[DQ] Frozen Vault (Hard) - Avnomke and Rickheg

A rather narrow tunnel appears before you, completely covered in ice. As you travel through it, you can't shake the feeling that the tunnel is going up, but the slope must be really slight. The tunnel goes on, with several curves, until you reach the outside. A frigid wind blows throughout the white peaks, carrying thousands of snowflakes along. A thick blanket of snow covers the cliffs and bridges of ice connect the mountains with each other. You make your way across one of these cliffs, though slowed by incessant winds, until you reach an extremely narrow ice bridge. You wonder if it can withstand your weight, but after a careful attempt, it seems so. Luckily for you, an impenetrable mist hides the gulch below, else you might have turned back.

You finally reach another cliff, which after a few meters leads you to a cavern. But instead of the narrow tunnels you've encountered previously, you find yourself under a breathtaking vault, massive in scale and height. As you continue, looking around the mirror-like walls of ice, you suddenly notice a block of ice, which seems more... particular than the others. As you get near it, you realize it represents some kind of mythological creature, probably a deity or something. Below this odd sculpture, some strange writings may be seen, but you're clueless as to their meaning; they don't look like any language you recognize.

You decide it would be better to keep going, but without warning a quake afflicts the vault, sending fissures through the ice. You try to flee, but before you can do anything, the ice shatters beneath your feet, causing a precipitous fall. Fortunately, you land on soft snow. Still chilly and shuddering, you rise to see where you ended up. This place is much darker than the vault you were in before, though it appears the ice all around reflects the light coming from outside, making it somewhat easier for you to see. A closer look, however, seems to suggest that some of the ice crystal are glowing internally. "How is that even possible?", you wonder, but since you're not in the best position to study such a crystal, you start to think about how to get out. After some investigation, you find a wall where you can sense a feeble breeze. You realize it could be shattered to get to the other side, but... it looks like you're not alone!



Weavile
HP 720
Atk 7
Def 4
SpA 4
SpD 4
Spe 144
Size Class: 2
Weight Class: 3
24+10% Accuracy boost


Abilities: Pressure, Pick Pocket

Froslass
HP 900
Atk 5
Def 4
SpA 5
SpD 4
Spe 127
Size Class: 3
Weight Class: 3
19+10% Accuracy boost


Ability: Snow Cloak, Cursed Body

Avnomke's team:

Male
At a Glance:
Normal: 100/5/3/2-/4/92+ +10% accuracy 3/4 21
Mega: 100/7/3/2-/4/127+ +19% accuracy 3/4 24

Steadfast/Justified/Inner Focus (Mega)
Jolly Nature: -Special Attack, +Speed, +10% Accuracy

Max HP: 100
Attack: 5
Defense: 3
Special Attack: 2 (-)
Special Defense: 4
Speed: 92 (+)

Size Class: 3
Weight Class: 4

Base Rank Total: 21

Types:
Psychic:
Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Steadfast:
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Justified:
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round.
Naive Nature: -Special Defense, +Speed, +19% Accuracy

Max HP: 100
Attack: 7
Defense: 3
Special Attack: 2 (-)
Special Defense: 4
Speed: 127 (+)

Size Class: 3
Weight Class: 4

Base Rank Total: 24

Types:
Psychic:
Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Steadfast:
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Justified:
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round.

Inner Focus:
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Normal:
[img]http://veekun.com/dex/media/pokemon/main-sprites/x-y/475.png[/img]
[b]HP:[/b] 100
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 5
[b]Defense:[/b] 3
[b]Special Attack:[/b] 2
[b]Special Defense:[/b] 4
[b]Speed:[/b] 92
[b]Stats:[/b] 5/3/2/4/92
[b]Other:[/b] +10% Accuracy

Mega:
[img]http://veekun.com/dex/media/pokemon/main-sprites/x-y/475-mega.png[/img]
[b]HP:[/b] 100
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 7
[b]Defense:[/b] 3
[b]Special Attack:[/b] 2
[b]Special Defense:[/b] 4
[b]Speed:[/b] 127
[b]Stats:[/b] 7/3/2/4/127
[b]Other:[/b] +19% Accuracy
EC/AC/MC
9/5/0

Attacks: 133/133 Maxed, 8 CC
Aerial Ace
Ally Switch
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Confide
Confuse Ray
Confusion
Cut
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double-Edge
Double Team
Draining Kiss
Drain Punch
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Encore
Endure
Facade
False Swipe
Feint
Flash
Fling
Fire Punch
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Pulse
Helping Hand
Hidden Power (Steel)
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Night Slash
Nightmare
Pain Split
Poison Jab
Power-Up Punch
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Quick Guard
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Sleep Talk
Skill Swap
Slash
Snatch
Snore
Stone Edge
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunderbolt
Thunder Punch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Wide Guard
Will-O-Wisp
Wish
Wonder Room
Work Up
X-Scissor
Zen Headbutt

Raid: Dispel
Male
At a Glance:
Normal: 100/4/2-/4/3/104+ +12% accuracy 3/4 20
Mega: 100/6/2-/5/3/129+ +19% accuracy 3/4 24

Steadfast/Inner Focus/Justified/Adaptability (Mega)
Hasty Nature: -Defense, +Speed, +12% Accuracy

Max HP: 100
Attack: 4
Defense: 2 (-)
Special Attack: 4
Special Defense: 3
Speed: 104 (+)

Size Class: 3
Weight Class: 4

Base Rank Total: 20

Types:
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel:
Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:
Steadfast:
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus:
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified:
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
Hasty Nature: -Defense, +Speed, +19% Accuracy

Max HP: 100
Attack: 6
Defense: 2 (-)
Special Attack: 5
Special Defense: 3
Speed: 129 (+)

Size Class: 3
Weight Class: 4

Base Rank Total: 24

Types:
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel:
Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:
Steadfast:
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus:
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified:
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
Adaptability:
Normal:
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/448.png[/IMG]
[B]HP:[/B] 100
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 4
[B]Defense:[/B] 2
[B]Special Attack:[/B] 4
[B]Special Defense:[/B] 3
[B]Speed:[/B] 102
[B]Stats:[/B] 4/2/4/3/102
[B]Other:[/B] +12% accuracy

Mega:
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/448-mega.png[/IMG]
[B]HP:[/B] 100
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 6
[B]Defense:[/B] 2
[B]Special Attack:[/B] 5
[B]Special Defense:[/B] 3
[B]Speed:[/B] 129
[B]Stats:[/B] 6/2/5/3/129
[B]Other:[/B] +19% accuracy
EC/AC/MC
6/5/0

Attacks: 77/102
Agility
Attract
Aura Sphere
Bite
Blaze Kick
Bonemerang
Bone Rush
Brick Break
Bulk Up
Bullet Punch
Circle Throw
Copycat
Counter
Close Combat
Cross Chop
Crunch
Dark Pulse
Dig
Dragon Pulse
Double Team
Drain Punch
Earthquake
Endure
Extreme Speed
Facade
Feint
Final Gambit
Flash Cannon
Focus Blast
Focus Punch
Follow Me
Force Palm
Foresight
Fury Cutter
Giga Impact
Heal Pulse
Helping Hand
Hidden Power (Grass)
High Jump Kick
Hyper Beam
Ice Punch
Iron Defense
Iron Tail
Low Kick
Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Mind Reader
Mud-Slap
Payback
Poison Jab
Power-Up Punch
Protect
Psychic
Quick Attack
Quick Guard
Rain Dance
Reversal
Roar
Rock Slide
Rock Tomb
Role Play
Screech
Shadow Ball
Shadow Claw
Sleep Talk
Sky Uppercut
Stone Edge
Substitute
Sunny Day
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Zen Headbutt

Mollux F Jamie
Stats: 100/1-/3/6+/4/76 3/3 20



Abilities:
Dry Skin:
This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate:
No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

MC/EC/AC
0/NA/5

Attacks:
Acid
Acid Armor
Acid Spray
Aqua Ring
Attract
Belch

Bide
Bind
Bug Bite
Calm Mind
Charm

Clear Smog
Confide
Confuse Ray
Dazzling Gleam
Double Team
Ember
Eruption
Explosion
Façade
Final Gambit

Fire Blast
Fire Spin
Flame Charge
Flamethrower
Flash
Frustration

Gastro Acid
Giga Impact
Gunk Shot
Heal Bell
Heal Pulse
Heat Wave
Helping Hand
Hidden Power
Hyper Beam
Inferno
Infestation
Iron Defense

Knock Off
Lava Plume
Light Screen
Moonlight
Overheat
Protect
Rain Dance
Rapid Spin

Recover
Rest
Return
Round
Sleep Talk

Sludge Bomb
Sludge Wave
Snatch
Snore
Solar Beam
Stealth Rock
Substitute
Sunny Day
Swagger
Thief
Thunder

Thunder Wave
Thunderbolt
Toxic
Toxic Spikes
Trick
Venom Drench
Venoshock

Water Gun
Will-O-Wisp
Withdraw
Male
At a Glance:
Normal: 100/5/3/1-/3/98+ +11% accuracy 3/4 19
Mega: 100/8/4/1/4/87+ +9% accuracy 3/4 24

Swarm/Guts/Moxie/Skill Link (Mega Only)
Jolly Nature: -Special Attack, +Speed, +11% Accuracy

Max HP: 100
Attack: 5
Defense: 3
Special Attack: 1 (-)
Special Defense: 3
Speed: 98 (+)

Size Class: 3
Weight Class: 4

Base Rank Total: 19

Types:
Bug:
Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Swarm:
When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Guts:
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Moxie:
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Jolly Nature: -Special Attack, +Speed, +9% Accuracy

Max HP: 100
Attack: 8
Defense: 4
Special Attack: 1 (-)
Special Defense: 4
Speed: 87 (+)

Size Class: 3
Weight Class: 4

Base Rank Total: 24

Types:
Bug:
Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Swarm:
When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Guts:
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Moxie:
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Skill Link:
This Pokemon's skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Normal:
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/214.png[/IMG]
[B]HP:[/B] 100
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 5
[B]Defense:[/B] 3
[B]Special Attack:[/B] 1
[B]Special Defense:[/B] 3
[B]Speed:[/B] 98
[B]Stats:[/B] 5/3/1/3/98
[B]Other:[/B] +11% accuracy

Mega:
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/214-mega.png[/IMG]
[B]HP:[/B] 90
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 8
[B]Defense:[/B] 3
[B]Special Attack:[/B] 1
[B]Special Defense:[/B] 3
[B]Speed:[/B] 87
[B]Stats:[/B] 8/3/1/3/87
[B]Other:[/B] +9% accuracy
EC/AC/MC
NA/5/1

Attacks: 38/83
Aerial Ace
Arm Thrust
Bide
Brick Break
Bug Bite
Bulldoze
Bullet Seed
Chip Away
Close Combat
Counter
Dig
Earthquake
Endure
Feint
Focus Punch
Fury Attack
Helping Hand
Horn Attack
Knock Off
Leer
Low Kick
Megahorn
Night Slash
Pin Missile
Protect
Pursuit
Revenge
Reversal
Rock Blast
Rock Slide
Shadow Claw
Smack Down
Substitute
Tackle
Thief
Toxic
Vacuum Wave
Venoshock


Rickheg's team:

What does this button do?
Rotom [Plasma Moto] (genderless)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Type: Electric/Water

Abilities:
Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 90
Atk: Rank 2(-)
Def: Rank 4
SpA: Rank 5(+)
SpD: Rank 4
Spe: 86
Size Class: 3 (1.8m)
Weight Class: 4 (50.3kg)
Base Rank Total: 20

EC: n/a
MC: 3
DC: n/a

Attacks: (31/64)
Astonish
Charge
Conuse Ray
Discharge
Double Team
Hex
Hydro Pump
Shock Wave
Substitute
Thunder Wave
Thundershock
Trick
Uproar

Dark Pulse
Electro Web
Mud Slap
Pain Split
Snatch
Sucker Punch

Charge Beam
Light Screen
Protect
Rain Dance
Reflect
Shadow Ball
Thunder
Thunderbolt
Toxic
Volt Change
Will-O-Wisp

Raid Only
Shadow Mend

For the last time, I don't have a weak point
Metagross (Giant Enemy Crab) -
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Psychic/Steel

Abilities: Clear Body / Light Metal (Hidden) / Tough Claws (Mega)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 4(+)
SpD: Rank 3
Spe: 60(-)
Size Class: 4
Weight Class: 9 [7 Light Metal]
Base Rank Total: 22

Mega Stats:
HP: 100
Atk: Rank 6
Def: Rank 6
SpA: Rank 5(+)
SpD: Rank 4
Spe: 95(-)
Size Class: 4
Weight Class: 11 [9 Light Metal]
Base Rank Total: 27

EC: 9/9
MC: 1
DC: 5/5

Attacks
Level Up:

Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Pursuit
Agility
Meteor Mash
Bullet Punch
Psychic
Hammer Arm
Miracle Eye
Hyper Beam

Tutor:
Headbutt
Iron Head
Zen Headbutt
Iron Defense
ThunderPunch
Ice Punch
Stealth Rock
Signal Beam

TM:
Hone Claws
Rock Slide
Earthquake
Double Team
Substitute
Brick Break
Shadow Ball
Sludge Bomb
Grass Knot
Protect
Power-Up Punch
Aerial Ace
Bulldoze

HEY HEY HEY, KIDS!
(Krusty) M
Nature: Careful (+SpD, -SpA)

Type: Fighting

Abilities
Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Sheer Force: (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

Iron Fist: (DW) (Passive) The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 4(+)
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks
Level Up
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Bulk Up
Focus Punch
Rock Slide

Egg
Counter
Drain Punch
Wide Guard
Mach Punch
Comet Punch
Endure
Knock Off

Tutor
Fire Punch
Ice Punch
ThunderPunch
Helping Hand

TM
Stone Edge
Poison Jab
Brick Break
Protect
Earthquake
Double Team
Substitute
Taunt
Bulldoze

Hey guys, did you hear? We're getting remakes of the Kanto games!
Delay (Slowpoke) M
Nature: Brave (+ Atk; -15% Speed, -10% Evasion)
Type: Water/Psychic

Stats:
HP: 100
Atk: 4(+)
Def: 3
SpA: 4
SpD: 4
Spe: 26(-)
Size Class: 3
Weight Class: 4
BRT: 19

EC: 6/6
MC: 0
AC: 5/5

Abilities: Oblivious, Own Tempo, Regenerator (UNLOCKED)

Attacks:
Level Up:
Hidden Power (electric)
Heal Pulse
Power Gem
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Psychic

Egg:
Me First
Mud Sport
Snore
Wonder Room
Zen Headbutt

TM:
Bulldoze
Scald
Shadow Ball
Psyshock
Protect
Reflect
Light Screen
Flamethrower
 

This is not what I expected. However, we certainly came prepared for this frozen onslaught. Let's go team! We have to cleanse this mountain, and it starts with these two!


Slowking takes a Beacon of Argent Light and a Leppa Berry
Conkeldurr takes a Life Orb and a Leppa Berry
Metagross takes a Metagrossite, Glyph of Meteor Mash and a Leppa Berry
Rotom-W takes an Everstone, and a Leppa Berry

Leppa Berries for all!

Delay the Slowking; Light Screen (Conkeldurr, Metagross, Rotom-W) > Power Gem (Froslass)
Krusty the Klown the Conkeldurr; [Sheer Force on] Mach Punch (Weavile) > Brick Break (Weavile)
Giant Enemy Crab the Metagross; [Mega evolve] Metal Claw (Froslass) > Meteor Mash (Froslass)
Plasma Moto the Rotom-W; Reflect (Lucario, Mollux, Gallade) > Shadow Ball (Froslass)

Gallade; Reflect (Conkeldurr, Metagross, Slowking) > Focus Punch (Weavile)
Lucario; Crunch (Froslass) > Iron Tail (Froslass)
Mollux; Light Screen (Gallade, Lucario, Heracross) > Heat Wave
Heracross; [Mega evolve] Rock Blast (Weavile) > Brick Break (Weavile)

Basically I was thinking most of the fighting types tackle Weavile, force his special to happen, while maybe Metagross and Heracross draw threat. With Ambush targeting a random target, I don't want to drop anyone's stats, and the more health we have when it hits, the better. I was considering trying to make Mollux tank Weavile, but I don't see how Mollux could keep up with damage output, tbh. Mollux also has a lot of support to throw around this matchup, with screens, heal pulse, and heal bell. Barring any crits or misses, this deals almost 200 to Weavile, and about 100 to Froslass. Of course, if you have any better ideas, I'm all ears.
 
Last edited:
If we put only a Light Screen on Heracross, he won't draw Blizzards. I also change some stuff to give more damaging orders.

Gallade w/ Expert Belt+Leppa Berry: Reflect (Conkeldurr, Metagross, Slowking) ~ Focus Punch (Weavile)
Lucario w/ Expert Belt+Leppa Berry+Glyph of Crunch: Iron Tail (Froslass) ~ Crunch (Froslass)
Mollux w/ Expert Belt+Leppa Berry: [Illuminate ON] Light Screen (Gallade, Lucario, Heracross) ~ Eruption
Heracross w/ Heracronite+Leppa Berry: Arm Thrust (Weavile) ~ Brick Break (Weavile)
If Weavile is untargettable a1, then use Focus Punch (Weavile) a1 and push back
 
NOTE: rickheg: you no longer need to toggle Sheer Force for it to be active

Round 1

The team divides its efforts between the two enemies, letting Ringo, Krusty, and Giant Enemy Crab take the foes' paybacks. However, the two Fighting-types seem to have a less easy time than their Steel-type ally. This does not prevent the team from consolidating its position against the two opponents, but neither Weavile nor Froslass seem to have been particularly weakened by the initial assault.

[
DISABLED] |Spe 92| HP 100/Energy 80 (Reflect for 4 more actions, Light Screen for 4 more actions)
HP 100
Atk 5
Def 3
SpA 2
SpD 4
Spe 92 (+10% Acc)
SC 3 / WC 4
Abilities: Steadfast, Justified

[
1] |Spe 104| HP 100/Energy 88 (Reflect for 4 more actions, Light Screen for 4 more actions, Iron Tail disabled for 4 more actions)
HP 100
Atk 4
Def 2
SpA 4
SpD 3
Spe 104 (+12% Acc)
SC 3 / WC 4
Abilities: Steadfast, Justified, Inner Focus

[
1] |Spe 76| HP 100/Energy 83 (Illuminate [ON], Reflect for 4 more actions)
HP 100
Atk 1
Def 3
SpA 6
SpD 4
Spe 76
SC 3 / WC 3
Abilities: Illuminate, Dry Skin

[
DISABLED] |Spe 87| HP 71/Energy 85 (Light Screen for 4 more actions)
HP 100
Atk 8
Def 4
SpA 1
SpD 4
Spe 87 (+9% Acc)
SC 3 / WC 4
Abilities: Swarm, Guts, Moxie, Skill Link

[
1] |Spe 86| HP 90/Energy 84 (Light Screen for 4 more actions)
HP 90
Atk 2
Def 4 (5)
SpA 5
SpD 4 (5)
Spe 86
SC 3 / WC 4
Abilities: Levitate

[
1] |Spe 95| HP 71/Energy 91 (Reflect for 4 more actions, Light Screen for 4 more actions)
HP 100
Atk 6
Def 6
SpA 5
SpD 4
Spe 95
SC 4 / WC 11 (9)
Abilities: Clear Body, Light Metal, Tough Claws
Glyph of Meteor Mash

[
DISABLED] [
DISABLED] |Spe 45| HP 84/Energy 88 (Reflect for 4 more actions, Light Screen for 4 more actions)
HP 110
Atk 5
Def 3
SpA 1
SpD 4
Spe 45
SC 3 / WC 4
Abilities: Guts, Sheer Force, Iron Fist

[
1] |Spe 26| HP 100/Energy 85 (Reflect for 4 more actions)
HP 100
Atk 4
Def 3
SpA 4
SpD 4
Spe 26 (-10% Eva)
SC 3 / WC 4
Abilities: Oblivious, Own Tempo, Regenerator

HP 499/720 [70% HP]
HP 758/900 [85% HP]
Heracross evolved into Mega Heracross!
Metagross evolved into Mega Metagross!
Illuminate: ON

Crit (1-625): 8995/10000
Atk boost (1-1000): 1953/10000
Cursed Body (1-3000): 3234/10000

Metal Claw (Froslass): (6 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Tough Claws]) * 1.5 = 21 damage, 3 energy

Crit (1-625): 9992/10000
Mach Punch (Weavile): (4 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Iron Fist] + 3 [Life Orb]) * 2.25 = 30 damage, 2 recoil, 3+2 energy
Pickpocket: Weavile disabled Conkeldurr's Leppa Berry!

Crit (1-625): 7633/10000
Brick Break (Conkeldurr): 8 [BP] + 5.5 [Stat Dif] = 14 damage
Pickpocket: Weavile disabled Conkeldurr's Life Orb!

Crit (1-625): 9196/10000
Stats boost (1-1000): 4945/10000

Ominous Wind (Metagross): (6 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 16 damage

Crit (1-625): 2225/10000
Cursed Body (1-3000): 1190/10000

Iron Tail (Froslass): (10 [BP] + 3 [STAB] + 2 [Expert Belt]) * 1.5 = 23 damage, 6 energy
Cursed Body: Lucario's Iron Tail is disabled for 6 actions

Crit 1 (1-625): 6991/10000
Crit 2 (1-625): 231/10000
Crit 3 (1-625): 9702/10000
Crit 4 (1-625): 7052/10000
Crit 5 (1-625): 9526/10000

Arm Thrust (Weavile, 1 Critical Hit): (2*5 [BP] + 3 [STAB] + 5 [Stat Dif] + 1 [Crit]) * 2.25 = 43 damage, 6+2 energy
Pickpocket: Weavile disabled Heracross's Leppa Berry!
Reflect: Metagross, Conkeldurr, and Slowking are protected against physical attacks for 6 actions, 9 energy
Reflect: Gallade, Lucario, and Mollux are protected against physical attacks for 6 actions, 10 energy
Light Screen: Gallade, Lucario, and Heracross are protected against special attacks for 6 actions, 10 energy
Light Screen: Rotom, Metagross, and Conkeldurr are protected against special attacks for 6 actions, 9 energy

--------------------------------------------------------------------------
Gallade is tightening its focus!

Crit (1-625): 97/10000
Aerial Ace (Heracross, Critical Hit): (6 [BP] + 4 [Stat Dif] + 3 [Crit]) * 2.25 = 29 damage

Crit (1-625): 4821/10000
Hex (Metagross): (6*0.67 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 13 damage

Crit (1-625): 5807/10000
Crunch (Froslass): ((8+1) [BP] + 2 [Expert Belt]) * 1.5 = 17 damage, 6 energy

Crit (1-625): 9100/10000
Atk boost (1-4000): 4124/10000
Cursed Body (1-3000): 4447/10000

Meteor Mash (Froslass): (9 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Tough Claws]) * 1.5 = 26 damage, 6 energy

Crit (1-625): 230/10000
Brick Break (Weavile, Critical Hit): (8 [BP] + 3 [STAB] + 5 [Stat Dif] + 3 [Crit]) * 2.25 = 43 damage, 5+2 energy

Crit (1-625): 3973/10000
Cursed Body (1-3000): 8973/10000

Shadow Ball (Froslass): (8 [BP] + 1.5 [Stat Dif]) * 1.5 = 14 damage, 6 energy

Crit (1-625): 7146/10000
Eruption (Weavile): (15*0.75 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 29 damage, 7 energy

Crit (1-625): 2533/10000
Cursed Body (1-3000): 9272/10000

Eruption (Froslass): (15*0.75 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 29 damage

Crit (1-625): 4479/10000
Brick Break (Weavile): (8 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 2.25 = 28 damage, 5+2 energy

Crit (1-625): 2242/10000
Cursed Body (1-3000): 5001/10000

Power Gem (Froslass): (8 [BP]) * 1.5 = 12 damage, 6 energy

Crit (1-625): 5489/10000
Focus Punch (Weavile): (15 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 2.25 = 48 damage, 9+2 energy
Pickpocket: Weavile disabled Gallade's Leppa Berry!
Aggro threshold: 112
86
58
48
29
Aggro threshold: 62
47
40
29
24
14
 
Last edited:
Lucario has a Glyph of Crunch, so it does a bit more damage.
Alright, I'm thinking we nuke Weavile until it poofs, then we nuke Froslass.

Gallade: Brick Break (Weavile) ~ Low Sweep (Weavile)
If Weavile is untargettable, then use Stone Edge (Froslass)
Lucario: High Jump Kick (Weavile) ~ Brick Break (Weavile)
If Weavile is untargettable, then use Flash Cannon (Froslass)
Mollux: Fire Blast (Froslass) ~ Flamethrower (Froslass)
Heracross: Arm Thrust (Weavile) ~ Brick Break (Weavile)
If Weavile is untargettable, then use Rock Blast (Froslass)
 
Gonna keep up heals before it becomes a huge issue. Rather spread out the heals than panic and spend half our actions healing, especially with Weavile's special having such huge power.


Delay the Slowking; Heal Pulse (Metagross) > Power Gem (Froslass)
Krusty the Klown the Conkeldurr; Rock Slide > Drain Punch (Weavile)
IF Weavile is untargettable, use Fire Punch (Froslass) instead
Giant Enemy Crab the Metagross; Rock Slide > Meteor Mash (Froslass)
Plasma Moto the Rotom-W; Shadow Mend (Heracross) > Shadow Ball (Froslass)
 
Round 2

The team raises the offensive pressure on Weavile, but the weasel reacts unexpectedly, vanishing in the surrounding darkness! Froslass covers the ally with a strange beam that dazes several raid members, but this doesn't prevent them from paying back against her.

[
DISABLED] [
DISABLED] |Spe 92| HP 93/Energy 70 (Reflect for 2 more actions, Light Screen for 2 more actions, Confused for 1 more action)
HP 100
Atk 5
Def 3
SpA 2
SpD 4
Spe 92 (+10% Acc)
SC 3 / WC 4
Abilities: Steadfast, Justified

[
DISABLED] [
1] |Spe 104| HP 100/Energy 73 (Reflect for 2 more actions, Light Screen for 2 more actions, Iron Tail disabled for 2 more actions)
HP 100
Atk 4
Def 2
SpA 4
SpD 3
Spe 104 (+12% Acc)
SC 3 / WC 4
Abilities: Steadfast, Justified, Inner Focus

[
1] |Spe 76| HP 100/Energy 70 (Illuminate [ON], Reflect for 2 more actions, Confused for 2 more actions)
HP 100
Atk 1
Def 3
SpA 6
SpD 4
Spe 76
SC 3 / WC 3
Abilities: Illuminate, Dry Skin

[
DISABLED] |Spe 87| HP 68/Energy 68 (Light Screen for 2 more actions, Rock Blast disabled for 6 more actions)
HP 100
Atk 8
Def 4
SpA 1
SpD 4
Spe 87 (+9% Acc)
SC 3 / WC 4
Abilities: Swarm, Guts, Moxie, Skill Link

[
1] |Spe 86| HP 90/Energy 63 (Light Screen for 2 more actions, Shadow Ball disabled for 6 more actions)
HP 90
Atk 2
Def 4 (5)
SpA 5
SpD 4 (5)
Spe 86
SC 3 / WC 4
Abilities: Levitate

[
1] |Spe 95| HP 78/Energy 63 (Reflect for 2 more actions, Light Screen for 2 more actions, Rock Slide disabled for 5 more actions)
HP 100
Atk 6
Def 6
SpA 5
SpD 4
Spe 95
SC 4 / WC 11 (9)
Abilities: Clear Body, Light Metal, Tough Claws
Glyph of Meteor Mash

[
DISABLED] [
DISABLED] |Spe 45| HP 84/Energy 74 (Reflect for 2 more actions, Light Screen for 2 more actions, Rock Slide disabled for 5 more actions, Confused for 2 more actions)
HP 110
Atk 5
Def 3
SpA 1
SpD 4
Spe 45
SC 3 / WC 4
Abilities: Guts, Sheer Force, Iron Fist

[
1] |Spe 26| HP 100/Energy 68 (Reflect for 2 more actions)
HP 100
Atk 4
Def 3
SpA 4
SpD 4
Spe 26 (-10% Eva)
SC 3 / WC 4
Abilities: Oblivious, Own Tempo, Regenerator

HP 351/720 [49% HP], Vanish
HP 551/900 [62% HP]
Crit (1-625): 6724/10000
Aerial Ace (Heracross): (6 [BP] + 4 [Stat Dif]) * 2.25 = 23 damage

Crit (1-625): 8869/10000
Stats boost (1-1000): 9569/10000

Ominous Wind (Metagross): (6*0.67 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 13 damage

Crit (1-625): 1091/10000
High Jump Kick (Weavile): (13 [BP] + 3 [STAB] + 2 [Expert Belt]) * 2.25 = 41 damage, 7+2 energy
Pickpocket: Weavile disabled Lucario's Expert Belt!

Crit (1-625): 3080/10000
Rock Slide (Weavile): (8*0.75 [BP] + 3 [Stat Dif]) * 1.5 = 14 damage, 6+2 energy

Crit (1-625): 5261/10000
Cursed Body (1-3000): 1208/10000

Rock Slide (Froslass): (8*0.75 [BP] + 3 [Stat Dif]) * 1.5 = 14 damage
Cursed Body: Metagross's Rock Slide is disabled for 6 actions

Crit (1-625): 7040/10000
Brick Break (Weavile): (8 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 2.25 = 33 damage, 5+2 energy
Pickpocket: Weavile disabled Gallade's Expert Belt!

Crit 1 (1-625): 5557/10000
Crit 2 (1-625): 2837/10000
Crit 3 (1-625): 6638/10000
Crit 4 (1-625): 8308/10000
Crit 5 (1-625): 705/10000

Arm Thrust (Weavile): (2*5 [BP] + 3 [STAB] + 5 [Stat Dif]) * 2.25 = 41 damage, 6+2 energy
Shadow Mend (Heracross): 20 HP restored, 14 energy

Hit (1-9500): 76/10000
Crit (1-625): 8218/10000
Burn (1-1000): 4172/10000
Cursed Body (1-3000): 8759/10000

Fire Blast (Froslass): (11 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 29 damage, 7 energy

Crit (1-625): 6084/10000
Rock Slide (Weavile): (8*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Sheer Force]) * 1.5 = 19 damage, 6+2 energy

Crit (1-625): 5333/10000
Cursed Body (1-3000): 598/10000

Rock Slide (Froslass): (8*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Sheer Force]) * 1.5 = 19 damage
Cursed Body: Conkeldurr's Rock Slide is disabled for 6 actions
Heal Pulse (Metagross): 20 HP restored, 11 energy

--------------------------------------------------------------------------
Vanish: Weavile disappears!

Targets: 3/7, 1/6, 5/5
Duration: 2/3

Confuse Ray: Gallade, Mollux, and Conkeldurr are confused for 3 actions

Crit (1-625): 8399/10000
Flash Cannon (Froslass): (8 [BP] + 3 [STAB] + 2 [Expert Belt]) * 1.5 = 17 damage, 6 energy

Crit (1-625): 2846/10000
Atk boost (1-4000): 4361/10000

Meteor Mash (Froslass): (9 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Tough Claws]) * 1.5 = 26 damage, 6 energy

Confused roll (1: Act; 2: Confusion): 2/2
Gallade hurt itself in confusion: 4 [BP] + 3 [Stat Dif] = 7 damage, 3 energy

Crit 1 (1-625): 8935/10000
Cursed Body (1-3000): 1162/10000
Crit 2 (1-625): 808/10000
Crit 3 (1-625): 2413/10000
Crit 4 (1-625): 4538/10000
Crit 5 (1-625): 4122/10000

Rock Blast (Froslass): (3*5 [BP] + 5 [Stat Dif]) * 1.5 = 30 damage, 10 energy
Cursed Body: Heracross's Rock Blast is disabled for 6 actions

Crit (1-625): 7394/10000
Cursed Body (1-3000): 2683/10000

Shadow Ball (Froslass): (8 [BP] + 1.5 [Stat Dif]) * 1.5 = 14 damage, 6 energy
Cursed Body: Rotom's Shadow Ball is disabled for 6 actions

Confused roll (1: Act; 2: Confusion): 1/2
Crit (1-625): 3978/10000
Burn (1-1000): 7544/10000
Cursed Body (1-3000): 3793/10000

Flamethrower (Froslass): (9 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 26 damage

Confused roll (1: Act; 2: Confusion): 1/2
Crit (1-625): 5107/10000

Fire Punch (Froslass): (8 [BP] + 1.5 [Stat Dif] + 2 [Sheer Force] + 2 [Iron Fist]) * 1.5 = 20 damage, 6 energy

Crit (1-625): 4995/10000
Cursed Body (1-3000): 4536/10000

Power Gem (Froslass): (8 [BP]) * 1.5 = 12 damage, 6 energy
Aggro threshold: 166
127
81
77
41
29
20
20
14
Aggro threshold: 114
87
84
57
56
48
39
30
 
Last edited:
Next round I'm seriously considering putting Reflect on Heracross. Blizzard is not so terrible that Hera wants to take Aerial Aces. Fuck Cursed Body, and definitely consider having Gallade use Heal Bell A2, since we might get another Confuse Ray or Thunder Wave by then.

Delay the Slowking; Flamethrower (Froslass) > chill
Krusty the Klown the Conkeldurr; Fire Punch (Froslass) > Stone Edge (Froslass)
Giant Enemy Crab the Metagross; Metal Claw (Froslass) > Meteor Mash (Froslass)
Plasma Moto the Rotom-W; chill > Thunderbolt (Froslass)
 
Last edited:
Have Slowking use Flamethrower on Froslass a1 imo.

Gallade: Stone Edge (Froslass) ~ Fire Punch (Froslass)
Lucario: Crunch (Froslass) ~ Flash Cannon (Froslass)
Mollux: Heal Bell ~ Heal Pulse (Heracross)
Heracross: Night Slash (Froslass) ~ Shadow Claw (Froslass)
 
Round 3

Froslass's trickery makes hard for the team to keep going, and leave it pretty much in disarray as Weavile emerges from the shadows, stabbing Timmy without any remorse. However, slowly but steadily, the raid members begin to get their acts together and pay back at the two foes.

[
DISABLED] [
DISABLED] |Spe 92| HP 42/Energy 61 (+1 Attack)
HP 100
Atk 5
Def 3
SpA 2
SpD 4
Spe 92 (+10% Acc)
SC 3 / WC 4
Abilities: Steadfast, Justified

[
DISABLED] [
1] |Spe 104| HP 86/Energy 67 (Confused for 0 more actions)
HP 100
Atk 4
Def 2
SpA 4
SpD 3
Spe 104 (+12% Acc)
SC 3 / WC 4
Abilities: Steadfast, Justified, Inner Focus

[
1] |Spe 76| HP 99/Energy 53 (Illuminate [ON])
HP 100
Atk 1
Def 3
SpA 6
SpD 4
Spe 76
SC 3 / WC 3
Abilities: Illuminate, Dry Skin

[
DISABLED] |Spe 87| HP 79/Energy 60 (Confused for 0 more actions, Rock Blast disabled for 4 more actions)
HP 100
Atk 8
Def 4
SpA 1
SpD 4
Spe 87 (+9% Acc)
SC 3 / WC 4
Abilities: Swarm, Guts, Moxie, Skill Link

[
1] |Spe 86| HP 90/Energy 69 (Shadow Ball disabled for 4 more actions)
HP 90
Atk 2
Def 4 (5)
SpA 5
SpD 4 (5)
Spe 86
SC 3 / WC 4
Abilities: Levitate

[
1] |Spe 95| HP 59/Energy 51 (Confused for 1 more action, Rock Slide disabled for 3 more actions, +1 Attack)
HP 100
Atk 6
Def 6
SpA 5
SpD 4
Spe 95
SC 4 / WC 11 (9)
Abilities: Clear Body, Light Metal, Tough Claws
Glyph of Meteor Mash

[
DISABLED] [
DISABLED] |Spe 45| HP 84/Energy 57 (Rock Slide disabled for 3 more actions, Confused for 0 more actions)
HP 110
Atk 5
Def 3
SpA 1
SpD 4
Spe 45
SC 3 / WC 4
Abilities: Guts, Sheer Force, Iron Fist

[
1] |Spe 26| HP 100/Energy 73
HP 100
Atk 4
Def 3
SpA 4
SpD 4
Spe 26 (-10% Eva)
SC 3 / WC 4
Abilities: Oblivious, Own Tempo, Regenerator

HP 351/720 [49% HP]
HP 432/900 [48% HP], Burned (4a)
Crit (1-625): 5925/10000
Atk boost (1-1000): 961/10000

Metal Claw (Froslass): (6 [BP] + 3 [STAB] + 3 [Stat Dif]) * 1.5 = 18 damage, +1 Attack, 3 energy

Targets: 2/4, 1/3, 2/2
Duration: 2/3

Confuse Ray: Lucario, Heracross, and Metagross are confused for 3 actions

Confused roll (1: Act; 2: Confusion): 2/2
Lucario hurt itself in confusion: 4 [BP] + 3 [Stat Dif] = 7 damage, 3 energy

Confused roll (1: Act; 2: Confusion): 2/2
Gallade hurt itself in confusion: 4 [BP] + 3 [Stat Dif] = 7 damage, 3 energy

Confused roll (1: Act; 2: Confusion): 2/2
Heracross hurts itself in confusion: 4 [BP] + 5 [Stat Dif] = 9 damage, 3 energy
Chill: Restores 12 energy

Confused roll (1: Act; 2: Confusion): 2/2
Mollux hurt itself in confusion: 4 [BP] - 3 [Stat Dif] = 1 damage, 3 energy

Confused roll (1: Act; 2: Confusion): 1/2
Crit (1-625): 7269/10000

Fire Punch (Froslass): (8 [BP] + 1.5 [Stat Dif] + 2 [Sheer Force] + 2 [Iron Fist]) * 1.5 = 20 damage, 6+4 energy

Crit (1-625): 6223/10000
Burn (1-1000): 77/10000
Cursed Body (1-3000): 6851/10000

Flamethrower (Froslass): (9 [BP]) * 1.5 = 14 damage, Froslass is burned, 7 energy

Froslass suffers 2 damage for the burn
--------------------------------------------------------------------------
Target: 1/8
Crit (1-5000): 1111/10000

Ambush (Gallade, Critical Hit): 30 [BP] + 3 [STAB] + 5.5 [Stat Dif] + 3 [Crit] = 42 damage
Justified: +1 Attack

Crit (1-625): 9634/10000
Stats boost (1-1000): 3854/10000

Ominous Wind (Metagross): (6*0.67 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 13 damage

Confused roll (1: Act; 2: Confusion): 2/2
Crit (1-625): 8399/10000

Lucario hurt itself in confusion: 4 [BP] + 3 [Stat Dif] = 7 damage, 3 energy

Confused roll (1: Act; 2: Confusion): 2/2
Metagross hurt itself in confusion: 4 [BP] + 2 [Stage Dif] = 6 damage, 3 energy
Gallade snapped out of confusion!

Crit (1-625): 7373/10000
Cursed Body (1-3000): 8577/10000

Fire Punch (Froslass): (8 [BP] + 1.5 [Stat Dif]) * 1.5 = 14 damage, 6 energy

Confused roll (1: Act; 2: Confusion): 1/2
Crit (1-1250): 9359/10000

Shadow Claw (Froslass): (7 [BP] + 5 [Stat Dif]) * 1.5 = 18 damage, 5 energy

Crit (1-625): 2162/10000
Paralysis (1-1000): 6908/10000

Thunderbolt (Froslass): 9 [BP] + 3 [STAB] + 1.5 [Stat Dif] = 14 damage, 6 energy
Mollux snapped out of confusion!
Heal Pulse (Heracross): 20 HP restored, 14 energy

Confused roll (1: Act; 2: Confusion): 1/2
Crit (1-1250): 4910/10000

Stone Edge (Froslass): (10 [BP] + 1.5 [Stat Dif]) * 1.5 = 17 damage, 7 energy
Chill: Restores 12 energy

Froslass suffers 2 damage for the burn
Lucario is no longer disabled!
Aggro threshold: 166
127
81
77
49
41
20
20
14
Aggro threshold: 137
105
104
76
72
62
57
48
14
 
-.-

Gallade: Reflect (Heracross, Metagross, Gallade) ~ Drain Punch (Weavile)
If Weavile is untargettable a2, then use Fire Punch (Froslass)
Lucario: Iron Tail (Froslass) ~ Flash Cannon (Froslass)
Mollux: Light Screen (Heracross, Metagross, Gallade) ~ Eruption
Heracross: Arm Thrust (Weavile) ~ Brick Break (Weavile)
If Weavile is untargettable, then use Night Slash (Froslass)
 
Last edited:
Delay the Slowking; Flamethrower (Froslass) > Heal Pulse (Gallade)
Krusty the Klown the Conkeldurr; Fire Punch (Weavile) > Drain Punch (Weavile)
IF Weavile is untargetable when you would attack it, use Stone Edge (Froslass) instead
Giant Enemy Crab the Metagross; Metal Claw (Froslass) > Meteor Mash (Froslass)
Plasma Moto the Rotom-W; Shadow Mend (Metagross) > Thunderbolt (Froslass)
 
Last edited:
Round 4

The squad finally got its acts together and, even if the two opponents show no sign of giving up, it manages to push them down further, while renewing defenses and fueling heals for the most exposed team members.

[
DISABLED] [
DISABLED] |Spe 92| HP 77/Energy 39 (Light Screen for 4 more actions, Reflect for 4 more actions, +1 Attack)
HP 100
Atk 5
Def 3
SpA 2
SpD 4
Spe 92 (+10% Acc)
SC 3 / WC 4
Abilities: Steadfast, Justified

[
DISABLED] [
1] |Spe 104| HP 86/Energy 56 (Flash Cannon disabled for 6 more actions)
HP 100
Atk 4
Def 2
SpA 4
SpD 3
Spe 104 (+12% Acc)
SC 3 / WC 4
Abilities: Steadfast, Justified, Inner Focus

[
1] |Spe 76| HP 99/Energy 34 (Illuminate [ON], Eruption disabled for 6 more actions)
HP 100
Atk 1
Def 3
SpA 6
SpD 4
Spe 76
SC 3 / WC 3
Abilities: Illuminate, Dry Skin

[
DISABLED] |Spe 87| HP 32/Energy 45 (Light Screen for 4 more actions, Reflect for 4 more actions, Rock Blast disabled for 2 more actions)
HP 100
Atk 8
Def 4
SpA 1
SpD 4
Spe 87 (+9% Acc)
SC 3 / WC 4
Abilities: Swarm, Guts, Moxie, Skill Link

[
1] |Spe 86| HP 90/Energy 49 (Shadow Ball disabled for 2 more actions)
HP 90
Atk 2
Def 4 (5)
SpA 5
SpD 4 (5)
Spe 86
SC 3 / WC 4
Abilities: Levitate

[
1] |Spe 95| HP 39/Energy 42 (Light Screen for 4 more actions, Reflect for 4 more actions, Rock Slide disabled for 1 more action, +2 Attack)
HP 100
Atk 6
Def 6
SpA 5
SpD 4
Spe 95
SC 4 / WC 11 (9)
Abilities: Clear Body, Light Metal, Tough Claws
Glyph of Meteor Mash

[
DISABLED] [
DISABLED] |Spe 45| HP 101/Energy 36 (Rock Slide disabled for 1 more action)
HP 110
Atk 5
Def 3
SpA 1
SpD 4
Spe 45
SC 3 / WC 4
Abilities: Guts, Sheer Force, Iron Fist

[
1] |Spe 26| HP 100/Energy 52
HP 100
Atk 4
Def 3
SpA 4
SpD 4
Spe 26 (-10% Eva)
SC 3 / WC 4
Abilities: Oblivious, Own Tempo, Regenerator

HP 162/720 [23% HP]
HP 309/900 [35% HP], Burned (2a)
Confused roll (1: Act; 2: Confusion): 2/2
Metagross hurt itself in confusion: 4 [BP] + 2 [Stage Dif] = 6 damage, 3 energy

Crit (1-625): 207/10000
Aerial Ace (Heracross, Critical Hit): (6 [BP] + 4 [Stat Dif] + 3 [Crit]) * 2.25 = 29 damage

Crit (1-625): 6657/10000
SpD drop (1-2000): 3072/10000

Shadow Ball (Metagross): (8 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 19 damage
Lucario snapped out of confusion!

Crit (1-625): 5383/10000
Cursed Body (1-3000): 7699/10000

Iron Tail (Froslass): (10 [BP] + 3 [STAB]) * 1.5 = 20 damage, 6 energy
Reflect: Gallade, Heracross, and Metagross are protected against physical attacks for 6 actions, 9 energy
Heracross snapped out of confusion!

Crit 1 (1-625): 8886/10000
Crit 2 (1-625): 2833/10000
Crit 3 (1-625): 1492/10000
Crit 4 (1-625): 2889/10000
Crit 5 (1-625): 3523/10000

Arm Thrust (Weavile): (2*5 [BP] + 3 [STAB] + 5 [Stat Dif]) * 2.25 = 41 damage, 6+2 energy
Shadow Mend (Metagross): 20 HP restored, 14 energy
Light Screen: Gallade, Heracross, and Metagross are protected against special attacks for 6 actions, 10 energy
Conkeldurr snapped out of confusion!

Crit (1-625): 6184/10000
Fire Punch (Weavile): (8 [BP] + 1.5 [Stat Dif] + 2 [Sheer Force] + 2 [Iron Fist]) * 1.5 = 20 damage, 6+2 energy

Crit (1-625): 6410/10000
Cursed Body (1-3000): 4369/10000

Flamethrower (Froslass): (9 [BP]) * 1.5 = 14 damage, Froslass is burned, 7 energy

Froslass suffers 2 damage for the burn
--------------------------------------------------------------------------
Crit (1-625): 5857/10000
Aerial Ace (Heracross): (6*0.67 [BP] + 4 [Stat Dif]) * 2.25 = 18 damage

Crit (1-625): 8489/10000
SpD drop (1-2000): 2677/10000

Shadow Ball (Metagross): (8*0.67 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 15 damage

Crit (1-625): 1866/10000
Cursed Body (1-3000): 399/10000

Flash Cannon (Froslass): (8 [BP] + 3 [STAB]) * 1.5 = 17 damage, 5 energy
Cursed Body: Lucario's Flash Cannon is disabled for 6 actions
Metagross snapped out of confusion!

Crit (1-625): 6845/10000
Atk boost (1-4000): 1838/10000

Meteor Mash (Froslass): (9 [BP] + 3 [STAB] + 3 [Stat Dif]) * 1.5 + 2 [Stage Dif] = 25 damage, +1 Attack, 6 energy

Crit (1-625): 7672/10000
Cursed Body (1-3000): 5147/10000

Drain Punch (Weavile): (8 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 2.25 + 2 [Stage Dif] = 30 damage, 15 HP restored, 11+2 energy

Crit (1-625): 6173/10000
Brick Break (Weavile): (8 [BP] + 3 [STAB] + 5 [Stat Dif]) * 2.25 = 36 damage, 5+2 energy

Crit (1-625): 6913/10000
Paralysis (1-1000): 2528/10000

Thunderbolt (Froslass): 9 [BP] + 3 [STAB] + 1.5 [Stat Dif] = 14 damage, 6 energy

Crit (1-625): 2607/10000
Eruption (Weavile): (15*0.75 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 29 damage, 7+2 energy

Crit (1-625): 4962/10000
Cursed Body (1-3000): 899/10000

Eruption (Froslass): (15*0.75 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 29 damage, 7+2 energy
Cursed Body: Mollux's Eruption is disabled for 6 actions

Crit (1-625): 7209/10000
Drain Punch (Weavile): (8 [BP] + 3 [STAB] + 2 [Iron Fist] + 1.5 [Stat Dif]) * 2.25 = 33 damage, 17 HP restored, 11+2 energy
Heal Pulse (Gallade): 20 HP restored, 11 energy

Froslass suffers 2 damage for the burn
Aggro threshold: 266
204
139
126
78
41
40
40
14
Aggro threshold: 169
133
130
108
96
94
85
48
29
 
Last edited:
hmm let's heal up some so Metagross and Heracross don't die

Gallade: Heal Pulse (Heracross) ~ Stone Edge (Froslass)
Lucario: Heal Pulse (Metagross) ~ Iron Tail (Froslass)
Mollux: Heal Pulse (Metagross) ~ Heal Bell
Heracross: Stone Edge (Froslass) ~ Shadow Claw (Froslass)

Both tanks could use an additional heal, so do that and then hit Froslass. I'm thinking this:

Rotom-W: Shadow Mend (Metagross) ~ Hex (Froslass)
Metagross: Meteor Mash (Froslass) ~ Iron Head (Froslass)
Conkeldurr: Fire Punch (Froslass) ~ Rock Slide (Froslass)
Slowking: Heal Pulse (Heracross) ~ Flamethrower (Froslass)
 
Sounds good to me.

Rotom-W: Shadow Mend (Metagross) ~ Hex (Froslass)
Metagross: Meteor Mash (Froslass) ~ Iron Head (Froslass)
Conkeldurr: Fire Punch (Froslass) ~ Rock Slide (Froslass)
Slowking: Heal Pulse (Heracross) ~ Flamethrower (Froslass)
 
Round 5

Once again, Weavile slips into the shadows, but the team ignores it and focuses on its Ghost-type ally. Unexpectedly, Froslass does not resort to any treachery, and instead opts for a more straight approach. This is not a problem, though, as it allows the raid members to strike back unscathed.

[
DISABLED] [
DISABLED] |Spe 92| HP 77/Energy 19 (Light Screen for 2 more actions, Reflect for 2 more actions, +1 Attack)
HP 100
Atk 5
Def 3
SpA 2
SpD 4
Spe 92 (+10% Acc)
SC 3 / WC 4
Abilities: Steadfast, Justified

[
DISABLED] [
1] |Spe 104| HP 86/Energy 36 (Flash Cannon disabled for 4 more actions)
HP 100
Atk 4
Def 2
SpA 4
SpD 3
Spe 104 (+12% Acc)
SC 3 / WC 4
Abilities: Steadfast, Justified, Inner Focus

[
CONSUMED] |Spe 76| HP 99/Energy 21 (Illuminate [ON], Eruption disabled for 4 more actions)
HP 100
Atk 1
Def 3
SpA 6
SpD 4
Spe 76
SC 3 / WC 3
Abilities: Illuminate, Dry Skin

[
DISABLED] |Spe 87| HP 72/Energy 33 (Light Screen for 2 more actions, Reflect for 2 more actions)
HP 100
Atk 8
Def 4
SpA 1
SpD 4
Spe 87 (+9% Acc)
SC 3 / WC 4
Abilities: Swarm, Guts, Moxie, Skill Link

[
1] |Spe 86| HP 90/Energy 27
HP 90
Atk 2
Def 4 (5)
SpA 5
SpD 4 (5)
Spe 86
SC 3 / WC 4
Abilities: Levitate

[
1] |Spe 95| HP 63/Energy 27 (Light Screen for 2 more actions, Reflect for 2 more actions, Iron Head disabled for 6 more actions, +1 Attack)
HP 100
Atk 6
Def 6
SpA 5
SpD 4
Spe 95
SC 4 / WC 11 (9)
Abilities: Clear Body, Light Metal, Tough Claws
Glyph of Meteor Mash

[
DISABLED] [
DISABLED] |Spe 45| HP 101/Energy 24
HP 110
Atk 5
Def 3
SpA 1
SpD 4
Spe 45
SC 3 / WC 4
Abilities: Guts, Sheer Force, Iron Fist

[
1] |Spe 26| HP 100/Energy 34 (Flamethrower disabled for 6 more actions)
HP 100
Atk 4
Def 3
SpA 4
SpD 4
Spe 26 (-10% Eva)
SC 3 / WC 4
Abilities: Oblivious, Own Tempo, Regenerator

HP 162/720 [23% HP], Vanish
HP 91/900 [11% HP]
Vanish: Weavile disappeared!

Crit (1-625): 2417/10000
Stats boost (1-1000): 4112/10000

Ominous Wind (Metagross): (6*0.67 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 13 damage
Heal Pulse (Metagross): 20 HP restored, 14 energy

Crit (1-625): 9907/10000
Atk boost (1-4000): 7092/10000

Meteor Mash (Froslass): (9 [BP] + 3 [STAB] + 3 [Stat Dif]) * 1.5 + 4 [Stage Dif] = 27 damage, 6+4 energy
Heal Pulse (Heracross): 20 HP restored, 13 energy

Hit (1-9000): 1703/10000
Crit (1-1250): 3587/10000

Stone Edge (Froslass): (10 [BP] + 5 [Stat Dif]) * 1.5 = 23 damage, 7 energy
Shadow Mend (Metagross): 20 HP restored, 14 energy
Heal Pulse (Metagross): 20 HP restored, 14 energy
Leppa Berry: 10 energy restored. Consumed.

Crit (1-625): 1139/10000
Fire Punch (Froslass): (8 [BP] + 1.5 [Stat Dif] + 2 [Sheer Force] + 2 [Iron Fist]) * 1.5 = 20 damage, 6 energy
Heal Pulse (Heracross): 20 HP restored, 11 energy

Froslass suffers 2 damage for the burn
Metagross is no longer disabled!
Conkeldurr is no longer disabled!
--------------------------------------------------------------------------
Crit (1-625): 133/10000
SpD drop (1-2000): 7855/10000

Shadow Ball (Metagross, Critical Hit): (8 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 3 [Crit]) * 1.5 = 23 damage

Hit (1-9700): 6709/10000
Crit (1-625): 6580/10000

Iron Tail (Froslass): (10 [BP] + 3 [STAB]) * 1.5 = 20 damage, 6 energy

Crit (1-625): 9427/10000
Cursed Body (1-3000): 2168/10000

Iron Head (Froslass): (8 [BP] + 3 [STAB] + 3 [Stat Dif]) * 1.5 + 4 [Stage Dif] = 25 damage, 5 energy
Cursed Body: Metagross's Iron Head is disabled!

Crit (1-1250): 4702/10000
Cursed Body (1-3000): 9526/10000

Stone Edge (Froslass): (10 [BP] + 1.5 [Stat Dif]) * 1.5 + 2 [Stage Dif] = 19 damage, 7 energy

Crit (1-1250): 1187/10000
Shadow Claw (Froslass, Critical Hit): (7 [BP] + 5 [Stat Dif] + 3 [Crit]) * 1.5 = 23 damage, 5 energy

Crit (1-625): 223/10000
Hex (Froslass, Critical Hit): (13 [BP] + 1.5 [Stat Dif] + 3 [Crit]) * 1.5 = 26 damage, 8 energy
Heal Bell: 9 energy

Crit (1-625): 3988/10000
Cursed Body (1-3000): 6013/10000

Rock Slide (Froslass): (8 [BP] + 1.5 [Stat Dif] + 2 [Sheer Force]) * 1.5 = 17 damage, 6 energy

Crit (1-625): 1021/10000
Cursed Body (1-3000): 1181/10000

Flamethrower (Froslass): (9 [BP]) * 1.5 = 14 damage, 7 energy
Cursed Body: Slowking's Flamethrower is disabled!

Froslass suffers 2 damage for the burn
Froslass heals from burn

Heracross is no longer disabled!
Rotom is no longer disabled!
Aggro threshold: 266
204
139
126
78
41
40
40
14
Aggro threshold: 237
182
153
144
142
134
122
94
68
 
Alright, let's get both of them down to like 30 hp.

Gallade: Chill ~ Brick Break (Weavile)
Lucario: Brick Break (Weavile) ~ Aura Sphere (Weavile)
Mollux: Flamethrower (Froslass) ~ Chill
Heracross: Arm Thrust (Weavile) ~ Brick Break (Weavile)

This should do 17+41+17+19+36=130 damage to Weavile, and 26 damage to Froslass. If you could do another 30-40 damage to Froslass, that'd be helpful.
 
Easy peasy

Rotom-W; chill > chill
Conkeldurr; Fire Punch (Froslass) > chill
Metagross; meteor mash (Froslass) > chill
Slowking; Heal Pulse (metagross) > chill
 
Round 6

Weavile strikes Ringo viciously, but the Heracross pays back in fashion along with the rest of the team. The two Ice-type enemies aren't done yet, but both look severely weakened now.

[
DISABLED] [
DISABLED] |Spe 92| HP 77/Energy 24 (+1 Attack)
HP 100
Atk 5
Def 3
SpA 2
SpD 4
Spe 92 (+10% Acc)
SC 3 / WC 4
Abilities: Steadfast, Justified

[
DISABLED] [
DISABLED] |Spe 104| HP 86/Energy 21 (Flash Cannon disabled for 2 more actions)
HP 100
Atk 4
Def 2
SpA 4
SpD 3
Spe 104 (+12% Acc)
SC 3 / WC 4
Abilities: Steadfast, Justified, Inner Focus

[
CONSUMED] |Spe 76| HP 99/Energy 27 (Illuminate [ON], Eruption disabled for 2 more actions)
HP 100
Atk 1
Def 3
SpA 6
SpD 4
Spe 76
SC 3 / WC 3
Abilities: Illuminate, Dry Skin

[
DISABLED] |Spe 87| HP 29/Energy 18 (Light Screen for 2 more actions, Reflect for 2 more actions)
HP 100
Atk 8
Def 4
SpA 1
SpD 4
Spe 87 (+9% Acc)
SC 3 / WC 4
Abilities: Swarm, Guts, Moxie, Skill Link

[
1] |Spe 86| HP 90/Energy 51
HP 90
Atk 2
Def 4 (5)
SpA 5
SpD 4 (5)
Spe 86
SC 3 / WC 4
Abilities: Levitate

[
CONSUMED] |Spe 95| HP 50/Energy 43 (Iron Head disabled for 4 more actions)
HP 100
Atk 6
Def 6
SpA 5
SpD 4
Spe 95
SC 4 / WC 11 (9)
Abilities: Clear Body, Light Metal, Tough Claws
Glyph of Meteor Mash

[
DISABLED] [
DISABLED] |Spe 45| HP 101/Energy 30
HP 110
Atk 5
Def 3
SpA 1
SpD 4
Spe 45
SC 3 / WC 4
Abilities: Guts, Sheer Force, Iron Fist

[
1] |Spe 26| HP 100/Energy 35 (Flamethrower disabled for 4 more actions)
HP 100
Atk 4
Def 3
SpA 4
SpD 4
Spe 26 (-10% Eva)
SC 3 / WC 4
Abilities: Oblivious, Own Tempo, Regenerator

HP 13/720 [2% HP]
HP 45/900 [5% HP]
Target: 4/8
Crit (1-5000): 9513/10000

Ambush (Heracross): (30 [BP] + 3 [STAB] + 4 [Stat Dif]) * 0.67 = 25 damage

Crit (1-625): 161/10000
Stats boost (1-1000): 1326/10000

Ominous Wind (Metagross, Critical Hit): (6 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 3 [Crit]) * 1.5 = 20 damage

Crit (1-625): 1829/10000
Brick Break (Weavile): (8 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 2.25 = 28 damage, 5+2 energy
Pickpocket: Weavile disabled Lucario's Leppa Berry!

Crit (1-625): 7952/10000
Atk boost (1-4000): 8099/10000

Meteor Mash (Froslass): (9 [BP] + 3 [STAB] + 3 [Stat Dif]) * 1.5 + 2 [Stage Dif] = 25 damage, 6 energy
Leppa Berry: 10 energy restored. Consumed.
Chill: Restores 12 energy

Crit 1 (1-625): 1988/10000
Crit 2 (1-625): 8581/10000
Crit 3 (1-625): 2722/10000
Crit 4 (1-625): 8221/10000
Crit 5 (1-625): 9217/10000

Arm Thrust (Weavile): (2*5 [BP] + 3 [STAB] + 5 [Stat Dif]) * 2.25 = 41 damage, 6+2 energy
Chill: Restores 12 energy

Crit (1-625): 5430/10000
Burn (1-1000): 9163/10000

Flamethrower (Froslass): (9 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 26 damage, 6 energy

Crit (1-625): 8552/10000
Cursed Body (1-3000): 3589/10000

Fire Punch (Froslass): (8 [BP] + 1.5 [Stat Dif] + 2 [Sheer Force] + 2 [Iron Fist]) * 1.5 = 20 damage, 6 energy
Heal Pulse (Metagross): 20 HP restored, 11 energy

Metagross is no longer disabled!
Conkeldurr is no longer disabled!
--------------------------------------------------------------------------
Crit (1-625): 1571/10000
Aerial Ace (Heracross): (6*0.67 [BP] + 4 [Stat Dif]) * 2.25 = 18 damage

Crit (1-625): 820/10000
Stats boost (1-1000): 2155/10000

Ominous Wind (Metagross): (6*0.67 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 13 damage

Crit (1-625): 7741/10000
Aura Sphere (Weavile): (8 [BP] + 3 [STAB]) * 2.25 = 25 damage, 6+2 energy
Chill: Restores 12 energy

Crit (1-625): 7788/10000
Brick Break (Weavile): (8 [BP] + 1.5 [Stat Dif]) * 2.25 + 2 [Stage Dif] = 23 damage, 5+2 energy

Crit (1-625): 1522/10000
Brick Break (Weavile): (8 [BP] + 3 [STAB] + 5 [Stat Dif]) * 2.25 = 36 damage, 5+2 energy
Chill: Restores 12 energy
Chill: Restores 12 energy
Chill: Restores 12 energy
Chill: Restores 12 energy
Aggro threshold: 365
281
149
139
84
78
60
40
14
Aggro threshold: 270
207
179
164
142
142
134
94
68
 
Gallade: Fire Punch (Froslass) ~ Rock Slide
Lucario: Vacuum Wave (Weavile) ~ Iron Tail (Froslass)
Mollux: Heat Wave ~ Fire Blast (Froslass)
Heracross: Rock Slide ~ Rock Blast (Froslass)
For all: if your target faints, then target the other one
 
Rotom-W; shadow ball (Froslass) > thundershock (Froslass)
Metagross; meteor mash (Froslass) > bullet punch (Froslass)
Conkeldurr; rock slide > fire punch (Froslass)
Slowking; shadow ball (Froslass) > water gun (Froslass)
 
Round 7

Sir Galahad's blistering wave of energy puts Weavile immediately out of commission. Froslass keeps attacking the Metagross, but the raid team has an easy time vanquishing her as well!

[
DISABLED] [
DISABLED] |Spe 92| HP 77/Energy 18 (+1 Attack)
HP 100
Atk 5
Def 3
SpA 2
SpD 4
Spe 92 (+10% Acc)
SC 3 / WC 4
Abilities: Steadfast, Justified

[
DISABLED] [
DISABLED] |Spe 104| HP 86/Energy 16 (Flash Cannon disabled for 1 more action)
HP 100
Atk 4
Def 2
SpA 4
SpD 3
Spe 104 (+12% Acc)
SC 3 / WC 4
Abilities: Steadfast, Justified, Inner Focus

[
CONSUMED] |Spe 76| HP 99/Energy 27 (Illuminate [ON], Eruption disabled for 1 more action)
HP 100
Atk 1
Def 3
SpA 6
SpD 4
Spe 76
SC 3 / WC 3
Abilities: Illuminate, Dry Skin

[
DISABLED] |Spe 87| HP 29/Energy 12 (Light Screen for 1 more action, Reflect for 1 more action)
HP 100
Atk 8
Def 4
SpA 1
SpD 4
Spe 87 (+9% Acc)
SC 3 / WC 4
Abilities: Swarm, Guts, Moxie, Skill Link

[
1] |Spe 86| HP 90/Energy 51
HP 90
Atk 2
Def 4 (5)
SpA 5
SpD 4 (5)
Spe 86
SC 3 / WC 4
Abilities: Levitate

[
CONSUMED] |Spe 95| HP 33/Energy 37 (Iron Head disabled for 3 more actions)
HP 100
Atk 6
Def 6
SpA 5
SpD 4
Spe 95
SC 4 / WC 11 (9)
Abilities: Clear Body, Light Metal, Tough Claws
Glyph of Meteor Mash

[
DISABLED] [
DISABLED] |Spe 45| HP 101/Energy 30
HP 110
Atk 5
Def 3
SpA 1
SpD 4
Spe 45
SC 3 / WC 4
Abilities: Guts, Sheer Force, Iron Fist

[
1] |Spe 26| HP 100/Energy 35 (Flamethrower disabled for 3 more actions)
HP 100
Atk 4
Def 3
SpA 4
SpD 4
Spe 26 (-10% Eva)
SC 3 / WC 4
Abilities: Oblivious, Own Tempo, Regenerator

HP 0/720 [0% HP]
HP 0/900 [0% HP]
Crit (1-625): 1201/10000
Vacuum Wave (Weavile): (4 [BP] + 3 [STAB]) * 2.25 = 16 damage, 3+2 energy
Weavile fainted!

Crit (1-625): 8843/10000
Shadow Ball (Metagross): (8 [BP] + 3 [STAB]) * 1.5 = 17 damage

Crit (1-625): 6193/10000
Atk boost (1-4000): 3592/10000

Meteor Mash (Froslass): (9 [BP] + 3 [STAB] + 3 [Stat Dif]) * 1.5 = 23 damage, +1 Attack, 6 energy

Crit (1-625): 5690/10000
Burn (1-1000): 5322/10000
Cursed Body (1-3000): 4185/10000

Fire Punch (Froslass): (8 [BP] + 1.5 [Stat Dif]) * 1.5 + 2 [Stage Dif] = 16 damage, 6 energy

Crit (1-625): 6784/10000
Rock Slide (Froslass): (8 [BP] + 5 [Stat Dif]) * 1.5 = 20 damage, 6 energy
Froslass fainted!


Congratulations, Avnomke and rickheg, on your success!

Each trainer: 2 CC, 8 KOC (to be spent only on the Pokemon involved in the raid or as CC)
Each Pokemon: 1 EC, 2 MC, 1 AC or 3 MC or (moves/15) CC
Glyph of Ice Shard: Raises the power of Ice Shard by 4 and its energy cost by 3.
Glyph of Icy Wind: Icy Wind no longer lowers the foe's Speed. Instead, whenever Icy Wind is used, up to three friendly Pokémon can gain a Tailwind effect for (2) actions
Vile Hands of Darkness: Causes the holder's physical attacks to hit as if the foe's Defense rank were (2) points lower than normal (Never lower than Rank 1 Defense), and raises the power of Dark- and Ghost-type attacks by (2). Reduces the energy cost of Night Slash and Shadow Claw by (1).
Badge of Valor x2


You will be able to claim your rewards once the raid is over.
 
Finally you manage to clear the way and shatter the wall. A tunnel is revealed, which brings you back to the vault you were in before the floor collapsed. As you procede, you notice more of the ruins you spotted before. Most of them are damaged to the point you can't possibly understand what they were originally, but suddendly some drawings on the wall catch your attention. The first image shows the same mythological creature whose statue you saw before, in front of several humanoid figures which seem to pray towards the creature. The second image feature the deity (or sort of), surrounded by seven circles. Each of the circles is shaped with intricated patterns which probably have some meaning you don't manage to understand. The third image, the last one, shows a great building - a temple, or something like that - upon which the deity floats. Seven rays depart far away from him. You wonder what all this is about.

At the end of the halls, you find a hole, with large stairs made of pure ice going down. You descend through them, and suddendly you find yourselves staring in awe. A giant cavern, probably high over 50 meters and even more in width, extends below the vault. At the center of the cavern, a large spire of ice connects the soil with the ceiling above. You walk down the stairs until reaching the floor, and you get near the spire. More writings show up on it, similar to the ones you saw next to the sculpture of the deity. You try to read through them but, all of a sudden, the stale air of the cavern is disturbed by something. Your senses are keen enough to make you turn in time to see a beam of ice aimed at your position! You manage to dodge it barely, and meanwhile you spot a blue, feathered bird flying around the spire. After some seconds the bird tries to attack again, and you throw your Poké Ball in defense!



HP 1200
Atk 5
Def 5
SpA 5
SpD 6
Spe 98
Size Class 4
Weight Class 4
12+10% Accuracy boost

Abilities: Pressure, Snow Cloak


Remorseless Winter: Articuno summons a hailstorm
 
Alright, so I'm thinking that Lucario should take threat, since he takes the least damage from Articuno's attacks while still preventing Blizzard.

Also we forgot Gravity, so this'll be fun -.-

Gallade: Rock Slide ~ Stone Edge
If Articuno is untargettable, then used Safeguard (Lucario/Heracross/Conkeldurr) the first time and chill the second
Lucario: Rock Slide ~ Stone Edge
Mollux: [Illuminate on] Eruption ~ Flamethrower
If Articuno is untargettable, then chill
Heracross: [Mega Evolve] Helping Hand (Lucario) ~ Rock Blast
If Articuno is untargettable a2, then use Smack Down

Do this:
Rotom-W: Reflect (Lucario/Heracross/Conkeldurr) ~ Thunderbolt
If Articuno is untargettable a2, then use Thunder
Metagross: Rock Slide ~ Iron Head
If Articuno is untargettable, then use Pursuit
Conkeldurr: Rock Slide ~ Fire Punch
If Articuno is untargettable, then chill
Slowking: Light Screen (Lucario/Heracross/Conkeldurr) ~ Power Gem (Articuno)
If Articuno is untargettable a2, then chill

No mevo is intentional btw
 
Rotom-W; reflect (Lucario/Heracross/Conkeldurr) > Thunderbolt
IF articuno is untargettable A2, use Thunder
Metagross; Rock Slide > Iron Head
IF Articuno is untargettable, use Pursuit
Conkeldurr; Rock Slide > Fire Punch
IF Articuno is untargettable, chill
Slowking; Light Screen (Lucario/Heracross/Conkeldurr) > Power Gem
IF Articuno is untargettable A2, chill
 

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