PS: Anyone that can teach me how to use spoiler tags on this forum, please tell :D I don't think people want to see my musing through building my team.
Changes in Red
Hey all. My name is Grimmedslug. New member, been lurking for a few months now playing competitive Pokemon. (learning theory 80% of the way and only playing within the recent 2 months or so)
At first I started with a rain team (who doesn't like rain teams?) but I gradually came to realise that my rain teams are pathetic. I can't use Pokemon like Tentacruel or Ferrothorn effectively, so I ended up with a hyper offensive team which didn't get me anywhere. After that I toyed around with other weathers (hail, sand) and eventually settled on Sun.
And with that done, now we go into the team.
Valentina (Victini) @ Choice Band
Trait: Victory Star
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- V-Create
- Bolt Strike
- U-Turn
- Brick Break
The victory star of the team is here! Victini under Sun shines like a star (okay enough puns). Victory Star is actually pretty decent, upping the somewhat poor accuracy of Bolt Strike (85%) to a much more reliable percentage, and any boost is necessary on this glass train.
The EVs focus on boosting Attack and Speed, and after some decision I decided to just go for Speed to max EVs as opposed to previously, because really, why not? I have wish after all. Clearly Adamant to let it hit all the way.
Victini is meant to OHKO majority of the competition. Blissey? Dead. Rotom-W? Dead even with V-Create. Very few things can stand up to a CB V-Create short of Multiscale Dnite (which still goes very nearly to death) or a few exceptions (Tyranitar generally comes out okay, but that's what Brick Break is for).
The rest are for coverage: U-turn if you decide to hit and run some more while scouting (not recommended, unless you have to do it, especially not if there are hazards), Brick Break mostly for sniping Tyranitar more than anything. Bolt Strike and V-Create are the stars of this star.
Victini's job mostly involves going in on a safe switch in (using Wish or otherwise), then forcing the enemy to decide which Pokemon he wants dead. When your stat drops and you're sure you can't outspeed the enemy, just switch out.
There's been some discussion about dealing with Heatran. Generally I have to agree that teams packing Flash Fire/Volt Absorb have an edge over me because it forces me to second guess Victini's killer moves and make predictions, which if I miss, would cost me the game. This is rather annoying at times because sometimes teams pack BOTH Heatran/Jolteon or Heatran/Thundurus-T, which makes it a real guessing game. In such a case I would rely more on Venusaur than Victini until at least one is taken out. Otherwise if there's one alone (mostly Heatran) I would generally try to call the switch and use a CB-ed Bolt Strike which is 2HKO to Heatran, forcing him to switch out and breaking any Balloons which make Heatran easy pickings for Blissey to clean up with Seismic Toss or Donphan's Earthquake.
Nina (Ninetales) (Female) @ Leftovers
Trait: Drought
EVs: 252 HP / 124 Def / 132 Spe
IVs: 0 Atk
Timid Nature
- Flamethrower
- Will-O-Wisp
- Sunny Day
- Roar
Ninetales is a terrible Pokemon. It's mostly only here to set the sun. In my experiences, I'll rather take a Politoed, Hippowdon or even Abomasnow any other day. Still, I needed to give it some utility.
Leftovers for survival, since we need to win the weather war, especially against Politoed, which is easier said than done. Most weather inducers find that Ninetales is 'send in bait'. Essentially, Ninetales finds it hard to touch them, especially so Politoed. Ninetales loses in the direct send in, so you need to do a switch to bring them in for sun while either their weather inducer is in, or more likely when it's not. In the latter, you can often prepare to use Sunny Day if it looks like he may send in his weather right away, ie his Pokemon cannot strike a critical blow on Ninetales. This will mess up his weather plans, especially once Donphan gets Stealth Rocks down. No one likes entry hazards.
With my trials around SpD Ninetales, I decided that it was actually not bad. Much more power to send in, although it still distresses me that sending in against STAB water moves are still a no-go, since rain teams are generally focussed around that. I decided to skip Protect, because frankly I was barely using it, my Ninetales was mostly either going for the Will-O-Wisp by calling a switch on the weather inducer, or just staying in to set sun before going out like a ninja. So I decided that I was just going to get out of Protect and go for Roar, which allows me to phaze some Pokemon who may decide that Ninetales is complete setup bait on send in. Which, really, is better than nothing. Protect just wasn't paying for its slot with Blissey Wish support waiting in the wings.
Viola (Venusaur) (Female) @ Life Orb
Trait: Chlorophyll
EVs: 4 Def / 252 SAtk / 252 Spe
IVs: 2 Atk / 30 SAtk / 30 Spe
Modest Nature
- Growth
- Giga Drain
- Hidden Power (Fire)
- Sludge Bomb
I haven't quite gotten down the IVs best needed for Venusaur for HP Fire, so you can see this poor excuse of a Venusaur I've gotten myself. If someone can help, it would be much appreciated.
Standard sun sweep Venusaur, using Growth on a good switch in to get +2 and following up with respective STAB. HP Fire snipes Bug/Steels like Scizor or Forretress, and opposing Venusaurs. Modest lets it hit hard. LO makes it hit even harder, making a big difference. It has Giga Drain anyways so it's not so affected by LO recoil.
Defensive EVs are the only one I need to explain: Why not HP? Mostly I looked at Venusaur's defence, didn't like it, so I gave my last stat point to it. I'm a very impulsive person.
Beatrice (Blissey) (Female) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 156 Def / 100 SpD
Bold Nature
- Counter
- Softboiled
- Wish
- Seismic Toss
Blissey's job is often prediction. Occasionally physical attackers like Waterfall Kingdra (assuming he's too impatient to get DD up) can be countered and killed. Meanwhile, Seismic Toss everything else. Softboiled keeps her healthy, Wish is mostly for Wish-passing, especially to my poor dear Valentina. I have no idea whether Counter works off Attack IVs and am too lazy to check, so I hadn't switched it to 0 yet.
Now I need to explain: Why Blissey? I've experimented with Eviolite Chansey for awhile, which was actually fairly successful. However, sometimes I would wish that I would get the small recovery from Leftovers, especially when I temp-switch into Chansey for the Wish-pass to Victini between stat changes. Blissey is not exactly that much more horrible than Eviolite Chansey, so I opted for Blissey just for the Leftovers.
Meanwhile, I tried hax-Paraflinch Jirachi for awhile as well, which I tested at the same time as Chansey in my team. The main problem I found: It exacerbated my Fire weakness in my team, and even SpDefensive Jirachi found it hard to stare down certain moves. Lack of insta-recovery in Softboiled also hurt Jirachi, even if it can land the faster Wish, because Wish doesn't care about Speed. Heavier firepower, but less support. And Victini/Venusaur core gives all the firepower the team already needs.
I thought about what Eranu said, and after modifying my team slightly, most of all changing my Donphan to a more physically resilient set, I decided that yes, the EV spread he wanted made more sense. Blissey could focus more on her role of being a Special Attack sponger, while not completely compromising on Defence. However, I decided to keep the moves for the time being, mostly because Softboiled has saved my ass too many times for me to consider taking it out, and I generally use Seismic Toss as opposed to Toxic as a main damage tool for Blissey, since on majority of opposing Pokemon Seismic Toss can do a 3HKO. And either way, the only Pokemon that I can't Seismic Toss to death which worries me (Gengar) is immune to Toxic anyways. Other ghost types in the tier don't really bother me overly, since I have ways to deal with them eg Jellicent.
Deborah (Donphan) (Female) @ Leftovers
Trait: Sturdy
EVs: 248 HP / 80 Atk / 176 Def / 4 Spe
Adamant Nature
- Earthquake
- Ice Shard
- Stealth Rock
- Rapid Spin
I've finally come to the conclusion that offensive Donphan is bullshit. So now it's finally got some use, which switches the image away from a card into a proper picture, since now it's got a good and proper place in the team.
Essentially Donphan is a dragon sniper and spinner, while serving as the premier physical sponge in the team. His EVs are set to boost his defenses while not compromising overly on his ability to snipe dragons, while the 1 speed point is just there to oppose any Eviolite Chansey which, for fun, decides that she wants a single speed point from EVs in Speed. Stealth Rock and Rapid Spin allow him to play entry hazards on our side, while Ice Shard is there to hit the Salamence or weakened Dragonite on the opposing side (more too, but these are the common ones, short of Gliscor, who honestly doesn't take much damage from Ice Shard anyways). Earthquake is the basic STAB.
I tried using Mamoswine, who can hit harder since I gave it CB, but then the loss of entry hazard support greatly weakened the role of Whimsicott. While dragons were falling like flies, everything else took much more a beating, and half the time Mamoswine died throwing out a single Ice Shard. So I made the switch back to Donphan.
Wish has also shown great synergy with Donphan. What makes him so incredible is his ability to step in and Wish snipe Pokemon like Terrakion, who takes him down to 30% with Close Combat unsupported (who immediately gets healed to full) or to 1% with Sturdy if boosted (and gets healed to full anyway). Sturdy and Wish is an excellent combination. Donphan is nigh unkillable with careful play with Blissey, and serves to complete the defensive core of the team to back up the offensive core centered around Victini and Venusaur. The utility of defensive Donphan cannot be underestimated, since his damage isn't exactly shabby either.
Wyoming (Wobbuffet) (Female) @ Leftovers
Trait: Shadow Tag
EVs: 28 HP / 232 Def / 248 SpD
Bold Nature
- Encore
- Counter
- Mirror Coat
- Safeguard
With most of the Pokemon becoming increasingly one-dimensional, Wobbuffet has come up as one of the premier revenge killers of my team, substituting Dugtrio who once tried for awhile in that spot until I realised I have absolutely no idea how Dugtrio works. In contrast to Dugtrio, Wobbuffet could actually stand up to hits and wasn't a one-trick pony that died to a revenge kill priority/scarfer immediately after taking down something. Furthermore, most Pokemon are increasingly straightforward (look: Rotom-W = Safeguard against Will-O-Wisp -> Mirror Coat etc, I love using Rotom-W as an example because he's the most one-dimensional often used Pokemon I see in teams), which makes Wobbuffet's job much simpler.
Her Bold Nature was chosen mostly because unlike Blissey, Donphan isn't exactly the most solid physical tank, needing support. In this strongly physical dominated game, I would rather get a stronger anti-physical firepower than try to replace the job of Blissey, who generally forces their special type Pokemon to go into setup or switch out anyways. EVs are rather normal for a Wobbuffet.
Just to show how powerful she was, I accidentally placed her EVs wrong when I first put her in my team (whoops) and planted all the Defence EVs into Attack instead. And still she was killing other Pokemon like she didn't care for about 3 games before I realised the error. Definitely a great change for Whimsicott, and as such she inherits the name Wyoming, as Whimsicott did before her.
The only problem is that most of the time the weather starters are rather varied in their moveset (eg Tyranitar can suddenly pop out of nowhere with a Fire Blast SpA variant) which means that sometimes I may have to make decisions I don't want. Tyranitar is the key problem here because if I don't go straight for the Counter I would get 2HKO by the Crunch. Meanwhile Politoed packs really varied builds such as Stall Politoed, Specs Politoed etc. Half the time I wish for a Choice set, but then I meet Stall so much that I end up having no chance but to open Safeguard against Politoed. Fortunately in the case of a false prediction I can take a Hydro Pump, switch out to Blissey for the Wish and heal my Wobbuffet back, knowing the next encounter will be simple.
Threat List (TBA)
Retired Members (TBA)
Fun at the Beach
Changes in Red
Hey all. My name is Grimmedslug. New member, been lurking for a few months now playing competitive Pokemon. (learning theory 80% of the way and only playing within the recent 2 months or so)
At first I started with a rain team (who doesn't like rain teams?) but I gradually came to realise that my rain teams are pathetic. I can't use Pokemon like Tentacruel or Ferrothorn effectively, so I ended up with a hyper offensive team which didn't get me anywhere. After that I toyed around with other weathers (hail, sand) and eventually settled on Sun.
Making the Team
I started off with Victini, who I felt was undeserving of his place in UU. I actually started using him before he got his new buff in Bolt Strike, and he is clearly the victory star in the team: if he dies it's almost always all over unless you can salvage something with the scraps.
With Victini in place, I wanted to make him survive and be powerful in general. Clearly, the best was to toy with the most prevalent option in OU, weather. I don't want rain at all, and hopefully can keep water damage to a minimum, which is why I went for sun. Also V-Create in the sun is a beast. Hence I brought in Ninetales. Venusaur was a nice complementary support and so he goes in too, since I figured I wanted some chlorophyll-y sweeper.
The survivability of Victini remains a clear problem in this whole thing. His typing isn't exactly sterling, and the constant hit-and-run style of play with V-Create means that I needed to switch out. I needed someone that could take hits and, most importantly, use Wish to level out hazard damage. Stuck between Jirachi/Chansey/Blissey (even Jirachi and Chansey at once), but I finally opted for Blissey.
The only thing that I feared now in my team was mostly summed up into two things: Deoxys-D and setup sweepers. I've been on the receiving end and sending end of Whimsicott, and I feel that this thing slaughters most of the competition, most of all Deoxys-D, who downright falls apart and allows Whimsicott to open up against at least one other Pokemon, sometimes even breaking a sash. Setup can't touch Whimsicott especially once they get greedy with their setup moves. Whimsicott doesn't care about setup.
Donphan was pretty much a last addition to the team, most vulnerable to switching. At times I went for others like Mamoswine, because Donphan's role is essentially simple: Priority ice (sniping dragons) and hazard control. It was just a matter of which one is more important.
After everything everyone said, I realised that maybe I should give poor Whimsicott a miss. So I made a switch. At first, I wanted to go for Dugtrio (since I know that Dugtrio and sun teams go together like bread and butter, with Dugtrio sniping weather starters with Arena Trap/Reversal) but after a few tries I realised that Dugtrio just couldn't cut it. So I thought about it: I decided that trapping was the only thing I would put to replace my Whimsicott. My team had enough firepower, and I didn't exactly want a revenge killer. So, stuck between the stars of BL, Gothitelle and Wobbuffet, I decided to give Wobbuffet a go. So far it's working perfectly.
And with that done, now we go into the team.
Valentina (Victini) @ Choice Band
Trait: Victory Star
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- V-Create
- Bolt Strike
- U-Turn
- Brick Break
The victory star of the team is here! Victini under Sun shines like a star (okay enough puns). Victory Star is actually pretty decent, upping the somewhat poor accuracy of Bolt Strike (85%) to a much more reliable percentage, and any boost is necessary on this glass train.
The EVs focus on boosting Attack and Speed, and after some decision I decided to just go for Speed to max EVs as opposed to previously, because really, why not? I have wish after all. Clearly Adamant to let it hit all the way.
Victini is meant to OHKO majority of the competition. Blissey? Dead. Rotom-W? Dead even with V-Create. Very few things can stand up to a CB V-Create short of Multiscale Dnite (which still goes very nearly to death) or a few exceptions (Tyranitar generally comes out okay, but that's what Brick Break is for).
The rest are for coverage: U-turn if you decide to hit and run some more while scouting (not recommended, unless you have to do it, especially not if there are hazards), Brick Break mostly for sniping Tyranitar more than anything. Bolt Strike and V-Create are the stars of this star.
Victini's job mostly involves going in on a safe switch in (using Wish or otherwise), then forcing the enemy to decide which Pokemon he wants dead. When your stat drops and you're sure you can't outspeed the enemy, just switch out.
There's been some discussion about dealing with Heatran. Generally I have to agree that teams packing Flash Fire/Volt Absorb have an edge over me because it forces me to second guess Victini's killer moves and make predictions, which if I miss, would cost me the game. This is rather annoying at times because sometimes teams pack BOTH Heatran/Jolteon or Heatran/Thundurus-T, which makes it a real guessing game. In such a case I would rely more on Venusaur than Victini until at least one is taken out. Otherwise if there's one alone (mostly Heatran) I would generally try to call the switch and use a CB-ed Bolt Strike which is 2HKO to Heatran, forcing him to switch out and breaking any Balloons which make Heatran easy pickings for Blissey to clean up with Seismic Toss or Donphan's Earthquake.
Nina (Ninetales) (Female) @ Leftovers
Trait: Drought
EVs: 252 HP / 124 Def / 132 Spe
IVs: 0 Atk
Timid Nature
- Flamethrower
- Will-O-Wisp
- Sunny Day
- Roar
Ninetales is a terrible Pokemon. It's mostly only here to set the sun. In my experiences, I'll rather take a Politoed, Hippowdon or even Abomasnow any other day. Still, I needed to give it some utility.
Leftovers for survival, since we need to win the weather war, especially against Politoed, which is easier said than done. Most weather inducers find that Ninetales is 'send in bait'. Essentially, Ninetales finds it hard to touch them, especially so Politoed. Ninetales loses in the direct send in, so you need to do a switch to bring them in for sun while either their weather inducer is in, or more likely when it's not. In the latter, you can often prepare to use Sunny Day if it looks like he may send in his weather right away, ie his Pokemon cannot strike a critical blow on Ninetales. This will mess up his weather plans, especially once Donphan gets Stealth Rocks down. No one likes entry hazards.
With my trials around SpD Ninetales, I decided that it was actually not bad. Much more power to send in, although it still distresses me that sending in against STAB water moves are still a no-go, since rain teams are generally focussed around that. I decided to skip Protect, because frankly I was barely using it, my Ninetales was mostly either going for the Will-O-Wisp by calling a switch on the weather inducer, or just staying in to set sun before going out like a ninja. So I decided that I was just going to get out of Protect and go for Roar, which allows me to phaze some Pokemon who may decide that Ninetales is complete setup bait on send in. Which, really, is better than nothing. Protect just wasn't paying for its slot with Blissey Wish support waiting in the wings.
Viola (Venusaur) (Female) @ Life Orb
Trait: Chlorophyll
EVs: 4 Def / 252 SAtk / 252 Spe
IVs: 2 Atk / 30 SAtk / 30 Spe
Modest Nature
- Growth
- Giga Drain
- Hidden Power (Fire)
- Sludge Bomb
I haven't quite gotten down the IVs best needed for Venusaur for HP Fire, so you can see this poor excuse of a Venusaur I've gotten myself. If someone can help, it would be much appreciated.
Standard sun sweep Venusaur, using Growth on a good switch in to get +2 and following up with respective STAB. HP Fire snipes Bug/Steels like Scizor or Forretress, and opposing Venusaurs. Modest lets it hit hard. LO makes it hit even harder, making a big difference. It has Giga Drain anyways so it's not so affected by LO recoil.
Defensive EVs are the only one I need to explain: Why not HP? Mostly I looked at Venusaur's defence, didn't like it, so I gave my last stat point to it. I'm a very impulsive person.
Beatrice (Blissey) (Female) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 156 Def / 100 SpD
Bold Nature
- Counter
- Softboiled
- Wish
- Seismic Toss
Blissey's job is often prediction. Occasionally physical attackers like Waterfall Kingdra (assuming he's too impatient to get DD up) can be countered and killed. Meanwhile, Seismic Toss everything else. Softboiled keeps her healthy, Wish is mostly for Wish-passing, especially to my poor dear Valentina. I have no idea whether Counter works off Attack IVs and am too lazy to check, so I hadn't switched it to 0 yet.
Now I need to explain: Why Blissey? I've experimented with Eviolite Chansey for awhile, which was actually fairly successful. However, sometimes I would wish that I would get the small recovery from Leftovers, especially when I temp-switch into Chansey for the Wish-pass to Victini between stat changes. Blissey is not exactly that much more horrible than Eviolite Chansey, so I opted for Blissey just for the Leftovers.
Meanwhile, I tried hax-Paraflinch Jirachi for awhile as well, which I tested at the same time as Chansey in my team. The main problem I found: It exacerbated my Fire weakness in my team, and even SpDefensive Jirachi found it hard to stare down certain moves. Lack of insta-recovery in Softboiled also hurt Jirachi, even if it can land the faster Wish, because Wish doesn't care about Speed. Heavier firepower, but less support. And Victini/Venusaur core gives all the firepower the team already needs.
I thought about what Eranu said, and after modifying my team slightly, most of all changing my Donphan to a more physically resilient set, I decided that yes, the EV spread he wanted made more sense. Blissey could focus more on her role of being a Special Attack sponger, while not completely compromising on Defence. However, I decided to keep the moves for the time being, mostly because Softboiled has saved my ass too many times for me to consider taking it out, and I generally use Seismic Toss as opposed to Toxic as a main damage tool for Blissey, since on majority of opposing Pokemon Seismic Toss can do a 3HKO. And either way, the only Pokemon that I can't Seismic Toss to death which worries me (Gengar) is immune to Toxic anyways. Other ghost types in the tier don't really bother me overly, since I have ways to deal with them eg Jellicent.
Deborah (Donphan) (Female) @ Leftovers
Trait: Sturdy
EVs: 248 HP / 80 Atk / 176 Def / 4 Spe
Adamant Nature
- Earthquake
- Ice Shard
- Stealth Rock
- Rapid Spin
I've finally come to the conclusion that offensive Donphan is bullshit. So now it's finally got some use, which switches the image away from a card into a proper picture, since now it's got a good and proper place in the team.
Essentially Donphan is a dragon sniper and spinner, while serving as the premier physical sponge in the team. His EVs are set to boost his defenses while not compromising overly on his ability to snipe dragons, while the 1 speed point is just there to oppose any Eviolite Chansey which, for fun, decides that she wants a single speed point from EVs in Speed. Stealth Rock and Rapid Spin allow him to play entry hazards on our side, while Ice Shard is there to hit the Salamence or weakened Dragonite on the opposing side (more too, but these are the common ones, short of Gliscor, who honestly doesn't take much damage from Ice Shard anyways). Earthquake is the basic STAB.
I tried using Mamoswine, who can hit harder since I gave it CB, but then the loss of entry hazard support greatly weakened the role of Whimsicott. While dragons were falling like flies, everything else took much more a beating, and half the time Mamoswine died throwing out a single Ice Shard. So I made the switch back to Donphan.
Wish has also shown great synergy with Donphan. What makes him so incredible is his ability to step in and Wish snipe Pokemon like Terrakion, who takes him down to 30% with Close Combat unsupported (who immediately gets healed to full) or to 1% with Sturdy if boosted (and gets healed to full anyway). Sturdy and Wish is an excellent combination. Donphan is nigh unkillable with careful play with Blissey, and serves to complete the defensive core of the team to back up the offensive core centered around Victini and Venusaur. The utility of defensive Donphan cannot be underestimated, since his damage isn't exactly shabby either.
Wyoming (Wobbuffet) (Female) @ Leftovers
Trait: Shadow Tag
EVs: 28 HP / 232 Def / 248 SpD
Bold Nature
- Encore
- Counter
- Mirror Coat
- Safeguard
With most of the Pokemon becoming increasingly one-dimensional, Wobbuffet has come up as one of the premier revenge killers of my team, substituting Dugtrio who once tried for awhile in that spot until I realised I have absolutely no idea how Dugtrio works. In contrast to Dugtrio, Wobbuffet could actually stand up to hits and wasn't a one-trick pony that died to a revenge kill priority/scarfer immediately after taking down something. Furthermore, most Pokemon are increasingly straightforward (look: Rotom-W = Safeguard against Will-O-Wisp -> Mirror Coat etc, I love using Rotom-W as an example because he's the most one-dimensional often used Pokemon I see in teams), which makes Wobbuffet's job much simpler.
Her Bold Nature was chosen mostly because unlike Blissey, Donphan isn't exactly the most solid physical tank, needing support. In this strongly physical dominated game, I would rather get a stronger anti-physical firepower than try to replace the job of Blissey, who generally forces their special type Pokemon to go into setup or switch out anyways. EVs are rather normal for a Wobbuffet.
Just to show how powerful she was, I accidentally placed her EVs wrong when I first put her in my team (whoops) and planted all the Defence EVs into Attack instead. And still she was killing other Pokemon like she didn't care for about 3 games before I realised the error. Definitely a great change for Whimsicott, and as such she inherits the name Wyoming, as Whimsicott did before her.
The only problem is that most of the time the weather starters are rather varied in their moveset (eg Tyranitar can suddenly pop out of nowhere with a Fire Blast SpA variant) which means that sometimes I may have to make decisions I don't want. Tyranitar is the key problem here because if I don't go straight for the Counter I would get 2HKO by the Crunch. Meanwhile Politoed packs really varied builds such as Stall Politoed, Specs Politoed etc. Half the time I wish for a Choice set, but then I meet Stall so much that I end up having no chance but to open Safeguard against Politoed. Fortunately in the case of a false prediction I can take a Hydro Pump, switch out to Blissey for the Wish and heal my Wobbuffet back, knowing the next encounter will be simple.
Threat List (TBA)
Retired Members (TBA)
Wyoming (Whimsicott) (Female) @ Leftovers
Trait: Prankster
EVs: 252 HP / 252 Def / 4 SpD
IVs: 0 Atk
Bold Nature
- Taunt
- Leech Seed
- Protect
- Substitute
Shoutout to Red vs Blue. Wyoming isn't a girl in that, but never mind. He's still as annoying in this version. Legit.
4 support moves? You've got that right.
Whimsicott has always been a favourite Pokemon of mine. Annoying, and quite unstoppable by the hyper-offensive gameplay. Nobody wants to switch into entry hazards, but once leech seed is on the opposing Pokemon Whimsicott is unkillable short of too many boosts led by Dragonite Extremespeed. This means they have to switch.
EVs give it more survivability. No need for Speed because of Prankster, and Whimsicott's base speed isn't shabby to begin with. 0 Attack to make it more livable in the off chance of confusion.
Send it out first if there's a Deoxys-D in their team, and go for the Taunt. If they don't switch out, just shrug, throw Sub and see if they switch out. If they still don't, Night Shade breaks the Sub, in which case you go for the Leech Seed and stall them till they finally decide it's a good idea to switch out.
The main problem with Whimsicott mostly is the miss-hax off 90% accuracy in leech seed. Otherwise, Whimsicott is a charm.