I still have not seen one good defog set. Every decent poke with access to it suffers from 4-move syndrome. Until that happens, I am not worried about defog.
Whatever makes you feel better, as I cannot change your feel of the situation. But at a logical standpoint, this is not completely truthful.The other option can be helpful, or more accurately in this case, is almost never helpful. The main option is always helpful. The protocol should be obvious.
It's not weak to Flying, but loses to either STAB regardless.Sticky web isn't all it's good for but it really is the big thing to consider when adding it to a team. It has nice STABs in Thunder and Bug Buzz and it has nice offensive stats.
The biggest problem imo for Galvantula sweeping is it's weakness to Flying, making Talonflame an instant-counter.
It's neutral to Flying ._. Sash Galvantula will kill any Talonflame with Thunder that try to "counter" it as you're saying. Without Life Orb/CB it doesn't even OHKO.Sticky web isn't all it's good for but it really is the big thing to consider when adding it to a team. It has nice STABs in Thunder and Bug Buzz and it has nice offensive stats.
The biggest problem imo for Galvantula sweeping is it's weakness to Flying, making Talonflame an instant-counter.
Assuming you aren't actually the grandmaster of prediction, Bug Buzz won't 1HKO Espeon - or anything really... except noobdos. Not investing in Special Attack is a mistake, especially if the main purpose of the set is to get Sticky Web up. Despite the presence of Defog on 90% of teams, you shouldn't go into it thinking that you're going to be able to set up Sticky Web as many times as possible.Antonius the Great said:Bug Buzz kills off his easiest counter - Espeon, since Magic Bounce would stop him from setting up. Luckily, it's usually easy to predict the switch to an Espeon and you can predict a good time to use Bug Buzz, but if you predict wrong you can still ake a hit and safely VSwitch out.
Skarmory has to switch the fuck out when facing Galvantula anyway, so yeah.Atrocious... But unexpected. And sometimes the crazy unexpected shit can win you a match.Although it'd be nice if abilities didn't straight up broadcast themselves.
"HEY LOOK UNNERVE!"
"Great, time to switch out my Skarmory"
Use a real playstyle, son. How about dat? Baton pass is for those who can't build actual teams.Is there anyway to outspeed and KO a Focus Sash Galvantula turn one (bearing in mind most users use them recklessly)? I'm trying to play a Baton Pass team, and the logistics of passing to a defogger with Sticky Web in play is awkward to say the least as every time you Baton Pass to a new pokemon they get -1 speed (yes you can Magic Bounce/Coat the Sticky Web onto their side, but that's why most Galvantula teams have a rapid spinner - even then they aren't getting those cumulative -1 boosts like you).
The only things I could think of were scarf Haxorus who doesn't quite get there with Dual Chop:
252+ Atk Mold Breaker Haxorus Dual Chop (2 hits) vs. 0 HP / 0 Def Galvantula: 240-284 (85.4 - 101%) -- approx. 6.3% chance to OHKO
Or something like scarf Heracross Rock Blast, but even then that's pretty shaky (if 3 hits land you get 87.5% chance of an OHKO, however 37.5% of the time you only get 2 hits - overall the odds of the OHKO with the moves 90% accuracy in the first place are 52.0%, which as gambles go is pretty crap).
A scarf Cloyster could also do the trick, but that would be a pretty ridiculous thing to use. Is Ambipom really the only viable alternative, either CB Double Hit or LO Fake Out (min 57%) then U-Turn (min 44%)? Seems like an non-ideal solution.
That's true, I don't know why I didn't think of a fast Taunt.A fast Taunt or Fake Out poke is best for the job you're describing. Or a scarfed sleeper like Roserade.
Alternatively you could lead with an offensive spinner like Excadrill/Starmie, Earthquake/Hydro Pump down to Focus Sash then finish it off with Rapid Spin.
Shots fired. However the statement is sort of incorrect because Baton Pass, when executed properly, makes for a very interesting battle. Easily beaten by a pHazer, perhaps. Poorly built BP teams, yeah, they're easy pickings. A BP team that's considered the threats can be quite threatening. Having a Magic Bounce Espeon (or rofl Soundproof Mr.Mime) as a stopgap to phasing moves is a common tactic if the BP user thought about it. Realistically BP needs to play as bulky offense, with Taunt scattered on the team, a Fairy to soak up loose Dragon Tails, and a Ghost (Drifblim) who laughs at the uncommon Circle Throw.Use a real playstyle, son. How about dat? Baton pass is for those who can't build actual teams.
Or they like pulling some hilarity. Saw a replay of a team that didn't rely on a big snowball so much as it relied on pivoting off of a NP/Pass Togekiss. Was interesting to watch because it wasn't the typical "try to roll a ton of boosts into a big chain" that BP players have a bad habit of falling into.Use a real playstyle, son. How about dat? Baton pass is for those who can't build actual teams.