Shinx [Carlos] (M)
Nature: Jolly (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Attack)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance pod Protect breaking Thunder during Rain.
Abilities:
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the power of all its attacks by two (2) when it attscks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Guts (DW): (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Stats:
HP: 90
Atk: ***
Def: **
SpA: * (-)
SpD: **
Spe: 52 (+)
Energy: 100
Boosts/Status: N/A
Other: 5 chills left-can't use recovery moves.
Eevee (M) (Full Name: Follow the Wind, Nickname: Fellow)
Nature: Timid
Type: Normal
Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptibility: (Innate) The moves that match this Pokemon’s type deal two (2) more damage.
Stats:
HP: 78
Atk: *(-)
Def: **
SpA: **
SpD: ***
Spe: 64 (53x1.15)
Energy: 76
Boosts/Status: N/A
Other: 5 chills left-can't use recovery moves.
"As Carlos is sent out, the Shinx seems to be getting pumped for this battle-he seems to be eyeing Fellow like a...rival? (well, they are opposite genders and in the same egg group, after all...) He releases an intimidating roar at Fellow while staring at his opponent with darkness in his eyes, causing the Eevee to stumble backwards slightly with fear.
In an attempt to deter the surprisingly ferocious Shinx, the timid Fellow bats sand at his face. However, this only makes Carlos angrier, and with primordial reaction, he bites Fellow with dark power.
In response, Fellow weakly tackles Carlos, knocking him backwards. The sly Shinx, although damaged slightly, grins, before suddenly vanishing from in front of Fellow and reappearing to both sides of his adversary. Which one to choose, which one? Well, it seem as though Fellow chose wisely, as he yawns loudly at the correct clone. Carlos is getting tired, too tired to maintain that clone, and he needs rest.
He responds by violently tackling Fellow, with much greater intensity than Fellow's own-even Carlos himself is taking some wounds!
As the battlers continue to struggle, they await fresh commands. It's apparently Galladiator's turn to order, by the way."
Shinx [Carlos] (M)
Nature: Jolly (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Attack)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance pod Protect breaking Thunder during Rain.
Abilities:
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the power of all its attacks by two (2) when it attscks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Guts (DW): (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Stats:
HP: 80
Atk: ***
Def: **
SpA: * (-)
SpD: **
Spe: 52 (+)
Energy: 85
Boosts/Status: -1 accuracy, Drowsy (sleep in 2 actions)
Other: 5 chills left-can't use recovery moves.
Eevee (M) (Full Name: Follow the Wind, Nickname: Fellow)
Nature: Timid
Type: Normal
Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptibility: (Innate) The moves that match this Pokemon’s type deal two (2) more damage.
Stats:
HP: 55
Atk: *(-)
Def: **
SpA: **
SpD: ***
Spe: 64 (53x1.15)
Energy: 64
Boosts/Status: -1 Attack (INTIMIDATE)
Other: 5 chills left-can't use recovery moves.
"Oh, wait, am I missing something?
Oh, yes, Zapdos! There isn't much to report-although Zapdos seems wary of the new arrival, in the end she decides to let the group stay without unleashing another Drill Peck."