Completed Frosty Vs AOPSUser! Why'd it have to be a Rotom?!?!?!

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#1
And I shall ref both Glacier's battles.

SEND ME THY POKEMON!


Also, a battle of my own:

3vs3 Training Triples (doesn't count for W/L)
DQ: 2 days
Item: Training
Arena: ASB Arena


Whoever accepts gets to choose abilities, subs, recovery and chills.
Accepting Frosty.

Abilities=All
2 Subs
0 Recoveries/chills
Frosty's Team:


Ganon (M) Pignite

Type:

Fire Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:

Blaze (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Thick Fat (DW) (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

EC 6/9
MC 0
DC 2/5

Nature:

Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Pignite
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 48 (-) (55/1.15 = 48)
Size Class: 2
Weight Class: 4
Base Rank Total: 15

Attacks

Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Flame Charge
Smog
Rollout
Take Down
Assurance
Head Smash
Flare Blitz
Roar
Arm Thrust
Flamethrower

Yawn
Superpower
Sleep Talk

Fire Blast
Wild Charge
Will-o-Wisp
Rest
Protect
Taunt

Cottonee [Veran] (F)
Nature: Timid (Adds 15% to Speed; Subtracts 1 From Attack)
Typing: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Infiltrator: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
Chlorophyll (DW): LOCKED(Can Be Enabled) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 2
SpD: 2
Spe: 76 (+)

EC: 1/6
MC: 2
DC: 1/5

Attacks:
Absorb
Growth
Leech Seed
Stun Spore
Mega Drain
Cotton Spore
Razor Leaf
PoisonPowder

Encore
GrassWhistle
Worry Seed

Toxic
Taunt
SolarBeam

Rotom [Poltergeist]
Nature: Modest (+SpA, -Atk)

Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:

HP: 90
Atk: Rank 1(-1)
Def: Rank 3
SpA: Rank 4(+1)
SpD: Rank 3
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16

MC: 0

Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks:
Trick
Astonish
Thunder Wave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave
Substitute
Hex
Discharge
Omnious Wind

Thunderbolt
Will-o-Wisp
Protect

Electroweb
Pain Split
Snatch
Volt Switch
Toxic
Shadow Ball
Endure


AOPSUser's Team:


Duclohm [Gandalf] (M)
Nature: Calm (+Sp. Def, -Atk)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 15

EC: 6/9
MC: 0
DC: 4/5

Moves:
Tackle
Growl
Leer
Dragon Rage
Thundershock
Charge
Rain Dance
Twister
Sonicboom
Spark
Dragon Tail
Discharge
Slack Off
Dragon Pulse
Hurricane
Weather Ball
Zap Cannon
Double Hit
Thrash

DragonBreath
Hydro Pump
Magnet Rise

Light Screen
Thunder
Thunder Wave
Thunderbolt
Protect
Draco Meteor
Flamethrower

Total: 28


Gible "Gimli" (M)
Nature: Jolly (+15% Speed, +8% Accuracy, -Special Attack)

Type: Dragon/Ground
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin (DW Locked): (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Stats:
HP: 90
Atk: 3
Def: 2
SpA: 1 (-)
SpD: 2
Spe: 49 (+)
Weight Class: 2
Base Rank Total: 13
+8% Accuracy

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Tackle
Sand-Attack
Dragon Rage
Take Down
Sandstorm
Sand Tomb
Slash

Outrage
Scary Face
Thrash

Protect
Earthquake
Toxic

Total: 13


Horsea "Legolas" (M)
Nature: Hasty (+15% Speed, +16% Accuracy, -Defense)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp (DW Locked): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 1
Spe: 69 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
+16% Accuracy

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Bubble
Smokescreen
Leer
Water Gun
Focus Energy
Bubblebeam
Agility

Muddy Water
Octazooka
Outrage

Rain Dance
Ice Beam
Dive

Total: 13


AOPSUser, you're up.

GOOD LUCK TRAINERS!
 
#2
Gandalf gets an EXP. Share, Gimli an Amulet Coin, and Legolas a Lucky Egg.

Gandalf: Hydro Pump (Ganon)*2
Legolas: Focus Energy --- Muddy Water
IF Veran Encores you A2, use Octazooka (Ganon) A1.
Gimli: Sand Tomb (Ganon) --- Outrage
 
#3
Poltergeist gets nothing, Veran gets nothing and Ganon gets nothing as I don't have training items.

Ganon (Pignite): Protect - Wild Charge (Horsea)
Poltergeist (Rotom): Snatch (focus energy) - Thunderbolt (Horsea)
Veran (Cottonee): Solarbeam (Horsea) - Solarbeam (Horsea)
 
#4
Round 1


Ganon | Veran | Poltergeist
HP: 100 | 90 (?) | 90
Energy: 100 | 100 | 100
Speed: 48 | 76 | 91

Vs​

Gandalf | Gimli | Legolas
HP: 100 | 90 | 90
Energy: 100 | 100 | 100
Speed: 60 | 49 (8) | 69 (16)

Action 1:
Poltergeist: Snatch = [4+12 Energy]
Ganon: Protect = [7+8+5 Energy]
Veran: SolarBeam = [7 Energy]
Legolas: Focus Energy = [12 Energy]
Gandalf: Hydro Pump - [12+(3-2)x1.5]x1.5 = [20 Damage (Null)] [8 Energy]
Gimli: Sand Tomb - [4+3+(3-2)x1.5]x1.5 = [13 Damage (Null) [4 Energy]
Veran: SolarBeam - [12+3+(2-1)x1.5]x1.5 = [25 Damage]

Action 2:
Veran: SolarBeam = [11 Energy]
Poltergeist: Thunderbolt - [10+3+3+(4-1)x1.5]x1.5 = [31 Damage] [6 Energy]
Legolas: Muddy Water (G) - [10x0.75+3+(3-2)x1.5]x1.5 = [18 Damage] [6 Energy]
Muddy Water (V) - [10x0.75+3+(3-2)x1.5]x0.67 = [8 Damage]
Muddy Water (P) - 10x0.75+3+(3-3)x1.5 = [11 Damage]
Gandalf: Hydro Pump - [12+(3-2)x1.5]x1.5 = [20 Damage] [12 Energy]
Gimli: Outrage (P) - 12+3+(3-3)x1.5 = [15 Damage] [7 Energy]
Ganon: Wild Charge - [7+3+(3-2)x1.5]x1.5 = [17 Damage] [5 Recoil] [8 Energy]
Veran: SolarBeam - [12+3+(2-1)x1.5]x1.5 = [25 Damage]




Ganon | Veran | Poltergeist
HP: 64 | 82 | 64
Energy: 72| 82| 78
Speed: 48 | 76 (?) | 91
Status: N/A | N/A | Focus Energy (4 Actions)

Vs​

Gandalf | Gimli | Legolas
HP: 100 | 90 | 0
Energy: 80 | 89 | 82
Speed: 60 | 49 (8) | 69 (16)
Status: N/A | N/A | KOed

Frosty, you're up.
 
#5
Veran has a 13% accuracy boost. Sorry about that.

Anyway, actions:

Veran (Cottonee): Toxic (Duclohm) - Leech Seed (Duclohm)
IF Duclohm uses evasive actions, redirect to Gible, but only once!
Ganon (Pignite): Superpower (Gible) - Fire Blast (Gible)
IF Gible uses evasive actions, redirect to Duclohm, but only once!
Poltergeist (Rotom): Will-o-Wisp (Gible) - Hex (Gible)
IF Gible uses evasive actions, redirect to Duclohm, but only once!
IF your target for A2 isn't statused by the time you attack, replace A2 with Shadow Ball.
 
#7
Maxim, you said Sand Tomb x 2, but you were locked into Outrage. So I figured that would mean to use Sand Tomb once you were able to (A2).


Ganon | Veran | Poltergeist
HP: 64 | 82 | 64
Energy: 72| 82| 78
Speed: 48 | 76 (13) | 91
Status: N/A | N/A | Focus Energy (4 Actions)

Vs​

Gandalf | Gimli
HP: 100 | 90
Energy: 80 | 89
Speed: 60 | 49 (8)
Status: N/A | N/A

Action 1:
Gandalf: Protect = [7 Energy]
Poltergeist: Will-o-Wisp = [7 Energy]
Veran: Toxic = [7 Energy]
Gimli: Outrage - 12+3-3+(3-2)x1.5 = [14 Damage] [7 Energy]
Ganon: Superpower - 12+3+(3-2)x1.5 = [17 Damage] [7 Energy]
Gimli = [-3 HP]

Action 2:
Poltergeist: Hex - 10+3+3+(4-2)x1.5 = [19 Damage] [6 Energy]
Veran: Leech Seed = [9 Energy]
Gandalf: Hydro Pump - [12+(3-2)x1.5]x1.5 = [20 Damage] [8 Energy]
Gimli: Sand Tomb - [4+3+(3-2)x1.5]x1.5+1x1.75 = [15 Damage] [4 Energy]
Ganon: Fire Blast - [12+3+(4-2)x1.5]x0.67 = [12 Damage] [7 Energy]
Veran: [+3 HP]
Gimli, Gandalf: [-3 HP]
Ganon: [-2 HP]



Ganon | Veran | Poltergeist
HP: 13 | 85 | 64
Energy: 58| 66 | 65
Speed: 48 | 76 (13) | 91
Status: -1 Att, -1 Def | N/A | Focus Energy (2 Actions)

Vs​

Gandalf | Gimli
HP: 97 | 36
Energy: 65 | 78
Speed: 60 | 49 (8)
Status: Seeded (5) | Toxic (2), Burn, Confused (1)
 
#8
Gandalf: Thunderbolt (Ganon) --- Flamethrower (Veran)
IF Ganon is Protected when you would attack it, Flamethrower (Veran) and push actions.
Gimli: Dragon Rage (Veran)*2
 
#9
Ganon (Pignite): Protect - COMBO (Superpower + Superpower) at Gible
Veran (Cottonee): Toxic (Duclohm) - Mega Drain (Gible)
Poltergeist (Rotom): Shadow Ball (Duclohm) - Hex (Duclohm)
 
#10

Ganon | Veran | Poltergeist
HP: 13 | 85 | 64
Energy: 58| 66 | 65
Speed: 48 | 76 (13) | 91
Status: -1 Att, -1 Def, Trapped (3) | N/A | Focus Energy (2 Actions)

Vs​

Gandalf | Gimli
HP: 97 | 36
Energy: 65 | 78
Speed: 60 | 49 (8)
Status: Seeded (5) | Toxic (2), Burn, Confused (1)

Action 1:
Ganon: Protect = [7 Energy]
Veran: Toxic = [7 Energy]
Poltergeist: Shadow Ball - 8+3+3+(4-3)x1.5 = [16 Damage] [5 Energy]
Gandalf: Flamethrower - [10+(3-2)x1.5]x1.5 = [17 Damage] [7 Energy]
Gimli: Dragon Rage = [10 Damage] [4 Energy]
Veran: [+3 HP]
Gimli, Gandalf: [-4 HP]
Ganon: [-2 HP]

Action 2:
Poltergeist: Hex - 10+3+3+(4-3)x1.5 = [18 Damage] [6 Energy]
Veran: Giga Drain - 8+3+(2-2)x1.5 = [11 Damage] [11 Energy] [+6 HP]
Gandalf: Thunderbolt - 10+3+(3-2)x1.5 = [15 Damage] [6 Energy]
Gimli: Dragon Rage = [10 Damage] [8 Energy]
Veran: [+3 HP]
Gimli, Gandalf: [-4 HP]



Ganon | Veran | Poltergeist
HP: 0 | 60 | 64
Energy: 51| 48 | 54
Speed: 48 | 76 (13) | 91
Status: KOed | N/A | N/A

Vs​

Gandalf | Gimli
HP: 55 | 17
Energy: 52 | 66
Speed: 60 | 49 (8)
Status: Seeded (3), Toxic (2) | Toxic (3), Burn
 
#11
Poltergeist: Shadow Ball (Gimli) - Hex (Gandalf)
IF Gimli uses Protect A1, use A1 against Gandalf and A2 against Gimli


Veran: Razor Leaf - Grasswhistle (Gandalf)
IF Gimli uses Protect A1, change moveset to Grasswhistle (Gandalf) - Taunt (Gandalf)
 
#13
Round 4


Veran | Poltergeist
HP: 60 | 64
Energy: 48 | 54
Speed: 76 (13) | 91
Status: N/A | N/A

Vs​

Gandalf | Gimli
HP: 55 | 17
Energy: 52 | 66
Speed: 60 | 49 (8)
Status: Seeded (3), Toxic (2) | Toxic (3), Burn

Action 1:
Poltergeist: Shadow Ball - 8+3+(4-2)x1.5 = [14 Damage] [5 Energy]
Veran: Razor Leaf - [6+3+3+(1-3)x1.5]x0.67 = [6 Damage] [3 Energy]
Gandalf: Flamethrower - 10+(3-3)x1.5 = [10 Damage] [7 Energy]
Veran: [+3 HP]
Gandalf: [-5 HP]

Action 2:
Gandalf: Protect = [7+6 Energy]
Veran: Grasswhistle - Protected = [4 Energy]
Poltergeist: Hex - 10+3+(4-3)x1.5 = [15 Damage (Null)] [6 Energy]
Veran: [+3 HP]
Gandalf: [-5 HP]



Veran | Poltergeist
HP: 60 | 54
Energy: 41 | 43
Speed: 76 (13) | 91
Status: N/A | N/A

Vs​

Gandalf | Gimli
HP: 39 | 0
Energy: 32 | 66
Speed: 60 | 49 (8)
Status: Seeded (1), Toxic (3) | KOed
 
#16

Veran | Poltergeist
HP: 60 | 54
Energy: 41 | 43
Speed: 76 (13) | 91
Status: N/A | N/A

Vs​

Gandalf
HP: 39
Energy: 32
Speed: 60
Status: Seeded (1), Toxic (3)

Action 1:
Veran: SolarBeam = [7 Energy]
Poltergeist: Hex - 10+3+(4-3)x1.5 = [15 Damage] [10 Energy]
Gandalf: Draco Meteor - Miss = [9 Energy]
Veran: SolarBeam - [12+3+(2-3)x1.5]x0.67 = [9 Damage]
Veran: [+3 HP]
Gandalf: [-6 HP]

Action 2:
Veran: SolarBeam = [11 Energy]
Poltergeist: Hex - 10+3+(4-3)x1.5 = [15 Damage] [14 Energy]


Veran | Poltergeist
HP: 63 | 54
Energy: 23 | 19
Speed: 76 (13) | 91
Status: N/A | N/A

Vs​

Gandalf
HP: 0
Energy: 23
Speed: 60
Status: KOed

Congrats to Frosty!

Rewards:
Frosty: 1 CC
Ganon: 1 EC, 2 MC, 1 DC
Veran: 2 KOC, 1 EC, 2 MC, 1 DC
Poltergeist: 1 KOC, 1 EC, 2 MC, 1 DC

AOPSUser: 2 CC
Gandalf: 1 KOC, 1 EC, 3 MC, 1 DC
Gimli: 1 EC, 2 MC, 1 DC
Legolas: 1 EC, 2 MC, 1 DC, 1 EC OR DC

7 UC for me.
 
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