OFFENSIVE CORE
Gallade @ Galladite
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Ice Punch
- Knock Off
- Destiny Bond
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Ice Punch
- Knock Off
- Destiny Bond
Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Focus Blast
- Destiny Bond
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Focus Blast
- Destiny Bond
Together, Gallade and Gengar can hit anything that counts for massive damage. Gengar mutilates everything that walls Gallade. It often spends the game waiting to get slow turned in and throw huge chunks of damage into the enemy team in the form of shadow balls and sludge waves. Destiny bond gets you out of sticky situations and screws Bisharp when it really should screw Gengar. Generally at team preview it will be clear that one of the two will win the game, and so the other just keeps hitting until it destiny bonds the last foe.
SLOW TURN CORE
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake
- Stone Edge
- Stealth Rock
- U-turn
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake
- Stone Edge
- Stealth Rock
- U-turn
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Toxic
- Pain Split
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Toxic
- Pain Split
Not gonna lie, I considered 0 speed evs on these two, but I'm not sure it would really help much. Landorus and Rotom Wash are excellent pokemon on their own, and absolutely make a great defensive core as is. Add volt switch and U-Turn, and you get your pick of a Gallade or Gengar to bring in without worry abut their health. They check tons of pokemon, bulk, utility, etc, these are some pretty bread and butter OU pokemon. Toxic break tanks and setup sweepers, and I opted for Landorus to carry the rocks so Ferrothorn could bring thunderwave. I was sad to drop will o wisp, but toxic is more necessary for those random defensive setup sweepers who get out of hand. Go home Volcarona. Knockoff was also dropped, as Gallade can smash through chansey, and put in stone edge instead to murder birds that would otherwise set up on Landorus.
DEFENSIVE CORE
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 252 SpA
Modest Nature
IVs: 0 Atk
- Flamethrower
-
- Toxic
- Protect
Ability: Flash Fire
EVs: 252 HP / 252 SpA
Modest Nature
IVs: 0 Atk
- Flamethrower
-
- Toxic
- Protect
Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Hyper Voice
- Heal Bell
- Wish
- Protect
Ability: Pixilate
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Hyper Voice
- Heal Bell
- Wish
- Protect
These two fill the defensive holes in the team, helping take on the threats that Landorus and Rotom can only tango with a couple times during the game, or those with overwhelming coverage. Sylveon can handle any special attack that isn't a stab weakness, and threaten back Hyper Voice. Wish keeps the entire Utilty/tank core chugging strong, and can allow Gengar to abuse its immunities to refuel lifeorb. The team is extremely weak to status, as three of my tanks can take toxic and both sweepers can get parlyzed/burned so healbell is a must. Hypervoice and flamethrower do decent chip damage, and ancient power is .
CONSIDERED CHANGES:
Problem Mons:Crocune, Restalk Gyarados
Gallade @ Galladite
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Ice Punch
- Knock Off
- Destiny Bond
Gengar @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Focus Blast
- Destiny Bond
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Stone Edge
- Stealth Rock
- U-turn
Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Hyper Voice
- Heal Bell
- Wish
- Protect
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 252 SpA
Modest Nature
IVs: 0 Atk
- Flamethrower
- Ancient Power
- Toxic
- Protect
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Ice Punch
- Knock Off
- Destiny Bond
Gengar @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Focus Blast
- Destiny Bond
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Stone Edge
- Stealth Rock
- U-turn
Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Hyper Voice
- Heal Bell
- Wish
- Protect
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 252 SpA
Modest Nature
IVs: 0 Atk
- Flamethrower
- Ancient Power
- Toxic
- Protect
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