Completed Galladiator vs. Eternal Drifter

#1
Eternal Drifter said:
Thank you for taking this. Will be holding an Exp. Share to speed up training.


Itsumo the Spiritomb

Itsumo (Spiritomb) (Male)
Relaxed Nature
Type: Ghost/Dark
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Pressure: Type: Innate
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
(Dream World: Unlocked!) Infiltrator: Type: Innate
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

HP: 90
Atk: Rank 3
Def: Rank 5 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 29 (-) (29.75 Unrounded)
Size Class: 2
Weight Class: 5
Base Rank Total: 18
Evasion Penalty: -10% Evasion

MC: 0
DC: 5/5

Attacks: (42/65 Moves Known)
Curse
Pursuit
Confuse Ray
Spite
Shadow Sneak
Faint Attack
Hypnosis
Dream Eater
Ominous Wind
Sucker Punch
Nasty Plot
Memento
Dark Pulse

Captivate
Destiny Bond
Grudge
Imprison
Nightmare
Pain Split
Smokescreen

Foul Play
Icy Wind
Sleep Talk
Snatch
Snore
Trick
Uproar
Wonder Room

Water Pulse
Toxic
Hidden Power (Fighting 7)
Taunt
Protect
Psychic
Shadow Ball
Shock Wave
Rock Tomb
Facade
Thief
Will-O-Wisp
Retaliate
Snarl
Galladiator said:


Feraligatr (*) [Irwin] (M)
Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +9.3% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts 1 Rank from Defense)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (DW) (Unlocked): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 90 (78*1.15) (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 4
DC: 5/5 (Unlocked)

Moves:
Scratch (*)
Leer (*)
Water Gun (*)
Rage (*)
Bite (*)
Scary Face (*)
Ice Fang (*)
Flail (*)
Crunch
Slash
Superpower
Aqua Tail
Hydro Pump

Aqua Jet (*)
Dragon Dance (*)
Ice Punch (*)
Metal Claw
Counter

Waterfall (*)
Shadow Claw (*)
Return (*)
Dragon Claw
Surf
Ice Beam
Earthquake
Giga Impact
Scald

Hydro Cannon

Outrage

Total Moves: 26
1 VS 1 Singles
3 Day DQ
ASB Arena
Chills/Recoveries: 5/2
Abilities: All
Items: Training


Galladiator goes first.
 
#2
"...Hm. Just as I predicted. Irwin, I believe you know what to do."

"Not really."

"Ah, right, it has been a while, hasn't it?"

"You calling me old?!"

*facepalm* "Just start the battle..."

Water Gun + Hydro Pump combo, cooldown, Surf
IF Protect THEN Dragon Dance and push actions back
 
#4

HP: 90 En: 100
Stats: 3/5/3/4/29
Status: fine
Stages: even


HP: 100 En: 100
Stats: 4/3/3/3/90
Status: fine
Stages: even

Itsumo used Snarl! (12/16) (12/20) (6+3)=9 damage, 4 en
Irwin used Hydro Pump+Water Gun! (8/16) (72/100) (4+18+3-1.5)-1.75=21.75 damage, 15.5 en
Itsumo used Will-O-Wisp! (2/20) 7 en
Irwin cooled down.
Irwin used Surf! (7/16) (10+3-1.5)-1.75=9.75 damage, 6 en
Itsumo used Snarl! (10/16) (9/20) (6+3)=9 damage, 4 en


HP: 58 En: 85
Stats: 3/5/3/4/29
Status: fine
Stages: even


HP: 78 En: 78
Stats: 4/3/3/3/90
Status: burnt
Stages: -2 SpA
 
#6
"This shouldn't be too bad. Irwin, use an Evasive Agility to--"

"I...I don't know Agility."

"...What."

"Hey, you're the one who thought it would be better to teach me Metal Claw instead. I mean, Metal Claw? Really?"

"...Fine, whatever. Just do this instead, then."

Surf + Scald combo, cooldown, Hydro Pump
 
#8

HP: 58 En: 85
Stats: 3/5/3/4/29
Status: fine
Stages: even


HP: 78 En: 78
Stats: 4/3/3/3/90
Status: burnt
Stages: -2 SpA
Itsumo used shock Wave! (3/16) (6)*1.5=9 damage, 5 en
Irwin used Surf + Scald! (1/16) (2/10) (10+8+3+3-1.5)-3.5=19 damage, 19 en
Itsumo used Snarl! (13/16) (9/10) (6+3)=9 damage, 4 en
Irwin cooled down.
Irwin used Hydro Pump! (4/16) (8/20) (12+3-1.5)-5.25=8 damage, 7 en
Itsumo used Shock Wave! (11/16) (6)*1.5=9 damage, 5 en

WIP
 

Someoneelse

Why am I here?
#9
Pre-Round

Field: Nothing

Eternal_Drifter
Spiritomb @ Exp. Share

HP: 58
EN: 85
Ranks: 3/5/3/4/29
Other: -10% Evasion

Galladiator
Feraligatr @ Nothing

HP: 78
EN: 78
Ranks: 4/3/3/3/90
Other: Burned, -2SpA

Round Two
And, after a delay in play after the ref's soul was taken in by the Spiritomb, we are back! Spiritomb continued by shooting a Electric Pulse at Feraligatr. Hold on, Feraligatr must be up to something… And the arena is Flooded in Boiling Water. Spiritomb Snarled at Feraligatr while it recovered some energy. Feraligatr Pumped Water at the 108 Souls, who shot another -Electrical Pulse at it.


Action One

Spiritomb: Shock Wave (-4EN)
Crit: <=625
=9014 (N)
Feraligatr: [6+4.5-4.5]*1.5
=9HP

Feraligatr: Boiling Surf (-23.75EN)
Crit: <=625
=7275 (N)
Spiritomb: [8+10+3+4.5-6]-3.5
=16HP
Burn: <=3000
=940 (Y)
Spiritomb was burned.

Spiritomb: -2HP
Feraligatr: -2HP

Action Two

Feraligatr is cooling down.

Spiritomb: Snarl (-4EN)
Hit: <=9500
=423 (Y)
Crit: <=625
=9986 (N)
Feraligatr: [6+3+4.5-4.5]
=9HP
Feraligatr SpA: -3

Spiritomb: -2HP
Feraligatr: -2HP

Action Three

Feraligatr: Hydro Pump (-9EN)
Hit: <=9900
=6202 (Y)
Crit: <=625
=630 (N)
Spiritomb: [12+3+4.5-6]-5.25
=8.25HP

Spiritomb: Shock Wave (-4EN)
Crit: <=625
=6233 (N)
Feraligatr: [6+4.5-4.5]*1.5
=9HP

Spiritomb: -2HP
Feraligatr: -2HP

Summary:
Spiritomb: -30HP, -12EN
Feraligatr: -33HP, -33EN


Post-Round

Field: Nothing

Eternal_Drifter
Spiritomb @ Exp. Share

HP: 28
EN: 73
Ranks: 3/5/3/4/29
Other: -10% Evasion, Burned

Galladiator
Feraligatr @ Nothing

HP: 45
EN: 45
Ranks: 4/3/3/3/90
Other: Burned, -2SpA
 
#10
(Thanks someoneelse!)

"Has--has time slowed down or something?"

"Nah, you just spaced out for a bit."

"Oh...okay, I guess."

"So what's the plan, chief?"

"Hmm...let's try this."

Water Gun + Hydro Pump combo, cooldown, Surf
IF Protect THEN Dragon Dance and push
 

Someoneelse

Why am I here?
#12
Pre-Round

Field: Nothing

Eternal_Drifter
Spiritomb @ Exp. Share

HP: 28
EN: 73
Ranks: 3/5/3/4/29
Other: -10% Evasion, Burned

Galladiator
Feraligatr @ Nothing

HP: 45
EN: 45
Ranks: 4/3/3/3/90
Other: Burned, -2SpA

Round Three

Okay, now that I've not noticed that you've both ordered, figured out how to make Spiritomb shiny, realised that Spiritomb is burned, lost my reffing twice, and written some crap flavour, it is up.
Feraligatr waited for the souls to move. Waiting, waiting, waiting. Finally they moved. They fiercely Snarled at the Alligator, but it was not held back. It readied itself, and Blasted Torrents of Water at them, washing some away. But this caused the Alligator to tire, and it had to rest. While it was resting, the Bag of Souls figured out how to recover its health: sap it from the Alligator. And so it did. When the Alligator got up, feeling more tired than when it went in, it gathered water from the moat and Surfed all over the arena, spreading the souls out, but that may have just amplified their Snarling. Then… nothing. Maybe they are both resting, maybe they don't know what to do. Or, perhaps, they are waiting for orders.

Action One

Spiritomb: Snarl (-4EN)
Hit: <=9500
=3273 (N)
Crit: <=625
=2957 (N)
Feraligatr: [6+3+4.5-4.5]
=9HP
Stat: -3SpA

Feraligatr: Hydro Gun (-15.5EN)
Crit: <=625
=2838 (N)
Spiritomb: [(4+12*1.5)+3+4.5-6]-5.25
=18.25HP

Spiritomb: -2HP
Feraligatr: -2HP

Action Two

Feraligatr is cooling down.

Spiritomb: Pain Split (14.666EN)
Both go to 21HP

Spiritomb: -2HP
Feraligatr: -2HP

Action Three

Feraligatr: Surf (-6EN)
Crit: <=625
=6004 (N)
Spiritomb: [10+3+4.5-6]-5.25
=6.25HP

Spiritomb: Snarl (-4EN)
Hit: <=9500
=6712 (Y)
Crit: <=625
=5140 (N)
Feraligatr: [6+3+4.5-4.5]
=9HP
Stat: -4SpA

Spiritomb: -2HP
Feraligatr: -2HP

Summary:
Spiritomb: -17HP, -23EN
Feraligatr: -37HP, -21EN


Post-Round

Field: Nothing

Eternal_Drifter
Spiritomb @ Exp. Share

HP: 11
EN: 50
Ranks: 3/5/3/4/29
Other: -10% Evasion, Burned

Galladiator
Feraligatr @ Nothing

HP: 8
EN: 24
Ranks: 4/3/3/3/90
Other: Burned, -3SpA
 
#13

"THIS ENDS NOW!"

Itsumo:
Action 1: Shadow Hunt (Shadow Sneak+Faint Attack Combo)
Action 2: Cooldown (Shadow Hunt)
Action 3: Snarl

IF Aqua Jet is issued action 1 (even in a combo, except in the combo below), Sucker Stab (Sucker Punch+Sucker Punch combo).
IF Aqua Jet+Aqua Jet combo action 1, Protect that action and use Snarl for remaining actions of the round.
 

Someoneelse

Why am I here?
#15
Pre-Round

Field: Nothing

Eternal_Drifter
Spiritomb @ Exp. Share

HP: 11
EN: 50
Ranks: 3/5/3/4/29
Other: -10% Evasion, Burned

Galladiator
Feraligatr @ Nothing

HP: 8
EN: 24
Ranks: 4/3/3/3/90
Other: Burned, -3SpA

Round Four
This battle has gone on too long. Lets just finish it.

Action One

Spiritomb: Shadow Hunt (-13EN)
Crit: <=625
=8547 (N)
Feraligatr: [(2+6)-3+3+4.5-4.5
=8HP
Feraligatr fainted


Post-Round

Field: Nothing

Eternal_Drifter
Spiritomb @ Exp. Share

HP: 11
EN: 50
Ranks: 3/5/3/4/29
Other: -10% Evasion, Burned

Galladiator
Feraligatr @ Nothing

HP: KO
EN: KO
Ranks: 4/3/3/3/90
Other: Burned, -3SpA, KO

Prizes

Eternal_Drifter: 1CC and a win!
Galladiator: 1CC and a loss

Itsumo: 4MC, 1KOC
Irwin: 3MC

Sunray: (1/4)*2=0.5 ~ 0UC
Me: (3/4)*2=1.5 ~ 2UC