The Combatants:
Galladiator vs. Spenstar!
The Rules
2v2 doubles
1 middlemon, 1 LC mon
3 day DQ
No recover, 5 chills
Switch = OK
Training Items Only
All abilities
An artificial environment with no external water source or natural grass. Digging and seismic moves are allowed. Weather is allowed.
At the beginning of each round, the ref will give a task to the participating pokemon to perform during the round. It can be anything as long as all active pokemon can feasibly accomplish it (eg, use non-STAB moves only). Any pokemon that fail to complete the task take damage equal to 1/4 of their max HP.
The Teams!
Galliator's team
Ness (Treecko) (M)
Nature: Hasty (Multiples Base Speed by 1.15 and a 22.6% accuracy boost on all attacks; Subtracts One (1) Rank from Defense)
Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Unburden (DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 81 (70*1.15) (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 3/9
MC: 2
DC: 2/5
Moves:
Pound
Leer
Absorb
Quick Attack
Pursuit
Screech
Agility
Giga Drain
Leech Seed
Leaf Storm
DragonBreath
Energy Ball
Hidden Power (Fire, 7)
Rock Slide
Acrobatics
Total Moves: 15
Archen [Gene] (M)
Nature: Mild (+1 Rank Sp. Atk., -1 Rank Def)
Type:
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Defeatist: (Innate) The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.
Stats:
HP: 90
Atk: Rank 4
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 16
EC: 0/6
MC: 0
DC: 0/5
Moves:
Quick Attack
Leer
Wing Attack
Rock Throw
Double Team
Scary Face
Pluck
AncientPower
Agility
Quick Guard
Dragon Pulse
Earth Power
Head Smash
Aerial Ace
Stone Edge
Bulldoze
Total Moves: 16
Spenstar's team
Duclohm [Puff] (Female, Shiny) (Shiny Sprite made by Spenstar : D)
Nature: Modest
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
About Puff: Once a childish Monohm, Puff has matured immensely since evolving into Duclohm. While Puff hasn't gained any more powerful upon evolution, she has a greater foundation of stamina and wisdom. She is admired by the rest of the team for being incredibly intelligent for her age, and in general.
Stats:
Duclohm
HP: 100
Atk: Rank 1(-1)
Def: Rank 3
SpA: Rank 4(+1)
SpD: Rank 2
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 15
EC: 5/9
MC: 1
DC: 5/5 DW UNLOCKED!
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Attacks:
Level-Up:
Double Hit
Tackle
Growl
Twister
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Spark
Sonicboom
Discharge
Slack Off
Dragon Pulse
Hurricane
Egg:
Heal Bell
Hydro Pump
DragonBreath
TMs:
Flamethrower
Thunderbolt
Volt Switch
Fire Blast
Thunder
Hidden Power (Grass, 7)
Protect
Tutor:
Draco Meteor
Total Moves: 25
Munchlax* (Waldo) (M) (Obtained from Ranger)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
About Waldo: Waldo was only recently hatched when he was traded to Spenser's team. A trade was agreed after Ranger had an encounter with Roslyn and Spenstar had Bugoff stay with Ranger and protect him. In exchange, Waldo was traded to Spenser's team and would grow with him. There are two traits that define Waldo: he is happy-go-lucky and a source of positive energy within the team. In addition, the extent Waldo cares for Spenser and the rest of the team is beyond mere childish loyalty: he will adamantly defend his friends through thick and thin. Waldo is also very affectionate, and loves giving hugs to Spenstar and the rest of the team.
Abilities:
Pick Up:
Type: Innate
This Pokemon has a natural habit of collecting items. Whenever a held item (its own or an opponent's) is used or knocked to the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Thick Fat:
Type: Innate
This Pokemon has a great deal of extra fat or muscle that increases its resistance to heat or extreme cold, reducing the type effectiveness of Fire- and Ice- typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW LOCKED):
Type: Innate
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Stats:
Munchlax
Hp: 120
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 5
Size Class: 1
Weight Class: 5
EC: 1/6
MC: 3
DC: 1/5
Attacks:
Level-Up:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Body Slam
Snatch
Egg:
Counter
Substitute
Zen Headbutt
Pursuit
TMs:
Earthquake
Brick Break
Rock Slide
Total Moves: 19
<Remoraid> [Pearl] (Female)
Nature: Quiet (+1 SpAtk, /1.15 speed, -10 (flat) evasion)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
About Pearl: Pearl is in part the result of Spenstar's first major encounter with the legendary trainer Deck Knight, during a fishing festival. With Deck's advice, Spenstar was able to use his fishing rod to save a school of Remoraid from being eaten by a Gyarados. (by tradition, he threw the Gyarados back) Later in the day, Spenstar hooked one of the Remoraid with his rod, and due to his earlier action, Deck allowed him to catch the Remoraid if possible. Pearl is mute and thus cannot speak or make any battle cries, but instead she speaks with her actions, investing all her focus in the matter at hand.
Abilities:
Hustle (Can be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Sniper (Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Moody (Dream World/Innate): This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.
Stats:
Remoraid
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4(+1)
SpD: Rank 2
Spe: 57(/1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 15
EC: 1/6
MC: 0
DC: 1/5
Attacks:
Level-Up:
Water Gun
Lock-On
Psybeam
Aurora Beam
BubbleBeam
Focus Energy
Bullet Seed
Ice Beam
Egg Moves:
Acid Spray
Water Spout
Screech
Flail
TMs:
Thunder Wave
Flamethrower
Scald
Total Moves: 15
Move order:
Galladiator chose pokemon abilities and items(your two are already sent out)
Spinstar choses pokes, abilities, and items + actions
Galladiator choses actions
I ref
Good luck to both sides! And with that lets GO!
Galladiator vs. Spenstar!
The Rules
2v2 doubles
1 middlemon, 1 LC mon
3 day DQ
No recover, 5 chills
Switch = OK
Training Items Only
All abilities
An artificial environment with no external water source or natural grass. Digging and seismic moves are allowed. Weather is allowed.
At the beginning of each round, the ref will give a task to the participating pokemon to perform during the round. It can be anything as long as all active pokemon can feasibly accomplish it (eg, use non-STAB moves only). Any pokemon that fail to complete the task take damage equal to 1/4 of their max HP.
The Teams!
Galliator's team
Ness (Treecko) (M)
Nature: Hasty (Multiples Base Speed by 1.15 and a 22.6% accuracy boost on all attacks; Subtracts One (1) Rank from Defense)
Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Unburden (DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 81 (70*1.15) (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 3/9
MC: 2
DC: 2/5
Moves:
Pound
Leer
Absorb
Quick Attack
Pursuit
Screech
Agility
Giga Drain
Leech Seed
Leaf Storm
DragonBreath
Energy Ball
Hidden Power (Fire, 7)
Rock Slide
Acrobatics
Total Moves: 15
Archen [Gene] (M)
Nature: Mild (+1 Rank Sp. Atk., -1 Rank Def)
Type:
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Defeatist: (Innate) The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.
Stats:
HP: 90
Atk: Rank 4
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 16
EC: 0/6
MC: 0
DC: 0/5
Moves:
Quick Attack
Leer
Wing Attack
Rock Throw
Double Team
Scary Face
Pluck
AncientPower
Agility
Quick Guard
Dragon Pulse
Earth Power
Head Smash
Aerial Ace
Stone Edge
Bulldoze
Total Moves: 16
Spenstar's team
Duclohm [Puff] (Female, Shiny) (Shiny Sprite made by Spenstar : D)
Nature: Modest
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
About Puff: Once a childish Monohm, Puff has matured immensely since evolving into Duclohm. While Puff hasn't gained any more powerful upon evolution, she has a greater foundation of stamina and wisdom. She is admired by the rest of the team for being incredibly intelligent for her age, and in general.
Stats:
Duclohm
HP: 100
Atk: Rank 1(-1)
Def: Rank 3
SpA: Rank 4(+1)
SpD: Rank 2
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 15
EC: 5/9
MC: 1
DC: 5/5 DW UNLOCKED!
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Attacks:
Level-Up:
Double Hit
Tackle
Growl
Twister
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Spark
Sonicboom
Discharge
Slack Off
Dragon Pulse
Hurricane
Egg:
Heal Bell
Hydro Pump
DragonBreath
TMs:
Flamethrower
Thunderbolt
Volt Switch
Fire Blast
Thunder
Hidden Power (Grass, 7)
Protect
Tutor:
Draco Meteor
Total Moves: 25
Munchlax* (Waldo) (M) (Obtained from Ranger)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
About Waldo: Waldo was only recently hatched when he was traded to Spenser's team. A trade was agreed after Ranger had an encounter with Roslyn and Spenstar had Bugoff stay with Ranger and protect him. In exchange, Waldo was traded to Spenser's team and would grow with him. There are two traits that define Waldo: he is happy-go-lucky and a source of positive energy within the team. In addition, the extent Waldo cares for Spenser and the rest of the team is beyond mere childish loyalty: he will adamantly defend his friends through thick and thin. Waldo is also very affectionate, and loves giving hugs to Spenstar and the rest of the team.
Abilities:
Pick Up:
Type: Innate
This Pokemon has a natural habit of collecting items. Whenever a held item (its own or an opponent's) is used or knocked to the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Thick Fat:
Type: Innate
This Pokemon has a great deal of extra fat or muscle that increases its resistance to heat or extreme cold, reducing the type effectiveness of Fire- and Ice- typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW LOCKED):
Type: Innate
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Stats:
Munchlax
Hp: 120
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 5
Size Class: 1
Weight Class: 5
EC: 1/6
MC: 3
DC: 1/5
Attacks:
Level-Up:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Body Slam
Snatch
Egg:
Counter
Substitute
Zen Headbutt
Pursuit
TMs:
Earthquake
Brick Break
Rock Slide
Total Moves: 19
<Remoraid> [Pearl] (Female)
Nature: Quiet (+1 SpAtk, /1.15 speed, -10 (flat) evasion)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
About Pearl: Pearl is in part the result of Spenstar's first major encounter with the legendary trainer Deck Knight, during a fishing festival. With Deck's advice, Spenstar was able to use his fishing rod to save a school of Remoraid from being eaten by a Gyarados. (by tradition, he threw the Gyarados back) Later in the day, Spenstar hooked one of the Remoraid with his rod, and due to his earlier action, Deck allowed him to catch the Remoraid if possible. Pearl is mute and thus cannot speak or make any battle cries, but instead she speaks with her actions, investing all her focus in the matter at hand.
Abilities:
Hustle (Can be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Sniper (Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Stats:
Remoraid
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4(+1)
SpD: Rank 2
Spe: 57(/1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 15
EC: 1/6
MC: 0
DC: 1/5
Attacks:
Level-Up:
Water Gun
Lock-On
Psybeam
Aurora Beam
BubbleBeam
Focus Energy
Bullet Seed
Ice Beam
Egg Moves:
Acid Spray
Water Spout
Screech
Flail
TMs:
Thunder Wave
Flamethrower
Scald
Total Moves: 15
Move order:
Galladiator chose pokemon abilities and items(your two are already sent out)
Spinstar choses pokes, abilities, and items + actions
Galladiator choses actions
I ref
Good luck to both sides! And with that lets GO!