Galladiator is in a LockDown!

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New Challenge!

4v4 NFE Doubles
1 Day DQ
Switch=KO
Training Items Only
All Abilities
0 recover, 5 chills
2 Subs
ASB Arena

COME AT ME BRO
Canceling this, accepting Galladiator's battle.

Galladiator said:


Eevee [Silvia] (F)
Nature: Adamant (+1 Atk, -1 SpA)

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 55

Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Moves:
Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack

Detect
Flail
Yawn

Return
Dig
Facade




Turtwig [Chad] (M)

Nature: Brave (+1 Atk, -15% Spe, -10% evasion)

Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Moves:
Tackle
Withdraw
Absorb
Razor Leaf
Curse
Bite
Mega Drain

Double-Edge
Seed Bomb
Superpower

Safeguard
Double Team
Rest

Total Moves: 13




Shroomish [Bret] (M)

Nature: Adamant (+1 Atk, -1 SpA)

Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.
Quick Feet (DW): (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Moves:
Absorb
Tackle
Stun Spore
Leech Seed
Mega Drain
Headbutt
PoisonPowder

Bullet Seed
Drain Punch
Worry Seed

Venoshock
Return
Facade

Total Moves: 13




Cacnea [Pablo] (M)
Nature: Brave (+1 Atk, -15% Spe, -10% evasion)

Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Water Absorb (DW): (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 30 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Moves:
Poison Sting
Leer
Absorb
Growth
Leech Seed
Sand-Attack
Pin Missile
Ingrain

Counter
Low Kick
Teeter Dance

Protect
Brick Break
Energy Ball

Total Moves: 14

LockDown said:

Electrike(*) [Greased] (M)
Nature: Rash (+1 SpA, -1 SpD)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Minus(DW)(Locked): (Innate) This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 2/6
MC: 0
DC: 2/5

Attacks:
Tackle(*)
Thunder Wave(*)
Leer(*)
Howl(*)
Quick Attack(*)
Spark(*)
Odor Sleuth(*)

Crunch(*)
Discharge(*)
Uproar(*)

Hidden Power [Ice, 7](*)
Thunderbolt(*)
Flamethrower(*)
Snarl
Volt Switch


Colosshale(*) [U-Boat] (M)
Nature: Hardy (No effect on stats)

Type: Dark/Water
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Flare Boost(DW)(Locked): (Innate) This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 85
Size Class: 4
Weight Class: 9
Base Rank Total: 16

EC: 3/6
MC: 0
DC: 2/5

Attacks:
Leer(*)
Tackle(*)
Bubblebeam(*)
Bite(*)
Rapid Spin(*)
Body Slam(*)
Bounce
Dig
Muddy Water

Sucker Punch(*)
Thunder Fang(*)
Water Spout(*)

Earthquake(*)
Facade(*)
Snarl(*)
Rock Slide


Mantyke(*) [Two-Face] (M)
Nature: Bold (+1 Def, -1 Atk)

Type: Water/Flying
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 5
Spe: 50
Size Class: 2
Weight Class: 4
Base Rank Total: 14

EC: 1/6
MC: 0
DC: 1/5

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only receives 25% of the damage that attack would do to itself.
Water Veil(DW)(Locked): (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.

Attacks:
Tackle(*)
Bubble(*)
Supersonic(*)
BubbleBeam(*)
Headbutt(*)
Agility(*)
Wing Attack(*)
Bounce

Mirror Coat(*)
Mud Sport(*)
Signal Beam(*)

Hidden Power [Electric, 7](*)
Ice Beam(*)
Scald(*)
Toxic
Protect


Lileep [Lilypad] (F)
Nature: Quiet (+1 SpA, -15% Speed -10% Evasion)

Type: Rock/Grass
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 20 (-15%, -10% Evasion)
Size Class: 2
Weight Class: 2
Base Rank Total: 15

EC: 1/6
MC: 0
DC: 1/5

Abilities:
Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain (DW) [Locked]: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:
Astonish
Constrict
Acid
Ingrain
Confuse Ray
Wring Out

Curse
Mega Drain
Mirror Coat

Toxic
Sludge Bomb
Rock Slide
Protect
-Galladiator sends out.
-LockDown sends out, orders.
-Galladiator orders.
-I ref.
 
You know I'm new when I have to send every non-RP 'mon to a match.

Greased the Electrike and Two-Face the Mantyke will start, both @ nothing.

I doubt I will win this, so we'll just start with simple damage.
Electrike: Flamethrower (Cacnea) > Hidden Power [Ice] (Cacnea) > Flamethrower (Cacnea)

Mantyke: Toxic (Turtwig) > Ice Beam (Cacnea) > Signal Beam (Cacnea)
IF Cacnea uses Teeter Dance a2 or a3, replace that action with Bounce (Cacnea) and remaining actions with Ice Beam (Cacnea)


KO Sub for both: If Cacnea faints, redirect remaining actions toward Turtwig.
 
Galladiator AAOO:

Turtwig
HP: 90
EN: 100
Other: none
Item: Lucky Egg


Cacnea
HP: 90
EN: 100
Other: none
Item: none

LockDown AAOO:

Electrike
HP: 90
EN: 100
Other: none
Item: none


Mantyke
HP: 90
EN: 100
Other: none
Item: none


Action 1:
Electrike used Flamethrower (Cacnea)!
Crit: [<=625] 2585/10000 (No)
Burn: [<=1000] 4550/10000 (No)
Calculation: (10+4*1.5-2*1.5)*1.5=19.5
-7 Energy

Mantyke used Toxic (Turtwig)!
-7 Energy

Cacnea used Teeter Dance!
Intensity (Electrike): 1091/10000 (2a)
Intensity (Mantyke): 2778/10000 (2a)
Intensity (Turtwig): 8590/10000 (4a)
-5 Energy

Turtwig used Double Team (4)!
Hit self: [<=5000] 8574/10000 (No)
-16 Energy

-1 HP for Turtwig

Action 2:
Electrike used Hidden Power (Cacnea)!
Hit self: [<=5000] 1873/10000 (Yes)
Calculation: 4+2*1.5-2*1.5=4
-3 Energy

Mantyke used Ice Beam (Cacnea)!
Hit self: [<=5000] 9642/10000 (No)
Crit: [<=625] 195/10000 (Yes)
Freeze: [<=1000] 1624/10000 (No)
Calculation: (10+2*1.5-2*1.5)*1.5=15
-7 Energy

Cacnea used Leech Seed (Electrike)!
Hit: [<=9000] 1140/10000 (Yes)
-9 Energy

Turtwig used Seed Bomb (Mantyke)!
Hit self: [<=5000] 8808/10000 (No)
Crit: [<=625] 2109/10000 (No)
Calculation: 8+3+4*1.5-3*1.5=12.5
-5 Energy

-1 HP for Turtwig
-3 HP for Electrike
+3 HP for Cacnea

Action 3:
Electrike snapped out of its confusion!
Electrike used Flamethrower (Cacnea)!
Crit: [<=625] 9640/10000 (No)
Burn: [<=1000] 1730/10000 (No)
Calculation: (10+4*1.5-2*1.5)*1.5=19.5
-7 Energy

Mantyke used Signal Beam (Cacnea)!
Hit self: [<=5000] 995/10000 (Yes)
Calculation: 4+0*1.5-3*1.5=-0.5->1
-3 Energy
Mantyke snapped out of its confusion!

Cacnea used Energy Ball (Mantyke)!
Crit: [<=625] 2279/10000 (No)
-SpDef: [<=1000] 3431/10000 (No)
Calculation: 8+3+3*1.5-5*1.5=8
-5 Energy

Turtwig used Seed Bomb (Mantyke)!
Hit self: [<=5000] 1338/10000 (No)
Calculation: 4+4*1.5-3*1.5=5.5
-3 Energy

-1 HP for Turtwig
-3 HP for Electrike
+3 HP for Cacnea

END OF ROUND


Galladiator AAOO:

Turtwig
HP: 81
EN: 76
Other: Confused (0a), Toxic (2 DPA), Double Team (4 clones)
Item: Lucky Egg


Cacnea
HP: 42
EN: 81
Other: none
Item: none

LockDown AAOO:

Electrike
HP: 80
EN: 83
Other: Leeching to Cacnea (4a)
Item: none


Mantyke
HP: 68
EN: 83
Other: none
Item: none


-Galladiator
-LockDown
-Me
 
OMG Shiny new Trainer sprite!!!!!1!1!!

"Well, that wasn't a complete failure."

Pablo: Leech Seed Mantyke, Energy Ball Mantyke, Brick Break Electrike
IF Mantyke Bounce A1 THEN Pin Missile Electrike and push

Chad: Razor Leaf Mantyke, Bite Mantyke, Razor Leaf Mantyke
IF Mantyke Bounce A1 THEN switch to Electrike
 
Doesn't Razor Leaf hit both opponents?

"Maybe this isn't as bad as I thought..."

Electrike: Flamethrower (Cacnea) > Hidden Power [Ice] (Cacnea) > Discharge

Mantyke: Protect > Ice Beam (Cacnea) > Protect
 
Galladiator AAOO:

Turtwig
HP: 81
EN: 76
Other: Confused (0a), Toxic (2 DPA), Double Team (4 clones)
Item: Lucky Egg


Cacnea
HP: 42
EN: 81
Other: none
Item: none

LockDown AAOO:

Electrike
HP: 80
EN: 83
Other: Leeching to Cacnea (4a)
Item: none


Mantyke
HP: 68
EN: 83
Other: none
Item: none

Arena: none
KOC: none


Action 1:
Mantyke used Protect!
-11 Energy

Electrike used Flamethrower (Cacnea)!
Crit: [<=625] 3269/10000 (No)
Burn: [<=1000] 7441/10000 (No)
Calculation: (10+4*1.5-2*1.5)*1.5=19.5
-11 Energy

Cacnea used Leech Seed (Mantyke)!
Fail
-9 Energy

Turtwig used Razor Leaf!
Mantyke was protected!
Just for reference: 4.5+3+4*1.5-3*1.5=9
Electrike:
Hit: [<=9500] 9463/10000 (Yes)
Crit: [<=1250] 8281/10000 (No)
Calculation: 4.5+3+4*1.5-2*1.5=10.5
-3 Energy

-2 HP for Turtwig
-3 HP for Electrike
+3 HP for Cacnea

Action 2:
Electrike used Hidden Power (Cacnea)!
Crit: [<=625] 5535/10000 (No)
Calculation: (7+4*1.5-2*1.5)*1.5=15
-5 Energy

Mantyke used Ice Beam (Cacnea)!
Crit: [<=625] 6599/10000 (No)
Freeze: [<=1000] 4150/10000 (No)
Calculation: (10+2*1.5-2*1.5)*1.5=15
-7 Energy
Cacnea fainted!

Turtwig used Bite (Mantyke)!
Crit: [<=625] 2051/10000 (No)
Calculation: 6+4*1.5-3*1.5=7.5
-4 Energy

-2 HP for Turtwig

Action 3:
Mantyke used Protect!
-17 Energy

Electrike used Discharge!
Mantyke was protected!
Just for reference: (6+3+4*1.5-5*1.5)*2.25=16.875
Turtwig:
Crit: [<=625] 5444/10000 (No)
Para: [<=3000] 9077/10000 (No)
Calculation: (6+3+4*1.5-2*1.5)*2/3=8
-5 Energy
Turtwig's clones dissipated!

Turtwig used Razor Leaf!
Mantyke was protected!
Just for reference: 4.5+3+4*1.5-3*1.5=9
Electrike:
Hit: [<=9500] 7091/10000 (Yes)
Crit: [<=1250] 4482/10000 (No)
Calculation: 4.5+3+4*1.5-2*1.5=10.5
-3 Energy

-2 HP for Turtwig

END OF ROUND


Galladiator AXOO:

Turtwig
HP: 73
EN: 66
Other: Toxic (3 DPA)
Item: Lucky Egg


Cacnea
HP: -5
EN: 72
Other: none
Item: none

LockDown AAOO:

Electrike
HP: 77
EN: 62
Other: Leeching to whatever mon replaces Cacnea (3a)
Item: none


Mantyke
HP: 60
EN: 48
Other: none
Item: none


-Galladiator sends out new mon.
-LockDown orders.
-Galladiator orders.
-I ref.
 
"Let us press our type coverage advantage!"

Electrike: Flamethrower (Turtwig) > Hidden Power [Ice] (Turtwig) > Flamethrower (Turtwig)
IF Turtwig faints, THEN use Thunderbolt (Eevee) for remaining actions.

Mantyke: Ice Beam (Turtwig) > Signal Beam (Turtwig) > Ice Beam (Turtwig)
IF Turtwig faints, THEN use Scald (Eevee) for remaining actions.
 


"Combo time!"

Silvia: Quick Attack + Return combo Mantyke, cool down, Return Mantyke

Chad: Double-Edge + Superpower combo Mantyke, cool down, Mega Drain Mantyke

Global sub: IF Mantyke has fainted before your next move THEN switch targets to Electrike
 
Galladiator AXAO:

Turtwig
HP: 73
EN: 66
Other: Toxic (3 DPA)
Item: Lucky Egg


Cacnea
HP: -5
EN: 72
Other: KOed
Item: none


Eevee
HP: 90
EN: 100
Other: none
Item: none

LockDown AAOO:

Electrike
HP: 77
EN: 62
Other: Leeching to Eevee (3a)
Item: none


Mantyke
HP: 60
EN: 48
Other: none
Item: none


Action 1:
Eevee used Quick Return (Mantyke)!
Crit: [<=625] 8281/10000 (No)
Calculation: 12+3+3*1.5-3*1.5=15
-15.5 Energy

Electrike used Flamethrower (Turtwig)!
Crit: [<=625] 9531/10000 (No)
Burn: [<=1000] 7441/10000 (No)
Calculation: (10+4*1.5-2*1.5)*1.5=19.5
-7 Energy

Mantyke used Ice Beam (Turtwig)!
Crit: [<=625] 4730/10000 (No)
Freeze: [<=1000] 3461/10000 (No)
Calculation: (10+2*1.5-2*1.5)*1.5=15
-7 Energy

Turtwig used Superpowered Return (Mantyke)!
Crit: [<=625] 5113/10000 (No)
Calculation: 20+4*1.5-3*1.5=21.5
-22.5 Energy

-3 HP for Turtwig
-3 HP for Electrike

Action 2:
Electrike used Hidden Power (Turtwig)!
Crit: [<=625] 4469/10000 (No)
Calculation: (7+4*1.5-2*1.5)*1.5=15
-5 Energy

Eevee must recharge!

Mantyke used Signal Beam (Turtwig)!
Crit: [<=625] 2824/10000 (No)
Confuse: [<=1000] 3010/10000 (No)
Calculation: (8+2*1.5-2*1.5)*1.5=12
-6 Energy

Turtwig must recharge!

-3 HP for Turtwig
-3 HP for Electrike

Action 3:
Electrike used Flamethrower (Turtwig)!
Crit: [<=625] 9531/10000 (No)
Burn: [<=1000] 7441/10000 (No)
Calculation: (10+4*1.5-2*1.5)*1.5=19.5
-7 Energy
Turtwig fainted!

Eevee used Return (Mantyke)!
Crit: [<=625] 4944/10000 (No)
Calculation: 10+3+3*1.5-3*1.5=13
-6 Energy

Mantyke used Scald (Eevee)!
Crit: [<=625] 5905/10000 (No)
Burn: [<=3000] 3598/10000 (No)
Calculation: 8+3+2*1.5-3*1.5=9.5
-5 Energy

-3 HP for Electrike
+3 HP for Eevee

END OF ROUND


Galladiator XXAO:

Turtwig
HP: -14
EN: 43
Other: KOed
Item: Lucky Egg


Cacnea
HP: -5
EN: 72
Other: KOed
Item: none


Eevee
HP: 83
EN: 78
Other: none
Item: none

LockDown AAOO:

Electrike
HP: 68
EN: 43
Other: none
Item: none


Mantyke
HP: 10
EN: 30
Other: none
Item: none


Wow. This is quite the lead. Can Galladiator muster a comeback?

-Galladiator sends out and orders.
-LockDown orders.
-I ref
 


"Well, Bret, you're my last hope. Finish strong, both of you!"

Silvia: Helping Hand Bret, Return Electrike, Dig Electrike

Bret: Bullet Seed Mantyke, Leech Seed Electrike, Drain Punch Electrike
IF Mantyke Bounce THEN Drain Punch Electrike and push actions down
 

"We have more than one way to dodge an attack!"

Electrike: Hidden Power [Ice] (Shroomish) > Flamethrower (Shroomish) > Flamethrower (Shroomish)

Mantyke: Agility (Dodge) > Chill > Ice Beam (Shroomish)
 
Galladiator XXAA:

Turtwig
HP: -14
EN: 43
Other: KOed
Item: Lucky Egg


Cacnea
HP: -5
EN: 72
Other: KOed
Item: none


Eevee
HP: 83
EN: 78
Other: none
Item: none


Shroomish
HP: 90
EN: 100
Other: none
Item: none

LockDown AAOO:

Electrike
HP: 68
EN: 43
Other: none
Item: none


Mantyke
HP: 10
EN: 30
Other: none
Item: none


Action 1:
Eevee used Helping Hand (Shroomish)!
-13 Energy

Mantyke used Evasive Agility!
-7 Energy

Electrike used Hidden Power (Shroomish)!
Crit: [<=625] 8506/10000 (No)
Calculation: (7+4*1.5-2*1.5)*1.5=15
-5 Energy

Shroomish used Bullet Seed (Mantyke)!
Hits: 7150/10000 (3)
It evaded the attack!
BAP=(3*3)*2=18
-6 Energy

Action 2:
Electrike used Flamethrower (Shroomish)!
Crit: [<=625] 3427/10000 (No)
Burn: [<=1000] 4658/10000 (No)
Calculation: (10+4*1.5-2*1.5)*1.5=19.5
-7 Energy

Eevee used Return (Electrike)!
Crit: [<=625] 667/10000 (No)
Calculation: 10+3+3*1.5-2*1.5=14.5
-6 Energy

Mantyke chilled!
+12 Energy

Shroomish used Leech Seed (Electrike)!
Hit: [<=9000] 1913/10000 (Yes)
-9 Energy

-3 HP for Electrike
+3 HP for Shroomish

Action 3:
Electrike used Flamethrower (Shroomish)!
Crit: [<=625] 9735/10000 (No)
Burn: [<=1000] 4286/10000 (No)
Calculation: (10+4*1.5-2*1.5)*1.5=19.5
-11 Energy

Eevee dug underground!

Mantyke used Ice Beam (Shroomish)!
Crit: [<=625] 5015/10000 (No)
Freeze: [<=1000] 8095/10000 (No)
Calculation: (10+2*1.5-2*1.5)*1.5=15
-7 Energy

Shroomish used Drain Punch (Electrike)!
Crit: [<=625] 5374/10000 (No)
Calculation: 8+3*1.5-2*1.5=9.5
4.75 HP drained
-12 Energy

Eevee used Dig (Electrike)!
Crit: [<=625] 9961/10000 (No)
Calculation: (8+3*1.5-2*1.5)*1.5=14.25
-10 Energy

-3 HP for Electrike
+3 HP for Shroomish

END OF ROUND


Galladiator XXAA:

Turtwig
HP: -14
EN: 43
Other: KOed
Item: Lucky Egg


Cacnea
HP: -5
EN: 72
Other: KOed
Item: none


Eevee
HP: 83
EN: 49
Other: none
Item: none


Shroomish
HP: 32
EN: 73
Other: none
Item: none

LockDown AAOO:

Electrike
HP: 24
EN: 20
Other: Leeching to Shroomish (4a)
Item: none


Mantyke
HP: 10
EN: 28
Other: none
Item: none

Arena: none
KOC: Mantyke, Electrike


-LockDown
-Galladiator
-Me
 
Electrike: Hidden Power [Ice] (Shroomish) > Flamethrower (Shroomish) > Hidden Power [Ice] (Shroomish)

Mantyke: Signal Beam (Shroomish) > Ice Beam (Shroomish) > Ice Beam (Shroomish)

Both: IF your target faints, THEN direct future actions at Eevee.
 


"...This really sucks."

Silvia: Return Mantyke, Chill, Return Electrike
IF Mantyke has not fainted by the time you move A3 THEN change A3 to Return Mantyke
IF Mantyke has fainted by the time you move A1 THEN switch target to Electrike

Bret: Bullet Seed + Bullet Seed combo Mantyke, cool down, chill
IF Mantyke has fainted by the time you move A1 THEN switch target to Electrike
 
Galladiator XXAA:

Turtwig
HP: -14
EN: 43
Other: KOed
Item: Lucky Egg


Cacnea
HP: -5
EN: 72
Other: KOed
Item: none


Eevee
HP: 83
EN: 49
Other: none
Item: none


Shroomish
HP: 32
EN: 73
Other: none
Item: none

LockDown AAOO:

Electrike
HP: 24
EN: 20
Other: Leeching to Shroomish (4a)
Item: none


Mantyke
HP: 10
EN: 28
Other: none
Item: none

Arena: none
KOC: Mantyke, Electrike


Action 1:
Electrike used Hidden Power (Shroomish)!
Crit: [<=625] 6540/10000 (No)
Calculation: (7+4*1.5-2*1.5)*1.5=15
-5 Energy

Eevee used Return (Mantyke)!
Crit: [<=625] 789/10000 (No)
Calculation: 10+3+3*1.5-3*1.5=13
-6 Energy
Mantyke fainted!

Shroomish used AK47 Seed (Electrike)!
#of hits: 4713/10000 (3)
Crit (Hit 1): [<=625] 3549/10000 (No)
Crit (Hit 2): [<=625] 3700/10000 (No)
Crit (Hit 3): [<=625] 2140/10000 (No)
Calculation: 20.25+3+3*1.5-2*1.5=24.75
-31.5 Energy
Electrike fainted!

END OF ROUND


Galladiator XXAA:

Turtwig
HP: -14
EN: 43
Other: KOed
Item: Lucky Egg


Cacnea
HP: -5
EN: 72
Other: KOed
Item: none


Eevee
HP: 83
EN: 43
Other: none
Item: none


Shroomish
HP: 17
EN: 41
Other: Cooldown (1a)
Item: none

LockDown XXOO:

Electrike
HP: -1
EN: 15
Other: KOed
Item: none


Mantyke
HP: -3
EN: 28
Other: KOed
Item: none

Arena: none
KOC: Mantyke, Electrike, Eevee, Shroomish


-LockDown sends out mons (automatic, no post necessary)
-Galladiator orders.
-LockDown orders.
-I ref.
 


"A Pyrrhic victory if ever there was one, but at least Bret and Silvia both got a KO."

Bret: cooldown, Mega Drain Colosshale x2 (if still alive)
IF Colosshale Sucker Punch A2 or A3 THEN Chill and push actions down

Silvia: Quick Attack + Return Colosshale, cooldown, chill
IF Colosshale Sucker Punch A1 THEN Chill and push actions down
 
Colosshale actually has a large amount of spread moves... too bad I can't use them effectively anymore.

Colosshale: Muddy Water > BubbleBeam (Eevee) > Muddy Water
Lileep: Sludge Bomb (Shroomish) > Mega Drain (Eevee) > Mega Drain (Eevee)
 
Galladiator XXAA:

Turtwig
HP: -14
EN: 43
Other: KOed
Item: Lucky Egg


Cacnea
HP: -5
EN: 72
Other: KOed
Item: none


Eevee
HP: 83
EN: 43
Other: none
Item: none


Shroomish
HP: 17
EN: 41
Other: Cooldown (1a)
Item: none

LockDown XXAA:

Electrike
HP: -1
EN: 15
Other: KOed
Item: none


Mantyke
HP: -3
EN: 28
Other: KOed
Item: none


Lileep
HP: 100
EN: 100
Other: none
Item: none


Coloshale
HP: 100
EN: 100
Other: none
Item: none

Arena: none
KOC: Mantyke, Electrike, Eevee, Shroomish


Action 1:
Eevee used Quick Return (Coloshale)!
Crit: [<=625] 1251/10000 (No)
Calculation: 10+3+3*1.5-2*1.5=14.5
-15.5 Energy

Coloshale used Muddy Water!
Shroomish:
Hit: [<=8500] 2375/10000 (Yes)
Rest doesn't matter.
Calculation: (10+3+3*1.5-2*1.5)*2/3=9.66
Eevee:
Hit: [<=8500] 9113/10000 (No)
-6 Energy

Shroomish must recharge!

Lileep used Sludge Bomb!
KOs regardless.
Calculation: (8+4*1.5-2*1.5)*1.5=16.5
-6 Energy
Shroomish fainted!

Action 2:
Coloshale used Bubblebeam (Eevee)!
Crit: [<=625] 3121/10000 (No)
-Speed: [<=1000] 6140/10000 (No)
Calculation: 7+3+3*1.5-3*1.5=10
-4 Energy

Eevee must recharge!

Lileep used Mega Drain (Eevee)!
Crit: [<=625] 1812/10000 (No)
Calculation: 6+3+4*1.5-3*1.5=10.5
-7 Energy

Action 3:
Coloshale used Muddy Water!
Hit: [<=8500] 7101/10000 (Yes)
Crit: [<=625] 9141/10000 (No)
-Accuracy: [<=3000] 8187/10000 (No)
Calculation: 10+3+3*1.5-3*1.5=13
-6 Energy

Eevee chilled!
+12 Energy

Lileep used Mega Drain (Eevee)!
Crit: [<=625] 8841/10000 (No)
Calculation: 6+3+4*1.5-3*1.5=10.5
-11 Energy

END OF ROUND


Galladiator XXAA:

Turtwig
HP: -14
EN: 43
Other: KOed
Item: Lucky Egg


Cacnea
HP: -5
EN: 72
Other: KOed
Item: none


Eevee
HP: 39
EN: 39
Other: none
Item: none


Shroomish
HP: -9
EN: 41
Other: KOed
Item: none

LockDown XXAA:

Electrike
HP: -1
EN: 15
Other: KOed
Item: none


Mantyke
HP: -3
EN: 28
Other: KOed
Item: none


Lileep
HP: 100
EN: 76
Other: none
Item: none


Coloshale
HP: 85
EN: 84
Other: none
Item: none

Arena: none
KOC: Mantyke, Electrike, Eevee, Shroomish, Lileep


-LockDown
-Galladiator
-Me
 
"Almost there!"

Lileep: Rock Slide > Mega Drain > Mega Drain
IF Dig AND ordered to rise the same action, THEN perform a double combo with whatever move you're using.
Colosshale: BubbleBeam > BubbleBeam > Muddy Water
IF Dig AND has stayed under for one or more actions, THEN Earthquake.
 
Galladiator XXAX:

Turtwig
HP: -14
EN: 43
Other: KOed
Item: Lucky Egg


Cacnea
HP: -5
EN: 72
Other: KOed
Item: none


Eevee
HP: 39
EN: 39
Other: none
Item: none


Shroomish
HP: -9
EN: 41
Other: KOed
Item: none

LockDown XXAA:

Electrike
HP: -1
EN: 15
Other: KOed
Item: none


Mantyke
HP: -3
EN: 28
Other: KOed
Item: none


Lileep
HP: 100
EN: 76
Other: none
Item: none


Coloshale
HP: 85
EN: 84
Other: none
Item: none

Arena: none
KOC: Mantyke, Electrike, Eevee, Shroomish, Lileep


Action 1:
Eevee used Quick Attack (Coloshale)!
Crit: [<=625] 3150/10000 (No)
Calculation: 4+3+3*1.5-2*1.5=8.5
-3 Energy

Coloshale used Bubblebeam (Eevee)!
Crit: [<=625] 6702/10000 (No)
-Speed: [<=1000] 9463/10000 (No)
Calculation: 7+3+3*1.5-3*1.5=10
-4 Energy

Lileep used Rock Slide!
Hit: [<=9000] 23/10000 (Yes)
Crit: [<=625] 9018/10000 (No)
Calculation: 8+3+2*1.5-2*1.5=11
-5 Energy

Action 2:
Eevee used Quick Attack (Coloshale)!
Crit: [<=625] 1813/10000 (No)
Calculation: 4+3+3*1.5-2*1.5=8.5
-7 Energy

Coloshale used Bubblebeam (Eevee)!
Crit: [<=625] 8448/10000 (No)
-Speed: [<=1000] 256/10000 (Yes)
Calculation: 7+3+3*1.5-3*1.5=10
-8 Energy

Lileep used Mega Drain (Eevee)!
Crit: [<=625] 4649/10000 (No)
Calculation: 6+3+4*1.5-3*1.5=10.5
-8 Energy
5.25 HP drained
Eevee fainted!

END OF BATTLE


Galladiator XXXX:

Turtwig
HP: -14
EN: 43
Other: KOed
Item: Lucky Egg


Cacnea
HP: -5
EN: 72
Other: KOed
Item: none


Eevee
HP: -3
EN: 29
Other: none
Item: none


Shroomish
HP: -9
EN: 41
Other: KOed
Item: none

LockDown XXAA:

Electrike
HP: -1
EN: 15
Other: KOed
Item: none


Mantyke
HP: -3
EN: 28
Other: KOed
Item: none


Lileep
HP: 100
EN: 63
Other: none
Item: none


Coloshale
HP: 68
EN: 72
Other: none
Item: none

Arena: none
KOC: Mantyke, Electrike, Eevee, Shroomish, Lileep, Lileep


Prizes:
All mons: 1 EC, 2 MC, 1 DC
Turtwig gets one extra EC or DC.
KOC goes to: Mantyke, Electrike, Eevee, Shroomish, and Lileep (x2)
Each person gets 3 CC
I get 12 UC.
 
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