Chou Toshio
Over9000
I talked some more about Tyranitar and Hippowdon in the Team Options section.
This damage on physically defensive Skarmory is wrong because it includes Life Orb, which the Garchomp in the analysis does NOT have.Fire Fang does 62.9% - 74.3% to Skarmory after a Swords Dance ensuring a 2 HKO even through leftovers.
Had to bump this thread to comment about this set.I don't think Bulky sweeping chomp should be completely overlooked. In todays Metagame with the prevelance of Choice Scarfs and Lati@, Garchomp really shouldn't even be expected to sweep. Instead, Swords Dance Garchomp should probably be looked at more as a wall-breaker. Therefore, investing in Chomp's bulk so that it takes 2-3 pokemon down is not a bad idea. I personally haven't tested yet (will soon), but:
Garchomp (M) @ Haban Berry / Yache Berry / Leftovers
Trait: Sand Veil
EVs: 252 HP / 96 Atk / 160 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Earthquake
- Dragon Claw / Outrage
- Fire Fang / Fire Blast
For EVs, 280 Speed lets you check Lucario, 96 Attack with an Adamant nature gives you 352 Attack, making up the slack for not maxing out Attack with Jolly, and 252 HP capitalizes on Garchomp's bulk.
I believe this should be wary. Also should Phazing be capitalised?[Counters]
<p>While it would be hard to give a sure counter for Garchomp, Skarmory will give almost all Garchomp sets a difficult time, easily walling its STAB moves. One must be careful of potential fire attacks, and be weary that there is little Skarmory can do in return against Garchomp aside from Phazing it.</p>
[Garchomp Overview]
<p>Once upon a time, there was a serious stir when the first ever non-Legendary non-Shadow Tag Pokemon was banned from OU. The larger internet community was up in arms, but the Smogon consensus was rock solid—Garchomp had broken OU. In DPP, it seemed the perfect design, with a base stat spread that guaranteed top level speed, power, and bulk coupled with a near flawless STAB combo and terrific defensive typing. Its movepool wasn't (and still isn't) huge, but Outrage and Earthquake provide STAB attacks with incredible coverage and power, with Swords Dance completing an incredible trilogy of quintessential moves.</p>
<p>In 5th Generation, Garchomp finds itself in a much less welcoming OU metagame. To put it simply, 102 speed is not what it used to be, and Garchomp finds itself often confronted by a variety of enemies that can outspeed it, from the ranks of old enemies and new BW Pokemon alike. Latias and Latios completely change Garchomp's metagame situation, steeling stealing the title of "fastest dragons." The large variety of powerful similar sweepers available including its fellow dragons and the new Ground-type sweepers Landorus and Excadrill leave Garchomp with stiff competition for a team slot. Furthermore, with the advent of Balloon, its STAB combo is simply not as reliable as it used to be.</p>
<p>Despite the new challenges it faces, Garchomp is still Garchomp. It still wields its fantastic offensive power, one of the bulkiest stat spreads of OU, and a Speed stat and STAB-combination that are not to be underestimated. It will be sure to remain a familiar face. </p>
[SET]
name: Choice Scarf
move 1: Outrage
move 2: Earthquake
move 3: Dragon Claw / Dragon Rush
move 4: Fire Blast / Aqua Tail
item: Choice Scarf
nature: Jolly
ability: Sand Veil
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
<p>Choice Scarf Garchomp is terrifically placed, just edging over the base 100 Speed threshold, blitzing past Salamence, Haxorus, and Hydreigon. It also out speeds Blaziken and every Dragon Dance / Butterfly Dance user at +1. With its combination of Speed, Power, and Bulk in addition to SR resistance and lack of Pursuit weakness, it could possibly find itself as the Scarf user to beat in 5th Generation's OU. This is also arguably Garchomp's best 5th Generation set.</p>
<p>Earthquake's power, accuracy, and coverage with Dragon-type moves is incredible, especially with the STAB boost. Outrage delivers tremendous power, while Dragon Claw or Dragon Rush are better early game moves that provide Dragon-type STAB without getting locked the locking effect of Outrage. The choice between the two moves comes down once again to a choice between reliability and power. While Dragon Rush's accuracy is very unreliable, its power advantage is significant. Dragon Rush's qualities really shine in the early games on transition turns when one is trying to avoid mistakes predicting, and missing is less consequential. The choice between Fire Blast and Aqua Tail is a decision on filler moves to use against specific targets. Fire Blast can 2 HKO 2HKO physical Skarmory and also deals with Ferrothorn and all the Bug and Steel type Pokemon. It should be noted that while Bronzong does have a significant OU presence and shrugs off Garchomp's Fire Blast with ease, it shrugs off Fire Fang with ease as well. Despite Garchomp's physical orientation, the difference in base power of the moves and the heavily physical orientation of Skarmory and Forretress leaves Fire Fang completely inferior to Fire Blast. Aqua Tail gets a mention here for being a convenient out against Balloon abusing Pokemon, most notably Heatran and Excadrill.</p>
[ADDITIONAL COMMENTS]
<p>Only Outrage and Earthquake are essential to the functionality of the set, and the last two slots leave room for quite a bit of flexibility. Stone Edge deserves a mention as another way of dealing with Flying-types like Zapdos and Gyarados in the early game, and also supplies a relatively reliable attack for revenging Volcarona. Stealth Rock is an odd but interesting option for teams that lack it. The bottom line is that Garchomp's last move slot is always going to be filler at best, so for some teams, opting to throw in Stealth Rock for difficult to predict turns could provide great utility. Garchomp will also outspeed the majority of Taunt users.</p>
<p>For teammates, Tyranitar is Garchomp's partner in crime, brewing up the sand for Garchomp's Sand Veil, and robbing enemy tanks (notably bulky Water-types) of their Leftovers recovery. The Tyraniboah set makes a particularly effective partner, capable of luring in and dismantling enemy Steel Types with Focus Punch and Flamethrower or Fire Blast. Speaking of Steel removal, Magnezone make a return as an excellent Dragon partner.</p>
<p>Steel-types in general are excellent partners for Garchomp, letting it easily switch away from incoming Dragon and Ice attacks. In particular, Spike users like Ferrothorn, Skarmory, and Forretress are especially welcome. Scarf Garchomp presses pressures the enemy with a the constant threat to of a sweep, without even needing any setup. The weaker the enemy team becomes the greater the threat of a Garchomp sweep, making Spikes, SR, and Toxic Spike support much appreciated by this set.</p>
<p>To compliment its offensive power, Garchomp loves to see other Dragon-types and priority users amongst its teammates—being capable of opening an opportunity for Garchomp to sweep, or abusing holes that Garchomp may open. Amongst dragons, Salamence and Hydreigon are especially notable for their special and mixed sweeping capabilities that can severely debilitate enemy "Dragon checks," though Dragonite's many sets can easily achieve similar results. Amongst priority users, Conkeldurr is an especially notable potential partner, able to check the faster problem opponents Excadrill and Terrakion. Jellicent can also check enemy Fighting-types, as well as check and poison bulky Water-type Pokemon. It also checks problem enemies amongst Bulky Ground-types like Hippowdon and Gliscor.</p>
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Outrage / Dragon Claw
move 3: Earthquake
move 4: Fire Fang / Aqua Tail / Substitute
item: Haban Berry / Yache Berry
nature: Jolly
ability: Sand Veil
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
<p>This is the set that got Garchomp banned last Generation. With a Swords Dance under its belt and the coverage of Dragon and Ground STAB—,it can 2HKO the metagame! That said, it has lost a lot of its former glory. With the introduction of Latias and Latios into OU, Garchomp is no longer able to sport his previous title of "fastest OU dragon," which seriously impedes its sweep. Furthermore, a simple influx of many fast and powerful threats like Terrakion, Thundurus, and Excadrill have dramatically raised the bar on Speed and put a serious damper on Garchomp's sweeping prospects. One thing worth mentioning is that because of Garchomp's ability to boost its power, this set is the least dependent on entry hazard support of Garchomp's potential sets.</p>
<p>All problems aside, Swords Dance Garchomp is still not to be underestimated. 102 is still very fast, especially in combination with Garchomp's top-grade defensive stats. This unique blend of power, speed, bulk, and lack of weaknesses is what gave the infamous Yache-Chomp rule over DPP OU, and it can still hammer head its way through the BW metagame. It just might have to change its name to Haban-Chomp thanks to all its fellow dragons rampaging around the metagame.</p>
[ADDITIONAL COMMENTS]
<p>The EV spread is once more the simple 252 Atk / 252 Spe offensive one, maximizing the speed and power for Garchomp’s sweep. Fire Fang does 62.9% - 74.3% to Skarmory after a Swords Dance, ensuring a 2 HKO 2HKO even through Leftovers. In this new Gen, Aqua Tail finds itself a viable option for coverage as well, and can be used to take out Balloon Pokemon, namely Doryuuzu Excadrill and Heatran. Alternatively you could always try to abuse Garchomp’s Sand Veil via Substitute. (though many players will curse you for this!). Curse you! As previously mentioned, Yache Berry, Garchomp’s old standard, is still good—but one should give Haban berry serious consideration considering the popularity of Dragon types, especially the Lati twins and Choice Scarf users (including enemy Garchomp!). Garchomp’s impressive defensive stats will let it survive even Choice Specs Latios’ Dragon Pulse, taking 70.9% - 83.5% and revenge killing it with your own Dragon attack. Scarf Onokusu’s Outrage only does 63% - 74.2%.</p>
[SET]
name: Choice Band
move 1: Outrage
move 2: Dragon Claw
move 3: Earthquake
move 4: Fire Fang / Aqua Tail
item: Choice Band
nature: Jolly / Adamant
ability: Sand Veil
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
<p>With Choice Band Garchomp makes an excellent wall breaker able to smash through even the toughest of physical walls. Thanks to excellent STAB combination and alternative coverage moves, it can achieve perfect coverage within its four moves. Dragon Claw and Outrage allow you both power and flexibility/consistency. This set is used to hit and run. With powerful STAB moves, SR resistances, and excellent defensive stats and speed, Garchomp makes for a formidable Choice Band user (albeit in a metagame where Choice Band in general has lost a lot of popularity compared to previous Generations).</p>
[ADDITIONAL COMMENTS]
<p>This is also a relatively self-explanatory Moveset. Outrage, Dragon Claw, and Earthquake all have their uses and provide power, flexibility, and coverage. With Adamant, you Garchomp can put tremendous pressure on Skarmory, Fire Fang dealing 43.7% - 52.1%, a guaranteed 2HKO with Stealth Rock damage output allowing you to guarantee the 2HKO should Stealth Rock on the field . Keep in mind though, Jolly still has an excellent chance at 2HKOing Skarmory after a second SR Stealth Rock Switch-in, especially should Skarmory lack Leftovers. For this reason, the great advantage of Jolley’s superior speed is generally preferred. Aqua Tail once again appears as an option to knock out Balloon Doryuuzu Excadrill and Heatran.</p>
<p>Because of the wall breaker nature of this Garchomp, it will especially appreciate setup sweeper teammates, most notably priority users like Roobushin Conkeldurr and Lucario who are proficient and finishing weakened teams. Despite being a common Ground Type, Doryuuzu Excadrill can be a very capable teammate by similar logic, and both enjoy the same sand weather. Furthermore, spike and Stealth Rock support can put the enemy between a rock and a hard place, considering all the switches the raw power of this Garchomp induces.</p>
[SET]
name: Chomp Tank
move 1: Stealth Rock / Dragon Claw
move 2: Dragon Tail
move 3: Earthquake
move 4: Protect / Aqua Tail
item: Leftovers
nature: Jolly
ability: Sand Veil
evs: 252 HP / 76 Def / 120 Spd / 60 Spe
[SET COMMENTS]
<p>This set takes full advantage of Garchomp’s fantastic bulk, which is statistically similar to Swampert and Heatran, ranking it amongst the bulkiest of OU’s pokemon. Garchomp also has a more than capable support movepool. With its new toy, Dragon Tail, Garchomp can abuse its awesome STAB combo while including Protect, SR, and Phazing all on the same set. Very few Pokemon create substitutes able to hold up to its Dragon Tail, which lets it Phaze even through Taunt. A general lack of weaknesses while combining power, speed and bulk makes it a terrific checks to a number of threats including Heatran, Tyranitar, Terrakion, and Doryuuzu Excadrill.</p>
[ADDITIONAL COMMENTS]
<p>The EVs are set first to outrun neutral base 90 speed Pokemon (namely Lucario), while maximizing overall durability. 76 Def EVs let it survive a +2 Earthquakes from Balloon Doryuuzu Excadrill. Protect lets you scout and lets Garchomp heal with Leftovers. Substitute could replace Protect to abuse Sand Veil, though its use comes into question with this Garchomp’s reduced speed. Garchomp can be EV’d to make 101 subs as well. Roar is also an option over Dragon Claw for people worried about substitutes.</p>
<p>Dragon Claw could be used as reliable Dragon STAB to replace any of the moves, most notably Stealth Rock should you have another Stealth Rock user. If you do, Rough Skin makes for a fine ability for Tank Chomp, but is unfortunately illegal with Stealth Rock. Rugged Helmet could be used with Rough Skin for more passive damage. Haban Berry is another interesting defensive item that could be used to get surprise revenge kills with Dragon Claw, but will lose tanking ability.</p>
<p>Due keep in mind that because this set greatly reduces Garchomp’s speed, it will be integral to include teammates that can deal with enemy dragons looking to revenge Garchomp—probably the set’s greatest weakness. Skarmory and Nattorei Ferrothorn come as especially good teammates, able to sponge dragon attacks, work into stall or semi-stall, and provide entry hazards to abuse with Tank Chomp’s Dragon Tail.</p>
[Team Options]
<p>Don't leave home without your Tyranitar or Hippowdon for Sand Veil abuse. Removing leftovers from enemies is also very critical, especially when facing stall and bulky water types in particular. With Swampert essentially non-existent, Sand will be extremely helpful in stopping the likes of Vaporeon and Burungeru from getting in Garchomp's way. Tyranitar is generally the stronger team mate for Garchomp, with Hippowdon being somewhat repetitive with the Ground type, physically-tough Garchomp. Double-Dragon is alive and well, and any of OU’s other dragons would love to tag-team with the land shark to break down and bust through the enemy "Dragon Counters." Sazandora and Salamence are especially notable to Scarf Chomp for their ability to mix-sweep, breaking walls and opening the enemy for Scarf Chomp’s end game sweep. Latias and Latios prefer to team with the slower Garchomp sets such as Choice Band and Swords Dance, which have the capacity to wall break to open for their sweeps, most notably stomping on Blissey. Not just its fellow dragons, but there are a host of other offensive pokemon who would love to open a Garchomp sweep or sweep in Garchomp’s wake, particularly priority users like Lucario, Scizor or Roobushin.</b>
<b>Speaking of opening for a sweep, Trappers like Magnezone or Wobbuffet can be used to take out specific pokemon stopping Garchomp’s sweep (notably steel types). Steel types in general for Garchomp, being able to sponge incoming Dragon attacks (and Ice Attacks), but Skarmory and Nattorei get special mention for their ability to provide Spikes and Stealth Rock. Each set brings different reasons, but all of Garchomp’s sets greatly appreciate Spikes and Stealth Rock support. Scarf Chomp likes weakened enemies to revenge kill. Banded Chomp forces lots of switches with its power, and Tank Chomp’s PHazing isn’t the same without hazards. Even Swords Dance Garchomp cannot complain about weaker enemies when trying to sweep.</p>
[Optional Changes Other Options]
<p>There are some options to discuss with Garchomp. Stone Edge, Brick Break, and Crunch are other attacks Garchomp could make use of, but are very situational, and generally repetitive alongside its STAB attacks. Double Chop could replace Dragon Claw on almost any set, being nearly identical save changing 10% accuracy for some added utility against Substitute users, especially Sub-Punchers. Early 4th Gen saw the birth of Chain-Chomp, and Draco Meteor or Surf alongside Spa EVs could still be used as a gimmick to take down enemies like Hippowdon or Gliscor.</p> (spacing issue)
<P>Toxic is a status move Garchomp has, and could feature (even on the Choice sets) to debilitate bulky waters that try to check Garchomp. Substitute and Bright Powder could be used to try and fully abuse Garchomp’s Sand Veil, but is generally inferior to the Yache/Haban set. Additionally, the increased speed of the metagame alongside the popularization of Politoed and Ninetales makes this strategy much weaker than it was in 4th Generation. Also, another defensive set with Sleep Talk, Rest, and Dragon Tail with Earthquake or Swords Dance could be used to provide Phazing and recovery (and to abuse a very fast sleep-tail). Unfortunately, Rough Skin is illegal with Sleep Talk.</p>
[Checks and Counters]
<p>While it would be hard to give a sure counter for Garchomp, Skarmory will give almost all Garchomp sets a difficult time, easily walling its STAB moves. One must be careful of potential fire attacks, and be weary that there is little Skarmory can do in return against Garchomp aside from Phazing it. Levitate, Flying, and Balloon users have a good chance of setting up on Garchomp, especially with the increased popularity of Scarf Chomp. Balloon Heatran in particular, resists everything Garchomp could throw out save for the rare Aqua Tail. Should it get in on a Choiced attack or with its Balloon unscathed, it can comfortably stay in and finish the job with Dragon Pulse (Dragon Pulse being popularized by Explosion's power drop). Of potential setup abusers, Doryuuzu Excadrill is especially notable as it is faster than Scarf Chomp in the sand and can 1HKO it should it get Swords Dance up.</p>
<p>Finally, and we’re really pulling from the bottom of the barrel now, priority Ice users like Weavile and Mamoswine obviously revenge Garchomp, while other priority users like Scizor and Roobushin Conkeldurr can beat Garchomp should it be heavily weakened.</p>
[Dream World]
<p>Rough Skin can replace Sand Veil on most sets (especially if you lack Tyranitar), but most Garchomp will only be taking 2-3 hits per game, and Sand Veil’s evasive abilities can end games.
If you wanna mention it bulky Cloyster is probably the single best counter in the game. Garchomp isn't protected by Substitute or Yache Berry because of Icicle Spear and a +2 Lefties Outrage won't even KO after SR. Even Sand Veil hax won't save you because it only takes 3 of the 5 100% accurate non-invested Icicle Spears to gurantee an OHKO vs 0/0 Chomp. CB Earthquake won't 2HKO, but Outrage or Draco Meteor (lol) will.
Not even close- CB Stone Edge does 52%-61.2% to a 252/216 relaxed Cloyster, and no Chomp will be firing off Stone Edges on any set. It caps out at 69.1 to a 252/4 def version, not 83.6-94.1. Even a +2 LO Outrage won't KO my version as it does 80.3%-94.7%. Chomp will more likely try to KO with Earthquake to not get locked in, which does 66.4%-78.3%, so even with Rocks and Sandstorm up you have a low chance of being KOed, and you'll be very comfortable against more common sub+lefties/resist berry versions regardless, while rapid spinning away rocks that ChompTank may try to set up.I still agree Cloyster is any garchomps biggest threat which doesn't carry stone edge though. On that note, can CB Stone Edge OHKO a defensive Cloyster after SR?
I included the SR damage into the calculation and also said it was for the Support set.Not even close- CB Stone Edge does 52%-61.2% to a 252/216 relaxed Cloyster, and no Chomp will be firing off Stone Edges on any set. It caps out at 69.1 to a 252/4 def version, not 83.6-94.1. Even a +2 LO Outrage won't KO my version as it does 80.3%-94.7%. Chomp will more likely try to KO with Earthquake to not get locked in, which does 66.4%-78.3%, so even with Rocks and Sandstorm up you have a low chance of being KOed, and you'll be very comfortable against more common sub+lefties/resist berry versions regardless, while rapid spinning away rocks that ChompTank may try to set up.