Fusion Moves - [Fusion Evolution Companion Project]

KirbyRider1337

formerly UltraSigilyph
Steelweez: Pika Xreme, Mygavolt
Thundurbee: KirbyRider1337, Pika Xreme
Gallatross: colourcodedchaos, Origin0
Victant: Mygavolt, Pika Xreme
Rosette-Eternal: Mygavolt, KirbyRider1337
Conkelvire: colourcodedchaos
Landia: colourcodedchaos
Odelay: Mygavolt, G-Luke
 
All righty, here are the winners (for real this time):

Learned By: Steelweez
Name: Mercury Cannon (Flash Cannon + Toxic)
New Type:

Classification:

Base Power: 80
Accuracy: 100%
Power Points: 15 (max 24)
Effect: Has a 20% chance to inflict toxic poison on the target.
Z-Effect: 160 BP Corkscrew Crash
Target: Single Adjacent


Learned By: Thundurbee
Name: Charge Needle (Dischage + Twineedle)
New Type: Electric
Classification: Physical
Base Power: 65 (Z: 120)
Accuracy: 100
Power Points: 15 (max 24)
Effect: Hits two times, each with a 30% chance to paralyze. Contact.
Target: 1 opponent


Learned By: Gallatross
Name: Arc Blast (Drain Punch + Ion Deluge)
New Type: Electric
Classification: Physical
Base Power: 70
Accuracy: 100%
Power Points: 10-16
Effect: Heals for 50% of the damage dealt. 25% chance to retype the target's next move to Electric-type. Makes contact. Punch move. Priority +1
Z-Effect: Gigavolt Havoc, 140 BP
Target: Single opponent.
Role Identification: Priority healing. What's not to love? (And yeah, before anyone asks, Ion Deluge is at +1 Priority.)


Learned By: Victant
Name: Searing Scissor (Searing Shot + X-Scissor)
New Type: Fire
Classification: Physical
Base Power: 100 (Z: 180)
Accuracy: 100
Power Points: 15 (24 max)
Effect: 30% chance to burn target. Contact
Target: 1 opponent


Learned By: Rosette-Eternal
Name: Venom Cannon (Light of Ruin + Venoshock)
New Type:

Classification:

Contact?: No
Base Power: 140
Accuracy: 90%
Power Points: 5 (max 8)
Effect: If it hits a target that isn't poisoned, the user sustains 50% of damage dealt as recoil.
Z-Power: 200BP
Target: Single target


Learned By: Conkelvire
Name: Storm Force (Thunder + Superpower)
New Type: Electric
Classification: Physical
Base Power: 120
Accuracy: 85%
Power Points: 5-8
Effect: 30% chance to paralyze the target
Z-Effect: Gigavolt Havoc, 190 BP
Target: Single Enemy
Role Identification: Just a straight-up good Electric STAB that works well with the ability. Not much to see here, tbh. =]


Learned By: Landia
Name: Pinion Strike (Air Cutter + Outrage)
New Type: Flying
Classification: Physical
Base Power: 100
Accuracy: 90%
Power Points: 10-16
Effect: +1 crit chance.
Z-Effect: Supersonic Skystrike, 180 BP
Target: Single Enemy
Role Identification: Essentially a retyped Crabhammer, this is a fantastically useful bit of Flying STAB to have... and then a bit of Flying coverage to have, once you inevitably mega evolve. =]


Learned By: Odelay
Name: Growth Hormone (Withdraw + Synthesis)
New Type: Grass
Classification: Status
Base Power: -
Accuracy: -
Power Points: 5 [Max:8]
Effect:
  • Heals 1/2 HP and boosts defense by one stage in no weather
  • Heals 2/3 HP and boosts defense by two stages in Sun
  • Heals 1/4 HP and does not boost defense in any other weather
Z-Effect: Resets lowered stats
Target: Self


Next slate is:
  • Thundercast (Thundurus + Castform)
  • Sceptette-Eternal (Sceptile + Floette-Eternal)
  • Rail Link (Slaking + Wailord)
  • Agrippa (Bisharp + Pangoro)
  • Basculin-Basculin (Basculin-Red + Basculin-Blue)
  • Mewelli (Jellicent + Mew)
  • Bael (Banette + Zygarde)
  • Simigoat (Simisear + Gogoat)
 
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All righty, here are the winners (for real this time):

Learned By: Steelweez
Name: Mercury Cannon (Flash Cannon + Toxic)
New Type:

Classification:

Base Power: 80
Accuracy: 100%
Power Points: 15 (max 24)
Effect: Has a 20% chance to inflict toxic poison on the target.
Z-Effect: 160 BP Corkscrew Crash
Target: Single Adjacent


Learned By: Thundurbee
Name: Charge Needle (Dischage + Twineedle)
New Type: Electric
Classification: Physical
Base Power: 65 (Z: 120)
Accuracy: 100
Power Points: 15 (max 24)
Effect: Hits two times, each with a 30% chance to paralyze. Contact.
Target: 1 opponent


Learned By: Gallatross
Name: Arc Blast (Drain Punch + Ion Deluge)
New Type: Electric
Classification: Physical
Base Power: 70
Accuracy: 100%
Power Points: 10-16
Effect: Heals for 50% of the damage dealt. 25% chance to retype the target's next move to Electric-type. Makes contact. Punch move. Priority +1
Z-Effect: Gigavolt Havoc, 140 BP
Target: Single opponent.
Role Identification: Priority healing. What's not to love? (And yeah, before anyone asks, Ion Deluge is at +1 Priority.)


Learned By: Victant
Name: Searing Scissor (Searing Shot + X-Scissor)
New Type: Fire
Classification: Physical
Base Power: 100 (Z: 180)
Accuracy: 100
Power Points: 15 (24 max)
Effect: 30% chance to burn target. Contact
Target: 1 opponent


Learned By: Rosette-Eternal
Name: Venom Cannon (Light of Ruin + Venoshock)
New Type:

Classification:

Contact?: No
Base Power: 140
Accuracy: 90%
Power Points: 5 (max 8)
Effect: If it hits a target that isn't poisoned, the user sustains 50% of damage dealt as recoil.
Z-Power: 200BP
Target: Single target


Learned By: Conkelvire
Name: Storm Force (Thunder + Superpower)
New Type: Electric
Classification: Physical
Base Power: 120
Accuracy: 85%
Power Points: 5-8
Effect: 30% chance to paralyze the target
Z-Effect: Gigavolt Havoc, 190 BP
Target: Single Enemy
Role Identification: Just a straight-up good Electric STAB that works well with the ability. Not much to see here, tbh. =]


Learned By: Landia
Name: Pinion Strike (Air Cutter + Outrage)
New Type: Flying
Classification: Physical
Base Power: 100
Accuracy: 90%
Power Points: 10-16
Effect: +1 crit chance.
Z-Effect: Supersonic Skystrike, 180 BP
Target: Single Enemy
Role Identification: Essentially a retyped Crabhammer, this is a fantastically useful bit of Flying STAB to have... and then a bit of Flying coverage to have, once you inevitably mega evolve. =]


Learned By: Odelay
Name: Growth Hormone (Withdraw + Synthesis)
New Type: Grass
Classification: Status
Base Power: -
Accuracy: -
Power Points: 5 [Max:8]
Effect:
  • Heals 1/2 HP and boosts defense by one stage in no weather
  • Heals 2/3 HP and boosts defense by two stages in Sun
  • Heals 1/4 HP and does not boost defense in any other weather
Z-Effect: Resets lowered stats
Target: Self


Next slate is:
  • Thundercast (Thundurus + Castform)
  • Sceptette-Eternal (Sceptile + Floette-Eternal)
  • Rail Link (Slaking + Wailord)
  • Agrippa (Bisharp + Pangoro)
  • Basculin-Basculin (Basculin-Red + Basculin-Blue)
  • Mewelli (Jellicent + Mew)
weren't 8-mon slates going to be a thing? or did i get excited for no good reason?

subs coming soon i just want this cleared up
 
Okay, sorry about that. I'll add Bael (Banette + Zygarde) and Simigoat (Simisear + Gogoat) to the mix.

I was considering 6 at first because the slate of origin had 5 winners, then I realize FPrevo has a slate of 8.
no need to be sorry


Learned By: Thundercast
Name: Shock Star (Swift + Thunder)
New Type: Electric
Classification: Special
Base Power: 110 (Z: 185)
Accuracy: -%
Power Points: 10 (max 16)
Effect: Always hits. 30% chance to paralyze.
Target: All adjacent opponents

A perfectly-accurate version of Thunder, so you can have high power in weathers other than Rain.

Learned By: Sceptette-Eternal
Name: Frenzy Light (Frenzy Plant + Light of Ruin)
New Type: Grass
Classification: Special
Base Power: 150 (Z: 200)
Accuracy: 90
Power Points: 5 (max 8)
Effect: User takes recoil damage equal to 50% of the damage done to the target
Target: 1 opponent

Recoil nuke boosted by Surge Bloom.

Learned By: Rail Link
Name: Slacker Ring (Slack Off + Aqua Ring)
New Type: Normal
Classification: Status
Base Power: -
Accuracy: -
Power Points: 10 (max 16)
Effect: Sets Slacker Ring, which makes the user recover 25% of its max HP each turn (Z: Defense +1)
Target: user

An absurd recovery option that makes Rail Link even more of a pain to get rid of.

Learned By: Agrippa
Name: Iron Hammer (Iron Head + Hammer Arm)
New Type: Steel
Classification: Physical
Base Power: 100 (Z: 180)
Accuracy: 100
Power Points: 10 (max 16)
Effect: Punch move. 30% chance to flinch.
Target: default is 1 opponent

Stronger Steel STAB that's also boosted by Caestus.

Learned By: Basculin-Basculin
Name: Bubble Jet (Bubble Beam + Aqua Jet)
New Type: Water
Classification: Physical
Base Power: 60 (Z: 120)
Accuracy: 100
Power Points: 20 (max 32)
Effect: +1 Priority. 10% chance to lower the target's speed by 1.
Target: 1 opponent

Stronger priority to make Basculin-Basculin even more deadly.

Learned By: Mewelli
Name: Psyshade (Psywave + Night Shade)
New Type: Psychic
Classification: Special
Base Power: - (Z: 200)
Accuracy: 100
Power Points: 15 (max 24)
Effect: Does damage equal to 2x the user's level (was 1.5x)
Target: 1 opponent

A stronger fixed-damage move than Night Shade.

Learned By: Bael
Name: Shadow Arrows (Shadow Ball + Thousand Arrows)
New Type: Ghost
Classification: Physical
Base Power: 90
Accuracy: 100
Power Points: 10 (max 16)
Effect: Can hit Normal-types. Grounds foes hit.
Target: All adjacent foes

A stronger Ghost STAB that can also ignore immunities.

Learned By: Simigoat
Name: Flame Leech (Flamethrower + Horn Leech)
New Type: Fire
Classification: Physical
Base Power: 90
Accuracy: 100
Power Points: 15 (max 24)
Effect: recovers 50% of the damage dealt
Target: 1 opponent

A better Fire STAB that also helps Simigoat's longevity.
 

Learned By: Thundercast
Name: Weather Web (Weather Ball + Electroweb)
New Type:

Classification:

Base Power: 55
Accuracy: 100
Power Points: 10 (max 16)
Effect: Base Power doubles and changes type based on the weather (just like a regular Weather Ball). Lowers targets’ Speed by 1 stage without weather, or by 2 stages if a weather is active.
Z-Effect: 160 BP
Target: All adjacent foes

A slightly stronger Weather Ball that also decreases your foe’s speed. Annoy your opponents regardless of the weather.


Learned By: Sceptette-Eternal
Name: Lunar Tempest (Leaf Storm + Moonblast)
New Type:

Classification:

Base Power: 130
Accuracy: 90
Power Points: 5 (max 8)
Effect: Lowers the user’s Special Attack by 2 stages and has a 30% chance to lower the target’s Special Attack by 1 stage.
Z-Effect: 195 BP
Target: Selected target

A powerful Fleur Cannon with the added chance of decreasing the target’s special attack, gets STAB in both forms.


Learned By: Rail Link
Name: Scalding Slam (Body Slam + Scald)
New Type:

Classification:

Base Power: 85
Accuracy: 100
Power Points: 15 (max 24)
Effect: Has a 30% chance to induce Burn or Paralysis.
Z-Effect: 160 BP
Target: Selected target

A very spammable and decently hard-hitting status spreading attack.


Learned By: Agrippa
Name: Fortipunch (Iron Defense + Drain Punch)
New Type:

Classification:

Base Power: 75
Accuracy: 100
Power Points: 10 (max 16)
Effect: Punching move, absorbs 50% of damage dealt and increases the user’s Defense by 2 stages.
Z-Effect: 140 BP
Target: Selected target

Heals the user and increases physical bulk at the same time while doing decent damage.


Learned By: Basculin-Basculin
Name: Rending Vortex (Waterfall + Whirlpool)
New Type:

Classification:

Base Power: 40
Accuracy: 85
Power Points: 15 (max 24)
Effect: Traps and damages the target for 4-5 turns, and there is a 20% chance they will flinch before their turn for each turn.
Z-Effect: 100 BP
Target: Selected target

A trapping move with high BP due to Basculin-Basculin’s ability, also has an extra flinch chance every turn the foe is trapped.


Learned By: Meweli
Name: Anguish Drain (Hex + Dream Eater)
New Type:

Classification:

Base Power: 80
Accuracy: 100
Power Points: 10 (max 16)
Effect: Leeches 50% of damage dealt. Base Power doubles if target has a status ailment.
Z-Effect: 160 BP
Target: Selected target

Goes well with Will-o-Wisp or any status move, which turns it into a 160 BP HP-draining move.


Learned By: Bael
Name: Dragon Pounce (Shadow Sneak + Dragon Breath)
New Type:

Classification:

Base Power: 60
Accuracy: 100
Power Points: 10 (max 16)
Effect: Has +1 priority and a 30% chance to Paralyze the target.
Z-Effect: 120 BP
Target: Selected target

Strong Dragon-type priority move with a good Paralysis chance.


Learned By: Simigoat
Name: Flame Rush (Leaf Blade + Flame Charge)
New Type:

Classification:

Base Power: 90
Accuracy: 100
Power Points: 15 (max 24)
Effect: Has a high critical hit ratio and increases the user’s Speed by 1 stage.
Z-Effect: 175 BP
Target: Selected target

Pretty much an improved Flame Charge with an increased chance to critical hit. Fixes Simigoat’s lack of a good physical Fire-type STAB move.
 
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MOVES TO COME LATER

Learned By:
Name:
New Type:
Classification: physical / special / status (pick one)
Base Power:
Accuracy:
Power Points:
Effect: optional, including priority
Target: default is 1 opponent
Learned By:
Name:
New Type:
Classification: physical / special / status (pick one)
Base Power:
Accuracy:
Power Points:
Effect: optional, including priority
Target: default is 1 opponent
Learned By:
Name:
New Type:
Classification: physical / special / status (pick one)
Base Power:
Accuracy:
Power Points:
Effect: optional, including priority
Target: default is 1 opponent
Learned By:
Name:
New Type:
Classification: physical / special / status (pick one)
Base Power:
Accuracy:
Power Points:
Effect: optional, including priority
Target: default is 1 opponent
Learned By:
Name:
New Type:
Classification: physical / special / status (pick one)
Base Power:
Accuracy:
Power Points:
Effect: optional, including priority
Target: default is 1 opponent
Learned By:
Name:
New Type:
Classification: physical / special / status (pick one)
Base Power:
Accuracy:
Power Points:
Effect: optional, including priority
Target: default is 1 opponent
Learned By:
Name:
New Type:
Classification: physical / special / status (pick one)
Base Power:
Accuracy:
Power Points:
Effect: optional, including priority
Target: default is 1 opponent
Learned By:
Name:
New Type:
Classification: physical / special / status (pick one)
Base Power:
Accuracy:
Power Points:
Effect: optional, including priority
Target: default is 1 opponent
 

Learned By: Thundercast
Name: Transfer Type (Volt Switch + Reflect Type)
New Type:

Classification:

Base Power: 70
Accuracy: 100%
Power Points: 15 (max 24)
Effect: User switches out after attacking. Replacement becomes the same typing as the target.
Z-Effect: 140 BP Gigavolt Havoc
Target: Single Adjacent


Learned By: Sceptette-Eternal
Name: Chloro Blast (Light of Ruin + Synthesis)
New Type:

Classification:

Base Power: 140
Accuracy: 90%
Power Points: 5 (max 8)
Effect: 50% drain in Sun. 50% recoil in other weather. No weather, no added effect.
Z-Effect: 200 BP Bloom Doom
Target: Single Adjacent


Learned By: Rail Link
Name: Fountain Slam (Water Spout + Body Slam)
New Type:

Classification:

Base Power: 85
Accuracy: 100%
Power Points: 15 (max 24)
Effect: Chance to paralyze = 60% * (user's current HP) / (user's max HP). Makes contact.
Z-Effect: 160 BP Hydro Vortex
Target: Single Adjacent


Learned By: Agrippa
Name: Restricting Fist (Embargo + Power-Up Punch)
New Type:

Classification:

Base Power: 40
Accuracy: 100%
Power Points: 15 (max 24)
Effect: Prevents the target from using items or gaining stat boosts for 5 turns, if applicable.
Z-Effect: 100 BP Black Hole Eclipse
Target: Single Adjacent


Learned By: Basculin-Basculin
Name: Sprinkler (Water Gun + Rain Dance)
New Type:

Classification:

Base Power: 40
Accuracy: 100%
Power Points: 15 (max 24)
Effect: Summons rain for 5 turns (8 if the user is holding Damp Rock), if applicable.
Z-Effect: 100 BP Hydro Vortex
Target: Single Adjacent


Learned By: Mewelli
Name: Graviga (Gravity + Shadow Ball)
New Type:

Classification:

Base Power: 80
Accuracy: 100%
Power Points: 10 (max 16)
Effect: Activates Gravity for 5 turns, if applicable.
Z-Effect: 160 BP Shattered Psyche
Target: Single Adjacent


Learned By: Bael
Name: Jabberwock Strike (Phantom Force + Dragon Dance)
New Type:

Classification:

Base Power: 90
Accuracy: 100%
Power Points: 10 (max 16)
Effect: Turn 1, the user enters a semi-invulnerable state and gains +1 Atk and Spe. Turn 2, the user strikes. Makes contact.
Z-Effect: 175 BP Never-Ending Nightmare
Target: Single Adjacent


Learned By: Simigoat
Name: Seedy Napalm (Flame Burst + Leech Seed)
New Type:

Classification:

Base Power: 70
Accuracy: 95%
Power Points: 10 (max 16)
Effect: Inflicts Leech Seed on the target, if applicable.
Z-Effect: 140 BP Inferno Overdrive
Target: Single Adjacent
 
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Learned By: Basculin-Basculin
Name: Hot Stream (Aqua Jet + Scald)
New Type: Water
Classification: Physical
Base Power: 60 (Z 120)
Accuracy: 100%
Power Points: 32
Effect: 30% chance to burn the target
Target: One foe


Learned By: Thundurcast
Name: Safe Switch (Volt Switch + Protect)
New Type: Electric
Classification: Special
Base Power: 70 (Z 150)
Accuracy: 100%
Power Points: 32
Effect: Pivots user out. Switch-In will be under the effects of Protect until the turn ends. +1 Priority
Target: One foe


Learned By: Sceptette-Eternal
Name: Moonbean Dream (Moonblast + Grass Whistle)
New Type: Fairy
Classification: Special
Base Power: 90
Accuracy: 90%
Power Points: 24
Effect: 30% chance to put the foe to sleep. Is not a sound-based move.
Target: One foe


Learned By: Rail Link
Name: Water Bash (Liquidation + Crush Claw)
New Type: Water
Classification: Physical
Base Power: 85 (Z 200)
Accuracy:100%
Power Points: 16
Effect: 70% chance to lower foe's defense
Target: One foe


Learned By: Aggripa
Name: Armor-Up Punch (Iron Defense + Power-Up Punch)
New Type: Steel
Classification: Physical
Base Power: 40 (Z 90)
Accuracy: 100%
Power Points: 24
Effect: Raises user's defense by two stages and Attack by one. Is a punching move
Target: One foe


Learned By: Bael
Name: Quake Sneak (Eathquake + Shadow Sneak)
New Type: Ghost
Classification: Physical
Base Power: 100
Accuracy:100
Power Points: 48
Effect: Power doubles if target moves first
Target: Field


Learned By: Simigoat
Name: Goat Grasp (Fire Spin + Leech Seed)
New Type: Fire
Classification: Special
Base Power: 35
Accuracy: 90%
Power Points: 16
Effect: Traps and damage the foe for 5 turns. Also, foe becomes seeded.
Target: One foe
 
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Cookie Butter

formerly the someone
-RIP Dive Dive-

Learned By:
Sceptette-Eternal
Name: Blast Pledge (Grass Pledge + Moonblast)
New Type: Fairy
Classification: Special
Base Power: 95
Accuracy: 100%
Power Points: 10 (max 16)
Effect: A rainbow will appear on your side of the field for four turns, doubling the chance of secondary effects occurring. 20% chance of lowering target's Sp. Attack by 1.
Target: default
Based on Pledge moves and their effects. Can be used especially well with Mega-Sceptette-Eternal, STAB Dragon Breath with 60% chance to paralyze.

Learned By: Bael
Name: Thousand Malices (Thousand Waves + Spite)
New Type: Ghost
Classification: Physical
Base Power: 90
Accuracy: 100%
Power Points: 10 (max 16)
Effect: Prevents target from switching and removes 1-5 PP from target
Target: default
PP stall nuff said.
 
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G-Luke

We Eat Losers
is a Pre-Contributor
Yay, Voting shall commence.

Learned By: Basculin-Basculin
Name: Dive Dive (Dive+Dive)
New Type: Water
Classification: Physical
Base Power: 80
Accuracy: 100%
Power Points: 15 (max 24)
Effect: Attacks at the end of the turn it used the move, and at the end of the next turn. User is invulnerable from the moment it uses the move to the moment it attacks the second time.
Target: default
No one said this wasn't allowed.
It's not allowed.
 
suggestion: change the self-vote limit to 3 to accommodate the increase in slate size

Thundercast: AquaticPanic
Sceptette-Eternal: Pika Xreme
Rail Link: AquaticPanic
Agrippa: Pika Xreme, Origin0
Basculin-Basculin: AquaticPanic
Mewelli: Origin0
Bael: Cookie Butter
Simigoat: Origin0
 
Thundercast: Pika Xreme, AquaticPanic
Sceptette-Eternal: Mygavolt, Origin0
Rail Link: Pika Xreme, AquaticPanic
Agrippa: Origin0, AquaticPanic
Basculin-Basculin: Pika Xreme, AquaticPanic
Mewelli: Mygavolt
Bael: Pika Xreme, Cookie Butter
Simigoat: Pika Xreme
 
hey, after this slate it's only 3 more slates and then the 4th will have my first ever fusion in it if it's 8 fusions per slate now :o
i know i don't submit for this usually but im assuming I can still vote.

Thundercast: Mygavolt
Sceptette-Eternal: Aquatic Panic, Mygavolt
Rail Link: Pika Xreme (i literally only just noticed it wasn't xtreme damnit)
Agrippa: Mygavolt

I'll leave it there for now, might do more later but im lazy as all heck
 
Thundercast: Pika Xreme, AquaticPanic
Sceptette-Eternal: Cookie Butter, Mygavolt
Rail Link: Origin0
Agrippa: Pika Xreme, Mygavolt
Basculin-Basculin: Pika Xreme
Mewelli: Origin0
Bael: Pika Xreme
Simigoat: Pika Xreme
 
Thundercast: Mygavolt, Origin0, AquaticPanic
Sceptette-Eternal: Mygavolt
Rail Link: Pika Xreme, Origin0
Agrippa: Mygavolt
Basculin-Basculin: Mygavolt, AquaticPanic
Mewelli: Origin0
Bael: Pika Xreme
Simigoat: Origin0
 
I doubt that anyone else will vote, so can you close voting? heck i even have a vote tally

THUNDERCAST
AquaticPanic 4
Pika Xreme 2
Mygavolt 2
Origin0 1

SCEPTETTE-ETERNAL
Pika Xreme 1
Mygavolt 4
Origin0 1
AquaticPanic 1
Cookie Butter 1

RAIL LINK
AquaticPanic 2
Pika Xreme 3
Origin0 2

AGRIPPA
Pika Xreme 2
Origin0 2
AquaticPanic 1
Mygavolt 3

BASCULIN^2
AquaticPanic 3
Pika Xreme 2
Mygavolt 1

MEWELLI
Origin0 3
Mygavolt 1

BAEL
Cookie Butter 2
Pika Xreme 3

SIMIGOAT
Origin0 2
Pika Xreme 2
 
Very well.


Learned By: Thundurcast
Name: Safe Switch (Volt Switch + Protect)
New Type: Electric
Classification: Special
Base Power: 70 (Z 150)
Accuracy: 100%
Power Points: 32
Effect: Pivots user out. Switch-In will be under the effects of Protect until the turn ends. +1 Priority
Target: One foe



Learned By: Sceptette-Eternal
Name: Chloro Blast (Light of Ruin + Synthesis)
New Type:

Classification:

Base Power: 140
Accuracy: 90%
Power Points: 5 (max 8)
Effect: 50% drain in Sun. 50% recoil in other weather. No weather, no added effect.
Z-Effect: 200 BP Bloom Doom
Target: Single Adjacent



Learned By: Rail Link
Name: Slacker Ring (Slack Off + Aqua Ring)
New Type: Normal
Classification: Status
Base Power: -
Accuracy: -
Power Points: 10 (max 16)
Effect: Sets Slacker Ring, which makes the user recover 25% of its max HP each turn (Z: Defense +1)
Target: user

An absurd recovery option that makes Rail Link even more of a pain to get rid of.



Learned By: Agrippa
Name: Restricting Fist (Embargo + Power-Up Punch)
New Type:

Classification:

Base Power: 40
Accuracy: 100%
Power Points: 15 (max 24)
Effect: Prevents the target from using items or gaining stat boosts for 5 turns, if applicable. (This is meant to be a punching move, even though for some reason I didn't specify that)
Z-Effect: 100 BP Black Hole Eclipse
Target: Single Adjacent



Learned By: Basculin-Basculin
Name: Hot Stream (Aqua Jet + Scald)
New Type: Water
Classification: Physical
Base Power: 60 (Z 120)
Accuracy: 100%
Power Points: 32
Effect: 30% chance to burn the target
Target: One foe



Learned By: Meweli
Name: Anguish Drain (Hex + Dream Eater)
New Type:

Classification:

Base Power: 80
Accuracy: 100
Power Points: 10 (max 16)
Effect: Leeches 50% of damage dealt. Base Power doubles if target has a status ailment.
Z-Effect: 160 BP
Target: Selected target

Goes well with Will-o-Wisp or any status move, which turns it into a 160 BP HP-draining move.



Learned By: Bael
Name: Shadow Arrows (Shadow Ball + Thousand Arrows)
New Type: Ghost
Classification: Physical
Base Power: 90
Accuracy: 100
Power Points: 10 (max 16)
Effect: Can hit Normal-types. Grounds foes hit.
Target: All adjacent foes

A stronger Ghost STAB that can also ignore immunities.



Learned By: Simigoat
Name: Flame Rush (Leaf Blade + Flame Charge)
New Type:

Classification:

Base Power: 90
Accuracy: 100
Power Points: 15 (max 24)
Effect: Has a high critical hit ratio and increases the user’s Speed by 1 stage.
Z-Effect: 175 BP
Target: Selected target

Pretty much an improved Flame Charge with an increased chance to critical hit. Fixes Simigoat’s lack of a good physical Fire-type STAB move.
Learned By: Simigoat
Name: Flame Leech (Flamethrower + Horn Leech)
New Type: Fire
Classification: Physical
Base Power: 90
Accuracy: 100
Power Points: 15 (max 24)
Effect: recovers 50% of the damage dealt
Target: 1 opponent

A better Fire STAB that also helps Simigoat's longevity.

Next slate (for real this time):
  • Miltrank (Miltank + Heatran)
  • Furfraught (Furfrou + Chesnaught)
  • Tyranking (Tyranitar + Nidoking)
  • Supermuk (Gourgeist-Super + Muk)
  • Mentor (Metagross + Dusknoir)
  • Elektra (Electrode + Alakazam)
  • Escagon (Escavalier + Flygon)
  • Golmanitan (Golurk + Darmanitan)
 
My baby Escagon will finally have a fusion move, yesss. It's been so long since I submited it, my first ever winning fusion. I'm interested to see what kind of moves people will give it

Learned By:
Name:
New Type:
Classification:
Base Power:
Accuracy:
Power Points:
Effect:
Target:



Learned By: Miltrank
Name: Flame Shield (WoW + Protect)
New Type: Fire
Classification: Status
Base Power: ---
Accuracy: ---
Power Points: 24
Effect: Works simillar to protect. Foes who make contact get burned. Z-Move restores negative status to 0
Target: Self

Better protecting move that may burn the foe while you avoid hits. It also works really well with the fact that Burn reduces Physical Attack, and a lot of physical attacks make contact




Learned By: Furfraught
Name: Soul-Sucking Hammer (Odor Sleught + Hammer Arm)
New Type: Fighting
Classification: Physical
Base Power: 100 (Z 180)
Accuracy: ---
Power Points: 64
Effect: Can hit Ghost-types.
Target: One foe

Simple spammable move to give it some coverage




Learned By: Tyraniking
Name: Sand Dust (Stealth Rock + Bulldoze)
New Type: Ground
Classification: Status
Base Power: ---
Accuracy: ---
Power Points: 32
Effect: Hurts foe on switch-in and lowers their speed by one stage. Ground factors in damage. Z-Move raises Defense +1 stage
Target: Foe's field

Allows Tyraniking t have even more Hazard-Setting options, as if Toxic Spikes and Stealth Rock weren't enough. It is also a hazard with a whole new typing, being able to screw with Electric-Types and Steel-Types who didn't bother much with any hazard before.




Learned By: Supermuk
Name: Oil Ray (Confuse Ray + Gunk Shot)
New Type: Ghost
Classification: Physical
Base Power: 120 (Z-210)
Accuracy: 80%
Power Points: 16
Effect:The foe has a 30% chance of getting confused.
Target: One foe

Gives Supermuk a superpower of shooting rays. It also is really powerful with a great side effect




Learned By: Mentor
Name: Soul Shooter (Bullet Punch + Shadow Sneak)
New Type: Ghost
Classification: Physical
Base Power: 40 (Z-100)
Accuracy: 100%
Power Points: 48
Effect: +2 priority.
Target: One foe

+2 Priority moves are always good, being able to get a higher priority than foes. Mentor has enough attack to use it well, and it is able to get revenge kills that it perhaps would have missed if the foe also has a priority move.




Learned By: Elektra
Name: Psychoball (Psycho Cut + Electro Ball)
New Type: Psychic
Classification: Special
Base Power: Variable (Z-160)
Accuracy: 100%
Power Points: 32
Effect: Higer damage and higher chance to crit depending on the Speed difference between user and target
Target Speed > 50% of user: 60 BP, 0 Crit Chance
Target Speed > 33% of user: 80 BP, regular Crit Chance
Target Speed > 25% of user: 120 BP, +1 Crit Chance
Target Speed < 25% of user: 150 BP, guaranteed Crit Chance

Target: One foe

Due to Elektra's Speed (Specially the mega), you're either getting a 120 BP move with +1 crit chance, or a 150 BP move that always crits. Pair this with Electro Ball for full STAB power




Learned By: Escagon
Name: Stinging Tail (Fell Stinger + Bulldoze)
New Type: Bug
Classification: Physical
Base Power: 60 (Z-120)
Accuracy: 100%
Power Points: 32
Effect: Hits everyone on the field and lowers their attack and Speed by two stages. For every mon knocked out by this, the user will gain +3 in Attack and Speed.
Target: Whole field

Gives Escagon a pretty good way to not only keep being bulky, but to become a huge threat if it gets a KO.




Learned By: Golmanitan
Name: Blazing Spirit (Flame Charge + Curse)
New Type: Fire
Classification: Physical
Base Power: 50 (Z-100)
Accuracy: 100%
Power Points: 32
Effect: Gives user +1 in Atk, Def and Speed.
Target: One foe

Insanely good boosting move.
 
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Learned By: Miltrank
Name: Steel Kick (Mega Kick + Iron Head)
New Type:

Classification:

Base Power: 110
Accuracy: 85
Power Points: 10 (max 16)
Effect: Has a 30% chance to induce flinching.
Z-Effect: 185 BP
Target: Selected target

A powerful Steel-type attack that still has the infamous flinch chance.



Learned By: Furfraught
Name: Solar Heal (Refresh + Synthesis)
New Type:

Classification:

Base Power: -
Accuracy: -
Power Points: 5 (max 8)
Effect: Heals the user's status and recovers 50% of its max HP. In the sun, user is protected from all status for the rest of the turn and recovers 66% of its max HP. In any other weather, user recovers 33% but not status.
Z-Effect: Resets all lowered stat modifications.
Target: Self

A sun-strengthened recovery and status healing move in one.



Learned By: Tyranking
Name: Septic Shock (Stone Edge + Venoshock)
New Type:

Classification:

Base Power: 80
Accuracy: 100
Power Points: 10 (max 16)
Effect: Doubles damage against a poisoned target.
Z-Effect: 160 BP
Target: Selected Target

Goes well with Tyranking's ability which tends to poison lots of switch-ins already.



Learned By: Supermuk
Name: Shadow Rend (Shadow Ball + Poison Jab)
New Type:

Classification:

Base Power: 80
Accuracy: 100
Power Points: 15 (max 24)
Effect: Has a 30% chance to lower the target's Defense stat by 1 stage.
Z-Effect: 160 BP
Target: Selected Target

Gives Supermuk a usable physical Ghost-type STAB move.



Learned By: Mentor
Name: Cursed Meteor (Meteor Mash + Curse)
New Type:

Classification:

Base Power: 85
Accuracy: 95
Power Points: 10 (max 16)
Effect: Has a 20% chance to inflict Curse on the target.
Z-Effect: 160 BP
Target: Selected Target

A good Ghost-type STAB move that can also induce the nasty Curse condition on the opponent.



Learned By: Elektra
Name: Speedy Spellstrike (Electro Ball + Psychic)
New Type:

Classification:

Base Power: -
Accuracy: 100
Power Points: 10 (max 16)
Effect: Power varies like Electro Ball. Has a 10% chance to lower the target's Special Defense by 1 stage.
Z-Effect: 160 BP
Target: Selected Target

A potentially powerful Psychic-STAB for Elektra to abuse with its amazing speed stat.



Learned By: Escagon
Name: Shattering Storm (Iron Head + Outrage)
New Type:

Classification:

Base Power: 120
Accuracy: 100
Power Points: 10 (max 16)
Effect: Repeats for 2-3 turns, then confuses user. Each hit has a 30% chance to flinch the target.
Z-Effect: 190 BP
Target: Random Target

Pretty much a superior Iron Head. Scare away all those Fairies.



Learned By: Golmanitan
Name: Gaia Break (Earthquake + Flame Charge)
New Type:

Classification:

Base Power: 100
Accuracy: 100
Power Points: 10 (max 16)
Effect: Increases the user's Speed stat by 1 stage.
Z-Effect: 180 BP
Target: All Adjacent Pokemon

As if Golmanitan wasn't terrifying enough. Now it gets faster as it uses this 200 BP attack.
 
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Learned By: Miltrank
Name: Flash Kick (Mega Kick + Flash Cannon)
New Type: Steel
Classification: Physical
Base Power: 110
Accuracy: 100
Power Points: 10 (max 16)
Effect: 10% chance to lower target's Defense by 1
Target: 1 opponent

A stronger Steel STAB. Not much else to say here.


Learned By: Furfraught
Name: Purification (Refresh + Synthesis)
New Type: Normal
Classification: Status
Base Power: -
Accuracy: -
Power Points: 15 (max 24)
Effect: Heals 50% of max HP. If statused, heals 66% max HP and cures status.
Target: Self

A recovery move that doesn't have low PP and can cure status as well.


Learned By: Tyranking
Name: Corrode (Smack Down + Sludge Wave)
New Type: Poison
Classification: Physical
Base Power: 95
Accuracy: 100
Power Points: 10 (max 16)
Effect: Takes away the Poison immunity of Steel types. Can hit Steel types.
Target: 1 opponent

An Arrows-alike that drastically improves Tyranking's STAB coverage.


Learned By: Supermuk
Name: Spook Wave (Astonish + Sludge Wave)
New Type: Ghost
Classification: Physical
Base Power: 95
Accuracy: 100
Power Points: 10 (max 16)
Effect: 30% chance to flinch the target. 30% chance to poison the target.
Target: All adjacent

A more reliable Ghost STAB, what a shock.


Learned By: Mentor
Name: Prophecy (Curse + Meteor Mash)
New Type: Ghost
Classification: Physical
Base Power: 90
Accuracy: 90
Power Points: 10 (max 16)
Effect: Seperately, 20% user's Attack +1, 20% user's Defense +1, 20% curse target.
Target: 1 opponent

A better Ghost STAB that can boost the user or force the target to switch out.


Learned By: Elektra
Name: Thunder Dream (Dream Eater + Thunder)
New Type: Electric
Classification: Special
Base Power: 110
Accuracy: 90
Power Points: 10 (max 16)
Effect: User heals 50% of the damage dealt. Never misses a sleeping or paralyzed target.
Target: 1 opponent

A strong Electric STAB that actually hits more than it misses, and makes Elektra's survivability actually exist.


Learned By: Escagon
Name: Gemini Meteor (Twineedle + Draco Meteor)
New Type: Dragon
Classification: Physical
Base Power: 60
Accuracy: 100
Power Points: 10 (max 16)
Effect: Hits 2 times. Each hit has a 20% chance to lower target's Special Attack by 1.
Target: 1 opponent

Hard-hitting Dragon STAB with a useful effect


Learned By: Golmanitan
Name: Fire Quake (Earthquake + Fire Fang)
New Type: Fire
Classification: Physical
Base Power: 100
Accuracy: 100
Power Points: 15 (max 24)
Effect: 10% chance to burn target. 10% chance to flinch target.
Target: All adjacent

A strong Fire STAB that doesn't have recoil.
 

Learned By: Miltrank
Name: Mystery Product (Facade + Will-O-Wisp)
New Type:

Classification:

Base Power: ---
Accuracy: 85%
Power Points: 15 (max 24)
Effect: Randomly inflicts one of poison, burn, or paralysis.
Z-Effect: Attack +1
Target: Single Adjacent


Learned By: Furfraught
Name: Vital Hound (Odor Sleuth + Drain Punch)
New Type:

Classification:

Base Power: 75
Accuracy: 100%
Power Points: 10 (max 16)
Effect: Drains 50% of damage dealt. Bypasses and removes Ghost's immunity to Fighting and Normal. Makes contact.
Z-Effect: 140 BP All-Out Pummeling
Target: Single Adjacent


Learned By: Tyranking
Name: Crag Whip (Stone Edge + Poison Tail)
New Type:

Classification:

Base Power: 75
Accuracy: 90%
Power Points: 15 (max 24)
Effect: Guaranteed critical hit. 10% chance to poison the target.
Z-Effect: 140 BP Acid Downpour
Target: Single Adjacent


Learned By: Supermuk
Name: Venosneak (Shadow Sneak + Venoshock)
New Type:

Classification:

Base Power: 40
Accuracy: 100%
Power Points: 20 (max 32)
Effect: +1 Priority. Base Power is doubled if the target is poisoned.
Z-Effect: 100 BP Never-Ending Nightmare
Target: Single Adjacent


Learned By: Mentor
Name: Sly Comet (Meteor Mash + Shadow Sneak)
New Type:

Classification:

Base Power: 65
Accuracy: 100%
Power Points: 10 (max 16)
Effect: +1 Priority. 20% chance to raise the user's Attack by 1 stage. Makes contact.
Z-Effect: 120 BP Corkscrew Crash
Target: Single Adjacent


Learned By: Elektra
Name: En Passant (Volt Switch + Future Sight)
New Type:

Classification:

Base Power: 120
Accuracy: 100%
Power Points: 10 (max 16)
Effect: The user prepares an attack for the end of the second turn after the move is used. Then, the user switches out.
Z-Effect: 190 BP Shattered Psyche
Target: Single Adjacent


Learned By: Escagon
Name: Dual Dozer (Twineedle + Bulldoze)
New Type:

Classification:

Base Power: 45
Accuracy: 100%
Power Points: 20 (max 32)
Effect: Hits targets twice, with each hit having a 20% chance to lower Speed by 1 stage.
Z-Effect: 100 BP Tectonic Rage
Target: All Adjacent


Learned By: Golmanitan
Name: Cerberus Fury (Stomping Tantrum + Incinerate)
New Type:

Classification:

Base Power: 75
Accuracy: 100%
Power Points: 10 (max 16)
Effect: Deals double damage if the user is not holding an item.
Z-Effect: 140 BP Inferno Overdrive
Target: Single Adjacent
 

Learned By: Miltrank
Name: Milky Way (Milk Drink+Will-O-Wisp)
New Type: Normal
Classification:

Base Power: ---
Accuracy: 100%
Power Points: 10 PP
Effect: The user restores 20% of its HP and the opponent is burned, all because the milk is too hot.
Target: Single Target


Learned By: Furfraught
Name: Guardian Revenge (Quick Guard+Retaliate)
New Type: Normal
Classification:

Base Power: ---
Accuracy: ---
Power Points: 5 PP
Effect: The user and its teammate (in a double battle) can't be hit by spread moves, if one of your Pokémon fainted last turn, no attack will work against the user and its teammate.
Target: Self


Learned By: Tyranking
Name: Fling Sting (Fling+Poison Sting)
New Type: Poison
Classification:

Base Power: Varies
Accuracy: 100%
Power Points: 10 PP
Effect: The user stings the target with its item, the power depends on what item the user is holding, if the item looks like it hurts if you're stinged with it, it has 130 BP those being: Grip Claw, Quick Claw, Razor Claw, Sticky Barb, Dragon Fang, Sharp Beak, all Shards, Razor Fang, Star Piece, Comet Shard, Relic Crown and Never-Melt-Ice. For all the other items the damage is the normal Fling damage. The user loses its item.
Target: Single Target


Learned By: Supermuk
Name: Bad Candy (Trick-or-Treat+Gunk Shot)
New Type: Poison
Classification:

Base Power: ---
Accuracy: 80%
Power Points: 5 PP
Effect: The user gives untastefull candy they found in the trash can to the opponent while they're Trick-Or-Treating, when the opponent eats the candy, they will litteraly die of food poisoning and will become a Ghost Type and will be Poisoned, there is a 20% chance that the opponent will avoid the users house.
Target: Single Target


Learned By: Mentor
Name: Confusing Magic (Confusion+Hex)
New Type: Ghost
Classification:

Base Power: 65 BP
Accuracy: 100%
Power Points: 10 PP
Effect: The user will show the opponent a magic trick, there is a 50% chance that the opponent will be confused. After the magic trick, the user uses Hex. Power is doubled if the opponent has a status condition. (How can i make this less confusing???)
Target: Single Target


Learned By: Elektra
Name: 0% Smartphone (Rest+Charge)
New Type: Electric
Classification:

Base Power: ---
Accuracy: ---
Power Points: 10 PP
Effect: The users smartphone is out of battery and needs to recharge and go into sleep mode, the user will gain +1 in Special Defense, the user also recovers all of its HP and goes to sleep.
Target: Self


Learned By: Escagon
Name: Poke Party (Fell Stinger+Dragon Dance)
New Type: Bug
Classification:

Base Power: 50 BP
Accuracy: 100%
Power Points: 25 PP
Effect: The user dances at a party and pokes everyone, if the opponent is defeated by its pokes, the user will gain +3 Attack and +3 Speed. (How can i make this less confusing???)
Target: Single Target


Learned By: Golmanitan
Name: Inferno Slap (Mud Slap+Fire Punch)
New Type: Fire
Classification:

Base Power: 20 BP
Accuracy: 100%
Power Points: 10 PP
Effect: The opponent is slapped in the face, this lowers the accuracy of the opponent by 1 stage and has a 10% chance of burning the opponent. (How can i make this less confusing??? And also yes its annoying AND THATS THE POINT.)
Target: Single Target
 
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