Fusion Evolution V2 (Submission Phase)

Status
Not open for further replies.

DNA Donors: Granbull / Kartana
Offspring name: Kartanbull
New Type: Steel/Fairy
Base Stats: 85/151/113/60/46/97 (+10 HP, +10 Defense, +20 Speed from DNA Donor Boost)
New ability and desc: Subdue (Intimidate + Beast Boost) - Lowers the opponent's highest stat by one, and boosts that same stat by one on yourself upon switch-in.
Notable Moves: Play Rough, Earthquake, Leaf Blade, Superpower, Close Combat, Outrage, Crunch, Stone Edge, Rock Slide, Iron Tail, Sacred Sword, X-Scissor, Brick Break, Night Slash, Swords Dance, Counter, Smart Strike
Role Identification: Kartanbull has an outstanding 151 Attack, and an alright 97 Speed, tying with Solgaleo and Lunala. It also has a nice 113 Defense, which combined with its 85 HP, physical moves, even super effective ones will likely be unable to OHKO Kartanbull, and allows it to strike back with Earthquake, Play Rough, of Leaf Blade to destroy the foe if it outspeeds Kartanbull. If bulky enough while holding either a Figy Berry or Sitrus Berry, it could potentially destroy any physical attackers with Counter! Even against physical walls (Which most likely have Defense as their highest stat), Subdue makes them easier to handle without switching out. And that doesn't even consider Subdue giving YOU a Defense boost as well! If you feel up to the task, you could even make it a full on bulky attacker with max SpDef and a helpful nature and assault vest as well as max Attack! It also has Iron Tail as good STAB damage. If you're scared of missing, Smart Strike is the way to go. In short, Kartanbull is a fast physical sweeper with decent bulk and an ability that can hinder anything it switches into while boosting itself at the same time, and has a lot of room for creativity.




DNA Donors: Gengar / Rotom-Frost
Offspring name: Rotengar-Frost
New Type: Electric/Poison
Base Stats: 75/65/90/118/100/103 (+20 HP, +6 Defense, +9 SpDef, +5 Speed for DNA Donor Boost)
New ability and desc: Corrupted Gravity (Cursed Body + Levitate) - If opponent uses a Ground move, it will have no effect on this Pokémon, unless opponent has Mold Breaker or otherwise. If attacked there is a 33% chance of the attacking move being disabled and the opponent to be under the affect of Telekinesis for three turns.
Notable Moves: Blizzard, Sludge Bomb, Focus Blast, Will-O-Wisp, Toxic, Thunder Wave, Thunderbolt, Shadow Ball, Volt Switch, Hypnosis, Hex
Role Identification: We have a Pokémon that has a really good defensive typing, only being weak to Psychic. Not only that, but Gengar gives Rotengar access to Shadow Ball, easily able to annihilate them if Rotengar out-speeds it. At the same time, it has decent 75/90/100 bulk, and with Corrupted Gravity, Rotengar-Frost can be extremely annoying and powerful with moves like Hypnosis, Focus Blast, and Blizzard. It can even use Will-O-Wisp and Hex for massive damage! If it can out-speeds the opponent and Corrupted Gravity activates, Hypnosis will let you go hog wild on the opponent while they can't do anything about it barring clerics. It can also easily carry momentum with Volt Switch. It can also be a special sweeper, with Blizzard, Sludge Bomb, and Thunderbolt. In summary, Rotengar is extremely versatile and can either sweep, stall, or support VoltTurn cores depending on the situation.



Parents: Sylveon + Raichu-Alola
Shared egg group: Field
Offspring name: Sylvaichu-Alola
New type: Fairy/Electric
New base stats: 88/85/68/113/118/95
New ability and desc: Hug Magnet (Cute Charm + Surge Surfer) - In Electric Terrain, opponents facing this Pokémon will have the urge to hug Sylvaichu-Alola 33% of the time, unless the opponent is a Fairy or Ground type. If the opponent hugs Sylvaichu-Alola, the opponent will not move and Sylvaichu-Alola will get a Life Orb boost for that turn, but will also lose 10% of its maximum health. Speed also doubles under Electric Terrain even if the ability itself doesn't activate.
Notable moves: Moonblast, Thunderbolt, Surf, Psychic, Psyshock, Grass Knot, Focus Blast, Volt Switch, Thunder Wave, Rain Dance, Thunder, Calm Mind, Shadow Ball, Electric Terrain, Rest
Role Identification: Sylvaichu-Alola has a great Special Attack at 113, decent Special Defense at 118, and has a nice speed of 95, not even considering its ability. Combined with Hug Magnet, this thing is a force to be reckoned with. If you set up Electric Terrain turn one, and you're holding a Life Orb already, you have easy opportunities to sweep! At the same time, you could switch Sylvaichu-Alola in when something like Tapu Koko sets it up already, allowing you to run a Specs set in order to obliterate everything! It also has Volt Switch in case something that could ruin its day (Like a Special wall or physical sweeper) comes along. Its great Special Attack combined with Hug Magnet (If you are lucky), STAB Moonblast and Thunderbolt, and coverage moves like Surf and Psychic, and you have a nice Glass Cannon Special Sweeper! You could also go for a bulkier set with Chesto Resto, Electric Terrain, Moonblast and Thunderbolt. Overall, Sylvaichu-Alola can sweep whole teams in two different ways that have different counters, making it a tough foe to heat.



DNA Donors: Shuckle / Guzzlord
Offspring name: Shucklord
New Type: Bug/Dark
Base Stats: 142/60/150/60/150/24 (+20 HP, +4 Special Attack, +8 Defense/SpDefense from DNA Donor Boost)
New ability and desc: Pica (Gluttony + Beast Boost) - Allows you to eat anything- even things that are not usually edible, when you are at or below half health, barring things that are not removed when their holder is hit by Knock Off. Anything that is usually inedible also raises your highest stat that isn't HP by 1 stage. Bug Bite affects any item that can be affected by Pica. Items cannot be knocked off when consumed with Pica. (Notable item effects when eaten below moves)
Notable Moves: Power Trick, Shell Smash, Stone Edge, Earthquake, Knock Off, Rest, Sleep Talk, Stealth Rock, Rock Polish, Rock Slide, Substitute, Bug Bite, Toxic, Brick Break, Crunch, Steamroller, Sticky Web, String Shot, Dark Pulse, Sludge Wave, Sludge Bomb, Venoshock, Return, Double-Edge, Body Slam, Dig, Draco Meteor, Dragon Claw, Dragon Tail, Facade, Fire Blast, Flamethrower, Gyro Ball, Hammer Arm, Heavy Slam, Poison Jab, Shadow Claw, Thief
Notable Pica Items and Effects: Assault Vest (Normal effect + 1.5x Defense), Life Orb (1.5x power on moves, but badly poisoned), Choice Band/Specs/Scarf (Normal effects, but you aren't locked into one move anymore), Leftovers (Normal effect + 1.3x SpDef), Focus Sash (survives anything- even statuses at 1 HP, then induces the same effects as Rest. Once per battle), Eviolite (Normal effects + Defense and SpDef raised by one when contacted), Rocky Helmet (Same affect + Attack raised by one when hit with a rock moves, immunity to rock), Flame/Toxic Orb (Guts boost)
Role Identification: Hello satan! Shucklord has really good stats aside from its speed, but it gets access to Power Trick, allowing it to either be a bulky staller, or a trick room sweeper, with access to Shell Smash, Stone Edge, Earthquake, Steamroller, Bug Bite, Sludge Wave, Sludge Bomb, and more! On the stall side, it has Substitute, Toxic, Rest, and Sleep Talk. With Pica, anything you put on this thing will work for it, whether it be a Focus Sash to screw over wallbreakers, Eviolite, Assault Vest, or Leftovers for more stall, Rocky Helmet for chip damage and an immunity to one of its weaknesses, Toxic or Flame orb for a guts boost, Choice items to be even more powerful, or even Life Orb to get even more power without the risk of Choice items. In short, Shucklord is a monstrous behemoth that can either stall or sweep (with trick room up), with an ability that can boost this thing in crazy ways to help either set.
Here is my replacement fusion! Even though I'm pretty sure he was thinking of Grangoro Meet Shucklord, the most cancerous fusion I have ever seen.
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
But you'll have to wait til the Voting ends and the Discussion phase to submit it. It's not valid voting for it right now because it was made after the submission phase endedI messed up really hard

Also it still has no recovery



My votes, anyways:
Meloetta/Charizard (If I've submited one before why the hell would I not want it to be playable?)
Sylvally/Aurorus (Selectable -Ate is pretty cool)
Guzzlord/Shuckle (Fat)
Persian-Alola/Bewear (Self-Vote, tanky attackers are pretty awesome)
Volcarona/Araquanid
(I was planning on submiting one next slate so might as well vote for it already)

Kyurem/Diancie (Another self-vote, too bad Mega isn't released)
Charizard/Tapu Koko (Last Self, it's simply a monster offensively)
Ferrothorn/Pheromosa

Also one question about mons such as Minior or Castform: If they go Mega what happens with their habilities/forms? Are their effects added to the mega (So, for an example, a Minior/Metagross fusion would still get Shields Down's diferent forms even if it's mega?)
 
Last edited:

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
But you'll have to wait til the Voting ends and the Discussion phase to submit it. It's not valid voting for it right now because it was made after the submission phase ended

Also it still has no recovery
Stitch gave her clearance.... tho I am concerned on just how Pica came about?
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
I just realized my mistake, sorry, didn't see Stitch saying you could replace it

Also Pica's description really reminds me of some Super Mario World glitches where Yoshi would eat things it shouldn't
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
But you'll have to wait til the Voting ends and the Discussion phase to submit it. It's not valid voting for it right now because it was made after the submission phase endedI messed up really hard

Also it still has no recovery


My votes, anyways:

Meloetta/Charizard (If I've submited one before why the hell would I not want it to be playable?)
Sylvally/Aurorus (Selectable -Ate is pretty cool)
Guzzlord/Shuckle (Fat)
Persian-Alola/Bewear (Self-Vote, tanky attackers are pretty awesome)
Volcarona/Araquanid (I was planning on submiting one next slate so might as well vote for it already)
Kyurem/Diancie (Another self-vote, too bad Mega isn't released)
Charizard/Tapu Koko (Last Self, it's simply a monster offensively)
Ferrothorn/Pheromosa

Also one question about mons such as Minior or Castform: If they go Mega what happens with their habilities/forms? Are their effects added to the mega (So, for an example, a Minior/Metagross fusion would still get Shields Down's diferent forms even if it's mega?)
To add to this, please write down Minior fusions' stat changes in the OP.
I still don't know what to do to this day.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Based on edits of me, Stitch, Mygavolt and the new post by Aquatic, here are the winners. I will edit it to look fancy a bit later
(In order of votes)

DNA Donors: Charizard + Meloetta
Offspring name: Crematoria
New Type: Flying/Psychic
Base Stats: 104(+15)/81/78/139(+20)/107/100(+5) (BST: 609)
New ability and desc:Ashes To Ashes (Blaze + Serene Grace): When this Pokémon is below 50% health, the Base Power and secondary effect chance of moves with secondary effects are doubled.
Notable Moves: Psychic, Psyshock, Air Slash, Focus Blast, Fire Blast, Thunderbolt, Ancient Power, Shadow Ball, Energy Ball, Substitute, Calm Mind, Protect, Thunder Wave
Role Identification: It's a seriously potent special attacker with a vicious streak a mile long. When it drops down below 50% health, which it almost certainly will, its plethora of attacking options become extremely potent. Boosted STAB Psychic and Air Slash make it a real force to be reckoned with, especially when paired with parahax courtesy of Thunder Wave, while Focus Miss provides a way of blasting down attackers, assuming it'll ever hit - people always seem to forget that it has a secondary effect. The usual mix of coverage is everywhere, to the point where it almost feels like one is suffering from 4MSS. As far as items go, it can run Life Orb to generate a secondary effect so that more moves can take advantage of its ability (as well as do extra damage), or Choice Specs to boost its damage even further. Of course, there are also your Mega Stones to choose from, but more on them later.
---
Offspring name: Crematoria-Sematary
New Type: Flying/Fighting
Base Stats: 104/139/100/81/78/107 (BST: 609)
New ability and desc:Ashes To Ashes (Blaze + Serene Grace): When this Pokémon is below 50% health, the Base Power and secondary effect chances of all its moves are doubled.
Notable Moves: RELIC SONG, Low Sweep, Aerial Ace, Flare Blitz, Ice Punch, Thunder Punch, Zen Headbutt, Crunch, Dragon Rush, Iron Tail, Bulldoze, Rock Slide, Body Slam, U-Turn, Close Combat, Shadow Claw, Stone Edge, Belly Drum, Protect, Thunder Wave, Dragon Dance
Role Identification: Since Relic Song is mandatory on this Pokémon, Crematoria's feelings of 4MSS are only exacerbated. Belly Drum complements the ability perfectly, allowing Crematoria-Sematary to instantly activate its ability, and it has excellent pseudo-BoltBeam coverage in the relevant Elemental Punches; however, a Life Orb can also work to get a bit more coverage on the table through moves like Close Combat and Shadow Claw. If you don't want those, Flare Blitz is another contender; after the ability activates, it becomes a 240 BP move with a 20% chance to burn the opponent... even though you do suffer from a serious amount of recoil. Body Slam is another interesting move, as (once your ability activates) you can paraflinch with a Tauntproof paralysing move that can hit Ground-types. Again, you also have access to both varieties of Charizardite, but they are by no means compulsory. And yes, if you're wondering, that is a Stephen King reference.
---
Offspring name: Mega Crematoria X
New Type: Flying/Dragon
Base Stats: 104/127/111/160/107/100 (BST: 709)
New ability and desc:Tough Claws
Notable Moves: Aerial Ace, Dragon Claw, Close Combat, Flare Blitz, Shadow Claw, Knock Off, Sky Drop, Elemental Punches, Dig, Dragon Pulse, Air Slash, Grass Knot, Thunderbolt, Fire Blast, Work Up, Calm Mind, Swords Dance, Dragon Dance
Role Identification: You may be wondering what the hell Grass Knot of all things is doing on the Notable Moves list. Answer: it makes contact! Today you done learned a thing. In any event, this mega is a lot bulkier than base Crem, with its Defence in particular much improved. However, while it can punch very much above its weight on the physical side, with 127 base Attack being almost at the level of MegaZard X in the standard game, its ability to run a mixed set that deals a boatload of damage is not to be sneezed at. It's tough as old boots and can dish out a frightening amount of hurt; it's everything a Mega Evolution should be.
---
Offspring name: Mega Crematoria Y
New Type: Flying/Psychic
Base Stats: 104/101/78/189/137/100 (BST: 709)
New ability and desc:Drought
Notable Moves: Psychic, Psyshock, Air Slash, Focus Blast, Fire Blast, Thunderbolt, Dazzling Gleam, Ancient Power, Shadow Ball, Solarbeam, Substitute, Calm Mind, Protect, Thunder Wave, Will-O-Wisp, Roost
Role Identification: Somewhat ironically, the attractive part of this fusion is its increasedbulk over the base form of Crematoria, since its gargantuan Special Attack means it deals potent damage without having to lose half its HP. It also allows you to run Psyshock without resorting to Life Orb, which gives you a very good way around special walls. While it isn't STAB, there's not much that can take a Drought-boosted Fire Blast off ONE HUNDRED AND EIGHTY-FRIGGIN'-NINE Special Attack, and its increased Special Defence (a 104/78/137 defensive statline is hardly terrible) means it can tank special hits effectively and force out less gifted special attackers, giving it time to boost with Calm Mind or spread status with TWave or Will-O-Wisp. Bulkier versions can go for SubCM sets as well, with the additional benefit of reliable recovery in Roost.
---
Offspring name: Mega Crematoria-Sematary X
New Type: Flying/Dragon
Base Stats: 104/185/133/102/78/107 (BST: 709)
New ability and desc:Tough Claws
Notable Moves: RELIC SONG, Close Combat, Dual Chop, Aerial Ace, EdgeQuake, Sky Drop, Outrage, Drain Punch, Flare Blitz, Knock Off, Elemental Punches, U-Turn, Shadow Claw, Swords Dance, Dragon Dance
Role Identification: Crem-Sem X is a hideously powerful physical attacker, with 185 Attack AND Tough Claws. Anything that gets hit is definitely staying hit, though might not be staying alive. However, problems arise from Relic Song's mandatory appearance, taking up a valuable moveslot with something that's pretty much the dictionary definition of off-stat. I picked Dual Chop over Dragon Claw because it allows you to hit through subs, while Sky Drop merits discussion because it allows you to avoid retaliation for a turn against various unpleasant counters. EdgeQuake coverage is brilliant but suffers from not being affected by Tough Claws. If you want more staying power, TC-boosted Drain Punch will net you a shedload of HP back, and you can always run a Dancing set. Just watch out for Ice-type attacks against that rather limited Special Defence.
---
Offspring name: Mega Crematoria-Sematary Y
New Type: Flying/Fighting
Base Stats: 104/159/100/131/108/107 (BST: 709)
New ability and desc:Drought
Notable Moves: RELIC SONG, Flare Blitz, Close Combat, Knock Off, Elemental Punches, EdgeQuake, Shadow Claw, U-Turn, Overheat, Solar Beam, Air Slash, Focus Blast, Roost, Calm Mind, Work Up, Swords Dance
Role Identification: A fairly nasty mixed sweeper with surprisingly decent bulk (104/100/108 is fine by me), Crem-Sem Y has a lot of options. One of my personal favourites is setting up Sun for other people in the team, blasting someone into next week with Overheat, then U-Turning out so that someone else can put the hurt on. However, you can also run a variety of nasty physical sets, with STAB Close Combat, Drought-boosted Flare Blitz, and Ice Punch to round out the coverage. However, this is entirely at your own discretion; there's a lot of ways to make this 'mon work.


DNA Donors:Pheromosa / Ferrothorn
Offspring name:Pherothorn
New Type:Bug / Steel
Base Stats: 72 / 115 / 94 / 95 / 96 / 95 (+10 Def, +20 SpD, +10 Spe; 567 BST)
New ability and desc:Beast Barbs (Beast Boost+ Iron Barbs) - When hit by direct contact,the Pokémon's highest non-HP stat is boosted by one stage.
Notable Moves:U-turn, Lunge, High Jump Kick, Roost, Quiver Dance, Bug Buzz, Focus Blast, Ice Beam, Taunt, Rapid Spin,Iron Head, Knock Off, Swords Dance, Leech Seed, Stealth Rock, Spikes, Explosion, Flash Cannon, Thunderbolt, Giga Drain
Role Identification: This is the result of combining two Pokémon with similar name beginnings but radically different roles: a mix with semi-balanced stats, plenty of utility options, and a name phonetically resembling that of one of its DNA donors. What can it do? Well...many different things. It can run a Jolly Swords Dance set with max Speed and 200 Attack EVs (so that its Speed rises when it gets hit by a contact move), a Bold Quiver Dance set that has its Defense raised by opposing contact moves, a mixed Choice Scarf set with plenty of Attack investment, or a less offensive set taking advantage of its utility options (to name a few: Knock Off, Leech Seed, Stealth Rock, Spikes, Taunt, Rapid Spin). Simply put, it's a very diverse Poke, like Genesect but with an arguably wider movepool at the expense of stats and Ability.



Parents: Kingler + Archeops
Shared egg group: Water 3
Offspring name: Archking (Arch is pronounced as "arch" instead of "ark")
New type: Water/Flying
New base stats: 75/145/100/91/67/102
New ability and desc: Hyper Cutter + Defeatist = Determination (Prevents the enemy from lowering this Pokemon's Attack if its HP drops below 50%)
Notable moves: Acrobatics, Body Slam, Brick Break, Crabhammer, Crunch, Dragon Tail/Claw, Earthquake, Head Smash, Endeavor, Amnesia, Agility, Swords Dance, Double Edge, Knock Off, Iron Tail, Roost, Quick Attack, Hone Claws, Rock Slide, Scald, Shadow Claw, Stealth Rock, U-Turn, Zen Headbutt, Taunt, Torment, Superpower, X-Scissor, Defog, Roar.
Role identification: A gargantuan Attack stat and decent movepool make Archking a solid threat to even bulky Pokemon. While it has low Sp.Def, it can use Amnesia to make up for it, and it's fast enough to set one up before it takes any punishment. Head Smash and Crabhammer make huge dents in almost anything in Archking's way, and it can use Hone Claws to ensure that it doesn't miss with them or Iron Tail. Finally, Roost can keep it around for a lot longer than your opponent would appreciate. Its ability is pretty lackluster, though.


Parents: Drampa + Slowbro
Shared egg group: Monster
Offspring name: Slampa
New type: Water/Dragon
New base stats: 96/77/107/127/95/43
New ability and desc: Outrageous - Whenever this Pokémon is confused, its Special attacks have 1.5 power.
Notable moves: Scald, Ice Beam, Draco Meteor, Dragon Pulse, Psychic, Flamethrower, Fire Blast, Focus Blast, Slack Off, Roost, Shadow Ball, Signal Beam, Thunderbolt, Calm Mind.
Role identification: Slampa can use its nice 96/107/95 bulk to tank a lot of attacks, and with its giant moveset, access to Slack Off/Roost, and a great Water/Dragon typing, it can tank many attacks and hit lots of things for weakness. It is Alstom able to setup easily using Calm Mind/Roost. It can also use its ability Outrageous to hit for more if it's confused. It's mega, however, is so much better.



Parents: Drampa + Slowbro
Shared egg group: Monster
Offspring name: Mega Slampa
New type: Water/Dragon
New base stats: 96/77/177/157/95/43
New ability and desc: Shell Armor
Notable moves: All above.
Role identification: Mega Slampa is even better than Slampa, with the same advantages as regular Slampa, but now can't be struck by a critical hit and has a giant defensive stat of 177 and a great special attacking stat of 157, allowing it to hit super hard.


Parents: Aerodactyl / Decidueye
Shared egg group: Flying
Offspring name: Decidactyl
New type: Ghost / Flying
New base stats: 89/116/80/90/97/110
New ability and desc:Wood Head (Rock Head+Overgrow) - This Pokémon does not take recoil damage; when this Pokémon's HP are under 33%, the power of recoil moves is raised by 50%.
Notable moves: Brave Bird, Spirit Shackle, Shadow Claw, Stone Edge, Rock Slide, Swords Dance, Earthquake, Sucker Punch, Iron Head, U-turn, Aqua Tail, Ice Fang, Fire Fang, Thunder Fang, Tailwind, Curse, Stealth Rock, Defog, Whirlwind, Roost, Synthesis, Taunt
Role Identification: Many immunities and a wide coverage including some strong STABs, boosting and utility moves and recoveries.

Parents: Mega Aerodactyl / Decidueye
Shared egg group: Flying
Offspring name: Mega Decidactyl
New type: Ghost / Flying
New base stats: 89/146/100/100/117/130
New ability and desc:Tough Claws
Notable moves: Brave Bird, Spirit Shackle, Shadow Claw, Stone Edge, Rock Slide, Swords Dance, Earthquake, Sucker Punch, Iron Head, U-turn, Aqua Tail, Ice Fang, Fire Fang, Thunder Fang, Tailwind, Curse, Stealth Rock, Defog, Whirlwind, Roost, Synthesis, Taunt
Role Identification: Now it can take advantage of its ability with STABs thanks to Brave Bird and Shadow Claws and has Swords Dance to boost its Attack stat.


Parents:Lycanroc / Infernape
Shared egg group: Field
Offspring name:Lycanape
New type:Rock / Fighting
New base stats: 85 / 119 / 78 / 89 / 78 / 120 (+10 all around; 569 BST)
New ability and desc:Blaze Rush (Sand Rush +Blaze) - The Pokémon's Speed is doubled when its HP falls below 1/3 of the maximum.
Notable moves: Stone Edge, Stealth Rock, Swords Dance, Taunt, Accelerock,Close Combat, Flare Blitz, U-turn, Mach Punch, Earthquake, Gunk Shot, Thunder Punch, Fake Out, Endeavor
Role Identification: Like Terrakion but with lower Attack and worse bulk, which it makes up for with an arguably better movepool featuring STAB priority, Fire coverage, and U-turn. As for the Ability...hmm, it's interesting, to be sure. If given Life Orb and using Flare Blitz as coverage, Lycanape would have an easier time reaching the HP value for the Ability to kick in (or perhaps Focus Sash?), and when it comes to that, Lycanape becomes quasi unstoppable in terms of Speed.


Parents: Golisopod and Kabutops
Shared egg group: Water 3
Offspring name: Golisotops
New type: Bug/Water
New base stats: 77/130/132/72/90/70
New ability and desc: Swift Retreat - This Pokemon's speed is doubled until its HP falls below 50%, then it switches out.
Notable moves: First Impression, Waterfall, Lunge, Leech Life, Liquidation, Swords Dance, Spikes, Aqua Jet, Stone Edge
Role identification: Golisotops just straps on a Band and tears up everything with its amazing speed and power. Keep away hazards and its golden. Really GameFreak, look over here and take lessons!


Parents: Bewear|Persian-Alola
Shared egg group: Field
Offspring name: Perwear-Alola
New type: Fighting/Dark
New base stats: 102/102/80/75/72/97 528 BST
New ability and desc: Fluffy + Fur Coat = Fluffy Fur: Both habilities combined
Notable moves: Parting Shot, Hammer Arm, Night Slash, U-Turn, Memento, Bulk Up, EQuake, Pain Split, Foul Play, Play Rough
Role identification: ...well that’s one unkillable mon. Physically, at the least. It can take a super-efective STAB CC of the mon with the highest attack stat in the game, and that’s only with Max health, with no Def investiments or nature: 252+ Atk Mewtwo-Mega-X Close Combat vs. 252 HP / 0 Def Fluffy Fur Perwear-Alola: 174-206 (42.6 - 50.4%) -- 1.6% chance to 2HKO
Slap an AV on this thing for more tankness, or you may also want to use moves such as Parting Shot or Memento. While the Attack stat is nothing special, it's good enough. My only downside is, it hasn't got that good Dark STABs nor recovery. Though it is quite slow and Payback is there.


So discussion phase is now open, so discuss the new fusions and I'll drop in a few announcements and a surprise when the next submission phase starts Sunday!!
 
Last edited:
Slampa @ Slowbronite
Ability: Outrageous
EVs: 252 HP / 100 Def / 156 SpD
IVs: 0 Spe
Nature: Sassy
- Scald
- Dragon Pulse
- Calm Mind
- Recover

Updating with description...
 
Thanks for all the votes! Here's Archking's code.

Code:
{ num: species: "Archking",
types: ["Water", "Flying"],
genderRatio: {M: 90.0, F: 10.0},
baseStats: {hp: 75, atk: 145, def: 100, spa: 91, spd: 67, spe: 102},
abilities: {0: "Determination"},
heightm: 1.35,
weightkg: 46.0,
color: "Yellow",
eggGroups: ["Water 3"], }

And here's a possible set! Keep in mind that I'm not good at making these.

Archking @ Leftovers
Ability: Determination
EVs: 252 HP / 120 Atk / 136 Spe
IVs: 31 All
Nature: Adamant
- Roost
- Amnesia
- Crabhammer
- Head Smash
 
Thanks for all the votes! Here's Archking's code.

Code:
{ num: species: "Archking",
types: ["Water", "Flying"],
genderRatio: {M: 90.0, F: 10.0},
baseStats: {hp: 75, atk: 145, def: 100, spa: 91, spd: 67, spe: 102},
abilities: {0: "Determination"},
heightm: 1.35,
weightkg: 46.0,
color: "Yellow",
eggGroups: ["Water 3"], }

And here's a possible set! Keep in mind that I'm not good at making these.

Archking @ Leftovers
Ability: Determination
EVs: 252 HP / 120 Atk / 136 Spe
IVs: 31 All
Nature: Adamant
- Roost
- Amnesia
- Crabhammer
- Head Smash
Where is this Pet Mod playable?
 

Ludicrousity

You humour me greatly with your arrogance and c...
is a Forum Moderator Alumnus
How is code done for megas?
Code:
venusaurmega: {
        num: 3,
        species: "Venusaur-Mega",
        baseSpecies: "Venusaur",
        forme: "Mega",
        formeLetter: "M",
        types: ["Grass", "Poison"],
        genderRatio: {M: 0.875, F: 0.125},
        baseStats: {hp: 80, atk: 100, def: 123, spa: 122, spd: 120, spe: 80},
        abilities: {0: "Thick Fat"},
        heightm: 2.4,
        weightkg: 155.5,
        color: "Green",
        eggGroups: ["Monster", "Grass"],
    },
Template is

Code:
mega: {
        species: "-Mega",
        baseSpecies: "",
        forme: "Mega",
        formeLetter: "M",
        types: ["", ""],
        genderRatio: {M: , F: },
        baseStats: {hp: , atk: , def: , spa: , spd: , spe: },
        abilities: {0: ""},
        heightm: ,
        weightkg: ,
        color: "",
        eggGroups: ["", ""],
    },
 
Currently, nowhere. However talks with Spandan are happening to see if this can be coded and be playable on his server.
Then why do coding right now if it might never be used?

G-Luke Edit: To answer your question, it was always the intention of Eevee General for this mod to be playable, and the coding of fusions is in case a person who is interested in hosting doesnt have to go into too much of a hastle to code. As I said, Spandan currently is interested in this, so what Zaph is doing is easing Spandan's coding burden (the abilites and moves can get hard to code, so if mons themselves are coded it makes it alot easier.
 
Last edited by a moderator:

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Thanks for all the votes! Here's Archking's code.

Code:
{ num: species: "Archking",
types: ["Water", "Flying"],
genderRatio: {M: 90.0, F: 10.0},
baseStats: {hp: 75, atk: 145, def: 100, spa: 91, spd: 67, spe: 102},
abilities: {0: "Determination"},
heightm: 1.35,
weightkg: 46.0,
color: "Yellow",
eggGroups: ["Water 3"], }

And here's a possible set! Keep in mind that I'm not good at making these.

Archking @ Leftovers
Ability: Determination
EVs: 252 HP / 120 Atk / 136 Spe
IVs: 31 All
Nature: Adamant
- Roost
- Amnesia
- Crabhammer
- Head Smash
I think Archking would benefit much more from spreads like these

Archking @ Choice Band
EVs: 252 Atk / 4 Def / 252 Spe
Ability: Determination
Adamant / Jolly Nature
- Head Smash
- Crabhammer
- Earthquake
- U-Turn

Archking @ Life Orb
EVs: 252 Atk / 4 Def / 252 Spe
Ability: Determination
Jolly Nature
- Agility
- Head Smash / Stone Edge
- Crabhammer
- Earthquake

Also isnt Archking Rock/Water?
 
I think Archking would benefit much more from spreads like these

Archking @ Choice Band
EVs: 252 Atk / 4 Def / 252 Spe
Ability: Determination
Adamant / Jolly Nature
- Head Smash
- Crabhammer
- Earthquake
- U-Turn

Archking @ Life Orb
EVs: 252 Atk / 4 Def / 252 Spe
Ability: Determination
Jolly Nature
- Agility
- Head Smash / Stone Edge
- Crabhammer
- Earthquake

Also isnt Archking Rock/Water?
Water/Flying.
 
Let's make some changes, then.

Archking @ Flying Gem
EVs: 252 Atk / 4 Def / 252 Spe
Ability: Determination
Adamant / Jolly Nature
- Acrobatics
- Crabhammer
- Roost
- U-Turn

Also, is it okay if I make an adjustment to Determination? The ability sucks rn.
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top