Frosty Vs SubwayJ

Challenging Frosty to a battle!

1v1 NFE Singles
2 Recovers/5 Chills
Switch = NO
Items = Training
Abilities = All
1 Day DQ
2 Substitutions
ASB Arena!

Lets get this!
Accepting!
Frosty said:

Numel [Dodongo] (M)
Nature: Quiet
Type:

Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Oblivious (Innate): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.

Simple (Innate): This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.

Own Tempo (DW, locked): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (-)
-10% Evasion
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 5/6
MC: 0
DC: 0/5

Attacks (20):

Growl
Tackle
Ember
Magnitude
Focus Energy
Flame Burst
Take Down
Amnesia
Lava Plume
Earth Power
Curse
Take Down
Yawn
Double Edge

Endure
Mud Bomb
Scary Face

Earthquake
Dig
Flamethrower


Thanks for taking this!
SubwayJ said:
Sorry I took so lond to send this, I didn't notice you said you'd ref.


Lite Brite the Argalis (F)
Nature: Quiet (+Sp Atk, -Spe)

Type: Bug/Psychic

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Shed Skin:
(Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Compoundeyes: (Innate)This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Illusion: (DW LOCKED) (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats: (Quiet Nature)

HP: 90
Atk: 3
Def: 3
SpA: 4 (+)
SpD: 2
Spe: 46 (-) (-10 EVA Flat)
Size Class: 3
Weight Class: 7
Base Rank Total: 15

EC: 7/9
MC: 0
DC: 2/5

Moves:

Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Ancientpower
Wish

Psychic
Shadow Ball
Hidden Power (Ground 7)
Thunderbolt
Ice Beam

Megahorn
Hydro Pump
Bug Buzz
Close Combat

Total Moves: 16
CP because I'm lazy.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
I don't know what is worst: Argalis having Hydro Pump or Poor Numel not having anything to counter it.

Exp. Share

Flamethrower*3
IF Hydro Pump*3 THEN Dig - suspend - attack
IF Hydro Pump+Hydro Pump THEN Dig (Suspend) on the respective turn
 
WTF is that bug thing?


Lite Brite (F) @ Lucky Egg
HP: 90
Energy: 100
Speed: 46
Actions: Hydro Pump~Hidden Power~Hydro Pump

Dodongo (M) @ Exp Share
HP: 90
Energy: 100
Speed: 30
Actions: Flamethrower~Flamethrower~Flamethrower​

Action 1:
Lite Brite: Hydro Pump - [12+(4-2)x1.5]x2.25 = [33.75 Damage] [8 Energy]
Dodongo: Flamethrower - [10+3+(4-2)x1.5]x1.5 = [24 Damage] [6 Energy]

Action 2:
Lite Brite: Hidden Power - [7+(4-2)x1.5]x1.5 = [15 Damage] [5 Energy]
Dodongo: Flamethrower - [10+3+(4-2)x1.5]x1.5 = [24 Damage] [10 Energy]

Action 3:
Lite Brite: Hydro Pump - [12+(4-2)x1.5]x2.25 = [33.75 Damage] [8 Energy]
Dodongo: Flamethrower - [10+3+(4-2)x1.5]x1.5 = [24 Damage] [14 Energy]



Lite Brite (F) @ Lucky Egg
HP: 18
Energy: 77
Speed: 46

Dodongo (M) @ Exp Share
HP: 7
Energy: 70
Speed: 30

SubwayJ, you're up.
 
Sorry, it took so long, work has been taking up more of my time than I expected.


Lite Brite (F) @ Lucky Egg
HP: 18
Energy: 77
Speed: 46
Actions: Cry~Cry~Cry

Dodongo (M) @ Exp Share
HP: 7
Energy: 70
Speed: 30
Actions: Endure~Flamethrower~Flamethrower​

Action 1:
Dodongo: Endure = [15 Energy]
Lite Brite: Hidden Power - [7+(4-2)x1.5]x1.5 = [15 Damage] [5 Energy]

Action 2:
Lite Brite: Hidden Power - [7+(4-2)x1.5]x1.5 = [15 Damage] [9 Energy]
Dodongo: Flamethrower - [10+3+(4-2)x1.5]x1.5 = [24 Damage] [6 Energy]



Lite Brite (F) @ Lucky Egg
HP: 0
Energy: 63
Speed: 46

Dodongo (M) @ Exp Share
HP: 1
Energy: 49
Speed: 30

Frosty wins!

Rewards:
SubwayJ: 1 CC
Lite Brite the Argalis: 1 EC, 2 MC, 1 DC, 1 additional EC or DC

Frosty: 1 CC
Dodongo the Numel: 1 EC, 3 MC, 1 DC, 1 KOC

And I get 2 UC.
 

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