Galladiator vs DFrog, a trial gym battle in Gump Forest!

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Ladies and gentlemen, boys and girls, welcome to another fiery battle here in CAP ASB!
Today's match takes place between Galladiator in DFrog, way out in the middle of Gump Forest!
It was quite a long trek out, let's hope this battle was worth it!

Before we begin, let's take a moment to go over the rules:
Trying out a prospective Gym arena.

Open Challenge

1v1 LC Singles
2 Subs
0 Recover/5 Chill
1 Day DQ
Switch=KO
Training Items
All Abilities

Field Type: Grass
Complexity: Moderate
Format: Singles/Doubles/Triples

A forest in northwestern Unova, far from most forms of civilization. As such, it is an extremely beautiful expanse of foliage and wildlife. In the middle of the forest is a clearing, which is a perfect locale for intense Pokemon battles.

Because of the more-than-substantial supply of vegetation, Grass-types will be able to use their Grass-type moves for three (3) less Energy, and said moves will have their Base Attack Power raised by three (3) (non-Grass-types will pay the full Energy cost and deal normal damage, due to not being fully in tune with the forest surroundings). This forest is also a very calming place; it is essentially a sanctuary for Grass-type Pokemon. Those Pokemon that are at least part Grass will receive and be under the effect of the abilities Leaf Guard and Chlorophyll, which will stack with their existing abilities (unless they already have Leaf Guard and/or Chlorophyll, in which case the ability will simply activate).

Weather cannot breach the thick canopy of the forest, and the close proximity of the canopy to the ground means that the move Fly will not be as effective. In addition, at the end of each round, a soothing breeze may blow through the area, having the same effect as the move Sweet Scent; the exception being that Grass-types, having become accustomed to the ways of the forest, are not affected by it.

Lastly, Fire-types must be extremely cautious to avoid setting the forest on fire (the forest is protected by a mysterious aura that prevents widespread forest fires, but the Pokemon don't know that), and as a result their Fire attacks suffer from a -3 BAP loss. As for Pokemon who are not of the Fire-type but are capable of using fire-type moves, this translates into a -2 BAP drop for those moves. For non-damaging moves, this instead means that such moves suffer from a reverse Prankster (i.e. they automatically have a priority of -1). Note that this does not apply to the Gym Leader's Pokemon, as they are used to the forest.

This peaceful haven for plants and Pokemon alike sits quietly, as if waiting for a decent battle. Show no mercy, and you may be victorious.

Summary:
-Grass-type moves have BAP raised by 3 and Energy cost reduced by 3 when used by Grass-types
-Leaf Guard and Chlorophyll permanently in effect for all Grass-type Pokemon; cannot be altered by Gastro Acid, Skill Swap, etc.
- -3 BP on Fly due to lack of upward mobility
-Weather will have no effect due to closeness of trees
-Soothing scents will occasionally (30% at end of round) blow through the area, lowering non-Grass Pokemon's evasion 1 stage (or dissolving one clone of Double Team)
-Fire-type moves suffer a -2 BAP drop (-3 BAP if used by a Fire-type Pokemon, -1 priority if non-damaging; does not apply to the Gym Leader's Pokemon)
With that taken care of, let's go ahead and meet the teams:

Team Galladiator:

Necturine [Haley] (F)
Nature: Quiet (+SpA, -Spe, -10% evasion)

Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 44 (51/1.15) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Moves:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex

Leaf Blade
Leaf Storm
Faint Attack (†)

Calm Mind
Shadow Ball
Grass Knot

Total Moves: 13


Team DFrog:

Sneasel (M) Gambit
Nature: Adamant
Type: Dark/Ice

Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Keen Eye (Innate): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Pickpocket (Innate/DW): This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

Stats:
HP: 90
Atk (+): Rank 4
Def: Rank 2
SpA (-): Rank 1
SpD: Rank 3
Spe: 115
Size Class: 2
Weight Class: 3
Base Rank Total: 17

Moves:
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Fury Swipes
Agility

Ice Shard
Ice Punch
Counter

Reflect
Low Sweep
Taunt
Brick Break

EC: 2/6
MC: 0
DC: 1/5


Yikes, looks like DFrog has a clear advantage.
Can Galladiator overcome this Ice/Dark menace?
Before we can find out, let's go over the order of operations:

-Galladiator sends out and equips training items
-DFrog sends out, equips, and orders.
-Galladiator counter-orders.
-I dispense reffage
-And we rinse and repeat until we have a winner!

Without further ado, let's get this battle rolling! Good luck to both of you!
 


"I guess it serves me right for being so predictable.

Haley, take this Lucky Egg. It won't be of much use now, but it will come in handy later."
 

"I need more money for items, so we'll go without.

Battle ready Gambit, this should be an easy battle no doubt."

Ice Punch ~ Faint Attack ~ Ice Punch
On the first instance of the move Will-o-Wisp use Taunt and push actions down, if Necturine is already under the effect of Taunt continue with normal actions
On the first instance of the move Leech Seed use Taunt and push actions down, if Necturine is already under the effect of Taunt continue with normal actions
 
Round One

Pre-round:

Necturine (F) Haley
Health: 90
Energy: 100
Boosts: -10 Evasion (Nature)
Other: None

Sneasel (M) Gambit
Health: 90
Energy: 100
Boosts: None
Other: None
Round Two Start!
Because this is going to be a short battle, I'm going to try to use as much alliteration in the flavor as I can, to amuse myself.

Gambit Gracefully Grazes the Grass-type with a Fearfully Freezing Fist. (Ice Punch)
Necturine Naturally Needs No Nervous Notions (Calm Mind)

Sneasel Seriously Slaps necturine with Strong STAB Strikes (Faint Attack)
haley Manages to Meditate in the Middle of the Mighty Mugging (Calm Mind)

The Aggressive ice-type Assaults haley Again And Again (Ice Punch)
Shivering, She Springs a Storm of Sharp Shoots that Sends Sneasel Scurrying (Hyper Leaf Storm)

Action One:
Gambit used Ice Punch!
RNG roll to crit: (1-625=crit) 6213 NO
(8+3+2(1.5)-2)*1.5=18
18 Damage
-5 energy (STAB)
RNG roll to freeze: (1-1000=frozen) 3999 NO

Haley used Calm Mind!
Haley's special attack and special defense rose!
-7 energy

Action Two:
Gambit used Faint Attack!
RNG roll to crit: (1-625=crit) 1893 NO
(6+3+2(1.5)-2)*1.5=15
15 Damage
-3 energy (STAB)

Haley used Calm Mind!
Haley's special attack and special defense rose!
-11 energy

Action Three:
Gambit used Ice Punch!
RNG roll to crit: (1-625=crit) 3981 NO
(8+3+2(1.5)-2)*1.5=18
18 Damage
-5 energy (STAB)
RNG roll to freeze: (1-1000=frozen) 1761 NO

Haley used a Double Leaf Storm Combo!
RNG roll to hit: (1-8100=hit) 370 YES
RNG roll to crit: (1-625=crit) 1500 NO
14*2.25+3+2(1.75)=38
38 Damage
-38 energy
Haley's special attack fell by 4!


Post-round:

Necturine (F) Haley
Health: 39
Energy: 44
Boosts: -10 Evasion (Nature), -2 Special Attack
Other: Cooling Down (1a)

Sneasel (M) Gambit
Health: 52
Energy: 87
Boosts: None
Other: None
Your actions, Galladiator.
 


"This isn't going to end well, I can tell..."

Cool down, Chill, Shadow Sneak + Leaf Blade combo
IF Evasive Agility A3 THEN Calm Mind
 

"One battle closer to a Weavile, and I'll have money for training gear"
Reflect ~ Ice Punch ~ Faint Attack
 
Round Two

Pre-round:

Necturine (F) Haley
Health: 39
Energy: 44
Boosts: -10 Evasion (Nature), -2 Special Attack
Other: Cooling Down (1a)

Sneasel (M) Gambit
Health: 52
Energy: 87
Boosts: None
Other: None
Round Two Start!
Sneasel Snatches Superfluous Safety Screens (Reflect)
Necturine Needs a Nap (Cool down)

Another Arctic Attack Almost Annihilates 'aley (Ice Punch)
Necturine Needs Numerous Naps (Chill)

Haley Wakes, Weary, but Whales With Wild Wickedness
A Final Fierce Faint Attack Almost Annuls 'aley

Action One:
Gambit used Reflect!
A barrier was created! (6a)
-8 energy

Haley cooled down!

Action Two:
Gambit used Ice Punch!
RNG roll to crit: (1-625=crit) 1222 NO
(8+3+2(1.5)-2)*1.5=18
18 Damage
-5 energy (STAB)
RNG roll to freeze: (1-1000=frozen) 6557 NO

Haley used Chill!
+12 energy

Action Three:
Haley used a Shadowblade Combo!
RNG roll to crit: (1-1250=crit) 4333 NO
11+3-5=9
9 Damage
-16 energy (STAB)
Gambit used Faint Attack!
RNG roll to crit: (1-625=crit) 6970 NO
(6+3+2(1.5)-2)*1.5=15
15 Damage
-3 energy (STAB)

Post-round:

Necturine (F) Haley
Health: 6
Energy: 40
Boosts: -10 Evasion (Nature), -1 Special Attack
Other: Cooling Down (1a)

Sneasel (M) Gambit
Health: 43
Energy: 71
Boosts: None
Other: None
DFrog, your actions please!
 
Round Three

Pre-round:

Necturine (F) Haley
Health: 6
Energy: 40
Boosts: -10 Evasion (Nature), -1 Special Attack
Other: Cooling Down (1a)

Sneasel (M) Gambit
Health: 43
Energy: 71
Boosts: None
Other: None
Round Three Start!
Finally, the Fierce sneasel Ferociously Finishes his Foe with a Frightfully Freezing Fist (Ice Punch KO)

Action One:
Gambit used Ice Punch!
RNG roll to crit: (1-625=crit) 8174 NO
(8+3+2(1.5)-2)*1.5=18
18 Damage (KO)
-5 energy (STAB)


Post-round:

Necturine (F) Haley
Health: -12
Energy: 40
Boosts: -10 Evasion (Nature)
Other: KOed

Sneasel (M) Gambit
Health: 43
Energy: 66
Boosts: None
Other: 1 KOC
Prizes:
I nab 2 UC.

Galladiator receives 1 CC.
Haley the Necturine receives 1 EC, 2 MC, 1 DC, and EITHER 1 additional EC OR 1 additional DC. (Lucky Egg)

DFrog receives 1 CC.
Gambit the Sneasel receives 1 EC, 2 MC, 1 DC, and 1 KOC.

Good game to both of you, and congratulations DFrog!
 
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