Frosty vs Fort vs The Contraption

rampardos! #life orb

Rock Slide ~ rock slide ~ rock slide

IF counter, THEN stealth rock first instance and fire blast the second.
IF rock slide is disabled, THEN iron head.
IF sableye is underground, THEN bulldoze.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Foul Play - Low Kick - COMBO (Sucker Punch + Sucker Punch) (Rampardos)
IF
Sableye is hit by a critical hit A1 THEN switch A2 and A3 around
 
@ Life Orb
Mold Breaker / Sheer Force
110 HP | 100 EN
7/2/4/2/50 (-10% Eva)
STATUS: OK

--------------------VS.--------------------

@ Sablenite
Keen Eye / Stall / Prankster / Magic Bounce
52 HP | 28 EN
4/5/3/4/17 (-10% Eva)
STATUS: OK

--------------------VS.--------------------

HP: 125

(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit. All rolls are out of 10,000.)

A1

Speed Tie: Contraption wins!

The Contraption rumbles and lets out a Discharge!
Rampardos CRIT: NO (2927>625)
Sableye CRIT: NO (7725>625)
Rampardos PARA: NO (8561>3000)
Sableye PARA: NO (9454>3000)
Rampardos: 6 + 3 + 4.5 = 13.5 DMG
Sableye: 6 + 3 + 1.5 = 10.5 DMG

Rampardos uses Rock Slide!
CRIT: NO (7616>625)
EFFECT: SHEER FORCE
8 + 3 + 3 + 2 + 2.5 = 18.5 DMG
-5 EN


Sableye uses Foul Play!
CRIT: NO (2628>625)
10 + 3 + 7 = 20 DMG
-6 EN


A2

Rampardos uses Rock Slide!
CRIT: NO (2292>625)
EFFECT: SHEER FORCE
8 + 3 + 3 + 2 + 2.5 = 18.5 DMG
-9 EN


Sableye uses Low Kick!
CRIT: NO (4709>625)
(10 + 3) x 1.5 = 19.5 DMG
-6.5 EN


A3

Sableye uses Suckertastic Superpunch!
CRIT: NO (5525>625)
18 + 3 + 3 = 24 DMG
-27 EN


Sableye faints from exhaustion!

Rampardos uses Rock Slide!
Sableye is already collapsed!
-13 EN

Rampardos: -77 HP, -27 EN
Sableye: -48 HP, -38 EN




Rampardos comes in and takes a massive beating from the Sableye, who uses the Rampardos' attacking strength and massive weight against it, for some incredible damage. Those rock slides are looking very deadly though, so instead of taking the last Rock Slide to send it into oblivion, Sableye exhausts itself with a Sucker Punch combo that leaves Rampardos with quite the bruise.

@ Life Orb
Mold Breaker / Sheer Force
33 HP | 73 EN
7/2/4/2/50 (-10% Eva)
STATUS: OK

--------------------VS.--------------------

@ Sablenite
Keen Eye / Stall / Prankster / Magic Bounce
4 HP | ENKO
4/5/3/4/17 (-10% Eva)
STATUS: KO'ed

--------------------VS.--------------------

HP: 125

FortColors

KO'ed
KO'ed

Frosty

@ Life Orb | 11 HP | 35 EN


Frosty sends out, equips, and orders
Fort Colorcastle orders
 
@ Life Orb
Mold Breaker / Sheer Force
33 HP | 73 EN
7/2/4/2/50 (-10% Eva)
STATUS: OK

--------------------VS.--------------------

@ Life Orb
Guts / Sheer Force / Iron Fist
11 HP | 35 EN
6/3/1/3/45
STATUS: OK

--------------------VS.--------------------

HP: 125

(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit. All rolls are out of 10,000.)

A1

Conkeldurr uses SuperSapper Punch!
(10 + 3 + 3 + 2 + 6) x 1.5 = 36 DMG
RECOIL: -2 HP
DRAIN: +16.5 HP
-23 EN


Rampardos fainted!

The Contraption rumbles and lets out a Discharge! Critical hit!
Conkeldurr CRIT: YES (309<625)
Conkeldurr PARA: NO (3106>3000)
Conkeldurr: 6 + 3 + 3 + 3 = 15 DMG

Rampardos: -36 HP
Conkeldurr: -1 HP, -23 EN




Rampardos goes down to a quick punch, and the pyramid of evildoing zaps the Conkeldurr. Again. It's not gonna be able to take another one of those...

@ Life Orb
Mold Breaker / Sheer Force
HPKO | 73 EN
7/2/4/2/50 (-10% Eva)
STATUS: KO'ed

--------------------VS.--------------------

@ Life Orb
Guts / Sheer Force / Iron Fist
10 HP | 12 EN
6/3/1/3/45
STATUS: Cooldown

--------------------VS.--------------------

HP: 125

FortColors

KO'ed
KO'ed

Frosty

KO'ed


Fort Colorcastle sends out a pokemon and equips
Frosty orders
Fort Colorcastle sits and watches contraption do the work
 
substitute (15) ~ drain punch (contraption) ~ ice punch (conk)
i was originally going to attack the contraption using this opportunity, but that thing's hp drain and respawning are just too deterring
 
@ Life Orb
Thick Fat / Guts / Sheer Force
125 HP | 100 EN
6/2/1/2/50
STATUS: OK

--------------------VS.--------------------

@ Life Orb
Guts / Sheer Force / Iron Fist
10 HP | 12 EN
6/3/1/3/45
STATUS: Cooldown

--------------------VS.--------------------

HP: 125

(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit. All rolls are out of 10,000.)

A1

The Contraption rumbles and lets out a Discharge!
Hariyama CRIT: NO (1092>625)
Hariyama PARA: NO (5117>3000)
Hariyama: 6 + 3 + 4.5 = 13.5 DMG
Conkeldurr: 6 + 3 + 3 = 12 DMG

Conkeldurr fainted!

Hariyama uses Substitute!
-15 HP
-12 EN


Hariyama: -29 HP, -12 EN
Conkeldurr: -12 HP




Conkeldurr is wiped by the electricity, and Hariyama prepares a defensive Substitute for the next opponent.

@ Life Orb
Thick Fat / Guts / Sheer Force
96 HP | 88 EN
6/2/1/2/50
STATUS: Substitute (15)

--------------------VS.--------------------

@ Life Orb
Guts / Sheer Force / Iron Fist
HPKO | 12 EN
6/3/1/3/45
STATUS: KO'ed

--------------------VS.--------------------

HP: 125

FortColors

KO'ed
KO'ed
KO'ed

Frosty

KO'ed


Frosty sends out and equips
Fort Colorcastle orders
Frosty orders
 
Last edited:
Ice Punch (fidgit) ~ Earthquake (Fidgit + Contraption) ~ Ice Punch (Fidgit)
IF ice punch is disabled when you are to use it, then earthquake (fidgit + contraption).
IF fidgit is underground when you are to use Ice Punch, THEN earthquake (Fidgit + Contraption) and restart queue.
 
@ Life Orb
Thick Fat / Guts / Sheer Force
96 HP | 88 EN
6/2/1/2/50
STATUS: Substitute (15)

--------------------VS.--------------------

@ Rare Candy
Persistent / Vital Spirit / Prankster
100 HP | 100 EN
3/5/3/4/91 (-10% Eva)
STATUS: OK

--------------------VS.--------------------

HP: 125

(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit. All rolls are out of 10,000.)

A1

Fidgit uses Reflect!
A sturdy barrier protects Frosty's Pokemon!
-10 EN

The Contraption rumbles and spews out a Dark Pulse!
Hariyama CRIT: NO (2686>625)
Fidgit CRIT: NO (4411>625)
Hariyama EFFECT: NO (6698>2000)
Hariyama: (6 + 3 + 4.5) / 1.5 = 9 DMG to Substitute
Fidgit: 6 + 3 + 1.5 = 10.5 DMG

Hariyama uses Ice Punch!
CRIT: NO (2772>625)
EFFECT: SHEER FORCE
(4 + 2 + 3 + 1.5) x 1.5 = 15.75 DMG
-6 EN


A2

Fidgit uses Spikes!
Pointy traps are spread on the field!
-7 EN

Hariyama uses Earthquake!
Fidgit CRIT: NO (2493>625)
Fidgit: (3.75 + 3 + 1.5) x 1.5 = 12.375 DMG
Contraption: (7.5 + 3 + 9) x 1.5 = 29.25 DMG
RECOIL: -2 HP
-7 EN


A3

Hariyama uses Ice Punch!
CRIT: NO (4123>625)
EFFECT: SHEER FORCE
(4 + 2 + 3 + 1.5) x 1.5 = 15.75 DMG
-6 EN


Fidgit uses Whirlwind!
Hariyama is blown away!
!pick: Wormadam
Blueberry is sent into the fray!
-7 EN

Hariyama: -2 HP, -19 EN
Fidgit: -54 HP, -24 EN
Contraption: -29 HP




The Contraption lets out... something ominous... and it makes my head hurt! A lot. Fidgit goes defensive with a Reflect and Spikes, while Hariyama goes offensive with Ice Punch and an Earthquake, which hurts Fidgit and the Contraption for a lot of damage. With a Whirlwind, Blueberry is sent out, to dance on the spikes.

@ ???
Anticipation / Overcoat
90 HP | 100 EN
4/4/2/3/31 (-10% Eva)
STATUS: Spikes (1)

--------------------VS.--------------------

@ Rare Candy
Persistent / Vital Spirit / Prankster
46 HP | 76 EN
3/5/3/4/91 (-10% Eva)
STATUS: Reflect (3a)

--------------------VS.--------------------

HP: 96

FortColors

KO'ed
KO'ed
KO'ed
@ Life Orb | 94 HP | 69 EN

Frosty

KO'ed
KO'ed


Fort Colorcastle equips Wormadam
Frosty orders
Fort Colorcastle orders
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Knock Off (Wormadam) - Stealth Rock - Spikes
IF
P/E AND this sub wasn't activated on the action prior AND Fidgit is to Knock Off THEN Stealth Rock instead AND use Knock Off on the following action
IF Earthquake AND Fidgit is not to Knock Off THEN Wide Guard and push back
IF Stealth Rock from wormadam AND wormadam isn't taunted THEN Taunt and push back
 
@ Sandy Cloak
Anticipation / Overcoat
90 HP | 100 EN
6/6/2/3/31 (-10% Eva)
STATUS: Spikes (1)

--------------------VS.--------------------

@ Rare Candy
Persistent / Vital Spirit / Prankster
46 HP | 76 EN
3/5/3/4/91 (-10% Eva)
STATUS: Reflect (3a)

--------------------VS.--------------------

HP: 96

(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit. All rolls are out of 10,000.)

Wormadam lands on some Spikes! -12 HP

A1

Wormadam uses Protect!
-7 EN


Fidgit uses Stealth Rock!
Jagged rocks float above Blueberry!
-12 EN

The Contraption rumbles and spews out a Dark Pulse!
Fidgit CRIT: NO (770>625)
Blueberry: 6 + 3 + 3 = 12 DMG --> 4.8 EN
Fidgit: 6 + 3 + 1.5 = 10.5 DMG
+3 HP


A2

Fidgit uses Knock Off!
CRIT: NO (4504>625)
10 - 2 - 4.5 = 3.5 DMG
-7 EN


Blueberry's Sand Cloak is knocked away!

Wormadam uses Earthquake!
Fidgit CRIT: NO (9773>625)
Fidgit: (7.5 + 3 - 1.5) x 1.5 = 13.5 DMG
Contraption: (7.5 + 3 + 6) x 1.5 = 24.75 DMG
-6 EN


A3

Fidgit uses Wide Guard!
Fidgit is protected against all spread moves!
-7 EN

Wormadam uses Earthquake!
Contraption: (7.5 + 3 + 6) x 1.5 = 24.75 DMG
-10 EN


Wormadam: -16 HP, -28 EN
Fidgit: -24 HP, -26 EN
Contraption: -47 HP




Fidgit takes advantage of Blueberry's defensive stance and lays down some hazards, leaving it wide open for a Dark Pulse with absorbs some of the health away from Fidgit and into the tower. The Wormadam makes sure that the contraption doesn't get back to full condition, and quakes the earth for lots of damage onto the tower and the Fidgit too. It quickly learns and puts up a Wide Guard, nullifying the incoming Earthquake for itself, but leaving the tower open for another powerful attack.


Anticipation / Overcoat
74 HP | 72 EN
4/4/2/3/31 (-10% Eva)
STATUS: Spikes (1), Stealth Rock

--------------------VS.--------------------

@ Rare Candy
Persistent / Vital Spirit / Prankster
22 HP | 50 EN
3/5/3/4/91 (-10% Eva)
STATUS: OK

--------------------VS.--------------------

HP: 49

FortColors

KO'ed
KO'ed
KO'ed
@ Life Orb | 94 HP | 69 EN

Frosty

KO'ed
KO'ed


Fort Colorcastle orders
Frosty orders
 
oh uh Drain punch (contraption) ~ Earthquake (both contraption and fidgit) ~ Ice punch (Fidgit)

i think it's safe to say that meant "no cs"
 
Last edited:
@ Life Orb
Thick Fat / Guts / Sheer Force
94 HP | 88 EN
6/2/1/2/50
STATUS: Spikes (1), Stealth Rock

--------------------VS.--------------------

@ Rare Candy
Persistent / Vital Spirit / Prankster
22 HP | 50 EN
3/5/3/4/91 (-10% Eva)
STATUS: OK

--------------------VS.--------------------

HP: 49

(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit. All rolls are out of 10,000.)

Hariyama steps on spikes! -12 HP
Hariyama is hurt by rocks! -9 HP

A1

Fidgit digs underground!
-6 EN


The Contraption rumbles and spews out a Dark Pulse!
Hariyama CRIT: NO (770>625)
Hariyama: (6 + 3 + 4.5) x 0.67 = 10 DMG
+2.5 HP


Hariyama uses Drain Punch!
Contraption: (8 + 3 + 3 + 9) x 1.5 = 34.5 DMG
HEAL: +17.25 HP
RECOIL: 2 DMG
-11 EN


Fidgit uses Dig!
CRIT: NO (1975>625)
8 + 4 + 1.5 = 13.5 DMG
-3 EN


A2

Fidgit uses Earthquake!
Hariyama CRIT: NO (7411>625)
Hariyama: 7.5 + 4 + 1.5 = 13 DMG
Contraption: (7.5 + 4 + 4.5) x 1.5 = 24 DMG
-6 EN


The contraption collapses! A huge blast of energy strikes Hariyama for calamitous damage!
Hariyama: 66 DMG

Hariyama faints!

Hariyama: -108 HP, -11 EN
Fidgit: -15 EN
Contraption: -59 HP




With a punch and an Earthquake, the Contraption topples in on itself, spewing a massive beam of energy at Hariyama, knocking it out cleanly! That must have really, really hurt. I'm glad I'm not in the blast zone of that thing.

@ Life Orb
Thick Fat / Guts / Sheer Force
HPKO | 77 EN
6/2/1/2/50
STATUS: RIP Spikes (1), Stealth Rock

--------------------VS.--------------------

@ Rare Candy
Persistent / Vital Spirit / Prankster
22 HP | 35 EN
3/5/3/4/91 (-10% Eva)
STATUS: OK

FortColors

KO'ed
KO'ed
KO'ed
@ Sandy Cloak | 74 HP | 72 EN

Frosty

KO'ed
KO'ed
 

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