Completed Frosty vs Wanderer. Co-Starring a wierd Lucario.

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#1
Frosty said:
Thanks for reffing this!


Roserade[Saria] {F}

Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:

Natural Cure: (Innate)
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Poison Point: (Can be Disabled)

This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.

Technician (DW): (Innate)
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.


Stats:

HP: 90
Atk: 2 (-)
Def: 2
SpA: 6 (+)
SpD: 4
Spe: 90
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks (29):

Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed
Poison Sting
Leech Seed
Magical Leaf
Giga Drain
Grasswhistle
Weather Ball
Sweet Scent
Toxic
Toxic Spikes
Petal Dance
Aromatherapy
Ingrain

Synthesis
Sleep Powder
Extrasensory
Spikes
Leaf Storm

Sunny Day
Rain Dance
Rest
Solarbeam
Sludge Bomb
Shadow Ball
Hidden Power Fire (6)
Venoshock
Protect
Substitute
Endure



Tangrowth [Nudeln] (F)
Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Regenerator (DW): [UNLOCKED] (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:

HP: 110
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 4
SpD: Rank 1 (-)
Spe: 50
Size Class: 4
Weight Class: 5
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Attacks (31):
Ingrain
Constrict
Sleep Powder
Absorb
Growth
PoisonPowder
Vine Whip
Bind
Stun Spore
Power Whip
Mega Drain
Knock Off
Block
Wring Out
Ancientpower

Giga Drain
Leech Seed
Nature Power

Protect
Hidden Power Fire [7]
Giga Impact
Earthquake
Rock Slide
Pain Split
Substitute
Focus Blast
Synthesis
Poison Jab
Sunny Day
Payback
Sludge Bomb



Ludicolo [Odolwa] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Typing: Water/Grass
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 4
Spe: 60 (70/1.15) (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Moves (32):

Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
BubbleBeam
Zen Headbutt
Energy Ball
Rain Dance
Fake Out
Fury Swipes
Water Sport
Thief
Uproar
Hydro Pump

Counter
Giga Drain
Leech Seed
Endure

Ice Beam
Protect
Surf
Scald
Solarbeam
Synthesis
Substitute
Focus Blast
Blizzard
Toxic
Fire Punch



Abomasnow (Blizzeta) (F)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Grass/Ice
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Abilities:
Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)


Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 (60/1.15) (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 3/5

Moves (24):
Powder Snow
Leer
Razor Leaf
Icy Wind
GrassWhistle
Swagger
Mist
Blizzard
Wood Hammer
Ice Shard
Ingrain
Sheer Cold
Ice Punch

Bullet Seed
Leech Seed
Avalanche

Energy Ball
Ice Beam
Protect
Giga Drain
Synthesis
Earthquake
Rock Slide
Substitute
The Wanderer said:
Thanks. :D

Cyclohm [Karamazov (From left head: Mitya, Alyosha and Ivan)] (Male)
*Ceaseless squabbling*
A Cyclohm the wanderer had caught shortly after his first battle hall challenge. Each head has a personality of its own, and combined, they're legendary for their inability to get along.

Nature: Modest (+1 SpA, -1 Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities
: Shield Dust, Static, Overcoat (DW)
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW, Unlocked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: Mastered!
MC: 0
DC: Mastered!

Attacks (33/85):
Level Up:
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Double Hit
Dragon Pulse
Whirlwind
Bide
Weather Ball
Tri-attack
Leer
Hurricane
Slack Off
Discharge
Zap Cannon

Egg:
Hydro Pump
Heal Bell
Power Gem
Magnet Rise

TM:
Flamethrower
Thunderbolt
Thunder Wave
Ice Beam
Light Screen
Thunder
Protect
Blizzard
Hail
Volt Switch

Tomohawk [Elaine] (Female)
"<Of course I knew that was going to happen, I foresaw it!...What do you mean I should have told you that?!>"
A shiny Tomohawk that claims to see the future - though few believe her. Haughty to a fault, her looking down on friend and foe alike gets her into trouble more often than not.

Nature: Modest (+1 SpA, -1 Atk)
Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities: Intimidate, Prankster, Justified (DW)
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW, Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: Mastered!
MC: 0
DC: Mastered!

Attacks (37/80):
Level Up:
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Work Up
Bulk Up
Retaliate
Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Earth Power
Air Slash
Heat Wave
Rain Dance
Hurricane
Hyper Voice

Egg:
Roost
Yawn
Confuse Ray
Stealth Rock
Rapid Spin
Baton Pass

TM:
Taunt
Toxic
Protect
Solarbeam
Hidden Power (Ice, Power 7)
Reflect
Grass Knot
Substitute
Double Team
Attract
Rest

Other:
Sleep Talk

Kitsunoh [Amelia] (Female)
"<You people make my brain bleed...>"
A Kitsunoh the wanderer caught shortly after losing to Ranger Curse in sunny park because he thought they were cool. Amelia is probably the only shred of sanity in the wanderer's roster, frequently baffled by the antics of her cohorts.

Nature: Jolly (+15% speed, +19 accuracy, -1 SpA)
Type: Steel/Ghost
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities: Frisk, Limber, Cursed Body
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW, Unlocked): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: Mastered!
MC: 0
DC: Mastered!

Attacks (25/98):
Level Up:
Scratch
Iron Defense
Lick
Odor Sleuth
Metal Burst
Faint Attack
Shadow Sneak
Curse
Iron Head
Revenge
Imprison
Tail Whip
Metal Claw
Shadow Claw
Copycat

Egg:
Yawn
Meteor Mash
Foul Play

TM:
Toxic
Will-o-Wisp
Protect
Taunt
Earthquake

Other:
Ice Punch
Thunderpunch

Gallade [Quass (AKA 'The Paladin')] (Male)
"<The blood of the wicked shall flow like a river!>"
A Gallade the wanderer caught en route to the ruined Tower of Heaven, then just a Ralts. Although valiant, he's also lawful stupid, and his intolerance of even the slightest of infractions has led to butting heads with his teammates from time to time.

Nature: Hardy (no effect on stats)
Type: Psychic/Fighting
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities: Steadfast, Justified (DW)
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified (DW, Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: Mastered!
MC: 0
DC: Mastered!

Attacks (42/124):
Level Up:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Imprison
Future Sight
Hypnosis
Charm
Dream Eater
Stored Power
Leaf Blade
Night Slash
Leer
Fury Cutter
Slash
Psycho Cut

Egg:
Confuse Ray
Shadow Sneak
Encore
Disable

TM:
Thunderbolt
Psyshock
Protect
Thunder Wave
Will-o-Wisp
Shadow Ball
Brick Break
Taunt
Light Screen
Reflect
Earthquake
Rock Slide
Charge Beam

Other:
Ice Punch
Thunderpunch
Drain Punch
Fire Punch

4vs4 FE doubles battle
Arena: TELETRANSPORTATION
Item: Yes
Switch: OK
Abilities: All
Subs = 2
2 day DQ
2 recoveries, 5 chills

First round will be on the ASB Arena since i am a lazy fuck.


Frosty sends out.
Wanderer sends out and orders.
Frosty orders.


PS: Thats a wierd looking Lucario.
 
#2
...and that, folks, is what sleep deprivation does to you. I don't even have a Lucario!

Anyway sending out Saria the Roserade with Rose incense and Odolwa the Ludicolo with Water Stone.
 
#3
@ Amulet Coin
<Lucario, Ludicolo...a dirty mon-keigh all the same.>
Sunny Day* -> Heat Wave** -> Heat Wave
*If Roserade uses Rain Dance, use Hurricane (Roserade)
**If Ludicolo uses Fake out on Elaine A1, then use Sunny Day

@ Expert Belt
<Hey, they're all grass-type! You know what that means!>
<Keep sharp, Alyosha. I'm sure they've got more than a few tricks up their sleeves.>
<You're always a Negative Nancy, you know that?>
<I believe that's Mitya's line.>
<Hey! What did I do?!>
Thunder Wave (Ludicolo) -> Flamethrower (Roserade)* -> Flamethrower (Roserade)*
*If Roserade uses rain dance, use Hurricane (Roserade)
 
#4
Roserade: Sludge Bomb - Extrasensory - Sludge Bomb all at Tomohawk
IF Tomohawk is Poisoned THEN Venoshock

Ludicolo: 15hp Substitute - Rain Dance - Blizzard
 
#5

THE WANDERER!





Elaine

HP: 110| EN: 100| Spe: 85
Ranks: 1/3/5/3
Size: 2| Weight: 3
Abilities: Intimidate, Prankster, Justified
Other: Has no idea what the bird it killed was called. Amulet Coin




Karamazov (Mitya, Alyosha and Ivan)

HP: 110| EN: 100| Spe: 80
Ranks: 1/4/5/3
Size: 4| Weight: 4
Abilities: Shield Dust, Static, Overcoat
Other: The heads dont like each other, at all. Expert Belt


FROSTY!



Saria

HP: 90| EN: 100| Spe: 90
Ranks: 2/2/7/4
Size: 2| Weight: 2
Abilities: Natural Cure, Poison Point, Technician
Other: Bouquet hands. Rose Incense




Odolwa

HP: 100| EN: 100| Spe: 60 120
Ranks: 3/3/4/5
Size: 3| Weight: 4
Abilities: Swift Swim, Rain Dish, Own Tempo
Other: Has a cool sombrero. Water Stone



Yada yada, battle, yada yada, auto Swift Swim.


Where shall they fight now, Master?



RNG: 14

This should be fun......


Speed order: Odolwa, Saria, Elaine, Karamov

Action 1

Odolwa used Substitute - 12 energy
Odolwa is now safe behind a sub! - 15 HP

Saria used Sludge Bomb (Elaine) - 6 energy
To crit (9281) - No
To poison (9951) - No
(9 + 3 + 3 + 1 + 1) = 17 damage


Elaine used Sunny Day - 10 energy

Yay for the sun!

Karamov used Thunder-Wave (Odolwa) - 6 energy
But it failed!

+ 1 HP to Odolwa


Action 2

Odolwaused Rain Dance - 9 energy
It is raining!
+ 2 HP to Odolwa

Saria used Extrasensory (Elaine) - 6 energy
To crit (7930) - No
To flinch (737) - Yes
(8 + 3 + 1 + 1)*1,5 = 19,5 damage

Elaine flinched!

Karamov used Flamethrower (Saria) - 7 energy
To crit (4950) - No
To burn (6788) - No
(10 - 3 + 1,5 + 2)*1,5 = 13,5 damage

Action 3

Odolwa used Blizzard - 8 energy

KARAMOV.

To hit - 5665 - Yes
To freeze - 9670 - No
To crit - 8267 - No
(9 + 1,5)*1,5 = 15,75 damage

ELAINE

To hit - 3390 - Yes
To freeze - 6227 - No
To crit - 6133 - No
(9 + 1,5)*1,5 = 15,75 damage

+ 2 HP to Odolwa

Saria used Sludge Bomb (Elaine) - 6 energy
To crit (9778) - No
To poison (4900) - No
(9 + 3 + 3 + 1 + 1) = 17 damage

Elaine used Heat Wave - 7 energy

SARIA

To crit (1631) - No
To burn (5685) - No
(7,5 - 3)*1,5 = 6,75 damage


ODOLWA


To crit (9631) - No
(7,5 - 3) = 4,5 damage
The Substitute shrugged off the hit!


Karamov used Flamethrower (Saria) - 11 energy
To crit (7501) - No
To burn (9514) - No
(10 - 3 + 2)*1,5 = 13,5 damage







Elaine

HP: 40| EN: 83| Spe: 85
Ranks: 1/3/5/3
Size: 2| Weight: 3
Abilities: Intimidate, Prankster, Justified
Other: Has no idea what the bird it killed was called. Amulet Coin




Karamazov (Mitya, Alyosha and Ivan)

HP: 94| EN: 76| Spe: 80
Ranks: 1/4/5/3
Size: 4| Weight: 4
Abilities: Shield Dust, Static, Overcoat
Other: The heads dont like each other, at all. Expert Belt




Saria

HP: 56| EN: 82| Spe: 90
Ranks: 2/2/7/5
Size: 2| Weight: 2
Abilities: Natural Cure, Poison Point, Technician
Other: Bouquet hands. Rose Incense




Odolwa

HP: 90| EN: 71| Spe: 60 120
Ranks: 3/3/4/5
Size: 3| Weight: 4
Abilities: Swift Swim, Rain Dish, Own Tempo
Other: Has a cool sombrero. Water Stone. Substitute (11 HP)


New Arena -

Arena: Gliscor's Peak
Field Type: Neutral
Complexity: Intense
Format: All

Restrictions: No Water Source, No Digging

Special Instructions: If the referee of this match is an official ASB Raid Zone Ref, then they must use the same AI for Gliscor as they would any other Raid Zone Boss, to enhance the arena experience. :)

Description: THE SETTING
Gliscor's Peak is a place 900m above sea level set on a wide, flat rocky expanse, about 100mx100m in size. Surrounding the place is several other mountainous peaks, which is only there for flavour. There are rocks around in this expanse if you want to use moves like Rock Slide.

THE COMPLEX PART
Gliscor's Peak is home to a Gliscor hailed by locals as "The King". This Gliscor is not happy that a battle is taking place here & right from the outset, he'll attack, using Referee controlled AI (Or Raid Zone AI in the case of the ref being a ASB Raid Zone Ref). He has unlimited energy, but he has finite HP.

KING GLISCOR'S MECHANICS

  • King Gliscor has the same pretty much everything as any normal ASB Raid Zone Boss (Behaviour depends on ref)
  • King Gliscor is considered to be a Normal Difficulty mon
  • King Gliscor will use Gligar Swarm on the last action of every even numbered round
    • If used, Two (2) Gligar Adds will spawn at the end of the round & join the fight as normal (This is optional and the referee may omit this if he/she wishes)
      • The Two Gligar Adds will have the same everything as normal ASB Raid Zone Adds (Behaviour depends on ref)
  • After 8 Rounds have passed King Gliscor's Venom Fury Trait will activate
  • Each Pokemon defeated gives 1 KO Counter to the Pokemon that delivered the last blow to it

KING GLISCOR'S STATS

King Gliscor (M)
NATURE: Raid Boss (+14% Accuracy)

TYPE
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

ABILITIES/SPECIAL TRAITS
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.
Sharp Teeth: (Trait) This Pokemon has an Automatic Razor Fang (+1 Attack Rank, +1 Crit Rate, BP of moves containing the words "Cut", "Cross", "Claw", "Scissor", "Scratch", "Swipe", or "Slash" is increased by three (3)).
Venom Fury: (Trait) Once Activated, King Gliscor will become Fatally Poisoned (Permanently), Poison Heal Recovery is buffed to +10 HP per Action, & in addition, King Gliscor will have the effect of Sharp Teeth Doubled, a automatic-Mould Breaker, & all of King Gliscor's stats (Except HP & Speed) get boosted by one (1) rank (Essentially gives him 7/7/4/5 Offences & Defences). This Trait is initially locked.

STATS
HP: 900
Atk: Rank 5
Def: Rank 6
SpA: Rank 3
SpD: Rank 4
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 19

ATTACKS
Entire Movepool

SPECIALS
Gligar Swarm (Flying Type, 10 BAP, hits all trainer-owned Pokemon, ignores 75% Rule & Resistances, no added effect)

GLIGAR'S STATS

Gligar (M)
NATURE: Hardy

TYPE
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

ABILITIES
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.

STATS
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 2
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 4
Base Rank Total: 18

ATTACKS
Entire Movepool



Summary: "Wait, no water, no digging, huge fucking Gliscor..." - Lord Jesseus. Simply, ASB Battling meets ASB Raid Zone, as the ref gets to control an absolute monster of a mon.

Special Note: If this arena is chosen for a battle using arenas such as TELEPORTATION! for the arena, Gliscor does not join the battle & leaves after Round End, as do the adds.


Since i didnt get a concrete answer, this is how King Gliscor will work:

I will RNG to see who he will attack and then pick the strongest move he has that hits said RNG'ed pokemon Super Effectively. The last move will be a combo.

I will roll out of 10,000.
1-2,500 = Odolwa
2,5001-5,000 = Saria
5,001-7,500 = Elaine
7,501-10,000 = Karamov


Frosty goes first now.

Oh, and the rain disapeared with the arena.
 
#6
Just a nitpick before I go. Rose Incense "Increases the Pokemon's two (2) highest true base stats (e.g. 130 Atk, 85 SpD) of Attack, Defense, Special Attack, and Special Defense by one (1) rank each". So its SpD is raised to 5.

Since it affects the calcs a bit, I would like to see it fixed before I order. Thanks.
 
#10
Abomasnow: ACTIVATE SNOW WARNING
Blizzard - Ice Shard (Tomohawk) - Blizzard
IF Hail isn't up by the time Aboma acts AND Aboma is ordered to use Blizzard THEN Replace all Blizzards with Ice Punch and don't push back.
IF Fire Damaging attack AND Blizzeta is not taunted AND Protect wasn't used on the previous turn THEN Protect - Ice Shard (Tomohawk)

Ludicolo: Fake Out (Tomohawk) - Blizzard - Ice Beam (Cyclohm)
IF Tomohawk uses Protective/Evasive actions a1 THEN redirect to Cyclohm and don't push back
IF Abomasnow is the target of Fire Damaging Attacks from both opponents on the same turn AND Aboma is taunted AND Ludicolo isn't taunted AND Ludicolo hasn't used protect on the previous turn THEN Protect (Abomasnow) and push back.
 
#11
Well, shit's going south fast. If I don't wanna end up in Mexico, I gotta ruin your snowstorm.

Elaine: Heat Wave -> Hurricane (Ludicolo)* -> Hurricane (Ludicolo)*
*If Ludicolo is KOed, use Aura Sphere (Abomasnow)
Karamazov: Rain Dance -> Hurricane (Ludicolo)* -> Hurricane (Ludicolo)*
*If Ludicolo is KOed, redirect to Abomasnow
 
#13


Elaine

HP: 40| EN: 83| Spe: 85
Ranks: 1/3/5/3
Size: 2| Weight: 3
Abilities: Intimidate, Prankster, Justified
Other: Has no idea what the bird it killed was called. Amulet Coin




Karamazov (Mitya, Alyosha and Ivan)

HP: 94| EN: 76| Spe: 80
Ranks: 1/4/5/3
Size: 4| Weight: 4
Abilities: Shield Dust, Static, Overcoat
Other: The heads dont like each other, at all. Expert Belt


VS




Blizzeta

HP: 100| EN: 100| Spe: 52
Ranks: 6/3/5/3
Size: 4| Weight: 5
Abilities: Snow Warning
Other: Was a Grass/Grass/Ice type in the past. Rare Candy




Odolwa

HP: 90| EN: 71| Spe: 60 120
Ranks: 3/3/4/5
Size: 3| Weight: 4
Abilities: Swift Swim, Rain Dish, Own Tempo
Other: Has a cool sombrero. Water Stone. Substitute (11 HP)



Saria

HP: 56| EN: 82| Spe: 90
Ranks: 2/2/7/5
Size: 2| Weight: 2
Abilities: Natural Cure, Poison Point, Technician
Other: Bouquet hands. Rose Incense



And we begin our next round!

Yadda yadda, battling, yadda yadda, the guys at IRC said KO Subs are always necessary. Yadda yadda.



Those fools amuse me no longer. GLIGARS! ATTACK!


And so they did!

The pokemon were quick to forget their differences as their trainers ordered them to face the Gligar swarm. After several minutes fighting them off, they were overwhelmed, but luckly, it was time for the next arena, teleporting them just on time and leaving King Gliscor and his army very confused.

RNG: 26





ACTION 1!

Blizzeta activated Snow Warning - 10 energy
Perma Hail!

Odolwa used Fake Out (Elaine) - 4 energy
To crit (3675) - No
4 damage

King Gliscor is preparing to attack.....


1-2,500 = Odolwa
2,5001-5,000 = Blizzeta
5,001-7,500 = Elaine
7,501-10,000 = Karamov

Roll = 3098.

King Gliscor used Acrobatics (Blizzeta)
To crit (9561) - No
(11 + 3 + 3)*1,5 = 25,5 damage

Elained flinched!

Karamazov used Rain Dance - 10 energy

IT IS RAINING!

Blizzeta used Ice Punch (Elaine) - 5 energy
To crit (8770) - No
To freeze (2175) - No
(8 + 3 + 3 + 1 + 1)* 1,5 = 24 damage

Odolwa restored 2 HP!


Action 2


Blizzeta used Ice Shard (Elaine) - 3 energy
To crit (4201) - No
(4 + 3 + 1 + 3 + 1)*1,5 = 18 damage

Elaine fainted!!


Odolwa used Blizzard - 8 energy


KARAMOV.

To hit - 6781 - Yes
To freeze - 8851 - No
To crit - 4499 - No
(12 + 1,5)*1,5 = 20,25 damage

ELAINE

To hit - 8175 - No

King Gliscor is ready to attack!


1-3,333 = Odolwa
3,334-6,666 = Blizzeta
6,669-9,999 = Karamov

RNG: 623

King Gliscor used Acrobatics!
The Substitute was turned to dust!

Karamazov used Hurricane (Odolwa) - 8 energy
To crit (9333) - No
To confuse (6730) - No
(14)*1,5 = 21 damage

+ 2 HP to Odolwa

Action 3

Odolwa used Ice Beam (Karamazov) - 7 energy
(10 + 1,5)*1,5 = 17,25 damage


Karamazov used Hurricane (Odolwa) - 12 energy
To crit (3609) - No
To confuse (1268) - Yes!
(14)*1,5 = 21 damage
RNG - 3851 - Severe Confusion
But then i remembered Odolwa has Own Tempo :D

Blizzeta used Ice Punch - 5 energy

Elaine's KO'ed body got punched into a rock!

King Gliscor is ready to COMBO!

1-3,333 = Odolwa
3,334-6,666 = Blizzeta
6,669-9,999 = Karamov

RNG: 2312 (King Gliscor hax....fun fact, the second attack actualy targeted Elaine, but then i realised Blizzeta KO'ed it with Ice Shard)

Acrobatics Combo!
To crit (2711) - No
([11*2,25] + 3 + 3)*1,5 = 46,125 damage

King Gliscor's Gligars are attacking!

The mysterious shadow teleported them away.

+ 2 HP to Odolwa




Elaine

HP: KO| EN: KO| Spe: 85
Ranks: 1/3/5/3
Size: 2| Weight: 3
Abilities: Intimidate, Prankster, Justified
Other: Has no idea what the bird it killed was called. Amulet Coin




Karamazov (Mitya, Alyosha and Ivan)

HP: 57| EN: 46| Spe: 80
Ranks: 1/4/5/3
Size: 4| Weight: 4
Abilities: Shield Dust, Static, Overcoat
Other: The heads dont like each other, at all. Expert Belt


VS




Blizzeta

HP: 75| EN: 77| Spe: 52
Ranks: 6/3/5/3
Size: 4| Weight: 5
Abilities: Snow Warning
Other: Was a Grass/Grass/Ice type in the past. Rare Candy. + 1 KOC.




Odolwa

HP: 8| EN: 52| Spe: 60 120
Ranks: 3/3/4/5
Size: 3| Weight: 4
Abilities: Swift Swim, Rain Dish, Own Tempo
Other: Has a cool sombrero. Water Stone.


New Arena:

Arena: The Earth Cauldron
Field Type: Ground
Complexity: Moderate
Format: Singles

Restrictions: No weather except Sandstorm, Artificial Field, Limited Ceiling, No Water Source, Rocks must be obtained through digging

Description: At the entrance, there is a staircase you must climb. The case spirals around a circular column, about 20 metres high & 30 metres in diameter. At the top, there is a circular arena. The entrance is shut & is replaced by guardrails 10 metres high, which encircle the arena. you see a rectangular field, 20x15 metres in dimension, the rectangle consisting of some sand & some painted lines. Outside the rectangle is hard rock-like material that cannot be dug into, but the sand is, but only to a certain depth. There also may be loose rocks in the sand as well, only accessible by digging.
When a seismic-based move is used, there is a slight chance that sand will come flinging up from the rectangle, & all Pokemon that is not immune to Sandstorm that is within the confinements of the Cauldron will suffer an accuracy drop of 1 stage. The arena is also rather sturdy, allowing seismic activity to occur. Flying Pokemon also have the ability to fly out of the cauldron, over the guardrails & out of range from most attacks. Lastly, the arena is indoors, so the only weather that can occur is Sandstorm. This arena got its name, due to the fact that it clearly suits Ground-Types & for it's Cauldron-like appearance.

Summary: Circular arena, 30 metres in diameter, surrounded by 10 metre high guardrails. The centre of the arena consists of a rectangle, 20 metres long, 15 metres wide, the rectangle consisting of diggable sand & painted lines, the outside of the rectangle consists of hard, undiggable rock. Sturdy enough for seismic activity to occur. Loose rocks present in the diggable sand, When a seismic move is used, there's a 20% Chance that sand may fling up, lowering accuracy of those vulnerable to Sandstorm, Flyers can fly out of the cauldron, & the only weather that can occur is Sandstorm.



Wanderer sends out, equips item and orders.
Frosty orders.
 
#14
Bringing out Amelia with a Quick Claw.


<So what did I miss?>


<Elaine got her ass whooped.>


<Isn't she the Tomohawk who keeps calling everyone monkeys?>


<...so THAT'S what a mon-keigh is!>
Karamazov: Flamethrower (Abomasnow)* -> Slack Off* -> Flamethrower (Abomasnow)
*If Ludicolo uses Fake out on Amelia, use Thunderbolt (Ludicolo)
Amelia: Shadow Sneak (Ludicolo) -> Iron Head (Abomasnow)* -> Foul Play (Abomasnow)
*
If Ludicolo uses Protect A1, use Shadow Claw (Ludicolo)
 
#15
Odolwa/Ludicolo: endure - ice beam (cyclohm) - hydro pump (kitsunoh)
Blizzeta/Abomasnow: combo (ice beam + ice beam) at cyclohm - cooldown - protect
 
#16


HP: 100| EN: 100| Spe: 127
Ranks: 4/3/1/3
Size: 3| Weight: 4
Abilities: Shield Dust, Static, Overcoat
Other: No mouth in the main mask. Quick Claw. + 19 accuracy



Karamazov (Mitya, Alyosha and Ivan)

HP: 57| EN: 46| Spe: 80
Ranks: 1/4/5/3
Size: 4| Weight: 4
Abilities: Shield Dust, Static, Overcoat
Other: The heads dont like each other, at all. Expert Belt


VS




Blizzeta

HP: 75| EN: 77| Spe: 52
Ranks: 6/3/5/3
Size: 4| Weight: 5
Abilities: Snow Warning
Other: Was a Grass/Grass/Ice type in the past. Rare Candy. + 1 KOC.




Odolwa

HP: 8| EN: 52| Spe: 60 120
Ranks: 3/3/4/5
Size: 3| Weight: 4
Abilities: Swift Swim, Rain Dish, Own Tempo
Other: Has a cool sombrero. Water Stone.


Yadda Yadda, more battling.

Frosty is leading 2-0, but Odolwa and Blizzeta are extremely weakned.....


RNG for new arena = 80

Action 1

RNG for Quick Claw = Irrelevant

Odolwa used Endure! - 15 energy

Amelia used Shadow Sneak (Odolwa) - 5
To crit = Doesnt matters
7 damage!

Karamazov used Flamethrower (Blizzeta) - 7 energy
To crit (8665) - No
To burn (2183) - No
(10 + 3 + 2)*2,25 = 33,75 damage

Blizzeta used Ice Beam combo - 31,5 energy
To crit (866) - No
To freeze (8811) - No
([10]*2,25 + 1 + 3 + 3)*2,25 = 59 damage

Karamazov fainted! + 1 KOC for Blizzeta!

+ 1 HP to Odolwa

Action 2

RNG for Quick Claw = Doesnt matters

Amelia used Iron Head - 5 energy
To crit (3019) - No
(8 + 3 + 1,5)*1,5 = 18,75 damage

Odolwa used Ice Beam (Karamazov) - 7 energy
But it failed!

Blizzeta is cooling down

Action 3

RNG for Quick Claw = Doesnt matters

Blizzeta used Protect - 13 energy

Amelia used Foul Play (Blizzeta) - 7 energy
But it got blocked!

Odolwa used Hydro Pump - 6 energy
To hit (7767) - Yes
To crit (3848) - No
(12 + 3 + 1,5) = 16,5 damage

+ 1 HP to Odolwa






HP: 84| EN: 83| Spe: 127
Ranks: 4/3/1/3
Size: 3| Weight: 4
Abilities: Shield Dust, Static, Overcoat
Other: No mouth in the main mask. Quick Claw. + 19 accuracy



Karamazov (Mitya, Alyosha and Ivan)

HP: KO| EN: KO| Spe: 80
Ranks: 1/4/5/3
Size: 4| Weight: 4
Abilities: Shield Dust, Static, Overcoat
Other: The heads dont like each other, at all. Expert Belt


VS




Blizzeta

HP: 23| EN: 33| Spe: 52
Ranks: 6/3/5/3
Size: 4| Weight: 5
Abilities: Snow Warning
Other: Was a Grass/Grass/Ice type in the past. Rare Candy. + 2 KOC.




Odolwa

HP: 4| EN: 24| Spe: 60 120
Ranks: 3/3/4/5
Size: 3| Weight: 4
Abilities: Swift Swim, Rain Dish, Own Tempo
Other: Has a cool sombrero. Water Stone.

Final Fantasy's Glory Field Arena: Final Fantasy's Glory Field
Field Type:
Old Zanarkand: Water/Electric
Rabanastre: Ground/Rock
Cocoon: Flying/Fighting
Edge: Dark/Steel
Complexity: Intense
Format: Multiple
Restrictions:
Old Zanarkand: No EQ/Magnitude or Digging
Rabanastre: No water source
Cocoon: No EQ/Magnitude or Digging and no water source
Edge: No water source

Description:
The location is in a city divided into four parts. The battle takes place in the center of the city where all four parts are accessable. The four parts represent a different City in four different Final Fantasy games. The part that is to the top left of the field is a representation of old Zanarkand before sin's attack from FFX. The part that is to the top right of the field represents Rabanastre from FFXII. The part that is to the bottem right of the field is a representation of Cocoon from FFXIII. Finaly, the last part that is to the bottem left of the field is a representation of Edge from FFVII.

Throughout these cities lurk many characters and monsters from each repsective game. If you move throughout the city, you may and probably will end up meeting these characters.

Old Zanarkand:
30% Tidus: Casts Haste on slowest pokemon on the field raising their speed by 50%
30% Sinscale: Deals 5-10 water physical damage to each pokemon on the field
20% Auron: Protect's pokemon with lowest Hp from one attack
10% Sinspawn Ammes: Casts Demi, which does ??? special damage to all pokemon equal to 1/4 of their current health

Rabanastre:
30% Vaan: Casts Slow on the fastest pokemon on the field lowering their speed by 25%
30% Imperial Swordsman: Deals 10-15 rock physical damage to one pokemon
20% Penelo: Casts Cure, Healing the pokemon with the lowest hp for 1/4 it's current hp
10% Belias, the Gigas: Uses Hellfire to deal 15-25 fire special damage to all pokemon

Cocoon:
30% Lightning: Uses Ruin to deal 5-10 psychic special damage to the pokemon with the lowest Sp.Def
30% PSICOM Infiltrator: Deals 5-10 electric physical damage to the pokemon with the lowest Def
20% Sazh: Casts Faith on the pokemon with the highest sp.atk, raising their sp.atk by one * and Bravery on the pokemon with the highest atk, raising their atk by one *
10% Manasvin Warmech: Deals 15-25 steel physical damage to all pokemon

Edge:
30% Cloud: Casts Armor and Shell on all pokemon. All pokemon have effects of Reflect and Light Screen
30% Behemoth: Deals 5-10 dark physical damage to one pokemon
20% Tifa: Casts Heal on all pokemon, curing any status problems they may have
10% Bahamut: Uses Mega Flare to deal 15-25 normal special damage to all pokemon

All:
10% Nothing: No effect


Wanderer sends out Gallade automaticaly (no post necessary)
Frosty orders.
Wanderer equips items on Gallade and orders.
 
#19
We are not on a good position...

Switch Phase Initiated!
Ludicolo OUT
Roserade IN

The Wanderer can't counterswitch!


Saria/Roserade: Mega Drain (Gallade) - Protect - Shadow Ball (Gallade)
IF Taunted AND you are about to Protect THEN Shadow Ball (Gallade)
IF Both Gallade and Kitsunoh target Roserade on the same action AND you are not Taunted AND you haven't protected on the previous turn AND it isn't A2 THEN Protect and push back

Blizzeta/Abomasnow: Ice Punch (Gallade) - Ice Shard (Gallade) - Ice Shard (Gallade)
IF you are the target of a Fire Damaging Move A1 THEN COMBO (Ice Shard + Ice Shard) at Gallade and push back
IF you are the target of a FIghting Damaging Move A1 AND it comes from Gallade THEN COMBO (Ice Shard + Ice Shard) at Gallade and push back
 
#20

<Well, this is looking bad...>
Mighty Ram (Iron Head x2, Abomasnow) -> Cooldown (Ice Punch, Roserade) -> Ice Punch (Roserade)


<Onward...>
Imprison (Roserade, Protect, Shadow Ball, Magical Leaf) -> Fire Punch (Roserade) -> Ice Punch (Roserade)
 
#21


Amelia
HP: 84| EN: 83| Spe: 127
Ranks: 4/3/1/3
Size: 3| Weight: 4
Abilities: Shield Dust, Static, Overcoat
Other: No mouth in the main mask. Quick Claw. + 19 accuracy



Quass

HP: 100| EN: 100| Spe: 80
Ranks: 5/3/4/4
Size: 3| Weight: 4
Abilities: Steadfast, Justified.
Other: Cutting arms. Dawn Stone. +2 BAP on Fighting and Ghost moves.


VS




Blizzeta

HP: 23| EN: 33| Spe: 52
Ranks: 6/3/5/3
Size: 4| Weight: 5
Abilities: Snow Warning
Other: Was a Grass/Grass/Ice type in the past. Rare Candy. + 2 KOC.



Saria

HP: 56| EN: 82| Spe: 90
Ranks: 2/2/7/5
Size: 2| Weight: 2
Abilities: Natural Cure, Poison Point, Technician
Other: Bouquet hands. Rose Incense. + 1 BAP on Grass moves.




Odolwa

HP: 4| EN: 24| Spe: 60 120
Ranks: 3/3/4/5
Size: 3| Weight: 4
Abilities: Swift Swim, Rain Dish, Own Tempo
Other: Has a cool sombrero. Water Stone.


Final Fantasy's Glory Field Arena: Final Fantasy's Glory Field
Field Type:
Old Zanarkand: Water/Electric
Rabanastre: Ground/Rock
Cocoon: Flying/Fighting
Edge: Dark/Steel
Complexity: Intense
Format: Multiple
Restrictions:
Old Zanarkand: No EQ/Magnitude or Digging
Rabanastre: No water source
Cocoon: No EQ/Magnitude or Digging and no water source
Edge: No water source

Description:
The location is in a city divided into four parts. The battle takes place in the center of the city where all four parts are accessable. The four parts represent a different City in four different Final Fantasy games. The part that is to the top left of the field is a representation of old Zanarkand before sin's attack from FFX. The part that is to the top right of the field represents Rabanastre from FFXII. The part that is to the bottem right of the field is a representation of Cocoon from FFXIII. Finaly, the last part that is to the bottem left of the field is a representation of Edge from FFVII.

Throughout these cities lurk many characters and monsters from each repsective game. If you move throughout the city, you may and probably will end up meeting these characters.

Old Zanarkand:
30% Tidus: Casts Haste on slowest pokemon on the field raising their speed by 50%
30% Sinscale: Deals 5-10 water physical damage to each pokemon on the field
20% Auron: Protect's pokemon with lowest Hp from one attack
10% Sinspawn Ammes: Casts Demi, which does ??? special damage to all pokemon equal to 1/4 of their current health

Rabanastre:
30% Vaan: Casts Slow on the fastest pokemon on the field lowering their speed by 25%
30% Imperial Swordsman: Deals 10-15 rock physical damage to one pokemon
20% Penelo: Casts Cure, Healing the pokemon with the lowest hp for 1/4 it's current hp
10% Belias, the Gigas: Uses Hellfire to deal 15-25 fire special damage to all pokemon

Cocoon:
30% Lightning: Uses Ruin to deal 5-10 psychic special damage to the pokemon with the lowest Sp.Def
30% PSICOM Infiltrator: Deals 5-10 electric physical damage to the pokemon with the lowest Def
20% Sazh: Casts Faith on the pokemon with the highest sp.atk, raising their sp.atk by one * and Bravery on the pokemon with the highest atk, raising their atk by one *
10% Manasvin Warmech: Deals 15-25 steel physical damage to all pokemon

Edge:
30% Cloud: Casts Armor and Shell on all pokemon. All pokemon have effects of Reflect and Light Screen
30% Behemoth: Deals 5-10 dark physical damage to one pokemon
20% Tifa: Casts Heal on all pokemon, curing any status problems they may have
10% Bahamut: Uses Mega Flare to deal 15-25 normal special damage to all pokemon

All:
10% Nothing: No effect


Speed order: Amelia, Saria, Quass, BlizzetaAction 1:
Saria used Giga Drain (Quass) - 11 energy
To crit (1305) - No
(8 + 1 + 3,5 + 3) = 15,5 damage
+ 7,75 HP for Saria

Quass used Imprison (Saria) - 7 energy
Only Quass may use: Protect, Shadow Ball and Magical Leaf.

Blizzeta used Ice Punch (Quass) - 5 energy
To crit (2069) - No
To freeze (3458) - No
(8 + 2 + 3 + 3 + 1) = 17 damage

Amelia used Mighty Ram - 27 energy
Enough damage.

+ 1 KOC for Amelia.

Action 2

Saria forgot whats a ''Protect''!

Quass used Fire Punch - 6 energy
To crit (3673) - No
To burn (4207) - No
(8 + 4,5)*1,5 = 18,75 damage

Amelia is cooling down!

Action 3

Amelia (somehow) used Ice Punch - 6 energy
To crit (490) - Yes
To freeze (4144) - No
(8 + 3 + 3)*1,5 = 21 damage

Saria forgot whats a ''Shadow Ball''!

Quass used Ice Punch - 6 energy
To crit (6379) - No
To freeze (6465) - No
(8 + 4,5)*1,5 = 18,75 damage




Amelia
HP: 84| EN: 50| Spe: 127
Ranks: 4/3/1/3
Size: 3| Weight: 4
Abilities: Shield Dust, Static, Overcoat
Other: No mouth in the main mask. Quick Claw. + 19 accuracy. + 1 KOC



Quass

HP:68| EN:81| Spe: 80
Ranks: 5/3/4/4
Size: 3| Weight: 4
Abilities: Steadfast, Justified.
Other: Cutting arms. Dawn Stone. +2 BAP on Fighting and Ghost moves.


VS




Blizzeta

HP: KO| EN: KO| Spe: 52
Ranks: 6/3/5/3
Size: 4| Weight: 5
Abilities: Snow Warning
Other: Was a Grass/Grass/Ice type in the past. Rare Candy. + 2 KOC.



Saria

HP: 5| EN: 71| Spe: 90
Ranks: 2/2/7/5
Size: 2| Weight: 2
Abilities: Natural Cure, Poison Point, Technician
Other: Bouquet hands. Rose Incense. + 1 BAP on Grass moves.


Next Arena = ASB Arena cause i am lazy as heck.



Frosty sends out his next pokemon.
Wanderer orders.
Frosty orders.
 
#23
WHY DO I NOT HAVE FEINT?!

Amelia: Shadow Sneak (Ludicolo)* -> Ice Punch (Roserade) -> Ice Punch (Roserade)
*If Ludicolo uses Fake Out, use Chill
KO: If Roserade faints, redirect all remaining attacks to Ludicolo

Quass: Shadow Sneak (Roserade)*/** -> Thunderpunch (Ludicolo) -> Thunderpunch (Ludicolo)
*If Ludicolo uses Fake Out on Amelia, redirect to Ludicolo
**If Roserade uses protect on itself, redirect to Ludicolo
KO: If Ludicolo is KOed, redirect all remaining attacks at Roserade
 
#24
This may work out nicely.

Odolwa/Ludicolo: Endure - Counter - Counter

Saria/Roserade: Endure - Solarbeam (Gallade) - Solarbeam (Gallade)
 
#25


Amelia
HP: 84| EN: 50| Spe: 127
Ranks: 4/3/1/3
Size: 3| Weight: 4
Abilities: Shield Dust, Static, Overcoat
Other: No mouth in the main mask. Quick Claw. + 19 accuracy. + 1 KOC



Quass

HP:68| EN:81| Spe: 80
Ranks: 5/3/4/4
Size: 3| Weight: 4
Abilities: Steadfast, Justified.
Other: Cutting arms. Dawn Stone. +2 BAP on Fighting and Ghost moves.


VS



Odolwa

HP: 4| EN: 24| Spe: 60 120
Ranks: 3/3/4/5
Size: 3| Weight: 4
Abilities: Swift Swim, Rain Dish, Own Tempo
Other: Has a cool sombrero. Water Stone.



Saria

HP: 5| EN: 71| Spe: 90
Ranks: 2/2/7/5
Size: 2| Weight: 2
Abilities: Natural Cure, Poison Point, Technician
Other: Bouquet hands. Rose Incense. + 1 BAP on Grass moves.


And another round ends.....where shall they fight now, Master?




*The orb's light grows stronger as everyone in the field is covered by a purple energy, disapearing soon after.*


Action 1

Odolwa used Endure - 15 energy
Saria used Endure - 15 energy

Amelia used Shadow Sneak - 3 energy
Who cares whats the damage?

Quass used Shadow Sneak - 4 energy
See above

Action 2

Saria is preparing her Solarbeam....

Amelia used Ice Punch (Saria) - 6 energy
To freeze (6428) - No
0 damage

Quass used Thunder Punch (Odolwa) - 6 energy
To crit (417) - Yes
To paralise (8789) - No
(8 + 3 + 3) = 14 damage

Saria used Solarbeam (Quass) - 7 energy
To crit (5556) - No
(12 + 3 + 1,5 + 2 + 1) = 18,5 damage

Odolwa used Counter (Quass) - 13 energy
21 damage

Action 3



Saria is preparing her Solarbeam....

Amelia used Ice Punch (Saria) - 10 energy
To freeze (4182) - No
0 damage

Quass used Thunder Punch (Odolwa) - 10 energy
To crit (5780) - No
To paralise (194) - Yes
(8 + 3 + 3) = 11 damage
Odolwa is paralised!


Saria used Solarbeam (Quass) - 11 energy
To crit (4595) - No
(12 + 3 + 1,5 + 2 + 1) = 18,5 damage

Odolwa tries to use Counter... (Quass) - 15,5 energy
To move (1986) - Yes!
16,5 damage.

Quass is KO'ed!






Amelia
HP: 84| EN: 31| Spe: 127
Ranks: 4/3/1/3
Size: 3| Weight: 4
Abilities: Shield Dust, Static, Overcoat
Other: No mouth in the main mask. Quick Claw. + 19 accuracy. + 1 KOC



Quass

HP: KO| EN: KO| Spe: 80
Ranks: 5/3/4/4
Size: 3| Weight: 4
Abilities: Steadfast, Justified.
Other: Cutting arms. Dawn Stone. +2 BAP on Fighting and Ghost moves.


VS



Odolwa

HP: 1| EN: 1| Spe: 60 120 40
Ranks: 3/3/4/5
Size: 3| Weight: 4
Abilities: Swift Swim, Rain Dish, Own Tempo
Other: Has a cool sombrero. Water Stone. Paralised (10%). 1 KOC.



Saria

HP: 1| EN: 38| Spe: 90
Ranks: 2/2/7/5
Size: 2| Weight: 2
Abilities: Natural Cure, Poison Point, Technician
Other: Bouquet hands. Rose Incense. + 1 BAP on Grass moves.




Arena: The Valley of the Dolls
Field Type: Ghost
Complexity: Intense
Format: All

Restrictions: Only Rainy Weather, Restricted Mobility, Increased Evasion

Description:

A Dark grove, where the sunlight barely reaches the ground, and where there is no sound, nothing moves in the forest, and long trees with somethings hanging from them is the only visible thing around, there are dolls, thousands of Dolls hanging from the trees, all the trees are full with old, mutilated dolls that give anyone the feeling that they’re constantly being watched, looking at the battlers and judging them from the shadows with their empty eye sockets, the woods are full of them, and there's almost no space to move into the forest, and the forest itself cannot be harmed, still there are some clear spaces with some empty houses and some human-made objects that haven't seen a person in a very long time, there are some canals around the valley, but be careful since it has been known that many people has drowned on them, the things that have happened in this place are tainted by the mistery since there's nobody left to tell the story, well... except for the dolls which are said to whisper in the shadows, ghost pokemon will feel at home in here, any other type, well... let's just say they better offer them a gift upon setting foot on the Valley, you know... just to be safe




  • Rain is the only weather possible
  • Ghost attacks have +3 in their BP
  • Normal pokemon are susceptible to Ghost attacks
  • Fire moves can be used, but will not affect the woods
  • Pokemon can fly, but they won't see a thing thanks to the woods
  • Pokemon have their speed reduced to 3/5 of their original speed (With the exception of ghost pokes and some regular pokemon*)
  • Every Pokemon that enters the field has their Attack reduced by one (1) (With the exception of ghost pokes and pokemon with the ability Justified, Guts or Reckless, but the ability is annulled)
  • NFE pokemon have their attack reduced by two (2) (No exceptions)
  • Every pokemon begins with a +2 Evasion Bonus
  • After every action, every pokemon (With the exception of ghost pokes and pokemon with the ability Justified, Guts or Reckless) have a 5x%** chance of being affected by fear (reducing their attacks BP in two (2), and having a 25% chance of being paralysed by fear) for 6 actions
  • Light related moves have their light supply at minimum
  • Ground attacks have their BP halved (This is due to the ground being covered in many layers of dead leaves and other stuff)
  • Rock attacks are unusable if they need outside rocks (Stone Edge, Rock Slide, etc..., there are no many rocks in here)
  • Taunt last 3 more actions (At the cost of +2 energy)
  • Foresigh (And similar moves) cannot be used
  • Contact moves are harder to excecute***
  • Water supply on the canals in the forest (7.5% of faint if used)
  • Confusion last one more turn
  • Curse will do 8 damage per action
  • Destiny Bond, Nightmare and Spite will have their power doubled
  • Hex always acts as if the foe is statused
  • Moves that require Focusing have a 50% chance of failure (except ghost ones)
  • If a pokemon tries to damage the forest (or actually damages it), spirits will attack them****
  • Healing moves will regain half the health they should (bar Pain Split)
  • Every Bad Effect is removed if the pokemon uses his first action to honor the Woods (Like Pay Day, Naturl Gift, Present, etc...)
* Ref discretion, but something real, Aipom and Furret are OK, Ursaring and Claydol are NOT
* x being the number of rounds the pokemon has been on the field
***Ref discretion
****Shadow Snakes (number and everything else is up to the ref) that traps the pokemon, making it unable for it to move

Frosty, you may go first now.
 
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