Garbodor

New World Order

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Garbodor
[Overview]

<p>Garbodor is a pile of trash, in every sense of the word. With an undesirable mono-Poison typing, unspectacular defenses, and laughable offensive stats—trumped only by its meager offensive movepool in terms of futility—it's no wonder this load of garbage is in NU. Garbodor may be a complete waste of space (well, just regular waste actually), but it will sadly still see usage in NU. Why? Because it's one of the only Spikers left in the tier, competing with equally incompetent Pokemon, such as Cacturne. It is also the only fully evolved carrier of both Spikes and Toxic Spikes available in NU. While Poison is an awful type both offensively and defensively, it gives Garbodor the relatively unique niche of absorbing Toxic Spikes. While Garbodor's offensive movepool is pretty much devoid of anything useful, this pile of debris does have access to some interesting support options. Spikes and Toxic Spikes, as previously mentioned, are this Pokemon's sole calling in NU. Another notable move, Clear Smog, allows Garbodor to eliminate the opponent's boosts, and ensures this agglomeration of filth isn't set up bait for every sweeper in the tier.</p>

[SET]
name: Spiker
move 1: Spikes
move 2: Toxic Spikes
move 3: Gunk Shot
move 4: Clear Smog / Body Slam
item: Leftovers
ability: Stench
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

<p>Garbodor's Poison typing does give it useful resistances against Fighting- and Grass-types, so it should be able to take resisted hits from the likes of Sawk, Exeggutor, and Torterra. Unfortunately, these Pokemon often carry Ground or Psychic moves, so Garbodor will be sent straight back to the landfill anyway; it's unimpressive bulk isn't doing it any favors either. Thankfully, Garbodor's role has nothing to do with checking top tier threats, as that would be a recipe for disaster. It is, however, one of the few available Spikes and Toxic Spikes users in NU, and is the only fully evolved Pokemon with access to both. As long as Garbodor comes in against a Pokemon that does not threaten it, it should be able to set up a few valuable layers. Gunk Shot is a powerful, albeit unreliable, 120 base power, 70% accuracy STAB move. While this means Garbodor isn't offensively inept, the heap of trash certainly won't be blasting through teams with its base 95 Attack; Gunk Shot is used mainly to ensure Garbodor doesn't become Taunt bait. The fourth move is up in the air between Clear Smog and Body Slam. The former liquidates the opponent's hard earned boosts, while the latter allows Garbodor to abuse the paralysis rate, although it might clash with Toxic Spikes.</p>

[ADDITIONAL COMMENTS]

<p>Garbodor's item of choice is exactly the same as its anatomy; Leftovers. The given EV spread gives it maximum physical bulk, which isn't much, mind you. Stench is a superior ability to Weak Armor due to the idea of addition by subtraction. While Stench itself isn't particularly useful, it doesn't have the harmful effect of lowering Garbodor's Defense every time it gets hit by a physical move. Protect can be used to help Garbodor gain HP, though Garbodor's survival isn't particularly important once it's gotten up Spikes and Toxic Spikes. Explosion can be used instead of Body Slam, as you don't really need the miniature landfill after it sets up entry hazards; however, Body Slam's paralysis rate could come in handy. Stockpile can be used to increase Garbodor's bulk. That being said, Garbodor doesn't threaten many sweepers, and it will still have difficulty walling powerful attackers.</p>

<p>As far as teammates go, Misdreavus is as good as it gets. Garbodor's main, and pretty much only job is to set up as many layers of Spikes and Toxic Spikes as possible. It would be a disaster if Armaldo or Cryogonal waltzed in and ruined Garbodor's efforts. Misdreavus is perhaps the best spinblocker in the tier, ensuring the opponent's field remains a hazard infested bedlam. Drifblim and Haunter, to a lesser extent, are also great teammates. While they aren't as proficient at spinblocking as Misdreavus, both Pokemon are superior offensively and will make better use of Garbodor's Spikes support. There are numerous Pokemon that can take out Garbodor, but don't waste your time countering them, as Garbodor's survivability should not be your top priority. Do, however, employ a teammate to set up Stealth Rock, something this trash mountain doesn't have access to. Probopass, Golem, Mesprit, and Torterra are all excellent choices.</p>

[Other Options]

<p>Much like it's physique, Garbodor's movepool is a barren wasteland. Curse can be used, but Garbodor's low Attack stat and horrendous coverage makes this a less than ideal option. Amnesia can be use to increase its Special Defense, but Stockpile is generally superior, and not even Stockpile is justifiable as a main move. Toxic can be used to cripple Flying-types and Levitate users, but is otherwise superfluous alongside Toxic Spikes. Finally, Weak Armor increases Garbodor's Speed whenever it is hit by a physical move, and may allow it to outspeed an opponent and get up an extra layer of entry hazards. One could even use Weak Armor along with Focus Sash as a suicide lead, although this strategy is a gimmick at best.</p>

[Checks and Counters]

<p>There really is no point whatsoever in delegating a Pokemon to counter Garbodor, the only threatening aspects of it are those entry hazards. Therefore, a Rapid Spinner, such as Crygonal, Armaldo, or Torkoal, would effectively neutralize Garbodor. Do keep in mind, however, that Garbodor is often paired with a spinblocker; if your team is filled with Toxic Spikes or Spikes weak Pokemon, it would be in your best interest to take out those Ghosts first. Powerful Dark-types, such as Absol and Skuntank, are usually the best candidates for the job. Of course, you could just as easily prevent entry hazards by KOing this lump of garbage before it even moves. Powerful Psychic-types, such as Mesprit and Jynx, as well as powerful Ground-types, such as Quagsire and Torterra, can all easily take it out. Garbodor also cannot touch Steel-types, although Probopass and Metang are the only notable ones in the metagame. Finally, fellow Poison-types, such as Skuntank, Amoongus, and opposing Garbodor can absorb Toxic Spikes just by switching in.

[Dreamworld]

<p>Garbodor gets the ability Aftermath from Dream World, which inflicts 25% damage to a Pokemon that KOs Garbodor with a contact move. To be honest, this ability is more useful than Stench, since Garbodor isn't fast enough to abuse Stench's flinch rate. It's nothing metagame-changing though.</p>
 

erisia

Innovative new design!
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Focus Sash + Weak Armor is probably worth mentioning in the OO, if you weren't going to do so. It's a pretty good dedicated lead if your opponent doesn't have a Spinner.
 

breh

強いだね
payback is absolutely useless (hilariously enough, you mention musharna for it, which will always be hit harder by Gunk Shot anyway... misdreavus will just wisp and haunter is lol); put Body Slam (its initials are "BS" for a reason... it WILL para fucking everything) first and put Clear Smog second.
 
Get rid of Payback and mention Explosion in the AC.

Also what happened to the Dream World section?

Do that and it's

QC APPROVED (1/3)
 

Badal

Shit
is a Contributor Alumnus
remove
add
{comments}
[Overview]

<p>Garbodor is a pile of trash, both literally and figuratively. With an undesirable mono-Poison tying, unspectacular defenses, and laughable offensive stats,(comma) trumped only by its meagre offensive movepool in terms of futility, it's no wonder this load of garbage is in NU. As much of a waste of space (well, just regular waste actually) this Pokemon iDespite all its flaws, it will sadly still see usage in NU. Why? Because it's among the only Spikers left in the tier, competing with equally incompetent Pokemon,(comma) such as Cacturne. It is also the only fully evolved carrier of both Spikes and Toxic Spikes. While Poison is an awful type both offensively and defensively, it gives Garbador the relatively unique niche of absorbing Toxic Spikes. While Garbador's offensive movepool is pretty much devoid of anything useful, this moving (can this thing even move?) pile of debris does have access to some interesting support options. Spikes and Toxic Spikes, as previously mentioned, are this Pokemon's sole calling in NU. Another notable move, Clear Smog,(comma) allows Garbodor to eliminate the opponent's boosts, and ensures this agglomeration of filth isn't set up bait for every sweeper in the tier.</p>

[SET]
name: Spiker
move 1: Spikes
move 2: Toxic Spikes
move 3: Gunk Shot
move 4: Clear Smog / Body Slam
item: Leftovers
ability: Stench
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

<p>Now, Garbodor's Poison typing does give it useful resistances toagainst Fighting- and Grass-types,(comma) so it should be able to take hits from the likes of Sawk, Exeggutor, and Torterra. Unfortunately, these Pokemon often carry Ground or Psychic moves, so Garbodor will be sent straight back to the landfill anyway; it's unimpressive bulk isn't doing it any favors either. Thankfully, Garbodor's role has nothing to do with checking top tier threats, as that would be a recipe for disaster. It is,(comma) however, one of the few available Spikes and Toxic Spikes users in NU, and is the only fully evolved Pokemon with access to both. As long as Garbodor comes in against a Pokemon that does not threaten it, youit should be able to set up a few valuable layers. Gunk Shot is a powerful, albeit unreliable, 120 base power, 70% accuracy STAB move. While this means Garbodor isn't offensively inept, the heap of trash certainly wont be blasting through teams with its 95 base Attack; Gunk Shot is used mainly to ensure Garbodor doesn't become Taunt bait. The fourth move is up in the air {you may want to check up on 'up in the air' I'm not too sure whether it makes sense} between Clear Smog and Body Slam. The former liquidates the opponent's hard earned boosts, whileereas the latter allows Garbodor to abuse the paralysis rate, butalthough it might clash with Toxic Spikes.</p>

[ADDITIONAL COMMENTS]

<p>Garbodor's item of choice is exactly the same as what makes up it's anatomyit is made up of,(comma) Leftovers. The given EV spread gives it maximum physical bulk, which isn't much,(comma) mind you. Stench is a superior ability to Weak Armor,(comma) due to addition by subtraction. While Stench itself isn't particularly useful, it doesn't have the harmful effect of lowering Garbodor's Defense every time it gets hit by a physical move. Protect can be used to help Garbodor gain HP, although Garbodor's survival isn't particularly important once it's gotten up Spikes and Toxic Spikes. Explosion can be used instead of Body Slam, as you don't really need the miniature landfill after it sets up entry hazards; however, the chance of paralysis could come in handy. Stockpile can be used to increase Garbodor's bulk. That being said, Garbodor doesn't threaten many sweepers, and it will still have difficulty walling powerful attackers.</p>

<p>As far as teammates go, Misdreavus is as good as it gets. Garbodor's main (,(comma) and pretty much only) job is to set up as many layers of Spikes and Toxic Spikes as possible. It would be a disaster if Armaldo or Cryogonal waltzed in and ruined Garbodor's efforts. Misdreavus is perhaps the best spinblocker in the tier, and ensures the opponent's field remains a hazard laden pandemonium. Drifblim and Haunter, to a lesser extent, are also great teammates. While they aren't as proficient at spinblocking as Misdreavus, both Pokemon are superior offensively superior,(comma) and make bettergood use of Garbodor's Spikes support. There are numerous Pokemon that can take out Garbodor, but don't waste your time countering them, as Garbodor's survivability should not be your top priority. Do, however, employ a teammate to set up Stealth Rock, whichsomething this trash mountain doesn't have access to. Probopass, Golem, Mesprit, and Torterra are all excellent choices.</p>

[Other Options]

<p>Much like it's physique, Garbodor's movepool is a barren wasteland. Curse can be used, butalthough its horrendous coverage makes this a less than ideal option. Amnesia can be use to increase its Special Defense, but Stockpile is generally superior, andthough not even Stockpile is justifiable as a main move. Toxic can be used to cripple Flying-types,(comma) and Levitate users, but is otherwise superfluous alongside Toxic Spikes. Finally, Weak Armor increases Garbodor's Speed whenever it is hit by a physical move, and may allow it to outspeed an opponent and get up an extra layer of entry hazards. One could even use Weak Armor along with Focus Sash as a suicide lead, although this strategy is a gimmick at best.</p>

[Checks and Counters]

<p>There really is no point whatsoever in delegating a Pokemon to counter Garbodor, the only threatening aspects of it are those entry hazards. Therefore, a Rapid Spinner, such as Crygonal, Armaldo, or Torkoal, would effectively neutralize Garbodor. Do keep in mind, however, that Garbodor is often paired with a spinblocker; if your team is filled with Toxic Spikes or Spikes weak Pokemon, it would be in your best interest to take out those Ghosts first. Powerful Dark-types, such as Absol and Skuntank, are usually the best candidates for the job. Of course, you could just as easily prevent entry hazards by KOing this lump of garbage before it even moves. Powerful Psychic-types, such as Mesprit and Jynx, as well as powerful Ground-types, such as Quagsire and Torterra, can all easily take it out. Garbodor also cannot touch Steel-types, although Probopass and Metang are the only notable ones leftin the metagame. Finally, fellow Poison-types, such as Skuntank, Amoongus, and opposing Garbodor can absorb Toxic Spikes just by switching in.</p>

[Dreamworld]

<p>Garbodor gets the ability,(comma) Aftermath,(comma) from Dream World, which inflicts 25% damage to a Pokemon that KOs Garbodor with a contact move. To be honest, this ability is more useful than Stench, assince Garbodor isn't fast enough to abuse Stench's flinch rate. It's nothing metagame -changing though.</p>
[Overview]

<p>Garbodor is a pile of trash, both literally and figuratively. With an undesirable mono-Poison tying, unspectacular defenses, and laughable offensive stats, trumped only by its meagre offensive movepool in terms of futility, it's no wonder this load of garbage is in NU. Despite all its flaws, it will sadly still see usage in NU. Why? Because it's among the only Spikers left in the tier, competing with equally incompetent Pokemon, such as Cacturne. It is also the only fully evolved carrier of both Spikes and Toxic Spikes. While Poison is an awful type both offensively and defensively, it gives Garbador the relatively unique niche of absorbing Toxic Spikes. While Garbador's offensive movepool is pretty much devoid of anything useful, this pile of debris does have access to some interesting support options. Spikes and Toxic Spikes, as previously mentioned, are this Pokemon's sole calling in NU. Another notable move, Clear Smog, allows Garbodor to eliminate the opponent's boosts, and ensures this agglomeration of filth isn't set up bait for every sweeper in the tier.</p>

[SET]
name: Spiker
move 1: Spikes
move 2: Toxic Spikes
move 3: Gunk Shot
move 4: Clear Smog / Body Slam
item: Leftovers
ability: Stench
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

<p>Garbodor's Poison typing does give it useful resistances against Fighting- and Grass-types, so it should be able to take hits from the likes of Sawk, Exeggutor, and Torterra. Unfortunately, these Pokemon often carry Ground or Psychic moves, so Garbodor will be sent straight back to the landfill anyway; it's unimpressive bulk isn't doing it any favors either. Thankfully, Garbodor's role has nothing to do with checking top tier threats, as that would be a recipe for disaster. It is however, one of the few available Spikes and Toxic Spikes users in NU, and is the only fully evolved Pokemon with access to both. As long as Garbodor comes in against a Pokemon that does not threaten it, it should be able to set up a few valuable layers. Gunk Shot is a powerful, albeit unreliable, 120 base power, 70% accuracy STAB move. While this means Garbodor isn't offensively inept, the heap of trash certainly wont be blasting through teams with its 95 base Attack; Gunk Shot is used mainly to ensure Garbodor doesn't become Taunt bait. The fourth move is up in the air between Clear Smog and Body Slam. The former liquidates the opponent's hard earned boosts, whereas the latter allows Garbodor to abuse the paralysis rate, although it might clash with Toxic Spikes.</p>

[ADDITIONAL COMMENTS]

<p>Garbodor's item of choice is exactly the same as what it is made up of, Leftovers. The given EV spread gives it maximum physical bulk, which isn't much, mind you. Stench is a superior ability to Weak Armor, due to addition by subtraction. While Stench itself isn't particularly useful, it doesn't have the harmful effect of lowering Garbodor's Defense every time it gets hit by a physical move. Protect can be used to help Garbodor gain HP, although Garbodor's survival isn't particularly important once it's gotten up Spikes and Toxic Spikes. Explosion can be used instead of Body Slam, as you don't really need the miniature landfill after it sets up entry hazards; however, the chance of paralysis could come in handy. Stockpile can be used to increase Garbodor's bulk. That being said, Garbodor doesn't threaten many sweepers, and it will still have difficulty walling powerful attackers.</p>

<p>As far as teammates go, Misdreavus is as good as it gets. Garbodor's main, and pretty much only job is to set up as many layers of Spikes and Toxic Spikes as possible. It would be a disaster if Armaldo or Cryogonal waltzed in and ruined Garbodor's efforts. Misdreavus is perhaps the best spinblocker in the tier, and ensures the opponent's field remains a hazard laden pandemonium. Drifblim and Haunter, to a lesser extent, are also great teammates. While they aren't as proficient at spinblocking as Misdreavus, both Pokemon are offensively superior, and make good use of Garbodor's Spikes support. There are numerous Pokemon that can take out Garbodor, but don't waste your time countering them, as Garbodor's survivability should not be your top priority. Do, however, employ a teammate to set up Stealth Rock, something this trash mountain doesn't have access to. Probopass, Golem, Mesprit, and Torterra are all excellent choices.</p>

[Other Options]

<p>Much like it's physique, Garbodor's movepool is a barren wasteland. Curse can be used, although its horrendous coverage makes this a less than ideal option. Amnesia can be use to increase its Special Defense, but Stockpile is generally superior, though not even Stockpile is justifiable as a main move. Toxic can be used to cripple Flying-types, and Levitate users, but is otherwise superfluous alongside Toxic Spikes. Finally, Weak Armor increases Garbodor's Speed whenever it is hit by a physical move, and may allow it to outspeed an opponent and get up an extra layer of entry hazards. One could even use Weak Armor along with Focus Sash as a suicide lead, although this strategy is a gimmick at best.</p>

[Checks and Counters]

<p>There really is no point whatsoever in delegating a Pokemon to counter Garbodor, the only threatening aspects of it are those entry hazards. Therefore, a Rapid Spinner, such as Crygonal, Armaldo, or Torkoal, would effectively neutralize Garbodor. Do keep in mind, however, that Garbodor is often paired with a spinblocker; if your team is filled with Toxic Spikes or Spikes weak Pokemon, it would be in your best interest to take out those Ghosts first. Powerful Dark-types, such as Absol and Skuntank, are usually the best candidates for the job. Of course, you could just as easily prevent entry hazards by KOing this lump of garbage before it even moves. Powerful Psychic-types, such as Mesprit and Jynx, as well as powerful Ground-types, such as Quagsire and Torterra, can all easily take it out. Garbodor also cannot touch Steel-types, although Probopass and Metang are the only notable ones in the metagame. Finally, fellow Poison-types, such as Skuntank, Amoongus, and opposing Garbodor can absorb Toxic Spikes just by switching in.</p>

[Dreamworld]

<p>Garbodor gets the ability Aftermath from Dream World, which inflicts 25% damage to a Pokemon that KOs Garbodor with a contact move. To be honest, this ability is more useful than Stench, since Garbodor isn't fast enough to abuse Stench's flinch rate. It's nothing game-changing though.</p>



GP 1/2
 

Mafeking

channels his inner Wolverine
is a Contributor Alumnus
Unofficial check here but this was on page two so I'm just bumping it up. :D

Removals in Red
Additions/Replacements in Green
Quick Comments in Blue

[Overview]

<p>Garbodor is a pile of trash, both literally and figuratively (in every sense of the word). With an undesirable mono-Poison tying (typing), unspectacular (disappointing) defenses (seemed too convoluted?), and laughable offensive stats,(emdash)trumped only by its meagre (meager) offensive movepool in terms of futility,(emdash)it's no wonder this load of garbage is in NU. As much of a waste of space (well, just regular waste actually) this Pokemon is, it will sadly still see usage in NU. (Garbodor may be a waste of space (well, just regular waste actually) but it will still see usage in NU.) Why? Because it's among (one of) the only Spikers left in the tier, competing with equally incompetent Pokemon, such as Cacturne. It is also the only fully evolved carrier of both Spikes and Toxic Spikes (available in NU). While Poison is an awful type both offensively and defensively, it gives Garba(o)dor the relatively unique niche of absorbing Toxic Spikes. While Garbador (Garbodor's) offensive movepool is pretty much devoid of anything useful, this pile of debris does have access to some interesting support options. Spikes and Toxic Spikes, as previously mentioned, are this Pokemon's sole calling in NU. Another notable move, Clear Smog allows (Clear Smog is another notable move, allowing) Garbodor to eliminate the opponent's boosts, and ensures this agglomeration of filth isn't set up bait for every sweeper in the tier.</p>

[SET]
name: Spiker
move 1: Spikes
move 2: Toxic Spikes
move 3: Gunk Shot
move 4: Clear Smog / Body Slam
item: Leftovers
ability: Stench
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

<p>Garbodor's Poison typing does give it useful resistances against Fighting- and Grass-types, so it should be able to take (resisted) hits from the likes of Sawk, Exeggutor, and Torterra. (added "resisted" because you go on to explain how they can actually damage G-dor) Unfortunately, these Pokemon often carry Ground or Psychic moves, so Garbodor will be sent straight back to the landfill anyway; it's unimpressive bulk isn't doing (doesn't do) it any favors either. Thankfully, Garbodor's role has nothing to do with checking top tier threats, as that would be a recipe for disaster. It is, however, one of the few available Spikes and Toxic Spikes users in NU, and is the only fully evolved Pokemon with access to both. As long as Garbodor comes in against a Pokemon that does not threaten it, it should be able to set up a few valuable layers. Gunk Shot is a powerful, albeit unreliable, 120 base power, 70% accuracy (accurate) STAB move. While this means Garbodor isn't offensively inept, the heap of trash certainly won(')t be blasting through teams with its 95 base (95) Attack; Gunk Shot is used mainly to ensure Garbodor doesn't become Taunt bait. The fourth move is up in the air between Clear Smog and Body Slam. The former liquidates (eliminates) the opponent's hard earned boosts, whereas (while) the latter allows Garbodor to abuse the paralysis rate, although it might clash with Toxic Spikes.</p>

[ADDITIONAL COMMENTS]

<p>Garbodor's item of choice is exactly the same as its anatomy, (colon) Leftovers. (I lol'd) The given EV spread gives it maximum physical bulk, which isn't much, mind you. Stench is a superior ability to Weak Armor due to (the idea of) addition by subtraction. While Stench itself isn't particularly useful, it doesn't have the harmful effect of lowering Garbodor's Defense every time it gets hit by a physical move. Protect can be used to help Garbodor gain HP, although Garbodor's survival isn't particularly important once it's gotten up Spikes and Toxic Spikes. Explosion can be used instead of Body Slam, as you don't really need the miniature landfill after it sets up entry hazards; however, the chance of paralysis (Body Slam's paralysis rate)could come in handy. Stockpile can be used to increase Garbodor's bulk. That being said, Garbodor doesn't threaten many sweepers, and it will still have difficulty walling powerful attackers.</p>

<p>As far as teammates go, Misdreavus is as good as it gets. Garbodor's main, and pretty much only (comma) job is to set up as many layers of Spikes and Toxic Spikes as possible. It would be a disaster if Armaldo or Cryogonal waltzed (spun) in (puns = yes :D (also Cryogonal can't waltz)) and ruined Garbodor's efforts. Misdreavus is perhaps the best spinblocker in the tier, and ensures (ensuring) the opponent's field remains a hazard laden pandemonium (hazard-ridden nightmare) (laden seems too wordy, while pandemonium is more descriptive of noise, not destruction). Drifblim and Haunter, to a lesser extent, are also great teammates. While they aren't as proficient at spinblocking as Misdreavus, both Pokemon are superior offensively, and (will) make better use of Garbodor's Spikes support. There are numerous Pokemon that can take out Garbodor, but don't waste your time countering them, as Garbodor's survivability should not be your top priority. Do, however, employ a teammate to set up Stealth Rock, something this trash mountain doesn't have access to. Probopass, Golem, Mesprit, and Torterra are all excellent choices.</p>

[Other Options]

<p>Much like it's physique, Garbodor's movepool is a barren wasteland. Curse can be used, although its (but Garbodor's low Attack stat and) horrendous coverage makes this a less than ideal option. Amnesia can be use to increase its Special Defense, but Stockpile is generally superior, and not even Stockpile is justifiable as a main move. Toxic can be used to cripple Flying-types and Levitate users, but is otherwise superfluous alongside Toxic Spikes. Finally, Weak Armor increases Garbodor's Speed whenever it is hit by a physical move, and may allow it to outspeed an opponent and get up an extra layer of entry hazards. One could even use Weak Armor along with Focus Sash as a suicide lead, although this strategy is a gimmick at best.</p>

[Checks and Counters]

<p>There really is no point whatsoever in delegating a Pokemon to counter Garbodor, the only threatening aspects of it are those entry hazards. Therefore, a Rapid Spinner, such as Crygonal, Armaldo, or Torkoal, would effectively neutralize Garbodor. Do keep in mind, however, that Garbodor is often paired with a spinblocker; if your team is filled with Toxic Spikes or Spikes weak Pokemon (Pokemon that can't deal with either kind of Spikes), it would be in your best interest to take out those Ghosts first. Powerful Dark-types, such as Absol and Skuntank, are usually the best candidates for the job. Of course, you could just as easily prevent entry hazards by KOing this lump of garbage before it even moves. Powerful Psychic-types, such as Mesprit and Jynx, as well as powerful Ground-types, such as Quagsire and Torterra, can all easily take it out (defeat Garbodor). Garbodor also cannot touch Steel-types, although Probopass and Metang are the only notable ones in the metagame. Finally, fellow Poison-types, such as Skuntank, Amoongus, and opposing Garbodor can absorb Toxic Spikes just by switching in.

[Dreamworld]

<p>Garbodor gets the ability Aftermath from Dream World, which inflicts 25% damage to a Pokemon that KOs Garbodor with a contact move. To be honest, this ability is more useful than Stench, since Garbodor isn't fast enough to abuse Stench's flinch rate. It's nothing metagame-changing though.</p>


Mostly did rewording work to streamline ideas and comprehension. :)

[Overview]

<p>Garbodor is a pile of trash in every sense of the word. With an undesirable mono-Poison typing, disappointing defenses, and laughable offensive statstrumped only by its meager offensive movepool in terms of futilityit's no wonder this load of garbage is in NU. Garbodor may be a waste of space (well, just regular waste actually) but it will still see usage in NU. Why? Because it's one of the only Spikers left in the tier, competing with equally incompetent Pokemon such as Cacturne. It is also the only fully evolved carrier of both Spikes and Toxic Spikes available in NU. While Poison is an awful type both offensively and defensively, it gives Garbodor the relatively unique niche of absorbing Toxic Spikes. While Garbodor's offensive movepool is pretty much devoid of anything useful, this pile of debris does have access to some interesting support options. Spikes and Toxic Spikes, as previously mentioned, are this Pokemon's sole calling in NU. Clear Smog is another notable move, allowing Garbodor to eliminate the opponent's boosts, and ensures this agglomeration of filth isn't set up bait for every sweeper in the tier.</p>

[SET]
name: Spiker
move 1: Spikes
move 2: Toxic Spikes
move 3: Gunk Shot
move 4: Clear Smog / Body Slam
item: Leftovers
ability: Stench
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

<p>Garbodor's Poison typing does give it useful resistances against Fighting- and Grass-types, so it should be able to take resisted hits from the likes of Sawk, Exeggutor, and Torterra. Unfortunately, these Pokemon often carry Ground or Psychic moves, so Garbodor will be sent straight back to the landfill anyway; it's unimpressive bulk doesn't do it any favors. Thankfully, Garbodor's role has nothing to do with checking top tier threats, as that would be a recipe for disaster. It is, however, one of the few available Spikes and Toxic Spikes users in NU, and is the only fully evolved Pokemon with access to both. As long as Garbodor comes in against a Pokemon that does not threaten it, it should be able to set up a few valuable layers. Gunk Shot is a powerful, albeit unreliable, 120 base power, 70% accurate STAB move. While this means Garbodor isn't offensively inept, the heap of trash certainly won't be blasting through teams with its base 95 Attack; Gunk Shot is used mainly to ensure Garbodor doesn't become Taunt bait. The fourth move is up in the air between Clear Smog and Body Slam. The former eliminates the opponent's hard earned boosts, while the latter allows Garbodor to abuse the paralysis rate, although it might clash with Toxic Spikes.</p>

[ADDITIONAL COMMENTS]

<p>Garbodor's item of choice is exactly the same as its anatomy: Leftovers. The given EV spread gives it maximum physical bulk, which isn't much, mind you. Stench is a superior ability to Weak Armor due to the idea of addition by subtraction. While Stench itself isn't particularly useful, it doesn't have the harmful effect of lowering Garbodor's Defense every time it gets hit by a physical move. Protect can be used to help Garbodor gain HP, though Garbodor's survival isn't particularly important once it's gotten up Spikes and Toxic Spikes. Explosion can be used instead of Body Slam, as you don't really need the miniature landfill after it sets up entry hazards; however, Body Slam's paralysis ratecould come in handy. Stockpile can be used to increase Garbodor's bulk. That being said, Garbodor doesn't threaten many sweepers, and it will still have difficulty walling powerful attackers.</p>

<p>As far as teammates go, Misdreavus is as good as it gets. Garbodor's main, and pretty much only, job is to set up as many layers of Spikes and Toxic Spikes as possible. It would be a disaster if Armaldo or Cryogonal spun in and ruined Garbodor's efforts. Misdreavus is perhaps the best spinblocker in the tier, ensuring the opponent's field remains a hazard-ridden nightmare. Drifblim and Haunter, to a lesser extent, are also great teammates. While they aren't as proficient at spinblocking as Misdreavus, both Pokemon are superior offensively and will make better use of Garbodor's Spikes support. There are numerous Pokemon that can take out Garbodor, but don't waste your time countering them, as Garbodor's survivability should not be your top priority. Do, however, employ a teammate to set up Stealth Rock, something this trash mountain doesn't have access to. Probopass, Golem, Mesprit, and Torterra are all excellent choices.</p>

[Other Options]

<p>Much like it's physique, Garbodor's movepool is a barren wasteland. Curse can be used, but Garbodor's low Attack stat and horrendous coverage makes this a less than ideal option. Amnesia can be use to increase Special Defense, but Stockpile is generally superior, and not even Stockpile is justifiable as a main move. Toxic can be used to cripple Flying-types and Levitate users, but is otherwise superfluous alongside Toxic Spikes. Finally, Weak Armor increases Garbodor's Speed whenever it is hit by a physical move, and may allow it to outspeed an opponent and get up an extra layer of entry hazards. One could even use Weak Armor along with Focus Sash as a suicide lead, although this strategy is a gimmick at best.</p>

[Checks and Counters]

<p>There really is no point whatsoever in delegating a Pokemon to counter Garbodor, the only threatening aspects of it are those entry hazards. Therefore, a Rapid Spinner, such as Crygonal, Armaldo, or Torkoal, would effectively neutralize Garbodor. Do keep in mind, however, that Garbodor is often paired with a spinblocker; if your team is filled with Pokemon that can't deal with either kind of Spikes, it would be in your best interest to take out those Ghosts first. Powerful Dark-types, such as Absol and Skuntank, are usually the best candidates for the job. Of course, you could just as easily prevent entry hazards by KOing this lump of garbage before it even moves. Powerful Psychic-types, such as Mesprit and Jynx, as well as powerful Ground-types, such as Quagsire and Torterra, can all easily defeat Garbodor. Garbodor also cannot touch Steel-types, although Probopass and Metang are the only notable ones in the metagame. Finally, fellow Poison-types, such as Skuntank, Amoongus, and opposing Garbodor can absorb Toxic Spikes just by switching in.

[Dreamworld]

<p>Garbodor gets the ability Aftermath from Dream World, which inflicts 25% damage to a Pokemon that KOs Garbodor with a contact move. To be honest, this ability is more useful than Stench, since Garbodor isn't fast enough to abuse Stench's flinch rate. It's nothing metagame-changing though.</p>
 

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