Galladiator vs rickheg!

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Flora

Yep, that tasted purple!
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Go go counter grinding challenge

2v2 Doubles
1 Day DQ (2 for ref)
No recover or chill
ASB Arena
Dropping my doubles challenge and taking this instead.

Items=optional (I imagine you want items, but I'm not gonna use any)
Abilities=all
Switch=insert pun here.

Also, me and Metal Bagon need a ref from last page

Charmander [Jack] (M)
Nature: Rash (+ Sp. Atk, - Sp. Def)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (DW): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/9
MC: 0
DC: 1/5

Moves:
Scratch
Growl
Ember
Leer
Metal Claw
Smoke Screen
Rage
Dragon Rage
Scary Face
Fire Fang
Slash
Fire Spin

Dragon Pulse
Flare Blitz
Crunch

Dig
Fire Blast
Overheat



Litwick [Jean] (F)
Nature: Modest (+ Sp. Atk, - Atk)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Shadow Tag (DW): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 2/9
MC: 0
DC: 2/5

Moves:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-o-Wisp
Flame Burst
Imprison
Hex
Overheat

Acid Armor
Clear Smog
Heat Wave

Shadow Ball
Fire Blast
Energy Ball
Calm Mind



Rhydon (Dino) M
Nature: Careful (Adds 1 to Special Defense; Subtracts 1 from Special Attack)

Type: Rock/Ground
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.

Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Reckless: (DW) (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 5
SpA: Rank 1(-)
SpD: Rank 3(+)
Spe: 40
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 5/9
MC: 0
DC: 5/5

Attacks:
Horn Attack
Stomp
Tail Whip
Fury Attack
Scary Face
Rock Blast
Stone Edge
Earthquake
Megahorn
Drill Run

Thunder Fang
Ice Fang
Crunch

Pay Day

Sandstorm
Protect
Dig
Double Team

Total Moves: 16


Ralts (Mystic) F
Nature: Modest (Adds 1 to Special Attack; Subtracts 1 from Attack)

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.

Trace: (Can Be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

Telepathy: (DW Locked) (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 0(-)
Def: Rank 1
SpA: Rank 3(+)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 3/9
MC: 0
DC: 0/5

Attacks:
Growl
Confusion
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind

Confuse Ray
Encore
Will-O-Wisp

Psychic
Thunderbolt
Hidden Power Ground (7)

Total Moves: 13


rickheg's actions
Galladiator's actions

gl hf!
 
Like I said, no items for me.

Alright team, this might look easy with Dino here, but fire types are not to be taken lightly. Remember, every match is about growing stronger, taking on and beating any opponent.

Dino, you have another goal in this match, too. Pay Day Charmander, it'll help out the entire team later. Then, use Rock Blast on Litwick, I fear it poses the bigger threat. Finish up with a Pay Day on Charmander again. If Charmander Digs, become a huge pain in the ass.

Mystic, you've got a more difficult battle ahead of you, I'd imagine. Luckily, we pack moves for just such an occasion. Confuse Ray on Litwick, then use Hidden Power Ground on Litwick, then Psychic Charmander. If Charmander Digs, then redirect to Litwick.

Summary;

Dino; Pay Day Charmander > Rock Blast Litwick > Pay Day Charmander
If Charmander uses Dig A1 or A3, use Double Team (4 clones) and push actions back, but only once

Mystic; Confuse Ray Litwick > Hidden Power Litwick > Psychic Charmander
If Charmander Digs A3, redirect to Litwick
 
Serves me right for not specifying NFEs. Fortunately, I've got a plan.

Jean, Will-o-Wisp Rhydon to soften those Rock Blasts. Then hit Ralts with a Toxic, and finish with a Shadow Ball to Ralts.

Jack, you've got a tougher road ahead. Start by using Metal Claw on Rhydon, then combo Dig with Metal Claw, again aimed at Rhydon.

Oh, and regarding Pay Day, if its user loses, does the other trainer get the TC it generated?
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus

Jack (M) | Jean (F)
HP: 90 | 90
EN: 100 | 100
Spe: 65 | 20
Abi1: Blaze | Flash Fire
Abi2: N/A | Flame Body
Other: N/A | N/A

Dino (M) | Mystic (F)
HP: 110 | 90
EN: 100 | 100
Spe: 40 | 40
Abi1: LightningRod | Synchronize
Abi2: Rock Head | Trace
Abi3: Reckless | N/A
Other: N/A | N/A

Round 1: ghetto farmers

like these guys need to learn a lesson!

jack goes in claws-first and slashes upon Dino with metallic force. the attack pierces through dino, indicating a critical hit! still does terrible terrible damage though. angry at the hax, dino rages at jack and tells him to pay up or he's gone for the day. despite paying a trainer counter, the lizard still got buttsmacked. what the hell man. who does that. only ghetto people do i heard. ghetto people like mystic are obviously very confusing - seriously their ray of ghettoness even confuse the likes of jean for 3 actions. like wtf. oh yeah jean finally does something instead of getting laid every single dam day. she just set a freaking boulder on fire! holy hells man what girl does this. will -you please just get this over with- or i'll wisp you. oh confusion never works these days...

for some odd ghetto reason mystic moves first this action because he's probably a big bad ghetto and uses girly power that probably has weak hidden nerds in them to smack jean with. wait what. what the hell is that hidden power? ground? what? what? what? oh well it makes sense. hey look it's old mc dino maneuvering through. uhh what's he doing. he's like jacking off at a tree with his rock blast. i guess he's missing the point of his order. hey trainer you better get a new badge because i think you overtrained this dude. obviously. see jean there? she's a good ranch gurl. she likes infecting cooties on everything she touches because she strips. this time around it looks like mystic received some toxic cooties from lil' jean. who says confusion would stop it? bad idea mate as mystic is a freaking pimp with synchronize and transfer that same toxic right back atcha! well well, look who's moving. it's jack. yes jack. and there he goes, burrowing underground like a noob. seriously who burries underground with a freaking fire on his tail? and then comes back under a god dam piece of rock and rakes it with "metal" claws? some kind of dig+metal claw combo? hell i better tell my girlfriends about this. because that's like asking to commit suicide.

see what doing stupidness does to you? poor ol' jack is all worn out and can't carry out his butter. any normal kid could be doing that right now, but oh no, jack is too tired. jack is too tired. jack is too tired. complain complain complain and he does nothing like the lazy asshole he is. give me a break man. see look here dino the freaking pimp does something despite being a heavyweight foo of 264.4 pounds. that right son. it's pay day time! ding-a-ling a trainer counter falls off the lazy bum of a fire lizard and there the greedy rickheg grabs it in the nick of time before it falls off a cliff. oh wait where are we again. i forgot. anyway it's mystic. apparently she hates jack too. i mean i do but i don't have enough hate to rape him. mystic does that. she's just that psychic. look at that mindraping go. like whoa jack is lifted into the air and slammed into a freaking tree... i think it's a tree anyway not sure. jean is a purty cutie who makes the last move. wait what the hell is that? she's a girl right? why is there a ball there? if i had a shadow with balls like that i think they'd explode on impact on mystic. oh wait jean hit herself instead. my bad. i forgot she's kinda emo at times. i do that too. well at least she snapped outta it. i do that as well.

action 1
jack (metal claw dino): (5+3-4.5) x 1.5 = [5 dmg/4 en] (crit)
dino (payday jack): (4+4.5) = [9 dmg/2 en]
+1 trainer counter (rickheg)
mystic (confuse ray jean): [4 en]
jean (will-o-wisp dino): [6 en]

-2 hp (dino)

action 2
mystic (hidden power jean): (7+1.5) x 1.5 = [13 dmg/5 en]
dino (rock blast jean): miss [5 en]
jean (toxic mystic): [7 en]
mystic's synchronize activated and toxics jean
jack (metal claw + dig combo dino): (8+5-4.5) x 1.5 = [13 dmg/27 en]

-2 hp (dino)
-1 hp (mystic and jean)

action 3
jack (cooldown)
dino (payday jack): (4+4.5) = [9 dmg/2 en]
+1 trainer counter (rickheg)
mystic (psychic jack): (6+1+3+3) = [13 dmg/4 en]
jean (hit self): (4-1.5) = 2.5 ~ [3 dmg/3 en]

-2 hp (dino)
-1 hp (mystic and jean)



Jack (M) | Jean (F)
HP: 59 | 72
EN: 69 | 84
Spe: 65 | 20
Abi1: Blaze | Flash Fire
Abi2: N/A | Flame Body
Other: N/A | Toxic (2)

Dino (M) | Mystic (F)
HP: 86 | 88
EN: 91 | 87
Spe: 40 | 40
Abi1: LightningRod | Synchronize
Abi2: Rock Head | Trace
Abi3: Reckless | N/A
Other: Burn | Toxic (2)

Galladiator's actions
rickheg's actions

@gallad yes
 
Okay, just wanted to clear that up. Not like I seriously expect to win or anything.

Anyway, that was...interesting. Time to change tactics, that combo didn't do as much as I thought it would. Each of you focus on a different target.

Jack: Overheat Ralts, Crunch + Fire Fang Ralts (combo), cool down

Jean: Shadow Ball Rhydon , Energy Ball Rhydon, Shadow Ball Rhydon
 
Okay, 2 extra TC is enough, Dino. Let's not get greedy, we still need to win the match. And good job, Mystic, you're holding your own against a ghost! Great work so far, now let's turn up the pressure.

Dino, I need you to work over that Litwick, or it will finish you first. A Rock Blast, if it hits, should do some pretty good damage. Follow up with a Crunch on Litwick, let's see if we can lower its defense. Finish up with a powerful Stone Edge.

Mystic, we're gonna be such a pain. Start with a Hidden Power on Charmander, then activate Trace to copy Flash Fire from Litwick. Finish with a Psychic on Charmander while he's vulnerable.

Dino; Rock Blast Litwick > Crunch Litwick > Stone Edge Litwick

Mystic; Hidden Power Charmander > Trace (Flash Fire) > Psychic Charmander

If current target faints, redirect to other pokemon
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus

Jack (M) | Jean (F)
HP: 59 | 72
EN: 69 | 84
Spe: 65 | 20
Abi1: Blaze | Flash Fire
Abi2: N/A | Flame Body
Other: N/A | Toxic (2)

Dino (M) | Mystic (F)
HP: 86 | 88
EN: 91 | 87
Spe: 40 | 40
Abi1: LightningRod | Synchronize
Abi2: Rock Head | Trace
Abi3: Reckless | N/A
Other: Burn | Toxic (2)

Round 2: charmander... char....

so here we are again, with some monsters batalharing each other. jack thinks he's cool and all that and overheats himself, slamming mystic with overwhelming pressure. dino throws 3 rock blasts at litwick, smashing the candle into oblivion. mystic shoots a hidden power at charmander that hurts like balls. jean tosses a shadow ball at rhydon for meh damage.

mystic then traces jean's flash fire, making her immune to all fire-type attacks. dino launches himself at litwick and crunches at her as if he's raping her. jean gathers the power of nature and shoots an energy ball at rhydon, striking its dual weakness. at last, jack makes his move by attempting a crunch + fire fang combo on mystic! this is purely a fire-type attack... oops - looks like all that hard effort was quickly absorbed by mystic's flash fire! fire up!

as jack relaxes, dino thrashes jean with a strong stone edge. mystic tickles jack's mind with a psychic blow. and at last, jean tosses another shadow ball dino's way, tickling him with oogi-boogi.

action 1
jack (overheat mystic): (14+3+1.5) = 18.5 ~ [19 dmg/9 en]
-2 spa
dino (rock blast jean): ((3x3)+3+4.5-3) x 1.5 = [20 dmg/5 en]
mystic (hidden power jack): (7+3) x 1.5 = [15 dmg/5 en]
jean (shadow ball rhydon): (8+3+1.5) = 12.5 ~ [13 dmg/5 en]

-2 hp (dino)
-2 hp (mystic and jean)

action 2
mystic (trace jean's flash fire): [5 en]
dino (crunch jean): (8+4.5-3) x 1.5 = [14 dmg/6 en]
jean (energy ball dino): (8+1.5) x 2.25 = [21 dmg/6 en]
jack (crunch + fire fang combo mystic): absorbed [15 en]

-2 hp (dino)
-2 hp (mystic and jean)

action 3
jack (cooldown)
dino (stone edge jean): (10+3+4.5-3)) = [22 dmg/6 en]
mystic (psychic jack): (6+1+3+3) = [13 dmg/4 en]
jean (shadow ball rhydon): (8+3+1.5) = 12.5 ~ [13 dmg/5 en]

-2 hp (dino)
-2 hp (mystic and jean)



Jack (M) | Jean (F)
HP: 31 | 10
EN: 45 | 68
Spe: 65 | 20
Abi1: Blaze | Flash Fire
Abi2: N/A | Flame Body
Other: -1 SpA | Toxic (3)

Dino (M) | Mystic (F)
HP: 33 | 63
EN: 75 | 73
Spe: 40 | 40
Abi1: LightningRod | Synchronize
Abi2: Rock Head | Trace
Abi3: Reckless | N/A
Other: Burn | Toxic (3), Traced (Flash Fire, 4a)

rickheg's actions
Galladiator's actions

(i might have overcalculated the toxic/burn but i'm tired lol.)
 
Alright, good work guys. Let's wrap this up!

Dino, finish off Jean with a Crunch, I don't want to risk a miss. Then target Jack with a Stone Edge, then blast him with a Rock Blast.

Mystic, it looks like Hidden Power is our most powerful move. So let's use Hidden Power on Jack, then use Heal Pulse on Dino, give him some more health, make sure he lasts a bit longer. Then use Hidden Power on Jack again.

Dino; Crunch Litwick > Stone Edge Charmander > Rock Blast Charmander

Mystic; Hidden Power Charmander > Heal Pulse Rhydon > Hidden Power Charmander
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus

Jack (M) | Jean (F)
HP: 31 | 10
EN: 45 | 68
Spe: 65 | 20
Abi1: Blaze | Flash Fire
Abi2: N/A | Flame Body
Other: -1 SpA | Toxic (3)

Dino (M) | Mystic (F)
HP: 33 | 63
EN: 75 | 73
Spe: 40 | 40
Abi1: LightningRod | Synchronize
Abi2: Rock Head | Trace
Abi3: Reckless | N/A
Other: Burn | Toxic (3), Traced (Flash Fire, 4a)

Round 3: ...

jack fires a dragon pulse at mystic for lol damage. dino crunches down at jean for the ko while mystic crushes jack with a hidden power.

again jack shoots a dragon pulse at mystic. dino then gives the final blow via stone edge on jack, koing him!

youch!


Jack (M) | Jean (F)
HP: KOed | KOed
EN: KOed | KOed
Spe: 65 | 20
Abi1: Blaze | Flash Fire
Abi2: N/A | Flame Body
Other: N/A | N/A

Dino (M) | Mystic (F)
HP: 33 | 36
EN: 63 | 68
Spe: 40 | 40
Abi1: LightningRod | Synchronize
Abi2: Rock Head | Trace
Abi3: Reckless | N/A
Other: Burn | Toxic (3), Traced (Flash Fire, 4a)

gg

rewards
galladiator: 2 tcs
- jack: 1 ec | 2 mcs | 1 dc
- jean: 1 ec | 2 mcs | 1 dc
rickheg: 2+2=4 tcs
- dino: 3 mcs | 2 kos
- mystic: 1 ec | 2 mcs | 2 dc
flora: 4 rts
 
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