Galladiator (Move your mouse to reveal the content) Galladiator (open) Galladiator (close) Charmander [Jack] (M) Nature: Rash (+ Sp. Atk, - Sp. Def) Type: Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Solar Power (DW): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2). Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 1 (-) Spe: 65 Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC: 1/9 MC: 0 DC: 1/5 Moves: Scratch Growl Ember Leer Metal Claw Smoke Screen Rage Dragon Rage Scary Face Fire Fang Slash Fire Spin Dragon Pulse Flare Blitz Crunch Dig Fire Blast Overheat Litwick [Jean] (F) Nature: Modest (+ Sp. Atk, - Atk) Type: Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Shadow Tag (DW): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 20 Size Class: 1 Weight Class: 1 Base Rank Total: 12 EC: 2/9 MC: 0 DC: 2/5 Moves: Ember Astonish Minimize Smog Fire Spin Confuse Ray Night Shade Will-o-Wisp Flame Burst Imprison Hex Overheat Acid Armor Clear Smog Heat Wave Shadow Ball Fire Blast Energy Ball Calm Mind rickheg (Move your mouse to reveal the content) rickheg (open) rickheg (close) Rhydon (Dino) M Nature: Careful (Adds 1 to Special Defense; Subtracts 1 from Special Attack) Type: Rock/Ground Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate. Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Reckless: (DW) (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Stats: HP: 110 Atk: Rank 5 Def: Rank 5 SpA: Rank 1(-) SpD: Rank 3(+) Spe: 40 Size Class: 4 Weight Class: 5 Base Rank Total: 20 EC: 5/9 MC: 0 DC: 5/5 Attacks: Horn Attack Stomp Tail Whip Fury Attack Scary Face Rock Blast Stone Edge Earthquake Megahorn Drill Run Thunder Fang Ice Fang Crunch Pay Day Sandstorm Protect Dig Double Team Total Moves: 16 Ralts (Mystic) F Nature: Modest (Adds 1 to Special Attack; Subtracts 1 from Attack) Type: Psychic Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner. Trace: (Can Be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Telepathy: (DW Locked) (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. Stats: HP: 90 Atk: Rank 0(-) Def: Rank 1 SpA: Rank 3(+) SpD: Rank 2 Spe: 40 Size Class: 1 Weight Class: 1 Base Rank Total: 10 EC: 3/9 MC: 0 DC: 0/5 Attacks: Growl Confusion Teleport Lucky Chant Magical Leaf Heal Pulse Calm Mind Confuse Ray Encore Will-O-Wisp Psychic Thunderbolt Hidden Power Ground (7) Total Moves: 13 rickheg's actions Galladiator's actions gl hf!