Introduction
What is there to say? What I did is add a Garchomp and an Excadrill,
chucked some sand in, and added some broken pokes and here's the
outcome. It got me to the second page of the DW OU ladder, by the way.
(Excuse my terribad English grammer)
Process:
Well, I started out with Garchomp and Excadrill because they're
the motivation for this team. Both work superbly under a sandstorm. Is
there anything else to say?
Then I figured, 'how can I run a combo of Excadrill and Garchomp if I
don't have permanent sandstorm? I'll better slap on a specially defensive
Tyranitar to take hits better than those two.'Thunder Wave to slow down
any scarfers threatening Garchomp, as he does not have lighting-quick
speed like Excadrill. Dragon Tail to switch out any pokemon who set up,
as they seem to be popular in DW OU. Crunch to not be completely shut
down by Taunt and Stealth Rock because it's great.
Now, these three have immense trouble tackling Skarmory. It's immune
to Garchomp and Excadrill's power STAB, takes Outrage like nothing, and
can whirlwind them out if they reach a dangerous level with Swords Dance.
I had to add a Chandelure, which can trap and fry Skarmory. It also takes
care of Technician Breloom, who's Mach Punch OHKOs Excadrill. It also
fits nicely as a spinblocker, because my next pokemon sets up a lot of
entry hazards...
Spotlight, Deoxys. I needed a fast lead who does good against all pokemon.
With max HP, it doesn't get destroyed by moves, like they normally do.
Choice Scarfed pokemon can easily check Garchomp lacking a Substitute
, so it needs Knock Off. Spikes is also helpful. Deoxys' Speed Forme fits the bill, so it's in.
Genesect, with great coverage moves, great stats, great ability, great typing,
is in. Nuff said.
Deoxys-S@ Focus Sash
Ability / Trait : Pressure
EVs : 252 HP, 252 Speed, 6 Special Attack.
Timid Nature (+Speed, -Attack)
- Taunt
- Psychic
- Knock Off
- Spikes
My lead, Deoxys-S. What this Deoxys does is if it sees a bulky lead, it Tricks.
If not, it uses Spikes until it dies. It knocks off Choice Scarf's off of leads,
which makes revenge killing with Chandelure easier. It has Psychic over
Psycho Boost so it isn't set-up fodder against Pokemon with Substitute.
Tyranitar@ Leftovers
Ability : Trait : Sand Stream
EVs : 252 HP, 252 Special Defence, 6 Defence.
Careful Nature (+Special Defence, -Special Attack)
- Crunch
- Stealth Rock
- Thunder Wave
- Dragon Tail
Tyranitar > Hippowdon. Tyranitar with maxed out Special Defence takes
anything thrown at it. Politoed's Specs Hydro Pump? No problem. 60%
damage. Chandelure's Specs Hidden Power Fighting? No problem. 59%
damage. Bulky Tyranitar walls a lot of the DW metagame, and that can
be useful when the rest of the team can't take specific moves.
Excadrill@ Air Balloon
Ability / Trait : Sand Rush
EVs: 6 HP, 252 Attack, 252 Speed.
Adamant Nature (+Attack, -Special Attack)
- Swords Dance
- Rock Slide
- X-Scissor
- Earthquake
What sent Excadrill to Ubers is that if you don't have a Skarmory or a
Gliscor on your team, it will wreck. Now it returns to Dream World OU
to .. wreck some more. I gave it Air Balloon so it can switch into Pokemon
locked onto Ground moves, or even Volt Switch (Zapdos) and Poison moves.
Switching into choiced pokemon is easier when I have Deoxys using
Trick. And with one SD, it's GG.
Garchomp@ Leftovers
Ability / Trait : Sand Veil
EVs : 188 HP, 252 Speed, 68 Attack.
Jolly Nature (+Speed, -Special Attack)
- Substitute
- Outrage
- Earthquake
- Swords Dance
Garchomp is there to either clean up after Excadrill, or sweep on its own.
given HP EVs gives a sweet 404 HP, allowing Garchomp to set up on users
of Night Shade and Seismic Toss (Though Garchomp must be wary of
Deoxys-D's Taunt). I gave it max speed to allow it to set up a sub
quicker, along with the Jolly Nature. Then it's just waiting for them to
miss a move, set up and sweep.
Genesect@ Choice Scarf
Ability / Trait : Download
EVs : 6 HP, 252 Special Attack, 252 Speed.
Modest Nature (+Special Attack, -Attack)
- Bug Buzz
- Flamethrower
- Ice Beam
- Thunderbolt
In my opinion, this is the best Genesect set. It has superb coverage, and
Download boosts my Special Attack once in a while so other pokemon
that may switch in on a predicted switch might not take it well at all.
Bug Buzz, at +1 Special Attack, deals loads of damage to anything that
doesn't resist Bug. Flamethrower for Steel types, and then you have your
Thunderbolt + Ice Beam coverage moves. GOML, Scizor.
Chandelure@ Choice Scarf
Ability / Trait : Shadow Tag
EVs : 6 HP, 252 Special Attack, 252 Speed.
Modest Nature (+Special Attack, - Attack)
- Shadow Ball
- Psychic
- Hidden Power [Fighting]
- Fire Blast
Well, Chandelure is on my team so it can trap and kill Skarmory, who stops
Excadrill and Garchomp cold. It can take whatever they can throw at it
and Whirlwind them out. It is also there to trap users of Mach Punch, such
as Breloom and Conkeldurr. It's third benefit is to kill Politoed, Ninetales, etc.
This finishes weather wars really quickly. It, coupled with Choice Specs, takes
a giant dump on everything it can hit.
Now that I think about it, this team is pretty weak to water...
What is there to say? What I did is add a Garchomp and an Excadrill,
chucked some sand in, and added some broken pokes and here's the
outcome. It got me to the second page of the DW OU ladder, by the way.
(Excuse my terribad English grammer)
Process:
Well, I started out with Garchomp and Excadrill because they're
the motivation for this team. Both work superbly under a sandstorm. Is
there anything else to say?
Then I figured, 'how can I run a combo of Excadrill and Garchomp if I
don't have permanent sandstorm? I'll better slap on a specially defensive
Tyranitar to take hits better than those two.'Thunder Wave to slow down
any scarfers threatening Garchomp, as he does not have lighting-quick
speed like Excadrill. Dragon Tail to switch out any pokemon who set up,
as they seem to be popular in DW OU. Crunch to not be completely shut
down by Taunt and Stealth Rock because it's great.
Now, these three have immense trouble tackling Skarmory. It's immune
to Garchomp and Excadrill's power STAB, takes Outrage like nothing, and
can whirlwind them out if they reach a dangerous level with Swords Dance.
I had to add a Chandelure, which can trap and fry Skarmory. It also takes
care of Technician Breloom, who's Mach Punch OHKOs Excadrill. It also
fits nicely as a spinblocker, because my next pokemon sets up a lot of
entry hazards...
Spotlight, Deoxys. I needed a fast lead who does good against all pokemon.
With max HP, it doesn't get destroyed by moves, like they normally do.
Choice Scarfed pokemon can easily check Garchomp lacking a Substitute
, so it needs Knock Off. Spikes is also helpful. Deoxys' Speed Forme fits the bill, so it's in.
Genesect, with great coverage moves, great stats, great ability, great typing,
is in. Nuff said.
Deoxys-S@ Focus Sash
Ability / Trait : Pressure
EVs : 252 HP, 252 Speed, 6 Special Attack.
Timid Nature (+Speed, -Attack)
- Taunt
- Psychic
- Knock Off
- Spikes
My lead, Deoxys-S. What this Deoxys does is if it sees a bulky lead, it Tricks.
If not, it uses Spikes until it dies. It knocks off Choice Scarf's off of leads,
which makes revenge killing with Chandelure easier. It has Psychic over
Psycho Boost so it isn't set-up fodder against Pokemon with Substitute.
Tyranitar@ Leftovers
Ability : Trait : Sand Stream
EVs : 252 HP, 252 Special Defence, 6 Defence.
Careful Nature (+Special Defence, -Special Attack)
- Crunch
- Stealth Rock
- Thunder Wave
- Dragon Tail
Tyranitar > Hippowdon. Tyranitar with maxed out Special Defence takes
anything thrown at it. Politoed's Specs Hydro Pump? No problem. 60%
damage. Chandelure's Specs Hidden Power Fighting? No problem. 59%
damage. Bulky Tyranitar walls a lot of the DW metagame, and that can
be useful when the rest of the team can't take specific moves.
Excadrill@ Air Balloon
Ability / Trait : Sand Rush
EVs: 6 HP, 252 Attack, 252 Speed.
Adamant Nature (+Attack, -Special Attack)
- Swords Dance
- Rock Slide
- X-Scissor
- Earthquake
What sent Excadrill to Ubers is that if you don't have a Skarmory or a
Gliscor on your team, it will wreck. Now it returns to Dream World OU
to .. wreck some more. I gave it Air Balloon so it can switch into Pokemon
locked onto Ground moves, or even Volt Switch (Zapdos) and Poison moves.
Switching into choiced pokemon is easier when I have Deoxys using
Trick. And with one SD, it's GG.
Garchomp@ Leftovers
Ability / Trait : Sand Veil
EVs : 188 HP, 252 Speed, 68 Attack.
Jolly Nature (+Speed, -Special Attack)
- Substitute
- Outrage
- Earthquake
- Swords Dance
Garchomp is there to either clean up after Excadrill, or sweep on its own.
given HP EVs gives a sweet 404 HP, allowing Garchomp to set up on users
of Night Shade and Seismic Toss (Though Garchomp must be wary of
Deoxys-D's Taunt). I gave it max speed to allow it to set up a sub
quicker, along with the Jolly Nature. Then it's just waiting for them to
miss a move, set up and sweep.
Genesect@ Choice Scarf
Ability / Trait : Download
EVs : 6 HP, 252 Special Attack, 252 Speed.
Modest Nature (+Special Attack, -Attack)
- Bug Buzz
- Flamethrower
- Ice Beam
- Thunderbolt
In my opinion, this is the best Genesect set. It has superb coverage, and
Download boosts my Special Attack once in a while so other pokemon
that may switch in on a predicted switch might not take it well at all.
Bug Buzz, at +1 Special Attack, deals loads of damage to anything that
doesn't resist Bug. Flamethrower for Steel types, and then you have your
Thunderbolt + Ice Beam coverage moves. GOML, Scizor.
Chandelure@ Choice Scarf
Ability / Trait : Shadow Tag
EVs : 6 HP, 252 Special Attack, 252 Speed.
Modest Nature (+Special Attack, - Attack)
- Shadow Ball
- Psychic
- Hidden Power [Fighting]
- Fire Blast
Well, Chandelure is on my team so it can trap and kill Skarmory, who stops
Excadrill and Garchomp cold. It can take whatever they can throw at it
and Whirlwind them out. It is also there to trap users of Mach Punch, such
as Breloom and Conkeldurr. It's third benefit is to kill Politoed, Ninetales, etc.
This finishes weather wars really quickly. It, coupled with Choice Specs, takes
a giant dump on everything it can hit.
Now that I think about it, this team is pretty weak to water...