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Completed Frosty vs. LupusAster

Discussion in 'ASB' started by Unitas, May 11, 2013.

  1. Unitas

    Unitas

    Joined:
    Jan 17, 2012
    Messages:
    587
    Rules​

    3vs3 FE Singles
    3 Subs
    Switch= OK
    2/5 heals/chills
    All abilties.
    DQ: 2 Days
    Pokemon Stadium


    [​IMG]

    And here we are! Battling in the Pokemon Stadium with thousands of spectators here to watch a fantastic battle between two veteran ASB battlers! This battle will be a 3v3 Singles with fully evolved Pokemon! Just look at the raw power these Pokemon contain! Lets get to the battle!​

    Team Frosty
    Hector the Snorlax (open)

    [​IMG]
    Snorlax [Hector] (M)
    Nature: Quiet (+Spa, -Spe)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:
    HP: 125
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 4
    Spe: 26 (30/1.15)
    Size Class: 4
    Weight Class: 9
    Base Rank Total: 22

    EC: 6/6
    MC: 1
    DC:5/5

    Abilities:
    Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Gluttony: (Unlocked) (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Moves (73):
    After You
    Amnesia
    Belly Drum
    Bide
    Blizzard
    Block
    Body Slam
    Brick Break
    Chip Away
    Counter
    Covet
    Crunch
    Curse
    Defense Curl
    Double Edge
    DynamicPunch
    Earthquake
    Endure
    Fire Blast
    Fire Punch
    Flamethrower
    Focus Blast
    Focus Punch
    Giga Impact
    Gunk Shot
    Harden
    Headbutt
    Heavy Slam
    Hyper Beam
    Hyper Voice
    Ice Beam
    Ice Punch
    Last Resort
    Lick
    Natural Gift
    Metronome
    Odor Sleuth
    Outrage
    Protect
    Psychic
    Pursuit
    Rain Dance
    Recycle
    Reflect
    Rest
    Retaliate
    Rock Slide
    Rollout
    Screech
    Seed Bomb
    Selfdestruct
    Shock Wave
    Skull Bash
    Sleep Talk
    Snatch
    Snore
    Solarbeam
    Stockpile
    Substitute
    Sunny Day
    Superpower
    Surf
    Tackle
    Thunderbolt
    Thunderpunch
    Toxic
    Wild Charge
    Whirlwind
    Yawn
    Zap Cannon
    Zen Headbutt


    Saria the Roserade (open)

    [​IMG]
    Roserade[Saria] {F}

    Nature: Bold (Adds * to Defense; Subtracts * From Attack)
    Type: Grass/Poison
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:

    Natural Cure: (Innate)
    This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    Poison Point: (Can be Disabled)

    This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.

    Technician (DW): (Innate)
    This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.


    Stats:

    HP: 90
    Atk: 2 (-)
    Def: 3 (+)
    SpA: 5
    SpD: 4
    Spe: 90
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks (56):

    Absorb
    Aromatherapy
    Attract
    Bullet Seed
    Cotton Spore
    Covet
    Double Team
    Endure
    Energy Ball
    Extrasensory
    Flash
    Giga Drain
    Grass Knot
    Grasswhistle
    Growth
    Hidden Power Fire (6)
    Hyper Beam
    Ingrain
    Leaf Storm
    Leech Seed
    Magical Leaf
    Mega Drain
    Mind Reader
    Natural Gift
    Nightmare
    Petal Dance
    Pin Missile
    Poison Jab
    Poison Sting
    Protect
    Psych Up
    Rain Dance
    Razor Leaf
    Rest
    Secret Power
    Seed Bomb
    Shadow Ball
    Sleep Powder
    Sleep Talk
    Sludge Bomb
    Solarbeam
    Spikes
    Stun Spore
    Substitute
    Sunny Day
    Swagger
    Sweet Scent
    Swords Dance
    Synthesis
    Toxic
    Toxic Spikes
    Uproar
    Water Sport
    Weather Ball
    Worry Seed
    Venoshock


    Gyorg the Colossoil (open)

    [​IMG]
    Colossoil [Gyorg] (M)
    Nature: Jolly (+ Spe, Accuracy +14% (13.9), SpA: -1)
    Type: Dark / Ground
    Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ground Type - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Rebound - (Innate) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
    Guts - (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    (DW) Pressure - (Innate) [LOCKED] (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats:

    HP: 120
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 110 (+)
    Size Class: 5
    Weight Class: 10
    Base Rank Total: 22

    EC:6/6
    MC:0
    DC:2/5

    Moves (45):
    Aqua Tail
    Bite
    Body Slam
    Bounce
    Brick Break
    Bubblebeam
    Bulldoze
    Crunch
    Dig
    Dive
    Dragon Tail
    Drill Run
    Earthquake
    Encore
    Fake Out
    Fissure
    Foul Play
    Horn Attack
    Horn Drill
    Iron Tail
    Knock Off
    Leer
    Magnitude
    Megahorn
    Muddy Water
    Payback
    Peck
    Protect
    Pursuit
    Rapid Spin
    Sleep Talk
    Smack Down
    Snatch
    Spit Up
    Stockpile
    Stone Edge
    Sucker Punch
    Substitute
    Superpower
    Swallow
    Tackle
    Taunt
    Toxic
    U-Turn
    Water Spout

    VS​


    Team Lupus
    Fenris (open)

    [​IMG]
    Houndoom(*) [Fenris] (M)
    Nature: Rash
    Type:
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
    Fire:Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

    Abilities:
    Flash fire: (Innate)This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
    Early bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
    Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.



    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 5 +
    SpD: Rank 2 -
    Spe: 95
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:

    Leer(*)
    Ember(*)
    Howl (*)
    Smog(*)
    Roar(*)
    Bite(*)
    Odor Sleuth(*)
    Beat Up(*)
    Nasty Plot
    Flamethrower
    Crunch
    Thunder Fang
    Inferno
    Foul Play
    Fire Fang
    Embargo

    Will-O-Wisp(*)
    Fire Spin(*)
    Sucker Punch(*)
    Counter
    Feint

    Shadow Ball(*)
    Sludge Bomb(*)
    Flame Charge(*)
    Dark Pulse
    Taunt
    Solarbeam
    Sunny Day
    Hidden Power (Electric, 7)
    Snarl
    Protect
    Torment
    Fire Blast
    Double Team
    Substitute
    Endure

    Swift
    Spite

    38 moves


    Muninn (open)
    [​IMG]
    Honchkrow Muninn (M)
    Nature: Relaxed (+Def, -Spe)

    Type:
    Dark:Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Insomnia:(Innate)This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Super Luck:(Innate)This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
    Moxie:(Innate)This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
    HP: 110
    Atk: Rank 5
    Def: Rank 3(+)
    SpA: Rank 4
    SpD: Rank 2
    Spe: 61(-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC 6/6
    MC 0
    DC 5/5

    Peck
    Astonish
    Wing Attack
    Night Shade
    Assurance
    Faint Attack
    Sucker Punch
    Taunt
    Pursuit
    Haze
    Dark Pulse
    Night Slash
    Quash
    Torment

    Featherdance
    Brave Bird
    Roost

    Psychic
    Payback
    Double Team
    Fly
    Heat Wave
    Superpower
    Toxic
    Tailwind
    Endure
    Icy Wind
    Substitute
    Sky Attack
    Thief

    30 moves


    Typhon (open)

    [​IMG]
    Hydreigon Typhon (M)
    Nature: Rash(+Sp.Atk, -Sp.Def)
    Type:
    Dark:Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Dragon:Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Ability:Levitate(Innate)This Pokemon naturally floats above the earth when released or easily takes flight, evading all the seismic moves. Earth Power will have 3 less BAP. Dig and Dive can still strike a Levitating Pokemon, but only if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Other Ground moves can still hit.

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 2 (-)
    Spe: 98
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22

    EC:9/9
    MC: 0

    Tri Attack
    Double Hit
    Tackle
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    DragonBreath
    Roar
    Crunch
    Dragon Pulse
    Outrage

    Dark Pulse
    Earth Power
    Fire Fang

    Taunt
    Protect
    Thunder Wave
    Hyper Voice
    Flamethrower
    Surf
    Charge Beam
    Draco Meteor
    Tailwind
    Focus Blast
    Reflect
    Stone Edge
    Roost
    Spite
    Substitute
    Fly
    Double Team
    Dragon Tail
    34 moves
  2. Frosty

    Frosty ._.
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    ...I don't think you'll do well here, Saria.

    Thus, Gyorg will take the lead! With Focus Sash.

    (BTW, I am assuming itens = On since this is a semi/serious battle. If that is not the case let me know).
  3. Frosty

    Frosty ._.
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    BUMP for Lupus.

    AKA, 48h DQ notice.
  4. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,084
    Typhon, show your might!

    Focus Energy- Draco Meteor- Draco Meteor.

    IF Taunt A1, change actions to Dragon Pulse- Focus Blast- Dragon Pulse.
    IF Snatch A1, change actions to Dragon Pulse- Focus Blast- Dragon Pulse.
  5. Frosty

    Frosty ._.
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    u-turn - encore - superpower
  6. Unitas

    Unitas

    Joined:
    Jan 17, 2012
    Messages:
    587
    Gyorg
    [​IMG]
    HP:120
    EN:100
    Item:Focus Sash
    Speed:110
    Other:None

    Typhon
    [​IMG]
    HP:100
    EN:100
    Item:None
    Speed:98
    Other:None

    Calcs
    Show Hide
    Collosoil used U-Turn!
    (670=nocrit) so close...
    (7+3)*1.5=15dmg
    -5en

    Hydreigon used Focus Energy!
    -12en

    Collosoil used Encore!
    -10en

    Hydreigon used Focus Energy! It failed!

    Collosoil used Superpower!
    (8166=nocrit)
    (12+3)*1.5=22.5dmg
    -8en


    Gyorg
    [​IMG]
    HP:120
    EN:77
    Item:Focus Sash
    Speed:110
    Other:None

    Typhon
    [​IMG]
    HP:62
    EN:88
    Item:None
    Speed:98
    Other:Focus Energy (4 Actions)
  7. Frosty

    Frosty ._.
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    Let's go Saria the Roserade with Rose Incense!

    [​IMG]

    Sludge Bomb - Pin Missile - Sludge Bomb
    IF Hydreigon gets poisoned THEN replace all further instances of Sludge Bomb with Venoshock
    IF Fly AND Roserade doesn't have clones up THEN Double Team 4 clones and push back
    IF Double Team clones are up when Roserade attacks THEN Magical Leaf and push back
  8. Frosty

    Frosty ._.
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    Calling DQ.

    Since only one round has passed, this match is to be nulled.
  9. Unitas

    Unitas

    Joined:
    Jan 17, 2012
    Messages:
    587
    This match is nulled as Frosty said.

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