Completed Frosty vs. LupusAster

#1
Rules​
3vs3 FE Singles
3 Subs
Switch= OK
2/5 heals/chills
All abilties.
DQ: 2 Days
Pokemon Stadium




And here we are! Battling in the Pokemon Stadium with thousands of spectators here to watch a fantastic battle between two veteran ASB battlers! This battle will be a 3v3 Singles with fully evolved Pokemon! Just look at the raw power these Pokemon contain! Lets get to the battle!​

Team Frosty

Snorlax [Hector] (M)
Nature: Quiet (+Spa, -Spe)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 125
Atk: Rank 4
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 4
Spe: 26 (30/1.15)
Size Class: 4
Weight Class: 9
Base Rank Total: 22

EC: 6/6
MC: 1
DC:5/5

Abilities:
Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony: (Unlocked) (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Moves (73):
After You
Amnesia
Belly Drum
Bide
Blizzard
Block
Body Slam
Brick Break
Chip Away
Counter
Covet
Crunch
Curse
Defense Curl
Double Edge
DynamicPunch
Earthquake
Endure
Fire Blast
Fire Punch
Flamethrower
Focus Blast
Focus Punch
Giga Impact
Gunk Shot
Harden
Headbutt
Heavy Slam
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Last Resort
Lick
Natural Gift
Metronome
Odor Sleuth
Outrage
Protect
Psychic
Pursuit
Rain Dance
Recycle
Reflect
Rest
Retaliate
Rock Slide
Rollout
Screech
Seed Bomb
Selfdestruct
Shock Wave
Skull Bash
Sleep Talk
Snatch
Snore
Solarbeam
Stockpile
Substitute
Sunny Day
Superpower
Surf
Tackle
Thunderbolt
Thunderpunch
Toxic
Wild Charge
Whirlwind
Yawn
Zap Cannon
Zen Headbutt



Roserade[Saria] {F}

Nature: Bold (Adds * to Defense; Subtracts * From Attack)
Type: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:

Natural Cure: (Innate)
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Poison Point: (Can be Disabled)

This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.

Technician (DW): (Innate)
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.


Stats:

HP: 90
Atk: 2 (-)
Def: 3 (+)
SpA: 5
SpD: 4
Spe: 90
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks (56):

Absorb
Aromatherapy
Attract
Bullet Seed
Cotton Spore
Covet
Double Team
Endure
Energy Ball
Extrasensory
Flash
Giga Drain
Grass Knot
Grasswhistle
Growth
Hidden Power Fire (6)
Hyper Beam
Ingrain
Leaf Storm
Leech Seed
Magical Leaf
Mega Drain
Mind Reader
Natural Gift
Nightmare
Petal Dance
Pin Missile
Poison Jab
Poison Sting
Protect
Psych Up
Rain Dance
Razor Leaf
Rest
Secret Power
Seed Bomb
Shadow Ball
Sleep Powder
Sleep Talk
Sludge Bomb
Solarbeam
Spikes
Stun Spore
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Synthesis
Toxic
Toxic Spikes
Uproar
Water Sport
Weather Ball
Worry Seed
Venoshock



Colossoil [Gyorg] (M)
Nature: Jolly (+ Spe, Accuracy +14% (13.9), SpA: -1)
Type: Dark / Ground
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground Type - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Rebound - (Innate) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Guts - (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
(DW) Pressure - (Innate) [LOCKED] (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:

HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 110 (+)
Size Class: 5
Weight Class: 10
Base Rank Total: 22

EC:6/6
MC:0
DC:2/5

Moves (45):
Aqua Tail
Bite
Body Slam
Bounce
Brick Break
Bubblebeam
Bulldoze
Crunch
Dig
Dive
Dragon Tail
Drill Run
Earthquake
Encore
Fake Out
Fissure
Foul Play
Horn Attack
Horn Drill
Iron Tail
Knock Off
Leer
Magnitude
Megahorn
Muddy Water
Payback
Peck
Protect
Pursuit
Rapid Spin
Sleep Talk
Smack Down
Snatch
Spit Up
Stockpile
Stone Edge
Sucker Punch
Substitute
Superpower
Swallow
Tackle
Taunt
Toxic
U-Turn
Water Spout

VS​

Team Lupus

Houndoom(*) [Fenris] (M)
Nature: Rash
Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Fire:Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Abilities:
Flash fire: (Innate)This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Early bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.



Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 5 +
SpD: Rank 2 -
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Leer(*)
Ember(*)
Howl (*)
Smog(*)
Roar(*)
Bite(*)
Odor Sleuth(*)
Beat Up(*)
Nasty Plot
Flamethrower
Crunch
Thunder Fang
Inferno
Foul Play
Fire Fang
Embargo

Will-O-Wisp(*)
Fire Spin(*)
Sucker Punch(*)
Counter
Feint

Shadow Ball(*)
Sludge Bomb(*)
Flame Charge(*)
Dark Pulse
Taunt
Solarbeam
Sunny Day
Hidden Power (Electric, 7)
Snarl
Protect
Torment
Fire Blast
Double Team
Substitute
Endure

Swift
Spite

38 moves



Honchkrow Muninn (M)
Nature: Relaxed (+Def, -Spe)

Type:
Dark:Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Insomnia:(Innate)This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck:(Innate)This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Moxie:(Innate)This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
HP: 110
Atk: Rank 5
Def: Rank 3(+)
SpA: Rank 4
SpD: Rank 2
Spe: 61(-)
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC 6/6
MC 0
DC 5/5

Peck
Astonish
Wing Attack
Night Shade
Assurance
Faint Attack
Sucker Punch
Taunt
Pursuit
Haze
Dark Pulse
Night Slash
Quash
Torment

Featherdance
Brave Bird
Roost

Psychic
Payback
Double Team
Fly
Heat Wave
Superpower
Toxic
Tailwind
Endure
Icy Wind
Substitute
Sky Attack
Thief

30 moves



Hydreigon Typhon (M)
Nature: Rash(+Sp.Atk, -Sp.Def)
Type:
Dark:Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon:Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Ability:Levitate(Innate)This Pokemon naturally floats above the earth when released or easily takes flight, evading all the seismic moves. Earth Power will have 3 less BAP. Dig and Dive can still strike a Levitating Pokemon, but only if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Other Ground moves can still hit.

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 2 (-)
Spe: 98
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC:9/9
MC: 0

Tri Attack
Double Hit
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch
Dragon Pulse
Outrage

Dark Pulse
Earth Power
Fire Fang

Taunt
Protect
Thunder Wave
Hyper Voice
Flamethrower
Surf
Charge Beam
Draco Meteor
Tailwind
Focus Blast
Reflect
Stone Edge
Roost
Spite
Substitute
Fly
Double Team
Dragon Tail
34 moves
 
#2
...I don't think you'll do well here, Saria.

Thus, Gyorg will take the lead! With Focus Sash.

(BTW, I am assuming itens = On since this is a semi/serious battle. If that is not the case let me know).
 
#4
Typhon, show your might!

Focus Energy- Draco Meteor- Draco Meteor.

IF Taunt A1, change actions to Dragon Pulse- Focus Blast- Dragon Pulse.
IF Snatch A1, change actions to Dragon Pulse- Focus Blast- Dragon Pulse.
 
#6
Gyorg

HP:120
EN:100
Item:Focus Sash
Speed:110
Other:None

Typhon

HP:100
EN:100
Item:None
Speed:98
Other:None

Calcs
Collosoil used U-Turn!
(670=nocrit) so close...
(7+3)*1.5=15dmg
-5en

Hydreigon used Focus Energy!
-12en

Collosoil used Encore!
-10en

Hydreigon used Focus Energy! It failed!

Collosoil used Superpower!
(8166=nocrit)
(12+3)*1.5=22.5dmg
-8en


Gyorg

HP:120
EN:77
Item:Focus Sash
Speed:110
Other:None

Typhon

HP:62
EN:88
Item:None
Speed:98
Other:Focus Energy (4 Actions)
 
#7
Let's go Saria the Roserade with Rose Incense!



Sludge Bomb - Pin Missile - Sludge Bomb
IF Hydreigon gets poisoned THEN replace all further instances of Sludge Bomb with Venoshock
IF Fly AND Roserade doesn't have clones up THEN Double Team 4 clones and push back
IF Double Team clones are up when Roserade attacks THEN Magical Leaf and push back