Fusion Evolution V2 (Submission Phase)

Status
Not open for further replies.
by imas234

Hello and welcome back to Fusion Evolution! This is a Pet Mod that revolves around using breeding to create new breeds of powerful Pokemon to be used in an OU environment. This pet mod also had some lore to go with it, which can be seen in the original thread if you're interested. (Also, for returning veterans, there weill be some new stuff here so do give this post a skim read).
The New Council:
This project will be managed by a team of Fusion Evolution veterans, who are myself, SpartanMalice, OM Room, Stitch98 and Tetraplex. We will do things such as start/end phases, ban stones and introduce new rules.

Rules:
General:
This thread revolves around a 3-phase system, starting with Submissions, where you can submit up to 6 fusions in the format below, then Voting, where you can vote for up to 10 submissions to be added to the Hall of Fame victors (we normally choose 5 at minimum with more selected in the event of a tie) and then discussion, where we talk about possible uses and sets for the victorious Pokemon. When submitting from now on, please only have one post per submission phase and edit all your fusions for that round into that post.

We will generally try to keep the length of each phase to the following guideline (subject to change):

Submissions: 7 days
Voting: 2-3 Days
Discussion: 2-4 days

Rules of Fusion:
Fusions fall into two different categories, regular and DNA.
In a regular fusion, any two Pokemon that can be of different gender and have a shared egg group are selected to be fused, but in a DNA fusion two Pokemon, with at least one being genderless or in the Undiscovered Egg Group and neither with a BST of 670 or more are fused, regardless of gender or egg group. You still with me?

When submitting, please use the following format:

Parents:
Shared egg group:
Offspring name:
New type:
New base stats:
New ability and desc:
Notable moves:
Role identification:
Parents: Pokemon X + Pokemon Y

Shared Egg Group: If a normal fusion, state which egg group the two parents share. If a DNA Fusion, just skip this line or put "DNA".

Offspring Name: The name of the new Pokemon, a portmanteau of the two parents' names (just put them together in whatever sounds good to you).

New type: To create the new Pokemon's type, you take one type from each parent. Therefore, a fusion between Heracross and Scizor could be Bug/Steel, Bug/Fighting, Steel/Fighting or pure Bug (the latter of which would be given by taking Bug-type from both parents).

New base stats: OK here's where things get a bit tricky. For a regular fusion the each of its new stats is the average of both of its parents' stat plus 10. So that HP stat of our Heracross + Scizor fusion would be (80+70)/2 + 10 = 85 [(Heracross' HP stat + Scizor's HP stat)/2 + 10 = New Pokemon's HP stat).
On the other hand, for a DNA fusion, you just use the raw average of each stat without the +10, but you can add a total of 40 BST to any of the new Pokemon's stats, with no more than 20 in each stat.

New ability and desc:
This is where you can create a new, custom ability for your fusion. This is done by selecting one, non-Hidden ability from each parent and combining elements of them (do try to be creative with this, not just sticking two effects together, and please try and make them somewhat balanced). Our Scizor/Heracross could have a fusion between Swarm and Technician, which could boost the power of Bug-type moves by 50%. (You don't need to use colours like I did, and you can see better examples of fused abilities in the archives below). Furthermore, if you combine two abilities that are the same (Swarm + Swarm or Huge Power + Pure Power), they do not stack and just become the original ability, but if this is done on a regular fusion, it gets a +5 boost to all stats to compensate. So if a Heracross/Scizor used Swarm + Swarm, its ability would be Swarm, but its HP stat would be 85 + 5 = 90.

Notable Moves: A fusion gets access to both of its parent's entire legal movepools, including TMs and Tutor moves, so list any notable moves this Pokemon could use here (Minor note: Smeargle Fusions can only learn Sketch once).

Role identification: Talk about what your fusion could do in battle! Hype it up here, and explain to everyone why your fusion is so great and why they should vote for it.

Fill in As and Bs with the parents and the rest with the guides above and below
Code:
[IMG]http://play.pokemonshowdown.com/sprites/xyani/a.gif[/IMG][IMG]http://play.pokemonshowdown.com/sprites/xyani/b.gif[/IMG]
[hide=AB][B]DNA Donors:[/B] A / B
[B]Offspring name:[/B] AB
[B]New Type:[/B] A / B
[B]Base Stats:[/B] 0 / 0 / 0 / 0 / 0 / 0 (+0 HP, +0 Atk, +0 Def, +0 SpA, +0 SpD, +0 Spe)
[B]New ability and desc:[/B] [I]Ab[/I] (A + B) - Aaabbb.
[B]Notable Moves:[/B] Aabb
[B]Role Identification:[/B] Aaabbb[/hide]

[IMG]http://play.pokemonshowdown.com/sprites/xyani/a.gif[/IMG][IMG]http://play.pokemonshowdown.com/sprites/xyani/b.gif[/IMG]
[hide=AB][B]Parents:[/B] A / B
[B]Shared egg group:[/B] C
[B]Offspring name:[/B] AB
[B]New type:[/B] A / B
[B]New base stats:[/B] 0 / 0 / 0 / 0 / 0 / 0
[B]New ability and desc:[/B] [I]Ab[/I] (A+B) - Aaabbb.
[B]Notable moves:[/B] Aaabbb
[B]Role Identification:[/B] Aaabbb
Here is a list of Egg Groups for your own convenience.
And DNA only Pokemon
Articuno
Azelf
Baltoy
Beldum
Bronzong
Bronzor
Carbink
Celebi
Claydol
Cobalion
Cryogonal
Darkrai
Normal Deoxys
Attack Deoxys
Defense Deoxys
Speed Deoxys
Diancie
Ditto
Electrode
Entei
Genesect
Goletta
Heatran
Golurk
Hoopa
Jirachi
Keldeo
Klang
Klink
Klinklang
Kyurem
Lunatone
Magnemite
Magneton
Magnezone
Manaphy
Meloetta
Mesprit
Metagross
Metang
Mew
Moltres
Nidoqueen
Nidorina
Phione
Porygon
Porygon2
Porygon-Z
Raikou
Regice
Regirock
Registeel
Rotom
Heat Rotom
Wash Rotom
Frost Rotom
Fan Rotom
Mow Rotom
Land Shaymin
Sky Shaymin
Shedinja
Solrock
Starmie
Staryu
Suicune
Terrakion
Unown
Uxie
Victini
Virizion
Volcanion
Voltorb
Zapdos
Zygarde

(Baby Pokémon can also fuse, but I don’t think you would use them)
Thanks to Stitch98 for this list

OK, we're almost done with rules just a few more things:

Fusions are treated as their own, fully evolved species, so they cannot use Eviolites, or items such as Thick Club or Light Ball, even if their parents could. However, they can use Mega Stones that their parents can use, and when Mega Evolving, Mix 'n' Mega rules apply. For each one of your fusions megas, use the same format as above for the mega as well as the base form. Our Heracross/Scizor Fusion (which I'll name Scizacross) could use Scizorite or Heracronite to create Mega Scizacross S and Mega Scizacross H (although you can use X and Y for fusions with mutiple megas if you so desire, so long as you differentiate).
Beedrillite, Diancite and Medichamite are banned, as are all Mega Stones that are banned from OU.

Also, we now have a Form Guide to make clear how to fuse certain Pokemon.
Megas
As has been stated, use Mix 'n' Mega rules, so Mega Fused Pokemon get the same stat buffs that their parent would, and the custom ability is overwritten with the Mega's ability. Also the SECONDARY type changes accordingly.

Meloetta
Meloetta's form changes are the same as its normal forms, and you create the fusion as if it were fusing with Meloetta's Psychic-type form, and then it can transform with Relic Song. This causes the secondary typing to become Fighting (even if there was no 2nd type before). Also, the stats are swapped, not calculated again. If the base form has stats A/B/C/D/E/F, the Fighting-type form has stats of A/D/F/B/C/E (call these forms whatever you like).

Aegislash
Aegislash works similarly to Meloetta, with you creating the Fusion with the Blade form, and then changing forms with King's Shield or by attacking (i.e. How Stance Change works) and the stats swap like such: A/B/C/D/E/F becomes A/C/B/E/D/F. That's all

Lets us know (by PMing me or someone else on the council) if you'd like any more Pokemon added to the form guide!


So get out there and get creating! Try some new combinations! Maybe you'll make something to rival the destructive power of Mega Hazard X, or wall sturdier than even the like of Cofagreelix or something more broken than Mega Beegon

Parents: Malamar and Swampert
Shared egg group: Water 2
Offspring name: Swampamar
New type: Dark/Water
New base stats: 103 / 111 / 99 / 86 / 92 / 76
New ability and desc: Turnabout Torrent (Contrary + Torrent) Water-type moves of the user is boosted by 50% as long as user is above 1/3 HP; the user's stat changes are reversed.
Notable moves: Hammer Arm, Earthquake, Waterfall, Ice Beam, Stone Edge, Aqua Tail, Ice Punch, Stealth Rock, Superpower, Icy Wind, Iron Tail, Low Kick, Topsy-Turvy, Night Slash, Switcheroo, Taunt, Knock Off, Destiny Bond
Role identification: With Hammer Arm, now it can speed up too in addition to boosting Atk and Def. Still mostly the same except bulkier, and the ability boost can be useful with Wish support.


Parents: Gyarados and Milotic
Shared egg group: Dragon
Offspring name: Gyarotic
New type: Water
New base stats: 105 / 102 / 89 / 90 / 122 / 91
New ability and desc: Intimidating Scales - Gains 1.5 defense when afflicted with status, and lowers the opponent's attack on switch in.
Notable moves: Dragon Dance, Recover, Coil, Scald, Thunderbolt, Thunder Wave, Fire Blast, Stone Edge, Earthquake
Role identification: The purpose of combining these two pokemon are that, much like the Electabuzz and Magmar lines, these two are counterparts, and in fact have the same stats, but different distribution, and as such, different roles. By combining these pokemon, they can perform either role but with some differences. Losing the flying type gets rid of a massive weakness but also some resistances, so I believe that helps balance the stat gain. It can go for speed and power (DD), power and defense (Coil), can use recovery in combination with either offense or defense, or use a defensive set altogether. It gets Special moves, although 90 SpA is average, it isn't that different from Milotic's 100 SpA, but scald's usable now.


Parents: Azumarill / Greninja
Shared egg group: Water 1
Offspring name: Azuninja
New type: Water
New base stats: 96 / 82 / 83 / 91 / 85 / 96
New ability and desc: Huge Torrent (Huge Power + Torrent) - Doubles Attack at 30% of HP or less.
Notable moves: Substitute, Belly Drum, Water Shuriken, U-turn, Waterfall, Low Kick, Gunk Shot
Role identification: The premier high risk/high reward attacker. If it manages to nab a Substitute and Belly Drum, count on getting creamed by it. It sacrifices Speed and power for sheer spook factor and puts pressure on the opponent just by existing on your team. It has decent bulk and can go mixed if not running Belly Drum, though it's probably highly outclassed.



Parents: Chandelure and Castform
Shared egg group: Amorphous
Offspring name: Chandeform
New type: Ghost / Normal
New base stats: 75 / 72 / 90 / 117 / 90 / 85
New ability and desc: Flash Weather (in Sun, absorbs Fire moves, in Rain Water, in Hail Ice, and in Sand, Rock.)
Notable moves: Weathers, Shadow Ball, Weather Ball, Fire Blast, Blizzard / Ice Beam, Hurricane, Hydro Pump, Will-O, Thunder Wave, Pain Split, Energy Ball, Trick Room, Trick, Clear Smog, Memento
Role identification: I mainly made this to get a Ghost / Normal. Chandy probably wasn't the best pick but whatever. Anyway, functions as a pivot with decent bulk, an amazing typing, and some support options.



Parents: Eelektross and Mismagius
Shared egg group: Amorphous
Offspring name: Mismatross
New type: Electric/Ghost
New base stats: 82 / 97 / 80 / 115 / 102 / 87
New ability and desc: Levitate (lol)
Notable moves: Thunderbolt, Flamethrower, Charge Beam, Volt Switch, Flash Cannon, Aqua Tail, Giga Drain, Knock Off, Superpower, Acid Spray, Power Gem, Calm Mind, Coil, Wild Charge, Thunder Punch, Drain Punch, Fire Punch, Power-Up Punch, U-Turn, Rock Slide, Psychic, Shadow Ball, Energy Ball, Will-O-Wisp, Dark Pulse, Dazzling Gleam, Nasty Plot, Sucker Punch, Shadow Sneak, Icy Wind, Trick, Pain Split, Phantom Force
Role identification: Helix, the coverage is absolutely ridiculous. Go physical, special, Coil, Calm Mind, Nasty Plot, pivot, etc. Problem is, the only strong physical Ghost move it has is... Phantom Force...



Parents: Haxorus + Rampardos
Shared egg group: Monster
Offspring name: Haxardos
New type: Dragon / Rock
New base stats: 96 / 166 / 85 / 72 / 70 / 87
New ability and desc: Intense Rivalry (Bypasses targets' abilities if they could hinder or prevent a move if the target is the same gender)
Notable moves: Dragon Dance, Swords Dance, Rock Polish, Stone Edge, Earthquake, Head Smash, Dragon Claw
Role identification: A very scary set-up sweeper, whether it be from Dragon Dance, Swords Dance, or Rock Polish. 166 is, I think, the highest attack you can get from the fusion stones. It has solid bulk and an ok typing, so I gimped its ability a bit since I thought that + Mold Breaker would be a bit silly. Now its RNG Mold Breaker! Could also run scarf ok.


Parents: Pangoro and Sableye
Shared egg group: Human-Like
Offspring name: Pangleye
New type: Fighting/Dark
New base stats: 82 / 109 / 86 / 77 / 78 / 64
New ability and desc: Molded Stall (Stall + Mold Breaker) - No abilities have an effect, other than this one, until after this Pokemon acts.
Notable moves: Knock Off, Hammer Arm, Recover, Taunt, Toxic, Sucker Punch, Metal Burst, Ice Punch, Fire Punch, Thunder Punch, Poison Jab, Endeavor
Role identification: A bulky offender, with a buffed Mold Breaker, but one that only works if you can out-stall the opponent. Also can Toxic or Taunt Magic Bouncers.



Parents: Gyarados + Garchomp
Shared egg group: Dragon
Offspring name: Garchados
New type: Ground/Water
New base stats: 111/137/97/80/102/101
New ability and desc: Intimidate + Sand Veil = Lowers Opponent's defense on switch in and gets evasion boosted in sand. Thinking of a good name. Any suggestions?
Notable moves: Dragon Claw, Earthquake, Fire Fang, Fire Blast, Brick Break, Stone Edge, Dragon Tail, Poison Jab, Surf, Hydro Pump, Dragon Dance, Toxic, Roar, Ice Beam, Thunderbolt, Scald, Waterfall, Iron Head, Stealth Rock
Role identification: Statistically, an overall improvement for both. The addition of Intimidate allows for it to function as quite a bulky attacker, or even defensive utility with a Rest Talk + Scald/Tail set (seems to work for Gyarados fusions). 101 is a trolly speed tier, but maybe not so much in this meta, but it does get Dragon Dance. Can run one special move for additional damage on 4x weak mons.



Parents: Delcatty + Wailord
Shared egg group: Field
Offspring Name: Wailcatty
New type: Normal / Water
New base stats: 130 / 87 / 65 / 82 / 60 / 75
New ability and desc: Normal Veil : This Pokemon is immune to Normal-type moves.
Notable moves: Return, Waterfall, Sucker Punch, Fake Out, Wish
Role Identification: Uhhhhhhhhhhh........ I guess a bulkyish physical attacker?



Parents: Feraligatr and Garchomp
Shared egg group: Monster
Offspring name: Gargatr
New type: Dragon/Water
New base stats: 106/127/107/89/94/100
New ability and desc: Torrent Veil - When this Pokemon has 1/3 or less of its max HP, its evasiveness is 1.25x, and its Water attacks do 1.5x damage. (If that is too powerful, I would remove the Water boost.)
Notable moves: Dragon Dance, Swords Dance, Waterfall, Outrage, Dragon Claw, Stealth Rock, Earthquake, Crunch, Ice Punch, Superpower, Aqua Jet
Role identification: Has Kingdra's unique typing. Physical Sweeper with DD, STABs, and one of the many coverage moves. SD to Wallbreak, with priority Aqua Jet.



Parents: Hydreigon and Dragalgae
Shared Egg Group: Dragon
Offspring Name: Dragon
New Type: Dark/Poison
New Base Stats: 88 / 100 / 100 / 121 / 116 / 81
New Ability: Levipoison (Levitate+Poison Point) - If this Pokémon is hit with a Ground-type attack, the attacker is poisoned. Grants the Pokémon with this ability an immunity to ground.
Notable Moves: Sludge Wave, Dark Pulse, Toxic Spikes, Focus Blast, Earth Power, Draco Meteor, Hydro Pump, Scald, U-Turn, Superpower, Fire Blast, Thunderbolt, Roost, Earthquake, Taunt, Tailwind, Zen Headbutt, Stone Edge, Shadow Ball, Waterfall, Play Rough, Icy Wind
Role Identification: Bulky attacker with a variety of options available to it. Has no weaknesses excluding Mold Breaker Ground-type attacks.


Parents: Bisharp and Hawlucha
Shared egg group: Human-like
Offspring name: Hawlusharp
New type: Fighting/Dark
New base stats: 81/118/97/77/76/104
New ability and desc: Defiant + Unburden = Armor Cast: When an item is used or lost, Attack and Speed are raised by two stages, while Defense and Special Defense are lowered by one.
Notable moves: Swords Dance, Rock Polish, High Jump Kick, Knock Off, Sucker Punch, Acrobatics, Sky Attack, Fling, Poison Jab, Iron Head, Psycho Cut, Stone Edge
Role identification: A late-game cleaner/ glass cannon with multiple means of setting up. Compensates for its subpar defenses with powerful STAB priority (Sucker Punch).



Parents: Cofagrigus and Steelix
Shared egg group: Mineral
Offspring name: Cofagreelix
New type: Steel/Ghost
New base stats: 76/77/182/85/95/40
New ability and desc: Mummy Fortitude (Cofagreelix changes the ability of any attacker that makes contact to Mummy. If attacked by an enemy with the Mummy ability, Cofagreelix can endure a hit at one hit point if that hit would faint it.)
Notable Moves: Will-o-Wisp, Toxic Spikes, Memento, Dragon Tail, Curse, Destiny Bond, Night Shade
Role identification: Cofagreelix works as an incredibly effective physical tank. With a great defensive typing and 77/183/95 defenses, Cofagreelix can be a safe switch in to most physical attackers. Cofagrigus' participation in the fusion is mainly a better special defense to deal with mixed sets or switch ins and a very good tank/stall move pool. Cofagreelix is a safe switch in to many physical sweepers, even those with boosted stats, and can use flat damage from moves like will-o-wisp, toxic, and night shade in order to take out enemies.


Parents: Jolteon and Wailord
Shared egg group: Field
Offspring name: Joltlord
New type: Electric/Water
New base stats: 127/87/62/110/80/105
New ability and desc: Oblivious Absorb - Immune to infatuation, taunting, and electric moves, and if hit by one restores HP by 1/8 of its maximum.
Notable Moves: Water Spout, Hydro Pump, Thunderbolt, Volt Switch, Signal Beam, Shadow Ball, Ice Beam, Agility, Rest
Role Identification: Powerful choice item user. Run either Scarf for blistering speed, or Specs for incredibly powerful Water Spouts. Access to STAB Volt Switch makes Choice Items even easier to abuse, and provides great coverage when coupled with Ice Beam. Although this is Joltlord's main niche, it has a few other tricks up its sleeve: first is Agility to boost speed and the second is a ChestoRest set, which at the cost of the Choice sets' power/speed allows Joltlord to refill its HP and thus Water Spout's power.


Parents: Vespiquen and Gliscor
Shared egg group: Bug
Offspring name: Vespicor
New type: Bug/Ground
New base stats: 82/97/123/72/98/77
New ability and desc: Sand Pressure (Sand Veil+Pressure) - In Sandstorm opponent's moves' PP are halved.
Notable moves: Earthquake, Attack Order, Roost/Heal Order, Destiny Bond, U-turn, Knock Off, Defend Order, Aqua Tail, Stealth Rock, Defog
Role identification: A decent defensive setter with a almost-unique typing, normally damaged by Stealth Rock.


Parents: Aggron + Gyarados
Shared egg group: Monster
Offspring Name: Aggrodos
New type: Water / Steel
New base stats: 92 / 127 / 139 / 70 / 90 / 75
New ability and desc: F. E. A. R - Avoids recoil damage from recoil moves, and lowers the opponent's attack on switch in
Notable Moves: Dragon Dance, Waterfall, Rock Polish, Autotomize, Ice Punch, Dragon Tail, Hone Claws, Low Kick, Power Up Punch, Stealth Rock, Stone Edge, Rest, Superpower, Taunt, Thunder Punch, Thunder Wave, Toxic, Crunch, Fire Blast, Scald, Earthquake, Fire Punch, Iron Head, Heavy Slam, Head Smash
Role identification: Pretty nifty typing, ability, and stats. If it wants, it can run a RestTalk set as that's the best recovery it can get, however it's quite versatile. Probably best utilized as a tank, it can be great in TR as well with Heavy Slam, Avalanche, etc. Head Smash is a nifty coverage move that benefits from its ability, as Sturdy felt kinda useless for such a bulky mon. Finally, it's a good SR setter and if it really wants to, a DD set is not bad at all but can be outsped easily.


Parents: Arcanine / Zoroark
Shared Egg Group: Field
Offspring Name: Zorcanine
New Type: Fire / Dark
New Base Stats: 85 / 117 / 80 / 120 / 80 / 110
New Ability and Desc: Mental Fear (Intimidate + Illusion) - Always appear as full health to the opponent.
Notable Moves: Physical- Close Combat, Flare Blitz, Extremespeed, Iron Head, Reversal, Sucker Punch, Knock Off, Low Kick, Wild Charge, Pursuit, U-turn
Special: Flamethrower, Fire Blast, Overheat, Dark Pulse, Night Daze, Snarl, Focus Blast, Grass Knot, Dragon Pulse, Solarbeam, Snarl
Status: Will-O-Wisp, Roar, Morning Sun, Swords Dance, Nasty Plot, Agility, Taunt, Sunny Day, Calm Mind, Memento, Trick
Role Indentification: So lots of coincidences going for it. Its Parents are A-Z, and its typing is unique except in Houndoom's eyes. Just Pairing intimidate and Illusion together kinda seems counter productive, so I came up with this ability. It makes the opponent unable to see your health, which is awesome for striking fear with your numerous status moves. Its excellent offensive stats and movepool allow it to function as a revenger, or a set up sweeper. It performs SD+ Espeed much more effectively than lucario thanks to its immunity to burn, dark stab to dissuade ghost types, greater power, greater speed, and greater bulk! Defensive sets are where this ability really shines. 85/80/80 defenses may not be the sturdiest around, but Zorcanine is capable of dishing out fast WoW and morning suns. Just having morning sun+lefties makes it hard for the opponent to keep track of your health. Zorcanine also has 6 resistances and 1 immunity.


Parents: Archeops / Aerodactyl
Shared egg group: Flying
Offspring name: Archedactyl
New type: Rock / Flying
New base stats: 87 / 132 / 75 / 96 / 80 / 130
New ability and desc: Aura of Failure (Halves Attack and Special Attack of all Pokemon on the field at 50% max HP or less.)
Notable moves: Stone Edge, U-Turn, Roost, Acrobatics, Taunt, Stealth Rock, Endeavor
Role identification: This mon becomes a kind of bulky wall kind of offensive Pokemon. Aura of Failure basically gives all active Pokemon Defeatists. This, along with its reasonable bulk and typing, can let it roost on "weakened" foes, which is important because, while it might seem crazy at first, you're still affected by this. It's attack is reasonable at 132, and its speed is amazing. Much like there's a lot of wallbreakers, this mon can be seen as an offense breaker - absolutely destroying weakened offensive Pokemon, especially those without any recovery.


Parents: Chesnaught + Hippowdon
Shared egg group: Field
Offspring name: Chesdon
New type: Grass / Ground
New base stats: 108 / 119 / 130 / 81 / 83 / 65
New ability and desc: Overgrow + Sand Stream = Cactus Power: Summons Sandstorm upon switching in. Grass-type moves have their power increased 20%.
Notable moves: Stealth Rock, Spikes, Leech Seed, Spiky Shield, Roar, Wood Hammer, Earthquake, Belly Drum, Bulk Up, Slack Off
Role identification: We've got a lot of potential roles here, but it seems to me that its primary role will be that of a sand setter/ hazard setter. It gets both Stealth Rock and Spikes, so it could make a pretty fearsome stacker. Defensively, its typing leaves a lot to be desired, but it more than makes up for it with its solid 108/130/83 bulk, reliable recovery in the form of Slack Off (which can be supplemented with Leech Seed), and Spiky Shield to grab some spare Lefties recovery.


Parents: Excadrill / Mamoswine
Shared Egg Group: Field
Offspring Name: Mamodrill
New type: Ground / Ice
New base stats: 120 / 142 / 80 / 70 / 72 / 94
New ability and desc: Snow Force (Snow Cloak + Sand Force): Strengthens Ice-type moves to 1.33× their power during hail.
Notable Moves: Icicle Crash, Ice Shard, Earthquake, Freeze-Dry, Swords Dance, Stone Edge, Knock Off, Rapid Spin, Stealth Rock
Role Identification: This was originally going to be the physical Snow Rusher, but look at those stats and tell me it wouldn't be broken. Instead, it gets Snow Force, which makes it hit even harder with Ice Shard and Icicle Crash. This is basically a better Mamoswine, with more synergy for hail. 142 is nothing to mess with, especially in Hail. Snow Force boosts a bit more than Sand Force did because it only affects 1 types instead of 3. A terrifying wall breaker that can even set-up with SD. Don't mess with Mamodrill - probably the best Hailmon, especially since it's not just useful in Hail. Try to wall this, Cofagreelix!


Parents: Goodra / Heliolisk
Shared Egg Group: Dragon
Offspring Name: Heliodra
New type: Dragon / Electric
New base stats: 86 / 87 / 71 / 119 / 132 / 104
New ability and desc: Sandy Skin: Cures any major status ailment after each turn during sand. User is immune to sand damage.
Notable Moves: Draco Meteor, Thunderbolt, Fire Blast, Ice Beam, Volt Switch, U-Turn, Sludge Wave
Role Identification: Heliodra has an interesting type, and really solid offensive stats, along with a huge SpDef stat. It's physical defense is less than lovely, but it's mainly an offensive mon. It's speed is solid enough, and it hits decently hard. It's ability lets it be used as a pivot on Sand Teams, as it can do Rest shenanigans during Sand.


Parents: Scyther / Gliscor
Shared egg group: Bug
Offspring name: Scyscor
New type: Bug / Ground
New base stats: 82 / 112 / 112 / 60 / 87 / 110
New ability and desc: Technicutter - Moves of or below 60 BP get boosted by 1.5x, and attack cannot be lowered
Notable moves: Swords Dance, Aerial Ace, Agility, Baton Pass, Defog, Roost, Brick Break, Knock Off, Pursuit, U-Turn, Tailwind, Toxic, Stealth Rock, Taunt, Bulldoze, Bug Bite, Feint Attack (?, somehow is the only dark move other than pursuit boosted by tech)
Role identification: Not as good as I thought it would be, but Nincada's (formerly) unique typing is decent offensively and of course offensively. Unfortunately Poison Heal is DW so we're stuck with Hyper Cutter. I suppose STAB Technician Bulldoze could be a thing on a defensive mon. Also, SR neutrality!


Parents: Shiftry + Jolteon
Shared egg group: Field
Offspring name: Joltry
New type: Grass / Electric
New base stats: 87 / 92 / 70 / 110 / 87 / 115
New ability and desc: ChloroVolt - Doubles Speed in Electric Terrain. (Thanks to Gengarzilla in the OM room for the name)
Notable moves: Dark Pulse, Defog, Energy Ball, Fake Out, Focus Blast, Giga Drain, Grass Knot, Hurricane, Knock Off, Nasty Plot, Shadow Ball, Swords Dance, Synthesis, Tailwind, Whirlwind, Agility, Baton Pass, Discharge, Heal Bell, Light Screen, Roar, Thunder, Thunder Wave, Thunderbolt, Volt Switch, Wish, Solar Beam
Role identification: What's interesting is that this Pokemon can function well in Sun, Rain and the under-appreciated Electric Terrain, as well as being able to function as a regular (set-up?) sweeper as well as a support, with access to Wish, Heal Bell, etc. STAB Solar Beam for Sunny Day (maybe Hidden Power Fire too?),Hurricane and Thunder for Rain Dance and ChloroVolt for Electric Terrain improvement, which also increases the power of electric-type moves. An all-round, very versatile Pokemon.


Parents: Azumarill + Breloom
Shared Egg Group: Fairy
Offspring Name: Azumaloom
New Type: Water / Grass
New Base Stats: 90 / 100 / 90 / 70 / 80 / 70
New Ability and Desc: Healing Fat - HP is restored by 1/8th every turn when burned or frozen. Prevents the attack drop from Burn status and the immobilization by Frozen status.
Notable Moves: Leech Seed, Scald, Spore, Substitute, Aqua Jet, Waterfall, Bullet Seed, Sword Dance, Belly Drum, Synthesis, Knock Off
Role Indentification: Can run an annoying SubSeed set with access to Spore and Scald and huge passive recovery. Immunity to burns and good boosting and STAB options make a physically attacking set with Spore viable as well.


Parents: Infernape and Sawk
Shared egg group: Human-Like
Offspring Name: Sawkape
New Type: Fire / Fighting
New base stats: 85 / 124 / 83 / 77 / 83 / 106
New ability and desc: Blazing Body (Basically just Sturdy + Blaze)
Notable Moves: Close Combat, Flare Blitz, Blaze Kick, Stealth Rock, Ice Punch, Reversal, Knock Off, Poison Jab, Iron Tail, Thunder Punch, Taunt, Acrobatics, Earthquake, Swords Dance, Endeavor
Role Identification: Functions as a bulkier and physically stronger Infernape with slightly less speed and a not as usable special attack. Thanks to Blazing Body, it can function pretty well as a suicide lead with access to Stealth Rock, Reversal, and it doesn't need to hold a focus sash, so its a really nice pokemon to use for getting up hazards up and dealing a lot of damage at the same time.



Parents: Weavile + Absol
Shared egg group: Field
Offspring name: Weasol
New type: Dark/Ice
New base stats: 77/135/72/70/82/110
New ability and desc: Pressure + Super Luck
Notable moves: Swords Dance, Knock Off, Play Rough, Ice Beam, Fire Blast, Thunderbolt, Dark Pulse, Sucker Punch, Fake Out, Taunt, Pursuit, Superpower, Will-o-Wisp, Nasty Plot, Focus Blast, Ice Punch, Icicle Crash, Low Kick, Poison Jab, Surf
Role identification: Weasol is a terrific attacker, even pre-mega. It's ability is fairly ass, but can be useful in certain situations. However, what is really should be using is it's mega stone, Absolite...

Weasol-Mega:
Parents:
Weavile + Absol
Shared egg group: *MEGA
Offspring name: Mega Weasol
New type: Dark/Ice
New base stats: 77/155/72/110/82/150
New ability and desc: Magic Bounce
Notable moves: Swords Dance, Knock Off, Play Rough, Ice Beam, Fire Blast, Thunderbolt, Dark Pulse, Sucker Punch, Fake Out, Taunt, Pursuit, Superpower, Will-o-Wisp, Nasty Plot, Focus Blast, Ice Punch, Icicle Crash, Low Kick, Poison Jab, Surf
Role identification: This is an insane mon. At 150 speed, with Sucker Punch, this pokemon laughs at Talonflame. It also outspeeds most pokemon, even megas - including the dreaded Archedactyl-mega, and it actually outspeeds Mega Gengar, plus can revenge it anyway with Sucker Punch. Oh and what's more is that this mon can utilize it's wonderful mixed movepool and stats to run something that neither Weavile or Absol did... Nasty Plot. Good luck trying to wall Mega Weasol, it could be running either Nasty Plot or SD, or just straight up run a mixed all out attacking set.


Parents: Tyranitar / Garchomp
Shared egg group: Monster
Offspring name: Tyranichomp
New type: Rock / Dragon
New base stats: 114 / 142 / 112 / 97 / 102 / 91
New ability and desc: Sand Aura - Summon Sandstorm and get evasion boost by x1.25 in Sandstorm.
Notable moves: Dragon Dance, Swords Dance, Stone Edge, Dragon Claw, Draco Meteor, Earthquake, Ice Punch, Ice Beam, Fire Punch, Fire Blast, Thunder Punch, Thunderbolt, Thunder Wave, Stealth Rock, Flamethrower, Iron Head.
Role identification: This is more like a Physical Attacker. This thing has very high Attack stats, VERY bulky in both sides, considering it also get Special Defense boost in Sandstorm and get Dragon Dance with a decent Speed. Also gets wide Special coverage if needed to surprise opponent with it. Also no 4x weaknesses, even though it has 6 weaknesses.

Parents: Tyranitar / Garchomp
Shared egg group: Monster
Offspring name: (Tyranitarite)
New type: Rock / Dragon
New base stats: 114 / 172 / 152 / 97 / 122 / 101
New ability and desc: Sand Stream
Notable moves: Dragon Dance, Swords Dance, Stone Edge, Dragon Claw, Draco Meteor, Earthquake, Ice Punch, Ice Beam, Fire Punch, Fire Blast, Thunder Punch, Thunderbolt, Thunder Wave, Stealth Rock, Flamethrower, Iron Head.
Role identification: Much more bulk than before. Also has higher Attack and nice 101 Speed.

Parents: Tyranitar / Garchomp
Shared egg group: Monster
Offspring name: (Garchompite)
New type: Rock / Dragon
New base stats: 114 / 182 / 132 / 137 / 112 / 81
New ability and desc: Sand Force
Notable moves: Dragon Dance, Swords Dance, Stone Edge, Dragon Claw, Draco Meteor, Earthquake, Ice Punch, Ice Beam, Fire Punch, Fire Blast, Thunder Punch, Thunderbolt, Thunder Wave, Stealth Rock, Flamethrower, Iron Head.
Role identification: This is slower, but has higher Attack. One of the most important thing this has is SAND STREAM PRE MEGA THEN SAND FORCE!!! If you remember OU Theorymon in Sand Force Mega Tyranitar's slate, this is pretty much the same.


Parents: Glalie/ Raichu
Shared egg group: Fairy
Offspring Name: Railie (Riley :])
New type: Ice/Electric
New base stats: 80/95/77/95/90/105 (542 BST)
New ability and desc: Static Storm: 30% chance to paralyze the opponent each turn if Hail is active.
Notable Moves: Extreme Speed, Volt Tackle, Icicle Crash, Swords Dance, Thunderbolt, Ice Beam, Grass Knot, all of pikachus ridiculous movepool, Spikes, Earthquake, Nuzzle, Freeze Dry etc.
Role identification: Fast spikes layer, suicide lead, support, etc. most notably gets stab boltbeam coverage. Again, fairly mediocre, except for its mega.

Parents: Glalie / Raichu
Shared egg group: Fairy
Offspring Name: Mega Railie (Riley :])
New type: Ice/Electric
New base stats: 80/135/77/135/90/125 (642 BST)
New ability and desc: Refrigerate; (same as normal)
Notable Moves: Extreme Speed, Volt Tackle, Swords Dance, Thunderbolt, Grass Knot, all of pikachus ridiculous movepool, Spikes, Earthquake, Nuzzle, Freeze Dry, Explosion, etc.
Role identification: Fast spikes layer, suicide lead, most notably Ekiller w/ boltbeam coverage and fridgespeed. Espeed means you should run an adamant nature, as most stuff that you are going to use volt tackle for you will outspeed w/ a neutral nature anyways and 135 isn't that high for a mega, so you really want that power. It gets unresisted coverage between volt tackle, Fridgespeed, and EQ, making it a phenomenal sweeper.


Parents: Charizard and Gyarados
Shared egg group: Dragon
Offspring name: Charatos
New type: Fire/Water
New base stats: 97/115/89/95/103/101
New ability and desc: Dreaded Flames - Gains a 1.5x boost to fire moves on the turn of entry, and lowers opponent's defence on entry.
Notable moves: Flare Blitz, Fire Blast, Swords Dance, Dragon Dance, Will-o-Wisp, Roost, Defog, Waterfall, Fire Blast, Overheat, Thunderpunch, Hydro Pump, Thunderbolt, Earthquake, Scald, Surf, Ice Beam
Role identification: Much like Eevee's Magmovire, this could function as many things, Mixed attacker (albeit a weaker option), DD, SD, defensive variants with WoW/Scald + Roost. Funnily enough, Gyarados gets Thunderbolt while zard gets Thunderpunch, and now they share that. Also, boltbeam. Lastly, Zard maintains it's primary role as a Dragon Dancer that doesn't care about burn. Has some good resistances to steel and fairy too.

Parents: Charizard and Gyarados
Shared egg group: MEGA
Offspring name: Charatos
New type:
Fire/Water
New base stats: 97/135/89/145/133/101
New ability and desc: Drought
Notable moves: Flare Blitz, Fire Blast, Swords Dance, Dragon Dance, Will-o-Wisp, Roost, Defog, Waterfall, Fire Blast, Overheat, Thunderpunch, Hydro Pump, Thunderbolt, Earthquake, Scald, Surf, Ice Beam, Solarbeam
Role identification: Amazing wallbreaker. Though it loses water stab in sun, it has nifty resistances with the typing, including 4x resists to Steel, Fire and Ice. Due to the fact that it gets near equal offenses, it can viably run a physical set as well as a special set, and it has a great 101 speed to boot.

Parents: Charizard and Gyarados
Shared egg group: MEGA
Offspring name: Charatos
New type:
Fire/Dark
New base stats: 97/145/119/105/133/101
New ability and desc: Mold Breaker
Notable moves: Flare Blitz, Fire Blast, Swords Dance, Dragon Dance, Will-o-Wisp, Roost, Defog, Waterfall, Fire Blast, Overheat, Thunderpunch, Hydro Pump, Thunderbolt, Earthquake, Scald, Surf, Ice Beam
Role identification: Another excellent stat spread, Fire/Dark is usually a frail typing, but I felt that as there are too many Water/Dark mons, Fire/Dark seemed to be the way to go. Also, it's once again a Dragon Dancer that does not get burned.

Parents: Charizard and Gyarados
Shared egg group: MEGA
Offspring name: Charatos
New type:
Fire/Dragon
New base stats: 97/161/122/116/103/101
New ability and desc: Tough Claws
Notable moves: Flare Blitz, Fire Blast, Swords Dance, Dragon Dance, Will-o-Wisp, Roost, Defog, Waterfall, Fire Blast, Overheat, Thunderpunch, Hydro Pump, Thunderbolt, Earthquake, Scald, Surf, Ice Beam
Role identification: An incredibly powerful variant of Charizard Mega X, better in pretty much every stat except SpA, which it doesn't need anyway. The additional boost from Dreaded Flames helps it set up as well as dish out heavy damage. There's not much getting in the way of this Eurasian dragon, and it can even run bulky sets just as well.


Parents: Venusaur + Aggron
Shared egg group: Monster
Offspring Name: Aggrosaur
New type: Grass/Steel
New base stats: 85/106/141/90/90/75 (BST 587)
New ability and desc: Rocky Growth: This Pokemon takes no recoil from moves and the power of moves that would cause recoil increases by 50% when HP is below 33%.
Notable Moves: Synthesis, Leech Seed, Giga Drain, Power Whip, Heavy Slam, Stealth Rock, Toxic, Earthquake, Rock Slide
Role identification: Great Physical Wall, with good defensive typing, reliable recovery, Stealth Rock to set up hazards and Giga Drain for even more recovery. Can use its other STAB options in order to run more of a tank set. It also has two powerful Mega Evolutions that are...

Mega Aggrosaur (Venusaurite)
Offspring Name:
Mega Aggrosaur V
New type: Grass/Steel
New base stats: 85/124/181/112/110/75 (BST 687)
New ability and desc: Thick Fat
Notable Moves: Synthesis, Leech Seed, Giga Drain, Power Whip, Heavy Slam, Stealth Rock, Toxic, Earthquake, Rock Slide
Role identification: An even greater wall, with insane 85/181/110 defensive stats, reliable recovery, a strong Giga Drain, Leech Seed and a variety of utility moves. Another selling point is access to the Thick Fat ability, providing a resistance to Ice-Types moves and somewhat patching Aggrosaur's weakness to Fire. Its offences are also increased, which again makes a Tank set viable.

Mega Aggrosaur (Aggronite)
Offspring Name:
Mega Aggrosaur A
New type: Grass/Steel
New base stats: 85/136/191/90/110/75 (BST 687)
New ability and desc: Filter
Notable Moves: Synthesis, Leech Seed, Power Whip, Heavy Slam, Stealth Rock, Toxic, Earthquake, Rock Slide, Rock Polish, Fire Punch
Role identifcation: Another incredible Pokemon, that while bulkier stat-wise than Mega Aggrosaur V, has a lesser ability and more physical attack. Therefore, it can run an even more physically oriented defensive set, or it could use a deadly Rock Polish set to boost its lackluster speed stat while taking a hit due to its fantastic bulk, which is sky-high even when uninvested. It can then use it's amazing 136 attack and high base power STAB and coverage moves to sweep the opposition.


Parents: Blastoise + Greninja
Shared egg group: Water 1
Offspring name: Blastinja
New type: Water/Dark
New base stats: 90/104/98/109/103/115
New ability and desc: Torrent
Notable moves: Aqua Jet, Aura Sphere, Dark Pulse, Dragon Pulse, Earthquake, Flash Cannon, Ice Beam, Hydro Pump, Scald, Water Pulse, Power Up Punch, Roar, Water Spout, Waterfall, Extrasensory, Grass Knot, Gunk Shot, Ice Punch, Low Kick, Night Slash, Shadow Sneak, Water Shuriken, Taunt, U-trun
Role identification: Blastinja is quite interesting in the fact that it gets both Spikes, Rapid Spin, but not Stealth Rock - however, it has a wide offensive movepool to use on both sides. The stats are okay in this form, but it's when it megas that it is the real threat...

Mega Blastinja:
Parents: Blastoise + Greninja
Shared egg group: *MEGA
Offspring name: Blastinja
New type: Water/Dark
New base stats: 90/124/118/159/113/115
New ability and desc: Mega Launcher
Notable moves: Aqua Jet, Aura Sphere, Dark Pulse, Dragon Pulse, Earthquake, Flash Cannon, Ice Beam, Hydro Pump, Scald, Water Pulse, Power Up Punch, Roar, Water Spout, Waterfall, Extrasensory, Grass Knot, Gunk Shot, Ice Punch, Low Kick, Night Slash, Shadow Sneak, Water Shuriken, Taunt, U-turn
Role identification: 159 SpA, and 115 Speed. With Mega Launcher. That's all you need to know. It's basically an offensive variant of Mega Blastoise, hits way harder though, has hazards, can viably run physical moves for breaking special moves, it can spin freely without worrying about ghosts due to Dark Pulse, although it loses stab on it. All in all, a pretty good mon.


Parents: Skarmory + Altaria
Shared egg group: Flying
Offspring name: Skaria
New type: Steel/Dragon
New base stats: 80/85/125/65/97/85 (BST: 537)
New ability and desc: Sturdy + Natural Cure = Pristine: Cannot be OHKOed. Immune to major status conditions if its HP is full.
Notable moves: Stealth Rock, Spikes, Defog, Roost, Heal Bell, Whirlwind, Haze, Taunt, Dragon Claw, Iron Head, Toxic, Feather Dance
Role identification: What we have here is a very tenacious and very versatile support Pokemon. It's blessed with a fantastic defensive typing, all the support options it could possibly ask for, and an ability that protects it from status moves if it comes in fresh. On a stat- related note, according to my calcs, Skaria has roughly as much physical bulk as Skarmory and as much special bulk as Altaria. It really is a prime example of combining the best of both parents. Of course, if you want to take it up a notch...

Parents: [MEGA]
Shared egg group: [MEGA]
Offspring name: Mega Skaria
New type: Steel/Fairy
New base stats: 80/125/145/105/97/85 (BST: 637)
New ability and desc: Pristine --> Pixilate
Notable moves: Dragon Dance, Swords Dance, Cotton Guard, Return, Hyper Voice, Hone Claws, Iron Tail, Heal Bell, Roost, Taunt, Earthquake, Fire Blast, Agility/Autotomize
Role identification: This guy works pretty much the same as Mega Altaria, except it's bulkier and faster, making it much more difficult to revenge kill. You thought Mega Altaria was dangerous? Mega Skaria has access to both Dragon Dance and Swords Dance.


Parents: Alakazam and Magmortar
Shared egg group: Human-Like
Offspring name: Magmozam
New type: Fire/Psychic
New base stats: 75/82/66/140/105/111
New ability and desc: Inner Body: This pokemon cannot flinch, and contact moves have a 33% chance to burn the opponent.
Notable moves: Fire Blast, Flamethrower, Thunderbolt, Trick, Psyshock, Psychic, Energy Ball, Shadow Ball, Focus Blast, Calm Mind, Recover, Belly Drum, ThunderPunch, Flare Blitz, Cross Chop, Earthquake, Knock Off, Ice Punch, Light Screen, Reflect, Dazzling Gleam, Fire Punch, Drain Punch, Zen Headbutt, Encore, Taunt, Substitute
Role identification: An extremely powerful and quick (Highest Sp.atk in Fusionmons) special sweeper that can use it's new Fire STAB and wide variety or moves to sweep after the opposing team has been worn down, and it can set up with CM or go for a Physical Belly Drum set for unpredictability. Bad defensive bulk means along with SR this can be worn down easily however.

Mega-Magmozam (Alakazite)
New Type:
Psychic/Fire
New Ability: Trace
New base stats: 75/82/86/180/105/141
Notable Moves: Fire Blast, Flamethrower, Thunderbolt, Trick, Psyshock, Psychic, Energy Ball, Shadow Ball, Focus Blast, Calm Mind
Recover, Belly Drum, ThunderPunch, Flare Blitz, Cross Chop, Earthquake, Knock Off, Ice Punch, Light Screen, Reflect, Dazzling Gleam, Fire Punch, Drain Punch, Zen Headbutt, Substitute, Encore, Taunt
Role Identification: This thing is so powerful, I can't even say. 180 Special Attack couples with 141 speed meaning this will be difficult to take down and it can also heal with Recover, this along with it's amazing movepool makes this monster a force to behold. Keep this away from priority and hazards and Mega-Magmozam will be amazing.


Parents: Togekiss + Glalie
Shared egg group: Fairy
Offspring name: Glakiss
New type: Fairy / Ice
New base stats: 92 / 75 / 97 / 110 / 107 / 90 (BST: 571)
New ability and desc: Serene Focus (aka Shield Dust): User is immune to secondary effects of moves.
Notable moves: Air Slash, Ancient Power, Aura Sphere, Baton Pass, Body Slam, Dazzling Gleam, Defog, Double-Edge, Encore, Extreme Speed, Explosion, Fire Blast, Flamethrower, Grass Knot, Heal Bell, Heat Wave, Hyper Voice, Light Screen, Magic Coat, Morning Sun, Nasty Plot, Psychic, Psyshock, Reflect, Roost, Shadow Ball, Soft-Boiled, Thunder Wave, Tri Attack, Trick, Wish, Zen Headbutt, Focus Punch, Retaliate, Steel Wing, Work Up, Water Pulse, Yawn, Blizzard, Dark Pulse, Disable, Freeze-Dry, Ice Beam, Iron Head, Spikes, Super Fang, Switcheroo, Taunt, Icy Wind
Role identification: A special attacker with decent bulk and ok typing. Could be a decent lead with decently good speed with its defensive stats, Taunt and Spikes. It can also be a cleric, offensive or defensive, due to its access to Baton Pass, Heal Bell and Wish. Lastly, it can be a bulky attacker or defensive wall. With lots of viable options, Glakiss is quite good on its own even without a mega.

Parents: Togekiss + Glalie
Shared egg group: [MEGA]
Offspring name: Glakiss
New type: Fairy / Ice
New base stats: 92 / 115 / 97 / 150 / 107 / 110 (BST: 671)
New ability and desc: (Refrigerate)
Notable moves: Air Slash, Ancient Power, Aura Sphere, Baton Pass, Body Slam, Dazzling Gleam, Defog, Double-Edge, Encore, Extreme Speed, Explosion, Fire Blast, Flamethrower, Grass Knot, Heal Bell, Heat Wave, Hyper Voice, Light Screen, Magic Coat, Morning Sun, Nasty Plot, Psychic, Psyshock, Reflect, Roost, Shadow Ball, Soft-Boiled, Thunder Wave, Tri Attack, Trick, Wish, Zen Headbutt, Focus Punch, Retaliate, Steel Wing, Work Up, Water Pulse, Yawn, Blizzard, Dark Pulse, Disable, Freeze-Dry, Ice Beam, Iron Head, Spikes, Super Fang, Switcheroo, Taunt, Icy Wind
Role identification: ...Refrigerate Extreme Speed. REFRIGERATE EXTREME SPEED.
In all seriousness, as well as fulfilling normal Glakiss' roles, Mega Glakiss can be a great physical attacker, and due to its higher speed, it could be used better as an attacker in general.


Parents: Sharpedo / Gyarados
Shared egg group: Water 1
Offspring name: Sharpedos
New type: Water
New base stats: 92/132/69/87/80/98
New ability and desc: Intimidating Fangs - The opponent loses attack by one stage every time it makes contact with this pokemon (not that OP considering the base form's physical defense)
Notable moves: Aqua Jet, Crunch, Dark Pulse, Destiny Bond, Earthquake, Facade, Ice Beam, Hydro Pump, Ice Fang, Poison Jab, Scald, Surf, Taunt, Waterfall, Zen Headbutt, Dragon Dance, Dragon Tail, Fire Blast, Poison Fang, Iron Head, Thunderbolt, Thunder Wave, Toxic, Stone Edge
Role identification: While it loses Speed Boost, it has an useful ability, and to compensate for Speed Boost, it gets higher attack, higher base speed, and the ability to use Dragon Dance. Still, its base forms aren't as viable as its' megas...

Parents: Sharpedo / Gyarados
Shared egg group: MEGA
Offspring name: Sharpedos
New type: Water
New base stats: 92/152/99/102/105/108
New ability and desc: Strong Jaw
Notable moves: Aqua Jet, Crunch, Dark Pulse, Destiny Bond, Earthquake, Facade, Ice Beam, Hydro Pump, Ice Fang, Poison Jab, Scald, Surf, Taunt, Waterfall, Zen Headbutt, Dragon Dance, Dragon Tail, Fire Blast, Poison Fang, Iron Head, Thunderbolt, Thunder Wave, Toxic, Stone Edge
Role identification: The main difference is, actually decent defenses, a nice n trolly 108 speed tier, but mainly access to Dragon Dance and surprisingly, Fire blast. You also lose the dark typing, which is both a blessing and a curse. Also, having a higher attack stat helps. Losing crunch STAB doesn't, however.

Parents: Sharpedo / Gyarados
Shared egg group: MEGA
Offspring name: Sharpedos
New type: Water / Dark
New base stats: 92/162/99/97/110/98
New ability and desc: Mold Breaker
Notable moves: Aqua Jet, Crunch, Dark Pulse, Destiny Bond, Earthquake, Facade, Ice Beam, Hydro Pump, Ice Fang, Poison Jab, Scald, Surf, Taunt, Waterfall, Zen Headbutt, Dragon Dance, Dragon Tail, Fire Blast, Poison Fang, Iron Head, Thunderbolt, Thunder Wave, Toxic, Stone Edge
Role identification: This is basically Mega Gyarados with weaker defenses but higher speed, attack, and the loss of its dark typing, which as noted before, can be a blessing and a curse. Alternatively, it has access to Swords Dance + Aqua Jet coming off 162 base attack and Mold Breaker. Unaware? Pfffftt. Them Clefables be droppin'.


Parents: Vaporeon + Arcanine
Shared egg group: Field
Offspring Name: Vapornine
New type: Water / Fire
New base stats: 120 / 97 / 80 / 115 / 97 / 90 (BST 599)
New ability and desc: Intimidating Absorption - On switch-in, this Pokemon lowers the Attack of adjacent opponents by 1 stage. This Pokemon heals 1/4 of its max HP when hit by Water moves; Water immunity.
Notable moves: Scald, Wish, Heal Bell, Flamethrower, Protect, Will-O-Wisp, Baton Pass, Haze, Toxic, Roar, Fire Blast, Hydro Pump, Substitute, Dragon Pulse
Role Identification: It could be a great mixed wall or tank due to its access to recovery moves, its ability, and odd typing. It has interesting resists including Fairy, Ice, and Fire. It also walls Azumarill.


Parents: Pidgeot / Chatot
Shared egg group: Flying
Offspring name: Pidgetot
New type: Normal / Flying
New base stats: 89 / 82 / 70 / 91 / 66 / 106
New ability and desc: Keen Feet (Keen Eye + Tangled Feet) - Doubles Evasion whenever a stat is lowered (doesn't activate with self-inflicted drops).
Notable moves: Boomburst, Hurricane, Chatter, Nasty Plot, Heatwave, U-turn, Roost, Taunt
Role identification: Don't Intimidate this one! Pidgetot gets a free Minimize with Keen Feet on any Intimidate, Defog (net gain of +1), or other stat-lowering move or ability. The evasion boost helps it grab a Nasty Plot or even setup a Substitute first. Chatter exacerbates its trolly behavior even further. Its coverage is still limited to STAB+Heatwave, however.

Parents: Pidgeot / Chatot
Shared egg group: *Mega
Offspring name: Mega Pidgetot
New type: Normal / Flying
New base stats: 89 / 82 / 75 / 156 / 76 / 126
New ability and desc: No Guard
Notable moves: Sing, Boomburst, Hurricane, Chatter, Nasty Plot, Heatwave, U-turn, Roost, Taunt
Role identification: STABmons Pidgeot returns! And this baby has some real power now! Sing+Nasty Plot+Boomburst/Hurricane=GG. Even Chatter is gonna hurt at +2, adding insult to injury. And don't forget about Taunt, which also makes it an absurd stallbreaker with Chatter and Nasty Plot and even Sing on top of it. Bring Soundproof. Bring Own Tempo. Seriously, bring something!

Haxardos by SpartanMalice
Darmanidon by Cretacerus
Flaroat by Canis Majoris
Vapornine by Deathly ♛The King
Garchados by SpartanMalice
Gargatr by SpartanMalice
Azumaloom by Regime
Kyuricham by Stitch98
Suirizion by Stitch98
Lucatios by Stitch98
Shaymizard by Stitch98
Hitmonklang by Stitch98
Chesdon by Stitch98
Vennium by Superbobbobbob3
Grenheatja by Stitch98
Toxisharp by Stitch98
Dinaro by Stitch98

Have fun! (Archives continued in posts below)[/hide]
 
Last edited:

DNA Donors: Volcanion / Gorebyss
Offspring Name: Gorecanion
New type: Fire/Water
New base stats: 67/97/112/140/90/75 (BST 581, +18 SpA, +8 SpD +14 Spe)
New ability and desc: Swift Absorb - When hit by a Water moves, Speed is doubled. Water immunity.
Notable Moves: Shell Smash, Steam Eruption, Overheat, Fire Blast, Ice Beam, Explosion, Focus Blast, Sludge Wave, Psychic, Shadow Ball
Role identification: Shell Smash Steam Eruption of a 140 Special Attack. This alone speaks measures about the awesome power of this Pokemon. It also has Fire Blast to act as its secondary STAB and to beat Grass-Types, and Ice Beam to beat Dragons, who resist your STAB moves. These will likely be your four moves, although it does have other options, meaning that you will need team-mates to eliminate any and all Water-Type opponents before Gorecanion can attempt to sweep. It also has Explosion for +2 Explosion fun times, if that's how you want to roll. Definitely a powerful and dangerous Pokemon, which thanks to good 67/112/90 bulk can reliably Shell Smash, and one that needs to be watched out for.




DNA Donors: Scizor / Klang
Offspring name: Klazor
New type: Bug / Steel
New base stats: 75 / 105 / 100 / 82 / 85 / 61 ( +10 HP / +3 Def / +20 SpA / +3 SpDef / +4 Spe ) [508 BST]
New ability and desc: Math Surge (Swarm + Minus / Plus) [Increases Special Attack to 1.5x at 1/3 max HP or less]
Notable moves: Shift Gear, Gear Grind, Roost, U-Turn, Wild Charge, Superpower, Defog, Swords Dance, Bullet Punch, Bug Buzz, Thunderbolt, Flash Cannon, Volt Switch
Role Identification: By itself, Klazor is a decent enough Shift Gear abuser that can go mixed thanks to its ability. It doesn't hit hard and it's not that bulk, but its good typing and access to Shift Gear makes base Klazor a possiblity. Of course, the main reason why you're going to use this (and the main reason why I used Klang over Klinklang) is...

~~~

DNA Donors: Mega Scizor / Klang
Offspring name: Mega Klazor
New type: Bug / Steel
New base stats: 75 / 125 / 140 / 92 / 105 / 71 [608 BST]
New ability and desc: Technician [Strengthens moves of 60 base power or less to 1.5x their power.]
Notable moves: Shift Gear, Gear Grind, Roost, U-Turn, Wild Charge, Superpower, Defog, Swords Dance, Bullet Punch, Bug Buzz, Thunderbolt, Flash Cannon, Volt Switch
Role Identification: ...Mega Klazor! This monster might not look powerful at first - it only has a base 125 attack, afterall. However, a close look reveals a very powerful Technician Gear Grind, which reaches a monsterous 150 BP with no drawback and can break subs! Yes, this is the reason why I chose Klang over Klinklang - with Klinklang this monster would be broken. As it stands, it's just powerful. It's very similar to Mega Scizor in STABmons, except for one main factor - it is much weaker. To put it into perspective - this thing is weaker than normal Scizor, which can hold an item to further boost its power. This I feel balances it out. It can also run a bulky defog set like normal Mega Scizor can, although normal Mega Scizor is probably better unless you plan on using Volt Switch for some reason.


DNA Donors: Pidgeot + Starmie
Offspring name: Pidgemie
New type: Water / Normal
New base stats: 84/77/80/95/80/122
New ability and desc: Natural Eye - Pidgemie avoids status moves if they're not 100% accurate.
Notable moves: Agility lol, Heat Wave, Hydro Pump, Blizzard, Thunder, Hurricane, Tailwind, U-turn, Roost, Rapid Spin, Recover, Dazzling Gleam, Light Screen, Grass Knot, Power Gem, Psyshock, Reflect, Scald, Toxic, Thunder Wave, Work Up
Role identification: Move over Pidgetot, there's a new bad boy in turn. Real talk, Pidgetot has a different niche with Sing and Nasty Plot, while Pidgemie is restricted to the weaker Work Up and the uneccessary Agility. However, with 122 speed - while it misses out on outspeeding Mega Alakazam, Mega Aerodactyl and Mega Archedactyl, it outspeeds most other threats, including the dreaded Magmozam. Both pre and post mega. Its abilities lets it evade a good number of status while still leaving it vulnerable to Spore and Thunder-Wave. Its mega, however...

[MEGA]

DNA Donors:
Pidgeot + Starmie
Offspring name: Pidgemie
New type: Water / Normal
New base stats: 84/77/85/160/90/142
New ability and desc: No Guard
Notable moves: Agility lol, Heat Wave, Hydro Pump, Blizzard, Thunder, Hurricane, Tailwind, U-turn, Roost, Rapid Spin, Recover, Dazzling Gleam, Light Screen, Grass Knot, Power Gem, Psyshock, Reflect, Scald, Toxic, Thunder Wave, Work Up
Role identification: Absolutely wrecks face. Pidgemie has the honours of running one of very few AoA sets that can carry 4 moves with 110+ BP. It can basically forego Normal Stab (what would it cover anyway) and run any combination of Hydro Pump + Blizzard/Thunder/Hurricane/Heat Wave and maybe even boost it with Work Up. Again, at 142 speed it outspeeds Mega Magmozam, one of the strongest pokemon in this meta, and nabs a definitive KO.


Well this might kill everything not Blissey or Chansey.

DNA Donors: Porygon-Z / Chandelure
Offspring name: Porylure
New type: Normal/Ghost
New base stats: 82 / 67 / 82 / 148 / 82 / 105 (+10 HP, +2 Def, +8 SpA, +20 Spe)
New ability and desc: Flame Essence (Adaptability + Flash Fire): Fire-type Moves are counted as STAB.
Notable moves: Tri Attack, Taunt, Uproar, Shadow Ball, Flamethrower, Trick, Fire Blast, Energy Ball, Ice Beam, Thunder Wave, Thunderbolt, Agility, Discharge, Nasty Plot
Role identification: Scarf Sweeper, Substitute Set-Up Sweeper or Bulky Attacker. 82 all round in defense means it can easily survive non-SE hits, though it needs to be wary of Knock Off. Still, very powerful special attacker that isn't mega. :]


DNA Donors: Starmie / Machamp
Offspring name: Starchamp
New type: Water / Fighting
New base stats: 75 / 122 / 82 / 82 / 85 / 105 (+20 Attack, +20 Speed)
New ability and desc: Natural Guard (Natural Cure + No Guard) - Starchamp's moves cannot miss unless it's suffering from a major status. Cures itself of status when it switches.
Notable moves: Dynamic Punch, Waterfall, Recover, Rapid Spin, Knock Off, Bulk Up, Earthquake, Thunder Punch, Ice Punch, Fire Punch, Thunder Wave, Fire Blast, Thunder, Blizzard
Role identification: Water / Fighting is one of those great type combinations that works offensively and defensively. Starmie and Machamp's defenses were already very similar, and while 75/82/85 is not very bulky, it comes with a lot of key resistances and a high enough Speed stat to utilize Recover before taking another hit. Offensively it's a faster, slightly weaker Machamp that can spam Dynamic Punch, Rapid Spin hazards with the switches it creates, and use Knock Off against Ghosts trying to spinblock. While its better coverage moves are on the special side (and a perfectly accurate Hydro Pump/Focus Blast), it prefers physical unless it needs to fire off a surprise Fire Blast/Thunder/Blizzard against a physical wall. Overall, Starchamp is kind of like a mix of Poliwrath and Keldeo but with more versatility and utility all in one.


Parents: Eelektross + Muk
Shared egg group: Amorphous
Offspring name: Eek
New type: Electric / Poison
New base stats: 105 / 120 / 87 / 95 / 100 / 60 [BST 567]
New ability and desc: Sticky Float (Sticky Hold + Levitate) [Evades Ground-type moves, and user cannot lose their item]
Notable moves: Coil, Wild Charge, ThunderPunch, Brick Break, Gunk Shot, Dragon Tail, Fire Blast, Flamethrower, Volt Switch, Sludge Bomb, Thunderbolt, Explosion, U-Turn, Taunt, Roar, Shadow Sneak, Memento
Role identification: This thing has an interesting type (especially thanks to Sticky Float) that makes it an interesting Pokemon. It has good SpDef and decent attack, making Coil very appealing. It's movepool is ridiculous, and it has the offense stats to use both sides of the spectrum. It also gets some cute toys like U-Turn, Memento, and Explosion making it a unique Pokemon


DNA Donors: Heatran + Jirachi
Offspring Name: Hitachi
New type: Fire / Steel
New Base Stats: 95 / 95 / 113 (+10) / 130 (+16) / 113 (+10) / 81 (+4)
New Ability and desc.: Serene Fire - When hit by a Fire-Type Move, all Fire-Type moves used by Hitachi will burn. Fire-Type moves have no effect on Haitchi.
Notable Moves: Will-o-Wisp, Fire Blast, Flamethrower, Flash Cannon, U-Turn, Wish, Magma Storm, Thunder Wave, Earth Power, Stealth Rock, Roar, Explosion, Doom Desire, Healing Wish, Thunderbolt, Energy Ball, Moonblast, Trick Room, Calm Mind, Psyshock, Light Screen, Reflect, Icy Wind, Trick, and Skill Swap.
Role Identification: Say hello to the New and Improved Heatran with better stats, a better movepool, and a better ability! Hitachi is more bulky than Heatran, faster, has the same attacking prowess, and gets a buffed version of Flash Fire. Serene Fire means that Hitachi doesn't have to fun Lava Plume anymore, provided it get hit by a Fire-Type move, and Magma Storm can deal 25% of damage at the end of each turn! Jiratran's great coverage and support move all benefit it nicely, now having U-Turn to Pivot, Healing Wish to support its team, and even Dual Screens and Trick Room. Hitachi has semi-reliable recovery in the form of Wish, now, and can even be utilized as a Calm Mind Sweeper. It can spread even more status with the addition of Thunder Wave, and its new speed tier allows it to outrun many OU viable pokemon it couldn't outspeed before such as Venusaur, pre-mega Gardevoir, Gallde, and Medicham, base and Mega Altaria, Mamoswine, Diggersby, Feraligatr, and even Hoopa-Unbound. It also speed ties with base and Mega Gyarados.


DNA Donors: Charizard and Shaymin
Offspring name: Shaymizard
New type: Fire/Grass
New base stats: 89 / 102 / 89 / 114 / 92 / 120 (+10 Atk, +10 SpA +20 Spe)
New ability and desc: Blaze + Natural Cure = Healing Blaze: Cures status when it uses a Fire-type move. Fire type moves are boosted by 50% whenever Healing Blaze is activated.
Notable moves: Fire Blast, Seed Flare, Earth Power, Psychic, Flamethrower, Roost, Leaf Storm, Earthquake, Focus Blast, Will-O-Wisp, Flare Blitz, Psychic
Role identification: Fast and powerful special sweeper with great offensive STAB combo. Fire Blast and Seed Flare both pack high power which is just nice. It also has great coverage moves in Earth Power and Psychic. Its attack isn't too shabby either so it can make a mixed set to get past special walls. Defensively, it's typing is decent, granting 4 resistances and 3 weaknesses. It's not perfect though as it's weak to Flying type priority and Stealth Rock.

Mega Shaymizard X
DNA Donors: Charizard and Shaymin
Offspring name: Shaymizard
New type: Fire/Dragon
New base stats: 89 / 148 / 122 / 135 / 92 / 120
New ability and desc: Tough Claws
Notable moves: Flare Blitz, Dragon Claw, Dragon Dance, Swords Dance, Earthquake, Roost, Outrage, Will-O-Wisp
Role identification: Classic Dragon Dancer with high Attack and Speed stats backed up by high powered moves and great offensive typing. Tough Claws adds the cherry on top giving it a Life Orb equivalent boost to its contact moves. If it feels fast enough, it can even use a Swords Dance set to break down everything that's slower than it. It's got a boost in its physical bulk so it gets some breathing room for set up.

Mega Shaymizard Y
DNA Donors: Charizard and Shaymin
Offspring name: Shaymizard
New type: Fire/Grass
New base stats: 89 / 122 / 89 / 164 / 122 / 120
New ability and desc: Drought
Notable moves: Fire Blast, Solar Beam, Seed Flare, Earth Power, Focus Blast, Roost, Flame Charge, Flare Blitz, Flamethrower, Psychic
Role identification: Sun-boosted STAB Fire Blasts coming off at 164 Special Attack stat. Powerful. Water and Rock types (even Tyranitar) are not safe as it is packing STAB Seed Flares to shut them down. Earth Power rounds up the coverage to make Heatran cry. Base 122 Attack allows it to pull of a mixed set to get past special walls if needed to. It's best used as a midgame wallbreaker or a lategame cleaner.


Parents: Ferrothorn + Aegislash
Shared egg group: Mineral
Offspring Name: Ferroslash
New type: Steel/Grass
New base stats: Shield: 77/82/150/62/133/50 (BST 554) Blade: 77/150/82/133/62/50 (BST 554)
New ability and desc: Barb Stance- Switches to blade form when attacking, switches to shield form upon using king's shield. Deals 1/8 HP to contactors when in shield form.
Notable Moves: King's Shield, Stealth Rock, Leech Seed, Spikes, Power Whip, Gyro Ball, Iron Head, Curse, Swords Dance, Substitute, Giga Drain, Flash Cannon, Sacred Sword, Toxic, Thunder Wave.
Role identification: You really, really don't wanna contact this mon. Besides that, it sets hazards, with the offensive capacity of aegislash and the typing and walling capability of ferrothorn. Leech Seed goes nicely with King's Shield for stalling, while hazards and twave add to aegislash's limited utility. Access to boosting moves like curse and swords dance allow a very bulky setup sweeper, or it can use a traditional subslash set, except with grass stab. Both special and physical sets are viable due to high bases in each, but it's still quite susceptible to status due to its low speed, even with substitute. The standard wallferro set would work equally well, with a nice boost to bst to keep up with everyone else. It will have really big 4MSS, but that just goes to show how many viable moves and different sets you could run with it.


Parents: Charizard / Haxorus
Shared egg group: Monster or Dragon
Offspring name: Hazard
New type: Fire / Dragon
New base stats: 87 / 125 / 94 / 94 / 82 / 108
New ability and desc: Power-up Pinch (Rivalry + Blaze) - All attacks x1.25 stronger if health is 50% or below
Notable moves: Dragon Dance, Swords Dance, Flare Blitz, Dragon Claw, Earthquake, Roost, Outrage, Fire Punch, Dragon Pulse, Fire Blast, Draco Meteor, Overheat, Thunderpunch, Focus blast, Grass Knot, Superpower, Aqua Tail, Poison Jab, Low Kick, Taunt
Role identification: A Dragon Dance sweeper, but can also wallbreak with Swords Dance. Have a very wide coverage, decent defenses and quite high Attack and Speed. Also have Roost for recovery.

Parents: Charizard / Haxorus
Shared egg group: Monster or Dragon
Offspring name: (Charizardite X)
New type: Fire / Dragon
New base stats: 87 / 171 / 127 / 115 / 82 / 108
New ability and desc: Tough Claws
Notable moves: Dragon Dance, Swords Dance, Flare Blitz, Dragon Claw, Earthquake, Roost, Outrage, Fire Punch, Dragon Pulse, Fire Blast, Draco Meteor, Overheat, Thunderpunch, Focus blast, Grass Knot, Superpower, Aqua Tail, Poison Jab, Low Kick, Taunt
Role identification: Much bulkier physically, higher Attack and Special Attack. One of the strongest point this has is TOUGH CLAWS FLARE BLITZ FROM 171 ATTACK!!!Especially boosted by Dragon Dance, this poke's power rivals Mega Tyranichomp.

Parents: Charizard / Haxorus
Shared egg group: Monster or Dragon
Offspring name: (Charizardite Y)
New type: Fire / Dragon
New base stats: 87 / 145 / 94 / 144 / 112 / 108
New ability and desc: Drought
Notable moves: Dragon Dance, Swords Dance, Flare Blitz, Dragon Claw, Earthquake, Roost, Outrage, Fire Punch, Dragon Pulse, Fire Blast, Draco Meteor, Overheat, Thunderpunch, Focus blast, Grass Knot, Superpower, Aqua Tail, Poison Jab, Low Kick, Taunt
Role identification: I don't know which one is more powerful, but this also has DROUGHT FLARE BLITZ from 145 Attack, which gives more boost than Tough Claws. Unlike Charizardite X, this can run mixed. though this is more Specially bulky, while Charizardite X is more Physically bulky.


DNA Donors: Klinklang / Hitmontop
Offspring name: Hitmonklang
New type: Steel / Fighting
New base stats: 55 / 115 / 110 / 52 / 105 / 90 (+18 Attack, +5 Defense, +7 Special Defense, +10 Speed)
New ability and desc:Electrotechnic (Plus + Technician) - This Pokemon's moves with 60 BP or less have their power increased by 50%; if on the field there is another Pokemon with Plus, Minus or derivates, their power is doubled.
Notable moves: Shift Gear, Mach Punch, Bullet Punch, Gear Grind, Fake Out, Bulldoze, Rock Tomb, Triple Kick, Close Combat, High Jump Kick, Pursuit
Role identification: Now has 2 STAB Technician priority moves in Mach Punch and Bullet Punch and 2 STAB multiple hits moves in Gear Grind and Triple Kick (which now has 90 base power, 75 if the first hit wrecks a Substitute, or, if the opponent has Plus/Minus or derivates 120, 100 of the first hit wrecks a substitute) and an incredible set up move in Shift Gear.


Offspring : Maladuck
New Stats : 93/97/93/91/87/89 [BST 550]
New Type : Water/Dark
New Ability and Description : Atmospheric Perversion (All weather-based effects, including abilities and passive stat increases, are reversed.)
Notable moves : Physical: Aqua Jet, Aqua Tail, Foul Play, Ice Punch, Knock Off, Low Kick, Night Slash, Power-up Punch, Rock Slide, Shadow Claw, Superpower, Waterfall, Zen Headbutt.
Special: Clear Smog, Dark Pulse, Flamethrower, Focus Blast, Hydro Pump, Ice Beam, Psychic, Psyshock, Scald, Signal Beam, Thunderbolt.
Status: Amnesia, Calm Mind, Confuse Ray, Encore, Hypnosis, Switcheroo, Toxic, Hail, Light Screen, Power Split, Protect, Rain Dance, Reflect, Refresh, Soak, Substitute, Sunny Day, Taunt, Topsy-turvy, Toxic, Trick Room, Yawn.
Role Description : With only average stats across the board, Maladuck finds its niche as a flexible attacker and weather counter. With weather actually weakening Pokemon of the associated type and Pokemon like Charizard Y and Ninetales powering up Maladuck's water moves with Drought, it forces opponents to adapt to it.


DNA Donors: Yanmega and Zygarde
Offspring Name: Yangarde
New Type: Dragon / Bug
Base Stats: 97/111/118/98/85/95 (-/+15/+15/-/+10/-)
New ability and desc: Speed Break (Speed Boosts become drops and Speed drops become boosts)
Notable moves: Hypnosis, Coil, Extreme Speed, Bug Bite, Earthquake, Pursuit, Whirlwind, Stone Edge, Superpower, Haze, Outrage, Pain Split
Role Identification: Functions as the epitome of a Speed control mon. Yangarde can use it's ability to function as a back up check to certain sweepers, a anti sticky web mon, and as a sweeper itself.



DNA Donors: Suicune / Virizion
Offspring name: Suirizion
New type: Grass / Water
New base stats: 104 / 82 / 100 / 110 / 122 / 100 (+9 HP, +7 Defense, +20 Special Attack, +4 Speed)
New ability and desc:Justice Power (Pressure + Justified) - Every time the opponent attacks this Pokemon with a Dark-type move, this Pokémon's Attack is raised by 1 and the move's PP are halved (doesn't apply if the move has 1 PP left).
Notable moves: Leaf Blade, Energy Ball, Giga Drain, Hydro Pump, Scald, Ice Beam, Icy Wind, Extrasensory, Shadow Ball, Snarl, Close Combat, Double Kick, Sacred Sword, Calm Mind, Swords Dance, Stone Edge, Rock Slide, Iron Head, Tailwind, Synthesis
Role identification: Incredible typing and I love the way the artwork turned out, but, let's be serious: an amazing variety of possible sets, including Crocune, physical or special sweeper and bulky supporter, it has everything it needs: recovery, high BP moves, 104/100/122 bulk, nice attacking stats and Ludicolo's exceptional typing. I will be very sad if it doesn't get voted :'(


Parents: Jellicent / Gardevoir
Shared egg group: Amorphous
Offspring name: Jellivoir
New type: Ghost / Fairy
New base stats: 94 / 72 / 77 / 115 / 120 / 80
New ability and desc: Cursed Trace: traces the foe's ability. The foe's ability now has no effect on the foe.
Notable moves: Will-o-wisp, Recover, Moonblast, Hex, Shadow Ball, Hyper Voice, Scald, Confuse Ray, Psyshock, Healing Wish, Destiny Bond, Water Spout, Energy Ball, Ice Beam, Thunderbolt, Taunt, Hypnosis, Wish, Encore, and Calm Mind.
Role identification: Oh boy, say hello to a revamped Jellicent. Better bulk, speed, and movepool is amazing, with a pretty cool ability as well. This can remove the effect of pokemon's abilities like Talonflame, Mega Gardevoir, Garchomp, Gliscor (love the sound of that), Azumarill, and many more. Plus the support movepools of Jellicent and Gardevoir combined make for a great utility pokemon. It also has great dual STABs in Moonblast and Hex/Shadow Ball!

Parents: Jellicent / Gardevoir
Shared egg group: *Mega
Offspring name: Mega Jellivoir
New type: Ghost / Fairy
New base stats: 94 / 92 / 77 / 155 / 140 / 100
New ability and desc: Pixilate
Notable moves: Will-o-wisp, Recover, Moonblast, Hex, Shadow Ball, Hyper Voice, Scald, Confuse Ray, Psyshock, Healing Wish, Destiny Bond, Water Spout, Energy Ball, Ice Beam, Thunderbolt, Taunt, Hypnosis, Wish, Encore, and Calm Mind.
Role identification: While regular Jellivoir is a good utility mon, Mega Jellivor becomes a fearsome wallbreaker/sweeper. Ghost/Fairy is a great offensive combo, and it has decent bulk (especially on the special side), a special attack stat almost as good as Mega Gardevoir, and the movepool to support it. Shadow Ball and Hyper Voice will be hitting off a very high base 155 Special Attack, and Jellivoir has new options to hit/lure mons such as Ice Beam, Energy Ball, and Water Spout.


DNA Donors: Crobat / Metagross
Offspring: Metabat (just put the X over Crobat's face and done)
New Typing: Steel / Flying
New Stats: 82 / 132 / 115 / 82 / 85 / 110 (+20 Attack, +10 Defense, +10 Speed)
New Ability and Desc: Clear Focus (Inner Focus + Clear Body): Resets stat drops at the end of each turn (including self-inflicted).
Notable Moves: Brave Bird, Meteor Mash, U-turn, Earthquake, Curse, Roost, Taunt, Hammer Arm, Ice Punch, Stealth Rock, Whirlwind
Role Description: A nice blend of good defensive typing and solid offensive stats. Clear Focus may sound OP at first, but consider this: 1) it really only abuses Curse and Hammer Arm with the ability (so basically a pseudo Bulk Up and Fighting coverage with negligible drawback) 2) Intimidate doesn't reset until the end of the turn, meaning its Attack is lowered upon the switch. Overall it has good coverage but can also run utility with Stealth Rock, Roost, Whirlwind, Taunt, status, etc, making it a faster and more threatening Skarmory.

DNA Donors: Crobat / Metagross
Offspring: *Mega Metabat
New Typing: Steel / Flying
New Stats: 82 / 142 / 135 / 92 / 105 / 150
New Ability and Desc: Tough Claws
Notable Moves: Brave Bird, Meteor Mash, U-turn, Earthquake, Curse, Roost, Taunt, Hammer Arm, Ice Punch, Stealth Rock, Whirlwind, Thunder Punch
Role Description: Goodbye metgame, it was nice knowing you! Mega Metabat is nearly as strong as Mega Metagross, way faster, and has an absurdly strong Tough Claws boosted STAB Brave Bird to just wreck left and right. I don't know what else to say. At least this forme can't abuse Clear Focus Curse anymore.


DNA Donors: Latios / Darmanitan
Offspring Name: Dartios
New type: Fire/Dragon
New base stats: 100/130/70/80/85/113 (BST 578, +8 HP, +15 Atk, +3 Def, +3 SpD, +11 Spe)
New ability and desc: Sheer Flight: During the turn that a move with a secondary effect was used by this Pokemon, it is immune to ground and takes no Life Orb recoil.
Notable Moves: Dragon Dance, Flare Blitz, Dragon Claw, Earthquake, Rock Slide, U-Turn, Superpower, Outrage
Role identification: Offensive Dragon Dancer. Sheer Flight is an interesting ability, removing one of Dartios' weakness when it uses Rock Slide or Flare Blitz, and allowing to use Life Orb very well. It has U-Turn to grab momentum if it decides not to run Dragon Dance, and it has many other coverage and STAB options.

Mega Dartios (Latiosite)
Offspring Name: Mega Dartios
New type: Fire/Dragon
New base stats: 100/170/90/110/95/113 (BST 678)
New ability and desc: Levitate
Notable Moves: Dragon Dance, Flare Blitz, Dragon Claw, Earthquake, Rock Slide, U-Turn, Superpower, Outrage
Role identification: So I made this Pokemon as an attempt to make Latiosite viable, and I think I may have succeeded. Mega Dartios has some advantages over its base form in the form of a more consistent Levitate, 0 Life Orb recoil, higher base power at a staggering 170 attack, and near Mew-level bulk at 100/90/95. After a Dragon Dance, Mega Dratios is extremely fast and devastatingly powerful, making it easy to sweep with your STAB moves and a coverage option, and even before a DDance, Mega Dratios can hit extremely hard with U-Turn, outspeeding most of the meta and almost all of its Dragon-Types, making it able to dispose of threats such as Garchomp and Lati@s. A very powerful and notable Latiosite user, and a huge threat.



DNA Donors: Heatran / Greninja
Offspring name: Grenheatja
New type: Water / Fire
New base stats: 81 / 92 / 92 / 126 / 92 / 119 (+4 Defense, +10 Special Attack, +6 Special Defense, +20 Speed)
New ability and desc: Evaporation (Torrent + Flash Fire) - If this Pokemon is hit by a Water-type move, its Fire-type moves have their power increased by 50%; immune to Water-type moves.
Notable moves: Scald, Lava Plume, Hydro Pump, Fire Blast, Ice Beam, Earth Power, Dark Pulse, Flash Cannon, Dragon Pulse, Grass Knot, Gunk Shot, Stone Edge, Rock Slide, Low Kick, Taunt, Stealth Rock, Toxic Spikes, Spikes
Role identification: Mainly I made it to create a Mon with STAB Scald and Lava Plume for burn spam. Its STABs combination is unresisted and it has a wide coverage




DNA Donors: Diancie + Moltres
Offspring: Moltie
New Typing: Fairy / Fire
New Stats: 90/100/120/120/120/79 (+20 HP, +8 SpA, +3 SpD, +9 Speed) [BST 629]
New Ability and Desc: Calamity (Clear Body + Pressure) [Prevents the increase the PP cost of the user]
Notable Moves: Flamethrower, Moonblast, Roost, U-Turn, Stealth Rock, Defog, Fire Blast, Agility, Calm Mind, Will-o-Wisp, Overheat, Explosion, Light Screen, Reflect
Role Description: Fairy / Fire is a cool typing, honestly. It has some neato resists, although it does have an unfortunate weakness to SR. It also has Roost for dank recovery to go with this typing and good 90/120/120 bulk. 120 SpA is also decent, so Calm Mind or Rock Polish are still great sets to use on this monster. It also has cool utility moves like U-Turn, Defog, and Screens. It could potentially Mega Evolve, except Diancite is banned (good - otherwise this would be borked).


DNA Donors: Metagross / Banette
Offspring name: Banegross
New type: Ghost / Steel
New base stats: 72 / 135 / 97 / 89 / 86 / 87 (+10 Atk, +10 Special Defense, +20 Speed)
New ability and desc:Hard Body (Insomnia + Clear Body) - Stat drops inflicted either by moves, abilities or status are ignored.
Notable moves: Meteor Punch, Iron Head, Bullet Punch, Shadow Sneak, Shadow Claws, Phantom Force, Sucker Punch, Knock Off, Zen Headbutt, Ice Punch, Thunder Punch, Earthquake, Gunk Shot, Pursuit, Hammer Arm, Hone Claws, Agility, Destiny Bond, Will-O-Wisp, Magnet Rise, Pain Split, Disable, Thunder Wave
Role identification: It's immune to stat drops of all kind, it has Aegi's typing and 2 STAB priorities and it can reliably go Scarfed thanks to its nice 87 Speed.

DNA Donors: Mega Metagross / Banette
Offspring name: Mega Banegross X
New type: Ghost / Steel
New base stats: 72 / 145 / 117 / 99 / 106 / 127
New ability and desc:Tough Claws
Notable moves: Meteor Punch, Iron Head, Bullet Punch, Shadow Sneak, Shadow Claws, Phantom Force, Sucker Punch, Knock Off, Zen Headbutt, Ice Punch, Thunder Punch, Earthquake, Gunk Shot, Pursuit, Hone Claws, Agility
Role identification: This one is like a Ghost/Steel version of MegaGross, but it has double priority STAB, Sucker Punch, Knock Off and far better Speed.

DNA Donors: Metagross / Mega Banette
Offspring name: Mega Banegross Y
New type: Ghost / Steel
New base stats: 72 / 185 / 107 / 99 / 106 / 97
New ability and desc:Prankster
Notable moves: Destiny Bond, Will-O-Wisp, Magnet Rise, Pain Split, Disable, Thunder Wave, Taunt, Confuse Ray, Meteor Punch, Iron Head, Bullet Punch, Shadow Sneak, Shadow Claws, Phantom Force, Sucker Punch, Knock Off, Zen Headbutt, Ice Punch, Thunder Punch, Earthquake, Gunk Shot, Pursuit, Hammer Arm, Hone Claws, Agility
Role identification: Welcome the monster: MHeracross's Attack (the highest base Attack stat in OU, before abilities and items), 72/107/106 bulk, decent 97 Speed (and priority Agility/Rock Polish to double it), Prankster to setup with priority or to inflict statuses to the opponent, STAB priority for both its types and Sucker Punch, Knock Off to stall-break or nullify Choichers... What else? Oh, Phantom Force can break Protect and similar moves and it has Aegislash's typing.


Parents: Pinsir / Heracross
Shared Egg Group: Bug
Offspring Name: Herasir
New type: Fighting/Bug
New base stats: 82 /135 / 97 / 57 / 92 / 95
New ability and desc: Gut Breaker - Abilities that hinder attacks are nullified and gets attack boosted by 1.5x when burned.
Notable Moves: Aerial Ace, Close Combat, Bulk Up, Earthquake, Megahorn, Knock Off, Pursuit, Swords Dance, Stone Edge, Superpower, X-Scissor, Storm Throw, Stealth Rock
Role Identification: The new ruling gives this a lot of options. Previously it had to give up fighting stab, but the new ruling benefits it. Not so much as its megas, though...

Parents: Pinsir / Heracross
Shared Egg Group: Bug
Offspring Name: Herasir
New type: Fighting/Bug
New base stats: 82/195/137/56/102/85
New ability and desc: Skill Link
Notable Moves: Aerial Ace, Close Combat, Bulk Up, Earthquake, Megahorn, Knock Off, Pursuit, Swords Dance, Stone Edge, Superpower, X-Scissor, Storm Throw, Stealth Rock
Role Identification: Just a slightly better Mega Heracross.


Pinsirite:
Parents: Pinsir / Heracross
Shared Egg Group: MEGA
Offspring Name: Herasir
New type: Fighting/Flying
New base stats: 82/ 155 / 117 / 67 /102 /115
New ability and desc: Aerilate
Notable Moves: Aerial Ace, Close Combat, Bulk Up, Earthquake, Megahorn, Knock Off, Pursuit, Swords Dance, Stone Edge, Superpower, X-Scissor, Storm Throw, Stealth Rock, Double Edge, Quick Attack
Role Identification: The real beneficiary from this deal. Fighting/Flying is an awesome typing, and has actually pretty decent bulk. All you need is Swords Dance, Close Combat, Double Edge and coverage/quick attack.


Parents: Gardevoir / Mismagius
Shared Egg Group: Amorphous
Offspring Name: Mismagivoir
New Type:

New Base Stats: 74 HP | 72 ATK | 72 DEF | 125 SPA | 120 SPD | 102 SPE
Ability: Synchofloat: Immune to Ground-type moves. Opposing Pokemon's ability is changed to Levitate.
Notable Moves: Nasty Plot, Moonblast, Shadow Ball, Thunderbolt, Mystical Fire
Role Identification: Gains Nasty Plot from Mismagius's movepool. Mystical Fire can also be useful for Steels.

Parents: Gardevoir / Mismagius
Shared Egg Group: Amorphous
Offspring Name: Mismagivoir-Mega
New Type:

New Base Stats: 74 HP | 92 ATK | 92 DEF | 165 SPA | 140 SPD | 122 SPE
Ability: Pixilate
Notable Moves: Nasty Plot, Hyper Voice, Shadow Ball, Thunderbolt, Mystical Fire, Calm Mind, Substitute, Psyshock
Role Identification: Mega Gardevoir with Nasty Plot and a better typing. Nothing except Soundproof mons are safe from your +2 STAB Pixilate-boosted Hyper Voices.


DNA Donors: Haxorus / Kyurem
Offspring name: Harem
New type: Dragon / Ice
New base stats: 100 / 158 / 90 / 110 / 80 / 101 (+20 Atk, +15 SpA, +5 Spe)
New ability and desc: Overwhelming Presence (Mold Breaker + Pressure) - Whenever this poke is on the field, all abilities and items the opponent has is negated. (Yes, all of them. -ates become unboosted normal type, Regenerator doesn't increase health, Berries and Sash doesn't activate, Specs and Life Orb don't give power boost, etc.)
Notable moves: Dragon Dance, Earthquake, Dragon Claw, Aqua Tail, Outrage, Poison Jab, Draco Meteor, Dragon Pulse, Focus Blast, Grass Knot, Low Kick, Ice Beam, Superpower, Rock Slide, Taunt, Swords Dance, Roost, Earth Power
Role identification: Yeah. Remember Monsjustmons? Whenever this poke is on the field, you basically play it, except you can use your item. Because of this, this poke may be very hard to revenge kill because you just realize your Sash doesn't activate and you still get outsped even though you hold Scarf. Or you can't even revenge it with Talonflame because Gale Wings doesn't give you priority. You can only rely on raw power to beat this thing.


DNA Donors: Hoopa / Manectric
Offspring: Mana
New Typing: Ghost / Electric
New Stats: 75 / 92 / 80 / 127 / 95 / 107 (+20 Defense, +20 Speed)
New Ability and Desc: Magician's Wand (Magician + Lightning Rod): Swaps item with target when hit with an Electric-type attack.
Notable Moves: Shadow Ball, Volt Switch, Nasty Plot, Thunderbolt, Flamethrower, Focus Blast, Energy Ball, Taunt, Curse
Role Description: Another Rotom ripoff! Magician's Wand is a very niche ability but it could have some functionality versus the right foe. You can use it to absorb Thunder Wave from walls and auto-Trick them a choice item. You can also use it to steal an item outright if you carry nothing without risking a bad trade. While Mana isn't very fast, it has a respectable Speed and learns Nasty Plot to shoot up its Special Attack. Setting up can be risky tho as it's not the bulkiest of Pokemon so do so at your own risk!

DNA Donors: Hoopa / Manectric
Offspring: *Mega Mana
New Typing: Ghost / Electric
New Stats: 75 / 92 / 100 / 157 / 115 / 137
New Ability and Desc: Intimidate
Notable Moves: Shadow Ball, Volt Switch, Nasty Plot, Thunderbolt, Flamethrower, Focus Blast, Energy Ball, Taunt, Curse
Role Description: So here we have a faster, stronger, and bulkier Mega Manectric with a few added weaknesses (and resistances/immunity!) Setting up Nasty Plot is much easier on the mega forme thanks to Intimidate and very respectable bulk. In fact you can even dump investment into the bulk to get more boosts. You can even tank some Knock Offs now, as they do less damage from Intimidate and the lower BP.


Parents: Hawlucha and Hariyama
Shared Egg Group: Human-like
Offspring Name: Lucharama
New Type: Fighting / Flying
New Base Stats: 121 / 116 / 77 / 67 / 71 / 94
New Ability and Desc: (Guts + Unburden) Clean Match - Pokemon not holding an item have their attack and speed increased by 50%. This ability's bonus does not stack with other abilities derived from or named Guts or Unburden.
Notable Moves:
Role Description:
Wow, those stats look pretty awful. Until it does Hawlucha's favorite Gem/Berry+Acrobatics trick, at which point that Acrobatics is hitting off of a 174 base attack and its speed has shot up to 141. This lumbering luchador loves going up against dirty fighters, because knock off only improves it, and with its alright 121/77/71 defensive spread it can certainly take that hit. While there are definitely faster options, many of them are megas, whereas Lucharama leaves your mega spot open for one of Chopin's horrifying abominations. Personally, I'd like to try a Sitrus Drum set with this thing, as unlike Hariyama, it actually has the speed and power to back its health up, as well as recovery in the form of roost.


DNA Donors: Swampert and Klinklang
Offspring name:Swank
New type: Water/Steel
New base stats: 85/125/105/80/90/81
New ability and desc: Torrent + Plus = Positive Growth: When this Pokemon's health is low, it gains a 50% boost to its Sp. Atk stat.
Notable moves: Flash Cannon, Gear Grind, Aqua Tail, Hydro Pump, Scald, Waterfall, Discharge, Earthquake, Hammer Arm, Ice Beam, Ice Punch, Sludge Wave, Stone Edge, Thunder, Thunderbolt, Volt Switch, Wild Charge, Rain Dance, Rest, Rock Polish, Shift Gear, Sleep Talk, Stealth Rock, Thunder Wave
Role identification: A Pokemon with a unique niche, Swank is a physical heavy hitter that, upon nearing death, suddenly becomes a surprisingly powerful special attacker. With a fairly decent movepool to back both of these offensive strategies up, Swank can probably find a place on certain teams. I for one can foresee Swanks with Focus Sash and Shift Gear/Rock Polish so they're guaranteed a turn of set up before laying waste with either an impressive 125 base Attack or a post-Sash effective 120 Sp. Atk. Honestly, you're probably still going to want to run this thing physically, but a mixed attacker has value too. But if we're being truthful, Swank is probably outclassed by other things. Until you Mega Evolve it, anyway.

DNA Donors: Mega Swampert and Klinklang
Offspring name: Mega Swank
New type: Water/Steel
New base stats: 85/165/125/90/110/91
New ability and desc: Swift Swim
Notable moves: Aqua Tail, Waterfall, Gear Grind, Earthquake, Ice Punch, Stone Edge, Wild Charge, Rain Dance, Rest, Rock Polish, Shift Gear, Sleep Talk, Stealth Rock, Thunder Wave
Role identification: Now we're talking. With boosted defenses, a phenomenal 165 Atk, and Swift Swim, Mega Swank is a much tougher customer than its base form. Hell, it can even take a hit from Hazard X and come up standing, and after only one Shift Gear, it can easily outspeed Hazard AND is guaranteed a 2HKO on the beast via either Waterfall or Earthquake. If Rain is already up, you don't even need to bother with the Shift Gear, just start laying into 'em with Waterfall. The one real issue with it is its lack of recovery outside of Rest, so it would really enjoy some kind of cleric support.


Parents: Weezing + Castform
Shared egg group: Amorphous
Offspring name: Casting
New type:
Poison/Normal
New base stats: 78/90/105/88/80/75
New ability and desc: Monsoon (Levitate + Forecast) Weather causes secondary typing (except Sandstorm) to change according to the weather (Poison/Fire in Sun, for example), when weather is active, it gains immunity it Ground.
Notable moves: Sunny Day, Rain Dance, Hail, Weather Ball, Hydro Pump, Fire Blast, Blizzard, Sludge Bomb, Clear Smog, Thunder Wave, Toxic, Hurricane, Will-o-Wisp
Role identification:

The new weather abuser, it has the ability to fit into any weather team (even sandstorm, with safety googles), it has a good stall abilities and status inflicting moves, its Sun form is the best for Casting because it gets immunity to its only 4x weakness.


Parents : Sableye and Mr.Mime
Shared Egg Group : Human-Like
Offspring : Sablemimez
New Type : Ghost/Fairy
Stats :55/70/80/92/102/80
New Ability and Desc : (Stall + Filter) Slow 'n' Steady: This Pokemon takes 1/2 damage from attacks if it moves last
Notable Moves : Dazzling Gleam, Shadow Ball, Sucker Punch, Dark Pulse, Knock Off, Will o Wisp, Thunder Wave(lol), Metal Burst, Counter(Y no Mirrior Coat?), Recover, Fake Out, Trick Room, Icy Wind(lol), Thunderbolt, Psyshock, Calm Mind, Nasty Plot, Encore, Taunt, Heal Bell,
Role Identification : While Sablemimez might not look bulky, all one has to do is to look at its ability and scream in terror. Slow 'n' Steady allows it act as a potent special wall, as long as its slower. It has a ton of options to support your team: Encore punishes setup sweepers, Heal Bell makes it act as a cleric, Recover gives it reliable recovery, while Pain Split allows it to prey on the high HP pokemon, Taunt shuts down slow walls, and it can supply Dual Screen support for set up sweepers. While it can set up on its own, its stats and ability just makes it to good of a wall/Tank. Its a very selfsufficient Pokemon that does excellent as is, but it actually jhas a mega.

Parents : *Mega
Offspring : Mega Sablemimez
Typing : Ghost/Fairy
Ability : Magic Bounce
Stats : 55/80/130/112/152/50
Notable Moves : All mentioned above
Role Identification : Special Tank here we come! Mega Sablemimez is a straight up improvement of Mega Sableye. Sporting an agruably better defensive typing that gives it THREE natural immunities, Mega Sablemimez has a TON of switch in oppurtunities, to come in and wreck shit. It can do all of the roles stated above arguably the same way, as the boost in stats makes up for its loss of Slow 'n' Steady. What Mega Sablemimez has an advantage in is a CM set, due to better SpA stat. Its dual STABS have great (abeit weak) coverage, allowing it to sweep after getting boosts. Stall just got a shiny new tool, and Da Mimez has never been prouder.


DNA Donors: Genesect + Aegilash
Shared Egg Group:
Human-like
Offspring Name: Aegilene
New typing: Steel/Bug
New base stats: 65/85/132/85/132/99 (+10 Def, +10 SDef, +20 Speed)
Blade Form: 65/132/85/132/85/99
New Ability + description: Error Macro = Constant changing of its Stance led to an Error which involved changing the category of moves. So now U-turn hits off Special Attack, Flamethrower hits off Attack, etc. In addition to this, it keeps Stance Change's mechanics because it seemed pointless giving this ability to a defensive mon, among all these powerhouses.
Notable moves:
Brick Break, Destiny Bond, Facade, Flash Cannon, Gyro Ball, Head Smash, Hidden Power, Hyper Beam, Iron Defense, Iron Head, King's Shield, Magnet Rise, Night Slash, Pursuit, Rock Slide, Sacred Sword,Shadow Ball, Shadow Claw, Shadow Sneak, Swords Dance, Toxic, Blaze Kick, Blizzard, Bug Bite, Bug Buzz, Charge Beam (LEL), Dark Pulse,Explosion, Extreme Speed, Flame Charge, Flamethrower, Giga Drain, Gravity, Gunk Shot, Hidden Power, Hone Claws, Ice Beam, Infestation, Light Screen, Psychic, Shift Gear, Signal Beam,Techno Blast, Thunder, Thunder Wave, Thunderbolt, U-turn, X-Scissor, Zen Headbutt
Role identification: Not as borked as Darkazam I hope. This has a semi-unique niche in a meta full of powerhouses - it also has the added bonus of not taking up your mega slot, something most fusers seem to forget! Imagine Shift Gear with physical Flamethrower and BoltBeam, or scarfed special U-turn! Hidden Power is probably not that useful, but the odd physical coverage helps out sometimes I guess.


Parents: Houndoom / Cobalion
Shared Egg Group: DNA
Offspring Name: Houndlion
Typing: Dark / Steel
Stats: 83 / 90 / 98 / 120 / 76 / 112 (+11 Speed, +20 Special Attack, +9 Defense)
New Ability and Desc: Justified Fire (Justified + Flash Fire): Raises user's Special Attack when hit with a Fire-type attack. Grants immunity to Fire.
Notable Moves: Dark Pulse, Flash Cannon, Nasty Plot, Fire Blast, Volt Switch, Focus Blast, Stealth Rock, Taunt, Will-O-Wisp
Role Identification: Meet the ultimate pivot! Switch into a Fire attack with impunity, grab a +1, and threaten with a strong STAB attack or Volt Switch out. Can work as a lead too.

Parents: Houndoom / Cobalion
Shared Egg Group: DNA
Offspring Name: Mega Houndlion
Typing: Dark / Steel
Stats: 83 / 90 / 138 / 150 / 86 / 132
New Ability and Desc: Solar Power
Notable Moves: Dark Pulse, Flash Cannon, Nasty Plot, Fire Blast, Volt Switch, Focus Blast, Stealth Rock, Taunt, Will-O-Wisp
Role Identification: Imagine nabbing a Justified Fire boost before mega evolving in the sun and then blasting away with +2.25! It's pretty fast, strong even without an item, and has nice coverage.


Parents: Sableye + Lopunny
Shared Egg Group: Human-Like
Offspring Name: Loppeye the Sailor Man
New Typing: Ghost/Normal
Base Stats: 67/85/89/69/91/87 [BST: 488]
New Ability and Desc: Stall + Cute Charm = Late Bloomer: Has a 30% chance of infatuating the opponent at the end of its turn if it moves last.
Notable Moves: Hyper Voice, Return, Shadow Ball, Shadow Sneak, Shadow Claw, Knock Off, Sucker Punch, Circle Throw, Power-Up Punch, Counter, Mirror Coat, Recover, Healing Wish, Heal Bell, Will-o-Wisp, Thunder Wave, Toxic, Calm Mind, Nasty Plot, Taunt, Encore, Magic Coat, Trick/Switcheroo
Role Identification: The bad news is that, on its own, Loppeye is a rather mediocre fusion. Its best bet is going the support route, and it doeshave a few things going for it in that regard, namely a wide support movepool, pretty decent speed, and a good defensive type. However, its ability is reliant on it going second, and its bulk is average at best.

The good news is that it has not one but two mega evolutions that let it fill two very distinct roles!

Parents: [MEGA]
Shared Egg Group: [MEGA]
Offspring Name: Mega Loppeye X
New Typing: Ghost/Normal
Base Stats: 67/95/139/89/141/57 [BST: 588]
New Ability and Desc: Late Bloomer --> Magic Bounce
Notable Moves: Fake Out, Hyper Voice, Return, Shadow Ball, Shadow Sneak, Shadow Claw, Night Shade, Knock Off, Foul Play, Snarl, Circle Throw, Power-Up Punch, Ice Beam, Thunderbolt, Grass Knot, Power Gem, Counter, Mirror Coat, Metal Burst, Recover, Healing Wish, Heal Bell, Will-o-Wisp, Thunder Wave, Toxic, Calm Mind, Cosmic Power, Nasty Plot, Taunt, Encore, Baton Pass
Role Identification: Functions largely the same as Mega Sableye, though it boasts even better defenses, an arguably just-as-good defensive typing, and far better speed. Sure, it's still pretty slow, but 57 isn't that bad for a defensive mon.

Furthermore, it also gets an impressive set of defensive/support options from its other parent, including Healing Wish, Encore, Thunder Wave, Circle Throw and Mirror Coat. It should be noted that it gets both Counter and Mirror Coat, plus reliable recovery on top of that, so it's capable of using those moves more than once over the course of the battle.

So that's if you want to go defensive. If you want to go offensive...

Parents: [MEGA]
Shared Egg Group: [MEGA]
Offspring Name: Mega Loppeye Y
New Typing: Ghost/Fighting
Base Stats: 67/145/99/69/91/117 [BST: 588]
New Ability and Desc: Late Bloomer --> Scrappy
Notable Moves: Shadow Sneak, Shadow Claw, High Jump Kick, Drain Punch, Low Kick, Power-Up Punch, Knock Off, Sucker Punch, Elemental Punches, Recover, Iron Tail, Poison Jab, Zen Headbutt, Fake Out, Healing Wish, Will-o-Wisp, Thunder Wave, Toxic, Taunt, Encore, Baton Pass, Magic Coat
Role Identification: A very threatening offensive mon. Though not as fast as Mega Lopunny, it boasts a higher attack stat, and it has that dank Ghost/Fighting typing that everyone loves, plus STAB priority in the form of Shadow Sneak. If you want to play more conservatively, it also has reliable recovery, and more than a few support options, but you're generally going to want to play to its strengths and invest fully in attack and speed, enabling it to hit just about everything as fast and hard as possible.


Parents: Bastiodon + Slowking
Shared Egg Group: Monster
Offspring Name: Bastioking
New typing: Water/Steel
New base stats: 88/74/134/84/134/40 (554 BST)
New Ability + description: Sturdy + Own Tempo = Sturdy Tempo (Sturdy + Own Tempo effects)
Notable moves: Scald, Metal Burst, Toxic, Stealth Rock, Slack Off, Nasty Plot, Calm Mind, Flash Cannon, Psychic, Flamethower/Fire Blast, Thunderbolt, Surf, Earth Power, Magic Coat, Disable, Focus Blast, Trick Room, Ice Beam, Grass Knot, Thunder Wave, Shadow Ball, Signal Beam, Yawn
Role identification: On one hand, Bastioking can pull off a wall set rather easily with its excellent 88/134/134 defenses and wonderful typing. On the other, Bastioking can try its hand at a bulky Nasty Plot set, or even attempt to use Trick Room. Plus, reliable recovery! The downside is you don't have much in the way of offensive stats.



(maybe with heatran's eyes and odd metal parts - slightly armored wings maybe? This image was the most "Fiery" one I could find)

DNA Donors: Pidgeot / Heatran
Offspring name: Peatran
New Type: Fire / Flying
Base Stats: 87/85/90/120/88/109 (+20 SpA, +20 Speed)
New ability and desc: Tangled Flames - This pokemon's fire attacks are boosted 2x when confused. Fire Immunity.
Notable moves: Hurricane, Toxic, Earth Power, Eruption, Fire Blast, Dark Pulse, AncientPower, Flash Cannon, Stone Edge, Stealth Rock, Will-O-Wisp, Taunt, Magma Storm, Roost, U-turn, Brave Bird
Role Identification: A pretty average mon at first glance. Moltres hits harder and has slightly better bulk, Charizard is influential in other ways and can boost. However the base form of this pokemon has uses. A fire pokemon, particularly a Fire/Flying type with Stealth Rock is very interesting. On to the typing, Steel/Typing would have been good for a base form especially considering it has good bulk and Will-O-Wisp + recovery. It has a slighty better movepool than Moltres with its access to ground type moves. But enough sugarcoating. The reason why it's useful is:

[MEGA]


DNA Donors: Pidgeot / Heatran
Offspring name: Mega Peatran
New Type: Fire / Flying
Base Stats: 87/85/95/185/98/129 (+20 SpA, +20 Speed)
New ability and desc: No Guard
Notable moves: Hurricane, Toxic, Earth Power, Eruption, Fire Blast, Dark Pulse, AncientPower, Flash Cannon, Stone Edge, Stealth Rock, Will-O-Wisp, Taunt, Magma Storm, Roost, U-turn, Brave Bird
Role Identification: I'll tell you why this isn't OP: Psychic/Fire Magmozam-Mega has 180 SpA and 141 speed, and isn't doubly weak to Stealth Rock. I'll tell you why this is good: No Guard. The best part is it's not incredibly frail and has decent bulk despite its typing, so No Guard is useful on both tank sets and all out offense sets. But to use it for anything that is not offense would be a crime. With a Modest Nature, it hits as hard as Timid Char-Y and this boost applies to all moves, not just fire - so it has two great stabs. Although with the speed tiers in this meta, Modest is perhaps better. Work Up is a way of boosting it's special attack if need be. Too bad this didn't have access to Inferno (But Pidgetini - which had access to Inferno, would be insanely strong movepool wise, while having weaker SpA. I think this balances it out, frankly. Hurricane and Fire Blast can be fairly standard, Will-O-Wisp on defensive sets with Roost. Earth Power, Dark Pulse, Flash Cannon and Stone Edge/AncientPower should round out coverage depending on your needs. Magma Storm is mostly only for trapping.
Only did two this round so I'll repost this with another mon for it support! It's win-win, non-Mega supports Aurortoise, Mega supports Stoutdrill! It's weather mon for all teams!


DNA Donors: Manaphy / Tyranitar
Offspring Name: Manatar
New typing: Water/Dark
New base stats: 100/117/105/117/100/100 (BST 639, SpA + 20, Spe +20)
New ability and desc: Hydro Stream: Summons rain upon switch in for 5 turns, 8 with Damp rock. (This is a different ability to Drizzle in the same way that Pure Power is a different ability to Huge Power).
Notable Moves: Hydro Pump, Dark Pulse, Tail Glow, Thunder, Ice Beam, Energy Ball, Heart Swap, Waterfall, Crunch, Pursuit, U-Turn, Dragon Dance, Stone Edge, Ice Punch, Thunder Punch, Stealth Rock, Superpower, Iron Head, Rest, Sleep Talk, Toxic, Scald, Rock Polish
Role identification: A storm is brewing. At the forefront, we have Manatar, a second rain setter for the OU tier, meaning that rain teams no longer have to rely solely on Politoed for passive rain setting. Furthermore, Manatar outclasses Politoed in every stat, bar Special Defence which it ties on, and surpasses it in movepool as well, allowing it to run offensive or defensive sets far greater than Politoed ever could have dreamed (bar Perish Song, I suppose). Manatar's offensive potential is great on both the Physical and Special sides, with moves such as Waterfall, Crunch, Pursuit, Hydro Pump, Scald and Dark Pulse for STAB (the Water moves of which are incredibly powerful in Rain) and a plethora of coverage moves, as well as Tail Glow, Rock Polish and Dragon Dance for set-up moves, boosted by solid 117/117/100 offences and 100/105/100 bulk. Speaking of which, this good level of bulk can allow Manatar to use a defensive set to increase its longevity and to be able to set rain many times throughout the game. The final, most notable tool in this pseudo-Drizzler's repertoire is U-Turn, which allows it to switch in, set rain, and then switch back out while gaining momentum for its team, making it exceptional on a rain team, allowing it support its team in more than just setting rain. Manatar works well with many other fusions, including SpartanMalice's Azumarill/Swampert, as well as other Swampertite fusions. It also helps Cofagreelix and Mega Aggrosaur V, who after abilities and in rain, are completely neutral to Fire-type attacks, relieving them of one of their weakness and allowing them to wall better than ever before. Other fusions, such as Joltlord, simply appreciate the boost to their Water-type attacks. This Pokemon is the start of a perfect storm of fusions, ready to take the meta by storm.

Mega Manatar (Tyranitarite)
New typing:
Water/Dark
New base stats: 100/147/145/117/120/110 (BST 739)
New ability and desc: Sand Stream but it's not even Rock-Type
Notable Moves: Hydro Pump, Dark Pulse, Tail Glow, Thunder, Ice Beam, Energy Ball, Heart Swap, Waterfall, Crunch, Pursuit, U-Turn, Dragon Dance, Stone Edge, Ice Punch, Thunder Punch, Stealth Rock, Superpower, Iron Head, Rest, Sleep Talk, Toxic, Scald, Rock Polish
Role identification: Kind of missing the point of the original fusion, but it has good stats all round, making its set-up offensive sets even more impressive than ever. Can work as a sand-setter for use with Sand Rush Excadrill and the like. OR NOW FOR STOUDRILL, AH, WINK WINK NUDGE NUDGE


Parents: Aurorus/Blastoise
Shared Egg Group: Monster
Offspring Name: Aurortoise
New typing: Water/Ice
New base stats: 111/90/96/102/108/78 (BST 585)
New ability and desc: Hydrate: Turns Normal-type moves into Water-type moves and powers them up (EDIT: By 1.33x, sorry for any confusion).
Notable Moves: Hyper Voice, Ice Beam, Freeze Dry, Thunderbolt, Aura Sphere, Dark Pulse, Rapid Spin, Fake Out, Toxic, Scald
Role identification: As a new kind of -ate user, Aurortoise has a unique niche, the ability to user a rain-boosted, Hydrate STAB Hyper Voice, something that's far from easy to tank, especially off a respectable 102 Special Attack Stat. It also gets this massive boost applied Fake Out and Rapid Spin, allowing it to revenge kill opponents in Rain and actually maybe deal damage while clearing hazards if you're lucky, with a decent 90 in Attack. Also, it can only be spin-blocked by Pokemon with Water Absorb/Storm Drain etc. Thanks to Aurorus, it also gets access to Boltbeam, boosting its coverage massively, as well as with its other coverage moves from Blastoise. Although its 78 Speed is a let down, It has nice 111/96/108 bulk to help it take damage as well as deal it, giving it survivabilty. While some may call these stats "average", what's that to a Pokemon with an -ate ability, semi-STAB BoltBeam and Rapid Spin?


Mega Aurortosie (Blastoisite)
Offspring Name:
Mega Aurortoise
New typing: Water/Ice
New base stats: 111/110/116/152/118/78 (BST 685)
New ability: Mega Launcher
Notable Moves: Hydro Pump, Ice Beam, Freeze Dry, Thunderbolt, Aura Sphere, Dark Pulse, Rapid Spin, Fake Out, Toxic, Scald
Role identification: Mega Aurortoise is quite different from it's base form. While it loses out on Hydrate Hyper Voice, it gets massive stat boosts and a rain-boosted STAB Hydro Pump off a 152 Special Attack stat is still going to hurt a lot. It still has Rapid Spin and BoltBeam, so it maintains its good coverage and utility, and Mega Launcher gives Dark Pulse and Aura Sphere a chance to shine. It gets much improved bulk, now at 111/116/118, making 78 Speed much more justifiable. All together, Mega Aurortoise, while losing out on its unique ability, gains a lot of other buffs making it as powerful a tank as its base form, if not more so and, if paired with Manatar, more than capable of nuking entire unprepared teams single-handedly.
 


DNA Donors: Metagross / Pinsir
Offspring name: Metsir
New type: Steel/Bug
New base stats: 72/150/115/75/80/97(+20 Attack, +20 Speed)
New ability and desc: Breaker - This pokemon's attacks aren't hindered by stat boosts, drops or abilities.
Notable moves: Brick Break, Body Slam, Explosion, Double Edge, Earthquake, Facade, Grass Knot, Hammer Arm, Ice Punch, Iron Head, Meteor Mash, Power-Up-Punch, Pursuit, Rock Polish, Rock Slide, Shadow Ball, Signal Beam, Sludge Bomb, Stealth Rock, Substitute, Thunder Punch, Zen Headbutt, Bulk Up, Close Combat, Focus Blast, Knock Off, Storm Throw, Superpower, Swords Dance, X-Scissor
Role identification: Boasting one of the best types in the game, Metsir functions differently from Scizor and Escavalier. Although it also has access to Swords Dance and Bullet Punch, Bulk Up gives it an alternate route. Alternatively, Close Combat offers amazing coverage and doesn't hinder defenses like Superpower. But the real differences are in the megas..


DNA Donors: Metagross / Pinsir
Offspring name: Metsir
New type: Steel/Bug
New base stats: 72/160/135/95/100/137(+20 Attack, +20 Speed)
New ability and desc: Tough Claws
Notable moves: Brick Break, Body Slam, Explosion, Double Edge, Earthquake, Facade, Grass Knot, Hammer Arm, Ice Punch, Iron Head, Meteor Mash, Power-Up-Punch, Pursuit, Rock Polish, Rock Slide, Shadow Ball, Signal Beam, Sludge Bomb, Stealth Rock, Substitute, Thunder Punch, Zen Headbutt, Bulk Up, Close Combat, Focus Blast, Knock Off, Storm Throw, Superpower, Swords Dance, X-Scissor
Role identification: A much faster, slightly less bulkier Mega Scizor with a variety of options to go for in SD, Bulk Up, Rock Polish, etc.


DNA Donors: Metagross / Pinsir
Offspring name: Metsir
New type: Steel/Flying
New base stats: 72/180/135/85/90/117(+20 Attack, +20 Speed)
New ability and desc: Aerilate
Notable moves: Brick Break, Body Slam, Explosion, Double Edge, Earthquake, Facade, Grass Knot, Hammer Arm, Ice Punch, Iron Head, Meteor Mash, Power-Up-Punch, Pursuit, Rock Polish, Rock Slide, Shadow Ball, Signal Beam, Sludge Bomb, Stealth Rock, Substitute, Thunder Punch, Zen Headbutt, Bulk Up, Close Combat, Focus Blast, Knock Off, Storm Throw, Superpower, Swords Dance, X-Scissor
Role identification: Swords Dance. Aerilate. Explosion. 180 attack. All you need. The great typing helps. Or if you don't want to destroy yourself just run Double-Edge/Mash/CC/Swords Dance. A beast of a pokemon.


DNA Donors: Clefable / Registeel
Offspring: Fablesteel
New Typing: Fairy / Steel
New Stats: 100 / 72 / 120 / 103 / 120 / 55 (+13 HP, +9 Defense, +18 Special Attack)
New Ability and Desc: Bodyguard (Magic Guard + Clear Body): Grants immunity to moves that would lower this Pokemon's stats.
Notable Moves: Stealth Rock, Wish, Moonlight, Thunder Wave, Heal Bell, Knock Off, Moonblast, Flash Cannon, Fire Blast
Role Description: A way better Clefable in nearly every way. Bodyguard ignores moves such as Defog, Shadow Ball, Focus Blast, Earth Power, Crunch, Play Rough, Psychic, and Moonblast. Sets hazards (again: can't be Defogged), acts as a cleric, overall a nuisance and solid wall.




DNA Donors: Hoopa + Audino
Shared Egg Group: N/A
Offspring Name: Houdini
New Typing: Ghost/Normal
New Base Stats: 106/85/93/110/108/60 (+15 HP, +20 Def, +5 SpA) [BST: 562]
New Ability and Desc: Magician + Regenerator = Hammer Space: If its item is used or lost during battle, the item will regenerate after it switches out.
Notable Moves: Shadow Ball, Hyper Voice, Psychic, Hyperspace Hole, Grass Knot, Dazzling Gleam, Draining Kiss, Foul Play, Knock Off, Dark Pulse, Flamethrower, Fire Blast, Thunderbolt, Thunder Wave, Toxic, Taunt, Encore, Calm Mind, Nasty Plot, Wish, Heal Bell, Healing Wish, Reflect, Light Screen, Trick, Nasty Plot, Calm Mind, Yawn, Destiny Bond
Role Identification: Houdini is a potent cleric with good defensive typing, a lot of support options and enough Special Attack to keep it from being totally passive (or Foul Play works just as well). Its ability gives it pretty reliable pseudo-recovery in the form of infinite Sitrus Berries (one for each time you switch in). And if that's not enough for you, take a look at its mega evolution...

Shared Egg Group: N/A
Offspring Name: Mega Houdini
New Typing: Ghost/Fairy
New Base Stats: 106/85/133/130/148/60 [BST: 662]
New Ability: Hammer Space --> Healer
Notable Moves: Shadow Ball, Hyper Voice, Psychic, Hyperspace Hole, Grass Knot, Dazzling Gleam, Draining Kiss, Foul Play, Knock Off, Dark Pulse, Flamethrower, Fire Blast, Thunderbolt, Thunder Wave, Toxic, Taunt, Encore, Calm Mind, Nasty Plot, Wish, Heal Bell, Healing Wish, Reflect, Light Screen, Trick, Nasty Plot, Calm Mind, Yawn, Destiny Bond
Role Identification: You know Mega Audino's Calm Mind sweeping set that's barely threatening outside of NU? Yeah, in the hands of Mega Houdini, it's actually kind of scary, thanks to its beefed up Special Attack stat, its powerful secondary STAB that gives it nearly unresisted coverage, and its even better bulk. Draining Kiss is actually a pretty reliable way to recover HP coming off of 130 SpA, but outside of that, there's always Wish.


DNA Donors: Shaymin-Sky + Pidgeot
Offspring name: Shot
New Type: Grass / Flying
Base Stats: 103 / 100 / 75 / 105 / 75 / 120 (+ 9 HP, +9 Atk, +5 SpA, +3 SpD, +6 Speed)
New ability and desc: Serene Eyes - Moves with secondary effect chances have their accuracy doubled.
Notable Moves: Seed Flare, Hurricane, Heat Wave, Roost, Swords Dance, Aromatherapy, Giga Drain, Seed Bomb, Leech Seed, Toxic, Brave Bird, U-turn
Role Identification: Shot appears to be an average pokemon with a great ability, at first. Its mega is where it really shines. However it does have a nifty typing and ability, and a great speed tier of 120 to start with in its base form. Choice Specs 100 SpA hits a little harder than 165 SpA, and its attacking moves all have one-sided No Guard. So it doesn't have to eat up your mega slot. It can also justify having to run a physical set with Swords Dance, and has nifty utility with U-turn. The mega does have its benefits though.

[Mega Shot]



DNA Donors: Shaymin-Sky + Pidgeot
Offspring name: Shot
New Type: Grass / Flying
Base Stats: 103 / 100 / 80 / 170 / 85 / 140 (+ 12 HP, +9 Atk, +10 SpA, +3 SpD, +6 Speed)
New ability and desc: No Guard
Notable Moves: Seed Flare, Hurricane, Heat Wave, Roost, Swords Dance, Aromatherapy, Giga Drain, Leech Seed, Toxic, Brave Bird, U-turn, Grasswhistle
Role Identification: Remember how annoying Whimsicott was in No Guard Galaxy? This doesn't have Prankster, but it has 140 speed (fast but not fast enough to beat Magmozam, Archedactyl and the like who can easily dispatch it) - in addition to that it has a whopping 165 SpA, which is impressive in its own right (Gorecanion without a mega stone has 140 SpA, Porylure has 148, Shaymizard Mega Y has 164 with Drought, and most of all Magmozam has 180 SpA and 141 Spe and is not 4x weak to priority - so this fits right in with all the powerful things in the meta) - when you combine that with the fact that it can abuse Seed Flare and Hurricane, it is amazing. This works quite similarly to Darkrai - frail (for a mega) but not too frail, speed, has a sleep move lacking in immunities (apart from Soundproof - and yes Insomnia/Vital Spirit block it too, but they also block Dark Void), and has two powerful attacks. So what does it lack that Darkrai had? Nasty Plot. Shot's only boosting moves are Swords Dance and Work Up, one of which boost its weaker stat - something maybe its base form could appreciate more and Work Up is... well, would you use Work Up? Apart from this Shot also has a 4x weaknesses to Ice Shard and is vulnerable to stealth rock. I believe all these along with the fact that there are several powerful pokemon in this meta (listed above in brackets) should balance it out.


Parents: Hippowdon/Leafeon
Shared egg group: Field
Offspring Name: Leafadon
New type: Grass/Ground
New base stats: 96/121/134/74/78/66
New ability and desc: Leaf Stream [Drought]
Notable moves: Leaf Blade, Earthquake, Knock Off, Stone Edge, Stealth Rock, Toxic, Synthesis, Slack Off, Fire Fang, Wish, Heal Bell, Baton Pass, Swords Dance, Substitute
Role identification: Although it always acts as a sun setter, Leafadon can fulfil a variety of roles on its sun team. It acts as a great defensive and support mon, with 96/134/78 defensive stats, typing that gives it good defensive synergy with the Fire-types it will often support, and a fantastic movepool for this role with Stealth Rock for hazards, either Synthesis for 66% HP recovery or Slack Off for more reliable (and PP) recovery (both of which renew Leafadon's HP to help it come in more and set sun again and again), Heal Bell and Wish to pick others back up and Toxic and a wide range of offensive moves coming off of its 121 base attack stat to damage the opposition as well, which gives it great options and coverage. Grass/Ground may not be stellar typing, but it helps it take the Water-, Ground- and Rock-type moves that will often be aimed at its Fire-Type allies, who in turn resist the Fire- and Ice-type moves that Leafadon itself detests. One doubt may still remain in your mind, however, "Why should I run a Sun team over Rain, which is generally a more powerful weather?". The answer I offer to that question is that while rain relies solely on Manatar and perhaps Politoed for passive setting, Sun also has access to a wide variety of Charizardite Y users such as Shaymizard, Hazard (it'd throw the opponent off) and Charatos, giving it many more options in how it keeps its weather in play, and even if it loses one setter, there will be another to take its place.


Parents: Manectric + Ampharos
Shared egg group: Field
Offspring Name: Mampharos
New type: Electric
New base stats: 95/90/87/125/90/95 (BST 552)
New ability and desc: Static
Notable Moves: Thunderbolt, Volt Switch, Flamethrower, Overheat, Hidden Power, Signal Beam, Power Gem, Focus Blast, Heal Bell, Discharge, Agility, Light Screen, Reflect, Toxic
Role identification: As it turns out, Mampharos has odd niches over its original parents. It's slightly bulkier than Ampharos in retaliation to being 10 points slower than Manectric. That being said, it's quite bulkier than Manectric and Mega Manectric's main role was pivoting using Intimidate. So while this is mainly a stepping stone to its Mega Evolution it's quite a solid stepping stone, even though it lacks Lightningrod (static has good uses - the slightly slower speed helps with the possible paralysis chance).


Mega Manpharos (Manectite)
Offspring Name: Mega Manpharos M
New type: Electric
New base stats: 95/90/107/155/110/125 (BST 652)
New ability and desc: Intimidate
Notable Moves: Thunderbolt, Volt Switch, Flamethrower, Overheat, Hidden Power, Signal Beam, Power Gem, Focus Blast, Heal Bell, Discharge, Agility, Light Screen, Reflect, Toxic
Role identification: The surprising part is that Manectite Mampharos gains the same defensive boosts as Ampharosite Mampharos, with a few tradeoffs. This one hits less harder, but has usable speed - slower than Mega Manectric and Lopunny, but with that bulk - well, 125 is still a great speed tier. The loss of Lightningrod pre mega is significant but it can still do a pivoting role - now with odd moves such has Heal Bell (think of it as similar to Choice Scarf Aromatherapy Xern in Ubers - a last call). It has way more bulk for pivoting though, so that will come in handy. Interesting coverage helps.


Mega Manpharos (Ampharosite)
Offspring Name: Mega Manpharos A
New type: Electric/Dragon
New base stats: 95/110/107/175/110/85 (BST 652)
New ability and desc: Mold Breaker
Notable Moves: Thunderbolt, Volt Switch, Flamethrower, Overheat, Hidden Power, Signal Beam, Power Gem, Focus Blast, Rest, Sleep Talk, Dragon Pulse, Agility, Light Screen, Reflect, Toxic, Outrage
Role identification: Offensively, this is slower than its base form but not that slow. 85 is a decent speed tier for breaking walls - which is exactly what this 80s bad boy does. Fueled by the totally rad haircuts of Manectric and Ampharos, Ampharosite Mampharos has all the stats it needs to break down walls - Mold Breaker for abilities like Unaware and Magic Bounce, and 110 attack is not bad at all to abuse some of its physical moves - but 175 special attack is just so good with that bulk. That being said, Manectite's access to Intimidate should make it better suited for speedy support/pivot/speedy attacker while Ampharosite can go the mixed attacker/tank/wallbreaker role.


DNA Donors: Krookodile + Porygon-Z
Offspring Name: Krook-Z
New type: Ground/Normal
New base stats: 90/98/70/120/72/111 (BST: 561 , +20 Special Attack, +20 Speed)
New ability and desc: Cyber Criminal: When this Pokemon KO's an opposing Pokemon, its Special Attack is raised by 1 stage.
Notable Moves: Tri-Attack, Earth Power, Thunderbolt, Ice Beam, Nasty Plot, Agility, Stealth Rock, Focus Blast
Role identification: A new Special sweeper, which only gains power as the match goes on (on a tangential note, why are all the good offensive abilities, such as Guts, Huge Power and Moxie only for physically attackers?) and can be an enormous threat with a useful movepool and set up moves to help get the ball rolling. Tri-Attack and Earth Power are good STABs, BoltBeam is there for amazing coverage and to smack Flying-types, and Focus Blast can be used to hit things like Ferrothorn and Aggrosaur harder. Nasty Plot can be used for an instant +2 to be boosted by Cyber Criminal, or Agility can give Krook-Z unparalleled speed to sweep off of. All in all, an extremely powerful and deadly mon.



DNA Donors: Entei / Altaria
Offspring name: Entaria
New type: Fire / Dragon
New base stats: 95 / 110 / 100 / 80 / 90 / 100 (+18 Atk, +3 Def, +10 Spe) TOT: 575
New ability and desc: Under Pressure (Pressure + Natural Cure) - This Pokemon's status is cured at the end of each turn, but it uses 2 PP every time it attacks.
Notable moves: Dragon Dance, Sacred Fire, Dragon Claw, Extreme Speed, Earthquake, Iron Head, Stone Edge
Role identification: A DD sweeper with good stats but no flying-type moves. It's Fire/Flying and not Fire/Dragon for two main reasons:
- We have too many Fire/Dragons
- it can use Flying type to dodge Earthquakes and megaevolve at the right time.


DNA Donors: Entei / Altaria
Offspring name: Entaria
New type: Fire / Fairy
New base stats: 95 / 150 / 120 / 120 / 90 / 100
New ability and desc: Pixilate
Notable moves: Dragon Dance, Sacred Fire, Extreme Speed, Earthquake, Iron Head, Stone Edge, Dragon Claw, Fire Blast, Flamethrower, Hyper Voice, Calm Mind
Role identification: Bulkiness, amazing attack, Pixilate ESpeed and DD to setup. What can be better?


Parents: Blastoise + Masquerain
Shared egg group: Water 1
Offspring name: Blasterain
New type: Water/Bug
New base stats: 84/81/91/92/103/79 (BST: 530)
New ability and desc: Torrent + Intimidate = Sea Monster: Lowers opponent's attack one stage upon switching in. Water-type attacks are boosted 10%.
Notable moves: Rapid Spin, Defog, Sticky Web, Scald, Bug Buzz, Roar/Whirlwind, Roost, Hydro Pump, Quiver Dance, Giga Drain, Baton Pass, Infestation, U-Turn, Stun Spore, Tailwind
Role identification: Here's the funny thing about Blasterain: it has the exact same BST as Blastoise. Literally.

So if it doesn't gain much stat-wise, what does it gain from fusing? The answer, of course, is movepool. Blasterain is actually a pretty tight support mon, with access to both Sticky Web and Rapid Spin, reliable recovery (Roost), U-Turn to preserve momentum, and Infestation for trapping purposes. It also has a fairly good defensive typing; it gains a weakness to SR with the addition of a Bug type, but it also gains useful resistances to Fighting and Ground, two omnipresent offensive types.

But Blasterain's true appeal comes from its sweeping set, and if you want that, you're better off mega evolving it...


Shared egg group: [MEGA]
Offspring name: Mega Blasterain
New type: Water/Bug
New base stats: 84/101/111/142/113/79 (BST: 630)
New ability and desc: Sea Monster --> Mega Launcher
Notable moves: Rapid Spin, Defog, Sticky Web, Scald, Bug Buzz, Roar/Whirlwind, Roost, Hydro Pump, Surf, Quiver Dance, Giga Drain, Baton Pass, Infestation, U-Turn, Stun Spore, Tailwind, Energy Ball, Aura Sphere, Dark Pulse, Dragon Pulse, Ice Beam
Role identification: This is where Blasterain really shines. It has a hefty 142 SpA stat, a solid defensive spread of 84/111/113, and a pretty good defensive typing. All perfect ingredients for a Quiver Dance set.

Unfortunately, as of the new Baton Pass clause, passing Quiver Dance is no longer an option, but that's okay, because Blasterain has more than enough power to finish the job itself. Your standard set is probably going to include Quiver Dance, Roost, Scald And Bug Buzz; combined, these moves will make Blasterain very difficult to revenge kill once it starts dancing. Scald will burn any incoming physical attacker, and Quiver Dance already boosts its Special Defense.

They're so different, and yet they harmonize so well. Blastoise x Masquerain OTP.



DNA Donors: Diancie and Slowbro
Offspring name: Dianbro
New type: Water/Fairy
New base stats: 90/90/130/100/130/40 (+18 HP, +3 Atk, +15 SpD) (BST 580)
New ability and desc: Clear Tempo (Clear Body + Own Tempo) - Immune to stat drops and confusion.
Notable moves: Calm Mind, Scald, Moonblast, Diamond Storm, Earth Power, Psychic, Psyshock, Slack-Off, Flamethrower, Fire Blast, Ice Beam, Blizzard, Thunder Wave, Trick Room, Stealth Rock
Role identification: This thing completely walls every Charizard fusion and Tyranichomp, even if not Mega-evolved. It can introduce stall and Trick Room into this meta, thanks to its insane 90/130/130 bulk. And you still haven't seen the Mega.


DNA Donors: Diancie and Mega Slowbro
Offspring name: Mega Dianbro
New type: Water/Fairy
New base stats: 90/90/200/130/130/40 (BST 680)
New ability and desc: Shell Armor
Notable moves: Calm Mind, Scald, Moonblast, Diamond Storm, Earth Power, Psychic, Psyshock, Slack-Off, Flamethrower, Fire Blast, Ice Beam, Blizzard, Thunder Wave, Trick Room, Stealth Rock
Role identification: Just put all your EVs in HP and SpD and wall everything, making your opponent go mad by CMinding to raise your SpA and SpD to extreme levels and shoot everything with a Scald or a Moonblast. A way to be hated by the opponent, especially if they have a Charizard fusion (the only one that could be annoying is Shaymizard, especially if Y, but just use Fire Blast or Flamethrower for neutral boosted damage) or Tyranichomp. It can afford even a moveset without CMind, but with Trick Room, using your opponent's DDances against them, or Thunder Wave to hax.


DNA Donors: Chatot/Landorus
Offspring name: Chatotorus
New type: Normal/Flying
New base stats: 93 / 105 / 78 / 134 / 81 / 116 (+0 Def,+20 SpA, +10 SpD, +10 Spe )
New ability and desc: Keen Eye + Sand Force = Sandy Eyes, In Sand, Accuracy is upped by one third, immunity to sand damage.
Notable moves: Nasty Plot, Chatter, Earth Power, Sludge Wave, Substitute, Psychic, Boomburst, Superpower, Knock Off, Heat Wave
Role identification: Welcome To Hell, First Stop, Torture Room. Chatorus is Probably pretty broken due to it's High Special Attack and the fact that it can Abuse Chatter AND boomburst, The most powerful special move in the game. Oh, and Look at that it can abuse sandstorm also. wow. But Seriously with Earth Power, Chatter, Boomburst and Nasty Plot, You have an amazing sweeper/Wallbreaker that can abuse confusion hax like a boss with Chatter, as well as nuke everything with boomburst and get coverage in Earth Power. Also Nasty Plot. Nasty Plot Boomburst. Oh But Wait, You Get Walled By Blissey And Chansey, Right? WRONG. You have coverage in superpower to completely demolish Them.


Parents: Togekiss & Blissey
Shared Egg Group: Fairy
Offspring Name: Blisskiss
New type: Normal/Fairy
New base stats: 185/45/67/112/140/82
New ability and desc: Serene Grace (giving +15 to averages of stats)
Notable Moves: Softboiled, Roost, Thunder Wave, Air Slash, Calm Mind, Wish, Protect, Heal Bell, Seismic Toss, Ice Beam, Thunderbolt, Flamethrower, Dazzling Gleam, Stealth Rock, Defog, Aura Sphere, Shadow Ball, Light Screen, Reflect, Nasty Plot, Charge Beam, Hyper Voice, Toxic
Role Identification: I'm sorry. I'm so, so sorry. A titanic 185 HP stat backed up by scary 67/140 Defences and a usable 112 SpA stat makes this thing a horrifying wall, with an immunity to the meta's many powerful Outrages. And that's not even mentioning it's movepool. No less than three forms of recovery including Wish, the ability to cure all it's teams status, Stealth Rock and Defog, and Toxic and Thunder Wave for status. Speaking of Thunder Wave, Serene Grace gives it access to Paraflinch when it's already near immortal. Have fun with that. It also has access to two Special boosting moves, Nasty Plot and Calm Mind, turning this monstrosity into a sweeper of all things, allowing it to use it's wide coverage of Special moves (including Boltbeam and Ghost/Fighting coverage) which includes a guaranteed further SpA boost from Charge Beam. All in all, this makes Blisskiss a versatile terror in all the rolls it can fill, from dedicated wall, to amazing utility/support, to powerful sweeping to a near unkillable Paraflincher.


Parents: Bisharp and Toxicroak
Shared egg group: Human-like
Offspring name: Toxisharp
New type: Dark / Poison
New base stats: 84 / 125 / 92 / 83 / 77 / 87 (BST 548)
New ability and desc: Sharp Armor (Dry Skin+Defiant) - Atk is raised by 2 when hit by a Water-type move and lowered by 2 when hit by a Fire-type; gives immunity to Water-type moves.
Notable moves: Sucker Punch, Gunk Shot, Poison Jab, Knock Off, Swords Dance, Ice Punch, Earthquake, Drain Punch, Low Kick, Fake Out, Stealth Rock, Grass Knot
Role identification: Its role could be the same as Bisharp’s role now: switch on a Scald or a Water-type move and begin sweeping with Sucker Punch, STABs and a wide coverage of moves, including Ice punch against Ground-types and look at this calc:
0 SpA Life Orb Toxisharp Grass Knot (100 BP) vs. 104 HP / 0 SpD Mega Swampert: 296-354 (80.6 - 96.4%) -- guaranteed 2HKO
So, with a predict and a Sucker Punch you can even KO MSwampert. 83/92/77 isn’t very bad as a bulkiness, so you can even boost your Attack using SD or your Speed using RP, or even you Attack and Defense using Bulk Up (this can help you to resist to some EQ you may run into).


DNA Donors: Yanmega and Darkrai
Offspring Name: Darmega
New type: Dark/Bug
New base stats: 90 (+12)/83/88/140 (+15)/76 (+3)/120 (+10) (BST 597)
New ability and desc: Dream Crusher (Tinted Lens + Bad Dreams): The user deals 2x damage to sleeping targets.
Notable Moves: Disable, Dark Void, Nasty Plot, Dark Pulse, Taunt, Ice Beam, Thunderbolt, Psychic, Sludge Bomb, Focus Blast, Will-O-Wisp, Icy Wind, Trick, Bug Buzz, Air Slash, Ancient Power, U-Turn, Roost, Giga Drain, Tailwind
Role identification: Just something that absolutely abuses sleep. Put the mon that walls you the hardest to sleep, and suddenly it's not a problem anymore. 140 SpA combined with 120 Speed is terrifying, and the Dark/Bug STAB combo is nothing to sneeze at either.





DNA Donors: Landorus-I and Glalie
Offspring Name: Lag-I (Laggy)
New Typing: Ground/Ice
New base stats: 84/112/85/107/80/110 (+10 Atk, +10 SpA, +20 Speed)
New ability and desc: This pokemon's Ground/Rock/Steel/Ice attacks do 1.3x in Sandstorm and Hail, opposing attacks of those types heal by 1/16 under the same weather conditions.
Notable Moves:
Brick Break, Bulk Up, Calm Mind, Earth Power, Earthquake, Explosion, Facade, Focus Blast, Extrasensory, Psychic, Frustration, Return, Grass Knot, Hammer Arm, Knock Off, Rock Polish, Rock Slide, Sludge Bomb, Sludge Wave, Stealth Rock, Stone Edge, Superpower, Swords Dance, Toxic, U-turn, Gravity, Blizzard, Body Slam, Double Edge, Freeze-Dry, Ice Shard, Ice Beam, Shadow Ball, Spikes, Switcheroo, Taunt
Role Identification: Not necessarily a purely offensive mon, Lag-I has several support and utility options at its diposal - pivoting with U-turn, supporting with Taunt and Knock Off, hazard stacking with Stealth Rock and Spikes, boosting moves for all of its offenses, good stabs on both sides (mostly related to its mega) with Freeze Dry in particular being more effective than OU Mamoswine due to hitting off of a competent SpA stat. It has a nifty ability that allows it to be offensive and defensive at once in a weather dominant meta - but if it wants accurate Blizzards without weather support, it can always run a gravity set. It can spread status while attacking with Body Slam - why Body Slam? Because this versatile mon has a mega...

DNA Donors: Landorus-I and Glalie
Offspring Name: Mega Lag-I (Laggy)
New Typing: Ground/Ice
New base stats: 84/152/85/147/80/130 (+10 Atk, +10 SpA, +20 Speed)
New ability and desc: Refrigerate
Notable Moves:
Brick Break, Bulk Up, Calm Mind, Earth Power, Earthquake, Explosion, Facade, Focus Blast, Extrasensory, Psychic, Frustration, Return, Grass Knot, Hammer Arm, Knock Off, Rock Polish, Rock Slide, Sludge Bomb, Sludge Wave, Stealth Rock, Stone Edge, Superpower, Swords Dance, Toxic, U-turn, Gravity, Blizzard, Body Slam, Double Edge, Freeze-Dry, Ice Shard, Ice Beam, Shadow Ball, Spikes, Switcheroo, Taunt

Role Identification: Tremendous offenses with a great offensive typing. I'd wager this is not broken as: a) it does not have the best speed stat among Fusion Evolution megas, b) average defenses, c) no Extremespeed in comparison to some of the other -ates. Freeze Dry can be useful coverage coming off nearly equal offenses. Explosion is you want to get really cheeky - it's basically Mega Glalie's niche except it does it way better. The support options mentioned above + refrigerated moves can be useful. A purely offensive set can use any of the following: Double Edge/Return, U-turn, Knock Off, Earthquake for a purely physical set, slot in Freeze Dry somewhere if needed. Any dancing set can forego U-turn, and/or Freeze Dry if it's a physical set - and double dancing sets only need to make use of stabs. Knock Off is still usable as a third move if you only run one boosting move. All in all, a pretty great mega overall.



Parents: Heatran and Breloom
Shared Egg Group: DNA Fusion
Offspring Name: Heatloom
New Typing: Steel / Grass
Base Stats: 95 / 130 / 93 / 95 / 83 / 73 (+20 HP, +20 Atk) [BST 569]
New Ability and Desc: Flash Fire + Poison Heal = From Ashes: If the Pokémon is burned, it will gain 1/8 of its maximum HP at the end of each turn instead of taking damage. The Pokémon with this Ability does not lose Attack due to burn.
Notable Moves: Iron Head, Stun Spore, Leech Seed, Seed Bomb, Grass Knot, Giga Drain, Synthesis, Spore, Solarbeam, Bulk Up, Substitute, Sludge Bomb, Facade, Return, Fling, Stone Edge, Swords Dance, Power-up Punch, Thunder Punch, Heat Wave, Earth Power, Fire Fang, Crunch, Taunt, Earthquake, Flamethrower, Flame Blast, Flame Charge, Overheat, Will-O-Wisp, Stealth Rock
Role Identification: With 8 resistances and an immunity and burns providing passive recovery and status immunity, Heatloom is surprisingly resilient for something with its stats. Between the two parents, Heatloom has some really good coverage, set-up to capitalize on its decent bulk, and diverse recovery options. Could also serve as a good rock setter, though its low speed means you may want to run Protect alongside your Flame Orb to avoid faster status leads.


Parents: Golurk + Aegislash
Shared egg group: DNA (Why Gamefreak?)
Offspring name: Golislash (For the sake of comfortability, even though it sounds stupid)
New type: Ghost/Steel
New base stats: Defense Forme: 74/87(+10)/115(+20)/52/115(+10)/52 Power Forme: 74/115(+20)/87(+10)/115(+10)/52/52 Weight: 191 Kg
New ability and desc: Combination Drive - The Pokémon changes form depending on how it battles. Entering Power Forme empowers Punch based moves by x1.5 for one attack. (Maybe this could work for Slash based moves as well? If it's codeable I'd like to add it. Slash based moves: Fury Cutter, Slash, Sacred Sword, False Swipe, Shadow Claw, Night Slash)
Notable moves: Phantom Force, Focus Punch, Shadow Punch, Earthquake, Hammer Arm, Rest, Rock Polish, Gyro Ball, Stone Edge, Rock Slide, Substitute, Power-up Punch, Drain Punch, Fire Punch, Thunder Punch, Ice Punch, Magic Coat, Stealth Rock, Superpower, Zen Headbutt, Pursuit, Shadow Sneak, Night Slash, Power Trick, Head Smash, Swords Dance, King's Shield, Reflect, Destiny Bond, Magnet Rise. Thunderbolt, Ice Beam, Shadow Ball, Flash Cannon, Focus Blast
Role identification: Ability to weave in and out of the fight, delivering powerful blows every other turn and tanking hits with the amazing typing. It has so many good gimmicks moves, it can set up Reflect for the rest of the team, has Magic Coat, Stealth Rock, Pursuit, priority with Shadow Sneak, maybe a Power Trick set could work if you want to be crazy. Or it can set up Swords Dance or Rock Polish to do some serious damage or set up a Sub for a destructive Focus Punch, it also has King's Shield for extra mind games. It's really only held back by the stats, they aren't that good compared to other fusions but with that amazing combination of everything else it should still be pretty good. Only having 4 moveslots also hinders its coverage if it wants to carry status moves.
Edit: Since I had the stats wrong before, it looks like it could run a special move as surprise now with 125 SpA in Power Forme, although I doubt that it's a good idea.

Link to a picture because it's too big to embed:
http://marioshi64.deviantart.com/art/Pokken-Fighters-Golurk-and-Aegislash-471522514


Parents: Hoopa + Haxorus
Shared Egg Group: DNA
Offspring Name: Hooporus
New Type: Ghost/Dragon
New base stats: 78/148/75/105/100/103 (BST:609 , +20 Atk, +20 Spe)
New ability and desc: Magic Break: This Pokemon's attacks ignore the effects of the opponent's items (e.g. Eviolite, Damage berries, Assault Vest, Air Balloon etc)
Notable Moves: Dragon Dance, Shadow Claw, Dragon Claw, Outrage, Fire Punch, Earthquake, Swords Dance, Superpower, Drain Punch, Poison Jab, Gunk Shot, Knock Off, Nasty Plot, Dragon Pulse, Draco Meteor, Shadow Ball, Focus Blast, Destiny Bond
Role Identification: A set-up sweeper with interesting typing in Ghost/Dragon, which serves it well for dispatching the many new popular Dragon-, Ghost- and Psychic-type fusions. A staggering 148 base attack stat bolstered by either Dragon Dance or Swords Dance makes it even better suited to this role, as its STAB and coverage moves hit outstandingly hard, destroying anything it can hit, which is in turn helped by a useful 103 Speed tier, even when unboosted by DDance. The fact that is gets access to Shadow Claw, Drain Punch and Superpower gives it access to the coveted Ghost/Fighting coverage combo, and access to Knock Off means that not even Chandeform or Porylure can avoid being hit for Super Effective damage. Moves like Gunk Shot demolish troublesome fairies and EQ and Fire Punch and destroy Steel-types (EQ even ignores Air Balloon!). A usable 105 Special Attack stat and access to Nasty Plot allows Hooporus to lure in Physical walls, only to demolish them with Shadow Ball, Draco Meteor or Focus Blast.
In short, an extremely powerful and useful Pokemon that would make a great edition to any team, not even requiring use of the Mega slot.


LOPUNNINI!
Donors
: Victini + Lopunny
New Typing: Fire/Normal
New Base Stats: 83/88/92/77/98/103
New Ability: Charm Star. Moves without a secondary effect have a 20% chance to attract the opponent.
Notable moves: Fake Out, Return, V-Create, Bolt Strike, U-Turn, Zen Headbutt, High Jump Kick, Ice Punch, Drain Punch
Role Identification: Essentially a large wallbreaker. While it doesn't have much purpose as its regular form, its mega is capable of tearing holes through teams with its access to the greatest STAB in all of time and its incredible coverage... but more on that later.

MEGA LOPUNNINI!
Donors:
Victini + Mega Lopunny
New Typing: Fire/Fighting
New Base Stats: 83/148/102/77/98/133
New Ability: Scrappy.
Notable Moves: Fake Out, Return, V-Create, Bolt Strike, U-Turn, Zen Headbutt, High Jump Kick, Ice Punch, Drain Punch
Role Identification: Okay, now for a Victini fusion that doesn't have anime lore as its main selling point. Mega Lopunnini has very good offensive typing with incredibly powerful STABs in HJK and the big red button that is V-Create. While it is sad that Victory Star doesn't boost the accuracy of these moves, they both have a tiny chance to miss anyway so it's not that big a deal (coming from the guy who missed HJK three times... don't ask). It also gets BoltBeam coverage with Bolt Strike and... Beam Punch? No? Okay. Ice Punch. It also has access to U-Turn and (if you want) Zen Headbutt, the former giving you momentum and the latter giving you a little more coverage. A variety of sets can be run on this thing.


Parents: Flygon / Volcarona
Shared egg group: Bug
Offspring name: Volcagon
New type: Fire/Ground
New base stats: 92/90/82/117/102/110
New ability and desc: Glassing (Levitate+Fire Body) - If the opponent uses a Ground-type move it becomes Burned; Ground immunity.
Notable moves: Quiver Dance, Flamethrower, Earth Power, Draco Meteor, U-turn, Boomburst, Dragon Pulse, Fire Blast, Roost
Role identification: A setup sweeper with only one weakness and a perfect partner for Toxisharp.

DNA Donors: Entei and Terrakion
Offspring: Enterrak
New Typing: Fire/Fighting
New Stats: 112/132/90/81/90/114 (+9 HP, +10 Atk, +3 Def, +8 SpD, +10 Spe)
New Ability and Desc: [Justified + Pressure] = Justice Power: Every time the opponent attacks this Pokemon with a Dark-type move, this Pokémon's Attack is raised by 1 and the move's PP are halved (doesn't apply if the move has 1 PP left).
Notable Moves: Swords Dance, Rock Polish, Stealth Rock, Taunt, Sacred Fire, Flare Blitz, Close Combat, Extreme Speed, Iron Head, Earthquake, X-Scissor, Overheat
Role Description: SD. Sweep everything with Flare Blitz and Close Combat. Or slap on Choice Band and 2HKO everything. Or Choice Scarf and revenge everthing. Or Sash and set up rocks, while denting everything. No matter how you use Enterrak, expect SOMETHING to die. It should note however while Dianbro handles it well, it HATES Burns from Sacred Fire. So even the best physical wall hates this monster. And guess what? Its not just dank Espeed. This package doesnt even come at the cost of a mega stone! I know right!


Parents: Aerodactyl and Staraptor
Shared egg group: Flying
Offspring name: Aeroraptor
New Type: Normal/Flying
Base Stats: 92/122/77/65/77/125 [BST:558]
New ability and desc: Rock Head + Intimidate = Raptor Head: Prevents recoil damage and Attack reduction.
Notable moves: Brave Bird, Double Edge, Stone Edge, Close Combat, Roost, Taunt, Stealth Rock, Defog, Earthquake, Aqua Tail, Pursuit, Hone Claws, U-Turn, Ice Fang
Role identification: Great Attack and Speed, with an ability that shrugs off the drawbacks of its main STABs. It has Close Combat to hit Steels and Rocks, and Aqua Tail to hit bulky Grounds. Taunt and Stealth Rock work well thanks to its high Speed. Just slap a Choice Band and spam its powerful STAB moves to call it a day. A support set works quite as well.

Parents: Aerodactyl and Staraptor
Shared egg group: Flying
Offspring name: Aeroraptor
New Type: Normal/Flying
Base Stats: 92/152/97/75/97/145 [BST:658]
New ability and desc: Tough Claws
Notable moves: Brave Bird, Double Edge, Stone Edge, Close Combat, Roost, Taunt, Stealth Rock, Defog, Earthquake, Aqua Tail, Pursuit, Hone Claws, U-Turn, Ice Fang
Role identification: Tough Claws-boosted Brave Bird, Double Edge, and Close Combat all coming from 152 Attack! Now that's power! These three moves are all you need most of the time to obliterate opponents. The 4th move can be customized depending on what your team needs. Stealth Rock, Taunt, and Defog for support, Hone Claws for sweeping, U-Turn for pivoting, and Pursuit for trapping. Finally, it has a blazing 145 Speed, while not as high as from those other Speed demons, is very much respectable and intimidating.



parents: slaking / sandslash
shared egg group: field
offspring name: sans
new type: normal/ground
new base stats: 122/140/115/80/70/92
new ability and desc: lazy bones - every other turn gains a 20% evasion boost, but loses 20% attack.
notable moves: retaliate, return, earthquake, rapid spin, swords dance, stealth rock, counter, ice punch, thunderpunch, knock off, stone edge
role identification: get it, cause bone moves are ground-type and slaking is lazy? ... whatever. anyway, sans may just appear to be a joke fusionmon, but it does have some spine! 140 attack means sans will hit hard enough to shake its opponents to the bone, and 122/115 physical bulk means that it has some meat on its bones... wait. strong stab and coverage means that anything that tries to wall this thing is gonna be boned, and it can boost that attack even higher with swords dance. stealth rock and rapid spin allows it to support its team, and a good offence and support mon can provide a strong skeleton to any team's framework. these are just the bare bones of what makes sans a great pokemon, and you'd be a real bonehead not to use it on your team.



Parents: Lucario and Absol
Shared egg group: Field
Offspring name: Lucasol
New type: Fighting/Dark
New base stats: 78/130/75/105/75/93 [BST: 556]
New ability and desc: Steadfast Luck (Steadfast + Super Luck) When this Fusion Evolution flinches, its speed and critical hit ratio are raised by 1 stage.
Notable moves: Aura Sphere, Close Combat, Flamethrower, Bullet Punch, Swords Dance, Bulk Up, Dragon Pulse, Drain Punch, Earthquake, Extreme Speed, Facade, Focus Blast, High Jump Kick, Ice Punch, Nasty Plot, Poison Jab, Flash Cannon, Psychic, Roar, Rock Slide, Shadow Ball, Shadow Claw, Stone Edge, Substitute, Thunder Punch, Zen Headbutt, Blizzard, Dark Pulse, Fire Blast, Calm Mind, Foul Play, Hex, Ice Beam, Knock Off, Megahorn, Perish Song, Play Rough, Night Slash, Psycho Cut, Pursuit, Sucker Punch, Superpower, Thunderbolt, Thunder Wave, Toxic, Will-o-Wisp, Wish, X-Scissor, Rest, Sleep Talk, Baton Pass, Protect.
Role identification: Lucasol is a Fusion Evolution who would show no mercy in battle bringing out surprisingly so many coverage moves like Shadow Ball and Blizzard as well as its normal STAB moves like Close Combat and Dark Pulse. This Fusion Evolution can be easily unpredictable especially if you run many different sets. Too bad it doesn't have that much bulk and that means that Lucasol won't be able to run status moves to stall out or support. It could but it would risk Lucasol him/herself. Other than that, Lucasol also gains a lot more better priority moves than either of the separate parts. Examples of these are good moves like Sucker Punch and Extreme Speed which can be supported by that 130 Attack base, its fairly decent 93 Speed base, and an Attack raising move like Swords Dance or Bulk Up.

Parents: Lucario and Absol (+ Absolite)
Shared egg group: Field
Offspring name: Lucasol-Mega
New type: Fighting/Dark
New base stats: 78/150/75/145/75/133 (20 Atk, 40 SpA, 40 Spe) [BST: 656]
New ability and desc: Magic Bounce: This Fusion Evolution blocks certain status moves and bounces them back to the user.
Notable moves: Aura Sphere, Close Combat, Flamethrower, Bullet Punch, Swords Dance, Bulk Up, Dragon Pulse, Drain Punch, Earthquake, Extreme Speed, Facade, Focus Blast, High Jump Kick, Ice Punch, Nasty Plot, Poison Jab, Flash Cannon, Psychic, Roar, Rock Slide, Shadow Ball, Shadow Claw, Stone Edge, Substitute, Thunder Punch, Zen Headbutt, Blizzard, Dark Pulse, Fire Blast, Calm Mind, Foul Play, Hex, Ice Beam, Knock Off, Megahorn, Perish Song, Play Rough, Night Slash, Psycho Cut, Pursuit, Sucker Punch, Superpower, Thunderbolt, Thunder Wave, Toxic, Will-o-Wisp, Wish, X-Scissor, Rest, Sleep Talk, Baton Pass, Protect.
Role identification: Just like Lucasol, Lucasol-Mega preforms in the trick of using coverage and STAB offense along with being part unpredictable. The biggest difference is the this Fusion Evolution's mega gains 100 BST and a better ability for it to support itself. This Pokemon now has the Attack to break down much more than it could before and the speed to outspeed even Greninja in the Uber tier or Other Metagames. Its defenses still aren't good though so be careful if you're going to use any set up moves and things like that.


Parents: Venusaur + Sceptile
Shared egg group: Monster
Offspring name: Sceptilusaur
New type: Poison / Grass
New base stats: 90 / 98 / 88 / 117 / 107 / 115 (+15)
New ability and desc: Overgrow
Notable moves: Leaf Storm, Giga Drain, Sludge Bomb, Focus Blast, Earthquake, Leech Seed, Sleep Powder, Power Whip, Rock Slide, Knock Off, Swords Dance, Synthesis
Role identification: Either way you look at it Sceptilusaur outclasses both Venusaur and Sceptile stat-wise (5 points slower than Sceptile but still pretty fast), but loses out on the ability. However, Overgrow has some merit for a Substitute+Berry set. It has decent coverage with Poison, Grass, and Fighting, which could work on a Sleep Powder set.


Parents: Venusaur + Sceptile
Shared egg group: *Mega
Offspring name: Mega Sceptilusaur X
New type: Poison / Grass
New base stats: 90 / 116 / 128 / 139 / 127 / 115
New ability and desc: Thick Fat
Notable moves: Leaf Storm, Giga Drain, Sludge Bomb, Focus Blast, Earthquake, Leech Seed, Sleep Powder, Power Whip, Rock Slide, Knock Off, Swords Dance, Synthesis
Role identification: Just a better Mega Venusaur with a stronger offensive presence. 5 stars.

Parents:
Venusaur + Sceptile
Shared egg group: *Mega
Offspring name: Mega Sceptilusaur Y
New type: Poison / Dragon
New base stats: 90 / 123 / 98 / 157 / 107 / 140
New ability and desc: Lightning Rod
Notable moves: Sludge Bomb, Focus Blast, Dragon Pulse, Earthquake, Leech Seed, Sleep Powder, Rock Slide, Knock Off, Swords Dance, Synthesis
Role identification: So long, x4 Ice weakness! Hello coverage. A simple set of 4 attacks including Sludge Bomb, Focus Blast, Dragon Pulse, and Earthquake will be pretty difficult to wall, but so will be a fast Sleep Powder with 3 attacks.


Parents: Manectric + Houndoom
Shared Egg Group: Field
New Typing: Electric/Dark
Offspring Name: Houndectric
New Base Stats: 83/93/65/118/80/110
New Ability: Lightning Rod + Flash Fire = Thunderous Embers: Raises Special Attack by 1.5x when hit by a fire attack move; immunity to fire attacks.
Notable Moves: Dark Pulse, Thunderbolt, Volt Switch, Fire Blast, Nasty Plot, Sucker Punch, Overheat, Heat Wave, Taunt, Will-O-Wisp, Sludge Bomb, Shadow Ball, Destiny bond, Discharge, Hidden Power, Switcheroo, Signal Beam
Role Description: Ok, so you know how Fire Types Destroy a ton of pokemon? Well Screw You! With an immunity for fire moves, as well as not be destroyed by Trace Attackers due to it's immunity to fire not being one of it's STAB moves. It's STAB moves have nice coverage, only being resisted by Dark/Ground, Dark/Electric, Fairy/Ground and Fairy/Electric Types. Only One Relevant Pokemon in the metagame actually resists this! It also provides nice momentum with volt Switch.
[Also I love how no-one hypes up their mega pre-evo's]


Parents: Manectric-Mega + Houndoom
Shared Egg Group: Field
New Typing: Electric/Dark
Offspring Name: Houndectric-Mega-M
New Base Stats: 83/93/85/148/100/140
New Ability: Intimidate
Notable Moves: Dark Pulse, Thunderbolt, Volt Switch, Fire Blast, Nasty Plot, Sucker Punch, Overheat, Heat Wave, Taunt, Will-O-Wisp, Sludge Bomb, Shadow Ball, Destiny bond, Discharge, Hidden Power, Switcheroo, Signal Beam
Role Description: A bit iffy, but Houndectric makes for a very scary special attacker, with a high speed and Special attack stat, Good Momentum giving moves and an above average Destiny Bond abusal rate! Intimidate provides nice Pseudo Bulk. Also look at that Special attack and realize it learns Nasty Plot


Parents: Manectric + Houndoom-Mega
Shared Egg Group: Field
New Typing: Electric/Dark
Offspring Name: Houndectric-Mega-H
New Base Stats: 83/93/105/148/90/130
New Ability: Solar Power
Notable Moves: Dark Pulse, Thunderbolt, Volt Switch, Fire Blast, Nasty Plot, Sucker Punch, Overheat, Heat Wave, Taunt, Will-O-Wisp, Sludge Bomb, Shadow Ball, Destiny bond, Discharge, Hidden Power, Switcheroo, Signal Beam
Role Description: 100% Outclassed by it's other mega unless running Sun.


Parents: Exploud + Houndoom
Shared Egg Group: Field
Name: Exdoom
New Type: Normal/Fire
New Base Stats: 100/100/66/111/86/92
New Ability: (Flash Fire + Soundproof) Mix-tape - Increases the power of Exdoom's Fire Type and sound based moves if hit by a sound based/Fire Type attack, grants immunity to sound based/Fire Type attacks
Notable Moves: Boomburst, Fire Blast, Flamethrower, Dark Pulse, Focus Blast, Ice Beam, Thunderbolt, Surf, Sludge Bomb, Shadow Ball, Solar Beam, Nasty Plot, Destiny Bond
Role Identification: Its learns Boomburst and Nasty Plot, every single stat is an improvement over both parents except Speed (which only drops by 3 points), and it has an extremely powerful ability. That should be plenty to scare some people. At first Amplify was weaker than it is now, but I thought it should be stronger to make up for Exdoom's unimpressive stats for an offensive pokemon.

Name: Mega-Exdoom
New Type: Normal/Fire
New Base Stats: 100/100/106/141/96/112
New Ability: Solar Powered
Notable Moves: Boomburst, Fire Blast, Flamethrower, Dark Pulse, Focus Blast, Ice Beam, Thunderbolt, Surf, Sludge Bomb, Shadow ball, Solar Beam, Nasty Plot, Destiny Bond
Role Identification: There is no stronger in terms of raw special attacking power. In the Sun Mega-Exdoom outdamages Specs Porygon-Z's Hyper Beam with Fire Blast and matches its power with Boomburst. You still need to get rid of anything faster that can revenge kill Mega-Exdoom or use Sticky Web to slow them down. After that there is nothing that can stop it.


Parents: Gyarados / Salamence
Shared egg group: Dragon
Offspring name: Gyaramence
New type: Water/Dragon
New base stats: 110/145/94/100/105/105
New ability and desc: Intimidate
Notable moves: Dragon Dance, Dragon Claw, Waterfall, Earthquake, Crunch, Iron Head, Fire Fangs, Fire Blast, Flamethrower, Ice Beam, Blizzard, Thunderbolt, Thunder, Scald, Hydro Pump, Draco Meteor, Dragon Pulse
Role identification: Overall improvement for both of them for what concerns typing, stats and movepool. An incredible physical or mixed sweeper with very good bulk and very nice movepool, but look at the mega.


Parents:
Gyarados / Salamence
Offspring name: Mega Gyaramence
New type: Water/Dark
New base stats: 110/175/124/110/135/105
New ability and desc: Mold Breaker
Notable moves: Dragon Dance, Dragon Claw, Crunch, Iron Head, Waterfall, Earthquake, Fire Fangs, Fire Blast, Flamethrower, Ice Beam, Blizzard, Thunderbolt, Thunder, Scald, Hydro Pump,
Role identification: Incredible moveset, amazing Attack stat with a very good speed tier, good typing attack-wise, fantastic bulk to take advantaget of Dragon Dance.


Parents: Blastoise/Thundurus-T
Shared Egg Group: DNA
Offspring Name: Thunderblast
New type: Water/Electric
New base stats: 80/94/90/130/100/100 (BST: 594, +1 HP, +5 Def, +15 SpA, +8 SpD, + 11 Spe)
New ability and desc: Torrential Voltage (that makes PERFECT sense): Electric immunity, and when hit by an Electric-type move, this Pokemon's Electric moves gain a 50% power boost.
Notable Moves: Nasty Plot, Agility, Hydro Pump, Thunderbolt, Ice Beam, Aura Sphere, Scald, Sludge Wave, Volt Switch
Role Identification: Although just another Pokemon to be used as a stepping stone to its Mega, Thunderblast's ability is useful to shut down opposing Volt Switchers while gaining a Flash Fire-esque boost to its own Electric moves.

Parents: Mega Blastoise/Thundurus-T
Shared Egg Group: DNA
Offspring Name: Mega Thunderblast
New type: Water/Electric
New base stats: 80/114/110/180/110/100
New ability and desc: Mega Launcher
Notable Moves: Nasty Plot, Agility, Hydro Pump, Thunderbolt, Ice Beam, Aura Sphere, Scald, Sludge Wave, Volt Switch, Thunder, Dragon Pulse
Role Identification: A powerful Mega with useful typing, Mega Thunderblast (just look at that name!) has the potential to be one of the most threatening Pokemon in the meta. 180 Special Attack is phenomenal, which is backed by 80/110/110 bulk, meaning that it lacks the frailty that many of its fellow Special Attackers are cursed with. 100 Speed and access to Agility mean that while it's not as immediately as fast as the likes of Mega Shot and Mega Magmozam, it can easily catch up and become nearly impossible to take down as it hits like a truck, has solid bulk and mind blowing speed. Nasty Plot is also available if you need even more insane levels of power, and I haven't even talked about attacking moves yet! Firstly, it has Hydro Pump and Thunder(bolt) for great STAB power, which is even greater if it's paired with the rain setter Manatar, and Volt Switch is there too for momentum. It also has Ice Beam to round out its BoltBeam coverage, and it has access to moves like Aura Sphere and Dragon Pulse to take advantage of 180 Special Attack Mega Launcher. Mega Thunderblast is an incredible Pokemon, and one that can even outclass the current Kings of the Fusion Evolution Special attacking meta.
 
Last edited:

DNA Donors: Snorlax and Hoopa
Offspring Name: Snoopa
New Typing: Ghost/Normal
New Stats: 130/129/70/110/120/50 (+10 HP +19 Atk +8 Def +3 SpA )
New Ability and Desc: [Magician + Thick Fat]= Magic Fat: Immune to Fire and Ice type moves as long as it holds an item.
Notable Moves: Return, Double-Edge, Shadow Ball, Crunch, Pursuit, Rest, Sleep Talk, Gunk Shot, Elemental Punches, Earthquake, Zen Headbutt, Superpower, Thunderbolt, Self-Destruct
Role Description: A superb Bear Genie!! Ghost/Normal is a stellar defensive typing with 3 natural immunities. Its defensive capabilities have been boosted thurther by its ability that grants it 2 more immunities to Fire and Ice, common attacking types. Having a sole weakness to Dark is a blessing and a curse, as Knock Off not only hits it on its weaker defence, but also deactivates its ability. But its powerful Double-Edge, and massive coverage options augmented by its stellar defensive typing and ability, makes it an excellent pick for any team.


Parents: Slowking/Empoleon
Shared Egg Group: Water 1
Offspring Name: Empoleking
New base stats: 99/90/94/115/115/65
New typing: Water/Steel
New ability and desc: Torrent Tempo: If this Pokemon is confused, it snaps out of that confusion and gains a 50% boost to its Water-moves (these boosts do not stack, so a bit like Flash Fire)
Notable Moves: Slack Off, Scald, Hydro Pump, Stealth Rock, Flash Cannon, Fire Blast, Ice Beam, Toxic, Disable, Substitute, Magic Coat, Defog, Grass Knot, Trick, Trick Room
Role Description: Tired of all the new high-powered Special Attackers in Fusion Evolution like Mega Magmozam, Mega Shot, Mega Peatran, Gorecanion, Porylure-Z and more? Well here's the bulky Water-type for you! Although 99/95/115 bulk may not sound overly impressive to begin with, Empoleking's typing and wide movepool set it apart in being able to take on these threats. It can easily survive Hurricane's from Pidgeotite fusions thanks to its typing, and being confused by them will actually benefit it, and it can take STABs from Magmozam and Gorecanion with ease. 115 Special attack is also good for a wall to hit back with Scald, Fire Blast, Ice Beam and more. To cap this off its support movepool is insane, with reliable recovery in Slack Off, both Stealth Rock and Defog, Toxic, Trick Room and many more. A deceptively bulky Pokemon ready to take on some of Fusion Evolution's top threats.


Parents: Ferrothorn and Heatran
Shared Egg Group: DNA
Offspring Name: Heathorn
New Type: Grass/Steel
New Base Stats: 93/92/129/102/121/49 [+10 HP + 10 Def + 10 SpA +10 SpD]
New Ability: Flash Fire + Iron Barbs = Forest Fire: Immunity to fire attacks; when hit by a fire move, the opponent takes 1/16th of their health.
Notable Moves: Leech Seed, Gyro Ball, Protect, Stealth Rock, Spikes, Lava Plume, Giga Drain, Flash Cannon, Earth Power, Taunt, Magma Storm, Will-O-Wisp, Toxic, Substitute
Role Identification: Nice 4x effective move.... now take a bit of recoil! That's right, Heathorn is not only a combination of two of the top 3 steel types in STABmons, it's only has 1 weakness! it also has great annoying moves in Leech seed, Taunt and Will-O-Wisp as well as being able to fit in on Hyper Offense teams thanks to stealth rock and spikes. Also it 1v1's Dianbro/Charizard Fusions and wins :^)


Parents: Galvantula/Deoxys-Speed
Shared Egg Group: DNA
Offspring Name: Galvantulys
New base stats: 60/86/85/110/85/150
New typing: Electric/Psychic
New ability and desc: Compound Pressure: Doubles accuracy, but moves with less than 100 accuracy will use up 2 PP rather than 1.
Notable Moves: Sticky Web, Spikes, Stealth Rock, Reflect, Light Screen, Volt Switch, Psycho Boost, Recover, Thunder, Bug Buzz, Thunder Wave, Icy Wind, Infestation, Taunt
Role Description: Primarily a lead Pokemon, but Galvantulys has a wide variety of support moves with which to annoy the opponent and to support its team. It has a blazing speed stat of 150 and usable 60/85/85 bulk which, when used with recover, can keep Galvantulys on the field for a few turns, even without Focus Sash (but that would help). It has three forms of entry hazards, including the rare Stick Web, it can run dual screen, paralyse the opponent with Thunder Wave, trap them with Infestation or shut down other leads/walls with Taunt. It also has Volt Switch so it can save itself while gaining momentum for a team mate to come in once it has done what it can at the start of a match, as well as Psycho Boost to hit the opponent hard from its 110 Special Attack stat. These factors togther make Galvantulys a great Support Pokemon which can make the powerful yitans of Fusion Evolution even greater.


DNA Patterns: Azelf/Hydreigon
Offspring Name: Hazygon
New Type: Psychic/Dragon
New Base Stats: 83/115/80/145/80/126 (+20SpA, +20Spe, BST 629)
Ability: Levitate
Notable Moves: Draco Meteor, Psychic, Psyshock, Dragon Pulse, Earth Power, Dark Pulse, Fire Blast, Thunderbolt, Thunder, Shadow Ball, Energy Ball, Dazzling Gleam, Focus Blast, Flash Cannon, Charge Beam, Thunder Wave, Roost, Taunt, Reflect, Light Screen, Stealth Rock, Trick, Calm Mind
Role Indentification: Psychic/Dragon is an interesting typing that, while it has a few weaknesses, it also has a lot of resistances. This DNA fusion sets it self up as a strong special attacker and not without reason. Sporting a wide array of various special attacks, Hazygon is capable of being a nasty pest. While it's role will mostly be a special attacker, it also houses various (self)support moves like roost, thunder wave, stealth rock and calm mind which can make sweeps even more easier or support your main sweeper by crippling the opponent.


DNA Donors: Jellicent / Diancie
Fusion Name: Jellie
New Type: Ghost / Fairy
New Base Stats: 90 (+15) / 80 / 130 (+20) / 94 (+2) / 130 (+3) / 55
Ability: Clear Absorb: Whenever this Pokemon's stats would be lowered, its health is restored by up to 25% instead. This does not include self-induced stat drops.
Notable Moves: Will o Wisp, Taunt, Recover, Stealth Rock, Pain Split, Trick Room, Calm Mind, Shadow Ball, Moonblast, Scald, Sludge Wave, Energy Ball, Earth Power, Ice Beam, Psychic, Psyshock, Giga Drain
Role Identification: Tank. Its ability makes Jellie great at dealing with Intimidate and the like, and it loves Sticky Web and Defog. Calm Mind and a very wide special movepool also gives it the potential to sweep.


DNA Donors: Zapdos + Aggron
Offspring Name: Zaggron
New Typing: Flying / Steel
New Base Stats: 80 / 100 / 150 / 92 / 95 / 77 (+18 Defense, +20 Special Defense, +2 Speed)
New Ability: Crushing (Pressure + Rock Head): Doubles the amount of recoil enemy Pokemon take when using a move against this Pokemon.
Notable Moves: Roost, Stealth Rock, Defog, Volt Switch, Heavy Slam, Dragon Tail, Drill Peck, U-turn, Metal Burst, Taunt, Seismic Toss, Toxic, Thunder Wave
Role Identification: Meet your new favorite wall! You'll have no reason to run Skarmory with Zaggron flying around with its much better all-around stats and more diverse movepool. The additions of Volt Switch / U-turn mean Zaggron can't be trapped either. It makes a nice shuffler with Dragon Tail and has the perk of scaring Fairies that try to absorb it with Steel STAB. And lastly it has a unique ability that punishes high-powered recoil moves and Life Orb usage. Losing 1/5 of HP per attack if you move against Zaggron while holding a Life Orb is going to be costly, especially when it can just Roost off the damage.


DNA Donors: *Mega
Offspring Name: Mega Zaggron
New Typing: Flying / Steel
New Base Stats: 80 / 130 / 200 / 92 / 115 / 77
New Ability: Filter
Notable Moves: Roost, Stealth Rock, Defog, Volt Switch, Heavy Slam, Dragon Tail, Drill Peck, U-turn, Metal Burst, Taunt, Seismic Toss, Toxic, Thunder Wave
Role Identification: Wall all the things.


Parents: Malamar + Lapras
Shared Egg group: Water 1
Offspring Name: Malaras
New Type: Dark/Ice
New Base Stats: 119/98/94/86/95/77
New Ability: (Contrary + Shell Armor/Water Absorb) Advocate Scale - Weaknesses become resistances
Notable Moves: Knock Off, Foul Play, Dark Pulse, Ice Beam, Freeze Dry, Frost Breath, Ice Shard, Waterfall, Hydro Pump, Surf, Thunderbolt, Dragon Pulse, Giga Drill Break, Psyshock, Toxic, Confuse Ray, Taunt, Destiny Bond, Perish Song, Roar, Heal Bell, Switcheroo, Power Split, Topsy-Turvy, Light Screen, Reflect, Trick Room
Role Identification: A bulky pokemon with a generally horrible defensive typing that actually makes it better thanks to its ability. Advocate Scale makes Malaras resist 9 different types (Ice, Fire, Rock, Steel, Dark, Ghost, Bug, Fairy, and a x4 resistance to fighting) and an immunity to Psychic type moves. Malaras is an absolute terror to Fighting and Fire type sweepers, able to take the strongest of hits as if they were nothing. Keep in mind that Malaras relies on its resistances rather heavily and does not take strong neutral hits as well as you would hope.

252+ Atk Choice Band Guts Conkeldurr Focus Punch vs. 252 HP / 252+ Def Malaras: 119-141 (26.9 - 31.9%) -- 40.4% chance to 4HKO after Leftovers recovery


Parents: Wailord + Umbreon
Shared Egg group: Field
Offspring Name: Umbord
New Type: Water/Dark
New Base Stats: 143/87/88/85/98/72 (573 BST)
New Ability: Apathy - Whenever this pokemon is afflicted by a status or move restricting affect, it is removed from Umbord and applied to the opposing pokemon. If the opposing pokemon cannot be inflicted with the status/restriction it is simply removed from Umbord.
Notable Moves: Splash, Hydro Pump, Waterfall, Surf, Ice Beam, Sucker Punch, Dark Pulse, Foul Play, Earthquake, Scald, Toxic, Rest, Curse, Wish, Moonlight, Taunt, Nightmare, Aqua Ring(?), Heal Bell
Role Identification: Umbord is the only untauntable and unstatusable support pokemon in existence thanks to its ability Apathy. It is capable of Wish passing, curing team status, attacking, and applying status to opposing pokemon all with just one set.


DNA Donors: Camerupt and Volcanion
Offspring name: Eruption
New type: Fire/Water
New base stats: 79/105/100/130/100/55 (+4HP, +5Def, +13SpA, +18SpD)
New ability and desc: Evaporate: 30% chance of healing 1/4 of its max HP instead of taking damage whenever hit by a super-effective attack.
Notable moves: Fire Blast, Steam Eruption, Earth Power, Will-O-Wisp, Stealth Rock, Rock Polish, Eruption, Focus Blast, Sludge Bomb, Sludge Wave, Flamethrower, Curse, Earthquake, Stone Edge, Rock Slide, Flare Blitz
Role identification: A true volcano fusion. A balance of power and bulk. Blessed with good typing, stats, and movepool, it can get around its usual checks with its bulk and coverage moves. Its ability also lets it hax around its counters.


DNA Donors: Camerupt and Volcanion
Offspring name: Eruption
New type: Fire/Water
New base stats: 79/125/130/170/130/35
New ability and desc: Sheer Force
Notable moves: Fire Blast, Steam Eruption, Earth Power, Will-O-Wisp, Stealth Rock, Rock Polish, Eruption, Focus Blast Sludge Bomb, Sludge Wave, Flamethrower, Curse, Earthquake, Stone Edge, Rock Slide, Flare Blitz
Role identification: Even more POWER and BULK. Sheer Force STAB Fire Blast and Steam Eruption off its 170 SpA lets it break down the sturdiest of walls. It has Earth Power for Electric types and Sludge Bomb for Dianbro that resist both its STABs. It can also perform multiple roles: Special Wallbreaker, Bulky Stealth Rock setter, Rock Polish Sweeper, and a lure Physical Attacker with Flare Blitz and Earthquake.


]DNA Donors[/B]: Porygon-Z and Zygarde (50%)
Offspring name: Porygarde-Zy
New type: Normal / Dragon
New stats: 97 / 110 / 95 / 115 / 95 / 95 (+20 Atk, +7 SpA, +10 SpD, +3 Spe)
New ability and desc: Dis/connect [Adaptability + Aura Break]: The Same-Type Attack Boost effect is reversed (0.75x instead of 1.5x) for all incoming attacks from the opponent's side of the field.
Notable moves: Coil, Dragon Dance, Recover, Substitute, Nasty Plot, Agility, Trick, Glare; Extreme Speed, Facade, Outrage, Dragon Tail, Earthquake; Tri-Attack, Draco Meteor, Thunderbolt, Ice Beam, Earth Power, Focus Blast, Dark Pulse, Shadow Ball

Role Identification: Superb bulky booster, with a strong and unique defensive ability providing wide mock-semi-resists alongside some useful base resistances and reliable recovery. Coil and STAB Extreme Speed produces a weaker Extreme Killer with circumstantially further bulk and many set-up opportunities. The faux-bulk and unusual movepool meet-up allows a lot of other options as surprises, too: Glare, Dragon Tail, and Trick can also help set-up, Dragon Dance helps the coverage moves, and an outright shift to a Special set can abuse Porygon-Z's wide coverage options and access to Nasty Plot.

Porygarde-Zy isn't the most perfect of fusions, however: it inherits middling base stats plus an awkward STAB combination in a metagame swimming with massive stats, idealized typings, and equally tricky abilities. It loathes status effects, and even the ability still chokes on some sharp weaknesses: Fairy, Ice, and Fighting are useful and widely-available coverage moves, while Mold Breaker derivations are available on a variety of accepted fusions.


Parents: Landorus-Therian/Staraptor
Shared Egg Group: DNA
Offspring Name: Raptorus
New typing: Ground/Flying
New base stats: 89/150/80/77/65/115 (+2 HP, +18 Atk, +20 Spe)
New ability and desc: Intimidate
Notable Moves: Earthquake, Brave Bird, U-Turn, Stone Edge, Close Combat, Knock Off, Toxic, Roost, Stealth Rock, Defog, Swords Dance, Agility, Final Gambit, Endeavour
Role Description: A buffed Landorus-T that's able to keep up with the many powerful and fast threats of Fusion Evolution. 150 Attack and 115 Speed without having to use the Mega Slot is already amazing (which it can boost ever higher with Choice items or Swords Dance/Agility), and it also gets both of Landorus' and Staraptor's amazingly useful movepool to back this up. Earthquake and Brave Bird for powerful STAB, U-Turn for momentum and Close Combat, Stone Edge, Knock Off and more for insane levels of coverage. It can also reprise its parent's role as a defensive pivot, with access to U-Turn, Roost, Stealth Rock, Defog, Endeavour and Intimidate + decent bulk. Raptorus is an incredibly versatile and deadly Pokemon that can compete with even Fusion Evolution's best.


Parents: Scizor + Shuckle
Shared egg group: Bug
Offspring name: Sickle
New type: Bug/Steel
New base stats: 55/80/175/42/165/45 [BST: 562]
New ability and desc: (Technician + Sturdy) It's Technician + Sturdy. Nothing to see here.
Notable moves: Sticky Web, Stealth Rock, Defog, Roost, U-Turn, Infestation, Toxic (lol), Bullet Punch, Knock Off, Swords Dance, Power Trick, probably more things I'm forgetting
Role identification: Plays how you'd think a fusion of Scizor and Shuckle would: A bulky thing with a good support movepool and a usable, if mediocre, Attack stat. Shuckle greatly welcomes the addition of Roost so it can actually wall things for an extended period of time, and Scizor appreciates being able to set up hazards in addition to its prior role of removing them, plus a few neat things like Power Trick. Overall, a decent Pokémon to add to your team if you're looking to fill a supportive gap.

Mega Sickle:
Parents: [Mega]
Shared egg group: [Mega]
Offspring name: Mega Sickle
New type: Bug/Steel
New base stats: 55/100/215/52/185/55 [BST: 662]
New ability and desc: Technician
Notable moves: Same as before
Role identification: While Mega Sickle is able to fulfill the same supportive role as its base form, perhaps a more interesting niche is its potential as a sweeper with Power Trick. Its base Defense, at 215, is fantastic for using Power Trick, and its base Attack is decent enough to avoid Power Trick Shuckle's fatal flaw in standard Singles. While it's still too slow to carry a sweep with non-priority moves, it has access to Technician Bullet Punch which is devastating after Power Trick and a Swords Dance boost. Great attacker if you're willing to take the risk of setting up Power Trick.


DNA Donors: Raikou / Cobalion
Fusion Name: Koulion
New Type: Electric / Steel
New Stats: 99 (+9) / 102 (+15) / 102 / 102 / 102 (+16) / 111 (BST: 618)
New Ability: Justice Power (Pressure + Justified): When this Pokemon is hit by a dark type attack, its attack is raised by 1 stage, and that attack's PP is halved unless it is already at 1.
Notable Moves: Wild Charge, Iron Head, Iron Tail, Close Combat, Sacred Sword, Stone Edge, Extreme Speed, Crunch, Zen Headbutt, Swords Dance, Rock Polish, Thunderbolt, Flash Cannon, Discharge, Volt Switch, Focus Blast, Aura Sphere, Extrasensory, Shadow Ball, Calm Mind, Taunt, Stealth Rock, Thunder Wave, Magnet Rise, Metal Burst
Role Identification: Since Suirizion is bulk and Enterrak is offense, I thought I'd make Koulion as balanced as possible. With a very varied movepool, it can pull off physical, special, or support with ease. Calm Mind? Check. Swords Dance? Check. Rock Polish? Check. Physical and special STABs? Check. Electric / Steel is a nice typing, because it can do well on both offense and defense, further adding to the unpredictability of this Pokemon; there's no way to know for sure what set Koulion is running until it's used all four of its moves.


Parents: Donphan/Pangoro
Shared Egg Group: Field
Offspring Name: Dongoro
New typing: Ground/Dark
New base stats: 102/132/109/74/75/64
New ability and desc: Sturdy Mold: This Pokemon cannot be KO'd in one hit, and the abilities of attacking Pokemon are nullified (including Mold Breaker and the like).
Notable Moves: Earthquake, Knock Off, Stone Edge, Rapid Spin, Stealth Rock, Gunk Shot, Ice Punch, Rock Polish, Superpower, Head Smash, Play Rough, Ice Shard, Endeavour, Foul Play
Role Description: A great Physcial Tank with high attack and bulk as well as an astounding movepool and ability, the latter of which nullifies even the likes of -ate abilities, Tough Claws, Iron Fist, No Guard and Skill Link, further increasing Dongoro's survivability. It also has powerful STAB moves and an insane amount of coverage moves from Ice Punch to Play Rough to Rapid Spin/Stealth Rock and tons more. It can also boost its speed with Rock Polish to outrun the opposition despite its low speed. If that's not enough for you, it can even run viable FEAR sets. Yup. With Sturdy Mold, Shell Bell, Endeavour, Ice Shard and Foul Play, Dongoro is probably the best FEAR user in the game, vulnerable only to Multi-hit moves and status (although it won't appreciate enemy priority), as well as having Priority and Foul Play to easily finish off any opponent after an Endeavour. Thanks to this ability to use both standard and somewhat odd (perhaps gimmick-y) sets, Dongoro can be a threat at Level 1 or 100.


DNA Donors: Garchomp + Darkrai
Offspring name: Darkchomp
New type: Dark / Dragon
New base stats: 109 / 130 / 92 / 107 / 87 / 113 (+20 HP, +20 Attack)
New ability and desc: Sand Dreams (Sand Veil + Bad Dreams): Opposing sleeping Pokemon take sandstorm chip damage while on the field with this Pokemon. (Basically Bad Dreams that doesn't affect Rock, Ground, or Steel.)
Notable moves: Dark Void, Swords Dance, Dragon Claw, Knock Off, Sucker Punch, Outrage, Earthquake, Poison Jab, Iron Head, Taunt, Stealth Rock, Dragon Tail, Will-O-Wisp, Thunder Wave, Trick, Pursuit, Nasty Plot, Spacial Rend, Dark Pulse, Fire Blast, Ice Beam, Thunderbolt, Sludge Bomb, Earth Power
Role identification: Wow what doesn't Darkchomp get? It can setup with Swords Dance after putting something to sleep with Dark Void while whittling them down with Sand Dreams. It can just outright attack with impeccable coverage. It can hide behind a Sub, Swords Dance, and Sucker Punch the world to dust. It has great special moves too for mixed or even full special sets. It has plenty of support options (including every major status: sleep, burn, poison, and paralysis.) It's just really versatile. (And yes I realize Dark/Ground would have better competitively but the flavor doesn't quite fit. Plus imagine a black Garchomp with Darkrai's wispy hair and shoulders!)


DNA Donors: Garchomp + Darkrai
Offspring name: Mega Darkchomp
New type: Dark / Dragon
New base stats: 109 / 170 / 112 / 147 / 97 / 103
New ability and desc: Sand Force
Notable moves: Dark Void, Swords Dance, Dragon Claw, Knock Off, Sucker Punch, Outrage, Earthquake, Poison Jab, Iron Head, Taunt, Stealth Rock, Dragon Tail, Will-O-Wisp, Thunder Wave, Trick, Pursuit, Nasty Plot, Spacial Rend, Dark Pulse, Fire Blast, Ice Beam, Thunderbolt, Sludge Bomb, Earth Power
Role identification: A lot of the same stuff that applies to regular Darkchomp applies here too. Sure it's slower but 103 is still faster than Garchomp. 170 / 147 dual attacks is nothing to sneeze at either. What lets it down is its mediocre ability, but it should fit nicely on a Sand team.


Parents: Muk + Jellicent
Shared egg group: Amorphous
Offspring name: Jelluk
New type: Poison / Water
New base stats: 112 / 92 / 82 / 85 / 112 / 65
New ability and desc: Pond Scum (Stench + Water Absorb): Water-type moves have a 25% chance to flinch the foe.
Notable moves: Will-O-Wisp, Recover, Scald, Sludge Wave, Body Slam, Waterfall, Curse, Poison Jab, Gunk Shot, Ice Punch, Fire Punch, Thunder Punch, Taunt
Role identification: The ability may look OP but with a base Speed of only 65 Jelluk is not going to outspeed many targets unless it gets paralysis with Body Slam. Overall it's a better defensive Pokemon, like a bulkier Tentacruel but without Spin or Toxic Spikes.


Parents: Heracross/Crustle
Shared Egg Group: Bug
Offspring Name: Crustlecross
New typing: Rock/Fighting
New base stats: 85/120/110/62/95/75 (BST: 547)
New ability and desc: Armoured Guts: When statused, this Pokemon gains a 1.5x Attack Boost and it cannot be struck by Critical hits
Notable Moves: Shell Smash, Swords Dance, Close Combat, Stone Edge, Earthquake, Rock Blast, Knock Off, Stealth Rock, Megahorn, Substitute, Focus Punch, Swords Dance
Role Identification: Although you'll probably use its mega, Crustlecross is still viable in its bass form due to the fact that it still has access to Shell Smash, amazing STABs/coverage as well as Armoured Guts. Crustlecross also has the advantage in being able to run non-Heracronite items, such as Toxic Orb, Life Orb, White Herb or Leftovers, the latter of which may let it use Substitute/Focus Punch sets. Rock/Fighting is great offensively, and with 120 Attack boosted by 85/110/95 defences, or a +2 Speed boost from Shell Smash, Crustlecross can be a threat even without taking up the mega slot.


Parents: Heracross/Crustle
Shared Egg Group: Mega
Offspring Name: Mega Crustlecross
New typing: Rock/Fighting
New base stats: 85/180/150/62/105/65 (BST: 647)
New ability and desc: Skill Link
Notable Moves: Shell Smash, Swords Dance, Close Combat, Stone Edge, Earthquake, Rock Blast, Knock Off, Stealth Rock, Megahorn, Substitute, Focus Punch, Swords Dance
Role Identification: Very similar to regular Crustlecross, but much stronger and bulkier in exchange for taking up the Mega slot. 180 Attack, powerful STABs and great offensive typing/coverage make Crustlecross an near unstoppable threat after a Shell Smash, even with its low speed, as well as having access to Rock Blast for a guaranteed power 125 STAB move with higher accuracy than Stone Edge. Even with Rock- and Fighting- being poor defensively, 85/150/105 bulk compensates for this, allowing Mega Crustlecross to easily Shell Smash and sweep (though you'll want to remove enemy priority first). All in all, Crustlecross is an enormous threat in both its Mega and Non-Mega forms.


DNA Donors: Manaphy and Wigglytuff
Offspring name: Wigglyman
New type: Water/Fairy
New base stats: 120/85/80/110/80/81 (+8Def, +18SpA, +5SpD, +9Spe)
New ability and desc: Hydration + Competitive = Shake it off: Boosts the Special Attack stat by two stages when statused.
Notable moves: Tail Glow, Scald, Dazzling Gleam, Thunderbolt, Ice Beam, Flamethrower, Energy Ball, Signal Beam, Psychic, Wish, Stealth Rock, U-turn, Knock Off
Role identification: A powerful wallbreaker. Tail Glow drastically boosts Wigglyman's Special Attack, allowing it to pummel everything that's slower than it. Water/Fairy already gives it a great STAB combination but it also gets a delicious set of coverage moves. Overall, I just tried my best to make poor Wigglytuff viable and I hope this worked well.


Parents: Milotic + Magnezone
Shared egg group: [DNA]
Offspring name: Magnetic
New type: Water/Electric
New base stats: 102/65/107/135/107/70 (HP+10, Def+10, SpA+20) BST 586
New ability and desc:
[Competitive + Magnet Pull] Compelling: If this Pokémon's stats are lowered, its Special Attack is raised by 2 stages, and the opponent cannot switch. This ability cannot be triggered by self-inflicted stat drops.
Notable moves: Scald, Thunder(bolt), Volt Switch, Recover, Substitute, Dragon Tail/Roar, Ice Beam
Role identification: Defog repellent to the core. A random stat drop from a Shadow Ball or Crunch can really cripple the opponent if the right thing is trapped. It's a relevant threat enough without its ability, but the ability really makes this fusion incredile. Excellent attacking options such as Scald, Ice Beam, Tbolt and Volt Switch and reliable recovery in Recover are cherries on top.


DNA Donors: Zoroark + Porygon-Z
Offspring Name: Zorogon-Z
New Type: Normal/Dark
New Base Stats: 72/92/65/147/67/117 (+20 Spa, +20 Spe) BST:560
New Ability: Adaptable Illusion (Adaptability + Illusion)- Disguises this Pokemon as the last member of the party. When this Pokemon is disguised, it gains a 1.3x boost to the moves in this Pokemon's moveset that are the same type as the primary typing of the Pokemon that it is disguised as.
(Example: Zorogon-Z is the first Pokemon in the party and is disguised as a Raichu. Zorogon-Z now gains a 1.3x boost to Thunderbolt.)
Notable Moves: Dark Pulse, Tri Attack, Focus Blast, Flamethrower, Shadow Ball, Sludge Bomb, Thunderbolt, Ice Beam, Psychic, U-Turn, Sucker Punch, Nasty Plot
Role Identification: This Pokemon has high amounts of special attack and lots of coverage to make use of it. It has an unique ability that allows it to be even more powerful.


Parents: Thundurus & Victini
Shared egg group: DNA Fusion
Offspring name: Thundini
New type: Electric/Fire
New base stats: 90/118/85/123/90/126 (+10 SpA,+10 Atk,+20 Speed)
New ability and desc: Prankstar: This pokemon's moves of 70% accuracy or less have +1 Priority
Notable moves: Thunder(bolt), Discharge, Focus blast, Blue Flare, Glaciate,Grass Knot, Sludge Wave, Nasty Plot, Knock Off, Taunt, Volt Switch, U-Turn, Substitute, Bolt Strike, Dazzling Gleam, Dark Pulse, Energy Ball, Heat Wave, Psyshock, Shadow ball, V-Create, Trick
Role identification: With a lot of coverage options and strong STAB and great offensive stats of 118/123/126, Thundini is a real unpredictable threat, it has real good Special stabs in Volt switch,Thunder, Thunderbolt, Discharge and also Blue Flare, add in Nasty Plot and countless coverage from Sludge wave, Shadow ball, Energy ball/Grass knot,Focus blast, and also you can have boltbeam with Glaciate, not as good as Ice beam but the speed drop could help, add in that Priority Thunder and Focus Blast, on the physical side, We have Bolt Strike and V-Create which alone are too great, add STAB and Boom, There is also U-Turn and knock off to lure chansey, Who know, will it be a trick-scarfer? a special sweeper? A physical cleaner? a mixed attacker, Who knows? Only its user does!


Parents: Clawitzer + Kingdra
Shared egg group: Water 1
Offspring name: Clawdra
New type: Water - Dragon
New base stats: 83/94/102/118/102/82 (BST 581)
New Ability and desc: Storm Launcher (Mega Launcher + Swift Swim): Boosts launching attacks by 50% in no weather. Doubles their power and doubles the user's speed in rain. Quarters their power and halves the users speed in the sun.
Notable moves: Dragon Pulse, Dark Pulse, Aura Sphere, Water Pulse, Rain Dance, Focus Blast, Flash Cannon
Role identification:
A powerful weather sweeper with nuclear STABS that become extreme in the weather, but not enough speed to actually be strong outside of rain. If rain isn't your thing, then slap a scarf for sweeping or specs for wallbreaking with your special no punishment outrage as long as you aren't in the sun. It doesn't like the sun though. Keep it far, far away from sun setters as they neuter it so much that it becomes deathbait, setup bait, and hazard bait all in one.


DNA Donors: Shaymin and Electrode
Offspring name: Shaymode
New type: Grass/Electric
New base stats: 80/75/90/105/100/130 ( +5Def, +15SpA, +10SpD +10Spe)
New ability and desc: Natural Cure + Static = Static switch: 30% chance to paralyze the opponent whenever the user switches out
Notable moves: Volt Switch, Seed Flare, Thunderbolt, Earth Power, Synthesis, Psychic, Dazzling Gleam, Signal Beam, Leech Seed, Aromatherapy, Taunt
Role identification: An offensive pivot that aims to cripple offensive teams by spamming Volt Switch. Seed Flare punishes Ground types that try to block Volt Switch while Earth Power takes out Electric types that are immune to paralysis. It's also not deadweight against defensive teams as it has Taunt and Aromatherapy to deal with them.


Parents: Skarmory/Heatran
Shared Egg Group: DNA
Offspring Name: Armortran
New typing: Steel/Flying
New base stats: 90/85/134/85/105/73 (BST: 572, +12 HP, +11 Def, +17 SpD)
New ability and desc: Sturdy Fire: When hit by a Fire-type move or a move that would knock it out in one hit, this Pokemon's Fire-type moves gain a 50% boost, and in the case of the latter, the Pokemon will survive with 1 HP.
Notable Moves: Roost, Stealth Rock, Spikes, Defog, Brave Bird, Iron Head, Lava Plume, Swords Dance, Whirlwind, Earthquake, Rock Slide, Taunt, Will-O-Wisp, Toxic, Protect
Role Identification: An wall designed to be able to take on the many powerful Fire-, Dragon- and Flying-types of Fusion Evolution. If you know anything about these two Pokemon in OU, you know what this thing can do defensively. With reliable recovery in Roost, both hazards and hazard removal, many status moves and phasing, Armortran has it all. Sturdy Fire means that outside of Mold Breaker, it has only one weakness in Electric, making this thing even sturdier. I honestly don't think I need to elaborate that much on why this is so good.


DNA Donors: Hydreigon + Zapdos
Offspring Name: Gonzap
Type: Dragon/Electric
Base Stats: 95 / 99 / 100 / 125 / 100 / 110 {+4HP, +2ATK, +13DEF, +10SPD, +11SPE}
New Ability: {Pressure+Levitate} G-Tolerance - This Pokemon is immune to moves with 1/2 or less of their PP remaining
Notable Moves: Outrage, Hyper Voice, Roar, Crunch, Dragon Pulse, Roost, Earthquake, Flamethrower, Fire Blast, Focus Blast, Charge Beam, Stone Edge, Thunder Wave, Dragon Tail, U-Turn, Flash Cannon, Dark Pulse, Surf, Earth Power, Head Smash, Ice Fang, Fire Fang, Thunder Fang, Aqua Tail, Draco Meteor, Heat Wave, Signal Beam, Superpower, Tailwind, Zen Headbutt, Ancient Power, Discharge, Thunder, Thunderbolt, Volt Switch, Wild Charge.
Role Description: Late-game cleaner, best paired with a defensive core to PP stall out the opponent's most powerful moves. Flexible enough to run mixed or even somewhat more defensive with Roost and Volt-Turn, Gonzap's coverage is also good enough to cover a wide variety of threats and build for the situation.
Design Ideas: The thunderbird has been depicted in several legends as having two heads, so that fits well here. There's also a lot of potential design overlap here, with Hydreigon's head frill mapping to Zapdos' jagged crest of feathers, the weird black ribbons on Gon and the black parts of Zap's wings, and the potential for an exploding dragon tail.


Parents: Bouffalant and Arcanine
Shared egg group: Field
Offspring name: Bouffanine
New Type: Normal/Fire
Base Stats: 102/120/97/80/97/85
New ability and desc: Reckless + Flash Fire = Reflex: Protects the Pokémon from opposing recoil and crash moves.
Notable moves: Extreme Speed, Swords Dance, Flare Blitz, Close Combat, Wild Charge, Head Charge, Crunch, Megahorn, Earthquake, Stone Edge, Rock Slide, Poison Jab, Pursuit, Will-O-Wisp, Morning Sun
Role identification: Extremekiller 2.0! While it seems to be a watered-down version of the dreaded Uber, it has some perks going for it as well. It has a Fire typing which gives it a secondary wallbreaking STAB as well as a burn immunity. Its ability may look situational on paper but it protects Bouffanine from moves that would have knocked it out such as Head Smash and High Jump Kick.


Parents: Dedenne/Registeel
Shared Egg Group: DNA
Offspring name: Dedsteel
New type: Steel/Fairy
New base stats: 80/66/110/78/124/75 (BST: 533, +7 HP, +17 Def, +16 SpD)
New ability and desc: Clear Pouch: When this Pokemon consumes a Berry, it regains 33% of its maximum HP and any negative stat changes are removed.
Notable Moves: Nuzzle, U-Turn, Toxic, Recycle, Flash Cannon, Discharge, Volt Switch, Stealth Rock, Super Fang, Rest
Role Description: This unlikely combination of Pokemon end up creating one of the toughest Pokemon in the tier. It has a move to almost anything: Nuzzle, Discharge and Toxic for status, U-Turn to grab momentum, Stealth Rock to support its team and Super Fang to take large chunks out of the enemy's HP. Although it lacks standard reliable recovery, between Sitrus Berry, Clear Pouch and Recycle it can emulate this, restoring 58% of your health while only taking up one moveslot and the itemslot. Steel/Fairy is fantastic defensive typing, and U-Turn means that this Pokemon can act as a fantastic pivot which is easy to support.


Parents: Avalugg/Charizard
Shared egg group: Monster
Offspring name: Avaizard
New type: Ice/Fire
New base stats: 96 / 110 / 141 / 86 / 75 / 74
New ability and desc: Kindle (Ice Body - Blaze) - During hail, it's Fire moves are powered up by 1.5x and recovers 1/16 HP every turn.
Notable moves: Ice Fang, Thunder Punch, Avalanche, Earthquake, Rock Polish, Superpower, Flare Blitz, Crunch, Dragon Claw, Roost, Dragon Dance, Stone Edge, Swords Dance
Role identification: Well, here's an odd one. While it may have a horrendous weakness to Stealth Rock, among other common types, it's defense is actually pretty solid. Not to mention it's special defence and speed don't suck like Avulagg's. It's ability also helps out Hail a bit plus gives it a buff to it's fire moves and also has a nice form of recovery. It also has TWO mega evolutions.


Parents: Avalugg/Charizard
Shared egg group: Mega
Offspring name:
Mega Avaizard X
New type: Ice/Dragon
New base stats: 96 / 156 / 174 / 107 / 75 / 74
New ability and desc: Tough Claws
Notable moves: Dragon Dance, Earthquake, Dragon Claw, Ice Fang, Avalanche, Outrage, Superpower, Stone Edge, Iron Head, Thunder Fang, Flare Blitz, Roost, Thunder Punch, Swords Dance, Tailwind,
Role identification: Well, we now have a powerhouse here. Armed with a massive 156 Attack, with equally solid moves, great ability, and A new Ice/Dragon type in which Avaizard won't risk dying to Stealth Rock everytime. It's moves are pushed even further with Tough Claws, which also makes it's only good STAB if not running any defensive set, as it already has much better defense, actually decent. It can run a bit of mixed, but the other mega is for that job..


Parents: Avalugg/Charizard
Shared egg group: Mega
Offspring name:
Mega Avaizard Y
New type: Ice/Fire
New base stats: 96 / 130 / 141 / 136 / 105 / 74
New ability and desc: Drought
Notable moves: Fire Blast, Overheat, Rock Polish, Solar Beam, Ice Beam, Focus Blast, Roost, Ancient Power, Dragon Pulse, Earthquake, Surf, Stone Edge, Dragon Dance, Avalanche, Ice Fang, Flare Blitz, Superpower
Role identification: Same thing, but better. With still good bulk, and now the fact it can use special moves makes it much better in a way, that it's good. It still dies to Stealth Rock, but Roost with it's good bulk makes it a hard hitter. If it can manage to use Rock Polish, it can become a total monster. A great mega all around.


Parents:Magcargo + Chandelure
Shared Egg Group: Amorphous
Offspring Name: Cargolure
New Typing: Ghost/Fire
New Stats: 70/67/120/125/100/70
New Ability: Flame Body
Notable Moves: Shell Smash, Fire Blast, Shadow Ball, Earth Power, Energy Ball, Will O Wisp, Recover, Stealth Rock, Destiny Bond
Role Description: Cargolure seems like an average Pokemon at first, but combine its access to Shell Smash and its great offensive typing and Cargolure becomes a sweeping beast! Shell Smash makes it both very fast and very powerful, and with great coverage between its STABs and Energy Ball/Earth Power, it hits most of FE for neutral damage.


DNA Donors: Lucario + Alakazam
Shared egg group: Human-like
Offspring name: Alakario
New type: Psychic/Fighting
New base stats: 77/95/72/140/97/120 (BST 601)
New ability and desc: Inner Focus (giving +15 to all stats)
Notable moves: Vacuum Wave, Focus Blast, Aura Sphere, Psychic, Psyshock, Shadow Ball, Dark Pulse, Dragon Pulse, Dazzling Gleam, Flash Cannon, Hidden Power Ice, Signal Beam, Grass Knot, Shock Wave, Encore, Recover, Nasty Plot, Thunder Wave, Taunt
Role identification: Alakario was created with Vacuum Wave, the only special priority move, in mind. So far, only Aegilene, a previous winner, has viable special priority in Extreme Speed coupled with it's ability, and we need more special priority. Alakario works well with a Life Orb or Choice Specs, hitting harder than it's Mega, but lasting less in battle. See info on it's Mega form below, since it's a major improvement to the base form.


Mega Alakario
New base stats: 77/95/92/180/97/150 (BST 701)
New ability and desc: Trace
Notable moves: Same as above
Role identification: Arguably one of the most incredible special attackers and revenge killers in this Meta. Comparatively to MegaAlakazam, Alakario offers an even higher Special Attack, a more respectable bulk, and a typing that isn't weak against common offensive moves such as Knock Off and U-Turn. There's no need to keep priority away from this fellow, since it can outspeed and take out Sucker Punch users with Vacuum Wave. With Focus Blast, it has so much power that it can 2HKO pretty much any non-Ghost type Pokemon. Not to mention it outspeeds almost all Pokemon with a whooping 150 base speed.



Parents: Durant + Scizor
Shared Egg Group: Bug
Offspring Name: Cazantor
New Type: Bug/Steel
New Base Stats: 74/130/116/62/74/97
New Ability and Description: (Hustle + Technician) Precision: Physical moves under 75 BP gain a x2 Damage Multiplier and other physical moves gain a 1.33x damage multiplier. All moves have their accuracy decreased by 10%
Notable Moves: Swords Dance, Hone Claws, Bullet Punch, U-Turn, Brick Break, Knock Off, Night Slash, Rock Slide, Thunder Fang, Shadow Claw
Role Identification: An offensive Scizor, and what's not to like about that? With the boost to Technician's effect (a minor drop in accuracy notwithstanding), Cazantor becomes brutally effective as both a fast-Turning scout and a lategame cleaner, with Rock Slide in particular destroying anything put in front of it and Bullet Punch helping to take care of unpleasant sorts. Night Slash and Shadow Claw become terrifying - 140 BP moves with additional crit chance are Very Not Fun to deal with - and the bulky Water-types that litter the upper tiers tend not to be huge fans of a 130 BP Electric-type move with additional flinch chance. You can run a Swords Dance or Hone Claws boosting set as well, but there's also the choice of a Choice Band to brutalize attacking types. Lastly, Precision means you can destroy Heatran with Brick Break, which is always nice.


Mega Cazantor
New Base Stats: 74/150/156/72/94/107
New Ability: Technician
Notable Moves: As Mega Scizor
Role Identification: ...Why are you using this 'mon? The Mega is actually worse. Get with the program, lads.



Parents: Gallade + Banette
Shared egg group: Amorphous
Offspring name: Gallette
New type: Fighting/Ghost
New base stats: 76/130/75/84/99/82 [BST: 546]
New ability and desc: (Steadfast + Insomnia) When hit by a sleeping move, Speed will increase by 1 stage. Immune to Sleep.
Notable moves: Swords Dance, Drain Punch, Close Combat, Shadow Sneak, Knock Off, Shadow Claw, Earthquake, Ice Punch, Will-O-Wisp, Thunder Wave other coverage moves
Role identification: Gallette's primary role, other than to be a physical attacker, is to absorb sleeping moves for its teammates. Not only will the sleep moves fail, but Gallette's speed will rise, improving its normally subpar Speed stat and potentially aiding a sweep due to its high base Attack and great STAB coverage.


Mega Gallette G
New base stats: 76/170/105/84/99/112 [BST: 646]
New ability and desc: Inner Focus
Notable moves: same as above
Role identification: Not sure. Won't be as useful as normal Gallette due to not having a sleep-absorbing ability, regardless of the higher stats.


Mega Gallette B
New base stats: 76/180/85/94/119/92 [BST: 646]
New ability and desc: Prankster
Notable moves: Destiny Bond is newly notable, not sure about other moves
Role identification: Similar to Mega Banette in Standard. Possibly have a better role offensively due to having newfound access to Prankster Swords Dance plus a wide array of coverage moves, but the mediocre Speed tier still sets it back a bit unless you want to run Shadow Sneak.



Parents: Aurorus + Tyrantrum
Egg Group: Monster
Offspring Name: Aurantrum
Type: Ice/Dragon
Base Stats: 112 / 109 / 105 / 94 / 85 / 74 {579BST}
Ability: (Strong Jaw + Refrigerate) Absolute Zero - Biting and normal-type moves used by this Pokemon are treated as being ice-type in addition to their usual type and receive a 30% power boost.
Notable moves: Crunch, Fire Fang, Ice Fang, Thunder Fang, Poison Fang, Head Smash, Stealth Rock, Ancient Power, Dragon Tail, Dragon Claw, Earthquake, Rock Slide, Hone Claws, Rock Polish, Stone Edge, Bulldoze, Dark Pulse, Curse, Dragon Dance, Draco Meteor, Dragon Pulse, Earth Power, Hyper Voice, Iron Head, Outrage, Superpower, Zen Headbutt, Freeze-Dry, Thunder Wave, Avalanche, Nature Power, Ice Beam, Blizzard, Giga Impact, Calm Mind, Roar, Light Screen, Reflect, Thunderbolt, Thunder, Psychic, Charge Beam, Frost Breath, Flash Cannon, Discharge, Magnet Rise, Aqua Tail, Thrash, Return
Role identification: Cleaner. Aurantrum needs some way of dealing with its awful speed, but between all the trick room access and thunder wave/rock polish/Ddance it shouldn't be too hard. Before it gets going though, let me explain its ability more clearly: it doesn't replace the original typing, it adds ice a la Flying Press being Fighting/Flying, allowing its STAB, ability-boosted coverage moves to plow through teams like fresh snow. While Absolute Zero causes them to be resisted as ice as well, Fire and Thunder Fang make Water, Steel, and Ice neutral hits with a STAB move, while doubling the offensive strengths and weaknesses of ice makes Ice Fang a dangerous all-or-nothing nuke that is either incredibly effective or resisted so much it does nothing. Thrash becomes an Icy Outrage to match the more traditional one. I personally would run a bulky Assault Vest set to patch its SpD, but the dual-typing makes a lot of odd sets possible.


Parents: Ferrothorn+Steelix
Shared egg group: Mineral
Offspring name: Steelthorn
New type: Steel/Grass
New base stats: 85/100/176/65/101/35
New ability and desc: (Sturdy+Iron Barbs) Durable Barbs: Survives fatal attacks from full HP with 1 health. Enemy contact moves deal 1/8th HP to attacker.
Notable moves: Leech Seed, Automotize, Dragon Tail, Iron Head, Stealth Rock, Spikes, Gyro Ball
Role identification: See Mega. While it is a good tank on its own, its claim to fame is the Mega.


Mega Steelthorn
New base stats: 85/140/202/65/131/35
New ability and desc: Sand Force
Notable moves: Same as above
Role identification: This is basically regular Mega Steelix, but with a superior defensive typing, less Defense, and more Attack and Special Defense. Though, walling isn't all it's good for, as evidenced by its 140 base Attack. Try not to get hit by its Gyro Ball.




Parents: Nidoqueen / Venomoth
Shared egg group: DNA
Offspring name: Venoqueen
New type: Ground/Bug
New base stats: 90(80+10)/97(77+20)/73/92(82+10)/80/83(515)
New ability and desc: (Poison Point + Tinted Lens) Tainted Lens = Not very effective moves will also badly poison the target.
Notable Moves: Bug Buzz, Earth Power, Earthquake, Fire Blast, Fire Punch, Flamethrower, Focus Blast, Giga Drain, Ice Beam, Ice Punch, Quiver Dance, Roost, Shadow Ball, Sleep Powder, Stealth Rock, Surf, Taunt, Tailwind, Thunderbolt, Toxic Spikes, U-Turn
Role identification: If I'm being completely honest, I'm not entirely sure what Venoqueen's best role is. On one hand, it works great as a pivot with access to STAB U-Turn which due to large amount of types that resist bug, has a good chance to toxic many Pokemon. Venoqueen also has potential as a lead, with access to Stealth Rock and Sleep Powder. Toxic Spikes can even be used if you want a better way of spreading status than just U-Turning all over the place. If one doesn't particularly care about spreading statuses, than Venoqueen can still go as a sort of semi-wall. It's bulk is not the best but it does have access to Roost, and the fact that it doesn't need Toxic to actually badly poison things gives more room for other moves. Finally, Venoqueen can attempt to go Quiver Dance sweeper. Anything trying to switch in to Venoqueen gets punished, and the few types that are incapable of getting poisoned are thankfully weak to it's Ground STAB. Venoqueen's access to a wide special movepool is great, because what may take down a potential threat can also badly poison a potential wall.


Parents: Porygon2 + Castform
Shared egg group: DNA
Offspring name: Polyform2
New type: Normal
New base stats: 98/75/90/91/90/65 (+20HP, +10Def, +7SpD, +3SpA, BST 509)
New ability and desc: (Forecast + Trace) Aeroform: Changes forms and typing during the weather (Fire if Sun, Water if Rain, Ice if Hail, and Rock if Sand) for the rest of the battle. This Pokemon then obtains the respective weather-setting ability (Drought, Drizzle, Snow Warning, Sand Stream) for the rest of the battle. This new ability will also force-activate, extending the weather to 5-8 turns.
Notable moves: Weather Ball, Recover, Foul Play, Toxic, Trick, Blizzard, Thunderbolt, SolarBeam, possibly the weather-setting moves.
Role identification: Polyform2, while not having awesome stats, has notable bulk and the unique ability to steal a foe's weather and use it against them. It is also a good weather supporter for any weather team, as it can extend the weather and become a second weather setter when coming in. Because of this Polyform2's morphability when using weather, it can be a key asset to the rare multi-weather teams, especially because it can morph the team to become stronger with a certain weather. Applications of this are stopping a sun team by sending in a rain setter/sweeper followed by Polyform2 to become a secondary rain setter if the first one faints. It can also act as an weather extender for a certain weather team, so the team doesn't have to go a turn without their weather. Polyform2's sweeping and supportive potential comes in Weather Ball, which is a 100BP STAB move with a good chance of being boosted additionally by Rain or Sun. It also gets Recover, so it can stay healthy throughout the match, which most weather setters can't do.


Parents: Scrafty / Altaria
Shared Egg Group: Dragon
Offspring Name: Scaria
New typing: Fighting / Dragon
New base stats: 80 / 90 / 112 / 67 / 120 / 79 (BST 548)
New ability and desc: (Moxie + Natural Cure) Pure Thug: When this Pokemon is inflicted with a major status condition, it is immediately cured and its attack raised.Notable Moves: Rest, Dragon Dance, Outrage, Knock Off, Dragon Claw, Elemental Punches, Poison Jab, Iron Head, Fake Out, Drain Punch, Hi Jump Kick, EarthquakRole identification: I can explain. It likes status. I could say that it would be pretty good as a Dragon Dancer, but let's leave it to the mega. At least it can pull of Rest spam

Mega Scaria
New typing: Fighting / Fairy
New base stats: 80 / 130 / 132 / 107 / 120 / 79 (BST 548)
New ability and desc: Pixilate: All the user's Normal moves become Fairy type and gain 1.33x power.
Notable Moves: Dragon Dance, Outrage, Knock Off, Dragon Claw, Elemental Punches, Poison Jab, Iron Head, Fake Out, Drain Punch, Hi Jump Kick, Earthquake, Fire Blast, Focus Blast, Return, Fake Out, Hyper Voice, Stone Edge, Tailwind, Sludge Bomb, Ice Beam
Role identification: Welcome to Heck, Beauty and the Beast edition. It's superb bulk, access to High Jump Kick and Pixilate Fake Out, usable offensive stats, and an great typing makes this superb than regular Scrafty or even Mega Altaria. It also has reliable recovery in the form of Roost and also has an great movepool of coverage in the form of Dark, Fire, Steel, and Ground coverage to cover about everything it is weak to.
 
Last edited:

Parents: Slurpuff + Breloom
Shared egg group: Fairy
Offspring name: Slurpum
New type: Fairy/Fighting
New base stats: 81 / 115 / 93 / 82 / 77 / 81
New ability and desc: Therapeutic (Sweet Veil + Poison Heal): This Pokemon is healed by 1/8 of its max HP each turn when statused; unaffected by status's secondary effects (except sleep) i.e. Poison's HP loss, Thunder Wave's Speed Drop, and Burn's Attack drop.
Notable moves: Belly Drum, Bulk Up, Bullet Seed, Drain Punch, Endeavor, Focus Punch, Heal Bell, Leech Seed, Mach Punch, Play Rough, Power-Up Punch, Rock Slide, Rock Tomb, Seed Bomb, Spore, Stone Edge, Superpower, Swords Dance, Synthesis, Thunder Punch
Role identification: Slurpum becomes the ultimate status absorber as it not only can absorb it, but it benefits from any status. On top of that, it has a really good offensive typing with decent defensive resistances in Bug (4x), Dark (4x), Fighting, and Rock. It also has access to all the moves it needs with Mach Punch for priority, Play Rough and Drain Punch for reliable STABs, and Stone Edge, Thunder Punch, and Seed Bomb for coverage. Slurpum also has nice support options such as Bulk Up, Heal Bell, Leech Seed, Synthesis.


DNA Donors: Thundurus / Venusaur
Offspring Name: Thundersaurus
New Typing: Grass/Electric
New Base Stats: 90/100/90/120/90/100 (+11/+2/+14/+8/+0/+5, BST 590)
New ability and desc: Rapid Growth - All Grass-type moves have their priority increased by 1.
Notable Moves: Synthesis, Giga Drain, Thunderbolt, Thunder, Power Whip, Wild Charge, Volt Switch, Leech Seed, Grasswhistle, Leaf Storm, Knock Off, Focus Blast, Sludge Wave, Thunder Wave, Taunt, Nasty Plot, Swords Dance, Agility, Earthquake, Outrage
Role description: A rare case of a Fusion's base form having an interesting niche over its mega, Thundersaurus has the Grass equivalent of Gale Wings backed up by a nice 120 base Special Attack and decent 90/90/90 bulk, allowing it to threaten the many Water- and Ground- types that have been introduced in Fusion Evolution. Being an electric type support this nicely, as the two types have decent synergy, and it allows Thundersaurus to dispose of Flying-types as well that are extremely commonplace. It has a wide variety of moves to achieve this with, such as Power Whip, Giga Drain and Leaf Storm for offensive priority as well as Synthesis, Leech Seed and Grass whistle to abuse its ability on the Support side, STAB Volt Switch, Thunder(bolt depending on the likelihood of Rain), and Wild Charge and a wide variety of support moves for both the physical and special sides. Thundersaurus also gets access to Nasty Plot, Swords Dance AND Agility, letting it use terrifying Double Dance sets (what's outrunning a 100 base Speed mon at +2?), with Nasty Plot using the higher offensive base stats but Swords Dance allowing access to EQ and Outrage to hit the many Fire- and Dragon-types of FE that could give Thundersaurus trouble. It could even run just one boosting move or both SD and NP due to the priority boost of Rapid Growth, depending on what it wants to hit. And on top of that it gets a Mega if by some miracle you haven't already filled your mega slot at this point:


DNA Donors: Thundurus / Venusaur
Offspring Name: Mega Thundersaurus
New Typing: Grass/Electric
New Base Stats: 90/118/130/142/110/100 (+11/+2/+14/+8/+0/+5, BST 690)
New ability and desc: Thick Fat
Notable Moves: Synthesis, Giga Drain, Thunderbolt, Thunder, Power Whip, Wild Charge, Volt Switch, Leech Seed, Grasswhistle, Leaf Storm, Knock Off, Focus Blast, Sludge Wave, Thunder Wave, Taunt, Nasty Plot, Swords Dance, Agility, Earthquake, Outrage
Role description: Similar yet different to its base form, Mega Thundersaurus does a few things differently to its base form. Firstly, it sacrifices Rapid Growth for massively improved bulk (now at 90/130/110!), much higher offences and two less weaknesses, meaning that it is only weak to Bug and Poison, barring Mold Breaker. It also still gets the Rapid Growth boost on the first turn of Mega Evolving, allowing it to revenge kill efficiently or to get off a cheeky priority Synthesis if was hit as it switched in. Because of this, I believe that Mega Thundersaurus could run its devastating Double Dance sets more effectively than its base form, as it can easily set up with that offensive presence and bulk, it can hit a hell of a lot harder than its base form and at +2 Speed it doesn't really miss priority but it appreciates two less weaknesses. As I said earlier, Swords Dance gives far superior coverage while Nasty Plot gives raw damage output thanks to a nice 142 Special Attack stats.

All in all, whether you go Mega or not, Thundersaurus can be a terrifying offensive or support Pokemon.


DNA Donors: Rhyperior + Snorlax
Offspring name: Rhyperlax
Shared egg group: Field
New type: Normal/Rock
New base stats: 147/135/107/70/92/45 (BST 596)
New ability and desc: Amazing Bulk (Thick Fat + Solid Rock) - Damage from super effective moves is halved.
Notable moves: Return, Body Slam, Stone Edge, Rock Blast, Earthquake, Megahorn, Dragon Tail, Superpower, Hammer Arm, Elemental Punches, Poison Jab, Crunch, Pursuit, Curse, Stockpile, Toxic, Stealth Rock, Rest, Sleep Talk, Roar
Role identification: DID YOU WANT SOMETHING STURDIER THAN COFAGREELIX? Well, this thing is sturdier than Cofagreelix and equal to Mega Cofagreelix. Compared to Mega Cofagreelix, it takes about 5% less from Special moves and 5% more from Physical moves (both of them with maxed HP/Def/Sp Def EVs against a hypothetical neutral hit from a Pokemon with base 180 max Atk/Sp Atk EVs. The calc just hints at how good it is in battle since those numbers and EVs won't be found in game). However, unlike Mega Cofagreelix, it can hold a Leftovers or some other item. Amazing Bulk is an amazing ability, leaving it with only a 2x weakness to Fighting type moves, a few resistances and a bunch of neutralities. Rhyperlax can be used as a better Curselax, and it can also use a Choice Band with it's strong physical moves.


DNA Donors: Linoone + Lopunny
Shared egg group: Field
Offspring name: Lopunne
New type: Normal
New base stats: 81/83/82/62/88/112 (BST 508)
New ability and desc: Dieting Dolt (Gluttony + Klutz) - When this Pokemon is holding a berry and it activates, the berry isn't consumed and will activate again in the next turn as long as the activation conditions are met again.
Notable moves: Belly Drum, Extreme Speed, Fake Out, High Jump Kick, Drain Punch, Power Up Punch, Shadow Claw, Seed Bomb, Gunk Shot, Play Rough, Pursuit, Fire Punch, Ice Punch, Thunder Punch, Substitute, Protect, Baton Pass, Encore
Role identification: Use this with Custap Berry and it has priority in all moves whenever it's HP goes down to 25%. Use this with Sitrus Berry and it has automatic recovery whenever it's HP goes down to 50%. Use this with Chople Berry and it has no weaknesses. Use this with Leppa Berry and it can't be statused. You get the idea. Belly Drum and Substitute (and High Jump Kick to a lesser extent) allow it to lower it's HP intentionally and activate Berries. Can you imagine this thing Baton Passing +1 or more of any stat with a stat-raising berry, +6 attack and a Substitute at the same time? lol

DNA Donors: Linoone + Lopunny
Shared egg group: Field
Offspring name: Lopunne
New type: Normal/Fighting
New base stats: 81/143/92/62/88/132 (BST 608)
New ability and desc: Scrappy
Notable moves: Same as above
Role identification: An excellent sweeper, due to a combination of Scrappy, Normal/Fighting STABs, E-Speed and Belly Drum. Very few things can stop this thing. Granted, it might need support early game to pull Belly Drum off because of its bulk. However, after it sets up, most Pokemon are easily taken out with E-Speed. STAB Drain Punch or High Jump Kick can take care of Rock and Steel types that would otherwise resist E-Speed. With a base Attack higher than Arceus plus Scrappy, it can serve as a very strong and useful revenge killer as well.


DNA Donors: Hoopa and Blastoise
Offspring name: Hootoise
New type: Water/Ghost
New base stats: 83/96/100/130/120/74 (+4HP, +20Def, +13SpA, +3SpD)
New ability and desc: Magician + Torrent = Mystic Wave: Boosts the power of Water-type moves by 50% as long as the user holds an item.
Notable moves: Scald, Shadow Ball, Rapid Spin, Hydro Pump, Thunderbolt, Ice Beam, Dark Pulse, Knock Off, Foul Play, Psychic, Aura Sphere, Trick Room, Nasty Plot, Trick, Thunder Wave, Water Spout, Destiny Bond, Calm Mind, Light Screen, Reflect, Rest, Sleep Talk
Role identification: A Rapid Spinner and a spinblocker. It also has a good matchup against most rock setters. Its ability pumps up its offensive prowess, just watch out for Knock Off. Access to a lot of support moves makes it customizable to your team's needs. Thanks to its great bulk and power, it can also pull off both offensive and defensive sets.


DNA Donors: Hoopa and Blastoise
Offspring name: Hootoise
New type: Water/Ghost
New base stats: 83/116/120/180/130/74
New ability and desc: Mega Launcher
Notable moves: Scald, Shadow Ball, Dark Pulse, Aura Sphere, Rapid Spin, Trick Room, Nasty Plot, Hydro Pump, Thunderbolt, Ice Beam, Knock Off, Foul Play, Psychic, Trick, Thunder Wave, Water Spout, Calm Mind, Dragon Pulse, Rest, Sleep Talk
Role identification: Blastoisinite (mega) launches Hootoise's Special Attack stat to nuclear levels. Its bulk also ensures it won't be OHKO'ed by almost any neutral hit. Its ability boosts the power of its coverage moves such as Aura Sphere to hit its Dark and Normal-type checks, as well as those Ferrothorn-esque fusions. Ghost typing grants it immunities to provide it set-up opportunities. It can demolish offensive teams with Trick Rooms, crush defensive teams with Nasty Plot, or just opt for longevity with CroCune. If setting up is not your type, it can also run All-Out Attacker and Offensive Spinner sets and still hit hard.


Parents: Tauros + Liepard
Shared egg group: Field
Offspring name: Lietaur
New type: Normal/Dark
New base stats: 79/104/82/74/70/118 (BST 527)
New ability and desc: Titanic Strength (Anger Point + Unburden) = When this Pokemon loses its item, it's attack goes up 12 stages.
Notable moves: Double-Edge, Earthquake, Encore, Fake Out, Frustration, Gunk Shot, Iron Head, Play Rough, Pursuit, Return, Rock Slide, Seed Bomb, Stealth Rock, Stone Edge, Substitute, Sucker Punch, Taunt, Trick, U-Turn
Role identification: Welcome to pure destructive power. Don't worry about if Titanic Strength will activate, oh no. Worry about when Titanic Strength will activate. Lietaur can lose it's item by holding a sash, switching in to resisted Knock Offs, subbing until it eats a berry, or perhaps easiest of all, NORMAL GEM FAKE OUT. Once it gets to max attack, it can deal severe damage with high power normal type moves, and dark is the perfect type to supplement normal, hitting the ghost type super effectively. Of course, it does have some coverage options to deal with types that may resist its STAB, like EQ, Gunk Shot, or Iron Head. And although 118 isn't the fastest speed in the FE metagame, Sucker Punch can still do crazy damage to things that outspeed it. Of course, Lietaur is only a one time nuke since it's ability can't reactivate after switching unless it gets another item, so use it when it can rampage the most.


DNA Donors: Lapras + Magnezone
Offspring name: Laprazone
New type: Ice/Steel
Base stats: 106 / 77 / 110 / 110 / 110 / 60 (BST; 3HP, 13DEF, 3SpA, 18SpD)
New ability: (Magnet Pull + Water Absorb) Hygroscopy - Upon being hit by a water- or steel-type move, restores 1/4 of this Pokemon's maximum HP. Water- and steel-type opponents cannot switch out while this Pokemon is active.
Notable Moves: Thunder Wave, Flash Cannon, Discharge, Toxic, Reflect, Light Screen, Thunderbolt, Thunder, Charge Beam, Volt Switch, Electroweb, Signal Beam, Confuse Ray, Ice Shard, Ice Beam, Hydro Pump, Roar, Blizzard, Psychic, Frost Breath, Substitute, Surf, Ancient Power, Dragon Dance, Dragon Pulse, Freeze-dry, Heal Bell, Hyper Voice
Role identification: Water and steel are the most common types in the meta right now, so here's a tank designed specifically to counter them while having a clear weakness to the type many of those water types were built to fight. Ice/Steel is actually a fairly solid defensive typing unless the opponent is Fighting- or Fire- type, and Laprazone boasts 8 resistances and three immunities to offset its crippling fear of close combat. In a pinch it can even hit all of its weaknesses super-effectively, and has a slow volt switch, which is always nice.


Parents: Milotic + Hydreigon
Shared egg group: Dragon
Offspring name: Hydraulic
New type:

New base stats: 103 / 92 / 94 / 122 / 117 / 99
New ability and desc: Wonderlust (Marvel Scale + Levitate): This Pokemon is immune to status.
Notable moves: Aqua Tail, Coil, Dragon Pulse, Dragon Tail, Haze, Hydro Pump, Ice Beam, Iron Head, Magic Coat, Recover, Scald, Waterfall, Crunch, Dark Pulse, Draco Meteor, Dragon Rush, Earth Power, Earthquake, Fire Blast, Flamethrower, Flash Cannon, Focus Blast, Outrage, Roar, Roost, Stone Edge, Superpower, Surf, Tailwind, Taunt, Thunder Wave, U-turn, Work Up, Zen Headbutt
Role identification: Hydraulic serves as a really good status absorber as it being immune means it never has to worry about losing its physical power or its speed or lose HP gradually to Burn, Paralysis, or Toxic respectively. Hydraulic can also run a very effective Coil or Work Up set as it has nice mixed offensive stats back by decent bulk and speed while having reliable recovery which works well with its ability. Hydraulic also has an amazing movepool with coverage at its fingertips, tailoring it to fit any team in specific. Lastly, Hydraulic can also be a good pivot thanks to its access to U-turn.


DNA Donors: Klinklang + Plusle
Offspring Name: Klinkle
New Type: Electric/Steel
New Base Stats: 70/75/77/77/90/112 (+10 Hp/+10 SpD/ +20 Spe) (BST: 501)
New Ability: Magnetic Surge (Plus + Minus): Users Special Attack is doubled.
Notable Moves: Nasty Plot, Volt Switch, Thunderbolt, Flash Cannon, Signal Beam, Grass Knot, Shift Gear
Role Identification: Looking just at this pokemon's stats and moves, it seems horrible. It has low offensive stats and little bulk. It's move options are very small. But when you add the ability, this thing gets stupidly strong. With 154 base Special Attack and Nasty Plot, Klinkle will rip holes in teams with no special walls. If the opponent misplays, Klinkle could even pull off a Shift Gear + Nasty Plot Set.


DNA Donors: Metagross + Hitmonlee
Offspring Name: Metanlee
New typing: Steel/Fighting
New base stats: 75/138/102/65/100/89 (+10 HP, +10 Atk, +10 Def, +10 Spe) (569 BST)
New Ability + description: Clear Body + Reckless = Reckless Body (The bearer's attacks with recoil or crash damage have 1.1x power and have no recoil/crash damage)
Notable moves: Agility, Meteor Mash, High Jump Kick, Ice Punch, Thunder Punch, Earthquake, Stone Edge, Knock Off, Bullet Punch, Zen Headbutt, Blaze Kick, Mach Punch, Stealth Rock
Role identification: As good as this is, you're mostly going to be using this for its Mega.

DNA Donors: Metagross + Hitmonlee
Offspring Name: Mega Metanlee
New typing: Steel/Fighting
New base stats: 75/148/122/75/120/129 (669 BST)
New Ability + description: Tough Claws
Notable moves: Everything listed above
Role identification: Good bulk, a massive 148 base Attack backed by Tough Claws, and 129 base Speed coupled with Bullet Punch/Mach Punch to be almost entirely sure it hits you before you hit it make Mega Metanlee a fearsome threat in FE. Besides that, there's its move-pool, its typing, and pretty much everything about it actually. If this doesn't get voted, I'm gonna be sad.


Parents: Kangaskhan + Haxorus
Shared Egg Group: Monster
Offspring: Kangorus-Khan
New typing:Normal/Dragon
New Stats: 100/131/95/60/85/103
New Ability and Desc: Khanqueror - Ignores type based immunities when attacking.
Notable Moves: Outrage, Double Edge, Fake Out, Swords Dance, Dragon Dance, Earthquake, Return, Taunt
Role Description: A powerful dragon type with an interesting ability that sets it apart from other Dragon and Normal types. Faires arent immune to its Outrage. Ghosts arent immune to its Double Edge. Skarmory is weak to Earthquake. Its what sets it apart... not needing coverage to smash Fairies or Ghosts, meaning that Outrage is 100% spammable.


DNA Donors: Beheeyem + Sableye
Shared egg group: Human-like
Offspring name: Heebleye
New type: Psychic/Dark
New base stats: 72/85/85/105/90/55 (BST 492)
New ability and desc: Synchrostall (Synchronize + Stall) - Activates Trick Room for 5 turns.
Notable moves: Psychic, Psyshock, Dark Pulse, Energy Ball, Thunderbolt, Signal Beam, Shadow Ball, Dazzling Gleam, Power Gem, Sucker Punch, Knock Off, Foul Play, Nasty Plot, Calm Mind, Toxic, Will-o-Wisp, Trick, Pain Split, Recover
Role identification: Trick Room setter, with recovery and some offensive presence. It's already pretty great just because of that, but it's pretty much a complete upgrade to Prankster Sableye (except against priority), and the Mega is even better. Trick allows this to carry an Iron Ball and pass it to the opponent right before Trick Room wears out. There are better item options for this thing though, like Leftovers or even Assault Vest if you're going with a tank set.



DNA Donors: Beheeyem + Sableye
Shared egg group: Mega
Offspring name: MegaHeebleye
New type: Psychic/Dark
New base stats: 72/95/135/125/140/25 (BST 592)
New ability and desc: Magic Bounce
Notable moves: Same as above
Role identification: MegaHeebleye loses the Trick Room setting ability, but it gets amazing stats and Magic Bounce. What's even better is that the Mega reduces it's speed even more, so only very few mons like Torkoal or Shuckle could possibly outspeed it under Trick Room. It has 5 turns to completely outspeed the opponent, deal damage with base 125 sp attack and Nasty Plot, or serve as unstoppable utility with 72/135/140 bulk. When the base form's ability wears out, it's still an amazing upgrade to Mega Sableye.

DNA Donors: Heatran and Cryogonal
Offspring Name: Cryogotran
New Typing: Ice/Steel
New Base Stats: 80/70/88/120/130/93 [+20 Def, +8 SpA, +10 SpD, +3 Spe]
New Ability and Desc: (Levitate + Flash Fire) Permafrost - Immune to Fire and Ground attacks
Notable Moves: Rapid Spin, Will o Wisp, Ice Beam, Stealth Rock, taunt, Flash Cannon, Earth Power, Toxic, Recover, Fire Blast, Lava Plume, Magma Storm, Freeze Dry
Role Description: Barring Mold breaker and Clones, Cryogotarn has a crapload of resistances and only one weakness (a x4 weakness to Fighting) to serve as an excellent defensive spinner for teams nneding a Ground or Fire type check. Ha! You see how ironic that is? A Ice/Steel type checking Fire and Ground types. And it gets the amazing Recover to heal off damage? Spectacular!! Dont be surprised to see this staple on stall, balance, Hail and sun teams!


DNA Donors: Terrakion + Dugtrio
Offspring name: Dugterra
New type: Fighting / Ground
New base stats: 73 / 124 (+20) / 70 / 61 / 80 / 134 (+20)
New ability and desc: (Justified + Arena Trap) Prison Cell - Traps Dark types
Notable moves: Earthquake, Stone Edge, Close Combat, Sucker Punch, Sword Dance, Memento, Stealth Rock, Taunt, Quick Attack
Role identification: Darmega crushing your teams dreams? Umlord walling you to hell and back? Mega Magmozam needs to clean but a stray Sucker Punch too threatening? Call on Dugterra! Dugterra's amazing ability Prison Cell allows it to trap pesky Dark types taking over FE and take them out, allowing other Psychic type team members to finish up. Not only being a good trapper, access to Stealth Rock, Taunt , high speed and Memento turns it into a great suicide lead as well.


Parents: Garbodor + Zygarde
Shared egg group: DNA
Offspring name: Garbagorde
New type: Poison/Ground
New base stats: 105 / 105 / 105 /70 / 105 / 85 [BST 575; +11HP, +8ATK, +4DEF, +17SDef]
New ability and desc: (Weak Armor + Aura Break) Heavy Armor - If a physical attack hits this Pokemon, defense is raised by 1, speed is lowered by 1.
Notable moves: Coil, Crunch, Dragon Dance, Dragon Tail, Drain Punch, Earthquake, Explosion, Extreme Speed, Glare, Gunk Shot, Rest, Rock Blast, Rock Polish, Rock Slide, Seed Bomb, Sleep Talk, Spikes, Stone Edge, Superpower, Toxic, Toxic Spikes, Zen Headbutt
Role identification: Garbogarde's primary role is that of a physical tank due to the effectiveness of Heavy Armor. 105/105/105 bulk means Garbogarde can take a few hits before going down, even without recovery, although a Sleep Talk set may be viable. While a 105 attack stat isn't the greatest it gives it the offensive presence it needs, especially with high power STABs in Earthquake and Gunk Shot. Garbogarde also has access to really useful attacks in Dragon Tail, Drain Punch, and Extreme Speed, the latter two helping cover up it's two main flaws, lack of recovery and low speed. If you wanna be more offensive, then Garbogarde has good boosting moves in Coil, Dragon Dance, and Rock Polish, while if you wanna offer more team support, Garbogarde has access to Spikes/Toxic Spikes, and Glare.


Parents: Castform and Cherrim
Egg Group: Fairy
Offspring Name: Cherform
New Type: Grass/Normal
Base Stats: 80 / 75 / 80 / 88 / 84 / 87
New Ability: (Forecast + Flower Gift) Weather Front - Cherform's type and appearance change depending on the weather. It replaces its Normal type with Rock in sandstorm, Ice in hail, Fire in harsh sunlight, and Water in rain. In addition, the Special Attack and Special Defense stats of the user and its allies are increased by 1.5x in all four weathers.
Notable Moves: Nature Power, Headbutt, Return, Facade, Secret Power, Reflect Type.
Role Description: Grass/Normal, scarce Notable Moves, and no stats above 90? What is this, some kind of joke? No my friends, because while this Fusion does not have a mega, this is not the form you want to spend any time in. For those, see below.

Day 33: They still think I'm one of them.
Sandy/Snowy/Sunny/Rainy Cherform
New Types:
Grass/Water, Grass/Rock, Grass/Ice, and Grass/Fire
Notable Moves: Morning Sun, Growth, Leech Seed, Sunny Day, Hail, Rain Dance, Sandstorm, Worry Seed, Solar Beam, Petal Dance, Petal Blizzard, Swords Dance, Aromatherapy, Healing Wish, Nature Power, Seed Bomb, Weather Ball, Giga Drain, Synthesis, Headbutt, Hydro Pump, Fire Blast, Blizzard, Hurricane, Thunder, Return, Facade, Scald, Thunder Wave, Secret Power, Amnesia, Clear Smog, Cosmic Power, Disable, Hex, Tailwind.
Role Description: Now this is more like it. While is speed and physical bulk are still lacking, Cherform can only shine under weather. Able to play for any of the four teams, it nevertheless prefers not to go out in hail, as Grass/Ice is a terrible typing. But in sun it becomes a potent, if slow, attacker thanks to Growth. In rain it's got a great typing and can fire off perfectly accurate Thunders and Hurricanes of of its 132 SpA while helping its team by spreading status. In sand its SpD gets boosted to a fantastic 168, so buffing its Defenses with Cosmic Power and shooting off Weather Balls is a good option, though lack of recovery hurts. In hail, I guess if you have time you can be a decent cleric? I'm no good at ice, but I'm sure there's something.


Parents: Porygon2 + Cofagrigus
Shared egg group: DNA
Offspring name: Porygrigus
New type: Normal/Ghost
New base stats: 90 / 65 / 130 / 108 / 100 / 45 (BST 540; +19HP, +13Def, +8SpA)
New ability and desc: (Mummy + Trace) Negative Body - Resets all stat changes of the opponent upon switching in.
Notable moves: Shadow Ball, Tri Attack, Nasty Plot, Signal Beam, Ice Beam, Thunderbolt, Energy Ball, Will-O-Wisp, Toxic, Toxic Spikes, Foul Play, Thunder Wave, Recover, Haze, Trick Room.
Role identification: Putting a stop to setup sweepers and Baton Pass users, Porygrigus is the ultimate Tank for combating Hyper Offense teams. An amazing Ghost/Normal typing leaves it with 3 immunities, 2 resistances, and only a single weakness to Dark-type moves (excepting Scrappy Pokemon); its ability also supplements its defenses by stopping boosted opponents in their tracks, allowing you to either KO or status them into uselessness. Recover is also a fantastic move for this Pokemon, giving its already great bulk some impressive staying power, and its good Special Attack stat, strong dual STABs and effective coverage also allow it to run a bulky Nasty Plot set, or attempt to clean a team with a Trick Room set thanks to its abysmal Speed stat.
That said, it does have a few issues. It is very susceptible to Knock Off, and it can be quite passive if it has not invested in Special Attack. Still, use Porygrigus to its strength, and it will serve you well.


DNA Donors: Zoroark + Keldeo
Offspring Name: Zoroldeo
New typing: Dark/Fighting
New base stats: 75 / 106 / 81 / 125 / 81 / 115 [583BST; +18Atk, +6Def, + 1SpA, +6SpD, +9Spe]
New Ability + description: (Illusion + Justified) Justice Illusion - The bearer appears as the last Pokemon in the party until it takes direct damage from a non Dark-type source.
Notable moves: Nasty Plot, Calm Mind, Dark Pulse, Secret Sword, Extrasensory, Hydro Pump, Flamethrower, Grass Knot, Sludge Bomb, Night Daze, U-turn, Swords Dance, Knock Off, Close Combat, Sucker Punch, Poison Jab, Sacred Sword, X-Scissor, Icy Wind
Role identification: Fast and strong, with the addition of Illusion mindgames. Secret Sword in particular is cool in that it hits the target on its Defense stat, thus easily breaking walls that have low Defense and rely on their special bulk to save them. It can go for a Swords Dance set for further mindgames, as it certainly has the powerful moves to make a mark.


DNA donors: Stunfisk and Zapdos
Offspring Name: Stundos
New Typing: Ground/Electric
New Base Stats: 110 / 88 / 115 / 123 / 115 / 76 [+20Def, +10SpA, +10SpD]
New Ability and Desc: (Pressure + Static) Power Drain - Paralyzes any Pokemon that reduces its PP.
Notable Moves: Volt Switch, Roost, Thunderbolt, Thunder Wave, Toxic, Earth Power, Stealth Rock, Discharge, Heat Wave, Defog, Scald.
Role Identification: This is Stunfisk, but better in every single way. It's a good burdspam counter, Electric Wall, and PP staller all in one. It's access to volt switch allows for it to be a bulky pivot. With access to roost, it allows Stundos to keep itself alive for longer and it's got better bulk than suicune at 110/115/115 stats, and with a pretty slow roost allows it to heal faster and with a 123 special attack stat it can actually threaten things with any of it's coverage moves. It also has access to stealth rock, which allows it to find a place on hazard stacking teams.



Parents: Gastrodon and Magcargo
Shared Egg Group: Amorphous
New Type: Fire/Ground
New Base Stats: 90 / 86 / 104 / 96 / 91 / 44
New Ability: (Flame Body + Storm Drain) Steam Sauna - Grants immunity to water-type moves. When hit by one, this Pokemon's Special Attack is raised by one stage and there is a 30% chance that all opponents will be burned.
Notable Moves: Recover, Toxic, Ice Beam, Blizzard, Sludge Wave, Sludge Bomb, Scald, Infestation, Substitute, Surf, Acid Armor, Amnesia, Clear Smog, Curse, Memento, Mist, Yawn, Earth Power, Pain Split, Ancient Power, Lava Plume, Shell Smash, Flamethrower, Light Screen, Reflect, Solar Beam, Flame Charge, Overheat, Will-O-Wisp, Rock Polish, Gyro Ball, Rock Slide, Stone Edge, Heat Wave, Stealth Rock.
Role Identification: With decent stats in everything but speed, oriented mostly toward physical defense and special attack, and only one weakness, Magastro has exactly what its hotter parent always wanted: the survivability to make use of Recover and Shell Smash. If sweeping (with a potential 240 SpA should you also switch into a water move) isn't your slice of snail pie, Magastro also inherits an excellent support pool, with its plethora of burn-inducing moves, hazards, and sundry other options.


Parents: Darkrai + Carbink
Shared Egg Group: DNA
Name: Dank
New Type: Dark/Fairy
New Base Stats: 70 / 70 / 120 / 107 / 120 / 102 [+10HP, +15SpA, +15Spe]
New Ability: (Clear Body + Bad Dreams) Smoke Body - Damages the opposing Pokemon for 1/8 of its HP at the end of each turn while it is asleep or if it tries to lower Dank's stats, stats cannot be lowered.
Notable Moves: Moonblast, Dark Pulse, Foul Play, Sucker Punch, Focus Blast, Spacial Rend, Sludge Bomb, Thunderbolt, Ice Beam, Earth Power, Power Gem, Psychic, Knock Off, Explosion, Calm Mind, Nasty Plot, Rock Polish, Dark Void, Will-o-wisp, Thunder Wave, Taunt, Stealth Rock
Role Identification: This fusion was meant to be a joke but turned out better than I expected. Dank is an amazing Defog/Intimidate punisher and a great setup sweeper with Nasty Plot and all the coverage you could ask for.


Parents: Ambipom and Rapidash
Shared Egg Group: Field
New Stats: 80 / 110 / 78 / 80 / 83 / 120
New Typing: Normal/Fire
New Ability and Desc: (Technician + Run Away) Strike and Pass - All moves at 60 base power or below get boosted by x1.5 and gain a U-Turn switching effect
Notable Moves: Fake Out, Flare Blitz, Double Hit, Flame Charge, Quick Attack, Pursuit, Return, Double-Edge, Will o Wisp, Giga Drill Break, Knock Off
Role Description: Rapipom's stats look OK at first glance, but Rapipom is probably gonna be the most influential Pokemon in FE. Strike and Pass turns ALL moves at 60 base power or below into U-Turn clones! Fake Out is literally the definition of a free switch in, while Double Hit packs a punch and gets Rapipom out of pesky situations. It turns into a viable Pursuit trapper, not only being boosted by Strike and Pass, but getting a free switch as well. It's a badass in general.


Parents: Poliwrath + Dragonite
Shared Egg Group: Water 1
Offspring Name: Tadpole
New Type: Dragon/Water
New Base Stats: 100/124/105/95/105/85
New Ability and Description: (Water Absorb + Inner Focus) Power Forward: Moves with a chance to flinch heal this Pokémon for 12.5% of its HP.
Notable Moves: Extreme Speed, Aqua Jet, Elemental Punches, Earthquake, Stone Edge, Poison Jab, Dragon Claw, Iron Head, Aqua Tail, Belly Drum, Thunder Wave, Roost
Role Identification: It's another drummer! This one, however, is better on the defense, with a superb defensive typing and 100/105/105 statline. This one also has access to Extreme Speed, that most beloved move of the Belly Drum abuser, and recovery options both through its ability and via Roost. It also stops the insufferable Rapipom dead in its tracks, allowing it to boost in comparative safety and bulldoze through the opposition. Not literally, though, Bulldoze is a bit rubbish.


Parents: Dragalge + Gyarados
Shared Egg Group: Dragon
Offspring Name: Draegarados
New typing: Poison/Water
New base stats: 90/110/95/89/122/73 (579 BST)
New Ability + description: (Poison Point + Intimidate) Venom Glare (On switch-in, the bearer poisons adjacent opponents)
Notable moves: Dragon Dance, Gunk Shot, Waterfall, Earthquake, Crunch, Stone Edge, Play Rough, Ice Fang, Venoshock, Hydro Pump, Ice Beam, Thunderbolt, Fire Blast/Flamethrower, Focus Blast, Sludge Bomb, Dark Pulse, Scald, Toxic Spikes, Venom Drench, Roar, Taunt
Role identification: It came to my attention that all my fusions are weak to Fighting, so I made this to act as a Fighting check. Anyways, you have Dragon Dance, two good STAB moves in Gunk Shot and Waterfall, and decent coverage. Apart from that, Draegarados is perhaps the only user of Venoshock in FE (outside of maybe Venoqueen), due to its Ability poisoning its opponents. There's also Venom Drench, which is completely unused in standard play but could be dangerous in Draegarados' hands. It also has a Mega Evolution, but it doesn't much need it to be effective.

Mega Draegarados
New typing:
Poison/Dark
New base stats: 90/140/125/99/152/73 (679 BST)
New Ability + description: Mold Breaker
Notable moves: Everything listed above
Role identification: Well, Mega Draegarados has a different role now. It can't automatically spread poison and can't run an item, but it's a better DDance user and gets a secondary Dark typing to hit Psychics. This was the main reason I put Poison as the primary typing; this way it can still sort of check Fighting-types. As for stats, 90/125/152 bulk is pretty terrific, and 140 base Attack isn't anything to sneeze at either.


Parents: Pangoro / Granbull
Shared egg group: Field
Offspring name: Grangoro
New type: Dark / Fairy
New base stats: 102/132/86/74/75/61
New ability and desc: (Mold Breaker+Intimidate) Terrorize - Neutralizes opponent's ability on switch in.
Notable moves: Parting Shot, Crunch, Play Rough, Knock Off, Gunk Shot, Iron Head, Close Combat, Circle Throw, Super Fang, Heal Bell, Taunt, Low Kick, Drain Punch, Ice Punch, Fire Punch, Thunder Punch, Dragon Claw, Swords Dance, Earthquake, Thunder Wave, Zen Headbutt
Role Identification: It can cover a plethora of roles thanks to its nearly OP ability (it should work as a temporary condition, just like an instantaneous Gastro Acid that activates when the Pokémon switches in or when the ability is gained), its incredibly wide moveset, that offers an overwhelming coverage, its good defensive typing (weak to Fairy, Poison and Steel; resistant to Dark (x0.25) and Ghost; immune to Dragon and Psychic), and its STAB combo. So it can be: a Parting Shot pivot (I had the idea from the current CAP making process), taking advantage of its resistances and immunities (just imagine switching into a Dragon/Psychic) and gaining momentum; a set-up bulky sweeper thanks to Swords Dance and its strong STABs (including Knock Off), even better if in a TR team; and finally a support/annoyer thanks to TW, Super Fang, Circle Throw and Heal Bell.


Parents: Banette and Wobbuffet
Egg Group: Amorphous
Offspring Name: Babuffe
New Type: Ghost/Psychic
Base Stats: 137 / 84 / 71 / 68 / 70 / 59
New Ability: (Shadow Tag + Frisk) Toll Booth - Pokemon that switch out while this Pokemon is active have their held item removed. If this Pokemon is not holding an item, it gains the removed item.
Notable Moves: Counter, Mirror Coat, Safeguard, Destiny Bond, Encore, Knock Off, Night Shade, Curse, Shadow Sneak, Will-o-Wisp, Hex, Sucker Punch, Trick, Toxic, Taunt, Facade, Shadow Claw, Thunder Wave, Infestation, Substitute, Trick Room, Confuse Ray, Disable, Gunk Shot, Imprison, Pursuit, Foul Play, Magic Coat, Pain Split, Skill Swap.
Role Description: Toll Booth is a softer effect than Shadow Tag, but not many Pokemon want to lose their held item and Babuffe might be running Pursuit. Otherwise, it's got all the tools Wobbuffet loves as well as priority and status effects. As its base form though, it really is just a less-specialized Wobbuffet.

Mega Babuffe
Base Stats: 137 / 134 / 81 / 78 / 90 / 69
New Ability: Prankster
Notable Moves: Destiny Bond, Encore, Trick, Taunt, Thunder Wave, Disable, Pain Split, Mirror Coat, Counter, Curse, Shadow Sneak, Sucker Punch.
Role Description: Now we've got something new. This trades some of Wobby's bulk for priority on all its best moves except Counter and Mirror Coat, which want to go last anyway, for maximum frustration on the enemy's part. They can switch out now, but you still have Pursuit and with the massive boost to your attack it will really hurt. Encore as the base form and then Prankster Disable them to force Struggle!


Parents: Porygon-Z + Glalie
Shared egg group: DNA
Offspring name: Galion-Z
New type: Normal/Ice
New base stats: 82 / 80 / 75 / 137 / 92 / 115 (+20SpA, +20Spe)
New ability and desc: (Adaptability + Ice Body) Adapting Body - Gains Adaptability and heals for 12% max HP when in weather for more than one turn.
Notable moves: Tri Attack, Hyper Beam, Ice Beam, Blizzard, Nasty Plot, Recover, Hail, Ice Shard, Agility
Role identification: You're probably thinking "you made a less deadly Porygon-Z with a decent amount of speed, big whoop", but this actually is a big whoop. Its ability allows it to fit well onto all weather teams, Hail teams complementing its STAB the most. Adapting Body's healing effect allows it to function as a tanky wallbreaker, while its access to Blizzard allows it to absolutely destroy with neutral hits. Ice Beam can be used if you don't have a weather team, but you'd be stupid to use this on a non-weather team. Agility allows it to outspeed the whole unboosted tier, and when coupled with Nasty Plot can turn Galion into a truly deadly sweeper that can be set up to destroy your opponent's whole team after two turns in. And it's no slouch defensively, either. Defensive stats of 82/75/92 mean this thing can take a few hits before it shows signs of tiredness. Coupled with Adapting Body, this Pokemon could be a less passive wall on your stall team. The ability to run a boosting set, an all-out attacker weather set and a defensive set with Recover and constant Adapting Body + Leftovers healing make this a truly versatile foe.

Mega Galion-Z
New base stats:
82 / 120 / 75 / 177 / 92 / 135
New ability and desc: Refrigerate
Notable moves: Tri Attack, Hyper Beam, Nasty Plot, Recover, Hail, Uproar, Freeze-Dry, Explosion
Role identification: Once it mega evolves, Galion-Z becomes less versatile, but much more deadly. Refrigerate can turn Hyper Beam into a guaranteed KO on a lot of Pokemon, and its enhanced speed allows it to out speed a large portion of the unboosted tier, not to mention its beastly SpA stat of 177 that will destroy anything that's not a special wall. Mega Galion also gets Refrigerate on Explosion, much like Mega Glalie, so you can explode on a threat when you don't need Galion anymore.


Parents: Weezing+Registeel
Shared egg group: DNA
Offspring name: Steelweez
New type: Poison/Steel
New base stats: 82 / 82 / 145 / 80 / 130 / 55 (+10HP, +10DEF, +20SpD)
New ability: (Levitate+Clear Body) Clear Levitation - Immune to Ground-type attacks and non-self inflicted stat drops
Notable moves: Toxic Spikes, Stealth Rocks, Will-O-Wisp, Pain Split, Toxic, Explosion
Role identification: Bulky hazard-setting/status-spreading wall with Will-O-Wisp. Its ability also lets it ditch one of the only weaknesses it has, leaving it with only a 2x weakness to Fire. A 4x resist to Fairy is also really good, as it allows it to absorb powerful Fairy-type attacks, even ones from +2 Mismagivoir.


DNA Donors: Beedrill and Thundurus
Offspring name: Thundurbee
New type: Bug/Electric
New base stats: 72 / 120 / 55 / 85 / 90 / 105 (+18Atk, +10SpD +12Spe)
New ability: (Prankster + Swarm) Stunning Bug - User's Bug-type moves get +1 priority
Notable moves: U-Turn, Wild Charge, Swords Dance, X-Scissor, Superpower, Knock Off, Giga Drill Break
Role identification: Priority U-Turn your way for the win. Electric typing gives it full immunity to paralysis, meaning nothing will slow this down.


Parents: Gallade / Eelektross
Shared egg group: Amorphous
Offspring name: Gallatross
New type: Electric/Fighting
New base stats: 86 / 130 / 82 / 95 / 107 / 75
New ability and desc: (Levitate+Steadfast) Ground Drive - Speed is raised by 1 when hit by a Ground-type move; Ground immunity.
Notable moves: Swords Dance, Coil, Wild Charge, Thunder Punch, Drain Punch, Close Combat, Ice Punch, Psycho Cut, Leaf Blade, Poison Jab, U-turn, Rock Slide, Dragon Claw, Fire Punch, Super Fang, Earthquake, Will-O-Wisp, Thunder Wave, Shadow Sneak, Knock Off, Zen Headbutt

Mega Gallatross
New base stats: 86 / 170 / 112 / 95 / 107 / 105
New ability and desc: Inner Focus
Notable moves: Swords Dance, Coil, Wild Charge, Thunder Punch, Drain Punch, Close Combat, Ice Punch, Psycho Cut, Leaf Blade, Poison Jab, U-turn, Rock Slide, Dragon Claw, Fire Punch, Super Fang, Earthquake, Will-O-Wisp, Thunder Wave, Shadow Sneak, Knock Off, Zen Headbutt


Parents: Durant + Victini
Shared egg group: DNA
Offspring name: Victant
New type: Bug/Fire
New base stats: 85 / 111 / 110 / 74 / 85 / 116 (BST 581 +6HP +7ATK +4DEF +11SpD +12SPE)
New ability and desc: (Hustle + Victory Star) Champion - This Pokemon's attack stat is 1.5x
Notable moves: Bolt Strike, Crunch, Fusion Bolt, Hone Claws, Iron Head, Power-Up Punch, Rock Slide, Shadow Claw, Stone Edge, Superpower, Trick, U-Turn, V-Create, X-Scissor, Zen Headbutt
Role identification: Ant's can carry up to 50 times their own weight. Seems like a relevant fact considering how stupidly strong Victant is. With the boost from Champion, Victant has around the equivalent of 191 base attack. It's other stats aren't too shabby either, excellent speed tier and great defense, although it's HP and special defense is lacking. It's movepool is incredible as well. V-Create and Bolt Strike/Fusion Bolt are a must on any set, and STAB X-Scissor or U-Turn is handy as well. Just make sure to clear the field of Rocks.


DNA Donors: Roserade and Florette-Eternal
Offspring: Rosette-Eternal
New Typing: Fairy/Poison
New Stats: 77 / 67 / 65 / 135 / 126 / 101 (+10HP, +10SpA, +10SpD, +10Spe)
New Ability and Desc: (Aroma Veil + Poison Point) Poison Veil - This Pokemon's stats cannot be lowered nor can it be statused. If this occurs, the opponent is instead Poisoned.
Notable Moves: Sleep Powder, Sludge Bomb, Moonblast, Light of Ruin, Calm Mind, Wish, Synthesis, Spikes, Toxic Spikes, Protect, Aromapherapy, Toxic.
Role Description: Hazard setter? Wish passer? CM sweeper? Even an all out attacker? Rosette-E can be all of those things and more!!! Rosette-E has the unique and solid Poison/Fairy typing, which gives it resistances and immunity to a wide variety of attacks (Bug, Dark, Fighting, Grass, Fairy, Dragon) so it has ample times to set up or be a cleric. While these sets best fit defensive or bulky offence teams, a Scarf set is easily managable due to its ok speed and high special attack (especially Light Of Ruin). It can function as a lead and put up hazards and put threatening mons to sleep wirh Sleep Powder.


Parents: Conkeldurr + Electivire
Shared egg group: Human-like
Offspring name: Conkelvire
Type: Fighting/Electric
Base stats: 100 / 141 / 91 / 85 / 85 / 80 (582 BST)
New ability: (Motor Drive+Sheer Force) Top Gear - This Pokemon is immune to electric-type attacks and has its attack raised by one stage if it would be hit by one. This Pokemon's attacks' secondary effects are converted into a 33% power boost.
Notable moves: Fire/Thunder/Ice Punch, Drain Punch, Cross Chop, Hammer Arm, Knock Off, Mach Punch, Thunderbolt, Flamethrower, Poison Jab, Bulk Up, Iron Tail, Focus Blast, Volt Switch, Magnet Rise
Role identification: Ladies and gentlemen, we present our first ever competent physical Electric-type!* STAB Sheer Force Thunder Punch off 141 base Attack legitimately hurts, and it's complemented by Ice Punch off that same ability and Fighting STAB. No Flying-type wants to be on the receiving end of this beast, and it can run an all-out attacking set with Life Orb, Bulk Up, or be Assault Vest Conkeldurr 2.0. Heck, run a mixed or special set if you're feeling especially cheeky, it ties Nidoking and has powerful STABs + Flamethrower to make use of.


Parents: Druddigon+Altaria
Shared egg group: Dragon
Offspring name: Landia
New type: Dragon/Flying
New base stats: 86 / 105 / 100 / 75 / 107 / 74
New ability and desc: (Rough Skin+Natural Cure) Dragon Hide - Deals 1/8 recoil to the opponent whenever this Pokemon is statused. Status effects are removed upon switching out.
Notable moves: Roost, Dragon Dance, Gunk Shot, Dragon Claw, Sucker Punch, Glare, Stealth Rocks, Dragon Tail
Role identification: All-around good fusion that could run either offensive or defensive. sets. I recommend using the Mega over the base though despite its great ability. If you want to use the base, I'd recommend using a defensive set with a Flame Orb and Roost.

Mega Landia aka a bad Kirby OC
New type: Dragon/Fairy
New base stats: 86 / 145 / 120 / 115 / 107 / 74
New ability and desc: Pixilate
Notable moves: Same as above minus SR and Dragon Tail+almost every single Normal-type move in its movepool
Role identification: Powerful physical sweeper with a fantastic ability, high Attack, access to Dragon Dance, high defensive stats, and respectable Special Attack. While it won't be outspeeding much of anything soon, it can circumvent this issue via access to Dragon Dance, Sucker Punch to punish any Steel, Poison, or Ice, AND a paralysis-inducing move in Glare. It is truly something to behold.


Parents: Cloyster + Cradily
Shared Egg Group: Water 3
Offspring Name: Odelay
New Typing: Water/Rock
New Base Stats: 78 / 91 / 148 / 93 / 86 / 66
New Ability and Description: (Skill Link + Suction Cups) Horsetail Armor: Multi-strike attacks always hit the maximum number of times. This Pokemon is immune to moves and entry hazards of the same type as any multi-strike moves it knows, as long as it is holding an item.
Notable Moves: Rock Blast, Icicle Spear, Bullet Seed, Ice Shard, Earthquake, Shell Smash, Recover
Role Identification: It'sh a Shell Shmash shweeper! Look, I know the Notable Moves section is a bit barren, but it's exceptionally good at killing stuff, especially if you manage to switch in on a Choiced Rock-type move, of which there are several users. Plus, the ability makes it seriously potent. That 4x weakness to Grass? Gone. Stealth Rock? Absorbed. It's pretty legit! Though, that said, it does suffer from being Knock Off bait. Still, a set of Rock Blast, Bullet Seed, Shell Smash, and Recover covers a multitude of sins.


DNA Donors: Castform / Thundurus
Offspring name: Thundercast
New Type: Electric/Normal
Base Stats: 74 / 102 / 70 / 107 / 75 / 110 (+10 Atk, +10 SpA, +20 Spe)
New ability and desc: Weather Caster (Forecast + Prankster) - Summons a weather condition and changes the Normal-type according to the type of the move in its first moveslot (they can be considered as forms). If Water-type, it becomes Electric/Water and summons Rain for 5 turns (8 if holding Damp Rock) upon switching in. If Fire-type, it becomes Electric/Fire and and summons Sunny Day for 5 turns (8 if holding Heat Rock) upon switching in. If Ice-type it becomes Electric/Ice type and summons Hail for 5 turns (8 if holding Icy Rock) upon switching in.
Notable Moves: Fire Blast, Flamethrower, Solar Beam, Hydro Pump, Scald, Thunder, Hurricane, Blizzard, Ice Beam, Thunderbolt, Volt Switch, Nasty Plot, Dark Pulse, Thunder Wave, Sludge Bomb, Focus Blast, Psychic, Flash Cannon, Energy Ball, Shadow Ball, Weather Ball, Icy Wind, Knock Off, Superpower
Role Identification: The ultimate weather summoner! With the three amazingly strong typings of Rotom's most used forms, a very wide moveset to be effective in every weather condition it summons, many coverage moves such as Sludge Bomb, Flash Cannon and Psychic (kindly offered by Thundurus) and Nasty Plot on the top of that to double its SpA stat, this fusion can be armed only by slow sandstorm summoners' Earthquakes. The strongest weather to summon may seem to be rain, since it can learn Hydro Pump, Scald, Thunder and Hurricane, but each form has its own niche, thanks to that additional Electric type and to Fire Blast, Flamethrower, Solar Beam and Blizzard. Each form can benefit from Volt Switch to form a VoltTurn core with another weather abuser (we have many of them in this metagame). It can run a Scarfed set with Volt Switch for shenanigans, take full advantage of the weather it summons using one of the rocks and Nasty Plot or use a Life Orb set.


Parents: Sceptile + Floette-Eternal
Shared egg group: DNA
Offspring name: Sceptette-Eternal
New type: Fairy/Grass
New base stats: 72/75/66/125/116/126 (580, +10 SpAtk, +10 SpDef, +20 Spe)
New ability and desc: Surge Bloom - Allied Grass type Pokemon have their Grass STAB increased by x1.5 and their stats can't be lowered (includes self-status drops) (Overgrow + Flower Veil)
Notable moves: Giga Drain, Leaf Storm, Light of Ruin, Moonblast, Psychic, Dragon Pulse, Focus Blast, Synthesis, Wish, Aromatherapy, Calm Mind, Protect, Substitute
Role identification: Wall breaker... I mean Wall pulverizer. Leaf Storm with a STAB boost bigger than Adaptability, without the stat drops. Coupled with Light of Ruin and recovery in the form of Wish, Synthesis or even Giga Drain. Can set up using Calm Mind. Can remove status with Aromatherapy, or stay behind a Sub. Has a very high speed tier. What more would you want?

Parents: MegaSceptile + Floette-Eternal
Shared egg group: [Mega]
Offspring name: MegaSceptette-Eternal
New type: Fairy/Dragon
New base stats: 72|100|76|165|116|151 (680)
New ability and desc: Lightning Rod
Notable moves: Same as above.
Role identification: With Fairy/Dragon typing, it can be a little different from its base form. 165 Sp atk and 151 speed, with Light of Ruin, differentiates it from other Fairy/Dragon types.


Parents: Slaking + Wailord
Shared Egg Group: Field
Offspring Name: Rail Link
New Typing: Normal/Water
New Base Stats: 170/135/82/102/65/90
New Ability And Description: (Truant + Water Veil) Choo Choo: Removes Burn status every other turn. Immune to Burns on the turn Burn is removed. Can be OHKOd if the opponent makes noises like a choo choo train.
Notable Moves: Return, Double Edge, Waterfall, Elemental Punches, Gunk Shot, Play Rough, Night Slash, Iron Head, Earthquake, Sucker Punch, Pursuit, Bulk Up, Slack Off, Encore
Role Identification: It's big, it's fat, and it's a surprisingly effective physical tank! Rail Link parks itself in the middle of the field and invites you to come at it, bro, and with Bulk Up and Slack Off, it can stick around for a hell of a long time. Much like anyone waiting for a train, as it happens. In any event, with Return or Waterfall for STAB and a variety of coverage options, you can do some serious damage to opponents - nothing much cares for a +1 102 BP STAB move coming off a base Attack of 135, especially not the special attackers your opponent will need to switch out to in order to beat you down. Hear that train a-comin', boys!


Parents: Bisharp + Pangoro
Shared Egg Group: Human-Like
Offspring Name: Agrippa
New Typing: Fighting/Steel
New Base Stats: 90/134/99/74/80/74
New Ability And Description: (Defiant + Iron Fist) Caestus: Arm, hand, and punching moves (see below) do 25% more damage where applicable and raise this Pokémon's Attack by one stage after their use.
Notable Moves: Sucker Punch, Power-Up Punch, Drain Punch, Elemental Punches, Superpower, Brick Break, Storm Throw, Shadow Claw, Dual Chop, Poison Jab, Knock Off, Hone Claws, Rock Polish
Role Identification: Who needs some prissy little Lucario? A seriously heavy-duty bruiser, Agrippa's not the kind of cove you want to mess with. STAB Superpower without the Attack drop? STAB Power-Up Punch that raises your attack by 2? Hone Claws turning into a better Swords Dance? Sucker Punch getting a benefit even if you muck up your prediction and the move fails? This wily old Roman's got the lot. Are you ready, contender?
N.B.: This list is for ALL the moves affected by Caestus, whether Agrippa learns them or not. Moves that do not deal conventional damage are mentioned here anyway, as they will still activate the second half of the ability and increase the Pokémon's Attack by one stage.
---
Arm Thrust
Block
Brick Break
Bullet Punch
Circle Throw
Close Combat
Comet Punch
Cross Chop
Crush Claw
Crush Grip
Dizzy Punch
Double Hit
Double Slap
Dragon Claw
Drain Punch
Dual Chop
Dynamic Punch
Fire Punch
Flying Press
Focus Punch
Force Palm
Hammer Arm
Hone Claws
Ice Punch
Karate Chop
Mach Punch
Mega Punch
Metal Claw
Meteor Mash
Mud-Slap
Needle Arm
Poison Jab
Power-Up Punch
Quick Guard
Reversal
Seismic Toss
Shadow Claw
Shadow Punch
Sky Uppercut
Storm Throw
Strength
Sucker Punch
Superpower
Thunder Punch
Vice Grip
Vital Throw
Wake-Up Slap



Parents: Basculin-Red Stripe + Basculin-Blue Stripe
Shared Egg Group: Water 2
Offspring Name: Basculin-Basculin
New Typing: Water
New Base Stats: 80/102/75/90/65/108
New Ability And Description: (Adaptability + Reckless) Fusion Powered: This Pokémon's STAB moves do 3x damage rather than 1.5x, but have 33% recoil. Moves with a recoil element do 1.25x bonus damage.
Notable Moves: Aqua Jet, Waterfall, Aqua Tail, Double Edge, Crunch, Superpower, Scald, Ice Beam, Rest, Sleep Talk
Role Identification: Frankly, unless you're going up against a Water Absorb user or something similar, a RestTalk set with Aqua Jet and J. Random Coverage Move is... really all you need. It's a simple Pokémon with a simple brief: get in there and use your 150 effective BP Priority move to wreck some fools. It's an ability that rather makes up for a very mediocre statline, though it does have a good speed tier if you want to run, say, 337 BP Aqua Tail or 300 BP Scald. Hell, even Ice Beam becomes 112 BP, and Superpower becomes 150 BP - both of which are before the LO boost, because you will be running a Life Orb, why the hell would you not?. Yes, it's a bit of a joke fusion, and if you Knock Off the Life Orb then its coverage moves aren't worth the square root of jack shit, but Basculin-Basculin really is so good they named it twice.
 
Last edited:
I have a set for Heatloom
Heatloom @ Flame Orb
Ability: From Ashes
EVs: 248 HP / 252 Atk / 8 SpD
IVs: 0 Speed
Brave Nature
-Seed Bomb
-Iron Head
-Facade
-Bulk Up/Protect
Pretty much just a nice Trick Room Sweeper, In fact a good bit of Pokemon in this meta could do good in it....

Also Stitch98, could you send me a list (or make one on this thread) of the Pokemon you've done art of (or working on) so I can start making some more as well
 
Last edited:
I have a set for Heatloom
Heatloom @ Flame Orb
Ability: From Ashes
EVs: 248 HP / 252 Atk / 8 SpD
IVs: 0 Spd
Brave Nature
-Seed Bomb
-Iron Head
-Facade
-Bulk Up/Protect
Pretty much just a nice Trick Room Sweeper, In fact a good bit of Pokemon in this meta could do good in it....

Also Stitch98, could you send me a list (or make one on this thread) of the Pokemon you've done art of (or working on) so I can start making some more as well
Well, beside the ones that you can see in the gallery, I've done some sketches of Bastioking, Mana and Charatos (of which I'm making the mega forms in a digital version).
 
I'm starting to dig Darmega.

Darmega @ Life Orb
Ability: Dream Crusher
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Void
- Nasty Plot/Bug Buzz/HP Ground/Focus Blast
- Dark Pulse
- Sludge Bomb

What makes this thing so good is its speed tier and special attack, its ability to reliably spam Dark Void and Dream Crusher. Looking at other current slate mons, it can plough through Blisskiss and Dianbro with Sludge Bomb when asleep, 2HKOing and OHKOing respectively, and that's with 252/252+ SpDef. In fact, it can pretty much plough through all of the current slate mons if they're asleep. If not asleep Blisskiss with no investment takes at max almost half and with investment takes about a third. Mega Entaria can easily rk w/ espeed. Mega Lag-I can also do the same. What would be considered counters/checks are turned into sitting ducks when asleep eg. Fablesteel, which gets owned by HP Ground/Focus Blast and the aforementioned Blisskiss. Skimming over the other fusions there aren't many mons that can reliably switch into it but there a lot of mons that can come into it after something dies/slow u-turn and rk it. One of few reliable mons that can switch in to Darmega, mon asleep or no mon asleep, is Mega Sablemimez who takes about 30-odd% from Dark Pulse with no SpDef investment and can bounce back Dark Voids.

verdict: hope you've got some form of sleep fodder lmao

but what do i know i'm fucking terrible @ mons
 

OM

It's a starstruck world
is a Community Contributor Alumnusis a Battle Simulator Moderator Alumnus
I have a set for Heatloom
Heatloom @ Flame Orb
Ability: From Ashes
EVs: 248 HP / 252 Atk / 8 SpD
IVs: 0 Spd
Brave Nature
-Seed Bomb
-Iron Head
-Facade
-Bulk Up/Protect
Pretty much just a nice Trick Room Sweeper, In fact a good bit of Pokemon in this meta could do good in it....

Also Stitch98, could you send me a list (or make one on this thread) of the Pokemon you've done art of (or working on) so I can start making some more as well
Why are you running 0 Special Defense? you should be running 0 Speed/spe

And for non-Trick room teams, here's something!

Heatloom @ Flame Orb
Ability: From Ashes
EVs: 252 HP / 96 Atk / 160 Def / 4 SpD
Impish Nature
- Spore
- Leech Seed
- Substitute
- Filler

Spore + subseed shenanigans! Not only does this set work, it does work!

The filler is just used for an attacking move.
 
OK, good discussion, now back to some submissions! Once again you can submit up to 6 new Pokemon, and please edit all of your Pokemon into a single post. This is to make things easier during the voting phase on both sides, both for looking through by you and for organising by us (Submissions will be open for approx. 1 week). Otherwise, same rules as ever, have fun (and Happy New Year)!
 
I think I'll get us started with something fairly simple. I'll be collapsing this entry into a spoiler once the second goes up, and so on. That way, the most recent fusion will be visible when scrolling through!


I've seen enough هنتاي to know where this is going.
Parents: Gardevoir and Cofagrigus
Shared Egg Group: Amorphous
Offspring Name: Fiascar
New Typing: Ghost / Fairy
New Base Stats: 73 / 67 / 115 / 120 / 120 / 65
New Ability: Soul Steal - When this Pokemon is hit by a contact move, it trades abilities with the opponent that hit it.
Notable Moves: Moonblast, Stored Power, Draining Kiss, Calm Mind, Psychic, Hypnosis, Psyshock, Toxic, Taunt, Light Screen, Reflect, Shadow Ball, Focus Blast, Energy Ball, Will-O-Wisp, Thunder Wave, Grass Knot, Trick Room, Dream Eater, Dazzling Gleam, Confuse Ray, Destiny Bond, Shadow Sneak, Heal Bell, Pain Split, Signal Beam, Trick, Hex, Curse, Infestation, Dark Pulse, Toxic Spikes, Nasty Plot, Knock Off, Magic Coat.
Role Description: A middle ground between the defenses of Cofagrigus and the offensive power of Gardevoir, Fiascar is an odd duck in this meta. Not fast enough to compete in hyper offense and HP too low to tank effectively, so what's its schtick? Well it's tankier than most similar offensive 'mons, it's got trick room, and throwing it out at any contact move negates a large part of why most powerhouse fusions are a threat, their ability. Heck, run Knock Off and make them play without ability or item. In trick room teams, this thing is a blur, and between its multiple buffing and status moves could serve as a solid tank with the right teammates. While Cofagrigus doesn't provide many moves, the ones it does bring are amazing. Gardevoir would love to have Nasty Plot, and with the points of SpA and Speed its baby is missing, it's even more useful. Hex, Curse, and Toxic Spikes are all interesting additions as well, should you choose to embrace a slower path to victory.

Mega Fiascar
New Base Stats: 73 / 87 / 115 / 160 / 140 / 85
New Ability: Pixilate
Newly Notable Moves: Hyper Voice, Moonblast, Stored Power, Draining Kiss, Calm Mind, Psychic, Hypnosis, Psyshock, Toxic, Taunt, Light Screen, Reflect, Shadow Ball, Focus Blast, Energy Ball, Will-O-Wisp, Thunder Wave, Grass Knot, Trick Room, Dream Eater, Dazzling Gleam, Confuse Ray, Destiny Bond, Shadow Sneak, Skill Swap, Heal Bell, Pain Split, Signal Beam, Trick, Hex, Curse, Infestation, Dark Pulse, Toxic Spikes, Nasty Plot, Knock Off, Magic Coat.
Role Description: Well, you lose any nice stolen abilities, but at the same time you're a bulkier Mega Gardevoir so that's the trade. You know the drill by now, right? Nasty Plot Hyper Voice, with status and psyshock to wear down special tanks. Thunder Wave might actually bring their speed down to your level now, so if Trick Room's not an option it might be worth running over Will-O-Wisp.


Teenage Poison Rhino Frogmen, Heroes with a Horn Drill!
Parents: Rhyperior and Venusaur
Shared Egg Group: Monster
Offspring Name: Saurperior
New Typing: Poison / Rock
New Base Stats: 107 / 121 / 116 / 87 / 87 / 70
New Ability: Bamboo Growth - Grants immunity to grass-type moves and raises the power of grass-type moves by 50% when hit by one.
Notable Moves: Rock Wrecker, Megahorn, Poison Jab, Drill Run, Stone Edge, Hammer Arm, Earthquake, Roar, Shadow Claw, Rock Polish, Swords Dance, Dragon Tail, Power-up Punch, Crunch, Curse, Fire Punch, Ice Punch, Thunder Punch, Aqua Tail, Iron Head, Outrage, Stealth Rock, Super Power, Leech Seed, Toxic, Sleep Powder, Growth, Synthesis, Petal Blizzard, Amnesia, Grass Whistle, Power Whip, Knock Off, Seed Bomb.
Role Description: In sand, this guy is basically a physical Heatran, matching it in nearly every stat it cares about and sharing a common fear of earthquakes. While its ability might not be as defensively viable as flash fire, it does grant helpful immunities to the many status moves that nature grants its children and allows Saurperior to make better use of its own leafy arsenal on a good switch.

Mega Saurperior
New Base Stats: 107 / 139 / 156 / 109 / 107 / 70
New Ability: Thick Fat
Newly Notable Moves: Giga Drain, Sludge Bomb, Roar, Dragon Tail, Curse, Synthesis, Amnesia.
Role Description: Ok, so this thing has seven resistances, including a x4 against fire, one of the most common types for heavy hitters in this meta. In sand, its defensive spread is 107/156/160, which is great, and its offense is nothing small either. Sure water and (Sand Force) ground ruin your day, but those can be dealt with by team support and a balloon, or by running one of the several grass moves available.


A match made on Mt. Silver
Parents: Feraligatr and Charizard
Shared Egg Group: Monster
Offspring Name: Feralizard
New Typing: Water / Fire
New Base Stats: 91 / 104 / 99 / 104 / 94 / 99
New Ability: Steam Rush - The power of this Pokemon's fire-type moves is increased when above 50% health, and the power of its water-type moves is increased below 50% health.
Notable Moves: Flare Blitz, Heat Wave, Dragon Claw, Shadow Claw, Air Slash, Flamethrower, Fire Blast, Roar, Roost, Solarbeam, Earthquake, Flame Charge, Overheat, Focus Blast, Sky Drop, Will-O-Wisp, Swords Dance, Rock Slide, Dragon Tail, Power-Up Punch, Air Cutter, Ancientpower, Belly Drum, Dragon Dance, Dragon Pulse, Dragon Rush, Outrage, Thunder Punch, Tailwind, Ice Fang, Agility, Crunch, Thrash, Aqua Tail, Superpower, Hydro Pump, Ice Beam, Blizzard, Scald, Surf, Waterfall, Aqua Jet, Low Kick
Role Description: An all-around solid mixed attacker without the absurd power of some charizard fusions, and a constantly-active Blaze/Torrent effect to keep it competitive without its megas. Its parents both contribute excellent stats and choice moves like Roost and some much-needed priority in aqua jet. Its stats are, of course, lower than its later forms, but the tricky nature of its ability might be worth a second look before you abandon this one.

Mega Feralizard X
New Typing: Water / Dragon
New Base Stats: 91 / 150 / 132 / 125 / 94 / 99
New Ability: Tough Claws
Newly Notable Moves: Flare Blitz, Dragon Claw, Shadow Claw, Air Slash, Earthquake, Flame Charge, Sky Drop, Swords Dance, Rock Slide, Dragon Tail, Power-Up Punch, Belly Drum, Dragon Dance, Dragon Rush, Outrage, Thunder Punch, Ice Fang, Agility, Crunch, Thrash, Aqua Tail, Superpower, Waterfall, Aqua Jet, Low Kick.
Role Description: Newly notable is every physical move it learns, plus boosts and most importantly those now-STAB dragon moves. Of course, with 125 SPA you can still run mixed or even focus on special, but why would you with Tough Claws? You're no faster in either mega form, so DD is still going to be a staple on sweeping sets, but with an assault vest you're actually surprisingly tanky with its excellent typing making fairy and dragon your only weaknesses. It's essentially just a better, water-typed Charizard X.

Mega Feralizard Y
New Typing: Water / Fire
New Base Stats: 91 / 124 / 99 / 154 / 124 / 99
New Ability: Drought
Notable Moves: Flare Blitz, Heat Wave, Dragon Claw, Shadow Claw, Air Slash, Flamethrower, Fire Blast, Roar, Roost, Solarbeam, Earthquake, Flame Charge, Overheat, Focus Blast, Sky Drop, Will-O-Wisp, Swords Dance, Rock Slide, Dragon Tail, Power-Up Punch, Air Cutter, Ancientpower, Belly Drum, Dragon Dance, Dragon Pulse, Dragon Rush, Outrage, Thunder Punch, Tailwind, Ice Fang, Agility, Crunch, Thrash, Aqua Tail, Superpower, Hydro Pump, Ice Beam, Blizzard, Scald, Surf, Waterfall, Aqua Jet, Low Kick
Role Description: Y is a bit more suited to mixed attacking, as it doesn't have an ability cranking up a certain type of move's power. It's also good on both rain and sun teams, as the only thing it fears in rain is Thunder, and Ground types are generally too slow to use their SE moves on this guy, assuming you've got a boost going. In a way, it plays similarly to its base form, with fire getting a boost for five turns, then potentially switching to its water attacks once the sun's gone down.
 
Last edited:

OM

It's a starstruck world
is a Community Contributor Alumnusis a Battle Simulator Moderator Alumnus
Made w/ Angry1 on PS


The New Top Tier Inverse Pokemon
Parents: Weavile and Lopunny
Shared Egg Group: Field.
Offspring Name: Weavinny
New Typing: Ice/Normal
New Base Stats: 78/108/85/60/101/125
New Ability and Desc: Pressure + Klutz = Morals: The Opponent's item won't have an effect until this pokemon's ability effects ends [fainting, mega evo'ing, switching out.] This Includes Mega Stones
Notable Moves: Icicle Crash, Fake Out, Thunder Wave, Return, Knock Off, Swords Dance, Ice Shard, Low Kick, Circle Throw, Heal Bell, Switcheroo, Toxic, Cosmic Power, Endeavor, healing wish.
Role Identification: This fusion. is. a. Monster. with really terrible defensive typing...
However, it does have a nasty support moveset, supported by weavile's speed, thunder wave, knock off, fake out heal bell and healing wish. It can also pull off a nice FEAR set with Endeavor and Ice Shard. It's honestly a really versatile 'mon that's purposefully held back by it's terrible defensive typing



Parents: Weavile and Lopunny
Shared Egg Group: Field.
Offspring Name: Weavinny-Mega
New Typing: Ice/Fighting
New Base Stats: 78/168/95/60/101/155
New Ability and Desc: Scrappy
Notable Moves: Icicle Crash, Fake Out, Swords Dance, Ice Shard, High Jump Kick, Thunder Wave, Power Up Punch, Thunder Punch
Role Identification: Boom, It can Mega evolve. All you really need to do with Mega Weavinny is Click swords dance and then proceed to sweep with your blazing fast 155 Speed and pretty high 168 attack. Probably just run SD/TPunch/Icicle Crash/HJK and you can win games with this thing. V-Create weakness is bad though. Tbh, I like playing with the normal version better because it's like play-doh, fun to play with, not to eat.

DNA donors: Stunfisk and Zapdos
Offspring Name: Stundos
New Typing: Ground/Electric
New Base Stats: 110/88/115/123/115/76 [+20 Def, +10 SpA, +10 SpD]
New Ability and Desc: Pressure + Static = Power Drain: 30% chance to paralyse pokemon OR doubles PP usage
Notable Moves: Volt Switch, Roost, Thunderbolt, Thunder Wave, Toxic, Earth Power, Stealth Rock, Discharge, Heat Wave, Defog, Scald.
Role Idenfication: This is Stunfisk, but better in every single way. It's a good burdspam counter, Electric Wall, and PP staller all in one. It's access to volt switch allows for it to be a bulky pivot. With access to roost, it allows Stundos to keep itself alive for longer and it's got better bulk than suicune at 110/115/115 stats, and with a pretty slow roost allows it to heal faster and with a 123 special attack stat it can actually threaten things with any of it's coverage moves. It also has access to stealth rock, which allows it to find a place on hazard stacking teams.



God damn it this took me fifty tries to finish.
Parents: Roserade and Abomasnow
Shared egg group: Grass
Offspring Name: Abomarade
New Typing: Grass/Poison
New Base Stats: 85/91/80/119/105/85
New Ability and Desc: Poison Point + Snow Warning= Acid Rain [Summons Acid rain upon switch-in/Mega Evolution] [Acid Rain: Last Fives turns normally, eight turns with damp rock. poison types have a thirty percent boost to defense. Deals 1/12 of any non poison type pokemon on the field's health at the end of the turn]
Notable Moves: Leaf Storm, Toxic Spikes, Ice Beam, Wood Hammer, Swords Dance, Sludge Bomb, Giga Drain, ExtraSensory, Earthquake, Aromatherapy, Dazzling Gleam, Spikes, Leech Seed
Role Identification: New Weather for The Win, right? Well, Abomarade can definitely find a space on hazard stacking teams, being an all around spikes setter, as well as being able to break opponent's sashes with Acid Rain and Leech Seed. It pretty terrible stats hold it back in this metagame however, but with acid rain up; it has a spread of 85/106/105 defences, which mean it can take a hit or two. However, it does a mega evolution that you could use to improve
it's stats, but make it damaged by it's own weather.


Parents: Roserade and Abomasnow-M
Shared egg group: Grass
Offspring Name: Abomarade-Mega
New Typing: Grass/Poison
New Base Stats: 85/131/110/159/125/55
New Ability and Desc: Snow Warning
Notable Moves: Leaf Storm, Toxic Spikes, Ice Beam, Wood Hammer, Swords Dance, Sludge Bomb, Giga Drain, ExtraSensory, Earthquake, Aromatherapy, Dazzling Gleam, Spikes, Leech Seed, Blizzard
Role Identification: Welp, now you're hurt by your own weather, but your stats are pretty amazing, you have 85/110/125 bulk and 131/159 offences, allowing you to OHKO Dianbro with Leaf storm.

252+ SpA Abomarade Leaf Storm vs. 252 HP / 252+ SpD Dianbro: 324-384 (84.3 - 100%) -- 6.3% chance to OHKO.

It OHKO's after hazards, and guess what? it has access to a ton of hazards.



Now I just need a submarine pokemon....
Parents: Sharpedo and Gyarados
Shared egg group: Water Two
Offspring Name: Sharpedos
New Typing: Water/Dark
New Base Stats: 93/133/70/88/80/98
New Ability and Desc: Rough Skin + Intimidate = Optimism: getting hit by Contact moves lower the attack of the opposing pokemon
Notable Moves: Dragon Dance, Crunch, Waterfall, Thunderbolt, Fire blast, Earthquake, Poison Jab, Ice Fang, Dark Pulse, Zen Headbutt, Ice beam, Poison Fang, Taunt, Hydro Pump, Stone Edge, Fire Blast, Aqua Jet, Substitute
Role Identification: Look Out World, Here Comes Sharpedos! That's Right, not one Sharpedo, TWO sharpedos! In all seriousness though, Sharpedos can pull off a devastating dragon dance set, with it's ability allowing it to take a waterfall/Aqua Jet from Azumarill and lower it's attack; giving it an ample opportunity to try and sweep with it's newfound bulk. It also has STAB priority in Aqua Jet, which can be used to take down weaker fire, ground and rock types. It's speed tier, while being less on the absolutely broken side; can be fixed with a Dragon Dance or Two, depending on how much you can afford.



Parents: Sharpedo-M and Gyarados
Shared egg group: Water Two; Mega
Offspring Name: Sharpedos-Mega-S
New Typing: Water/Dark
New Base Stats: 93/153/100/103/105/108
New Ability and Desc: Strong Jaw
Notable Moves: Dragon Dance, Crunch, Waterfall, Thunderbolt, Fire blast, Earthquake, Poison Jab, Ice Fang, Dark Pulse, Zen Headbutt, Ice beam, Poison Fang, Taunt, Hydro Pump, Stone Edge, Fire Blast, Aqua Jet, Substitute
Role Identification: That Looks Better. With access to Strong Jaw, Dragon Dance and Crunch, Sharpedos can pull off sweeps like it's just a game! With access to many coverage moves, strong priority and the ability to stallbreak with taunt. It's Pre-Mega Ability allows it to find many opportunities to wall break/Stall break and it can dent teams with just a mono attacking set!

Parents: Sharpedo and Gyarados-M
Shared egg group: Water Two; Mega
Offspring Name: Sharpedos-Mega-G
New Typing: Water/Dark
New Base Stats: 93/163/100/98/110/98
New Ability and Desc: Mold Breaker
Notable Moves: Dragon Dance, Crunch, Waterfall, Thunderbolt, Fire blast, Earthquake, Poison Jab, Ice Fang, Dark Pulse, Zen Headbutt, Ice beam, Poison Fang, Taunt, Hydro Pump, Stone Edge, Fire Blast, Aqua Jet, Substitute
Role Identification: Depending on how you play it; Mega Sharpedos G can either be Outclassed or Outclass it's other Mega Evolution, Defensive sets hold merit with a higher SpD; While Bulky D-Dance Sets seem to be it's best one yet; especially with it's pre-mega ability.
Also; Don't ruin the moment, this is technically darkspam.


I totally forgot this won.
 
Last edited:
DNA donors: Cofagrigus and Magnezone
Shared Egg Group: Amorphous
Offspring Name: Cofazone
New Typing: Ghost/Electric
New Base Stats: 79 (+15)/60/140 (+10)/122 (+10)/102 (+5)/45 (BST 548)
New Ability: Quarantine Zone (Mummy + Magnet Pull) - Changes the opponent's ability to Mummy upon physical contact; Traps pokemon with the ability Mummy.
Notable Moves: Disable, Hex, Will-O-Wisp, Shadow Ball, Destiny Bond, Calm Mind, Psychic, Energy Ball, Infestation, Grass Knot, Trick Room, Nasty Plot, Toxic Spikes, Magic Coat, Pain Split, Thunder Wave, Flash Cannon, Discharge, Magnet Rise, Lock-On+Zap Cannon, Thunderbolt, Charge Beam, Volt Switch, Signal Beam
Role Description: My original concept was for it to be a fusion with Wobbuffet, but then I realized Cofagrigus is far too bulky and doesn't have that much HP. Oh well.
Cofazone can easily ruin a physical attacker's day. Having the bulk to tank more than a few physical attacks, it can promptly trap the opponent and then do whatever it is that Cofazone wishes, whether that be setting up Toxic Spikes, Calm Mind/Nasty Plot, cripple the opponent with Will-O-Wisp, or just eliminate a threat you need gone. And with the variety of its movepool, it can easily fill in many roles. Too bad it doesn't have reliable recovery, but eh, good enough.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Time for some Flower Power!
florges.gif
roserade.gif

Parents: Florges and Roserade
Shared Egg Group: Fairy
Offspring: Florgade
New Stats: 79/77/76/128/139/92
New Typing: Poison/Fairy
New Ability and Desc: [Flower Veil + Natural Cure]= Flower Power: Prevents the user from getting stat drops and major status conditions
Notable Moves: Spikes, Toxic Spikes, Synthesis, Sludge Bomb, Toxic, Moonblast, Giga Drain, Leech Seed, Sleep Powder, Psychic, Wish, Light Screen, Aromatherapy, Substitute, Calm Mind
Role Description: Yeah Flower Power! Florgade can do what both of its parents can do: be a cleric, Wish support, set hazards and sweep with Calm Mind. Its massive 139 special defence and its great defensive typing allows it to function as an excellent pivot, soaking up status thanks to its great ability granting it immunities to them. Its no slouch offensively either, having a great 128 Special Attack, it can perform a effecient Calm Mind set. It even has Sleep Powder to cripple switchins and checks. A really great mon.

Plus its a fairy that checks other fairies!!!


terrakion.gif
entei.gif

DNA Donors: Entei and Terrakion
Offspring: Enterrak
New Typing: Fire/Fighting
New Stats: 112/132/90/81/90/114 (+9 HP, +10 Atk, +3 Def, +8 SpD, +10 Spe)
New Ability and Desc: [Justified + Pressure] = Justice Power: Every time the opponent attacks this Pokemon with a Dark-type move, this Pokémon's Attack is raised by 1 and the move's PP are halved (doesn't apply if the move has 1 PP left).
Notable Moves: Swords Dance, Rock Polish, Stealth Rock, Taunt, Sacred Fire, Flare Blitz, Close Combat, Extreme Speed, Iron Head, Earthquake, X-Scissor, Overheat
Role Description: SD. Sweep everything with Flare Blitz and Close Combat. Or slap on Choice Band and 2HKO everything. Or Choice Scarf and revenge everthing. Or Sash and set up rocks, while denting everything. No matter how you use Enterrak, expect SOMETHING to die. It should note however while Dianbro handles it well, it HATES Burns from Sacred Fire. So even the best physical wall hates this monster. And guess what? Its not just dank Espeed. This package doesnt even come at the cost of a mega stone! I know right!


klefki.gif
froslass.gif

Parents: Froslass and Klefki
Shared Egg Group: Mineral
Offspring: Froski
New Typing: Ghost/Steel
New Stats: 73/90/90/90/88/102
New Ability: [Prankster + Snow Cloak] = Coldheart: This Pokemon's status moves are raised to +1 priority. They are raised to +2 in hail. Doesnt take hail damage.
Notable Moves: Spikes, Destiny Bond, Will o Wisp, Rain Dance, Sunny Day, Thunder Wave, Light Screen, Reflect, Taunt, Calm Mind, Flash Cannon, Shadow Ball, Foul Play, Ice Beam, Substitute, Switcheroo, Confuse Ray
Role Description: Remember OU Theorymon Froslass? Give that a better typing, better stats (bar speed), and access to screens? Thats Froski. This thing is annoying as fuck to face, and with hail being a good anti-weather these days, that only makes it MORE annoying. T.Wave and Will o Wisp cripples tons of attackers, it can use a Dual Screens set to support sweepers while making itself considerably more bulky. Destiny Bond can be used as an emergency clutch option against sweepers if nessecary. Taunt is useful in combination with Toxic wear down Stallmons, Rain Dance can be used to support weather teams which are increasingly popular and Hail can bevused to boost its own priority to +2, making it significantly harder to revenge kill no that Destiny Bond can catch Espeeders. and T.Wave + Confuse Ray is totally legal! Super helpful and can fit on every team, expect Froski to be super popular.


bibarel.gif
registeel.gif

DNA Donors: Bibarel and Registeel
Offspring Name: Bibaregi
New Typing: Water/Steel
New Stats: 79/90/125/65/115/60 (+10 Atk, +20 Def, +10 SpD)
New Ability and Desc: [Unaware + Clear Body] = Unfazed: This Pokemon ignores the opponents stat boosts and its own stat drops
Notable Moves: Scald, Thunder Wave, Iron Head, Curse, Hammer Arm, Superpower, Stealth Rock, Rest, Toxic, Substitute, Seismic Toss, Earthquake, Waterfall, Super Fang, Taunt
Role Description: I see you over there. Yeah Haxordos. Swords Dancing. Too bad Im Unfazed. Nail you with a Superpower, but then you call your friend Gyarados to come over and Intimidate me. Still Unfazed. No your all getting Cursed, cuz Im Unfazed. But in all essence, Bibaregi is a great mon for stall to have, sporting a decent attack stat and an amazing ability backed by great defensive stats and a great typing. It can set rocks easily, help stop sweepers with T.Wave, spread burns with Scald and be a general nuicance to opposing teams. Its ability ignores its stat drops, so Curse sets are an option with Superpower being risk free coverage. It requires Wish support, but once its gets going, Bibaregi is a great mon.


dragonite.gif
swampert.gif

Parents: Swampert and Dragonite
Shared Egg Group: Water 1
Offspring: Swamponite
New Typing: Dragon/Water
New Stats: 105/132/102/102/105/80
New Ability and Desc: [Torrent + Inner Focus] = Focused Torrent: This Pokemon's Water type moves are boosted by 50% until it flinches.
Notable Moves: Aqua Jet, Extreme Speed, Outrage, Waterfall, Dragon Dance, Dragon Claw, Earthquake, Ice Punch, Draco Meteor, Fire Punch, Thunder Punch, Fire Blast, Hydro Pump, Roost, Stealth Rock, Superpower, Earth Power, Thunder(bolt), Thunder Wave, Hurricane, Scald, Rain Dance
Role Description: A super powerful wallbreaker that has access to an amazing ability in Focused Torrent, which boosts its Water type moves to tremendous power if not flinched. It has access to Dragon Dance to boost its already high 132 base attack and its meh 80 base speed. Access to Stealth Rock and reliable recovery and Heal Bell makes it a great defensive mon, ecspecially with its good defensive typing. Access to two forms of priority, the choice lies between power or higher priority bracket. This Pokemon is a extremely powerful wallbreaker and sweeper. But if one needs a sweeper for a Rain Team, its mega is what you seek.

Parents: Mega Swampert and Dragonite
Shared Egg Group: Water 1
Offspring Name: Mega Swamponite
Typing: Dragon/Water
Stats: 105/172/122/112/125/90
Ability: Swiftswim
Notable Moves: All of the above
Role Description: Mega Swamponite is THE BEST Rain sweeper alive. Period. 172 base attack is simply outstanding. 90 base speed might sound underwhelming, remember it has Swiftswim making outspeed every unboosted (and even some boosted) threat in Fusion Evolution. Near unresisted STABS, plenty of coverage, monsterous bulk, Combine that with STAB priority in Aqua Jet and the ability to set up in Dragon Dance and you have yourself a sweeper/wallbreaker that will make sure it gets the job done.


thundurus.gif
kyurem.gif

DNA Donors: Kyurem and Thundurus
Offspring Name: Kyudurus
New Typing: Electric/Ice
New Stats: 122/122/80/132/90/113 (+20 HP +5 SpA +5 SpD +10 Spe)
New Ability and Desc: [Prankster + Pressure] = Child's Play: The Pokémon's moves have +1 priority, at the cost of doubling its PP Usage.
Notable Moves: Thunderbolt, Roost, Ice Beam, Thunder Wave, Taunt, Substitute, Superpower, Focus Blast, Volt Switch, U-Turn, Nasty Plot, Knock Off, Sludge Bomb, Wild Charge, Grass Knot, Earth Power
Role Description: Talonflame 9.0. But seriously, A powerful revenge killer and lategame cleaner, Kyudurus sets itself apart from others in the fact that its ability Child's Play grants it priority on all of its moves - at the cost of doubling said move's PP usage. Access to powerful STABs that have perfect coverage together in Boltbeam, other great coverage options in Focus Blast, Earth Power, Grass Knot and Sludge Bomb to hit the tanks and walls supereffectively. It also has a high Atk stat to enable it to go mixed to smash special walls with Knock Off, Superpower and STAB Wild Charge. Due to its offensive nature and ability, Kyudurus best battling offensive teams. It should be noted to not use it against more defensive teams due to its ability that drains PP. But that aside, this monster is a powerful sweeper and revenge killer.
 
Last edited:
And once more~

Parents: Weezing/Mismagius
Egg group: Amorphous
Offspring name: Wizmagi
New type: Ghost/Poison
Base stats: 75/90/105/110/102/97 (BST 579)
Ability: Levitate
Notable moves: Calm Mind, Shadow Ball, Clear Smog, Sludge Bomb, Dark Pulse, Dazzling Gleam, Psychic, Thunderbolt, Phantom Force, Destiny Bond, Explosion, Assurance, Will-O-Wisp, Fire Blast, Infestation, Charge Beam, Energy Ball, Nasty Plot, Shadow Sneak, Sucker Punch, Thunder Wave, Foul Play, Pain Split, Heal Bell, Toxic, Toxic Spikes, Stockpile, Hyper Voice.
Role identification: Wizmagi is an interesting pokemon, in that it houses a very flexible movepool. From being a setup sweeper to becoming a cleric, Wizmagi can do it. It's basically a more compact Gengar with better defences and capable of being more versatile in it's role, but losing speed and special attack.
 
Parents: Ampharos+Slowking
Shared egg group: Monster
Offspring name: Amphaking
New type: Electric/Water
New base stats: 102/85/92/117/110/52 (BST 558) [Fun fact: Both of them weigh 80kg]
New ability and desc: (Own Tempo + Static) Confusion Shock = If this Pokemon is confused, it will paralyze the opponent
Notable moves: Dragon Pulse, Thunder Wave, Power Gem, Discharge, Signal Beam, Thunderbolt, Focus Blast, Volt Switch, Heal Bell, Yawn, Nasty Plot, Psychic, Psyshock, Calm Mind, Ice Beam, Shadow Ball, Flamethrower, Fire Blast, Scald, Grass Knot, Trick Room, Surf, Future Sight, Magic Coat, Skill Swap, Trick
Role identification: Going Mega OR supporting with Twave, Heal Bell, Yawn, Trick Room, Scald and Trick. The base form is probably better for supporting, since you probably don't want to waste your mega stone and because it has the superior defensive typing. There's not much to say, it has decent bulk (though nothing too amazing) along with reliable recovery and some nice moves that fit on every support like Twave, Scald and Heal Bell. There's also Yawn if you really want to put something to sleep but it's an unreliable move unless you also run Block , so I'd rather use something else.


Mega Amphaking
New Type: Electric/Dragon (I decided to pick Electric/Dragon over Water/Dragon for more offensive presence)
New base stats: 102/105/112/167/90/42 (BST 618)
New Ability: Mold Breaker
Role identification: Set up and break walls, strong momentum abuser with wide coverage or Trick Room powerhouse.
Ampharos brings the power, Slowking brings additional bulk and a huge movepool. Amphaking has the stats and the movepool to pose a threat to many walls. With Nasty Plot it can boost the already huge Special Attack even further and then proceed to seriously dent the opposing team. With STAB Tbolt and Ice Beam for coverage, there aren't many things that resist it (only Electric/Steel, Electric/Fire and Electric/Ice) and since it has one of the most invaluable offensive abilities in the game, Mold Breaker, it can power through stuff like Unaware, Electric immunities or any kind of ability that boosts defensive capabilities. Slowking also brings Slack Off to the table, so Amphaking even has reliable recovery. And if you are scared of special walls, there is also Psyshock, although you will have to sacrifice something for it. My standard moveset would consist of Nasty Plot, Thunderbolt/Discharge, Slack Off and Ice Beam.
It is also possible to run a Calm Mind set to boost up the somewhat weaker Special Defense stat but I'd still prefer Nasty Plot for that immediate +2. Another niche that is also pretty nice is Trick Room, with a moveset combining Trick Room and Volt Switch plus 42 Speed, this Pokemon can be amazing on Trick Room teams, not to mention it can also bring Heal Bell for status healing or Future Sight for more momentum shenanigans (even without STAB, it's got to hurt from that SpA).
 
Resubmitting this, because I have no new ideas.

DNA Donors: Deoxys-N / Durant
Offspring name: Deodurant
New Type: Steel / Psychic
Base Stats: 60 / 145 / 96 / 100 / 49 / 131 (+6 HP, +16 Atk, +15 Def, +1 SpA, +2 Speed)
New ability and desc: Overpower (Hustle + Pressure) This poke's Special Attack becomes x1.5 but the PP of Special moves are reduced by 2 each use.
Notable Moves: Iron Head, Psycho Boost, Superpower, Drain Punch, Energy Ball, Extremespeed, Flash Cannon, Focus Blast, Fire Punch, Ice Beam, Knock Off, Meteor Mash, Stealth Rock, Taunt, Nasty Plot, Psyshock, Thunderbolt, Zen Headbutt, Light Screen, Reflect
Role Identification: A mixed attacker that have high Speed, pretty high offensive stats on both sides. It can be used pure Physical or pure Special. The Special set is stronger but it can also use Physical moves for surprises. It can also be used for leads with Stealth Rock and Taunt. I use Deoxys-N and not Deoxys-A because I designed so that this poke can take a Physical hit (That's also the purpose of+15 Def), which wouldn't be possible if I use Deoxys-A.
 

Martin

A monoid in the category of endofunctors
is a Smogon Discord Contributoris a Forum Moderator Alumnusis a Community Contributor Alumnusis a Contributor Alumnus

Parents: Medicham+Bisharp
Shared egg group: Human-like
Offspring name: Medisharp
New type: Fighting / Dark
New base stats: 72 / 102 / 97 / 70 / 82 / 85
New ability and desc: Inner Strength (Pure Power+Inner Focus): This Pokemon's attack stat is doubled every time a Pokemon on the field is flinched.
Notable moves: High Jump Kick, Zen Headbutt, Psycho Cut, Knock Off, Swords Dance, Bulk Up, Fake Out, Bullet Punch, Sucker Punch, Iron Head, Hone Claws, Poison Jab, Stealth Rock, Stone Edge, Thunder Wave, Baton Pass, Ice Punch, Thunder Punch, Fire Punch, Recover
Role identification: This Pokemon takes advantage of any moves which cause it or its opponent to flinch to become a very threatening attacker, putting its access to moves like Fake Out and Iron Head to both immobilise its targets for a turn and to boost up on them and make its range of priority and high BP STABs all the more potent.
 
Last edited:

T.I.A.

formerly Ticktock

Parents: Medicham+Bisharp
Shared egg group: Human-like
Offspring name: Medisharp
New type: Fighting / Dark
New base stats: 72 / 102 / 97 / 70 / 82 / 85
New ability and desc: Big Moves (Huge Power+Pressure): This Pokemon's attack stat is doubled, but all of the moves used by this Pokemon now consume 2 PP per use.
Notable moves: High Jump Kick, Zen Headbutt, Psycho Cut, Knock Off, Swords Dance, Bulk Up, Fake Out, Bullet Punch, Sucker Punch, Iron Head, Hone Claws, Poison Jab, Stealth Rock, Stone Edge, Thunder Wave, Baton Pass, Ice Punch, Thunder Punch, Fire Punch, Recover
Role identification: Brutally powerful physical attacker who suffers from being very frail and having a reasonably low speed stat, making it heavily reliant on priority. Must be careful when using low PP moves like Sucker Punch due to its ability.
Sadly, Pressure is Bisharp's Hidden Ability. Use Defiant or Inner Focus.
 
DNA Donors: Medicham / Jirachi
Offspring name: Medachi
New Type: Fighting / Psychic
Base Stats: 84 / 90 / 90 / 90 / 90 / 100 (+4 HP, +10 Atk, +3 Def, +3 SpD, +10 SpA, +10 Spe)
New ability and desc: Serene Power (When a move's secondary effect activates, its power is doubled.)
Notable Moves: Power-Up Punch, Charge Beam, Iron Head, Zen Headbutt, Icy Wind, Dynamic Punch, Rock Tomb, Fake Out
Role Identification: An annoying mon with the ability to kill you every time it should be flinching. Rock Tomb is a 120 BP attack with a guaranteed lowering of Speed by one stage, Power-Up Punch is 80 BP and raises Attack one stage, Dynamic Punch is 200 BP if it hits, and Icy Wind is 110 BP and lowers Speed as well... yeah.
 
Last edited:
Alrighty, now that submissions are opened up again, I'm gonna make some cool stuff.

Parents: Heliolisk + Milotic
Shared Egg Group: Dragon
Offspring Name: Heliotic
New typing: Electric/Water
New base stats: 89/68/76/115/120/105 (573 BST)
New Ability + description: Dry Skin + Marvel Scale = Hydro Scales (The bearer heals 1/4 of its maximum HP and has its Defense raised by one stage when hit by a Water move. Apart from this, it has all of Dry Skin's other effects)
Notable moves: Hydro Pump, Thunderbolt, Ice Beam, Focus Blast, Volt Switch, Dark Pulse, Grass Knot, Glare, Recover, Light Screen, Magic Coat, Scald, Signal Beam, Haze
Role identification: While an excellent special sweeper, Heliotic can also go down the supporting role, as it has access to several cool options, including Glare to shut down an attacker, Recover for reliable recovery, and Scald because, well it's Scald. Its Ability helps it stay healthy throughout the match if it isn't packing Recover, and gives it more switch-in opportunities. It also makes it harder to kill physically, which is really good because Heliotic's physical Defense isn't the greatest.


DNA Donors: Omastar + Bronzong
Offspring Name: Bronzastar
New typing: Water/Steel
New base stats: 69/75/121/107/103/64 (+10 SpA, +10 SpD, +20 Spe) (539 BST)
New Ability + description: Swift Swim + Levitate = Sky Swimmer (Swift Swim + Levitate effects)
Notable moves: Hydro Pump, Ice Beam, Earth Power, Flash Cannon, Shell Smash, Grass Knot, Psychic, Shadow Ball, Signal Beam, Stealth Rock, Spikes, Toxic Spikes, dual screens
Role identification: Another Water/Steel 'mon made by me. However, while Bastioking is mostly a defensive wall, this one is mostly a Shell Smash attacker. It also gets multiple forms of hazards. It dishes out a TON of damage after a Shell Smash boost.


EDIT: Here's more.

Parents: Dusknoir + Trevenant
Shared Egg Group: Amorphous
Offspring Name: Duskenant
New typing: Ghost/Grass
New base stats: 75/115/116/75/119/61 (561 BST)
New Ability + description: Natural Cure + Pressure = Natural Pressure (When the bearer switches out, all of its moves have five PP restored to them)
Notable moves: Leech Seed, Phantom Force, Pain Split, Will-O-Wisp, Haze, Horn Leech, Taunt, Trick, Power-Up Punch, Shadow Sneak, Wood Hammer, Earthquake, the elemental punches, X-Scissor, Poison Jab, Night Shade
Role identification: It's too bad Duskenant doesn't get Synthesis, otherwise it'd be much better. It's still alright though. This is pretty much another mixed wall, but this one is not setup fodder thanks to its 115 base Attack. If you'd rather boost that than be walling, it gets Power-Up Punch/Hone Claws.


Parents: Blastoise + Druddigon
Shared Egg Group: Monster
Offspring Name: Blasttigon
New typing: Water/Dragon
New base stats: 88/112/105/83/108/73 (569 BST)
New Ability + description: Torrent + Sheer Force = Torrential Force (The bearer's Water attacks have 1.5X power)
Notable moves: Waterfall, Outrage, Gunk Shot, Aqua Jet, Earthquake, Dragon Claw, the elemental punches, Glare, Dragon Tail, Power-Up Punch, Rapid Spin, Zen Headbutt, Scald, Hydro Pump, Ice Beam, Flamethrower, Focus Blast, Dragon Pulse, Aura Sphere, Dark Pulse, Crunch, Hone Claws, Aqua Tail, Stealth Rock, Sucker Punch, Superpower, Rock Slide, Charge Beam (maybe?)
Role identification: Has absolutely ridiculous coverage, and can pull off a variety of sets well. Its Ability is also very nice, acting like a Technician boost for all Water moves. You're helped out by your move-pool, as well, since you get moves like Scald, Stealth Rock, Glare, and even Rapid Spin. Mainly, however, you're going to want to use its Mega over this. Speaking of which....

Parents: Blastoise + Druddigon
Shared Egg Group: Monster
Offspring Name: Mega Blasttigon
New typing: Water/Dragon
New base stats: 88/132/125/133/118/73 (669 BST)
New Ability + description: Mega Launcher
Notable moves: Everything listed above
Role identification: With excellent mixed attacking stats, even better bulk, and an exceptional move-pool, Mega Blasttigon is a threat to be reckoned with. Mega Launcher boosts the power of Dragon Pulse even higher, and also gives a respectable power boost to Aura Sphere and Dark Pulse. Mega Blasttigon is still slow, but you have Aqua Jet/Sucker Punch for that.


Parents: Musharna + Hippowdon
Shared Egg Group: Field
Offspring Name: Mushowdon
New typing: Psychic/Ground
New base stats: 122/94/112/98/94/48 (568 BST)
New Ability + description: Synchronize + Sand Stream = Synch Stream (Synchronize + Sand Stream effects)
Notable moves: Barrier, Calm Mind, Slack Off, Stored Power, Earth Power, Stealth Rock, Whirlwind, Dazzling Gleam, Energy Ball, Shadow Ball, Signal Beam, Thunder Wave, Trick, Curse, Zen Headbutt, Earthquake, the elemental fangs, Stone Edge, Superpower, Baton Pass
Role identification: Has pretty much everything that made Musharna so annoying to face in NU, except with better bulk, reliable recovery with 16 PP as opposed to 8, and slightly more Speed (not that that matters). Its Ability also provides passive damage, and maybe support for the rest of its team. Don't status it either, unless you want to get crippled yourself. It also has Baton Pass to pass buffs to its teammates for them to wreck shop.
 
Last edited:

Parents: Hoopa + Haxorus
Shared Egg Group: DNA
Offspring Name: Hooporus
New Type: Ghost/Dragon
New base stats: 78/148/75/105/100/103 (BST:609 , +20 Atk, +20 Spe)
New ability and desc: Magic Break: This Pokemon's attacks ignore the effects of the opponent's items (e.g. Eviolite, Damage berries, Assault Vest, Air Balloon etc)
Notable Moves: Dragon Dance, Shadow Claw, Dragon Claw, Outrage, Fire Punch, Earthquake, Swords Dance, Superpower, Drain Punch, Poison Jab, Gunk Shot, Knock Off, Nasty Plot, Dragon Pulse, Draco Meteor, Shadow Ball, Focus Blast, Destiny Bond
Role Identification: A set-up sweeper with interesting typing in Ghost/Dragon, which serves it well for dispatching the many new popular Dragon-, Ghost- and Psychic-type fusions. A staggering 148 base attack stat bolstered by either Dragon Dance or Swords Dance makes it even better suited to this role, as its STAB and coverage moves hit outstandingly hard, destroying anything it can hit, which is in turn helped by a useful 103 Speed tier, even when unboosted by DDance. The fact that is gets access to Shadow Claw, Drain Punch and Superpower gives it access to the coveted Ghost/Fighting coverage combo, and access to Knock Off means that not even Chandeform or Porylure can avoid being hit for Super Effective damage. Moves like Gunk Shot demolish troublesome fairies and EQ and Fire Punch and destroy Steel-types (EQ even ignores Air Balloon!). A usable 105 Special Attack stat and access to Nasty Plot allows Hooporus to lure in Physical walls, only to demolish them with Shadow Ball, Draco Meteor or Focus Blast.
In short, an extremely powerful and useful Pokemon that would make a great edition to any team, not even requiring use of the Mega slot.


Parents: Terrakion + Malamar
Shared Egg Group: DNA
Offspring Name: Terrakamar
New type: Dark/Fighting
New base stats: 88/130/89/70/82/110 (BST: 569, +20 Atk, +20 Speed)
New ability and desc: Corrupted: All stat changes are reversed, and this Pokemon's attack is lowered when hit by a Dark-type move (this change is NOT reversed (could be coded as raised but not an exception if that's any easier))
Notable Moves: Superpower, Knock Off, Poison Jab, Stone Edge, Earthquake, Iron Head
Role Description: Similar to Malamar, but with massively improved stats, STAB on its ever boosting Superpowers and a better movepool. Terrakamar's main trick is, as ever, spamming STAB Superpower to make itself progressively more powerful and bulky, which is helped with extra coverage from STAB Knock Off and a useful base 110 Speed Tier. Stone Edge is also useful to hit Flying-types (notably new Pidgeot fusions) on the switch or before they Mega. Iron Head and Poison Jab are also useful to hit the Fairy-types which Terrakamar fears. All these factors together make Terrakamar nearly impossible to stop with a boosted 130 Attack stat.

And repost!

DNA Donors: Thundurus / Venusaur
Offspring Name: Thundersaurus
New Typing: Grass/Electric
New Base Stats: 90/100/90/120/90/100 (+11/+2/+14/+8/+0/+5, BST 590)
New ability and desc: Rapid Growth - All Grass-type moves have their priority increased by 1.
Notable Moves: Synthesis, Giga Drain, Thunderbolt, Thunder, Power Whip, Wild Charge, Volt Switch, Leech Seed, Grasswhistle, Leaf Storm, Knock Off, Focus Blast, Sludge Wave, Thunder Wave, Taunt, Nasty Plot, Swords Dance, Agility, Earthquake, Outrage
Role description: A rare case of a Fusion's base form having an interesting niche over its mega, Thundersaurus has the Grass equivalent of Gale Wings backed up by a nice 120 base Special Attack and decent 90/90/90 bulk, allowing it to threaten the many Water- and Ground- types that have been introduced in Fusion Evolution. Being an electric type support this nicely, as the two types have decent synergy, and it allows Thundersaurus to dispose of Flying-types as well that are extremely commonplace. It has a wide variety of moves to achieve this with, such as Power Whip, Giga Drain and Leaf Storm for offensive priority as well as Synthesis, Leech Seed and Grass whistle to abuse its ability on the Support side, STAB Volt Switch, Thunder(bolt depending on the likelihood of Rain), and Wild Charge and a wide variety of support moves for both the physical and special sides. Thundersaurus also gets access to Nasty Plot, Swords Dance AND Agility, letting it use terrifying Double Dance sets (what's outrunning a 100 base Speed mon at +2?), with Nasty Plot using the higher offensive base stats but Swords Dance allowing access to EQ and Outrage to hit the many Fire- and Dragon-types of FE that could give Thundersaurus trouble. It could even run just one boosting move or both SD and NP due to the priority boost of Rapid Growth, depending on what it wants to hit. And on top of that it gets a Mega if by some miracle you haven't already filled your mega slot at this point:


DNA Donors: Thundurus / Venusaur
Offspring Name: Mega Thundersaurus
New Typing: Grass/Electric
New Base Stats: 90/118/130/142/110/100 (+11/+2/+14/+8/+0/+5, BST 690)
New ability and desc: Thick Fat
Notable Moves: Synthesis, Giga Drain, Thunderbolt, Thunder, Power Whip, Wild Charge, Volt Switch, Leech Seed, Grasswhistle, Leaf Storm, Knock Off, Focus Blast, Sludge Wave, Thunder Wave, Taunt, Nasty Plot, Swords Dance, Agility, Earthquake, Outrage
Role description: Similar yet different to its base form, Mega Thundersaurus does a few things differently to its base form. Firstly, it sacrifices Rapid Growth for massively improved bulk (now at 90/130/110!), much higher offences and two less weaknesses, meaning that it is only weak to Bug and Poison, barring Mold Breaker. It also still gets the Rapid Growth boost on the first turn of Mega Evolving, allowing it to revenge kill efficiently or to get off a cheeky priority Synthesis if was hit as it switched in. Because of this, I believe that Mega Thundersaurus could run its devastating Double Dance sets more effectively than its base form, as it can easily set up with that offensive presence and bulk, it can hit a hell of a lot harder than its base form and at +2 Speed it doesn't really miss priority but it appreciates two less weaknesses. As I said earlier, Swords Dance gives far superior coverage while Nasty Plot gives raw damage output thanks to a nice 142 Special Attack stats.

All in all, whether you go Mega or not, Thundersaurus can be a terrifying offensive or support Pokemon.
 
Last edited:
Here we go:
+

Parents: Gengar + Weezing
Shared egg group: Amorphous
Offspring name: Gening
New type: Poison
New base stats: 73/93/105/123/88/100 (+15 All)
New ability and desc: Levitate
Notable moves: Destiny Bond, Will-O-Wisp, Hex, Toxic, Hypnosis, Dream Eater, Nightmare, Sludge Bomb, Clear Smog, Haze, Taunt , Shadow Ball, Focus Blast, Hidden Power
Role identification: A Pokemon with great abilities like its parent, Gengar, as it can be used both defensively (with focus Stash or Black Sludge sets) or Offensively (with Life Orb or Choice Scarf sets). Not to mention its ability still being very useful even though it is not a new one :)
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 1)

Top