Frosty vs. Gerard! Al and Ted's Excellent Adventure!


Theodore, we can not acquiesce this anymore!


What?! Come on Al, you wanna tell everyone to get lost? You know how hard it was to get these guys to play for us?!

***


BY AURA'S RADIANCE, WHAT IS THAT?!


AKKKK!!!

***


*GONK GONK GONK GONK GONK GONK GONK*

***


*KABOOM!*


***


NO! DON'T USE IT NOW, YOU'LL KILL US AL-



***


Rosethorn, I want you to head over to Poketopia and rendezvous with Antigone. Find out what went wrong.


Sir! *Ninja vanish!*

***


Ha...haha...Rome burns...and we're going to burn next...


Vell...zere might be a vay to feex zees...


Unless you've got some sort of time machine, I seriously doubt tha-


Aktually, I DO haff a time macheen.


...What?

Good evening, ladies and gentlemen.
Da Rules said:
3vs3 FE Triples
Training Match! (doesn't count towards W/L ratio)
DQ: 1 Day (Strict) for players and 3 Days for refs
Item: Training
Abilities: All
Arena: ASB Arena
Subs: 2
no chills/recovery
Other Stuff: standard.
Tonight's warriors are...​
Frosty:

Dusknoir * (Bongo Bongo) M
Nature: Brave (+ Attack; - Speed, -10% evasion)
Type:
Ghost:
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:

HP: 90
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 39 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21

EC: 9/9
MC: 0

Abilities:
Pressure:
(Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks (93/96):
Astonish (*)
Attract
Bind
Blizzard
Body Slam
Brick Break
Bulldoze
Calm Mind
Charge Beam
Confuse Ray (*)
Counter
Curse
Dark Pulse
Destiny Bond (*)
Disable (*)
Double-Edge
Double Team
Dream Eater
DynamicPunch
Earthquake
Embargo
Endure
Facade
Faint Attack
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Foresight (*)
Frustration
Future Sight
Giga Impact
Gravity
Grudge
Headbutt
Helping Hand
Hex
Hidden Power Water
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Imprison (*)
Leer (*)
Mean Look
Mega Kick
Mega Punch
Memento
Metronome
Mimic
Mud Slap
Natural Gift
Night Shade (*)
Nightmare
Ominous Wind
Pain Split (*)
Payback
Protect
Psych Up
Psychic
Pursuit (*)
Rain Dance
Rapid Spin
Return (*)
Rest
Rock Slide
Rock Smash
Rock Tomb
Round
Secret Power
Seismic Toss
Shadow Ball
Shadow Punch
Shadow Sneak (*)
Skill Swap
Sleep Talk
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Taunt
Telekinesis
Thief
Thunder Punch
Trick
Trick Room (*)
Torment
Toxic
Will-o-Wisp (*)
Wonder Room

Snorlax [King Bulblin] (M)
Nature: Quiet (+Spa, -Spe)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 125
Atk: Rank 4
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 4
Spe: 26 (30/1.15)
Size Class: 4
Weight Class: 9
Base Rank Total: 22

EC: 6/6
MC: 0
DC:5/5

Abilities:
Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony: (Unlocked) (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Moves (90/118):
After You
Amnesia
Belly Drum
Bide
Blizzard
Block
Body Slam
Brick Break
Bulldoze
Charm
Chip Away
Counter
Covet
Crunch
Curse
Defense Curl
Double Edge
DynamicPunch
Earthquake
Endure
Facade
Fire Blast
Fire Punch
Fissure
Flamethrower
Focus Blast
Focus Punch
Giga Impact
Gunk Shot
Harden
Headbutt
Heavy Slam
Hidden Power Flying
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Iron Head
Last Resort
Lick
Lovely Kiss
Mega Kick
Mega Punch
Metronome
Mimic
Mud Slap
Natural Gift
Odor Sleuth
Outrage
Pay Day
Protect
Psych Up
Psychic
Pursuit
Rain Dance
Recycle
Reflect
Refresh
Rest
Retaliate
Rock Slide
Rollout
Screech
Seed Bomb
Seismic Toss
Selfdestruct
Shock Wave
Skull Bash
Sleep Talk
Snatch
Snore
Solarbeam
Stockpile
Substitute
Sunny Day
Superpower
Surf
Tackle
Thunderbolt
Thunderpunch
Toxic
Water Pulse
Wild Charge
Whirlwind
Yawn
Zap Cannon
Zen Headbutt


Magmortar [Gouen] (Male)
Nature: Hasty (+15% to speed, +11% accuracy; Subtracts One (1) Rank From Defense)

Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body:
(Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Vital Spirit (DW): [UNLOCKED] (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 96 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Moves (37/94):
Barrier
Belly Drum
Clear Smog
Confuse Ray
Counter
Cross Chop
Earthquake
Ember
Endure
Faint Attack
Fire Blast
Fire Punch
Fire Spin
Flame Burst
Flamethrower
Flare Blitz
Focus Blast
Focus Punch
Heat Wave
Helping Hand
Hyper Beam
Lava Plume
Leer
Low Kick
Low Sweep
Mach Punch
Protect
Psychic
Rest
Rock Slide
Sleep Talk
Smog
Smokescreen
Solar Beam
Substitute
Sunny Day
Taunt
Thunderbolt
Thunderpunch
Torment
Will-o-Wisp


Gerard:
Wilde (Gallade) {♂}

Nature
: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Psychic / Fighting

  • Psychic: Psychic STAB; Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.
  • Fighting: Fighting STAB; Ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
  • Steadfast: (Passive)
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
  • Justified: (Passive)
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats:

HP: 100
Atk: 5
Def: 3
SpA: 4 (+)
SpD: 4
Spe: 69 (-)
SC: 4
WC: 6
BST: 22


EC: 9 / 9
MC: 0
DC: 5 / 5

Attacks: 114 / 125

Aerial Ace
Ally Switch
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Charge Beam
Charm
Close Combat
Confuse Ray
Confusion
Cut
Destiny Bond
Disable
Double Team
Double-Edge
Drain Punch
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Pulse
Helping Hand
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Mimic
Night Slash
Nightmare
Pain Split
Poison Jab
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Shock Wave
Signal Beam
Sing
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Stone Edge
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Wave
Thunderbolt
ThunderPunch
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Will-O-Wisp
Wish
Wonder Room
Work Up
X-Scissor
Zen Headbutt
Vogue (Starmie) {0}

Nature
: Timid (+15% Speed, +20% Acc, -1 Atk)
Type: Water / Psychic

  • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
  • Psychic: Psychic STAB; Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

Abilities:
  • Illuminate: (Toggle)
No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
  • Natural Cure: (Passive)
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
  • Analytic: (Passive)
If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.


Stats:

HP: 90
Atk: 2 (-)
Def: 3
SpA: 4
SpD: 3
Spe: 133 (+)
SC: 2
WC: 4
BST: 19


EC: 6 / 6
MC: 2
DC: 5 / 5

Attacks: 83 / 87

Attract
Aurora Beam
Avalanche
Barrier
Bide
Blizzard
Brine
BubbleBeam
Camouflage
Confuse Ray
Cosmic Power
Curse
Dive
Double-Edge
Double Team
Dream Eater
Endure
Facade
Flash
Flash Cannon
Frustration
Giga Impact
Grass Knot
Gravity
Gyro Ball
Hail
Harden
Hidden Power Fire (7)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Light Screen
Magic Coat
Mimic
Minimize
Nightmare
Pain Split
Power Gem
Protect
Psych Up
Psychic
Psyshock
Psywave
Rain Dance
Rapid Spin
Recover
Recycle
Reflect Type
Reflect
Refresh
Rest
Return
Round
Scald
Secret Power
Signal Beam
Skill Swap
Skull Bash
Sleep Talk
Snore
Substitute
Supersonic
Surf
Swagger
Swift
Tackle
Telekinesis
Teleport
Thunder
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Trick
Trick Room
Twister
Water Gun
Water Pulse
Waterfall
Whirlpool
Wonder Room
Zap Cannon
Éponine (Togekiss) {♀}

Nature
: Timid (+15% Speed, +10% Accuracy, -1 Atk)
Type: Normal / Flying

  • Normal: Normal STAB; Adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
  • Flying: Flying STAB; Immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
  • Hustle: (Toggle)
No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
  • Serene Grace: (Passive)
This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects.
  • Super Luck: (Passive)
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:

HP: 100
Atk: 1 (-)
Def: 3
SpA: 5
SpD: 4
Spe: 96 (+)
SC: 1
WC: 1
BST: 23


EC: 9 / 9
MC: 1
DC: 5 / 5

Attacks: 64 / 117

After You
Air Slash
AncientPower
Aura Sphere
Baton Pass
Bestow
Body Slam
Brick Break
Charm
Counter
Defog
Double Edge
Double Team
Drain Punch
Encore
Endeavor
Endure
Extrasensory
ExtremeSpeed
Flamethrower
Fly
Focus Punch
Follow Me
Foresight
Grass Knot
Growl
Heal Bell
Heat Wave
Hidden Power Ice (7)
Hyper Beam
Hyper Voice
Icy Wind
Last Resort
Light Screen
Magic Coat
Magical Leaf
Metronome
Morning Sun
Nasty Plot
Pluck
Protect
Psych Up
Psychic
Psycho Shift
Reflect
Rest
Roost
Round
Safeguard
Shadow Ball
Signal Beam
Sky Attack
Sleep Talk
Solarbeam
Sunny Day
Swagger
Sweet Kiss
Tailwind
Telekinesis
Thunder Wave
Tri Attack
Trick
Wish
Yawn
How this shit's gonna go down:
Since it's training items only, they can be stated with your first orders
Gerard orders first
Frosty goes next
We see how the aftermath goes​
 
Wilde [Exp. share]: Low Kick (King B) - Low Kick (King B)
* If King B uses Counter then use Psychic (King B) instead and push actions
* If King B uses Bide A1 then use Helping Hand (Starmie) - Night Slash (Bongo Bongo)

Starmie [Amulet Coin]: Hydro Pump (Gouen) - Hydro Pump (Gouen)
* If Gouen uses a SolarBeam Combo then use Rain Dance and push actions
* If Sunny Day is up when you're up and Gouen is not to use Sunny Day that action then use Rain Dance (once)

Togekiss [Exp. Share]: Air Slash (Bongo Bongo) - Air Slash (Bongo Bongo)
* If Bongo Bongo uses a Focus Punch + Shadow Punch combo & you're Not Taunted then use Follow Me and push actions
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Dusknoir@Amulet Coin
Snorlax@Exp. Share
Magmortar@Exp. Share

Oh boy that is hard. I really didn't want to use helping hand combos. But until that is changed, I will continue to abuse it.

Dusknoir: Helping Hand (Snorlax) - COMBO (Shadow Punch + Focus Punch) Gallade
Snorlax: COMBO (Wild Charge + Giga Impact) at Togekiss - cooldown
Magmortar: Heat Wave - Helping Hand (Dusknoir)


Although I am almost sure the recoil will bite me in the ass. But it is training so this will do.
 
Frosty:
|
|

Bongo Bongo | King Bulblin | Gouen
Amulet Coin | Exp. Share | Exp. Share
HP: 90 | HP: 125 | HP: 100
EN: 100 | EN: 100 | EN: 100
Stats: 5/5/3/5/39 | Stats: 4/3/4/4/26 | Stats: 3/2/5/3/96
Levitate | Immunity | Flame Body
None | Thick Fat | Vital Spirit
None | Gluttony | None
No ailments | No ailments | No ailments
-10 evasion | -10 evasion | +11 accuracy
No other | No other | No other

Gerard:
|
|

Wilde | Vogue | Eponine
Exp. Share | Amulet Coin | Exp. Share
HP: 100 | HP: 90 | HP: 100
EN: 100 | EN: 100 | EN: 100
Stats: 5/3/4/4/69 | Stats: 2/3/4/3/133 | Stats: 1/3/5/4/96
Steadfast | Illuminate (OFF) | Hustle (OFF)
Justified | Natural Cure | Serene Grace
None | Analytic | Super Luck
No ailments | No ailments | No ailments
-10 evasion | +20 accuracy | +11 accuracy
No other | No other | No other


Round 1: Somewhere beyond time...
♫Space Biome


Sup, guys. Unfortunately, the arena was destroyed in our last episode, and all our refs are busy at the moment. The boss and I are in Poketopia...so is the chief, for that matter...


OAAAAAAAARGH!!!



Robo-ref's gone off somewhere...


*GONK GONK GONK GONK GONK GONK GONK GONK GONK GONK*



And Al and Ted are traveling through time to fix the arena before the chief finds out.


AAAAAAAAAAAAAA!!!


CHURRAAAAAAOOOH!



Sooooo, while the plot's going on, I'mma have to break the narrative to ref this fi-


Rico-chaaaan, what about us?! >_<


Yeah, you said ALL the refs were busy, but you didn't mention Moe and El Sabueso!


Shut up, I'm reffing here.


Legitimate question, Rico!


Urgh...fine. You can join in.


Waaaaaai~! ^0^


Sooooo...yeah. Tonight's fight is a triples between Frosty and Gerard. The Psyquic gym leader picks Wilde, Vogue and Ep...epo...the Togekiss with the name I can't pronounce, while Frosty's team is named after Zelda bosses. Moe?


Haaaaaaaai~. Bongo-san gets to go first, giving his tomodachi Bulblin-kun a Helping Hand while he tries to charge up a super sugoi attack! Gouen-san tries to scorch Gerard-san's team, but Vogue-san gets in a Hydro Pump on him before the Magmortar burns them with a Heat Wave! Waaa~, that's atsui! >_<


The Togekiss of Terror gets an attack in next, bloodletting the Bloody Bongos with an Air Slash, then tagging off with Gerard's Seditious Swordsman who trips the Mountain of Mass with a Low Kick! But does that stop King Bulblin?! NO! HE RUSHES AT THE TOGEKISS OF TERROR WITH A LIVEWIRE SLAM! SHE'S DOWN ALREADY, LADIES AND GENTLEMEN!


My turn deeeeeesu~! ^0^ Bongo-san seems to be preparing for a ookii attack himself, and now it's Gouen-san's turn to give a Helping Hand! Unfortunately, Bulblin-kun can't do anything this time, because he's still cooling down...U_U Gerard-san's Starmie gets to go next, beating Gouen-san with another Hydro Pump! Iteee~, that's gotta hurt! >_<


The Seditious Swordsman goes next, tripping the Mountain of Mass again with another Low Kick! Meanwhile, the Bloody Bongos have been charging that attack for a while, will he - YES! IT'S A DEVIL HAND FLYING RIGHT AT WILDE'S FACE! EL SABUESO CANNOT BELIEVE HIS EYES!


Shit, that WAS pretty impressive. Anyway, score's looking in Frosty's favor so far, but he's got a sluggish Snorlax and a Dusknoir that can't do anything. Can Gouen keep things afloat next round? Find out...uh, when the posts are up. Anyway...how are Al and Ted doing?


Seriously, Past Me. Don't go through with this.


Indeed, Past Theodore. Cancel this soiree, for all our sakes.


Are you kidding?! Do you know how hard it was to get Cockfight to play here?! I'm not gonna cancel it just because a couple of guys impersonating us said so!


We're not impersonating you! We ARE you!


I'm afraid I find that most difficult to believe, "doppleganger."

*One hour later...*



Order: Starmie, Speed Tie (Magmortar, Togekiss), Gallade, Dusknoir, Snorlax

Action 1 (Priority: Dusknoir, Starmie, Speed Tie (Magmortar, Togekiss), Gallade, Snorlax)
Bongo Bongo used Helping Hand! (Target: Snorlax)
Bongo Bongo is aiding King Bulblin!
Vogue used Hydro Pump! (Target: Magmortar)
-Crit chance (Crit <= 625 unless stated otherwise): 1711 = NOPE.
-Damage: (12 + 3 + 6 - 4.5) * 1.5 = 24.75 damage!
-Tiebreaker (1 = Magmortar): 1 = Magmortar
Gouen used Heat Wave!
Heat Wave, Gallade:
-Crit chance: 4691 = NOPE.
-Damage: (10 * .75) + 3 + 7.5 - 6 = 12 damage
-Effect chance (Burn <= 1000): 4418 = NOPE.
Heat Wave, Starmie:
-Crit chance: 4611 = NOPE.
-Damage: ((10 * .75) + 3 + 7.5 - 4.5) * .67 = 9.045 damage
-Effect chance (Burn <= 1000): 2889 = NOPE.
Heat Wave, Togekiss:
-Crit chance: 2825 = NOPE.
-Damage: (10 * .75) + 3 + 7.5 - 6 = 12 damage
-Effect chance (Burn <= 1000): 579 = EEEEEEEEEEEEYUP.
Eponine was burned!
Eponine used Air Slash!
(Target: Dusknoir)
-Crit chance (Crit <= 1250): 8734 = NOPE.
-Damage: 8 + 3 + 7.5 - 7.5 = 11 damage
Wilde used Low Kick! (Target: Snorlax)
-Crit chance: 390 = EEEEEEEEEEEEEYUP.
-Damage: (15 + 3 + 3 + 7.5 - 4.5) * 1.5 = 36 Damage!!
-Energy Cost: 4 + (9 / 2) - 1 = 7.5 EN
King Bulblin used Livewire Slam! (Target: Togekiss)
-Hit chance (Hit <= 9500): 5916 = Hit
-Crit chance: 4892 = NOPE.
-Damage: ((31 * 2) + 6 - 4.5) * 1.5 = 95.25 DAMAGE!!!!!
-Recoil: 95.25 / 4 = 23.8125 damage!
-Energy cost: (9.6 + 12.6) * 1.5 = 33.3 EN
-Energy cost (Helping Hand): 4 + (62 / 2) = 35 EN
Eponine fainted!
Numbers:
-Dusknoir: -11 HP, -35 EN
-Snorlax: -59.8125(Holy shit!) HP, -33.3 EN
-Magmortar: -24.75(!) HP, -6 EN
-Gallade: -12 HP, -7.5 EN
-Starmie: -9.045 HP, -7 EN
-Togekiss: -100(JESUS CHRIST!) HP, -5 EN

Action 2 (Priority: Dusknoir, Magmortar, Starmie, Gallade, Snorlax, Dusknoir)
Bongo Bongo is tightening his focus!
Gouen used Helping Hand!
(Target: Dusknoir)
Gouen is aiding Bongo Bongo!
Vogue used Hydro Pump! (Target: Magmortar)
-Crit chance: 3679 = NOPE.
-Damage: (12 + 3 + 6 - 4.5) * 1.5 = 24.75 damage!
Wilde used Low Kick! (Target: Snorlax)
-Crit chance: 8240 = NOPE.
-Damage: (15 + 3 + 7.5 - 4.5) * 1.5 = 31.5 Damage!!
-Energy Cost: 4 + (9 / 2) - 1 + 4 = 11.5 EN
King Bulblin must cool down!
Bongo Bongo used Devil Hand!
(Target: Gallade)
-Crit chance: 3976 = NOPE.
-Damage: ((21 * 2) + 3 + 7.5 - 4.5) * 1.5 = 72 DAMAGE!!!!!
-Energy cost: ((4 + 10) * 1.5) - 1 = 20 EN
-Energy cost (Helping Hand): 4 + (42 / 2) = 25 EN
Numbers:
-Dusknoir: -20 EN
-Snorlax: -31.5(Ouch!) HP
-Magmortar: -24.75(!) HP, -25 EN
-Gallade: -72(JESUS CHRIST!) HP, -11.5 EN
-Starmie: -11 EN

Final Numbers:
-Dusknoir: -11 HP, -55 EN
-Snorlax: -91 (91.3125) HP, -33 (33.3) EN
-Magmortar: -50 (49.5) HP, -31 EN
-Gallade: -84 HP, -19 EN
-Starmie: -9 (9.045) HP, -18 EN
-Togekiss: -100 HP, -5 EN
Frosty:
|
|

Bongo Bongo | King Bulblin | Gouen
Amulet Coin | Exp. Share | Exp. Share
HP: 79 | HP: 34 | HP: 50
EN: 45 | EN: 67 | EN: 69
Stats: 5/5/3/5/39 | Stats: 4/3/4/4/26 | Stats: 3/2/5/3/96
Levitate | Immunity | Flame Body
None | Thick Fat | Vital Spirit
None | Gluttony | None
No ailments | Sluggish | No ailments
-10 evasion | -10 evasion | +11 accuracy
No other | No other | No other

Gerard:
|
|

Wilde | Vogue | Eponine
Exp. Share | Amulet Coin | Exp. Share
HP: 16 | HP: 81 | HP: KO
EN: 81 | EN: 82 | EN: 95
Stats: 5/3/4/4/69 | Stats: 2/3/4/3/133 | Stats: 1/3/5/4/96
Steadfast | Illuminate (OFF) | Hustle (OFF)
Justified | Natural Cure | Serene Grace
None | Analytic | Super Luck
No ailments | No ailments | Faint
-10 evasion | +20 accuracy | +11 accuracy
No other | No other | No other

Frosty?​
 
Last edited:

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Bongo Bongo/Dusknoir: cooldown - Thunderpunch (Starmie)
IF
Starmie is under Successful Protective/Evasive when dusknoir attacks it THEN Chill

Gouen/Magmortar: Fire Blast (Gallade) - Solarbeam (Starmie)
IF
Gallade is under successful Protective/Evasive AND Magmortar is to attack it THEN Solarbeam (Starmie) and push back
IF Starmie is under Successful Protective/Evasive when Magmortar is to attack it THEN Chill

King Bulblin/Snorlax: Mega Punch (Starmie) - Shadow Ball (Starmie)
IF
Gallade uses Endure A1 AND Fire Blast doesn't burn it THEN Toxic (Gallade)
IF Starmie is under Successful Protective/Evasive when Snorlax is to attack it THEN Chill
 
As if we didn't know HH combos were bad... Though I gotta say this is a lot less unfortunate than what I was expecting, time for payback, show them we need not to really on something such as Helping Hand to make out job properly

Wilde [Exp. share]: Drain Punch (King B) - Drain Punch (King B)

Starmie [Amulet Coin]: Rain Dance - Dive (Gouen)
 
Frosty:
|
|

Bongo Bongo | King Bulblin | Gouen
Amulet Coin | Exp. Share | Exp. Share
HP: 79 | HP: 34 | HP: 50
EN: 45 | EN: 67 | EN: 69
Stats: 5/5/3/5/39 | Stats: 4/3/4/4/26 | Stats: 3/2/5/3/96
Pressure | Immunity | Flame Body
None | Thick Fat | Vital Spirit
None | Gluttony | None
Cooldown | Sluggish | No ailments
-10 evasion | -10 evasion | +11 accuracy
No other | No other | No other

Gerard:
|
|

Wilde | Vogue | Eponine
Exp. Share | Amulet Coin | Exp. Share
HP: 16 | HP: 81 | HP: KO
EN: 81 | EN: 82 | EN: 95
Stats: 5/3/4/4/69 | Stats: 2/3/4/3/133 | Stats: 1/3/5/4/96
Steadfast | Illuminate (OFF) | Hustle (OFF)
Justified | Natural Cure | Serene Grace
None | Analytic | Super Luck
No ailments | No ailments | Faint
-10 evasion | +20 accuracy | +11 accuracy
No other | No other | No other


Round 2: Goddammit Wanderer, stop being a fucking slacker

[Fluff pending]

Wait, what do you mean "fluff pending?"
Hidoi yo, Ben-chan! Stop being lazy!
And while you're at it, up the quality! That last round sounded like it was written by alcohol and a deadline!
...Damn, that's cold.
El Sabueso tells it like it is, Rico.


Team Rocket's gonna get you bastards for this! Just you wait!


That's what they all say, cupcake!

*Officer Bob drags the Rocket grunt out of the arena.*


Phew...success at last. Now all that remains is to keep the soiree from getting out of-


DIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII-




-IIIIIIIICKS!...shit, did I blow the place up doing that?


...Dammit all...come on guys, let's do it again.


Right.
Order: Starmie, Magmortar, Gallade, Dusknoir, Snorlax

Action 1
Vogue used Rain Dance!
It started to rain! (4 rounds)
Gouen used Fire Blast! (Target: Gallade)
-Crit chance: 8402 = NOPE.
-Damage: 12 + 3 + 7.5 - 6 - 3 = 13.5 damage
-Effect chance (Burn <= 1000): 3640 = NOPE.
Wilde used Drain Punch! (Target: Snorlax)
-Crit chance: 5099 = NOPE.
-Damage: (8 + 3 + 7.5 - 4.5) * 1.5 = 21 damage!
-Absorption: 21 / 2 = 10.5 HP
Bongo Bongo must cool down!
King Bulblin used Struggle!
(Target: Starmie)
-Crit chance: 4782 = NOPE.
-Damage: 5 + 6 - 4.5 = 6.5 damage
-Recoil: 6.5 * .4 = 2.6 damage
Numbers:
-Dusknoir: No changes
-Snorlax: -23.6(!) HP, -5 EN
-Magmortar: -7 EN
-Gallade: -3 HP, -11 EN
-Starmie: -6.5 HP, -9 EN

Action 2 (Priority: Magmortar, Starmie, Gallade, Dusknoir, Snorlax, Magmortar, Starmie)
Gouen began taking in sunlight!
Vogue dove underwater!
Wilde used Drain Punch!

-Damage: Enough to do him in
-Absorption: 10.4 / 2 = 5.2 HP
King Bulblin fainted!
Bongo Bon-NO.
Gouen u-NO.

Vogue used Dive! (Target: Magmortar)
-Crit chance: 2476 = NOPE.
-Damage: (8 + 3 + 3 + 2 + 3 - 3) * 1.5 = 24 damage!
-Ability chance (Burn <= 3000): 9654 = NOPE.
Numbers:
-Dusknoir: -5 EN
-Snorlax: -10.4 HP
-Magmortar: -24(!) HP, -8 EN
-Gallade: +5.2 HP, -15 EN
-Starmie: -9 EN

Final Numbers:
-Dusknoir: -5 EN
-Snorlax: -34 HP, -5 EN
-Magmortar: -24 HP, -15 EN
-Gallade: +2 (2.2) HP, -26 EN
-Starmie: -7 (6.5) HP, -18 EN
Frosty:
|
|

Bongo Bongo | King Bulblin | Gouen
Amulet Coin | Exp. Share | Exp. Share
HP: 79 | HP: KO | HP: 26
EN: 40 | EN: 62 | EN: 54
Stats: 5/5/3/5/39 | Stats: 4/3/4/4/26 | Stats: 3/2/5/3/96
Pressure | Immunity | Flame Body
None | Thick Fat | Vital Spirit
None | Gluttony | None
No ailments | Faint | No ailments
-10 evasion | -10 evasion | +11 accuracy
No other | No other | No other

Gerard:
|
|

Wilde | Vogue | Eponine
Exp. Share | Amulet Coin | Exp. Share
HP: 18 | HP: 74 | HP: KO
EN: 55 | EN: 64 | EN: 95
Stats: 5/3/4/4/69 | Stats: 2/3/4/3/133 | Stats: 1/3/5/4/96
Steadfast | Illuminate (OFF) | Hustle (OFF)
Justified | Natural Cure | Serene Grace
None | Analytic | Super Luck
No ailments | No ailments | Faint
-10 evasion | +20 accuracy | +11 accuracy
No other | No other | No other

Field:
Rain (3 rounds)
 
Last edited:
Wilde [Exp. share]: Endure - Night Slash (Bongo Bongo)
* If Bongo Bongo targets you with a Priority combination move then use Protect (once) and push action
* If Gouen uses Endure then use Encore (Gouen)

Starmie [Amulet Coin]: Hydro Pump (Gouen) - Hydro Pump (Gouen)
* If Gouen uses Endure A1 then redirect your attack to Bongo Bongo A2
* If Gouen (successfully) uses a Protective or Evasive move (on itself) when you target him then redirect your attack to Bongo Bono and push actions
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Let's roll bongo bongo and gouen!

Gouen/magmortar: combo (hyperbeam +solarbeam) at Starmie - cooldown
Bongo bongo/dusknoir: combo ( shadow punch + focus punch) at Starmie - cooldown.

Should be enough to finish off starmie without hh. Hopefully
 
Just one thing, Dive should have done 8 + 3 (STAB) + 3 (Rain) + (3 - 3) x 1.5 = 21, where did that +2 came from? (This changes Frosty's actions I think)

Edit: Oh ok, forgot about that, still this probably changes Frosty's course of actions, mine will remain the same
 
Last edited:

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Oh boy not cool

An eye for an eye, i guess.

Bongo bongo : shadow punch at gallade - thunderpunch at Starmie
Gouen: endure - solarbeam at Starmie
 
Round 3: You know, maybe you should...you know, ref the fight?


Hey guys, we're back!


Hiii~! ^0^
WELLLLLLLCOOOOOOOME BACK, LADIES AND GENTLEMEN!


So, who wants to write the first b-

*Rico is cut off as Bongo Bongo Shadow Punches Wilde into the refbox, slamming into him and knocking him out.*


Not you, that's for sure. The Savage Swordsman is down, ladies and gentlemen!


Haaaaaai...but he did give Gouen-san an Encore for his use of Endure.


So with the Magmortar of Malice doing nothing for an action, it's up to the Phantom of...of...Dammit, where's El Sabueso's writer when you need him?

BLEAAAAAAAAAAAAAAAUGH!!! *hack, gag*...Fuck me...I am NEVER eating Vietnamese agAAAAAAAAAAAAAAAGH!!!


Anyway...Hydro Pump, Struggle, Thunderpunch, etc.


Hey, if we're gonna be out of character, can I stop with the stupid weeaboo lines?

Okay, we've stopped the Rocket guy, we stopped the talking penis, we stopped his bandmates, we stopped that crazy ice cream man, we stopped that Rattata that speaks German...


Du wirst nie aufhören mich, sie ein mensch bastarde!


So NOW the arena shouldn't bl-




MOTHERFUCKER!
A POX ON FATE!
Order: Starmie, Magmortar, Gallade, Dusknoir

Action 1 (Priority: Magmortar, Starmie, Gallade, Dusknoir)
Gouen used Endure!
Gouen braced himself!

Vogue used Hydro Pump! (Target: Magmortar)
-Crit chance: 4993 = NOPE.
-Damage: (12 + 3 + 3 + 2 + 6 - 4.5) * 1.5 = 32.25 Damage!!
Gouen endured the blow!
Wilde used Encore! (Target: Magmortar)
Gouen was flattered! (2 actions)
Bongo Bongo used Shadow Punch! (Target: Gallade)
-Crit chance: 9209 = NOPE.
-Damage: (6 + 3 + 7.5 - 4.5) * 1.5 = 18
Wilde goes down!
Numbers:
-Dusknoir: -3 EN
-Magmortar: -25(!) HP, -15 EN
-Gallade: -18 HP, -10 EN
-Starmie: -7 EN

Action 2 (Priority: Magmortar, Starmie, Gallade, Dusknoir)
Gouen used Struggle! (Target: Starmie)
-Crit chance: 7881 = NOPE.
-Damage: 5 + 4.5 - 4.5 = 5 damage
-Recoil: Enough to kill him
Gouen fainted!
Vogue used Hydro Pump! (Target: Dusknoir)
-Crit chance: 9500 = NOPE.
-Damage: 12 + 3 + 3 + 6 - 7.5 = 16.5 damage
Bongo Bongo used Thunderpunch! (Target: Starmie)
-Crit chance: 3197 = NOPE.
-Damage: (8 + 7.5 - 4.5) * 1.5 = 16.5 damage
-Effect chance (Paralysis <= 1000): 5456 = NOPE.
Numbers:
-Dusknoir: -16.5 HP, -6 EN
-Magmortar: -1 HP, -5 EN
-Starmie: -21.5 HP, -12 EN

Final Numbers:
-Dusknoir: -17 (16.5) HP, -9 EN
-Magmortar: -26 HP, -20 EN
-Gallade: -18 HP, -10 EN
-Starmie: -22 (21.5) HP, -19 EN
Frosty:
|
|

Bongo Bongo | King Bulblin | Gouen
Amulet Coin | Exp. Share | Exp. Share
HP: 62 | HP: KO | HP: KO
EN: 31 | EN: 62 | EN: 34
Stats: 5/5/3/5/39 | Stats: 4/3/4/4/26 | Stats: 3/2/5/3/96
Pressure | Immunity | Flame Body
None | Thick Fat | Vital Spirit
None | Gluttony | None
No ailments | Faint | Faint
-10 evasion | -10 evasion | +11 accuracy
No other | No other | No other

Gerard:
|
|

Wilde | Vogue | Eponine
Exp. Share | Amulet Coin | Exp. Share
HP: KO | HP: 52 | HP: KO
EN: 45 | EN: 45 | EN: 95
Stats: 5/3/4/4/69 | Stats: 2/3/4/3/133 | Stats: 1/3/5/4/96
Steadfast | Illuminate (OFF) | Hustle (OFF)
Justified | Natural Cure | Serene Grace
None | Analytic | Super Luck
Faint | No ailments | Faint
-10 evasion | +20 accuracy | +11 accuracy
No other | No other | No other

Field:
Rain (2 rounds)
 
Last edited:

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
I think dusknoir should have a tad less energy and deck knight ruled on pwnemon vs engineer (gym match) that consecutive endure is illegal, so gouen should have used struggle a2, meaning that it fainted and starmie has a bit less hp.

I will order once it is fixed.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Bongo Bongo: Shadow Punch (Starmie) - Thunderpunch (Starmie)
IF Successful Protective/Evasive THEN Chill and push back
IF Starmie is under the semi-vulnerable state of a damaging evasive move when Dusknoir is to move THEN Trick Room on the first instance and chill on the second and push back.
 
Round 4: Hello Darkness, my old friend...


Seriously! And what's up with Pipi-chan being suicidal?! That's not something that should be played for laughs!


Yeah, I agree. Lost a good friend to suicide back in college, it was anything but funny.


Really? S, sorry, Sabueso. That's something I wouldn't wish on anyone...


Nor would I.


...


...Anyway, back to-


Wait, what are you guys doing here? And why are you out of character?


Oh, hi chief. The fluff in this whole match is a convoluted mess, so we're bitching about it.


Really guys? I can't believe you have nothing better to aw, who am I kidding here? Mind if I join you?


By all means, take a seat. Also, is Rico still out cold? We don't want him hearing this.


Unngh...my head...wait, you don't want me hearing wha-*WHAM*


He is now. Now then, Sabueso...you were saying?
...I think you know what's gonna happen here.
Order: Starmie, Dusknoir

Action 1
Vogue used Reflect!
Gerard was shielded!
(6 actions)
Bongo Bongo used Shadow Punch!
-Crit chance: 1860 = NOPE.
-Damage: ((6 / 2) + 3 + 7.5 - 4.5) * 1.5 = 13.5 damage
Numbers:
-Dusknoir: -3 EN
-Starmie: -13.5 HP, -9 EN

Action 2
Vogue used Pain Split!
-Damage: (62 - 38.5) / 2 = 11.75 damage
-Energy cost: 6 + ((62 - 38.5) / 3) + 2 = 15.83 EN
Vogue recovered 11.75 HP!
Bongo Bongo used Thunderpunch!
-Crit chance: 9292 = NOPE.
-Damage: ((8 / 2) + 7.5 - 4.5) * 1.5 = 10.5 damage
-Effect chance (Paralysis <= 1000): 8727 = NOPE.
Numbers:
-Dusknoir: -11.75 HP, -6 EN
-Starmie: -1.25 HP, -15.83 EN

Final Numbers:
-Dusknoir: -12 (11.75) HP, -9 EN
-Starmie: -15 (14.75) HP, -25 (24.83) EN

Frosty:
|
|

Bongo Bongo | King Bulblin | Gouen
Amulet Coin | Exp. Share | Exp. Share
HP: 50 | HP: KO | HP: KO
EN: 22 | EN: 62 | EN: 34
Stats: 5/5/3/5/39 | Stats: 4/3/4/4/26 | Stats: 3/2/5/3/96
Pressure | Immunity | Flame Body
None | Thick Fat | Vital Spirit
None | Gluttony | None
No ailments | Faint | Faint
-10 evasion | -10 evasion | +11 accuracy
No other | No other | No other

Gerard:
Reflect (4 actions)
|
|

Wilde | Vogue | Eponine
Exp. Share | Amulet Coin | Exp. Share
HP: KO | HP: 37 | HP: KO
EN: 45 | EN: 20 | EN: 95
Stats: 5/3/4/4/69 | Stats: 2/3/4/3/133 | Stats: 1/3/5/4/96
Steadfast | Illuminate (OFF) | Hustle (OFF)
Justified | Natural Cure | Serene Grace
None | Analytic | Super Luck
Faint | No ailments | Faint
-10 evasion | +20 accuracy | +11 accuracy
No other | No other | No other

Field:
Rain (1 round)
 
Last edited:
Starmie [Amulet Coin]: Scald - Scald
* If dusknoir uses a ghost type combo then use protect (once)
* If duaknoir usea shado ball then use light screen (once) and push actions
 
Last edited:
Round 5: Yeah kettle, listen to the pot


And another thing! How much of these fights does that idiot spend yammering about all this story crap?! ALL of it! Can't a guy enjoy his fight without cutting away to some big-lipped alligator moment?



...Well, at least it wasn't the arena this time. Shall we settle on that, gents?

[Insert whole horde of Als and Teds here]
Yeah.
Quite.


I agree. Really, you think these fights would be about the players than all this bullshit...

[too lazy to fish sprites for Gerard and Frosty]
Look who's talking.

*Everyone looks at the battle to find out that it's been over for some time - Vogue fainted from exhaustion.*


Oh...shit.


...We bitched through the entire fight, didn't we?


Ugh...son of a bitch...


Oh look, Rico's awake again. Scapegoat?


Scapegoat.


Huh? What's going on?


You're dealing with the fallout, that's what. RUN!

*Moe, Sabueso and the chief all bolt, leaving Rico alone with a very angry Gerard and Frosty...you know what? I'm just gonna leave it here.*
Order: Starmie, Dusknoir

Action 1
Vogue used Scald!
-Crit chance: 8855 = NOPE.
-Damage: 8 + 3 + 3 + 6 - 7.5 = 12.5 damage
-Effect chance (Burn <= 3000): 7312 = NOPE.
Bongo Bongo used Spite!
Scald's energy cost was increased!
Numbers:
-Dusknoir: -12.5 HP, -5 EN
-Starmie: -7 EN

Action 2
Vogue used Scald!
-Crit chance: 8324 = NOPE.
-Damage: 8 + 3 + 3 + 6 - 7.5 = 12.5 damage
-Effect chance (Burn <= 3000): 9680 = NOPE.
Vogue fainted from exhaustion!
Numbers:
-Dusknoir: -12.5 HP
-Starmie: -13 EN

Final Numbers:
-Dusknoir: -25 HP, -5 EN
-Starmie: -20 EN
Frosty:
|
|

Bongo Bongo | King Bulblin | Gouen
Amulet Coin | Exp. Share | Exp. Share
HP: 25 | HP: KO | HP: KO
EN: 17 | EN: 62 | EN: 34
Stats: 5/5/3/5/39 | Stats: 4/3/4/4/26 | Stats: 3/2/5/3/96
Pressure | Immunity | Flame Body
None | Thick Fat | Vital Spirit
None | Gluttony | None
No ailments | Faint | Faint
-10 evasion | -10 evasion | +11 accuracy
No other | No other | No other

Gerard:
Reflect (2 actions)
|
|

Wilde | Vogue | Eponine
Exp. Share | Amulet Coin | Exp. Share
HP: KO | HP: 37 | HP: KO
EN: 45 | EN: KO | EN: 95
Stats: 5/3/4/4/69 | Stats: 2/3/4/3/133 | Stats: 1/3/5/4/96
Steadfast | Illuminate (OFF) | Hustle (OFF)
Justified | Natural Cure | Serene Grace
None | Analytic | Super Luck
Faint | Faint | Faint
-10 evasion | +20 accuracy | +11 accuracy
No other | No other | No other

Field:
None

Prizes:
Frosty:
+2 CC
Dusknoir: +3 MC and 2 KOC
Snorlax: +4 MC and 1 KOC
Magmortar: +4 MC

Gerard:
+2 CC
Gallade: +4 MC and 1 KOC
Starmie: +3 MC and 1 KOC
Togekiss: +4 MC

The Wanderer:
+7 UC
+1 angry pair of trainers

Ahhhh...glad to be back.


And I'm glad to see the arena in one piece. Feel bad for the explosives store across the street though.


Yeah, that does kinda suck...oh, hey Ted...and Ted...and...Ted?


Oh, hi guys. Back from Poketopia?


*Glares at Ben*


...What'd I do?
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top