Fusion Evolution V2 (Submission Phase)

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G-Luke

Sugar, Spice and One For All
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DNA Donors: Buzzwole and Forretress
Offspring: Buzztress
Typing: Bug/Steel
New Stats: 101(+10)/120(+6)/139/56/76(+20)/63(+4)
New Ability and Desc: Body Builder - Sturdy + Beast Boost
Notable Moves: Leech Life, Taunt, Roost, Gyro Ball, Rapid Spin, Lunge, Explosion, Stealth Rock, Spikes, Volt Switch, Toxic Spikes, Superpower
Role Description: Buzztress makes for a neat physical pivot that switches in on alot of threats in FE (most Ground types, Rock types and especially Dragon types). Its access to Taunt, almost every known hazard and Rapid Spin makes for a great lead. Lunge is super trolly against physical attackers and Gyro Ball(?) for Steel STAB.



Parents: Golisopod and Kabutops
Shared egg group: Water 3
Offspring name: Golisotops
New type: Bug/Water
New base stats: 77/130/132/72/90/70
New ability and desc: This Pokemon's speed is doubled until its HP falls below 50%, then it switches out.
Notable moves: First Impression, Waterfall, Lunge, Leech Life, Liquidation, Swords Dance, Spikes, Aqua Jet, Stone Edge
Role identification: Golisotops just straps on a Band and tears up everything with its amazing speed and power. Keep away hazards and its golden. Really GameFreak, look over here and take lessons!



Parents: Comfey and Whimsicott
Shared egg group: Grass
Offspring name: Comcott
New type: Fairy/Grass
New base stats: 65/69/97/89/102/118
New ability and desc: Indulgence - All status moves and healing moves have +3 priority
Notable moves: Taunt, Encore, Calm Mind, Floral Healing, Draining Kiss, Giga Drain, Moonblast, Leech Seed, Substitute, U-Turn, Tailwind, Nature Power, Grassy Terrain, Synthesis, Aromapherapy, Toxic, Leaf Storm
Role identification: Firstly, lets be thankful they don't have Spore nor Strength Sap. Now lets see what makes it horrid. An ok typing with meh stats, Comcott's greatness cones from its amazing ability Indulgence. With it, Aromapherapy and Synthesis effectively have +6 priority! Combined with Giga Drain and Draining Kiss + Calm Mind, its pretty much a unrevengekillable sweeper if allowed to set up. But Comcott's true cancer comes from its parent Whimsi's trademark SubSeed set, which kinda makes it near unkillable.
 
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AquaticPanic

Intentional Femboy Penguin
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Alright then

araquanid.gif azumarill.gif

Because screw balance.

Parents: Araquanid|Azumarill
Shared egg group: Water 1
Offspring name: Araquazu
New type: Water/Fairy
New base stats: 94/70/96/65/116/56
New ability and desc: Huge Power + Water Bubble: Big Bubble: Both effects combined
Notable moves: Aqua Jet, Belly Drum, Who cares about the rest, you’ll be spamming Aqua Jet 99% of the time. But as it’s obligatory, Play Rough, Knock Off, Liquidation, Leech Life
Role identification: This is basically an Azumarill that decided to have a 80 Base Power Aqua Jet and a 170 BP Liquidation, all while having more bulk, speed and Attack, and have a Burn imunity. It also has some neat new moves such as Poison Jab and, most importantly, Leech Life, so it can also recover some HP while doing damage. But it's still very slow and predictable



araquanid.gifgolisopod.gif


This thing will give you arachnophobia. And aquophobia.
Parents: Araquanid|Golisopod
Shared egg group: Bug
Offspring name: Aquapod
New type: Water/Bug
New base stats: 81/107/126/65/121/51
New ability and desc: Emergency Exit + Water Bubble= Bubble Slide: Water-Type moves have 2x Power, user is Burn Proof and take 50% less damage from Fire-Type attacks. Aditionally, when it uses a Water-Type move it is forced to switch out to an ally of choice
Notable moves: First Impression, Aqua Jet, Liquidation, Leech Life, Sucker Punch, Swords Dance
Role identification: While for FE Standards, the physical attack stat is nothing special, the bulk is very reliable. Having Aqua Jet means you can Priority Pivot and Swords Dance is there to make up for the attack. It is, however, not fast and cannot make use of a Scarf and has no way of boosting itself on speed. Coverage is there but it's nothing too special.





araquanid.gifporygon-z.gif

Imagine a Spider Duck with a bubble on it's head surfing on a tsunami. It's what this is

Parents: Araquanid|Porygon-Z
Shared egg group: DNA
Offspring name: Aragon
New type: Water/Normal
New base stats: 76/75/101/102/103/66 (+20 Def/Sp Atk)
New ability and desc
: Water Bubble + Adaptability=Bubblebility: Both effects combined
Notable moves: Z-Conversion, PZ’s infinite coverage, Scald, Surf, Nasty Plot
Role identification: Set-Up sweeper. While Water/Normal is not the best offensive type, it can use Z-Conversion to turn into a diferent type and have Water as a huge damage-dealing coverage, or just have some fun with Nasty Plot/Surf/Tri Attack. It also has Bolt Beam for coverage and has an okay-ish bulk (Lacks HP)




silvally.gif smeargle.gif

V E R S A L I T Y

Parents: Smeargle|Silvally
Shared egg group: DNA
Offspring name: Smelly
New type: Normal
New base stats: 75/57/85/57/90/85 (+20 to both defs)
New ability and desc: Technician + RKS System = Technical System: If this Pokémon is holding a Memory, it changes type to match that memory and all it's moves are boosted by 1.5
Notable moves: Um... Do I really have to do this on a Smeargle fusion?
Role identification: Whatever the hell you want. It can be all 18 types and has access to all moves. While boosting every move by 1.5 seems OP, it's comming from an offensive stat of 57. Fifty freakin seven. It can work as a support mon too given it's okay defensive spread. But there is no specific role on what Smelly will be, which is it's nieche. Also I swear that for once I didn't make it for the name.




victini.gif malamar.gif

You know where this is going...

Parents: Malamar|Victini
Shared egg group: DNA
Offspring name: Victamar
New type: Fire/Dark
New base stats: 93/116/94/84/87/106 (20 ATK, 20 Speed)
New ability and desc: Victory Star + Contrary = Dirty Star: Both effects combined
Notable moves: V-Create, Superpower, Overheat, Bolt Strike, Thunderbolt, U-Turn, Knock Off, Dark Pulse, Searing Shot
Role identification: Contrary V-Create+Overheat+Superpower with decent defenses and okay speed, and usable pool, makes this mon really powerful. How about very accurate moves due to hability? Bolt Strike is somewhat reliable Now as a way to hit Waters. It's very simple how this mon works.


heracross.gif scizor.gif

Because op.
Parents: Scizor|Heracross
Shared egg group: Bug
Offspring name: Scizacross
New type: Bug/Steel
New base stats: 80/142/102/62/102/80
New ability and desc: Swarm
Notable moves: Megahorn, Bullet Punch, U-Turn, Swords Dance, Close Combat, Iron Head, Earthquake, Roost, Defog, Knock Off, Stone Edge
Role identification: Bulky Physical Sweeper, that can also work as a defogger. All in all, it’s a Scizor with improved stats but a less useful hability. Another diference between this and Scizor is that this actually has a movepool.


Scizorite: 80/162/142/72/122/90
New ability: Technician
Notable Moves: Above +Bullet Punch, Brutal Swing, Rock Tomb, Maybe the Multi-Hit moves (Bullet Seed, Rock Blast, Pin Missile)
Role: It's a bulkier and stronger Mega Scizor and has better movepool. What more could a bug-fan need?


(Currently unreleased)
Herracronite: 80/202/142/62/112/70
New ability: Skill Link
Notable Moves: Above +Bullet Seed, Rock Blast, Pin Missile (Close Combat still does more then a five-hit Arm Thrust)
Role: While simillar to the other mega in Bulk, it is much stronger and a bit slower. Is also blessed with it's capacity of breaking Sturdy, Sashes and Subs, while having a stong coverage in Bullet Seed and Rock Blast. Also, has a STAB Priority in Bullet Punch, which is always great on a mon with huge attack
 
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Cookie Butter

formerly the someone
V E R S A L I T Y

Parents: Smeargle|Silvally
Shared egg group: DNA
Offspring name: Smelly
New type: Normal
New base stats: 75/57/85/57/90/85 (+20 to both defs)
New ability and desc: Technician + RKS System = Technical System: If this Pokémon is holding a Memory, it changes type to match that memory and all it's moves are boosted by 1.5
Notable moves: Um... Do I really have to do this on a Smeargle fusion?
Role identification: Whatever the hell you want. It can be all 18 types and has access to all moves. While boosting every move by 1.5 seems OP, it's comming from an offensive stat of 57. Fifty freakin seven. It can work as a support mon too given it's okay defensive spread. But there is no specific role on what Smelly will be, which is it's nieche. Also I swear that for once I didn't make it for the name.
Is this... did someone finally... make a good Smeargle fusion?!
 

TMan87

We shall bow to neither master nor god
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Guardian of Aura Island
DNA Donors: Tapu Koko / Lucario
Offspring name: Tapu Kario
New Type: Electric / Fighting
Base Stats: 70 / 117 / 77 / 120 / 72 / 130 (+0 HP, +5 Atk, +0 Def, +15 SpA, +0 SpD, +20 Spe) (BST 586)
New ability and desc: Samurai Surge (Electric Surge + Inner Focus) – Summons Focus Terrain upon switchin for 5 turns. Focus Terrain is identical to Electric Terrain, but it also prevents grounded Pokémon from flinching.
Notable Moves: Brave Bird, Wild Charge, Nature’s Madness, Discharge, Electro Ball, Roost, Work Up, Thunderbolt, Volt Switch, Grass Knot, U-Turn, Aura Sphere, Swords Dance, Close Combat, Extreme Speed, Nasty Plot, Earthquake, Shadow Ball, Focus Blast, Crunch, Flash Cannon, Dark Pulse, Vacuum Wave
Role Identification: Tapu Koko was plagued with a meh movepool, letting it a bit down. However, Tapu Kario doesn’t have this problem thanks to its new type, base stats and (huge) movepool ! Now slightly more focused on the special side, Tapu Kario enjoys two great STABs, priority and pivoting no matter which spectrum you want to play it with, all while retaining its parent’s Speed stat. Its Ability boost its Electric STAB even further, but also counters flinching spam. All in all, a very versatile threat.



When Kommo-o doesn't get Dragon Pulse but Milotic does...
Parents: Kommo-o / Milotic (Dragon)
Offspring name: Milo-o
New Type: Dragon / Water
Base Stats: 95 / 95 / 112 / 110 / 125 / 93 (BST 630)
New ability and desc: Dallas 1963 (Bulletproof + Marvel Scale) – Immune to status, except if they come from bullet-based moves.
Notable Moves: Dragon Tail, Iron Defense, Dragon Claw, Noble Roar, Dragon Dance, Roar, Bulk Up, Taunt, Flash Cannon, Refresh, Recover, Coil, Scald, Hydro Pump, Ice Beam, Dragon Pulse, Haze, Mirror Coat
Role Identification: Stallbreaker and bulky mon. While sadly none of the parents can learn Thunder Wave, Taunt, Recover, and Dallas 1963 let Milo-o stallbreak very efficiently. You can go either defensive by throwing in a mix of Scald, Haze, Mirror Coat, Dragon Tail and Roar, or use Coil to setup.



Upgraded Beartic wants to fight !
Parents: Beartic / Rhyperior (Field)
Offspring name: Rhypartic
New Type: Ice / Ground
Base Stats: 115 / 145 / 115 / 72 / 77 / 55 (BST 579)
New ability and desc: Sub-Zero Armor (Snow Cloak + Solid Rock) – This Pokémon takes ¾ damage from supereffective attacks. In Hail, this Pokémon takes ¼ damage from supereffective attacks.
Notable Moves: Icicle Crash, Superpower, Bulk Up, Swords Dance, Stone Edge, Play Rough, Earthquake, Megahorn, Rock Polish, Dragon Tail, Thunder Fang
Role Identification: Trick Room sweeper. With Beartic’s Attack buff, Rhypartic sports a humongous Attack of 145, as well as an abysmal Speed stat of 55, making it perfect for the job. It’s pretty tanky, physically speaking, and can be very difficult to stop in Hail thanks to Sub-Zero Armor. Boost options also included !




Water overflow returns !
Parents: Araquanid and Keldeo
Shared egg group: DNA
Offspring name: Aradeo
New type: Water/Fighting
New base stats: 88/71/91/100/111/95 (+9 HP, +11 SpA, +20 Spe) (BST 556)
New ability and desc: Shrine Water (Water Bubble + Justified) : Halves the damage taken by Fire- and Dark-type attacks, doubles the power of Water attacks and prevents burns
Notable moves: Hydro Pump, Scald, Focus Blast, Secret Sword, Infestation, Aqua Jet, Liquidation, Ice Beam, Calm Mind, Close Combat
Role identification: Shoutout to the guy who theorymoned Water Bubble on Keldeo. Now it has a slightly better version of it, making it a good switchin to any Fire- or Dark-type attack, while unleashing 220 BP STAB Hydro Pumps. Keldeo trades speed for a bit of bulk and access to Ice Beam, while still having physical options in Waterfall, Aqua Jet and Close Combat. A Choice Scarf set could work.




Introducing the best of bros !
Parents: Primarina / Slowbro (Water 1)
Offspring name: Primobro
New Type: Water / Fairy
Base Stats: 97 / 84 / 102 / 123 / 108 / 55 (BST 569)
New ability and desc: Roaring Torrent (Own Tempo + Torrent) – When this Pokémon has less than 33% HP, its Water-type moves are powered up by 50%. When this Pokémon is knocked under this threshold, it confuses every other Pokémon on the field, including allies.
Notable Moves: Slack Off, Rain Dance, Psychic, Psyshock, Calm Mind, Ice Beam, Shadow Ball, Fire Blast, Focus Blast, Thunder Wave, Scald, Moonblast, Misty Terrain, Energy Ball, Dazzling Gleam
Role Identification: Decent mixed tank with good stats and typing but a meh Ability. While it is very slow, its good bulk and access to Slack Off lets it setup with Calm Mind or sponge hits and cripple foes with Thunder Wave. Good coverage options means Steel types fear Fire Blast and Poison types fear Psychic off 123 SpA. It can also set a weather or a terrain. And it has a Mega.


Parents: Primarina / Slowbro
Offspring name: Primobro-Mega
New Type: Water / Fairy
Base Stats: 97 / 84 / 172 / 153 / 108 / 55 (BST 669)
New ability and desc: Shell Armor
Notable Moves: All of the above
Role Identification: Amazing physical tank that doesn’t fear special attacks as much as vanilla MSlowbro. A Calm Mind set is the way to go with it, with good defenses, great Special Attack and Shell Armor to help it sweep through teams with a boost or two.



Most. Annoying. Pokémon. Ever.
Parents: Lapras / Pyukumuku (Water 1)
Offspring name: Lapyu
New Type: Water
Base Stats: 102 / 82 / 115 / 67 / 122 / 42 (BST 530)
New ability and desc: Draining (Innards Out + Water Absorb) – When hit by a Water-type attack, this Pokémon recovers 25% of its max HP, and the attacking Pokémon loses the amount of HP recovered.
Notable Moves: Baton Pass, Safeguard, Counter, Taunt, Recover, Gastro Acid, Soak, Memento, Light Screen, Reflect, Mist, Rain Dance, Perish Song, Freeze-Dry, Refresh, Whirlpool
Role Identification: Being annoying as hell. Pyukumuku was already annoying as is, but now with above-average HP and even more annoying options such as Whirlpool and Perish Song, it becomes a nightmare to face and can have a variety of different sets. Soak + Freeze-Dry is actually a decent offensive option, and Gastro Acid can prove very useful in a meta where mons often shine thanks to their Ability. Speaking of Abilities, Draining can be of use given the plethora of Water-types in the tier, making Lapyu a good partner to Fire-types. In the end, Lapyu can outlast a lot of its opponents given all the tools it has at its disposition.
 
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Cookie Butter

formerly the someone

Parents: Celesteela + Aerodactyl
Shared egg group: DNA
Offspring name: Aerosteela
New type: Steel/Flying
New base stats: 98/103/104/83/98/95 (561, +10 HP, +20 Def, +10 SpD)
New ability and desc: Beast Pressure - Enemy attacks lose 1 extra PP. When this Pokémon dies, the foe's move with highest BP has its PP completely drained.
Notable moves: Roost, Leech Seed, Taunt, Stealth Rock, Roar, Toxic, Autotomize, Heavy Slam, Stone Edge, Earthquake, Pursuit, Fire Blast, Ice Beam, Flash Cannon, Air Slash
Role identification: Literally Celesteela with some stats changed around. Why vote for this when Celesteela already exists, you ask? Well, it's faster, physically stronger and more versatile, gets Stealth Rock, Roost and Taunt, and has a PP stalling ability (would work well in a team with Vespicor). It has some things missing from the Celesteela package like special offensive presence but I'd say it's a nice addition to the Fusion Evolution meta. Oh, and it has a Mega.

Parents: Celesteela + Mega Aerodactyl
Shared egg group: [Mega]
Offspring name: Mega Aerosteela
New type: Steel/Flying
New base stats: 98/133/124/93/118/115 (661)
New ability and desc: Tough Claws
Notable moves: Same as above
Role identification: Use this if you want a much bulkier and faster Celesteela that can kill things with Leech Seed and Heavy Slam spam. 133 attack and 115 speed seems impressive but MegaMetabat is better if you want a hyperoffensive Steel/Flying Mega.



Parents: Celesteela + Aggron
Shared egg group: DNA
Offspring name: Celesgron
New type: Steel/Flying
New base stats: 97/105/141/83/100/61 (567, +14 HP, +20 SpD, +6 Spe)
New ability and desc: Beast Head - Beast Boost effect + Rock Head effect, if it ain't broke...
Notable moves: Leech Seed, Stealth Rock, Roar, Toxic, Thunder Wave, Curse, Autotomize, Acrobatics, Head Smash, Superpower, Heavy Slam, Stone Edge, Earthquake, Ice Punch, Thunder Punch, Power-up Punch
Role identification: More minmaxed Celesteela. It has 1 less SpD and 24 less SpA, the rest is equal or greater than Celes. Why vote for this when Celesteela already exists, you ask? Because it's more minmaxed. On top of this, it has access to the best 4-move coverage in the game (Electric, Flying, Fighting, Ground) and a pseudo-Moxie ability that lets it sweep with 4 attacking moves. Also has access to one of the heaviest Heavy Slams and recoil-less Head Smash. Or you could run 3 moves + Autotomize and still pull off sweeps (Celesgron's Flying move is Acrobatics so Autotomize might be better). It'll put those special Celesteela sets to shame. Oh, and it has a Mega.

Parents: Celesteela + MegaAggron
Shared egg group: [Mega]
Offspring name: MegaCelesgron
New type: Steel/Flying
New base stats: 97/135/191/83/120/61 (667)
New ability and desc: Filter
Notable moves: Same as above.
Role identification: 97/191/120 bulk with Filter and the second best defensive typing in the game. Just use Celesteela's Leech Seed set.
 
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Tsareena+Comfey
Shared Egg Group: Grass
New Name: Coreena
New Type: Grass/Fairy
New Stats: 71 / 96 / 104 / 76 / 114 / 96
New Ability: Queenly Gift (Queenly Majesty+Triage)- The opponent cannot restore their hp while this pokemon is on the field
Notable Moves: Trop Kick, Petal Blizzard, Hi Jump Kick, Play Rough, U-turn, synthesis, rapid spin, leech seed, aromatherapy, wrap, grassy terrain.
Role: Tribute to Tsareena as my first 5iv bred in 7th gen. Acts as a stall breaker or support mon because its ability is basically an insta-heal block. It has a stronger grass stab now, and has many utility moves at its disposal

Gumshoos+Arcanine
Shared Egg Group: Field
New Name: Gumnine
New Type: Normal/Fire
New Stats: 99 / 120 / 80 / 87 / 80 / 80
New Ability: Stalker - (Stakeout+Intimidate)
Notable Moves: Extreme Speed, Close Combat, Earthquake, Flare Blitz, Will-o-wisp, Crunch, Morning Sun, Yawn, U-turn, Roar
Role: The best way to utilize stakeout is to force switches so this is what Gumnine is for. He scares you out with attack drops, possible scarf sets and powerful priority. Think you can tank a normal move? Watch out for his coverage! He can even be a wall, but the typing defensively is a mixed bag
 

It's Carbide's blade
Against Parp's claws,
When fusions fight
In Robot Wars

DNA Donors: Aegislash + Carbink
Offspring name: Gabriel
New Type: Steel/Fairy
Base Stats:-
Wobblerium Forme: 75 / 50 / 160 / 50 / 160 / 55 (+20 HP, +10 Def, +10 SpD) (BST: 550)
Thwack Forme: 75 / 160 / 50 / 160 / 50 / 55 (BST: 550)
New ability and desc: Overhead Stance (Stance Change + Clear Body): Switches to Thwack Forme upon using a damaging move, and may switch back to Wobblerium Forme upon using King's Shield or similar moves. Upon switching stance, minor status effects and stat drops are removed, regardless of source.
Notable Moves: Gyro Ball, Sacred Sword, Iron Head, Pursuit, Shadow Sneak, Head Smash, Moonblast, Earth Power, Flash Cannon, Power Gem, Shadow Ball, Swords Dance, Calm Mind, Wonder Room, Trick Room, Toxic, Magnet Rise, Iron Defence
Role Identification: An atrocious Speed stat is about the only downside to this Fusion, and even that can work to its advantage. Steel/Fairy is almost inarguably the best defensive typing in the game, and Wobblerium Forme has some serious defensive prowess - 75/160/160 is not to be sneezed at. Thwack Forme can dish out the hurt as well, and what Gabriel loses in STAB Priority it gains in coverage and variety, becoming a true mixed sweeper. Ground-type coverage is a huge boon in a meta rich in Fire- and Steel-types, most notably Cofagreelix, and with both its attacking stats being at base 160, anything that doesn't resist it is getting seriously hurt. It has weirder options as well - all-physical sets can run Wonder Room to deal with the meta's fairly common physical walls, while a defensive variant can handily outlast even the likes of Harem. Play it properly, and this could be your team's saint. =]

A fitting Spikes setter...
DNA Donors: Toxapex + Minior
Offspring name: Pointier
New Type: Poison/Flying
Base Stats:-
Point Guard Forme: 55/62/146/57/121/68 (+20 Def, +20 Spe) (BST: 509)
On Point Forme: 55/146/62/121/57/128 (BST: 569)
New ability and desc: Pointy Bits (Merciless + Shields Down): All attacks are crits if the enemy is afflicted with Poison. This Pokémon changes to On Point Forme when below 50% health and is immune to major status effects before that. Upon changing to On Point Forme, adjacent enemy Pokémon are Poisoned.
Notable Moves: Acrobatics, Poison Jab, Liquidation, Stone Edge, Earthquake, Payback, U-Turn, Sludge Bomb, Ice Beam, Surf, Power Gem, Dazzling Gleam, Venoshock, Charge Beam, Recover, Calm Mind, Toxic, Toxic Spikes, Baneful Bunker, Autotomize
Role Identification: Another multiple-form sweeper with both physical and special attacking moves. It's almost like there's a lot of those or something! In any event, it's better to specialize rather than go mixed, with a bevy of moves that complement the typing and allow it to do nasty things to a variety of threats. Pointy Bits is a steroidal Shields Down, allowing you to set up with a move of your choice, get some hazards on the field, and so on, but once you enter On Point form, your attacking statline of 146/121/128 can dish out some serious hurt. On the special side, you can run a Calm Mind set that bludgeons down walls; on the physical side, constantly critting Earthquakes and Acros off a 146 base Attack stat is going to murderize anything that doesn't resist it. Additionally, Autotomize can give a very handy speed boost on your setup turn, allowing you to pretty much guarantee a first-turn strike. I'd go on further, but I think I've made my point. =]

Alakazam isn't allowed within 500 yards of this fusion...
Parents: Gastrodon + Gourgeist
Shared egg group: Amorphous
Offspring name: Teaspoon
New type: Ground/Ghost
New base stats: 108/102/105/85/89/57 (BST: 546)
New ability and desc: Silverware Supremacy (Sticky Hold + Pickup): This Pokémon gains the effects of the Signature Items of other Pokémon when holding them and may not have those items removed. Additionally, moves whose type matches that of the Pokémon whose Signature Item it is do 1.5x damage.
Notable moves: Earthquake, Phantom Force, Shadow Sneak, Stone Edge, Seed Bomb, Body Slam, Waterfall, Gyro Ball, Shadow Ball, Earth Power, Flamethrower, Fire Blast, Scald, Ice Beam, Psychic, Dark Pulse, Sludge Bomb, Energy Ball, Charge Beam, Leech Seed, Recover, Trick Room, Protect
Role Identification: Knock Off bait. Less seriously, this is a Pokémon that can dish out a serious pasting in a huge variety of ways, be it physical or special! Strong contenders for Best Held Item are Thick Club for physical attackers and Light Ball for special or mixed attackers, but the base stat boosts from Mega Stones mean this is an extremely versatile attacker with a lot of very, very nasty options. In Soviet Fusionmons, spoon bends you over! =]
Mega Stones
Mega Stones grant the base stat increases and trigger the damage bonus based on the typing of the Mega Evolution (for instance, Ampharosite would boost Electric- and Dragon-type attacks, while Aggronite would only boost Steel-type), but do not change this Pokémon's ability or count as a Mega Evolution.

Elemental Plates
Plates count as the Signature Items of Arceus and so trigger the effect.

Z-Crystals
Pokémon-specific Z Crystals provide the damage boosts, but the Z-move can only be used if the Pokémon knows the relevant move; for example, Eevium Z won't work because Teaspoon doesn't learn Last Resort, but Mewlium Z will work because Teaspoon can learn Psychic. Generic Z-Crystals do not activate the ability.

Delicious, nutritious, and utterly vicious...
Parents: Musharna + Oranguru
Shared egg group: Field
Offspring name: Guarana
New type: Psychic
New base stats: 113/68/93/109/113/55 (BST: 551)
New ability and desc: Fruit Ninja (Forewarn+Telepathy): Super-effective attacks directed at this Pokémon miss, as do attacks that can target multiple Pokémon or the same Pokémon multiple times.
Notable moves: Psychic, Psyshock, Shadow Ball, Thunderbolt, Energy Ball, Signal Beam, Stored Power, Calm Mind, Nasty Plot, Baton Pass, Trick Room, Heal Bell, Rest, Sleep Talk, Moonlight
Role Identification: You've got a few options with this one - do you go for the unpleasant stuff like boosting via Calm Mind, which you can do because you can only take neutral damage against your pretty reasonably 113/93/113 defensive statline and have access to reliable recovery in Moonlight - or do you act as a slow pivot, boosting up or taking damage to grant more fragile sweepers a free switch in? Also, fruit puns because I am hot garbage.

Coming to you from your friendly neighbourhood Cassandra...
Parents: Heracross + Golisopod
Shared egg group: Bug
Offspring name: Horoscope
New type: Bug/Water
New base stats: 88/135/118/60/103/73 (BST: 577)
New ability and desc: Future Echo (Guts + Emergency Exit): Immune to burns while above 50% health. The first time this Pokémon goes below 50% health, it switches out and cures itself of all status effects.
Notable moves: Megahorn, First Impression, Liquidation, Close Combat, Aqua Jet, Bullet Seed, Earthquake, Rock Blast, Pin Missile, Leech Life, Swords Dance, Bulk Up
Role Identification: Heracronite abuser. Just... use the mega.
===
Offspring name: Mega Horoscope @ Heracronite
New type: Bug/Water
New base stats: 88/195/158/60/113/63
New ability and desc: Skill Link
Notable moves: See above.
Role Identification: Physical nightmare-creature. First Impression is a fantastic move in general, and coming off 195 base Attack? Stuff gon die. Add to that a rock-solid defensive statline and typing, great STAB in Skill Link Pin Missile, and coverage in the form of Earthquake and Rock Blast, and you have a 'mon that can tangle with the best of them. There are other options too - Leech Life is fantastic recovery, Liquidation is a good Water STAB, there are boosting options - but those are comparatively niche. Just bung it in the field and watch the stars come right. =]


Tenden tops a gory ladder...
Parents: Banette + Dusknoir
Shared egg group: Amorphous
Offspring name: Tendentious
New type: Ghost
New base stats: 65/118/110/84/109/65 (BST: 551)
New ability and desc: Brownout (Frisk + Pressure): Halves the positive effect of the opponents' held items. (For example, Choice Band only boosts Attack by 25%, Sitrus Berry only heals for 1/8 max HP, and so on)
Notable moves: Shadow Claw, Elemental Punches, Earthquake, Shadow Sneak, Gunk Shot, Sucker Punch, Knock Off, Power-Up Punch, Brick Break, Cotton Guard, Toxic, Will-O-Wisp, Thunder Wave, Taunt, Pain Split, Haze
Role Identification: Banettite holder.
===
Offspring name: Mega Tendentious @ Banettite
New type: Ghost
New base stats: 65/168/120/94/129/75 (BST: 651)
New ability and desc: Prankster
Notable moves: See above
Role Identification: Banette, but better. Much better. With a much stronger defensive statline thanks to its fusion with Dusknoir, Tendentious can now abuse Prankster Cotton Guard the way nature intended. Yeah, Banette learns Cotton Guard. Me neither. It also learns a barrage of physical coverage moves in the event you want a more offensively-oriented set - pseudo-BoltBeam coverage is always nice, as is Ghost/Fighting - and then your opponents can be afraid of one ghost. =]
 
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Thunder and lightning, very, very frightning...
Parents: Vikavolt/Latios
Shared egg group: DNA
Offspring name: Vitivos
New type: Electric/Dragon
New base stats: 78/80/85/157(+20)/92/96(+20) (BST 588)
New ability and desc: Levitate
Notable moves: Thunderbolt, Thunder, Charge Beam, Volt Switch, Dragon Pulse, Draco Meteor, Psychic, Bug Buzz, Air Slash, Psyshock, Energy Ball, Flash Cannon, Shadow Ball, Ice Beam, Recover, Roost, Calm Mind.
Role identification: While it doesn't support much dragon moves, most of the time a well timed Draco Meteor gets the job done. Boosting 157 in SpA, this pokemon sets it self up as a strong attacker. While it does have some support moves, it's not enough to really grasp that role.

Even though there is no Latiosite in S/M, here is the mega anyway;
Parents: Vikavolt/Latios
Shared egg group: DNA
Offspring name: Vitivos-Mega
New type: Electric/Dragon
New base stats: 78/120/105/187/102/96 (BST 588)
New ability and desc: Levitate
Notable moves: See above.
Role identification: Now this megavolution is truly a glass cannon. Getting blasted by thunder or draco meteor is just scary thanks to it's 187(!) SpA.
 

canno

formerly The Reptile

DNA Donors: Venusaur + Guzzlord
Fusion name: Guzzaur
New type:

New base stats: 151 / 98 (+7) / 86 (+18) / 98 / 86 (+10) / 66 (+5) [BST 585 (+40)]
New ability and desc: Beast Bolster [Overgrowth + Beast Boost] - Boosts the user's highest stat by 30% when the user's HP goes below 1/3 their max HP.
Notable moves: Sludge Bomb, Dark Pulse, Fire Blast, Flamethrower, Draco Meteor, Synthesis, Leech Seed, Sleep Powder, Crunch, Poison Jab, Earthquake, Power Whip, Rock Slide, Stone Edge, Hammer Arm, Swords Dance, Curse,
Role identification: A very fat, bulky monster that hits decently hard, although it isn't much compared to the other monsters that lurk in the meta. Poison / Dark is a rather unexplored typing that is actually pretty good both offensively and defensively. Beast Bolster is a rather interesting ability, as it can either work similarly to a more versatile Overgrowth for all of its attacks or as a way to make it harder to kill when its at lower health, allowing it to possibly heal up on attacks that it normally wouldn't. Guzzaur can be used as a stand-alone mon just fine as noted, but it does possess a mega evolution.


DNA Donors
: Mega
Fusion name: Mega Guzzaur
New type:

New base stats: 151 / 116 / 126 / 120 / 106 / 66 [BST 685]
New ability and desc: Thick Fat
Notable moves: Sludge Bomb, Dark Pulse, Fire Blast, Flamethrower, Draco Meteor, Synthesis, Leech Seed, Sleep Powder, Crunch, Poison Jab, Earthquake, Power Whip, Rock Slide, Stone Edge, Hammer Arm, Swords Dance, Curse,
Role identification: Now its stats are absolutely ridiculous; instead of 151/86/86 bulk it now possess 151/126/106 bulk. To add more to its bulk, it now has Thick Fat to add to its resistances. This combination of Thick Fat and its typing allow it to check a lot of things, making it a nifty tool for more defensive teams. It also hits decently hard for something of its bulk, with 120 SpA and usable 116 Attack alongside boosting options such as Curse and Swords Dance.



DNA Donors: Kingdra + Silvally
Fusion name: Silvadra
New type:

New base stats: 95 (+10) / 100 (+5) / 95 / 100 (+5) / 95 / 110 (+20) [BST 595 (+40)]
New ability and desc: SNP System [Sniper + RKS System] - Changes the user's secondary type to match its held Memory. If the user is holding a Memory, critical hits do 1.5x more damage.
Notable moves: Multi-Attack, Dragon Claw, Outrage, Waterfall, Crunch, U-Turn, Fire Fang, Ice Fang, Wild Charge, Explosion, Draco Meteor, Fire Blast, Thunderbolt, Ice Beam, Hydro Pump, Flash Cannon, Swords Dance, Taunt, Parting Shot, Focus Energy
Role identification: Basically a better Silvally, Silvadra can become any Dragon dual type - Dragon / Fairy, Dragon / Steel, and Dragon / Ghost are the ones that come to mind as really good options for it. You can also opt to just run Dragon / Normal with an item instead of a Memory to use that one semi-gimmicky SD Normalium-Z Exposion set. The extra speed and the usable offenses, alongside its good bulk, make it a decent threat.



DNA Donors: Salamence + Celesteela
Fusion name: Celemence
New type:

New base stats: 105 (+9) / 118 / 101 (+10) / 118 (+10) / 101 (+11) / 80 [BST 628 (+40)]
New ability and desc: Beast Breaker [Intimidate + Beast Boost] - Lowers the opponent's highest stat upon switching in.
Notable moves: Draco Meteor, Fire Blast, Flash Cannon, Air Slash, Energy Ball, Hydro Pump, Dragon Dance, Dragon Claw, Outrage, Heavy Slam, Earthquake, Stone Edge, Dragon Tail, Roost
Role identification: An all-rounder - it can serve as an offensive threat with many set-up opportunities, a wallbreaker, or even a wall itself.



DNA Donors: Tapu Fini + Landorus
Fusion name: Landini
New type:

New base stats: 79 / 109 (+9) / 109 (+7) / 109 (+4) / 109 (+4) / 109 (+16) [BST 624 (+40)]
New ability and desc: Misterious [Misty Surge + Sand Force] - Boosts the user's Fairy- and Water-type moves by 50% during Misty Terrain.
Notable moves: Earth Power, Moonblast, Ice Beam, Scald, Hydro Pump, Calm Mind, Rock Polish, Taunt, Earthquake, Waterfall, Stone Edge, Knock Off, Swords Dance, Defog, Stealth Rock
Role identification: Another overall versatile Pokemon with an excellent type, Landini specifically can either become a devastating wallbreaker (especially under Misty Terrain) or a set-up sweeper with Rock Polish.



DNA Donors: Xurkitree + Kartana
Fusion name: Xurtana
New type:

New base stats: 87 (+16) / 135 / 111 (+10) / 125 (+9) / 51 / 101 (+5) [BST 610 (+40)]
New ability and desc: Beast Boost
Notable moves: Power Whip, Wild Charge, Sacred Sword, Swords Dance, Volt Switch, Thunderbolt, Energy Ball, Air Slash, Vacuum Wave
Role identification: A mixed offensive Pokemon with a slight emphasis on its physical side. It has an interesting typing and good physical bulk, but poor special bulk. It also has passable speed, which is to be abused with Beast Boost.
 
Valcro's gonna be essential on any team, as a selectable immunity is pretty nice

Parents: Silvally + Crobat
Shared egg group: DNA
Offspring name: Valcro
New typing: Normal - Flying (default)
New base stats: 100 / 92 / 97 / 82 / 97 / 122 (+10 HP, DEF, SPD, SPE) (BST: 590)
New ability and desc: Tech Equip (RKS System + Inner Focus) - Holding a memory item will change the user's primary type to that of the memory, and make the user immune to that memory's type. (Note: Using no memory does not grant immunity to normal-type moves.) (Note 2: Mold breaker can hit through the Tech Equip-granted immunity, but is still subject to the Tech Equip-granted typing.) (Note 3: Abilities such as Scrappy or effects like Miracle Eye will hit through Valcro's typing, and Tech Equip would only affect it if it were the same type as the held memory.)
Notable moves: Roost, Parting Shot, Multi-Attack, Brave Bird, Taunt, Toxic, Substitute, Curse, Thunder Wave, Swords Dance, Explosion, Acrobatics, Defog
Role identification:
Just like how Velcro holds random objects together, Valcro is the adhesive that holds your team together. With pretty good 100 / 97 / 97 bulk and the ability to have some really defensive (or niche) typings, Valcro can hold its own against strong threats that can normally take down offensive teams. Valcro differs from other (perhaps bulkier) walls because of its base 122 speed, which means that it can move before 95% of the non-mega metagame.

Valcro also gets a fantastic defensive movepool with an incredible number of moves to use effectively, with reliable recovery in Roost, a fantastic pivoting move in Parting Shot, Taunt, multiple forms of status, and defog to clear hazards. Valcro is also useable offensively with Multi Attack, Brave Bird, and Silvally's insane coverage moveset (which includes the last-ditch explosion).

Lastly, Valcro has an amazing ability in Tech Equip that guarantees at least two immunities (provided you are using a memory) to ground and a second type of your choosing.

Steel / Flying - SR neutral, has great defensive typing
Ghost / Flying - Has 4 immunities, good defensive typing, can use Curse variant
Ground / Flying - SR neutral, has great offensive typing
Dragon / Flying - Dragon immune to other dragon's main attacks
Water / Flying - Can block scald, steam eruption, and other water moves
Normal / Flying - Has access to other items, and has STAB explosion


Ark is Mega Lopunny without the mega slot!

Parents: Kangaskhan + Marshadow
Shared egg group: DNA
Offspring name: Ark
New typing: Normal - Fighting
New base stats: 98 / 130 / 85 / 65 / 85 / 121 (+1 HP, +20 ATK, +5 DEF, +14 SPE) (BST: 584)
New ability and desc: Ghost-buster (Technician + Scrappy) - The user's Fighting- and Normal- type moves are super-effective against Ghost-types.
Notable moves: Close Combat, Drain Punch, Return, Fake Out, Spectral Thief, Substitute, Will-o-wisp, Mach Punch, Pursuit, Shadow Sneak, Sucker Punch, Elemental Punches, Earthquake, Poison Jab, Crunch
Role identification: Ark has perfect coverage against everything in the game with only two moveslots. With the other moveslots, Ark can get additional super-effective coverage with the elemental punches, run utility moves like fake-out or will-o-wisp (Ark's non-horrible bulk allows this), or just use additional Normal- and Fighting- type moves like Drain Punch or Mach Punch. 121 speed outpaces all of the base 120s, and Ark's ability allows Ark to obliterate common defensive typings such as Ghost / Steel and Ghost / Normal. Overall, Ark is a very potent offensive threat that can breach through commonly splashable Ghost-types and make a teambuilder think critically.


Artana is a setup sweeper on actual steroids...

Parents: Kartana + Magearna
Shared egg group: DNA
Offspring name: Artarna
New typing: Steel - Grass
New base stats: 89 / 138 / 123 / 94 / 93 / 87 (+20 HP, +20 SPA) (BST: 624)
New ability and desc: Soul Boost (Beast Boost + Soul-Heart) - The user's highest stat raises by one stage whenever any pokemon on the field faints. (In singles, it works like a clone of Beast Boost)
Notable moves: Sacred Sword, Iron Head, Leaf Blade, Psycho Cut, Shift Gear, Synthesis, Explosion
Role identification: Artarna is the definition of absolutely insane physical setup sweeper. A high 138 attack doesn't look spectacular at first, but when boosted one stage after KOing an opponent, it become scary. Access to Shift Gear doesn't make Artarna any friendlier, either. Artarna's lack of speed suddenly becomes not a problem, and it can obliterate most of its foes with decent STABs in Iron Head and Leaf Blade. Artarna also has pretty decent bulk for FE standards, allowing it to run Synthesis for reliable recovery. Lastly, if there is an opponent too tough, Artarna can explode in their face for a near certain OHKO. Of course, it still is horribly weak to fire and will get obliterated by the stray HP fire or even ember.
 
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OM

It's a starstruck world
is a Community Contributor Alumnusis a Battle Simulator Moderator Alumnus


You don't have a ghost of a chance against this Pokemon.
Parents: Tapu Lele + Gengar
Shared egg group: DNA
Offspring name: Tapu Gena
New type: Ghost / Fairy
New base stats: 65 / 75 / 78[+10] / 140[+10] / 95 / 123[+20]
New ability and desc: Cursed Body + Psychic Surge = Shadow Surge [Summons Shadowy Terrain]
[Shadowy Terrain: Grounded Pokemon can't escape. +Ghost Power, Lasts 5-8 turns.]
Notable moves: Shadow Ball, Thunderbolt, Focus Blast, Calm Mind, Moonblast, Psyshock, Energy Ball
Role identification: Well, meet your basic fast special sweeper. Tapu Gena has lots of power thanks to Shadowy Terrain, and the ability to trap opponents as well. It has a special typing of Ghost / Fairy, which gives it great offensive STAB coverage and Calm Mind to raise your Special Attack. 140 Special Attack and 123 Speed means that you can outspeed and outpower a few different threats. (also it can mega to mega gengar but that's banned lol)
 
Coded my submission.
Code:
name:
{ num:
species: "Vitality",
types: [ " Normal", "Fire"],
genderRatio: {M: 0, F: 0},
baseStats: {hp: 117, atk: 107, def: 97, spa: 97 spd: 97, spe: 107},
abilities: {0: "Victory System"},
heightm: 1.36,
weightkg: 52.25,
color: "Red",
eggGroups: ["None"],
}



Breaking walls with a chin of balls.
Parents: Xurkitree + Castform
Shared egg group: DNA
Offspring name: Caskitree
New type: Electric/Normal
New base stats: 86(+10)/79/70/131(+10)/70/96(+20)
New ability and desc: Weather Boost (Beast Boost + Forecast): Increases the Pokemon's highest stat and changes its form depending on the weather.
Notable moves: Thunderbolt, Thunder, Discharge, Tail Glow, Energy Ball, Dazzling Gleam, Solar Beam, Light Screen, Calm Mind, Blizzard, Hurricane, Flamethrower, Fire Blast, Hydro Pump, Scald, Shadow Ball, Ice Beam


Offspring name: Caskitree-Thunder
New type: Electric/Water
New base stats: 86(+10)/79/70/131(+10)/70/96(+20)
New ability and desc: Weather Boost (Beast Boost + Forecast): Increases the Pokemon's highest stat and changes its form depending on the weather.
Notable moves: Thunder, Discharge, Tail Glow, Energy Ball, Dazzling Gleam, Light Screen, Calm Mind, Hurricane, Flamethrower, Fire Blast, Hydro Pump, Scald, Shadow Ball, Ice Beam



Offspring name: Caskitree-Unplugged
New type: Electric/Ice
New base stats: 86(+10)/79/70/131(+10)/70/96(+20)
New ability and desc: Weather Boost (Beast Boost + Forecast): Increases the Pokemon's highest stat and changes its form depending on the weather.
Notable moves: Thunderbolt, Discharge, Tail Glow, Energy Ball, Dazzling Gleam, Solar Beam, Light Screen, Calm Mind, Blizzard, Flamethrower, Fire Blast, Hydro Pump, Scald, Shadow Ball


Offspring name: Caskitree-Overheat
New type: Electric/Fire
New base stats: 86(+10)/79/70/131(+10)/70/96(+20)
New ability and desc: Weather Boost (Beast Boost + Forecast): Increases the Pokemon's highest stat and changes its form depending on the weather.
Notable moves: Thunderbolt, Discharge, Tail Glow, Dazzling Gleam, Solar Beam, Light Screen, Calm Mind, Flamethrower, Fire Blast, Shadow Ball, Ice Beam


Offspring name: Caskitree-Earth
New type: Electric/Ground
New base stats: 86(+10)/79/70/131(+10)/70/96(+20)
New ability and desc: Weather Boost (Beast Boost + Forecast): Increases the Pokemon's highest stat and changes its form depending on the weather.
Notable moves: Thunderbolt, Discharge, Tail Glow, Energy Ball, Dazzling Gleam, Light Screen, Calm Mind, Flamethrower, Fire Blast, Hydro Pump, Scald, Shadow Ball, Ice Beam

Role identification: This thing seems much weaker than Xurkitree at first glance, but then you see its ability. My god, what an ability it is. As soon as weather is set, Caskitree gets an instant +1 to Special Attack turning it into a brutal wallbreaker even stronger than Xurkitree. And in a single turn, you can get up to +4 with a Tail Glow. At that point, all walls will crumble before you. A bulky Calm Mind sweeper set akin to Reuniclus and Clefable can also be used, but there are bulkier things around if you need Calm Mind. Caskitree also gets revenge killed by anything fast, so it isn't all STABs, instant kills and rainbows. But if you need a weather wallbreaker, you know who to call.
 
GUYS I FIGURED OUT HOW TO POST THE GIFS


Parents
: Bewear + Bronzong
Shared egg group: DNA
Offspring name: Bezong
New type: Normal/Psychic
New base stats: 113(+20)/113(+6)/100(+2)/67(+0)/100(+12)/46(+0)
New ability and desc: Fluffy + Heatproof = Hazmat Fur (Halves damage from both contact moves and Fire-type moves. Fire-type contact moves do 1/4 damage)
Notable moves: Gyro Ball, Bulk Up, Earthquake, Explosion, Dragon Claw, Hammer Arm, Ice Punch, Zen Headbutt, Light Screen, Reflect, Rock Slide, Shadow Claw, Swords Dance, Return, Thunder Punch, Pain Split, Stealth Rock, Trick Room, Iron Head,
Role identification: The tank is here! 113/100/100 bulk is great, but it gets even better when you factor in Hazmat Fur. Fire-type physical attackers are gonna do nothing against Bezong, while it hits them with Earthquake or Rock Slide. You can use Bezong's speed in one of two ways: as a Gyro Ball abuser, or as a Trick Room sweeper. Pain Split is its only form of recovery, though, so it's gonna be hard to stay around for too long if your opponent has a way to dent its defenses, such as a Skill Swapper or a powerful Special attacker that doesn't use Fire. Still, Bezong is made to tank.

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Parents
:
Guzzlord + Bastiodon
Shared egg group: DNA
Offspring name: Guzzlodon
New type: Dragon/Steel
New base stats: 150(+9)/96(+20)/110(+0)/72(+0)/106(+11)/36(+0)
New ability and desc: Beast Boost + Sturdy = Duraboost (Increases Defense and Sp.Def every time this Pokemon knocks out a Pokemon. Cannot be OHKOd)
Notable moves: Crunch, Dragon Rush, Earthquake, Heavy Slam, Gyro Ball, Hammer Arm, Payback, Poison Jab, Rock Slide, Shadow Claw, Stone Edge, Curse, Body Slam, Iron Head, Metal Burst, Outrage, Rock Blast, Stealth Rock, Roar, Return, Taunt.
Role identification: The definition of a tank. Guzzlodon has fantastic 150/110/106 bulk, and it gets even better if it knocks a Pokemon to get a Duraboost. Curse is an amazing move for it, making it harder for physical attackers to beat and making Gyro Ball incredibly strong. High HP benefits Metal Burst, but it also helps opposing Leech Seeders who gain a ton of health back every turn from Guzzlodon. Plus, it doesn't have any recovery that isn't Rest, so it doesn't have a good way to stick around. But hey, it's fat!

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I've been making too many repeat submissions, so these next four fusions are all new!


Parents: Basculin(Either) + Bruxish
Shared egg group: Water 2
Offspring name: Basish
New type: Water/Psychic
New base stats: 79/108/77/85/72/105
New ability and desc: Adaptability + Strong Jaw = Power Jaw (All biting moves have their power doubled before adding STAB)
Notable moves: Psychic Fangs, Crunch, Bite, Ice Fang, Poison Fang, Aqua Jet, Waterfall, Head Smash, Scald, Superpower, Zen Headbutt, Bulk Up, Swords Dance, Taunt, Torment, Light Screen, Reflect.
Role identification: Power Jaw combined with STAB turns Psychic Fangs into a 255 power screen breaker, dealing massive damage to anything that isn't a Dark type. This ability also makes Bite and Poison Fang viable, turning the former into a 120 BP move with a 30% chance to flinch, and the latter into a 100 BP move with a 50% chance to badly poison. Bulk Up helps make up for Basish's mediocre defense, but it needs to set up Light Screen or run an Assault Vest set to deal with special attackers. It also lacks recovery, even in the form of Aqua Ring, so it relies on its teammates to help it survive.

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CAAAAAMEEEEEEEEEEEEEEL (If you've never watched my videos, you won't get this joke)


Parents: Walrein + Camerupt
Shared egg group: Field
Offspring name: Camelrein
New type: Ice/Fire
New base stats: 100/100/90/110/92/62
New ability and desc: Thick Fat + Solid Rock = Buns of Steel (Damage dealt by Fire and Ice type moves, as well as super-effective moves, is reduced by 75%. Includes Stealth Rock damage)
Notable moves: Aqua Ring, Curse, Sunny Day, Growth, Hail, Stealth Rock, Roar, Stockpile, Swallow, Rest, Snore, Eruption, Solar Beam, Ancient Power, Earth Power, Earthquake, Explosion, Super Fang, Fire Blast, Flash Cannon, Blizzard, Body Slam, Nature Power(Tri Attack), Rock Slide, Stone Edge, Yawn, Crunch, Encore, Frost Breath, Ice Beam, Signal Beam, Surf, Will-O-Wisp.
Role identification: Gimme an F! Gimme an A! Gimme a T! And long may the camel reign(snrk)! This guy has great bulk and plenty of uses. You can run a Sunny Day/Solar Beam/Growth/Fire Blast set, or a Hail/Blizzard set, or a Stealth Rock/Roar set! You can run a Curse set for a physical Trick Room sweeper, too. Rest/Snore isn't too bad either, but Camelrein's so slow you'd need a Trick Room to get any flinches. The only other form of recovery it has is Swallow, and Stockpile sets aren't that great due to the lowered defenses after you use Swallow or Spit up. I guess it's good that Camelrein doesn't get reliable recovery, though, since it would stick around forever otherwise.

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Parents: Kingdra + Toxapex
Shared egg group: Water 1
Offspring name: Kingpex
New type: Poison/Dragon
New base stats: 72/89/133/84/128/70
New ability and desc: Sniper + Merciless = Headshot (Both abilities combined, but critical hits deal 2.50x damage if the target is poisoned)
Notable moves: Recover, Toxic Spikes, Haze, Dragon Dance, (Z-)Splash, Focus Energy, Venom Drench, Toxic, Frost Breath, Liquidation, Poison Jab, Clear Smog, Scald, Iron Head, Double Edge, Return, Payback, Venoshock, Outrage, Smack Down, Spike Cannon, Pin Missile.
Role identification: Kingpex may seem subpar from an offensive standpoint, but Headshot gives it some power to work with. While its physical moveset is lacking, it has the moves it needs for Dragon Dance, such as Liquidation and Outrage. If your opponent is poisoned, a multi-hit move like Pin Missile will crit every hit. Shame that there isn't an item that can act like Skill Link. Frost Breath, while coming off of a lesser Sp.Atk, can do quite a lot of damage thanks to Kingpex's ability. You could also run a stally set like Toxapex, but this seems more fun to me.

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Has anyone done this yet?


Parents: Aromatisse + Slurpuff
Shared egg group: Fairy
Offspring name: Slursse (Pronounced sluhr-see)
New type: Fairy
New base stats: 101/86/89/102/92/60
New ability and desc: Aroma Veil + Sweet Veil = Syrup Veil (Protects against all non-entry statuses, including infatuation, as well as moves that would limit move choices)
Notable moves: Aromatherapy, Attract, Disable, Yawn, Calm Mind, Cotton Guard, Protect, Fake Tears, Gastro Acid, Light Screen, Reflect, Wish, Trick Room, Safeguard, Substitute, Toxic, Swagger, Torment, Sweet Scent, Psychic/Psyshock, Draining Kiss, Dream Eater, Energy Ball, Flamethrower, Surf, Flash Cannon, Thunder(bolt), Moonblast.
Role identification: Slursse's decent bulk and ability make it difficult to deal with, and its 101 HP make it an ideal Wish passer. A combination of Calm Mind and Cotton Guard gives Slursse great tanking capabilities, and it has a great deal of coverage to take advantage of this. Sweet Scent means you'll never miss a Thunder, and Yawn+Dream Eater gives you a form of recovery other than Draining Kiss. Aromatherapy, Safeguard, and dual screens offer great team support, and Trick Room can be included in that list for slow teams. But again, it doesn't have a good recovery move, and it isn't immune to Toxic Spikes, which can whittle it down if it doesn't have Aromatherapy.

And that's all, folks!
 
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I'll do GIFs later if I remember :P

Parents: Rhyperior and Magnezone
Shared egg group: DNA
Offspring name: Rhynezone
New type: Rock/Electric
New base stats: 92/125 (+20)/122/92/92 (+20)/50
New ability and desc: Lightning Trap (Lightning Rod + Magnet Pull) - Electric-type moves are drawn to this pokemon. When an electric move is used on this Pokemon, the user is trapped until Rhynezone switches out. Immunity to Electric.
Notable moves: Megahorn, Stone Edge, Earthquake, Hammer Arm, Rock Polish, Stealth Rock, Elemental Punches, Iron Head, Aqua Tail, Superpower, Earth Power, Flash Cannon, Thunderbolt, Ice Beam, Thunder Fang, Fire Blast, Electric Terrain, Gyro Ball,
Magnet Rise, Explosion, Wild Charge, Tri-Attack
Role identification: Rhynezone is a weird fusion, but nevertheless manages to be a huge threat to pretty much all Electric type move users. Any type of mon has to be weary of using an Electric type move, but as Rhynezone doesn't trap them if they don't, they may choose to make a risky play and use one, which allows players who can do the necessary mindgames to do some neat trapping. Stat-wise, Rhynezone has good-enough special bulk to take a SE Hidden Power or 2 , great physical bulk, a very nice Attack stat, a usable Sp.Atk and bad speed. Rock/Electric has good STAB coverage besides Ground-types, which Ice Punch generally deals with well. It has 5 useful resistances in Normal, Fire, Electric, Poison and Flying.

Parents: Tornadus-Therian and Drifblim
Shared egg group: DNA
Offspring name: Tornadrif-Therian
New type: Flying/Ghost
New base stats: 114/100 (+10)/62/110 (+10)/72/120 (+20)
New ability and desc: Hit-And-Run (Regenerator + Aftermath) - Upon switching out, this pokemon regains a quarter of its maximum health and the enemy is damaged for a quarter of THEIR maximum health.
Notable moves: U-Turn, Shadow Ball, Explosion, Thunderbolt/Thunder, Calm Mind, Psychic, Will-O-Wisp, Memento, Weather Ball, Hurricane, Knock Off, Air Slash, Dark Pulse, Roost, Focus Blast
Role identification: Pivot around like crazy. Alongside whatever damage U-Turn does, you'll always deal a chunk of damage to the enemy no matter what while healing at the same time. 3 Immunities and 3 resistances gives you a few options for switching in, but beware of the 5 weaknesses this thing has. It also conveniently has 3 amazing Rain moves, in Hurricane, Thunder and Weather Ball, alongside good 110 base Sp.Atk and 120 base Speed, so feel free to use it as a rain sweeper. Z-Memento isn't bad, either. Coverage can be a little lacking at times, though, and its power certainly isn't overwhelming. Also remember that you don't actually have to use U-Turn to activate Hit-And-Run.

Parents: Tapu Lele and Meloetta
Shared egg group: DNA
Offspring name: Tapu Meme
New type: Psychic/Fairy
New base stats: 85/81/81 (+5)/133 (+4)/141 (+20)/103 (+11)
New ability and desc: Serene Surge - Upon switching in, set Psychic Terrain. During this Psychic Terrain, all affected Pokemon's moves have their secondary effect chances doubled.
Notable moves: Psychic, Psyshock, Relic Song, Thunderbolt, Hyper Voice, Shadow Ball, Focus Blast, Energy Ball, Moonblast, Nature's Madness, Aromatherapy
Role identification: Use it just like Tapu Lele but it's danker. It has just enough speed to beat garchomp, which is nice. It also takes special hits really well. You can also consider using...

Tapu Meme: Dank Pirouette Form
New Type: Psychic/Fighting
New base stats: 85/133/103/81/81/141
Ability: Serene Surge
Notable Moves: Zen Headbutt, Close Combat, Nature's Madness, Relic Song, U-Turn, Stone Edge, Shadow Claw, Return/Frustration, Elemental Punches, Knock Off, Drain Punch
Role Identification: It hits hard and it's faster than Ash Greninja. Sweep your opponent to oblivion with the power of memes. Zen Headbutt is going to put massive holes in everything that isn't resistant or immune, CC is really powerful, and so on.

Parents: Vaporeon and Umbreon
Shared egg group: Field
Offspring name: Vapumbreon
New type: Water/Dark
New base stats: 122/75/95/95/122/75
New ability and desc: Deflector - When this Pokemon is afflicted with status, the status is transferred to the opponent's pokemon or removed if the opponent already has a status condition. This pokemon is then healed for 25% of its maximum HP.
Also grants an immunity to Water-type attacks.
Notable moves: Wish, Moonlight, Heal Bell, Foul Play, Scald, Roar, Baton Pass, Celebrate, Haze, Hydro Pump, Ice Beam, Shadow Ball, Stored Power, Dark Pulse, Toxic, Protect, Psychic, Taunt
Role identification: This thing makes for a really friggin good cleric. With 122/95/122 defenses it's very hard to KO, especially with special moves. Massive health stat allows for massive wishes. 95 Sp.Atk, while not the best, is good enough for a defensive mon which can use STAB Scald. It has weaknesses to many common attacking types such as Fairy, Fighting, Bug and Electric but also has resistances to Fire, Ice, Ghost, Dark and Steel and an immunity to water. Also, it's a unique typing for a defensive pokemon: The other water/dark types in the game are all highly offensive. You can run Z-Celebrate for a gimmicky sweeping set if you're feeling like it.

Parents: Kyurem and Glalie
Shared egg group: DNA
Offspring name: Kylie
New type: Dragon/Ice
New base stats: 102/115 (+10)/85/115 (+10)/85/107 (+20)
New ability and desc: Pressurized Ice - During Hail, this Pokemon is healed for 1/8 of its maximum HP when the opponent uses a move.
Notable moves: Ice Beam, Draco Meteor, Earth Power, Freeze Dry, Ice Shard, Crunch, Earthquake, Explosion, Shadow Ball, Spikes, Weather Ball, Iron Head, Dragon Pulse, Hyper Voice, Outrage, Dragon Claw, Psychic, Roost, Focus Blast, Stone Edge
Role identification: It's an alright mixed attacker that under Hail becomes fairly hard to kill, but the stats suck. How about the mega?

Mega Kylie
New type: Dragon/Ice
Base Stats: 102/155/85/155/85/127
Ability: Refrigerate
Notable moves: Ice Beam, Draco Meteor, Earth Power, Freeze Dry, Ice Shard, Crunch, Earthquake, Explosion, Shadow Ball, Spikes, Weather Ball, Iron Head, Dragon Pulse, Hyper Voice, Outrage, Dragon Claw, Psychic, Roost, Focus Blast, Stone Edge, Double Edge
Role identification: Terrific attacking stats on both sides? Check. Good bulk for an offensive mon? Check. Really good speed? Check. This thing deals huge damage with its Refrigerate-boosted and STAB moves while having some awesome coverage options and Explosion, allowing it to become a downright terrifying wallbreaker that can also sweep through offensive teams, outspeeding even normal Greninja.

Parents: Registeel and Kyurem
Shared egg group: DNA
Offspring name: Kyuristeel
New type: Steel/Dragon
New base stats: 122 (+20)/102/130 (+10)/102/130 (+10)/72
New ability and desc: Pressurized Body - Whenever the opposing pokemon uses a move, it loses twice the PP and this Pokemon's stats can't be lowered by it.
Notable moves: Stealth Rock, Roost, Explosion, Rock Polish, Flash Cannon, Thunderbolt, Ice Beam, Dragon Pulse, Draco Meteor, Glaciate, Earthquake, Focus Blast, Earth Power, Iron Defense, Amnesia, Thunder Punch, Ice Punch, Iron Head, Stone Edge,
Hyper Voice, Dragon Claw, Outrage, Shadow Ball, Psychic, Reflect, Light Screen, Dragon Tail,
Role identification: This Pokemon is bulkier than Cresselia, has access to reliable recovery and important support moves in Stealth Rock and Dual Screens, the ability to phaze and an amazing offensive movepool backed by just enough attacking power to somewhat make use of it. Steel/Dragon is an incredible defensive typing, being weak to only Ground and Fighting while having 9 resistances, including important attacking types like Electric and Rock, and an immunity to Poison. You can tell at a glance that this pokemon was made to last.
 

DNA Donors: Porygon-Z + Toxapex
Offspring Name: Porypex-Z
New Type: Normal/Water
New Base Stats: 67/71/111/114/108/82 (+20 SpA, +20 Spe) BST: 553
New Ability: No Mercy (Merciless + Adaptability): All STAB moves do 2x damage instead of 1.5x, and have a 30% chance to critical hit as well. STAB moves are guaranteed critical hits when the opponents are poisoned.
Notable Moves: Conversion, Scald, Tri Attack, Sludge Wave, Ice Beam, Thunderbolt, Shadow Ball, Psychic, Recover, Toxic Spikes, Baneful Bunker, Nasty Plot, Haze
Role Identification: Wow this thing is powerful when using it's STAB. Using a potentially 240 BP Move with added secondary effects chances at +1 or +2. And this thing is not slacking in bulk too, as both of it's defensive stats are over 100, as well as having reliable recovery, a way to stop set up sweepers, and hazards.



Parents: Zoroark + Passimian
Shared Egg Group: Field
Offspring Name: Zorimmian
New Type: Dark/Fighting
New Base Stats: 90/122/85/90/70/102 (+10 All) BST: 559
New Ability: Interception (Illusion + Receiver): This Pokemon is disguised as the last member of your team until hit once. Once it's Illusion breaks, it copies the ability of the opponent that broke the illusion.
Notable Moves: Sucker Punch, Knock Off, Close Combat, U-Turn, Earthquake, Stone Edge, Iron Head, Bulk Up, Focus Blast, Dark Pulse, Night Daze, Shadow Ball, Flamethrower, Nasty Plot
Role Identification: An interesting choice, seeming how there are so many unique and overpowered abilities in this pet mod. It can be used as a powerful setup or mixed sweeper with many options on both offenses.



DNA Donors: Plusle + Tapu Lele
Offspring Name: Tapu Plulele
New Type: Electric/Psychic
New Base Stats: 65/67/57/127/95/115 (+20 SpA, +20 Spe)
New Ability: Proton Surge (Plus + Psychic Surge): Creates Proton Terrain on switch in. Proton Terrain combines the effects of Electric and Psychic Terrain.
Notable Moves: Thunderbolt, Psychic, Psyshock, Moonblast, Volt Switch, Focus Blast, Shadow Ball, Energy Ball, Nasty Plot
Role Identification: A very powerful special sweeper thanks to Proton Terrain.




DNA Donors: Minior + Cherrim
Offspring Name: Chermini
New Type: Grass/Rock
New Base Stats:
Solar Shield: 65/60/105/73/89/92 (+20 Def, +20 Spe) BST: 484
Solar Flare: 65/105/60/89/73/152 BST: 544
New Ability: Solar Change (Shields Down + Flower Gift): This Pokemon starts in it's Solar Shield form. While in Solar Shield form, it is immune to status. It transforms into it's Solar Flare form when it is under 50% max hp or when in sunlight. While in Solar Flare form, it's attack and special defense are multiplied by 1.5x
Notable Moves: Shell Smash, Petal Blizzard, Stone Edge, Earthquake, U-Turn, Morning Sun
Role Identification: A very strong physical setup sweeper.
 
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I had a few ideas for tanks. Bold moves are especially notable.


Parents: Toxapex + Guzzlord
Shared egg group: DNA
Offspring name: Toxilord
New typing: Poison / Dark
New base stats: 140 (+9) / 82 / 115 (+13) / 75 / 115 (+18) / 39 (BST: 566)
New ability and desc: Switch Leech (Beast Boost + Limber) - whenever an enemy Pokemon switches in, Toxilord heals itself from all status effects.
Notable moves: Liquidation, Substitute, Recover, Venoshock, Haze, Toxic, Toxic Spikes, Baneful Bunker, Stockpile, Dragon Tail, Crunch, Gyro Ball, Poison Jab
Role identification: With 140/115/115 bulk and only one weakness, Toxilord is a very tough mixed tank, and its immunity to poison makes it hard to force out.

Support-wise, its moveset is very versatile, with healing from Recover, durable Substitutes, several means of poisoning, and even some defense boosts from Stockpile. Depending on the specific interactions, Dragon Tail might even act as a recovery move on top of dealing damage and re-applying entry hazards.

Offensively, it's nothing to scoff at, either; four different types of attacks give Toxilord very good coverage, including Water attacks to help counter Ground type threats.

Toxilord's ability makes it even tougher, making any status effect only last until the opposing Pokemon switches out (or faints).




Parents: Kecleon + Rhyperior
Shared egg group: Field
Offspring name: Keclerior
New typing: Normal / Rock
New base stats: 98 / 125 / 110 / 67 / 98 / 50 (BST: 548)
New ability and desc: Solid Color (Color Change + Solid Rock) - Before it gets hit by an attack, Kecklerior becomes a random type not weak to that attack.
Notable moves: Recover, Stealth Rock, Toxic, any attacking moves
Role identification: I mostly built Kecklerior around the ability - getting hit by a Normal-type move makes it a random type, Fairy moves make it any non-Dark, -Dragon, or -Fighting type, and so on.

Solid Color makes it incredibly valuable defensively - absolutely no weaknesses, and unpredictable resistances and immunities that can't be bypassed. This comes at a consistency cost, though; STAB is unpredictable at best, and you can never be guaranteed a free switch in (or even resistance) against Outrage or Earthquake.

However, its hefty bulk, respectable Attack, and versatile movepool mitigate these problems to a large extent.



Parents: Breloom + Komala
Shared egg group: DNA
Offspring name: Bremala
New typing: Normal / Grass
New base stats: 82 (+20) / 122 / 84 (+12) / 60 / 85 (+8) / 67 (BST 500)
New ability and desc: Toxic Blood (Comatose + Poison Heal) - Brmala always counts as poisoned, and poison heals 1/8 max HP per turn. Also, add Liquid Ooze just in case the ability wasn't broken enough.
Notable moves: Wood Hammer, Facade, Rapid Spin, Spore, Leech Seed, Mach Punch, Seed Bomb
Role identification: "What's that?" I hear you say, "wouldn't that make a better sweeper?" Too bad. I made it, and I'm calling it a tank.

Bremala is essentially Breloom, but with a built-in Toxic Orb. While not a 'tank' in the general sense, it has a respectable bulk, enough recovery to back it up, and the dreaded Spore.

It remains a very good sweeper, though; on top of Breloom's signature harassing style, it can spam STAB Facade/Wood Hammer, Rapid Spin away hazards, or just be a status-spreading pest.
 
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DNA Donors: Nihilego + Guzzlord
Fusion name: Nihilord
New type: Poison/Dark
New base stats: 166 / 77 / 70 (+20) / 132 (+20) / 92 / 73 [BST 610 (+40)]
New ability and desc: Beast Boost
Notable moves: Clear Smog, Dark Pulse, Gastro Acid, Snarl, Stealth Rock, Toxic, Toxic Spikes, Venoshock
Role identification: A useful support Pokémon in Doubles, but also can hold its own as an attacker, with Ground as its only weakness.

DNA Donors: Buzzwole + Kartana
Fusion name: Buzzana
New type: Bug/Steel
New base stats: 83 / 160 / 155 (+20) / 56 / 42 / 114 (+20) [BST 610 (+40)]
New ability and desc: Beast Boost
Notable moves: Defog, Fell Stinger, Leech Life, Lunge, Roost, Sacred Sword, Smart Strike
Role identification: A powerful physical wall, unless the opponent has Fire-type coverage.

DNA Donors: Pheromosa + Celesteela
Fusion name: Pheresteela
New type: Bug/Steel
New base stats: 95 (+11) / 125 (+6) / 70 / 125 (+3) / 70 (+1) / 125 (+19) [BST 610 (+40)]
New ability and desc: Beast Boost
Notable moves: Bug Buzz, Earthquake, Flash Cannon, Ingrain, Iron Head, Leech Seed, Lunge, Quiver Dance, Rapid Spin, Roost, U-turn
Role identification: Once you've eliminated Fire-types, boost with Quiver Dance, or alternatively surprise your opponent by running a physical set, as Earthquake gives you some great coverage.
 
DNA Donors: Nihilego + Guzzlord
Fusion name: Nihilord
New type: Poison/Dark
New base stats: 166 / 77 / 70 (+20) / 132 (+20) / 92 / 73 [BST 610 (+40)]
New ability and desc: Beast Boost
Notable moves: Clear Smog, Dark Pulse, Gastro Acid, Snarl, Stealth Rock, Toxic, Toxic Spikes, Venoshock
Role identification: A useful support Pokémon in Doubles, but also can hold its own as an attacker, with Ground as its only weakness.

DNA Donors: Buzzwole + Kartana
Fusion name: Buzzana
New type: Bug/Steel
New base stats: 83 / 160 / 155 (+20) / 56 / 42 / 114 (+20) [BST 610 (+40)]
New ability and desc: Beast Boost
Notable moves: Defog, Fell Stinger, Leech Life, Lunge, Roost, Sacred Sword, Smart Strike
Role identification: A powerful physical wall, unless the opponent has Fire-type coverage.

DNA Donors: Pheromosa + Celesteela
Fusion name: Pheresteela
New type: Bug/Steel
New base stats: 95 (+11) / 125 (+6) / 70 / 125 (+3) / 70 (+1) / 125 (+19) [BST 610 (+40)]
New ability and desc: Beast Boost
Notable moves: Bug Buzz, Earthquake, Flash Cannon, Ingrain, Iron Head, Leech Seed, Lunge, Quiver Dance, Rapid Spin, Roost, U-turn
Role identification: Once you've eliminated Fire-types, boost with Quiver Dance, or alternatively surprise your opponent by running a physical set, as Earthquake gives you some great coverage.
And meanwhile Xurkitree is listening to the "Mister Lonely" song.

Though technically speaking, if you want to stick with unique UB fusions, I hear Necrozma's close enough to one, at least by Looker's standards.
 

Parents: Dragonite / Swampert
Shared egg group: Water 1
Offspring name: Swamponite
New type: Water / Dragon
New base stats: 105/132/102/102/105/80
New ability and desc: Water Focus (Inner Focus+Torrent) - If the holder would be flinched, its Water-type moves are boosted by 50% instead.
Notable moves: Dragon Dance, Aqua Jet, Waterfall, Aqua Tail, Dragon Claw, Outrage, ExtremeSpeed, Ice Punch, Thunder Punch, Fire Punch, Earthquake, Roost, Stealth Rock, Rock Slide, Stone Edge, Hammer Arm, Iron Head
Role Identification: WIP


Parents: Dragonite / Mega Swampert
Shared egg group: Water 1
Offspring name: Mega Swamponite
New type: Water / Dragon
New base stats: 105/172/122/112/125/90
New ability and desc: Swift Swim
Notable moves: Dragon Dance, Aqua Jet, Waterfall, Aqua Tail, Dragon Claw, Outrage, ExtremeSpeed, Ice Punch, Thunder Punch, Fire Punch, Earthquake, Roost, Stealth Rock, Rock Slide, Stone Edge, Hammer Arm, Iron Head
Role Identification: WIP
 
+

Parents: Heliolisk + Salazzle
Shared egg group: Monster
Offspring name: Heliolizzle
New type: Electric / Poison
New base stats: 75 / 69 / 66 / 120 / 87 / 124 (BST: 541)
New ability and desc: Corrosive Skin: any Pokemon that comes in contact with Heliolizzle has a 30% chance to be badly poisoned.
Notable moves: Dark Pulse, Dragon Tail, Dragon Pulse, Encore, Fake Out, Fire Blast, Flamethrower, Focus Blast, Glare, Knock Off, Nasty Plot, Overheat, Signal Beam, Taunt, Thunderbolt, U-Turn, Volt Switch, Sludge Bomb, Sludge Wave, Surf, Will-O-Wisp
Role identification: Heliolizzle sports a fantanstic offensive typing in the metagame, hitting all Tapus for super effective damage. In particular, it's a really good check to Tapu Koko, as Koko's only real way of doing damage is with Nature's Madness or Hidden Power. Its STAB covers faries, some grasses, and bulky waters. It also has great coverage in the form of Fire-type moves and Surf, allowing it to speed past checks such as Landorus-Therian and Amoonguss with its pretty good Special Attack stat of 120 (to put that in perspective, Heliolizzle's Sludge Bomb does as much as Kyurem-Black's Ice Beam). Heliolizzle also has two ways of pivoting out, and has a pretty good support movepool for an offensive mon. Taunt, Will-O-Wisp and Encore are all good moves to have on a fast Pokemon. Its ability to force switches also helps with a potential Nasty Plot set, allowing it to possibly sweep through teams, as its Speed stat of 124 allows it to outspeed many Pokemon. The only relevant Pokemon that outspeed it are Alakazam-Mega (which isn't as popular now as earlier in the gen), Ash-Greninja (Heliolizzle outspeeds base forme Greninja), Pheromosa (Heliolizzle checks Pheromosa too, resists Bug/Fighting/Ice), Tapu Koko (which poses no threat), and Weavile (which has really fallen from grace since ORAS). It still has problems with some bulky Poison-types such as Venusaur-Mega (but it does beat Toxapex!), and it's bulk isn't that great, but I think Heliolizzle would have a unique place in the metagame.

*Edit: oh and physical attackers have to watch out for its ability as well
 
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TMan87

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+

Parents: Heliolisk + Salazzle
Shared egg group: Monster
Offspring name: Heliolizzle
New type: Electric / Poison
New base stats: 75 / 69 / 66 / 120 / 87 / 124 (BST: 541)
New ability and desc: Corrosive Skin: any Pokemon that comes in contact with Heliolizzle has a 30% chance to be badly poisoned.
Notable moves: Dark Pulse, Dragon Tail, Dragon Pulse, Encore, Fake Out, Fire Blast, Flamethrower, Focus Blast, Glare, Knock Off, Nasty Plot, Overheat, Signal Beam, Taunt, Thunderbolt, U-Turn, Volt Switch, Sludge Bomb, Sludge Wave, Surf, Will-O-Wisp
Role identification: Heliolizzle sports a fantanstic offensive typing in the metagame, hitting all Tapus for super effective damage. In particular, it's a really good check to Tapu Koko, as Koko's only real way of doing damage is with Nature's Madness or Hidden Power. Its STAB covers faries, some grasses, and bulky waters. It also has great coverage in the form of Fire-type moves and Surf, allowing it to speed past checks such as Landorus-Therian and Amoonguss with its pretty good Special Attack stat of 120 (to put that in perspective, Heliolizzle's Sludge Bomb does as much as Kyurem-Black's Ice Beam). Heliolizzle also has two ways of pivoting out, and has a pretty good support movepool for an offensive mon. Taunt, Will-O-Wisp and Encore are all good moves to have on a fast Pokemon. Its ability to force switches also helps with a potential Nasty Plot set, allowing it to possibly sweep through teams, as its Speed stat of 124 allows it to outspeed many Pokemon. The only relevant Pokemon that outspeed it are Alakazam-Mega (which isn't as popular now as earlier in the gen), Ash-Greninja (Heliolizzle outspeeds base forme Greninja), Pheromosa (Heliolizzle checks Pheromosa too, resists Bug/Fighting/Ice), Tapu Koko (which poses no threat), and Weavile (which has really fallen from grace since ORAS). It still has problems with some bulky Poison-types such as Venusaur-Mega (but it does beat Toxapex!), and it's bulk isn't that great, but I think Heliolizzle would have a unique place in the metagame.

*Edit: oh and physical attackers have to watch out for its ability as well
Minor nitpick, but Heliolizzle doesn't resist Ice.
 
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