Galladiator Vs. XVICaliber, 3v3 Doubles

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Dropping my unclaimed challenge to take this.

Items on
All abilities
Switch = KO

Arena: ASB Arena, I guess.

Also, can I get a ref for my battle against Steampowered on the last page?
Here's XVICalibur's team;

Écrevisse - Corphish (F)
Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 30 (35/1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Hyper Cutter (Innate): This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Shell Armor (Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Adaptability (DW) (Innate): The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Moves:
Bubble
Harden
Vicegrip
Leer
Bubblebeam
Protect
------------
Superpower
Ancientpower
Endeavor
------------
Waterfall
Payback
Brick Break
------------
Total: 12


Don - Murkrow (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type: Dark/Flying
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 79 (91/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Insomnia (Innate): This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently
Super Luck (Innate): This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Prankster (DW) (Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Moves:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
-------------
Brave Bird
Roost
Mirror Move
------------
Thunder Wave
Psychic
Payback
------------
Total: 13


Rex - Larvitar (M)
Nature: Impish (+1 Def, -1 SpA)

Type: Rock/Ground
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 3 (+)
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 41
Size Class: 1
Weight Class: 4
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil (DW) (Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Moves:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
--------------
Outrage
Assurance
Curse
--------------
Bulldoze
Brick Break
Torment
--------------
Total: 13


And Galladiator's team;


Charmeleon [Jack] (M)
Nature: Rash (+ Sp. Atk, - Sp. Def)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (DW): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 80
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 4/9
MC: 2
DC: 3/5

Moves:
Scratch
Growl
Ember
Leer
Metal Claw
Smoke Screen
Rage
Dragon Rage
Scary Face
Fire Fang
Slash
Fire Spin

Dragon Pulse
Flare Blitz
Crunch

Dig
Fire Blast
Overheat




Lampent [Jean] (F)
Nature: Modest (+ Sp. Atk, - Atk)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Shadow Tag (DW): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 55
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 4/9
MC: 2
DC: 4/5

Moves:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-o-Wisp
Flame Burst
Imprison
Hex
Overheat

Acid Armor
Clear Smog
Heat Wave

Shadow Ball
Fire Blast
Energy Ball
Calm Mind



Darumaka [Charles] (M)
Nature: Adamant (+ Atk, -Sp. Atk)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Inner Focus (DW): (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Stats:
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 4/6
MC: 0
DC: 4/5

Moves:
Tackle
Rollout
Incinerate
Rage
Fire Fang
Headbutt
Uproar
Facade
Fire Punch
Work Up
Thrash
Flare Blitz
Taunt
Superpower

Flame Wheel
Hammer Arm
Take Down

Dig
Brick Break
Flame Charge
Rock Slide


Since items are on, XVICaliber will declare items (if any), then Galladiator will choose items (if any), then actions. Also, no positioning. GOGOGO!!
 
They're all Fire-types. All of them. And mine are/will be Dark-types. Let's do this. I have no items, baw me.

Go, Don and Rex!
 
Ill send out Chuck and Jean. Let's get this going. Jean holding Lucky Egg, Chuck with a Charcoal.

Chuck: Dig + Brick Break combo Larvitar (should dig underground, then follow up with a Brick Break uppercut), cool down, Fire Punch Murkrow.

Jean: Energy Ball Larvitar, Fire Blast Murkrow, Shadow Ball Larvitar.
 
lolmidstages.

Don: Thunder Wave (Chuck) - Payback (Jean) - Brave Bird (Jean)

Rex: Bulldoze - Rock Slide - Assurance (Jean)
 

90|90
100|100

Vs.


90|100
100|100

Hope you guys don't mind a lack of flavor.
Murkrow
Thunder Wave Darumaka
7 Energy

Payback Lampent
no crit; [5 + 3 + (3 - 2)*1.5]*1.5 = 14.25 ~ 14 Damage, 6 Energy

Brave Bird Lampent
no crit; [11 + 3 + (3 - 2)*1.5] = 15.5 ~ 16 Damage, 5.33 ~ 5 recoil, 7.33 ~ 7 Energy

Larvitar
Bulldoze
(Lampent) no crit; [4 + 3 + (3 - 2)*1.5]*1.5 = 12.75 ~ 13 Damage, 4 Energy
(Darumaka) no crit; [4 + 3 + (3 - 2)*1.5]*1.5 = 12.75 ~ 13 Damage

Rock Slide
(Lampent) hit, no crit, no flinch; [6 + 3 + (3 - 2)*1.5]*1.5 = 15.75 ~ 16 Damage, 5 Energy
(Darumaka) hit, crit, flinch; [6 + 3 + 3 + (3 - 2)*1.5]*1.5 = 20.25 ~ 21 Damage

Assurance Lampent
no crit; [10 + (3 - 2)*1.5]*1.5 = 17.25 ~ 17 Damage, 4 Energy

Lampent
Energy Ball Larvitar
no crit, no SpD drop; [8 + (4 - 2)*1.5]*2.25 = 24.75 ~ 25 Damage, 6 Energy

Fire Blast Murkrow
hit, no crit, no burn; [12 + 3 + (4 - 2)*1.5] = 18 Damage, 7 Energy

Shadow Ball Larvitar
no crit, no SpD drop; [8 + 3 + (4 - 2)*1.5] = 14 Damage, 5 Energy

Darumaka
Dig+Brick Break Combo Larvitar
no paralysis, no crit; [16 + (4 - 3)*1.5]*1.5 = 26.25 ~ 27 Damage, 24 Energy

Cooldown

Fire Punch Murkrow
no paralysis, no crit, no burn; [8 + 3 + (4 - 2)*1.5] + 4 = 18 Damage, 5 Energy



49|34
80|87

Vs.


14|67
82|71
-1 Spe|-1 Spe
--|Paralyzed (25%)

That's a lot of damage, everywhere. XVI, you're up!
 

49|34
80|87

Vs.


14|67
82|71
-1 Spe|-1 Spe
--|Paralyzed (25%)

Even more crazy damage everywhere!
Murkrow
Astonish Lampent
no crit, no flinch; [4 + (3 - 2)*1.5]*1.5 = 8.25 ~ 8 Damage, 3 Energy

Roost
20 HP, 11 Energy

Brave Bird
no crit; [11 + 3 + (3 - 3)*1.5]*2/3 + (1)*1.75 = 11.08 ~ 11 Damage, 3.67 ~ 4 recoil, 6.5 ~ 7 Energy

Larvitar
Assurance Lampent
no crit; [10 + (3 - 2)*1.5]*1.5 = 17.25 ~ 17 Damage, 8 Energy

Bulldoze
(Murkrow) no crit; [4 + 3 + (3 - 2)*1.5] = 8.5 ~ 9 Damage, 4 Energy
(Darumaka) no crit; [4 + 3 + (3 - 2)*1.5]*1.5 + (1)*1.75 = 14.5 ~ 15 Damage

Rock Slide
miss, 5 Energy

Darumaka
Superpower Larvitar
no paralysis, no crit; [12 + (4 - 3)*1.5]*1.5 = 20.25 ~ 20 Damage, 8 Energy

Work Up
no paralysis, 7 Energy

Hammer Arm Larvitar
no paralysis, hit, no crit; [10 + (4 - 3)*1.5]*1.5 = 17.25 ~ 17 Damage, 7 Energy



56|0
59|0
--|KO'ed

Vs.


0|41
0|49
--|-2 Spe, +1 SpA
KO'ed|Paralyzed (20%)

I'll send in Jack the Charmander for Galladiator, and Écrevisse the Corphish for XVI. Galladiator, you're up next.
 
Jack: Fire Blast Murkrow, Dragon Pulse Corphish, Fire Blast Murkrow.

IF Murkrow is fainted by A3 then Crunch Corphish for A3.

Charles: Flare Blitz Murkrow, Rock Slide, Flare Blitz Murkrow.

IF Murkrow if fainted by A3 then Superpower Corphish for A3.
 
Don: Thunder Wave (Jack) - Psychic (Chuck) - Mirror Move (Rock Slide)

Écrevisse: Waterfall (Chuck) - Brick Break (Chuck) - Waterfall (Chuck)
 

56|90
59|100

Vs.


90|41
100|49
--|-2 Spe, +1 SpA
--|Paralyzed (20%)

I don't know how to pronounce that Corphish's name. I had to copy and paste the name just to post it last round. I don't think my laptop can do accents on capitalized letters. But enough rambling.
Murkrow
Thunder Wave Charmeleon
7 Energy

Psychic Darumaka
no crit, no SpD drop; [9 + (4 - 2)*1.5] = 12 Damage, 5.5 ~ 6 Energy

Mirror Move Rock Slide
failed, 2 Energy

-2 HP, burn

Corphish
Waterfall Darumaka
no crit, no flinch; [8 + 3 + (3 - 2)*1.5]*1.5 = 18.75 ~ 19 Damage, 5 Energy

Brick Break Darumaka
no crit; [8 + (3 - 2)*1.5] = 9.5 ~ 10 Damage, 6 Energy

Waterfall Darumaka
failed, 5 Energy

Charmeleon
Fire Blast Murkrow
hit, no crit, no burn; [12 + 3 + (4 - 2)*1.5] = 18 Damage, 7 Energy

Dragon Pulse Corphish
no paralysis, no crit; [9 + (4 - 2)*1.5] = 12 Damage, 7 Energy

Fire Blast Murkrow
no paralysis, hit, no crit, burn; [12 + 3 + (4 - 2)*1.5] = 18 Damage, 7 Energy

Darumaka
Flare Blitz Murkrow
no paralysis, no crit, no burn; [13 + 3 + (4 - 2)*1.5] = 19 Damage, 6.33 ~ 6 recoil, 7.5 ~ 8 Energy



0|90
0|84
KO'ed|--

Vs.


90|0
79|0
--|-1 Spe
Paralyzed (25%)|KO'ed

Well, that was unexpected, wasn't it. We're down to a 1v1, and both mons have taken no damage! XVI, you're up!
 
Waterfall - Ancientpower - Waterfall

Funny, her name is literally the French word for "crawfish". I thought it looked awesome. Anyway, seal the deal, Écrevisse.
 

90 HP
84 Energy

Vs.


90 HP
79 Energy
Paralyzed (25%)

Alright, this match is almost over, guys.
Corphish
Waterfall
no crit, no flinch; [8 + 3 + (3 - 2)*1.5]*1.5 = 18.75 ~ 19 Damage, 9 Energy

Ancientpower
no crit, no stat raise; [6 + (2 - 2)*1.5]*1.5 = 9 Damage, 4 Energy

Waterfall
no crit, no flinch; [8 + 3 + (3 - 2)*1.5]*1.5 = 18.75 ~ 19 Damage, 5 Energy

Charmeleon
Fire Blast
no paralysis, hit, no crit, no burn; [12 + 3 + (4 - 2)*1.5]*2/3 = 12 Damage, 11 Energy

Flare Blitz
no paralysis, no crit, no burn; [12 + 3 + (3 - 4)*1.5]*2/3 = 9 Damage, 3 recoil, 7 Energy

Dragon Pulse
no paralysis, no crit; [9 + (4 - 2)*1.5] = 12 Damage, 7 Energy



57 HP
66 Energy

Vs.


40 HP
54 Energy
Paralyzed (20%)

Galladiator, you're up.
 

57 HP
66 Energy

Vs.


40 HP
54 Energy
Paralyzed (20%)

I imagine this is pretty much the end of the line, boys. Let's find out, since I haven't reffed yet. Okay, now I'm gonna go ref.
Corphish
Waterfall
no crit, no flinch; [8 + 3 + (3 - 2)*1.5]*1.5 = 18.75 ~ 19 Damage, 9 Energy

Waterfall
no crit, no flinch; [8 + 3 + (3 - 2)*1.5]*1.5 = 18.75 ~ 19 Damage, 13 Energy

Waterfall
no crit, no flinch; [8 + 3 + (3 - 2)*1.5]*1.5 = 18.75 ~ 19 Damage, 17 Energy

Charmeleon
Fire Blast
paralyzed; 7 Energy

Dragon Pulse
no paralysis, no crit; [9 + (4 - 2)*1.5] = 12 Damage, 7 Energy



45 HP
27 Energy

Vs.


0 HP
0 Energy
Paralyzed (10%)

XVICaliber wins!

Prizes
XVICaliber; 2 TC
Corphish; 1 EC, 2 MC, 1 DC, 2 KOC
Murkrow; 1 EC, 2 MC, 1 DC
Larvitar; 1 EC, 2 MC, 1 DC, 1 KOC

Galladiator; 2 TC
Darumaka; 1 EC, 2 MC, 1 DC, 1 KOC
Charmeleon; 1 EC, 2 MC, 1 DC, 1 KOC
Lampent; 1 EC, 2 MC, 1 DC, +1 EC/DC, your pick

rickheg; 6 RC

GG both, and thanks for playing!
 
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