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Completed Frosty vs waterwarrior

Discussion in 'ASB' started by Rediamond, Sep 5, 2012.

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  1. Rediamond

    Rediamond

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    Standard flashmatch. Let's do this.

    1 vs 1 I-will-be-using-a-rotom-so-please-no-countering-tks Match
    Arena: ASB Arena
    Item: Training
    Abilities: one
    Subs: 2
    DQ: 1 day



    Frosty equips item, waterwarrior orders, Frosty orders, I ref.
  2. Frosty

    Frosty
    is a Community Contributor

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    I'll use my Wash Washer to turn Rotom into Rotom-W

    Poltergeist the Rotom-W (open)

    [​IMG]
    Rotom [Poltergeist]
    Nature: Modest (+SpA, -Atk)

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Stats:

    HP: 90
    Atk: Rank 2(-1)
    Def: Rank 4
    SpA: Rank 5(+1)
    SpD: Rank 4
    Spe: 86
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    MC: 0

    Abilities:
    Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Attacks (25):
    Trick
    Astonish
    Thunder Wave
    Thundershock
    Confuse Ray
    Uproar
    Double Team
    Shock Wave
    Substitute
    Hex
    Discharge
    Omnious Wind

    Thunderbolt
    Will-o-Wisp
    Protect

    Electroweb
    Pain Split
    Snatch
    Volt Switch
    Toxic
    Shadow Ball
    Endure
    Spite
    Reflect

    Hydro Pump


    Aside from that I am good. I actually have no training items.
  3. waterwarrior

    waterwarrior

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    Thank god you don't have any Fire- or Rock-type moves, but it looks like we're still going to be in for a hard battle. Onwards to (somewhat improbable) victory with your Technician Klavier, and take this Amulet Coin!

    Bug Buzz -> Bug Bite -> Bug Buzz
    If Thunder Wave AND you don't have a Substitute up, change that action to Substitute (15) and push actions back
    If Will-o-Wisp AND you don't have a Substitute up, change that action to Substitute (15) and push actions back
  4. Frosty

    Frosty
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    Alright Poltergeist, let's try your luck!

    Discharge - Discharge - Discharge
    IF Syclant is Paralysed, THEN replace remaining actions with Thunderbolt
  5. Rediamond

    Rediamond

    Joined:
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    Round One: Damage Race to the Top

    Syclant and Rotom-W enter into the battle, niether side with a clear advantage over the other, which is surprising given Syclant's huge number of weaknesses. Disregarding this inability to his each other for super-effective damage, both trainers order an all-out attack spree. Syclant creates an irritating hiss that blows the eardrums of a number of spectators, but Rotom's lack of ears help to keep it sane. Instead, Rotom goes on a rampage with electricity as more random bolts of energy are fired in random directions. I'm sure glad not many spectators showed up given the matches next door, but I do worry for my own health a bit.

    Syclant then flies right up to Rotom and takes a quick bite into it, causing a swell as it withdraws, flush with... water? I guess the ghost doesn't have any blood to speak of. But it does have electricity, and it's not afraid to let a few more bolts to remind the bug.

    Syclant then replies with another ear-splitting echo, while bolts of lightning fly somewhat randomly. The place is getting somewhat dangerous, and the ref has to go to sleep soon.

    calculations (open)
    Bug Buzz: [(9+3)] 12 damage, 6 energy (7916 no SpD drop, 9034 no crit)
    Discharge: [(8+3+3)] 14 damage, 5 energy (5482 no paralysis, 9750 no crit)
    Bug Bite: [(6+3+3)] 12 damage, 5 energy (1055 no crit)
    Discharge: [(8+3+3)] 14 damage, 9 energy (4629 no paralysis, 5231 no crit)
    Bug Buzz: [(9+3)] 12 damage, 6 energy (4231 no SpD drop, 9329 no crit)
    Discharge: [(8+3+3)] 14 damage, 13 energy (5775 no paralysis, 2986 no crit)


    [​IMG]
    HP: 54
    EN: 73
    Otr: Fishing for Paralysis

    [​IMG]
    HP: 58
    EN: 83
    OTR: Mountaineer no longer active
  6. Frosty

    Frosty
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    Enough fishing <_<

    Thunder Wave - Thunderbolt - Thunderbolt
    IF Dig THEN chill and push actions back
    IF Substitute THEN Snatch the first time and Thunderbolt and remaining ones
  7. waterwarrior

    waterwarrior

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    Mountaineer was never active in the first place, but ok... You're going to have to take a dive with getting paralyzed, but he just gave us a turn to get off a free attack! Chaaaarrge!

    Bug Bite -> Bug Buzz -> Bug Bite

    Bug spppaaaaaammm!!
  8. Rediamond

    Rediamond

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    Round Two: The Ref is Really Rushed Today!

    You know what the proper way to deal with pesky insects is?

    ZAP 'EM!

    Calculations and RNG's (open)

    Bug Bite: [(6+3+3)] 12 damage, 5 energy (4398 no crit)
    Thunder Wave: 6 energy, 25% paralysis inflicted
    Thunderbolt: [(10+3+3)] 16 damage, 6 energy (3558 no crit)
    Bug Buzz: [(9+3)] 12 damage, 6 energy (9544 no full paralysis, 2965 no SpD drop, 4206 no crit)
    Thunderbolt: [(10+3+3)] 16 damage, 10 energy (4576 no crit)
    Syclant is fully paralyzed! (721 Full Paralysis, -1 Paralysis stage)
    -1 Paralysis stage

    [​IMG]
    HP: 30
    EN: 51
    Otr: HAXOR

    [​IMG]
    HP: 26
    EN: 72
    OTR: 15% Paralysis
  9. waterwarrior

    waterwarrior

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    Aaaaand shit. Well Frosty, it was a good game. Stupid full paralysis...

    Endure -> Leech Life -> Leech Life
    IF Snatch when you would use Endure, Bug Buzz and push actions back
    If Will-o-Wisp, Dodge and push actions back, but not consecutively (I'm feeling ballsy!)
  10. Frosty

    Frosty
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    gg too. Although it may be a bit too early for it.

    EDIT 1: New Actions.

    Toxic - Discharge - Thunderbolt


    EDIT 2: Since I posted the new actions after the reffing (and they didn't matter) here are the old actions for reference:

    Toxic - discharge - COMBO (Thundershock + Thunderbolt)
  11. Rediamond

    Rediamond

    Joined:
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    Round Three: Boosted Bolts

    Syclant readies himself to endure the hits ahead, fully prepared to survive a damage race for the round, which is good considering the lack of thought previously in the battle. However, Rotom laughs and spits out a blob of toxin that starts to seep into the bug, causing it to slowly take internal damage. Syclant bends over due to the double status, horrified at the turn in the damage war as Rotom unleashes another cascade of bolts that race across the arena.

    Syclant then slowly begins to hover back into the air as he regains altitude, and then attaches himself to the washing machine as he siphons the electrical life energy inside into something he can actually use to keep going. Unfortunately, Rotom uses this proximity to unleash a major blast of highly conductive energy into the bug that finally blasts it out of the fight.

    math (open)
    Endure: 15 energy, Syclant braced itself (6785 no paralysis)
    Toxic: 7 energy, Syclant is badly poisoned (2926 hit)
    Syclant is hurt by the poison!
    Discharge: [(8+3+3)] 14 damage, 5 energy, paralysis boosted to 20% (1675 paralysis, 5516 no crit)
    Syclant is fully Paralyzed! (762 paralysis, -1 stage)
    Syclant is hurt by poison!
    Leech Life: [(6+3)] 9 damage, 8 energy, 4.5 HP restored (6346 no paralysis, 9759 no crit)
    Shocking Bolt (Thundershock+Thunderbolt): [((10*1.5)+4+3+3)] 22 damage, 17 energy, Syclant endured the hit! (2517 no paralysis, 3702 no crit)
    Syclant is hurt by poison!
    Syclant fainted!


    Rediamond: 2 UC

    Frosty: 1 CC
    -Rotom: 3 MC, 1 KOC

    waterwarrior: 2 CC
    -Syclant: 3 MC
  12. Frosty

    Frosty
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    You are quite the ninja <_<. It worked out for the best, so nvm.

    Also I got 1CC and Waterwarrior 2CC.

    Good game!
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