Gale vs Gold flash

Gale Wing Srock's team:


Morty | Gastly (M)
_______________________________

A trainer of the Ghost type pokemon, Morty is known as "The Mystic Seer of the Future". And he is a follower of legendary Pokémon, he trains in Ecruteak so that he could see the rainbow bird Ho-Oh. When Fletchner was in Ecruteak trying to study about the rainbow bird, he became friends with Morty and Morty gave him a Gastly as a parting gift. Fletchner named him Morty so as to remember his good friend in Ecruteak and their adventure with Ho-Oh.​

[Nature]
Timid (-1 Atk, +29% Accuracy)​

[Type]
Ghost/Poison

Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None​

[Abilities]
Levitate

Levitate (Passive, MoldBreaker affects - Yes)
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.​

[Stats]
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 92
Size Class: 3
Weight Class: 1
Base Rank Total: 15​

[Counters]
EC: 1/9
MC: 0
AC: 1/5
KOC: 0​

[Attacks]

Level Up(13/14)

Hypnosis(7) | Lick(7,2) | Spite(5) | Mean Look(6) | Curse(26) | Confuse Ray(4) | Night Shade(10F, 4) | Sucker Punch(8,6) | Shadow Ball(11,5) | Dream Eater(10,12) | Dark Pulse(8,6) | Destiny Bond(30F, 15) | Hex(7/13,7)
Egg/Prev Gen Tutor & TM(9/23)
Clear Smog(8,3) | Disable(7) | Perish Song(15) | Reflect Type(5) | Astonish(7,2) | Bide(D*1.75, 6+D/2) | Endure(15) | Zap Cannon(12,9) | Nightmare(6) |
Current Gen TM/HM/Tutors(18/47)
Venoshock(7/13,7) | Substitute(12) | Taunt(10) | Sludge Bomb(12,6) | Protect(7+D/2.5) | Will-o-Wisp(7) | Giga Drain(8,12) | Thunder(11,8) | Dazzling Gleam(8,6) | Torment(10) | Snatch(4+m) | Pain Split(Diff/2, 6+Diff/2) | Skill Swap(7*s) | Foul Play(10,7) | Explosion(25,20) | Double Team(4*C) | Icy Wind(6,5) | Psychic(6+tw,5+tw/2) |

Ted Ruffy | Monohm (M)
_______________________________

Ted Ruffy is the modest dragon who was living in Chargestone Cave until Fletchner found him while wandering around looking for Joltik to munch on. Fletchner fought him with a Talonflame and then all of them joined together to munch on a fried Joltik.
[Nature]
Modest (+1 SpA, -1 Atk)
[Type]
Electric / Dragon


Electric STAB; immune to paralysis status.

Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
[Abilities]
Shield Dust / Static

Shield Dust (✓)
(Passive, MoldBreaker affects - Yes)
This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occurring.

Static
(Passive, MoldBreaker affects - No)
This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Overcoat(H)
(Passive, MoldBreaker affects - No)
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
[Stats]
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14​

[Counters]
EC: 1 | 6
AC: 1 | 5
MC: 0
KOC: 0​

[Attacks]

Level Up (13 / 17)
Tackle | Growl | Twister | Dragon Rage | Charge | Thunder Shock | Rain Dance | Sonic Boom | Dragon Tail | Slack Off | Dragon Pulse | Hurricane | Weather Ball |

Egg:
Electric Terrain | Dragon Dance | Hydro Pump | Power Gem | Mud-Slap

Prev Gen TM:
Endure

Current Gen TM/Tutor moves:
Fire Blast | Protect | Roar | Substitute | Volt Switch | Thunderbolt | Thunder Wave | Trick Room | Magnet Rise | Draco Meteor | Electroweb | Signal Beam | Light Screen


iPOY | Porygon (N)
_______________________________

When Fletchner was 12 years old and had won his first Gym Badge, his father was very proud of him and asked him for any gift that he ever wanted. Fletchner always wished to have something that would remind him of Steve Jobs, the coolest inventor of the century, so he asked his father to get him an iPOY. Which was the latest of Apple Inc.'s technological breakthrough.​

[Nature]
Quite (+SpA, -10% Evasion)​

[Type]
Normal

Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.​

[Abilities]
Trace / Download

Trace (Trigger, MoldBreaker affects - No)
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.

Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.

Download (Passive, MoldBreaker affects - No)
At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent's weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round. If this Pokemon is sent out vs 2 or more Pokemon, combine the Defense of all opponents and the Special Defense of all opponents to determine which stat is boosted.

Analytic [UnLocked] (Passive, MoldBreaker affects - No)
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.​

[Stats]
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 1
Weight Class: 3
Base Rank Total: 16​

[Counters]
EC: 3/9
MC: 0
AC: 5/5
KOC: 0​

[Attacks]

Level Up(11/15)


Conversion 2(4) | Tackle(8,2) | Sharpen(4) | Conversion(6) | Agility(7) | Psybeam(7,5) | Recover(+20,11) | Tri-attack(11,5) | Discharge(8,6) | Signal Beam(8,6) | Magic Coat(10) |
Prev Gen Tutor/TM/Event(5/16)

Endure(14) | Bide(D*1.75, 6+D/2) | Skull Bash(16,7) | Mimic(4) | Teleport(7) |
TM/HM/Current Gen Tutor(15/46)
Psyshock(8,6) | Blizzard(11,8) | Solar Beam(12,8) | Thunder(11,8) | Shadow Ball(8,6) | Hyper Beam(18,9) | Substitute(11) | Gravity(10) | Foul Play(10,7) | Pain Split(+H | -D, 6+D) | Iron Tail(10,7) | Trick Room(10) | Icy Wind(6,5) | Psychic(6+tw,5+tw/2) | Facade(17,7) |


S0L1D G0LD's team:

Metang (Metang) (-)
Nature: Mild
Type: Steel/Psychic

Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Clear Body

Light Metal (HA Locked)

Stats:

Hp: 90
Atk: Rank 3
Def: Rank 3 (-)
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 30
Size Class: 2
Weight Class: 6 [5 Light Metal]
Base Rank Total: 16

EC: 4/9
MC: 0
AC: 4/5

Moves (24/???):

Magnet Rise
Take Down (*)
Metal Claw
Confusion
Scary Face
Pursuit
Zen Headbutt
Bullet Punch
Iron Defense
Agility
Meteor Mash

Headbutt (*)
Iron Defense (*)
Iron Head (*)
Zen Headbutt (*)

Earthquake
Shadow Ball
Sludge Bomb
Explosion
Rock Slide
Grass Knot

Gravity
Ice Punch
Signal Beam
Thunder Punch
 

Ted Ruffy | Monohm (M) #Lucky Egg
_______________________________
Fire Blast ~ Mud-Slap ~ Fire Blast

IF Metang uses Earthquake AND you are not under the effects of Magnet Rise, AND you are faster than Metang that action, AND Gravity is not active, THEN use Magnet Rise that action instead and Restart the queue.
IF Metang uses Agility on action 1 or action 2, THEN use Electroweb that action instead and Restart the queue.
 
My apologies, but I will most likely be unable to ref this in a timely fashion, so you might want to seek out a subref.
 

Metang
90/100
3/3/3/3/50/2/6

Monohm
90/100
1/3/4/2/60/1/2

A1:
Monohm Fire Blast
7446 hit
333 crit
damage = (11+3+1.5)*1.5 = 23.25
883 burn
-8 energy

Metang Meteor Mash
1444 hit
9304 no
damage = (9+3-3)*.66 = 5.94
6388 no
-6 energy

-2 hp Metang burn

A2:
Monohm Mud-Slap
4200 no
damage = (4+1.5)*1.5 = 8.25
-4 energy

Metang Scary Face
-6 energy

-2 hp Metang burn

A3:

Metang Earthquake
7081 no
damage = (10+4.5-4.5-3)*1.5 = 10.5
-7 energy

Monohm Fire Blast
8913 miss
-8 energy

-2 hp Metang burn


Metang
52/81
3/3/3/3/50/2/6
burned

Monohm
73/80
1/3/4/2/34/1/2
-1 spe

S0L1D G0LD
Gale Wing Srock
Ref
 
Last edited:
Yeah, Meteor Mash is (in my infinite wisdom >.>) NVE against Monohm. Also I have no clue where you are getting the + 3 from in Earthquake. Also, iirc if a +/- 2 or greater stat changing move is used on the last two actions of a round, it locks in the stat changes, so there's that.

Oh, and I just found out my Metang profile has a clerical error, and should have fifty speed. This has been fixed in my profile, but not sure if it should be here.

Earthquake - Zen Headbutt - Earthquake
If Trick Room, use Iron Defense that action, but only once.
If Monohm uses Magnet Rise and Gravity is not in effect, use Gravity that action.
 

Metang
52/81
3/3/3/3/50/2/6
burned

Monohm
73/80
1/3/4/2/34/1/2
-1 spe

A1:

Metang Earthquake
5864 no
damage = (10+4.5-4.5-3)*1.5 = 10.5
-7 energy

Monohm Fire Blast
5058 hit
1582 no
damage = (11+1.5)*1.5 = 18.75
-12 energy

-2 hp Metang burn

A2:
Metang Zen Headbutt
1572 hit
7977 crit
damage = (8+3+4.5-4.5-3)*1 = 8
1653 flinch
-5 energy

Monohm flinched

-2 hp Metang burn

A3:

Metang Earthquake
2340 no
damage = (10+4.5-4.5-3)*1.5 = 10.5
-7 energy

Monohm Fire Blast
5215 hit
743 no
damage = (11+1.5)*1.5 = 18.75
-8 energy

-2 hp Metang burn


Metang
8/62
3/3/3/3/50/2/6
burned

Monohm
35/60
1/3/4/2/60/1/2
 
Last edited:
Bullet Punch + Explosion - Cooldown (Bullet Punch + Explosion) - Explosion
If fsr you don't like that obviously legal and genius combo (/sarcasm) then use Bullet Punch + Ice Punch a1.
 

Metang
8/62
3/3/3/3/50/2/6
burned

Monohm
35/60
1/3/4/2/60/1/2

A1:

Metang Bullet Punch + Ice Punch
2617 no
damage = (10+4.5-4.5-3)*1.5 = 10.5
-15 energy

Monohm Dragon Rage
damage = 10
-4 energy

Metang KO


Metang
-2/62
3/3/3/3/50/2/6
burned

Monohm
24/56
1/3/4/2/60/1/2

Gale Wing Srock +1 CC +1 EC +2 MC +1 AC +1 KOC +1 Lucky Egg Counter
S0L1D G0LD +1 CC +1 EC +3 MC +1 AC
Saleem S +3 UC
 
Last edited:

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