While I hope he is just busy with a lot of stuff, it would be a real shame if this is the end.
You forgot to mention which two moves together makes the move "Bear trap".WIP
Learned By: Pidgetot
Name: Brave Shockwave (Brave Bird + Chatter)
New Type: Flying
Classification: Special
Base Power: 90
Accuracy: 100
Power Points: 10 (16 Max)
Effect: Confuses the for while dealing damage with a deafening shockwave. Also causes 33% recoil.
Target: 1 adjacent opponent.
Purpose: It's an upgraded Chatter, what's not to love?
Learned By: Pidgemie
Name: Wind Friction (Hurricane + Scald)
New Type: Flying
Classification: Special
Base Power: 80
Accuracy: 90
Power Points: 10 (16 Max)
Effect: Builds up wind at such a speed that the friction between wind and Pokemon makes it hot enough to burn. Has a 30% chance to inflict burn.
Target: 1 adjacent opponent.
Purpose: Are you the kind of person who'd rather run Scald than Surf or Hydro Pump? Well, here's your flying Scald!
Learned By: Porylure-Z
Name: Hot Shot (Tri Attack + Fire Blast)
New Type: Fire
Classification: Special
Base Power: 100
Accuracy: 90
Power Points: 10 (16 Max)
Effect: Shoots a concentrated ball of burning energy at the target, with a 10% chance for the sheer heat of it to burn and a 10% chance for the friction to paralyse.
Target: 1 adjacent opponent.
Purpose: More reliable accuracy than Fire Blast, and more status possibilities in exchange for a little bit of firepower.
Learned By: Gorecanion
Name: Boiling Water (Steam Eruption + Brine)
New Type: Water
Classification: Special
Base Power: 90
Accuracy: 100
Power Points: 5 (8 Max)
Effect: Sprays out incredibly hot water that will make any of the opponent's wounds burn. Has a 40% chance to burn and does 1.5x damage if the opponent is below 50% health.
Target: 1 adjacent opponent.
Purpose: It's am improved Brine that, when used on a weakened opponent, has a higher chance to burn than Steam Eruption with the Brine effect slightly merged to stop it from being overpowered.
Learned By: Klazor
Name: Bear Trap
New Type: Steel
Classification: Physical
Base Power: 65
Accuracy: 90
Power Points: 5 (8 Max)
Effect: Traps the opponent by clamping down on one of its body parts and hindering movement. Partial trapping move, traps the opponent for 4-5 turns and deals 12% HP each turn.
Target: 1 adjacent opponent.
Purpose: In case you want to deviate from the standard Klazor role and play as more of a defensive tank, you can use Bear Trap in conjunction with Roost to break your opponent while shrugging off their attacks.
Fixed! Thanks for telling me, I would have missed that.You forgot to mention which two moves together makes the move "Bear trap".
This is not the time to die, let's do it fusion mon ppl!
You're right, actually. I must have missed that going over them. I'll just change that, assuming Bigrob8917 wouldn't we rather pick the runner up?Um. Sonic Burst has to be Normal-type, doesn't it? Because it's made from two Normal-type moves...
I was first going to use Chatter instead of Hyper Voice, but I changed my mind. Seems I forgot to change the typing, sorry.Um. Sonic Burst has to be Normal-type, doesn't it? Because it's made from two Normal-type moves...
I had absolutely no idea this was the case, for some reason. Durr. Anyway, I've edited the relevant moves. =]colourcodedchaos Sweet Lash and Brainmelter are both illegal since both moves came from one parent, and the other cant learn any of the two moves.
Thanks a lot :)Stitch98 go ahead. I'll make another move.