Fusion Moves - [Fusion Evolution Companion Project]

Also presenting the next slate:


Cherform
Grass/Normal
80/75/80/88/84/87 | 494 BST
Ability: Weather Front - Cherform's type and form change depending on weather (Grass/Fire in sun, Grass/Water in rain, Grass/Ice in hail, Grass/Rock in sandstorm) and the Sp. Att. and Sp. Def. stats of the user and allies are boosted 50% in all weathers.


Porygrigus
Normal/Ghost
90/65/130/108/100/45 | 538 BST
Ability: Negative Body - Resets all stat changes of the opponent upon switching in.


Zoroldeo
Dark/Fighting
75/106/81/125/81/115 | 583 BST
Ability: Justice Illusion - The bearer appears as the last Pokémon in the party until it takes direct damage from a non-Dark-type source.


Stundos
Ground/Electric
110/88/115/123/115/76 | 627 BST
Ability: Power Drain - Paralyzes any Pokémon that reduces its PP.


Macaroon
Fire/Ground
90/86/104/96/91/44 | 511 BST
Ability: Steam Sauna - Grants immunity to Water-type moves. When hit by one, this Pokémon's Special Attack is raised by one stage, and there is a 30% chance that all opponents will be burned.


Dank
Dark/Fairy
70/70/120/107/120/102 | 589 BST
Ability: Smoke Body - Damages the opposing Pokémon for 1/8 of its HP at the end of each turn while it is asleep or tries to lower Dank's stats; stats cannot be lowered.


And guess what, I already have submissions prepared.

Learned By: Cherform
Name: Weather Drain (Giga Drain + Weather Ball)
New Type:

Classification:

Base Power: 50
Accuracy: 100%
Power Points: 10 (max 16)
Effect: User recovers 1/2 damage dealt. Changes type and doubles BP in weather.
Z-Effect: 100 BP
Target: Single Adjacent

Weather Ball but with a draining effect.



Learned By: Porygrigus
Name: Rancor Rampart (Protect + Spite)
New Type:

Classification:

Base Power: ---
Accuracy: ---
Power Points: 10 (max 16)
Effect: +4 Priority. Protects the user for the duration of the turn. Any move blocked by this protection has its PP reduced by 3 extra. Has a chance to fail if used in succession.
Z-Effect: Resets all lowered stat modifications
Target: Self

The ultimate PP stalling tactic (even though Porygrigus's Ability is not a Pressure variant).



Learned By: Zoroldeo
Name: Dual Daze (Night Daze + Double Kick)
New Type:

Classification:

Base Power: 45
Accuracy: 95%
Power Points: 10 (max 16)
Effect: Hits 2 times. Each hit has a 20% chance to lower the target's accuracy.
Z-Effect: 100 BP
Target: Single Adjacent

Slightly stronger Dark STAB for Substitute breaking and general annoyance.



Learned By: Stundos
Name: Maglev Railway (Magnet Rise + Tailwind)
New Type:

Classification:

Base Power: ---
Accuracy: ---
Power Points: 10 (max 16)
Effect: Causes the user's team to levitate and have doubled Speed for 4 turns.
Z-Effect: Critical hit ratio +1
Target: All Allies

Allows Stundos to become a helpful team supporter and circumvent its Ground weakness and passable Speed.



Learned By: Macaroon
Name: Magma Vein (Incinerate + Brine)
New Type:

Classification:

Base Power: 65
Accuracy: 100%
Power Points: 10 (max 16)
Effect: If the target is above half HP, the target's item is removed. If the target is below half HP, this move's BP is doubled.
Z-Effect: 120 BP
Target: Single Adjacent

Can be a Knock Off variant or a strong finisher, depending on the situation.



Learned By: Dank
Name: New Moon (Dark Void + Moonblast)
New Type:

Classification:

Base Power: 95
Accuracy: 100%
Power Points: 10 (max 16)
Effect: Has a 15% chance to put targets to sleep. Fails if the user is not Dank.
Z-Effect: 175 BP
Target: All Adjacent Foes

Stronger (and copy-proof) Dark STAB with a nasty secondary effect.
 

KirbyRider1337

formerly UltraSigilyph
Learned By: Cherform
Name: Weather Cannon (Weather Ball + Solar Beam)
New Type:
[Variable]
Classification:

Contact?: No
Base Power: 120
Accuracy: 100%
Power Points: 10 (max 16)
Effect: The turn it's called is spent charging it up, and the turn afterwards it lands. When used in weather, its type will change based on the weather and it will be used right away. (Fire-type in Sun, Water-type in Rain, Ice-type in Hail, Rock-type in Sandstorm)
Z-Power: 190 BP
Target: Single target

Learned By: Porygrigus
Name: Curse Shot (Tri Attack + Curse)
New Type:

Classification:

Contact?: No
Base Power: 80
Accuracy: 100%
Power Points: 10 (max 16)
Effect: If user is Ghost-type, all damage this attack does is dealt back as recoil and it inflicts a curse on the target. Otherwise, decreases the target's Attack, Defense, and Speed by 1 each.
Z-Power: 180 BP
Target: Single target

Learned By: Zoroldeo
Name: Night's Edge (Night Slash + Secret Sword)
New Type:

Classification:

Contact?: Yes
Base Power: 80
Accuracy: 100%
Power Points: 10 (max 16)
Effect: Targets the Defense stat. Enhanced crit ratio.
Z-Power: 160 BP
Target: Single target

Learned By: Stundos
Name: Charge Dispel (Eerie Impulse + Charge Beam)
New Type:

Classification:

Contact?: No
Base Power: 40
Accuracy: 90%
Power Points: 10 (max 16)
Effect: Decreases target's Special Attack by two stages. 70% chance chance of increasing user's Special Attack by 1.
Z-Power: 100 BP
Target: Single target

Learned By: Macaroon
Name: Hydro Edge (Water Pulse + Stone Edge)
New Type:

Classification:

Contact?: No
Base Power: 100
Accuracy: 80%
Power Points: 5 (max 8)
Effect: Enhanced crit ratio.
Z-Power: 180 BP
Target: Single target

Learned By: Dank
Name: Nightmare Polish (Nasty Plot + Rock Polish)
New Type:

Classification:

Base Power: N/A
Accuracy: N/A
Power Points: 10 (max 16)
Effect: +1 SpA and +2 Spe.
Z-Power: Resets all lowered stats.
Target: Self
 
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G-Luke

We Eat Losers
is a Pre-Contributor

Learned By: Cherform
Name: Weather Storm (Leaf Storm+ Weather Ball)
New Type:

Classification:

Base Power: 130
Accuracy: 90%
Power Points: 5 (max 8)
Effect: Type changes to match weather. Harshly lowers a stat based on the weather
  • If not in any weather, no stat changes occur
  • If in Rain, Defense is lowered by 2 stages
  • If in Sun, Special Attack is lowered by 2 stages
  • If in Sand, Special Defense is lowered by 2 stages
  • If in Hail, Speed is lowered by 2 stages
Z-Effect: 190 BP
Target: Single Adjacent

A super nuke that cripples the user in different ways depending on the weather.


Learned By: Porygrigus
Name: Mummy's Revenge (Protect + Curse)
New Type:

Classification:

Base Power: ---
Accuracy: ---
Power Points: 10 (max 16)
Effect: +4 Priority. Protects the user for the duration of the turn. If the user is a Ghost type, contact with this shield will inflict a curse on the opponent. Otherwise, contact will lowered the offender's Attack, Defense and Speed by one stage. Has a chance to fail if used consecutively, which increases upon furthur use.
Z-Effect: Resets all lowered stat modifications
Target: Self

A brutal move which basically is a 100% surperior Curse. Even if they somehow she'd their Ghost typing it is infinately useful.


Learned By: Zoroldeo
Name: Sly Fox (Aqua Jet + Dark Pulse)
New Type:

Classification:

Base Power: 40
Accuracy: 100%
Power Points: 30 (max 48)
Effect: +1 Priority. 20% chance to flinch foe.
Z-Effect: 100 BP Black Hole Eclipse
Target: One Foe

Neat and Simple priority for Zoroldeo to abuse.
 
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I had none of this slate prepared in advance.

Learned By: Cherform
Name: Weather Knot (Weather Ball + Grass Knot)
New Type: Normal
Classification: Special
Base Power: variable
Accuracy: 100
Power Points: 10 (max 16)
Effect: Power varies based on target's weight. During weather, changes type to match and maxes out to 150 BP.
Target: 1 opponent
0-9.9 KG = 25 BP
10 - 14.9 KG = 50 BP
25 - 49.9 KG = 75 BP
50 - 99.9 KG = 100 BP
100 - 199.9 KG = 125 BP
200 KG and up = 150 BP


A more powerful weather-type STAB for Cherform that's also decent outside of weather.

Learned By: Porygrigus
Name: Data Curse (Curse + Recycle)
New Type: Ghost
Classification: Status
Base Power: -
Accuracy: -%
Power Points: 10 (max 16)
Effect: The user takes half their max HP in damage, then attaches a curse to the target's item, making the target take 25% of their max HP and reducing their Speed by 1 each turn they're out. Persists even if they switch out, but not if they lose their item. Fails if the target does not have an item. If the item is a one-use item, consumed, and then recovered, the curse does not come back.
Target: 1 opponent

Allows Porygrigus to inflict a dangerous "status" at the cost of HP. While it keeps the recoil of normal Ghost!Curse, it persists through switches and has an additional effect while remaining as damaging as ever, making said recoil worth it.

Learned By: Zoroldeo
Name: Night Jet (Night Daze + Aqua Jet)
New Type: Dark
Classification: Special
Base Power: 65
Accuracy: 100
Power Points: 20 (max 32)
Effect: Priority +1. 40% chance to apply a volatile status to the target that reduces the priority of all their moves by 1 stage.
Target: 1 opponent

Strong special priority option that has a chance to basically make any of Zoroldeo's moves priority against its target.

Learned By: Stundos
Name: Thunder Sport (Thunder Wave + Mud Sport)
New Type: Electric
Classification: Status
Base Power: -
Accuracy: -
Power Points: 15 (24 max)
Effect: For 5 turns, attempts to paralyze opponents and halves the power of Water moves from both sides.
Target: Entire field

A powerful status option and way to get around Stundos' Water weakness.

Learned By: Macaroon
Name: Rainspray (Rain Dance + Flame Burst)
New Type: Water
Classification: Special
Base Power: 60
Accuracy: 100%
Power Points: 10 (max 16)
Effect: After the main hit against the target, hits everything on the field, including the target and user, at half power.
Target: 1 opponent (but see above)

A reasonably strong Water coverage option that also hits Macaroon, triggering its ability and letting it set up. Damage to Doubles allies is mild unless they're super weak to it.

Learned By: Dank
Name: Stealth Void (Stealth Rock + Dark Void)
New Type: Dark
Classification: Status
Base Power: -
Accuracy: -%
Power Points: 5 (max 8)
Effect: Set an entry hazard that puts anything that switches in to sleep for 1 or 2 turns. (Sleep Clause still triggers if Stealth Void attempts to put a 'mon to sleep when one on that team is already sleeping.) Absorbed by Dark-types, Fairy-types and sleep-immune 'mons. Can only be used by Dank.
Target: Enemy's field

A dangerous, uncopyable hazard that can easily make the opponent vulnerable for a turn or a few at some point in the match. However, another Fairy-type, which Dank doesn't really want to face anyway, or anything immune to sleep, can absorb it, and while teams with no hazard-clearing, Dark-types, Fairy-types, or sleep immunity may have issues with it they can still use sleep fodder like with any other sleep-inducer.

May still be broken though, so I'll change it if I have to.
 
I had none of this slate prepared in advance.

Learned By: Cherform
Name: Weather Knot (Weather Ball + Grass Knot)
New Type: Normal
Classification: Special
Base Power: variable
Accuracy: 100
Power Points: 10 (max 16)
Effect: Power varies based on target's weight. During weather, changes type to match and maxes out to 150 BP.
Target: 1 opponent
0-9.9 KG = 25 BP
10 - 14.9 KG = 50 BP
25 - 49.9 KG = 75 BP
50 - 99.9 KG = 100 BP
100 - 199.9 KG = 125 BP
200 KG and up = 150 BP


A more powerful weather-type STAB for Cherform that's also decent outside of weather.

Learned By: Porygrigus
Name: Data Curse (Curse + Recycle)
New Type: Ghost
Classification: Status
Base Power: -
Accuracy: -%
Power Points: 10 (max 16)
Effect: The user takes half their max HP in damage, then attaches a curse to the target's item, making the target take 25% of their max HP and reducing their Speed by 1 each turn they're out. Persists even if they switch out, but not if they lose their item. Fails if the target does not have an item. If the item is a one-use item, consumed, and then recovered, the curse does not come back.
Target: 1 opponent

Allows Porygrigus to inflict a dangerous "status" at the cost of HP. While it keeps the recoil of normal Ghost!Curse, it persists through switches and has an additional effect while remaining as damaging as ever, making said recoil worth it.

Learned By: Zoroldeo
Name: Night Jet (Night Daze + Aqua Jet)
New Type: Dark
Classification: Special
Base Power: 65
Accuracy: 100
Power Points: 20 (max 32)
Effect: Priority +1. 40% chance to apply a volatile status to the target that reduces the priority of all their moves by 1 stage.
Target: 1 opponent

Strong special priority option that has a chance to basically make any of Zoroldeo's moves priority against its target.

Learned By: Stundos
Name: Thunder Sport (Thunder Wave + Mud Sport)
New Type: Electric
Classification: Status
Base Power: -
Accuracy: -
Power Points: 15 (24 max)
Effect: For 5 turns, attempts to paralyze opponents and halves the power of Water moves from both sides.
Target: Entire field

A powerful status option and way to get around Stundos' Water weakness.

Learned By: Macaroon
Name: Rainspray (Rain Dance + Flame Burst)
New Type: Water
Classification: Special
Base Power: 60
Accuracy: 100%
Power Points: 10 (max 16)
Effect: After the main hit against the target, hits everything on the field, including the target and user, at half power.
Target: 1 opponent (but see above)

A reasonably strong Water coverage option that also hits Macaroon, triggering its ability and letting it set up. Damage to Doubles allies is mild unless they're super weak to it.

Learned By: Dank
Name: Stealth Void (Stealth Rock + Dark Void)
New Type: Dark
Classification: Status
Base Power: -
Accuracy: -%
Power Points: 5 (max 8)
Effect: Set an entry hazard that puts anything that switches in to sleep for 1 or 2 turns. (Sleep Clause still triggers if Stealth Void attempts to put a 'mon to sleep when one on that team is already sleeping.) Absorbed by Dark-types, Fairy-types and sleep-immune 'mons. Can only be used by Dank.
Target: Enemy's field

A dangerous, uncopyable hazard that can easily make the opponent vulnerable for a turn or a few at some point in the match. However, another Fairy-type, which Dank doesn't really want to face anyway, or anything immune to sleep, can absorb it, and while teams with no hazard-clearing, Dark-types, Fairy-types, or sleep immunity may have issues with it they can still use sleep fodder like with any other sleep-inducer.

May still be broken though, so I'll change it if I have to.
Why does thunder sport nerf water if neither of the original moves do anything to do with water?
 
Why does thunder sport nerf water if neither of the original moves do anything to do with water?
the Ground-type Mud Sport and the Water-type Water Sport weaken types that their types are super-effective against. Thunder Sport uses Mud Sport as a component and is Electric-type, so it should weaken a type that Electric is super-effective against.

Far bigger stretches have gotten in before.
 

Cookie Butter

formerly the someone
Learned By: Cherform
Name: Bullet Weather (Weather Ball + Bullet Seed)
New Type: Normal
Classification: Special
Contact?: No
Base Power: 20
Accuracy: 100%
Power Points: 10 (max 16)
Effect: Hits 2-5 times. Doubles power and changes type depending on weather.
Target: Single target

Learned By: Porygrigus
Name: Dissimulate (Mimic + Grudge)
New Type: Ghost
Classification: Status
Contact?: No
Base Power: 80
Accuracy: 100%
Power Points: 10 (max 16)
Effect: Copies the last move used by the target, replacing Dissimulate's move slot with a 5 PP version of the copied move until the user switches out. If the user faints, the attack that KOed it and the move that was copied both lose all of their PP. Grudge effect lasts until the user switches out or uses a move that wasn't copied.
Z-Power: Raises Accuracy by 1.
Target: Single target

Learned By: Dank
Name: Smack Into Void (Dark Void + Smack Down)
New Type: Rock
Classification: Physical
Base Power: 50
Accuracy: 100%
Power Points: 10 (max 16)
Effect: If the Pokemon is grounded, 50% chance to put the Pokemon to sleep. If the Pokemon is not grounded, knocks Pokemon to the ground and 100% chance to put the Pokemon to sleep.
Z-Power: 100 Base Power
Target: Single target
 
Learned By: Cherform
Name: Weather Whistle (Grass Whistle + Weather Ball)
New Type: Normal
Classification: Status
Base Power: ---
Accuracy: 55%
Power Points: 24
Effect: Puts the foe to sleep. Ignores accuracy checks under weather.
Z-Power: +1 Speed
Target: One foe


Learned By: Porygrigus
Name: Mad Spirit (Rage + Ominous Wind)
New Type: Ghost
Classification: Special
Base Power: 60
Accuracy: 100%
Power Points: 32
Effect: Raises user's stats by 1 if hit during use.
Z-Power: 120 BP
Target: One adjecent pokémon


Learned By: Zoroeldeo
Name: Burning Torrent (Scald + Pursuit)
New Type: Water
Classification: Special
Base Power: 40
Accuracy: 100%
Power Points: 32
Effect: If foe switches out, doubles powers and burns the foe
Z-Power: 100 Base Power
Target: One foe


Learned By: Stundos
Name: Magnectic Web (Magnectic Flux + Electroweb)
New Type: Electric
Classification: Special
Base Power: 55
Accuracy: 95%
Power Points: 24
Effect: Lowers foe's Speed by one and raises user's Def and Sp. Def by one stage
Z-Power: 110 BP
Target: Every foe


Learned By: Macaroon
Name: Meatball with Sauce (Stealth Rock + Bulldoze)
New Type: Ground
Classification: Status
Base Power: ---
Accuracy: ---
Power Points: 32
Effect: Sets a layer of Meatballs in the foe's field that damages them and Sauce that lowers their Speed by one Stage
Z-Power: +1 Def
Target: One foe


Learned By: Dank
Name: Old Grump (Ancient Power + Snarl)
New Type: Rock
Classification: Special
Base Power: 50
Accuracy: 100%
Power Points: 16
Effect: Lowers foe's stats by one stage
Z-Power: 100 BP
Target: Both foes
 
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Learned By: Macaroon
Name: Meatball with Sauce (Stealth Rock + Bulldoze)
New Type: Rock
Classification: Status
Base Power: ---
Accuracy: ---
Power Points: 32
Effect: Sets a layer of Meatballs in the foe's field that damages them and Sauce that lowers their Speed by one Stage
Z-Power: +1 Def
Target: One foe
Gotta say, this is lovely.
 
Learned By: Macaroon
Name: Meatball with Sauce (Stealth Rock + Bulldoze)
New Type: Rock
Classification: Status
Base Power: ---
Accuracy: ---
Power Points: 32
Effect: Sets a layer of Meatballs in the foe's field that damages them and Sauce that lowers their Speed by one Stage
Z-Power: +1 Def
Target: One foe
It's hilarious, but how much damage is inflicted by meatballs??
 
Learned By: Cherform
Name: Beacon Of Hope (Aromatherapy + Work Up)
Type: Grass
Category: Status
Base Power: --
PP: 10-16
Accuracy: --
Secondary Effects: Heals status effects from this Pokémon's entire team. The user gains a +1 combat stage boost to Attack and Special Attack for each Pokémon on the team healed of a status.
Z-Effect: Special Attack ↑↑
Target: Self
Role Identification: A massive - and I do mean massive - boosting move. You can use a load of status abusing fusions in FE, and this combines with all of them insanely well. You can get, potentially, +6 Attack and Special Attack on this thing. That's nuts.
Learned By: Porygrigus
Name: Shatter (Facade + Hex)
Type: Ghost
Category: Special
Base Power: 70
PP: 15-24
Accuracy: 100%
Secondary Effects: This move's Base Power is doubled if either the user or the target has a status ailment affecting it. These effects stack additively.
Z-Effect: Breakneck Blitz, 140 BP
Target: Single enemy
Role Identification: Essentially a better Hex. It hits a lot of stuff for neutral damage, it can get boosted to insane BP levels, it's just a very nice wallbreaking move - which suits Porygrigus down to the absolute ground. =]
Learned By: Zoroldeo
Name: Disintegrate (Focus Blast + Feint Attack)
Type: Dark
Category: Special
Base Power: 100
PP: 5-8
Accuracy: --
Secondary Effects: This attack cannot miss.
Z-Effect: Black Hole Eclipse, 180 BP
Target: Single Enemy
Role Identification: Not much to see here, just a reliable, powerful Dark STAB.
Learned By: Stundos
Name: Ray of Enfeeblement (Discharge + Magnetic Flux)
Type: Electric
Category: Special
Base Power: 80
PP: 10-16
Accuracy: 100%
Secondary Effects: If the target of the move does not have an ability based on Plus or Minus, its Defence and Special Defence get lowered by 1 combat stage; if it does, then the target's Defence and Special Defence are increased by +1 combat stage. 30% chance to raise the user's Defence and Special Defence by 1 combat stage.
Z-Effect: Gigavolt Havoc, 160 BP
Target: All adjacent Pokémon
Role Identification: While it's unpleasant in singles, where this move really screws people over is in Doubles matches (or Triples, if that'll ever be a thing again). This move can really help fusions like Klinkle to boost their survivability while at the same time scaring the hell out of other threats. Y'know, as long as they're not Clear Body or related Fusions. =]
Learned By: Macaroon
Name: Sunburst (Inferno + Earthquake)
Type: Fire
Category: Special
Base Power: 100
PP: 5-8
Accuracy: 85%
Secondary Effects: 100% chance to inflict a Burn on the target. Deals double damage to targets that are not Burned.
Z-Effect: Inferno Overdrive, 180 BP
Target: All adjacent Pokémon
Role Identification: Status spreader par excellence and pretty nasty damage dealer. Whilst its accuracy isn't the greatest in the known universe, the big selling point is how much damage it can do, even to targets that resist fire. Again, this is another move that really thrives in Doubles, but it can really help out in Singles as well. =]
Learned By: Dank
Name: Smash And Grab (Snatch + Rock Polish)
Type: Dark
Category: Status
Base Power: --
PP: 5-8
Accuracy: 100%
Secondary Effects: Steals the target's boosts. For each non-Speed boost stolen, this Pokémon's Speed is boosted by +2 combat stages.
Z-Effect: Defence ↑
Target: Single enemy
Role Identification: Extremely unpleasant setup move. That's really all there is to it! =]
 
Learned By: Zoroldeo
Name: Dark Power (Dark Pulse + Superpower)
New Type: Dark
Classification: Special
Base Power: 120
Accuracy: 100%
Power Points: 5 (max 8)
Effect: Lowers the user's Attack and Defense stage by one stage.
Z-Effect: 190 BP.
Target: 1 Foe

Learned By: Stundos
Name: Thunder Wings (Defog + Thunder Wave)
New Type: Flying
Classification: Status
Base Power: -
Accuracy: -
Power Points: 20 (max 32)
Effect: Paralyse the target and removes hazards and opponent’s screens.
Z-Effect: Raises Accuracy by one stage.
Target: 1 Foe

Learned By: Macaroon
Name: Molten Lava (Scald + Lava Plume)
New Type: Fire
Classification: Special
Base Power: 80
Accuracy: 100
Power Points: 15 (max 24)
Effect: 100% chance to burn.
Z-Effect: 160 BP.
Target: 1 Foe

Learned By: Dank
Name: Dark Gem (Power Gem + Knock Off)
New Type: Rock
Classification: Special
Base Power: 80
Accuracy: 100
Power Points: 20 (max 32)
Effect: Removes target’s item.
Z-Effect: 160 BP.
Target: 1 Foe
 
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Learned By: Zoroldeo
Name: Dark Power (Dark Pulse + Superpower)
New Type: Dark
Classification: Special
Base Power: 120
Accuracy: 100%
Power Points: 5 (max 8)
Effect: Lowers the user’s max HP to create a Substitute that takes damage for the user.
Z-Effect: 190 BP.
Target: 1 Foe

Learned By: Stundos
Name: Thunder Wings (Defog + Thunder Wave)
New Type: Flying
Classification: Status
Base Power: -
Accuracy: -
Power Points: 20 (max 32)
Effect: Paralyse the target and removes hazards and opponent’s screens.
Z-Effect: Raises Accuracy by one stage.
Target: 1 Foe

Learned By: Macaroon
Name: Molten Lava (Scald + Lava Plume)
New Type: Fire
Classification: Special
Base Power: 80
Accuracy: 100
Power Points: 15 (max 24)
Effect: 100% chance to burn.
Z-Effect: 160 BP.
Target: 1 Foe

Learned By: Dank
Name: Dark Gem (Power Gem + Knock Off)
New Type: Rock
Classification: Special
Base Power: 80
Accuracy: 100
Power Points: 20 (max 32)
Effect: Removes target’s item.
Z-Effect: 160 BP.
Target: 1 Foe
how the flipping heck did you get making a substitute from Dark Pulse + Superpower?
 

G-Luke

We Eat Losers
is a Pre-Contributor
Learned By: Zoroldeo
Name: Dark Power (Dark Pulse + Superpower)
New Type: Dark
Classification: Special
Base Power: 120
Accuracy: 100%
Power Points: 5 (max 8)
Effect: Lowers the user’s max HP to create a Substitute that takes damage for the user.
Z-Effect: 190 BP.
Target: 1 Foe
What the hell is this? Sorry brub. This is not allowed as that is literally shoehorning in a bunch of effects that are not present in parent moves.

Anyways, voting is open!
 
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Learned By: Zoroldeo
Name: Sly Fox (Aqua Jet + Dark Pulse)
New Type:

Classification:

Base Power: 40
Accuracy: 100%
Power Points: 30 (max 48)
Effect: +1 Priority. 20% chance to flinch foe.
Z-Effect: 100 BP Black Hole Eclipse
Target: One Foe

Neat and Simple priority for Zoroldeo to abuse.
I'm assuming you mean for the classification to be Special here?

Anyway, nice submissions, everyone. Here are my votes:

Cherform: KirbyRider1337, Cookie Butter, Pika Xreme
Porygrigus: G-Luke, AquaticPanic, colourcodedchaos
Zoroldeo: Pika Xreme, AquaticPanic, colourcodedchaos
Stundos: Tuthur1, Mygavolt, AquaticPanic
Macaroon: AquaticPanic, Mygavolt, Tuthur1
Dank: KirbyRider1337, Tuthur1, Cookie Butter
 
Cherform: KirbyRider1337
Porygrigus: colourcodedchaos, G-Luke, Mygavolt
Zoroldeo: G-Luke, coulourcodedchaos
Stundos: Tuthur1
Macaroon: Mygavolt
Dank: CookieButter, KirbyRider1337
 
Cherform: colourcodedchaos, Mygavolt, KirbyRider1337
Porygrigus: KirbyRider1337
Zoroldeo: Pika Xreme, Mygavolt
Stundos: Mygavolt
Macaroon: AquaticPanic, Pika Xreme
Dank: Tuthur1