Fusion Evolution V2 (Submission Phase)

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T.I.A.

formerly Ticktock
Code for Perwear-Alola

Code:
{ num: species: "Perwear-Alola",
types: ["Dark", "Fighting"],
genderRatio: {M: 90.0, F: 10.0},
baseStats: {hp: 102, atk: 102, def: 80, spa: 75, spd: 72, spe: 97},
abilities: {0: "Fluffy Wear"},
heightm: 1.75,
weightkg: 65.0,
color: "Black",
eggGroups: ["Field"], }

Man, ain't that a tank!
 
*looks at code*

...

This is gonna take a while, idnit.

Code:
{ num:
species: "Crematoria",
types: ["Flying", "Psychic"],
genderRatio: {M: 50.0, F: 50.0},
baseStats: {hp: 104, atk: 81, def: 78, spa: 139, spd: 107, spe: 100},
abilities: {0: "Ashes To Ashes"},
heightm: 1.70,
weightkg: 96.5,
color: "Orange",
eggGroups: ["Undiscovered"], }

mega: {
species: "Crematoria-Mega X",
baseSpecies: "Crematoria",
forme: "Mega",
formeLetter: "X",
types: ["Flying", "Dragon"],
genderRatio: {M: 50.0, F: 50.0},
baseStats: {hp: 104, atk: 127, def: 111, spa: 160, spd: 107, spe: 100},
abilities: {0: "Tough Claws"},
heightm: 1.7,
weightkg: 117,
color: "Black",
eggGroups: ["Undiscovered"],
},

mega: {
species: "Crematoria-Mega Y",
baseSpecies: "Crematoria",
forme: "Mega",
formeLetter: "Y",
types: ["Flying", "Psychic"],
genderRatio: {M: 50.0, F: 50.0},
baseStats: {hp: 104, atk: 101, def: 78, spa: 189, spd: 137, spe: 100},
abilities: {0: "Drought"},
heightm: 1.7,
weightkg: 107,
color: "Orange",
eggGroups: ["Undiscovered"],
},

num:
species: "Crematoria-Sematary",
types: ["Flying", "Fighting"],
genderRatio: {M: 50.0, F: 50.0},
baseStats: {hp: 104, atk: 139, def: 100, spa: 81, spd: 78, spe: 107},
abilities: {0: "Ashes To Ashes"},
heightm: 1.70,
weightkg: 96.5,
color: "Orange",
eggGroups: ["Undiscovered"], }

mega: {
species: "Crematoria-Sematary Mega X",
baseSpecies: "Crematoria-Sematary",
forme: "Mega",
formeLetter: "X",
types: ["Flying", "Dragon"],
genderRatio: {M: 50.0, F: 50.0},
baseStats: {hp: 104, atk: 185, def: 133, spa: 102, spd: 78, spe: 107},
abilities: {0: "Tough Claws"},
heightm: 1.7,
weightkg: 117,
color: "Black",
eggGroups: ["Undiscovered"],
},

mega: {
species: "Crematoria-Sematary-Mega Y",
baseSpecies: "Crematoria-Sematary",
forme: "Mega",
formeLetter: "Y",
types: ["Flying", "Fighting"],
genderRatio: {M: 50.0, F: 50.0},
baseStats: {hp: 104, atk: 159, def: 100, spa: 131, spd: 108, spe: 107},
abilities: {0: "Drought"},
heightm: 1.7,
weightkg: 107,
color: "Orange",
eggGroups: ["Undiscovered"],
},
Okay. I'm really not sure that this is right, because Mega Evolutions seem to use the forme tag and I don't know how that interacts with other forme tags, but hey, whatevs, this is still cool, right? =]
 
Last edited:

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
*looks at code*

...

This is gonna take a while, idnit.

Code:
{ num:
species: "Crematoria",
types: ["Flying", "Psychic"],
genderRatio: {M: 50.0, F: 50.0},
baseStats: {hp: 104, atk: 81, def: 78, spa: 139, spd: 107, spe: 100},
abilities: {0: "Ashes To Ashes"},
heightm: 1.70,
weightkg: 96.5,
color: "Orange",
eggGroups: ["Undiscovered"], }

mega: { 
species: "Crematoria-Mega X",
baseSpecies: "Crematoria",
forme: "Mega",
formeLetter: "X",
types: ["Flying", "Dragon"],
genderRatio: {M: 50.0, F: 50.0},
baseStats: {hp: 104, atk: 127, def: 111, spa: 160, spd: 107, spe: 100},
abilities: {0: "Tough Claws"},
heightm: 1.7,
weightkg: 117,
color: "Black",
eggGroups: ["Undiscovered"],
},

mega: { 
species: "Crematoria-Mega Y",
baseSpecies: "Crematoria",
forme: "Mega",
formeLetter: "Y",
types: ["Flying", "Psychic"],
genderRatio: {M: 50.0, F: 50.0},
baseStats: {hp: 104, atk: 101, def: 78, spa: 189, spd: 137, spe: 100},
abilities: {0: "Drought"},
heightm: 1.7,
weightkg: 107,
color: "Orange",
eggGroups: ["Undiscovered"],
},
That's Crematoria's code for the base forme. Could someone tell me how to do megas for fusions with multiple formes?
Just like regular I believe. Switch around stats and typing and your secure.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Sorry for doublepost, but here is Golisotop's code.

Code:
{ num: species: "Golisotops", types: ["Bug", "Water"], genderRatio: {M: 5.0, F: 5.0}, baseStats: {hp: 77, atk: 130, def: 132, spa: 72, spd: 90, spe: 70}, abilities: {0: "Swift Retreat"}, heightm: 1.65, weightkg: 74.25, color: "Grey", eggGroups: ["Water 3"], }
 
Code for Lycanape and Pherothorn:
Code:
{ num: species: "Lycanape",
types: ["Rock", "Fighting"],
genderRatio: {M: 87.5, F: 12.5},
baseStats: {hp: 85, atk: 119, def: 78, spa: 89, spd: 78, spe: 120},
abilities: {0: "Blaze Rush"},
heightm: 1.0,
weightkg: 40.0,
color: "Brown",
eggGroups: ["Field"], }
Code:
{ num: species: "Pherothorn",
types: ["Bug", "Steel"],
genderRatio: {M: 50.0, F: 50.0},
baseStats: {hp: 72, atk: 115, def: 94, spa: 95, spd: 96, spe: 95},
abilities: {0: "Beast Barbs"},
heightm: 1.4,
weightkg: 67.5,
color: "Grey",
eggGroups: ["Undiscovered"], }
Sets that I have in mind for them:
Suicide Lead
Lycanape @ Focus Sash
Ability: Blaze Rush
EVs: 252 Atk / 252 Spe
Jolly/Adamant Nature
- Stealth Rock
- Taunt
- Endeavor / Close Combat
- Accelerock / Stone Edge

Abuses its offensive prowess and Ability in conjunction with Focus Sash to get up Stealth Rock and go down with a bang (although unfortunately it doesn't get Explosion). Uses Taunt to prevent itself from being setup fodder, although its offensive options are not so obvious. Endeavor with Focus Sash guarantees bringing the foe down to 1 HP, while Accelerock prevents it from dying to a +1 priority move at low HP before making a move of its own. Alternatively, it can run Close Combat and/or Stone Edge for hard-hitting STAB.

Choice Band
Lycanape @ Choice Band
Ability: Blaze Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Flare Blitz
- U-turn

This set focuses more on pure offense, using its high power STABs with coverage in Flare Blitz and a momentum option in U-turn. Flare Blitz also helps it get down to Blaze Rush range thanks to the recoil.
Swords Dance
Pherothorn @ Life Orb
Ability: Beast Barbs
EVs: 56 HP / 200 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Iron Head
- High Jump Kick
- Knock Off

Exhibit A of Pherothorn's versatility: Swords Dance. Gets great physical coverage with Iron Head, High Jump Kick, and Knock Off (but only gets STAB on Iron Head). EV set is tailored so that its Speed will rise by one stage when it gets hit with a contact move (courtesy of Beast Barbs), and the HP EVs give it a Life Orb number (299, which is the highest possible value with a Life Orb recoil value of 29).

For interest, the full stat line of the set is 299/316/224/198/228/317.

Quiver Dance
Pherothorn @ Leftovers
Ability: Beast Barbs
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Quiver Dance
- Flash Cannon
- Thunderbolt
- Roost

Exhibit B of Pherothorn's versatility: Quiver Dance. 72/94/96 bulk is not too bad, and Bug/Steel is swell typing defensively, plus its Ability and investment combination allows its Defense to rise by one stage when it gets hit with a contact move. Couple this with the setup move in question, along with Roost for longevity, and you've got yourself a solid sweeper. The issue is balancing coverage, STAB, and reliability with the two remaining slots. Personally, I would say that Flash Cannon + Thunderbolt is the closest it can get at achieving such balance.

Full stat line: 347/239/315/226/230/226

Utility
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Stealth Rock
- Rapid Spin
- Knock Off
- U-turn

Exhibit C...utility. Can set up hazards, spin them away, remove opposing items with Knock Off, and act as a pivot with U-turn. Other options worth considering are Spikes (an alternative form of hazard) and Roost (for longevity). Like the previous set, this one gains Defense when hit with a contact move.

Full stat line: 347/266/315/203/230/226
 
Slampa' code, hope I did it right.
Code:
{ num: species: "Slampa",
types: ["Water", "Dragon"],
genderRatio: {M: 60.0, F: 40.0},
baseStats: {hp: 96, atk: 77, def: 107, spa: 127, spd: 95, spe: 43},
abilities: {0: "Outrageous"},
heightm: 2.3,
weightkg: 131.75,
color: "Pink",
eggGroups: ["Monster"], }
Code:
mega: {
        species: "Slampa-Mega",
        baseSpecies: "Slampa",
        forme: "Mega",
        formeLetter: "M",
        types: ["Water", "Dragon"],
        genderRatio: {M: 0.60 , F: 0.40},
        baseStats: {hp: 96, atk: 77, def: 177, spa: 157, spd: 95, spe: 43},
        abilities: {0: "Shell Armor"},
        heightm: 2.3,
        weightkg: 163.25,
        color: "Pink",
        eggGroups: ["Monster", ],
    },
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Hey, I know Discussion Phase isn't over and stuff, but I want to know if there are any limitations on Shedinja fusions, such as being restricted to 1 HP or something.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
No restrictions on Sheddy.

Now for a few annoucnements.

Fusion Evolution is reallly getting saturated. We have 228 fusions! So, when will we all end this? I do not know. What we do know is that if we want this to be fully coded and playable, we need to slow down at the rate at which we pump out fusions. So, for the most part, when we hit that great 250, we will be taking a temporary break on submissions. Now, when this is coded and hosted, something close to a metagame is established (or if the coding and hosting process fails and falls apart) then submissions will be brought back in. So until we hit that number, we will be having themed slates, that may or may not feature restrictions. So after we hit 250, what will we do to pass tge time? Now this is where a begin sounding like a scratch recorder, there is a sister project that is currently going on but not getting as much love as it needs - Fusion Moves. Between that time, moves can be made for fusions (since the moves themselves are not that hard to coded, unlike some of the abilities) until its fully coded and playable. Im sure somewhere, Eevee General is proud of what we have done here. So those are the announcements I promised, but what of the surprise? The first themed slate is going to be a nice one, Kanto X Alola!!!

Basically in this slate, only fusions between a mon from the Kanto Pokedex and a mon from the Alola Pokedex counts. Due to their Pokedex positioning, Alolan formes are considered Kanto Pokemon. Also to preserve creativity and diversity, here are a couple restrictions.

The following mons are banned from being fused:
  • Kanto Starters
  • Gyarados
  • Tapu Lele
Now this slate starts.....NOW!!
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Code for Perwear-Alola

Code:
{ num: species: "Perwear-Alola",
types: ["Dark", "Fighting"],
genderRatio: {M: 90.0, F: 10.0},
baseStats: {hp: 102, atk: 102, def: 80, spa: 75, spd: 72, spe: 97},
abilities: {0: "Fluffy Wear"},
heightm: 1.75,
weightkg: 65.0,
color: "Black",
eggGroups: ["Field"], }

Man, ain't that a tank!
Thanks for doing that for me. Just a small thing tho, it's Fluffy Fur, not wear. Other ten that it's all right
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
No restrictions on Sheddy.

Now for a few annoucnements.

Fusion Evolution is reallly getting saturated. We have 228 fusions! So, when will we all end this? I do not know. What we do know is that if we want this to be fully coded and playable, we need to slow down at the rate at which we pump out fusions. So, for the most part, when we hit that great 250, we will be taking a temporary break on submissions. Now, when this is coded and hosted, something close to a metagame is established (or if the coding and hosting process fails and falls apart) then submissions will be brought back in. So until we hit that number, we will be having themed slates, that may or may not feature restrictions. So after we hit 250, what will we do to pass tge time? Now this is where a begin sounding like a scratch recorder, there is a sister project that is currently going on but not getting as much love as it needs - Fusion Moves. Between that time, moves can be made for fusions (since the moves themselves are not that hard to coded, unlike some of the abilities) until its fully coded and playable. Im sure somewhere, Eevee General is proud of what we have done here. So those are the announcements I promised, but what of the surprise? The first themed slate is going to be a nice one, Kanto X Alola!!!

Basically in this slate, only fusions between a mon from the Kanto Pokedex and a mon from the Alola Pokedex counts. Due to their Pokedex positioning, Alolan formes are considered Kanto Pokemon. Also to preserve creativity and diversity, here are a couple restrictions.

The following mons are banned from being fused:
  • Kanto Starters
  • Gyarados
  • Tapu Lele
Now this slate starts.....NOW!!
Dis gun b gud
 
This should be a ton of fun! =]

Again, I'm putting out the following request: does anyone need any help coding the individiual abilities? If so, I'm more than willing to put the hours in so that we can get this Pet Mod nice and playable quick sharp. =]

EDIT: Also, quick question: do evolutions of Kanto Pokémon that aren't from Generation 1 (Scizor, Magmortar, &c) count as Kanto Pokémon for the purposes of this challenge?
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
This should be a ton of fun! =]

Again, I'm putting out the following request: does anyone need any help coding the individiual abilities? If so, I'm more than willing to put the hours in so that we can get this Pet Mod nice and playable quick sharp. =]

EDIT: Also, quick question: do evolutions of Kanto Pokémon that aren't from Generation 1 (Scizor, Magmortar, &c) count as Kanto Pokémon for the purposes of this challenge?
Nope. If your not in the 151 dex, your not allowed.
 
D'accord. I suppose this means we're going to be seeing a lot more, er, esoteric selections, then. Let's get kraken!


Save the last dance...
Parents: Alolan Sandslash + Bewear
Shared egg group: Field
Offspring name: Sarabande
New type: Fighting/Steel
New base stats: 108/123/110/50/73/73 (BST: 537)
New ability and desc: Flamenco Dress (Snow Cloak + Fluffy): This Pokémon's Defence is boosted by 2x and evasion by 10%, rising to 2.5x and 20% in Hail. It takes double damage from Fire-type moves. Immune to Hail damage.
Notable moves: Superpower, Iron Head, Earthquake, Icicle Crash, Rock Slide, Shadow Claw, Thunder Punch, Brick Break, Hammer Arm, Metal Burst, Bulk Up, Pain Split, Swords Dance, Aurora Veil, Hail, Iron Defence
Role Identification: Hail abuser with a wicked bite on it, though it's exceptionally vulnerable to Fire-type moves. However, it can also function outside of Hail as well, with a fine defensive ability backed up by boosted evasion (always nice) and a base Defence stat of 110. It's also a great defensive typing, resisting a variety of common moves and STABs. It also hits hard, with STAB Iron Head demolishing Fairy-types and Superpower to mop up everything else, along with multiple interesting coverage options like EdgeSlide, Icicle Crash, and Shadow Claw for that sweet Ghost/Fighting coverage. You've also got multiple boosting options: Iron Defence and Bulk Up can boost your defence to ridiculous levels, while Swords Dance is great on offensive sets and Pain Split provides a modicum of recovery. Finally, there's also the possibility of using a wall-y Aurora Veil set if you're using Hail support - whack a Light Clay on it, set your Aurora Veil up on the last turn of Hail, and you're well away! But just remember with SD sets: you can Dance if you want to, but you can leave your foes behind. =]

Unmanning Aerial Vehicle
DNA Donors: Articuno + Mudsdale
Offspring name: Emasculation
New Type: Ground/Ice
Base Stats: 100 (+5)/125 (+20)/110 (+10)/75/110 (+5)/60 (BST: 580)
New ability and desc: Hairy Bulwark (Pressure + Stamina): Every time this Pokémon uses 2 PP or is the target of a physical contact move, its Defence stat is boosted by 1 stage. Opponents use 2 PP per move.
Notable Moves: Ice Shard, Earthquake, Rock Slide, Avalanche, Sky Attack, U-Turn, Close Combat, Hail, Aurora Veil, Roost, Iron Defence, Light Screen, Reflect, Defog, Tailwind, Substitute, Protect
Role Identification: Surprisingly, a tank! Reliable recovery, slow U-Turn, and STAB Priority makes this effectively a better Mamoswine, though one with rather less in the way of movepool and a lot more in the way of defence. Weaknesses to Fire and Fighting aren't exactly what you'd call desirable, but there's a lot you can still do. Hail is a good weather for this Pokémon, since it has access to the brilliant Aurora Veil, but the standard Screens are good too. There's Roost for healing up after your Subs, the ability to build up your Defence with your ability and Iron Defence, and finally there's the possibility of using it as a slow pivot to scope out the opponent's moves and setup with Tailwind. Overall, it's the dog's... well, you know. =]

Beware its wicked lies
Parents: Blastoise + Pyukumuku
Shared egg group: Water 1
Offspring name: Bulkiest
New type: Water
New base stats: 77/82/125/68/128/52 (BST: 532)
New ability and desc: Organ Gun (Torrent + Innards Out): This Pokémon's moves do double damage; however, the bonus damage decreases based on the amount of HP it has left (using the same formula as Eruption, Water Spout, &c); moves that already use this formula do an additional 1.5x damage after the multiplier. Upon fainting, this Pokémon deals damage to the opponent equal to 50% of its HP.
Notable moves: Water Spout, Ice Beam, Focus Blast, Dark Pulse, Dragon Pulse, Aqua Jet, Fake Out, Gyro Ball, Avalanche, Counter, Dragon Tail, Recover, Curse, Toxic, Baton Pass, Purify
Role Identification: Fake Out abuser. Yes, really. Fake Out and STAB Aqua Jet means this 'mon can come in as an exceptional revenge killer, dealing a surprising amount of damage while its foes can look on in helpless bafflement as something that slow deals out very quick damage. Organ Gun allows Bulkiest's Water Spout to do a hell of a lot of damage as well, so that's also something to consider; however, it doesn't have a huge amount of HP, so don't over-rely on it. Damn, if only it had access to reliable recovery... oh wait, yes it does! Recover is a godsend on this Pokémon, allowing it to top its HP back up and chuck out another fully-boosted move on the next turn. Additionally, if this isn't really your speed, you can also just rack up Curses against physical attackers and, in the event they switch out to a different attacker, you can just slow-turn outta there into your actually-scary physical attacker! It might not quite live up to its name, but Bulkiest certainly doesn't baulk at a challenge. =]
Organ Gun Multiplier Formula: Damage Multipler = 1 + (Current HP/Maximum HP)
===
Offspring name: Mega Bulkiest
New type: Water
New base stats: 77/102/145/118/138/52 (BST: 632)
New ability and desc: Mega Launcher
Notable moves: Whatever
Role Identification: Waste of your Mega slot. 118 Special Attack isn't bad, but it's just not as good as your basic Mega Blastoise or the base formes of some fusions which themselves have Mega Evolutions! =]
 
Last edited:

Ludicrousity

You humour me greatly with your arrogance and c...
is a Forum Moderator Alumnus
"Basically in this slate, only fusions between a mon from the Kanto Pokedex and a mon from the Alola Pokedex counts."

Uhh, not really sure about this... If you mean by the Alolan Pokedex, that puts mons such as Garchomp, Salamence and others up for legal fusions...

I'm gonna stick to only Alola and Gen 1 though

Parents: Alakazam + Pheromosa
Shared egg group: DNA
Offspring name: Alakamosa
New type: Psychic/Fighting
New base stats: 63/93/41/156/66/155 (+20 SpA, +20 Spe)
New ability and desc: Sync Boost: The two effects put together, When syncronised's effect happens, raise this pokemon's highest stat by 1 stage.
Notable moves: Psychic, Bug Buzz, Focus Blast, Ice Beam, Energy Ball, Tri-Attack, Shadow Ball, Quiver Dance
Role identification: This is a very fast pokemon with the potential to sweep. It basically fulfils the role of Pheromosa's QD set, but much better thanks to its greatly improved coverage and ability. But this isn't the end of it. No, not at all.


Parents: Alakazam-Mega + Pheromosa
Offspring name: Alakamosa-Mega
New type: Psychic/Fighting
New base stats: 63/93/61/196/76/185
New ability and desc: Trace
Notable moves: Above, - Quiver Dance
Role identification: Here we have a pokemon with 196 SpA, 185 Speed, Trace as it's ability and almost unresisted coverage with it's STABs. It also gets pretty good coverage, which makes this mon a monster to deal with, if the opponent doesn't have priority that is.



Parents
: Dewgong + Araquanid
Shared egg group: Water 1
Offspring name: Dewaquanid
New type: Bug/Water
New base stats: 89/80/96/70/123/66
New ability and desc: Thick Bubble (Water Bubble effects + Prevents freezing, and gives Ice type moves a 2x multiplier to power)
Notable moves: Bug Buzz, Ice Beam, Ice Shard, Drill Run, Lunge, Liquidation, Crunch, Poison Jab, Return, Leech Life, X-scissor
Role identification:
 
Last edited:
This thing literally never dies.
Parents: Pyukumuku/Slowbro
Shared egg group: Water 1
Offspring name: Sloppy
New type: Water
New base stats: 85/77/130/75/115/27 (BST 509)
New ability and desc: Lethal Stupidity (Innards Out+Oblivious)- Ignores OHKO effects and deals damage equal to Sloppy's remaining HP upon being knocked out.
Notable moves: Recover, Toxic, Calm Mind, Memento, Scald, Thunder Wave
Role identification: This thing has nice bulk and a pretty good defensive typing. Its Mega brings its physical bulk up to an insane degree as well. However, if you're expecting it to do any serious damage, then your expectations are way too high.

Mega Sloppy
New type:
Water
New base stats: 85/77/200/105/115/27 (BST 609)
New ability and desc: Shell Armor
Notable moves: Same as above
Role identification: This thing's physical bulk is completely insane, and it has workable Special Attack as well, meaning it can take physical hits extremely well and dish out decent special hits.



Parents: Lurantis+Magneton
Shared egg group: DNA
Offspring name: Magnetism
New type: Grass/Steel
New base stats: 80(+20)/82/92/100/100(+20)/57 (BST 511)
New ability and desc: Aromatic Pull (Magnet Pull+Leaf Guard)- Grass- and Steel- types cannot switch out
Notable moves: Hidden Power Fire, Leaf Storm, Giga Drain, Synthesis, Flash Cannon, Volt Switch
Role identification: Its stats are pretty low, but it can at least trap two different types, so it at least balances it out.


A horse and a Sonic knockoff make... a horse with a really weird name.
Parents: Sandslash-Alola+Mudsdale
Shared egg group: Field
Offspring name: Sdalleon
New type: Ground/Steel
New base stats: 97/122/120/50/85/60 (BST 534)
New ability and desc: Tough Zamboni (Snow Cloak+Stamina)-Raises Defense by 1 stage whenever it is damaged by a move. Raises by 2 stages when hit by an Ice-type attack.
Notable moves: Earthquake, Gyro Ball, Iron Head, Curse, Heavy Slam, Rest, Sleep Talk
Role identification: This thing is a godly tank, albeit one without reliable recovery. It can use Curse plus its ability to get extremely bulky extremely quickly, even if it is pretty bad at taking special attacks.


Parents: Tapu Bulu+Flareon
Shared egg group: DNA
Offspring name: Tapu Flare
New type: Fire/Fairy
New base stats: 87(+20)/130/107(+20)/90/102/70
New ability and desc: Blazing Surge (Grassy Terrain+Flash Fire)-Creates Blazing Terrain (basically just Grassy Terrain except it powers up Fire-type attacks instead)
Notable moves: Flare Blitz, Swords Dance, Superpower, Wish, Horn Leech, Stone Edge, Will-O-Wisp
Role identification: This thing is just great. Its ability gives it additional coverage, and it gets Swords Dance to boot in addition to 130 base Attack. It can do everything Bulu can do in standard and more. Wish also gives it decent recovery as well.
 
Last edited:

Parents: Golisopod + Pinsir
Egg Group: Bug
Offspring Name: Golisosir
New Type: Bug/Water
New Base Stats: 80/135/130/67/90/72 (+10 All) BST: 574
New Ability: Emergency Mold (Emergency Exit + Mold Breaker): Once this Pokemon's HP reaches below 50%, the opponents ability is removed until they switch out
Notable Moves: First Impression, Leech Life, Liquidation, Sucker Punch, Poison Jab, Earthquake, Stone Edge, Close Combat, Superpower, Swords Dance
Role Identification: This pokemon can be an interesting bulky attacker outside of it's mega form due to having setup, strong priority and a good defensive typing. The only thing that holds it back is it's speed.


Parents: Golisopod + Pinsir-Mega
Egg Group: Bug
Offspring Name: Golisosir-Mega
New Type: Bug/Flying
New Base Stats: 80/165/150/77/110/92 (+30 Atk, +20 Def, +10 SpA, +20 SpD, +20 Spe) BST: 674
New Ability: Aerilate
Notable Moves: Same as above +Quick Attack +Return/Frustration +Feint
Role Identification: Hits hard and has high bulk and decent speed for a bulky pokemon. High priority moves like First Impression and Quick Attack (or Feint) work wonders for this pokemon, as it can hit with high damage and has no way of being outsped.
 
Last edited:
Let's get krak-wait, someone else already did that? Oh. Okay.

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Parents: Mudsdale + Primeape
Shared egg group: Field
Offspring name: Mudape
New type: Fighting/Ground
New base stats: 92/125/90/67/87/75
New ability and desc: Stamina + Anger Point = Champion's Spirit (Atk and Def increase by one stage each when this Pokemon is damaged by a move, and 3 stages each if hit by a critical hit)
Notable moves: High Horsepower/Earthquake, Stone Edge/Rock Slide, Hone Claws/Bulk Up, Close Combat, Heavy Slam, Return, Roar, Superpower, Acrobatics, Body Slam, Encore, Fire Punch, Gunk Shot/Poison Jab, Iron Tail, Ice Punch, Night Slash/Power Trip, Outrage, Punishment, Seed Bomb, Thunder Punch, U-Turn, Brick Break/Cross Chop.
Role identification: Mudape can be very useful against physical attackers due to its ability, but special attackers don't really care about the Def. boosts unless they're using Psyshock. High Horsepower should only be used over Earthquake if you're expecting some Grassy Terrain, but on the bright side, you can use the terrain to boost Seed Bomb. Hone Claws works well with Gunk Shot and Iron Tail, but Bulk Up is preferable due to the added...bulk. Power Trip works well with Champion's Spirit, as it gets stronger with every hit you take. On the downside, Mudape doesn't have a good way to recover from all of those hits, and it's pretty slow.

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We're going to RU hell for this one, boys.


Parents: Venomoth + Ribombee
Shared egg group: Bug
Offspring name: Venombee
New type: Poison/Fairy
New base stats: 80/75/75/107/87/122
New ability and desc: Shield Dust (For the +5 to all stats)
Notable moves: Quiver Dance/Calm Mind, Baton Pass, Bug Buzz, Moonblast, Aromatherapy, Giga Drain, Energy Ball, Defog, Roost, Psychic, Skill Swap, Sludge Bomb/Venoshock, Sleep Powder, Stun Spore, Tailwind, Toxic, Toxic Spikes, Safeguard, Reflect, Light Screen, Nature Power (Tri Attack).
Role identification: Venombee has one of the best boosting moves in the game in Quiver Dance, and it has powerful moves to take advantage of that. The only reason I made Calm Mind a notable move alongside it is because of the whole "No B-Passing Spe. + Anything Else" rule. It has dual screens + Safeguard, entry hazard removal and setting, and other support options such as Tailwind and Aromatherapy. Skill Swap is there in case you see a Fusion Ability that blows Shield Dust outta the water. Alas, Venombee is frail, and it can't do a lot to Steel types aside from Hidden Power.

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When was the last time I submitted something that could Mega Evolve?


Parents: Araquanid + Slowbro
Shared egg group: Water 1
Offspring name: Araquabro
New type: Water/Psychic
New base stats: 91/82/111/85/116/46
New ability and desc: Water Bubble + Oblivious = Sheltered (Both abilities combined)
Notable moves: Liquidation/Scald, Blizzard/Ice Beam, Lunge, Calm Mind/Curse, Flamethrower, Focus Blast, Psychic/Psyshock, Foul Play/Crunch, Yawn, Slack Off, Reflect, Light Screen, Poison Jab, Power Split, Seismic Toss, Shadow Ball, Thunder Wave, Trick Room, Toxic, Aqua Ring.
Role identification: Thanks to Sheltered, Araquabro can be a great mixed attacker when it comes to Water moves, and it has Curse and Calm Mind to make other attacks stronger, too. Power Split can take advantage of the otherwise mediocre offenses, and Trick Room works especially well with Curse. Support moves in screens and status moves like Thunder Wave and Toxic makes it good for those roles. Slack Off keeps Araquabro around, something that Araquanid couldn't do too well. However, aside from Water moves, its other attacks don't do too much damage without at least two boosts.


Parents: Araquanid + Slowbro-Mega
Shared egg group: Water 1
Offspring name: Araquabro-Mega
New type: Water/Psychic
New base stats: 91/82/181/115/116/46
New ability and desc: Shell Armor
Notable moves: See above, minus the physical attacks.
Role identification: Mega Araquabro is a lot bulkier physically, and a decent Sp.Atk makes up for not having Sheltered anymore. But there's the problem: Shell Armor is a huge downgrade, and it can no longer use physical sets sufficiently. Still, it's a good special tank thanks to Calm Mind, and Slack Off makes it a major pain. If only it could have more than 4 moves...

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dank


Parents: Weezing + Mimikyu
Shared egg group: Amorphous
Offspring name: Miming (Meem-ing)
New type: Poison/Ghost
New base stats: 70/100/110/77/97/88
New ability and desc: Levitate + Disguise = UFO (Effects of both abilities combined)
Notable moves: Bulk Up/Swords Dance/(Z-)Splash, Shadow Claw/Sneak, Destiny Bond, Leech Life, Explosion, Memento, Pain Split, Light Screen, Toxic Spikes, Wood Hammer, Play Rough, Will-O-Wisp, Toxic, Sludge Wave, Thunder Wave, Return.
Role identification: For something so dank, Miming isn't all that good. Yes, it has decent stats, but it lacks a physical Poison attack and its Sp.Atk is terrible. It does have Will-O-Wisp and Thunder Wave, though, so maybe that's a good enough reason for you to use it? I dunno. Z-Splash + Shadow Sneak is good for picking off weakened opponents, at least.

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wE ARE ON ALL OF THE SHROOMS


Parents: Shiinotic + Vileplume
Shared egg group: Grass
Offspring name: Vilenotic
New type: Grass/Poison
New base stats: 77/72/92/110/105/50
New ability and desc: Effect Spore + Chlorophyll = Sun Puff (Both abilities combined, but Effect Spore's chances of activation are doubled in the sunlight)
Notable moves: Moonblast, Sludge Bomb, Giga Drain, Charge Beam, Strength Sap, Confuse Ray, Energy Ball/Solar Beam, Leech Seed, Light Screen, Safeguard, Spore, Sunny Day, Thunder Wave, Toxic, Aromatherapy, Charm, Gastro Acid, Grassy Terrain, Moonlight, Growth.
Role identification: Vilenotic has a great support moveset with moves like Aromatherapy and Grassy Terrain, an ability that makes it a threat in the sun, and powerful moves like Sludge Bomb and Solar Beam at its disposal. Access to several status inflictors like Thunder Wave, Toxic, and the dreaded Spore make it a hassle for teams without clerics. Unfortunately, it has very little variety in its attacks, and outside of the sunlight, it's not doing much of anything on that front, especially without the boost the sun gives to Growth. Plus, it only has one screen to raise, so physical attackers aren't hampered by it outside of Charm.

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Let's do this right this time.


DNA Donors: Golem-Alola + Dhelmise
Offspring name: Alolemise
New type: Rock/Ghost
New base stats: 80(+5)/135(+10)/120(+5)/70/97(+20)/42
New ability and desc: Magnet Pull + Steelworker = Polarized (Steelworker, but all attacks trap and do 1.5x damage to Steel types)
Notable moves: Heavy Slam/Anchor Shot/Gyro Ball, Autotomize, Brick Break, Curse/Swords Dance, Earthquake, Rapid Spin, Explosion, Shadow Claw, Sandstorm, Stone Edge/Rock Slide, Stealth Rock, Thunder Punch/Wild Charge, Toxic, Return, Power Whip, Payback.
Role identification: Alolemise is an efficient Trick Room sweeper thanks to low Spe. and Curse, but if you don't use TR then you can use your lowered speed alongside Payback and Gyro Ball, the latter of which does decent damage to Steel types thanks to Polarized. Polarized turns Anchor Shot, for example, from an 80 BP move (not including Steelworker bonus) to a 90 BP move against Steel types. Sandstorm boosts Alolemise's Sp.Def, making its decent special bulk a lot better. It's a shame that Golem-Alola doesn't get Fire Punch, though, so you don't have that going for you, and the moves Alolemise DOES have don't have too much variety.
 
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DNA Donors: Kartana / Dragonite
Offspring name: Kira
New Type: Dragon / Steel
Base Stats: 75 / 173 / 132 / 79 / 65 / 101 (+15 Atk, +19 Def, +6 Spe)
New ability and desc: Beast's Focus (Beast Boost + Inner Focus) - If Pokémon would be flinched, buffs highest non-HP stat instead.
Notable Moves: Outrage, Dragon Rush/Dragon Claw, Earthquake, Stone Edge, Waterfall/Aqua Tail, Sacred Sword/Brick Break, Leaf Blade, X-Scissor, Smart Strike/Steel Wing, Iron Tail, Extreme Speed, Aerial Ace, Swords Dance
Role Identification: Seems like Ryuk thought it was a good idea to drop the death note into the human world. Anyways, this thing can function as a physical wallbreaker. Scarf can make it dangerous, but the opponent can switch in an immune Pokémon. (For instance, Mimikyu against E-Speed or Dragon-type STAB) Oh, and Fake Out won't work against this Pokémon.
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus

DNA Donors: Kartana / Dragonite
Offspring name: Kira
New Type: Dragon / Steel
Base Stats: 75 / 173 / 132 / 79 / 65 / 101 (+15 Atk, +19 Def, +6 Spe)
New ability and desc: Beast's Scale (Beast Boost + Multiscale) - Highest non-HP stat is doubled as long as Pokémon is at full health.
Notable Moves: Outrage, Dragon Rush/Dragon Claw, Earthquake, Stone Edge, Waterfall/Aqua Tail, Sacred Sword/Brick Break, Leaf Blade, X-Scissor, Smart Strike/Steel Wing, Iron Tail, Extreme Speed, Aerial Ace, Swords Dance
Role Identification: Simply put, giving someone the Death Note was a bad move on Ryuk's part. This thing hits with an Attack Stat just over the raw Attack stat of Mega Hazard X, which is further buffed by Beast's Scale, provided you don't switch it into Stealth Rocks or Spikes. However, the Shinigami powers aren't providing enough Speed to outspeed many threats without scarfs, bringing this thing's role to Wallbreaker. Even if it IS scarfed, you can switch a Fairy-type into it if it just used a Dragon-type move. In addition, Priority can also take a hit against its ability to dish out the true hurt, since taking damage in any way, shape, or form damages its ability to dish out hurt. Even worse is that not only is it unable to hit Ghost-types with Extreme Speed, but said move disables Beast's Scale if used against Ferrothorn or a Pokémon with Rocky Helmet. Finally, it doesn't take Special Attacks very well. 75/65 Special Bulk means that Focus Blast is bad news.
Hi, welcome to Fusion Evolution!

Sorry, but this is wrong for a couple of reasons.

A) Hidden abilities are currently not allowed to be used for fusing.
B) That ability is just soo broken its hilarious. Hazards are so easy to be removed in this meta one can slap one a Scarf and break teams with an effective Huge Power boosted 173 attack or a Band and tear up even the sturdiest of defensive teams. Not to mention it can run extremely hard to beat defensive sets thanks to Roost and Heal Bell both being common moves in its arsenal.

Please edit this fusion (cuz Inner Focus + Beast Boost is neat as is), and check out our sister project Fusion Moves. Thank You!


My God! What have I created!?
DNA Donors: Necrozma + Araquanid
Offspring name: Necruanid
New type: Water/Psychic
New base stats: 96/94/110/94/110/60 (+14 HP, +6 Atk, +14 Def, +6 SpA, +0 SpD, +0 Spe) (BST: 564)
New ability and desc: Holy Water (Prism Armor + Water Bubble): Halves the power of super effective moves, doubles the power of moves when they are super effective (Water is always doubled), and has the effects of Magic Guard and is immune to status. Recharging and charging is also negated.
Notable moves: Surf, Scald, Prismatic Laser, Ice Beam, Solar Beam, Psycho Cut, Stone Edge, Liquidation, Earthquake, Stealth Rock, Flash Cannon, Mirror Coat, Poison Jab, Calm Mind, Thunder Wave, Rock Blast, Moonlight, Morning Sun
Role Identification: Abuse Prismatic Laser. Nuff said. I'm just joking, but dear God! This thing is a beast. While it's typing is nothing special and it's stats are sub-par for Fusion Evolution standards, it's ability makes it almost broken, though not Harem levels of broken. Holy Water not only makes you take less damage from the common attacks it is weak to, which is also bulky enough with 96/110/110, but also can strike back with decent 94/94 offensives. Like I said earlier, Prismatic Laser is abused, thanks to the ability negating Prismatic Laser's (and to a lesser extent, Solar Beam's) recharge time. It also acts as a solid tank, since it's immunity to status and hazard damage causes it to become god-like. However, it's stats are not the best, it's speed sucks, the power is lacking, and Mold Breaker and it's clones will get it punched in the face. But, the Ability makes those almost nonexistent, as you'll be walling for days.
Ticktock what is this? How does Magic Guard, immune to ALL status, and the elimination of Charging and recharging stem from Prism Armour and Water Bubble? These abilities themselves are broken enough with their original effects, and while blending them abit is ok (ish), dropping random broken elements into it and then justifying with "its not Harem levels of broken" is not ok. Harem was a mistake, and I dont want a continuation of this, or the offending post WILL be deleted.
 
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Parents: Kingler and Crabominable
Shared egg group: Water 3
Offspring name: King Crab
New type: Water/Fighting
New base stats: 91/146/111/71/73/74 (+5 to all from duplicate ability)
New ability and desc: Hyper Cutter
Notable moves: Ice Hammer, Close Combat, Crabhammer, Earthquake, Stone Edge, Ice Punch, Bulk Up, Knock Off, Agility, X-Scissor, Swords Dance, Pursuit
Role identification: This thing hits like a truck. Keldeo's effective stab combination combined with great coverage such as EdgeQuake, a physical ice move of choice (Which really aren't that common. High demand.) and knock off/pursuit. It has enough speed to make Agility work, and while it already hits immensely hard it can hit even harder if you use Swords Dance or Bulk Up. It has good physical bulk as well with 91/111 and a fairly nice defensive typing. Special defense, however, is kind of meh without AV, and this thing's speed unboosted is neither fast enough to outspeed offensive mons or slow enough to go first vs walls in TR. Also, let's be honest, it's got a pretty badass name.

Parents: Nihilego and Articuno
Shared egg group: DNA
Offspring name: Nihilicuno
New type: Ice/Poison
New base stats: 99/69/73/121 (+10)/148 (+20)/104 (+10)
New ability and desc: Beast Pressure: Whenever your opponent uses a move, raise this Pokemon's highest stat by 1 stage.
Notable moves: Power Gem, Sludge Bomb/Wave, Thunderbolt, Stealth Rock, Acid Spray, Toxic Spikes, Grass Knot, Dazzling Gleam, Psychic, Psyshock, Thunder Wave, Toxic, Ice Beam, Blizzard, Hurricane, Freeze Dry, Roost, Reflect, Agility, U-Turn, Signal Beam, Tailwind
Role identification: First off, can I just mention that this thing has such a cool typing. Not because of competitive value or anything, it's just a really unique and fun typing. Anyway, speaking of typing, this thing's typing is alright defensively. Resistances to Grass, Ice, Poison, Fairy and Bug are nice to have but it also has weaknesses to Rock, Steel, Ground, Psychic and Fire, which are very important attacking types in Sun and Moon. Stealth Rock in particular is such an annoying weakness to have. This pokemon has good special attack and speed alongside great special bulk, allowing it to act as an effective special tank that can set hazards and has a wide range of coverage. Unfortunately, its physical bulk is sucky and it really can't live much at all on the physical side. It has an amazing ability which allows it to become a serious threat against teams who have to use multiple moves to deal with it. It'll take a bit of EV tweaking to make it boost something other than Sp.Def, though.


rest is for later
 
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DNA Donors: Buzzwole / Dugtrio-Alola
Offspring name: Buzztrio-Alola
New Type: Bug / Ground
Base Stats: 81 / 119 / 99 / 51 / 81 / 114 (+20 SpD, +20 Spe; 545 BST)
New ability and desc: Tangling Beast (Beast Boost + Tangling Hair) - If a Pokémon hits the user with a contact move, that Pokémon's highest non-HP stat decreases by one stage.
Notable Moves: Earthquake, Stone Edge, Rock Slide, U-turn, Leech Life, Superpower, Thunder Punch, Ice Punch, Roost, Taunt, Bulk Up, Iron Head, Sucker Punch, Pursuit, Memento
Role Identification: Somewhat speedy physical attacker with an Ability that deters opposing physical attackers, notably those that abuse priority. Shame that it doesn't get Stealth Rock (at least not yet; here's hoping for tutors in the next installment), but it can still support the team with moves like Taunt and Memento, and it can run a mean Bulk Up set with Earthquake, Ice Punch (or Stone Edge), and Roost.

DNA Donors: Xurkitree / Persian-Alola
Offspring name: Xursian-Alola
New Type: Electric / Dark
Base Stats: 74 / 74 / 65 / 144 / 68 / 119 (+20 SpA, +20 Spe; 544 BST)
New ability and desc: Beast Coat (Beast Boost + Fur Coat) - Increases the user's Defense by two stages when it knocks out an opposing Pokémon.
Notable Moves: Thunderbolt, Volt Switch, Energy Ball, Dazzling Gleam, Tail Glow, Dark Pulse, Parting Shot, Switcheroo, Taunt
Role Identification: Fast special attacker with an Ability that makes it not so easy to revenge KO if it scores a KO. Electric/Dark coverage is decent, and Dazzling Gleam patches up just about any holes it may have. Tail Glow off of base 144 Special Attack is still really crazy, especially backed with respectable base 119 Speed, but the issue is being able to pull it off with thin 74/65/68 defenses. With immunity to Psychic, Prankster, and paralysis, however, it might be able to manage...? Or perhaps it could run a Choice set abusing Switcheroo and maybe Parting Shot.

DNA Donors: Crabominable / Electrode
Offspring name: Crabode
New Type: Ice / Electric
Base Stats: 78 / 111 / 73 / 91 / 73 / 116 (+20 Atk, +20 SpA; 542 BST)
New ability and desc: Fistproof (Iron Fist + Soundproof) - Blocks the user from punching moves.
Notable Moves: Ice Punch, Close Combat, Earthquake, Stone Edge, Crabhammer, Ice Beam, Focus Blast, Scald, Bulk Up, Wild Charge, Sucker Punch, Volt Switch, Thunderbolt, Signal Beam, Explosion, Taunt, Magnet Rise
Role Identification: An odd attacker with BoltBeam STAB and a unique Ability that notably protects it from Mach Punch, Drain Punch, and the elemental punches. Unlike Rotom-F, it's actually fast and has viable offensive options outside of its dual STAB. The issue is that its primary physical Ice STAB is weak (unless you want to run Ice Hammer, which has a worse drawback in reducing Speed) and its primary physical Electric STAB induces recoil. Still, it is worth consideration due to its offensive potential and unique immunities.

Parents: Toucannon / Pidgeot
Shared egg group: Flying
Offspring name: Toucannot
New type: Normal / Flying
New base stats: 96 / 115 / 90 / 87 / 87 / 95 (+15 all around; 570 BST)
New ability and desc: Keen Eye (Keen Eye + Keen Eye) - User ignores evasion boosts and is protected from accuracy reduction.
Notable moves: Brave Bird, U-turn, Roost, Work Up, Beak Blast, Rock Blast, Bullet Seed, Brick Break, Boomburst, Overheat, Flash Cannon, Swords Dance, Double-Edge, Hurricane, Heat Wave
Role Identification: Unlike Pidgeot, Toucannot has a justifiable Attack stat, meaning it can viably run a physically oriented set and not have to take up a Mega slot. Unlike Toucannon, it has a respectable stat spread with better bulk for abusing Beak Blast and better Speed for taking advantage of Swords Dance. Also, its physical coverage isn't that great, but the addition of Rock Blast, Bullet Seed, and Brick Break is a step up from what Pidgeot normally has.

Mega Toucannot
New type: Normal / Flying
New base stats: 96 / 115 / 95 / 152 / 97 / 115 (+5 Def, +65 SpA, +10 SpD, +20 Spe; 670 BST)
New ability and desc: No Guard - All moves used by or against the user are guaranteed to hit.
Notable moves: see above
Role Identification: Better than Mega Pidgeot in every aspect but Speed (and the damage it takes from Foul Play), and also has access to Boomburst and Overheat for stronger Normal STAB and Fire coverage respectively. Flash Cannon for Rock-types is nice as well.

Parents: Palossand / Gengar
Shared egg group: Amorphous
Offspring name: Palongar
New type: Ground / Poison
New base stats: 82 / 80 / 95 / 125 / 85 / 82 (+10 all around; 549 BST)
New ability and desc: Cursed Compaction (Water Compaction + Cursed Body) - If the user gets hit by a Water-type move, the move in question is disabled for the next two turns.
Notable moves: Sludge Bomb, Shadow Ball, Giga Drain, Earth Power, Shore Up, Rock Polish, Dark Pulse, Thunderbolt, Psychic, Focus Blast, Dazzling Gleam, Icy Wind, Will-O-Wisp
Role Identification: Funnily enough, Palongar hits exactly as hard as Sheer Force Nidoking on the special side, but the former is bulkier and has a lower Attack stat at the expense of 3 base points in Speed and a thinner special movepool. But hey, at least it gets Rock Polish to compensate for the lesser Speed, and Ground/Poison/Dark coverage is unresisted apart from specific Levitate users. It can also perform the role of a bulky attacker, with its decent 82/95/85 defenses and reliable recovery in Shore Up. Icy Wind and Will-O-Wisp are pretty cool utility moves as well.

Parents: Primarina / Jolteon
Shared egg group: Field
Offspring name: Joltarina
New type: Water / Electric
New base stats: 82 / 79 / 77 / 128 / 115 / 105 (+10 all around; 586 BST)
New ability and desc: Volt Torrent (Torrent + Volt Absorb) - User's Electric-type moves are boosted by a factor of 1.5 if the user is below 1/3 HP.
Notable moves: Shadow Ball, Hydro Pump, Scald, Moonblast, Ice Beam, Psychic, Psyshock, Energy Ball, Perish Song, Thunderbolt, Volt Switch, Discharge, Charge Beam, Agility, Baton Pass, Wish, Heal Bell
Role Identification: Fairly fast special attacker with decent special bulk and great special coverage. Ability has the unique trait of boosting Electric-type moves, allowing for powerful Thunderbolts and Volt Switches. Can abuse and pass Agility if it so desires, or it can run a Scarf set with its special attacking options. Might even be able to abuse Perish Song, or its clerical options in Wish and Heal Bell.
 

T.I.A.

formerly Ticktock
Hi, welcome to Fusion Evolution!

Sorry, but this is wrong for a couple of reasons.

A) Hidden abilities are currently not allowed to be used for fusing.
B) That ability is just soo broken its hilarious. Hazards are so easy to be removed in this meta one can slap one a Scarf and break teams with an effective Huge Power boosted 173 attack or a Band and tear up even the sturdiest of defensive teams. Not to mention it can run extremely hard to beat defensive sets thanks to Roost and Heal Bell both being common moves in its arsenal.

Please edit this fusion, and check out our sister project Fusion Moves. Thank You!
Man, I thought that my Necruanid's ability was pretty broken.

G-Luke edit: It is. Check the post again.

EDIT: Fixed it, OK?
 
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Hi, welcome to Fusion Evolution!

Sorry, but this is wrong for a couple of reasons.

A) Hidden abilities are currently not allowed to be used for fusing.
B) That ability is just soo broken its hilarious. Hazards are so easy to be removed in this meta one can slap one a Scarf and break teams with an effective Huge Power boosted 173 attack or a Band and tear up even the sturdiest of defensive teams. Not to mention it can run extremely hard to beat defensive sets thanks to Roost and Heal Bell both being common moves in its arsenal.

Please edit this fusion (cuz Inner Focus + Beast Boost is neat as is), and check out our sister project Fusion Moves. Thank You!
Fixed.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
I will never get tired of submitting this
Parents: Arcanine and Bewear
Shared egg group: Field
Offspring name: Arcawear
New type: Fire/Fighting
New base stats: 115/127/90/87/80/87
New ability and desc: Fluffy Fear - This Pokemon lowers attack by one stage upon switch in. Also takes 1/2 damage from contact moves and x2 damage from Fire attacks.
Notable moves: Close Combat, Swords Dance, Bulk Up, Flare Blitz, Elemental Punches, Outrage, Superpower, Hammer Arm, Extreme Speed, Morning Sun, Will O Wisp, Crunch, Taunt
Role identification: A powerful and deceptively bulky threat to SuMo FE, Arcawear is the face of bulky offence and a excellent member of balance teams. Its ability allows it to shut down most physical attackers (not packing Earthquake) quite well. Combine with access to reliable recovery and WoW and Arcawear turns into a tank most physical attackers just cannot dent. Bewear (puns) of special attackers how ever, as its ability doesn't affect them the slightest.



DNA Donors: Alolan Exeggutor and Nihilego
Offspring: Exelego-Alola
New Typing: Rock/Dragon
New Stats: 105 (+3) / 83 (+4) / 71 (+5) / 131 (+11) / 113 (+10) / 95 (+7)
New Ability and Desc: Frisky Beast - Upon switchin, identifies the highest invested stat of the opponent and boosts its corresponding stat by one stage. (Comes in on a Naive Phero, Exelego's speed gets a boost.)
Notable Moves: Draco Meteor, Power Gem, Flamethrower, Thunderbolt, Sludge Wave, Earthquake, Dragon Hammer, Psychic, Rock Polish, Synthesis, Stealth Rock, Toxic Spikes, Explosion
Role Description: A neat typing and interesting typing and ability allows it to scout out what its opponent's trying to run and gives it a potentially helpful boost as well. Its Draco Meteor hits respectfully hard and it can nail fairies and Steels with Sludge Wave and Flamethrower respectively.
 
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