Garchomp (GP 2/2)

Alaka

formerly Alakapimp
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[Overview]

<p>Garchomp has been a force to be reckoned with since its release in the fourth generation, and not much has changed going into the fifth generation. Its very high base 130 Attack, clutch base 102 Speed, and natural bulk allow it to be a potent threat in VGC 2012.</p>

[SET]
name: Standard Attacker
move 1: Dragon Claw
move 2: Earthquake
move 3: Rock Slide / Substitute
move 4: Protect
item: Yache Berry / Dragon Gem
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Garchomp is a fairly straightforward Pokemon. Earthquake is Garchomp's main offensive option, providing powerful spread damage. Dragon Claw is Garchomp's other STAB, and it hits Pokemon who are immune or resistant to Earthquake such as Ludicolo and Zapdos. Rock Slide provides more spread damage and also hurts Flying-types. Because of the reduction in power to spread moves however, Rock Slide actually does less damage to a single target than Dragon Claw. Therefore, Substitute can be used instead as it eases prediction for Garchomp against slower foes and can give you a huge advantage on a predicted Protect. Finally, Protect serves its standard purposes in doubles: giving your partner time to take out threats, easing prediction, and stalling out field effects.</p>

[ADDITIONAL COMMENTS]

<p>Yache Berry protects Garchomp from the extremely common Ice Beam and Blizzard, as well as Hidden Power Ice. The extra protection allows Garchomp to live much longer. If you are unconcerned with guarding Garchomp from Ice-type attacks, a Dragon Gem can be used instead. Dragon Gem allows Garchomp to OHKO other Garchomp, a huge advantage on an otherwise neutral playing field. Another item choice, Haban Berry, allows Garchomp to handle Latios better. In general, Yache is the better option because Ice-type attacks are much more widespread than Dragon-type ones. Even if Garchomp holds a Haban Berry, Latios still OHKOes with Dragon Gem and comes close to guaranteeing a OHKO with Life Orb. Additionally, opposing Garchomp will not OHKO Haban-less Garchomp with Dragon Claw unless they have an Adamant nature, which does not even guarantee an OHKO. Focus Sash can be used to save Garchomp from both of its weaknesses, but it requires you to keep Garchomp safe from Fake Outs, Rock Slides, Heat Waves, and other weak attacks in order to work. Hail damage will also break Garchomp's Focus Sash, making it nearly useless against Abomasnow. Despite the fact that Jolly Garchomp will actually lose 1v1 to Adamant Garchomp, Jolly is used because of the numerous Pokemon that fall between the two speeds, such as plus-speed Landorus and Volcarona.</p>

<p>Crunch is a viable option for Garchomp if you dislike both Rock Slide and Substitute. It does more damage to Cresselia than anything else in Garchomp's aresenal aside from the unreliable Outrage and also allows Garchomp to do at least decent damage to Bronzong while hoping for Defense drops. Garchomp's best teammates are obviously Pokemon who are in some way immune to Earthquake, whether it be through Levitate or being Flying-type. The most famous partner is Zapdos, who completes the well known "ZapChomp" combo when paired together with Garchomp. Other competent partners include Yanmega, Gengar, and Cresselia. Cresselia is especially noteworthy because it can use Icy Wind to drop Latios's Speed so that Garchomp can outspeed it. Cresselia can also use Helping Hand to power up Garchomp's Earthquake. Tyranitar provides good support to Garchomp, especially if Garchomp is using Substitute. Tyranitar activates Sand Veil for Garchomp and gets rid of hail which, combined with Substitute damage, can eat through Garchomp's HP quickly. Clearly you don't want both Tyranitar and Garchomp out at the same time often due to Tyranitar's weakness to Earthquake, but as a switch-in to Blizzard Tyranitar functions well.</p>

[Other Options]

<p>Garchomp's other options are limited, but it does have a few. As previously mentioned, Crunch and Focus Sash are both viable options over the standard set if they fit your team better. Dual Chop can be used to break through Focus Sashes, Substitutes, and Haban Berries. However, there is very little that Garchomp will be able to KO through Focus Sash or Haban, and Substitute isn't common enough to warrant the drop in Accuracy from Dragon Claw. Garchomp's only other real offensive option is a Fire-type attack: either Fire Fang or Fire Blast. The extra coverage on Steel-types like Bronzong, Scizor, and Ferrorthorn can be useful. Garchomp can use Sandstorm to activate its own Sand Veil and remove opposing weathers, but it is often easier to bring in Tyranitar. Dragon Tail can be used to check Trick Room, as its priority is slightly higher than Trick Room's, allowing Garchomp to force the Trick Room user out before it can set up. A choice set with either Choice Band or Choice Scarf is viable. A boosting set with Swords Dance can be used, but Garchomp will rarely find the time to set up. Finally, Double Team in conjunction with Substitute, Leftovers, and Sand Veil can make Garchomp very difficult to take down.</p>

[Checks and Counters]

<p>Choice Scarf Abomasnow makes one of the best checks to Garchomp, often outspeeding both Garchomp and its partner and threatening them with a 100% accurate Blizzard. The fact that Garchomp is usually paired with a Flying-type does nothing to help the situation. Icy Wind Cresselia is one of the most solid counters to Garchomp, breaking Garchomp's Yache Berry, dropping its Speed, and dealing some damage. Latios outspeeds and poses an immediate threat with Draco Meteor, but if Garchomp is able to get a Speed boost (such as Tailwind from Zapdos), then Garchomp is the one threatening the knock out. Finally, Bronzong stops Garchomp cold and can use the turns to set up screens, set up Trick Room, or just use Gyro Ball.</p>

[Dream World]

<p>Garchomp will receive Rough Skin from the Dream World. It will usually be the better option when you aren't running some source of sandstorm due to the additional damage it provides.</p>
 

Biosci

Danger!?
is a Tiering Contributoris a Community Contributor Alumnusis a Contributor Alumnuswon the 3rd Smogon VGC Tournamentis a Past SCL Champion
Definitely make mention of Cresselia(Or anyone else really) to provide Helping Hand+Ground Immunity. Scizor can take a few Earthquakes and 2HKO with Bug Bite or Bullet Punch iirc so might deserve mention. Maybe mention Fire Fang in OO as a way to hit Scizor and Ferrothorn harder(Those are the only Pokemon I can think of it hits hardest on). Very solid analysis overall, not much needed to add really.

edit: Dual Chop can also serve use over Dragon Claw to get KOs and break sashes.
 

Alaka

formerly Alakapimp
is a Tournament Director Alumnusis a Senior Staff Member Alumnusis a Contributor Alumnus
Definitely make mention of Cresselia(Or anyone else really) to provide Helping Hand+Ground Immunity. Scizor can take a few Earthquakes and 2HKO with Bug Bite or Bullet Punch iirc so might deserve mention. Maybe mention Fire Fang in OO as a way to hit Scizor and Ferrothorn harder(Those are the only Pokemon I can think of it hits hardest on). Very solid analysis overall, not much needed to add really.
Scizor still takes a lot from EQ, and so isn't really the greatest counter, there are a lot of pokemon who are are 3hkod by split EQ and 2hko garchomp. Added the fire moves and went into more depth on Cress though.
 

muffinhead

b202 wifi vgc
is a Forum Moderator Alumnusis a Contributor Alumnus
dragon gem > haban, garchomp doesnt survive latios d gem dmeteor and the gem helps out in mirror matchups a ton.

:D
 
As Biosci pointed out, Why not mention Dual Chop at least in OO as it breaks Subs/Multi Scale Dnite/Sashes and resist berries
 
Roar can be used to check trick room teams, Biosci would know how random that was :p but its good for things that are slow or require a setup. most notworthy on PO and WiFi matchups have been Hariyama and a TR setter. Fake out can hurt badly so run a hitmontop or a faster fake out user to either fake out the TR setter or the opponents fake out user(only if your sure you can hit them with fake out 1st, provided they dont have inner focus)


Garchomper @ yache berry or dragon gem(I recomend this if you use jolly, for the boost)
adamant or jolly
moves:
Roar
Dragon Claw
Earthquake
Protect

It has both main stabs and a counter for TR, you need it for zapchomp cuz TR dominates tailwind.


I've used it for the past 2 months in over 400 battles (wifi and PO combined) and the only down fall is when they have a trick room setter as their last 2 pokemon and ur burned, partner is not gonna hurt the setter that bad and its at 50% hp lol.

Test it out sometime :3 you might just run it.
 

Alaka

formerly Alakapimp
is a Tournament Director Alumnusis a Senior Staff Member Alumnusis a Contributor Alumnus
Roar can be used to check trick room teams, Biosci would know how random that was :p but its good for things that are slow or require a setup. most notworthy on PO and WiFi matchups have been Hariyama and a TR setter. Fake out can hurt badly so run a hitmontop or a faster fake out user to either fake out the TR setter or the opponents fake out user(only if your sure you can hit them with fake out 1st, provided they dont have inner focus)


Garchomper @ yache berry or dragon gem(I recomend this if you use jolly, for the boost)
adamant or jolly
moves:
Roar
Dragon Claw
Earthquake
Protect

It has both main stabs and a counter for TR, you need it for zapchomp cuz TR dominates tailwind.


I've used it for the past 2 months in over 400 battles (wifi and PO combined) and the only down fall is when they have a trick room setter as their last 2 pokemon and ur burned, partner is not gonna hurt the setter that bad and its at 50% hp lol.

Test it out sometime :3 you might just run it.
Mentioned Roar just because Garchomp's third slot is so bad, but Roar is a pretty meh check to trick room since it is stopped by both Fake Out and Rage Powder/Follow Me.

It worked much better on 2010 Giratina since Gira was immune to Fake Out, and follow me wasn't spammed quite as much by smeargle as it is by Amoongus.
 

Sprocket

P(n) = 1 - (1 - P(1))^n
Provided it isn't OHKO'd by Garchomp, wouldn't anything with Hidden Power Ice or Ice Beam be considered a check? Mamoswine is probably a check as well.
 
Togekiss gets hurt by discharge and amoonguss gets hurt by heat wave, plus the random para with discharge could para the TR setter in the case of rage powder/follow me :P Either way Zapchomp is using super effective moves.
 

Darkmalice

Level 3
is a Tiering Contributoris a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Top Contributor Alumnus
Mentioned Roar just because Garchomp's third slot is so bad, but Roar is a pretty meh check to trick room since it is stopped by both Fake Out and Rage Powder/Follow Me.

It worked much better on 2010 Giratina since Gira was immune to Fake Out, and follow me wasn't spammed quite as much by smeargle as it is by Amoongus.
If you've mentioned Roar, you might as well mention Dragon Tail as well. I rather use that than Roar, even with the 90% accuracy and not hitting the (uncommon) Substitute, because Garchomp's Dragon Tail isn't that weak: 130 base Attack + STAB; it's equivalent in power to Scizor's Bullet Punch.
 
Hi, what about Sandstorm as an option? Sandstorm is nice to have against annoying Drizzle teams that can hurt T-tar/ Hippo
 

Alaka

formerly Alakapimp
is a Tournament Director Alumnusis a Senior Staff Member Alumnusis a Contributor Alumnus
If you've mentioned Roar, you might as well mention Dragon Tail as well. I rather use that than Roar, even with the 90% accuracy and not hitting the (uncommon) Substitute, because Garchomp's Dragon Tail isn't that weak: 130 base Attack + STAB; it's equivalent in power to Scizor's Bullet Punch.
Right Dragon Tail

Hi, what about Sandstorm as an option? Sandstorm is nice to have against annoying Drizzle teams that can hurt T-tar/ Hippo
already mentioned in oo
 

TrollFreak

(╮°-°)╮┳━┳ (╯°□°)╯ ┻━┻
is a Contributor Alumnus
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[Overview]

<p>Garchomp has been a force to be reckoned with since its release in the fourth generation, and not much has changed going into the fifth generation. Its very strong high base 130 Attack, clutch base 102 Speed, and natural bulk even without investment, allows it to be a potent threat in VGC 2012.</p>

[SET]
name: Standard Attacker
move 1: Dragon Claw
move 2: Earthquake
move 3: Rock Slide / Substitute
move 4: Protect
item: Yache Berry / Dragon Gem
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Garchomp is a fairly straightforward Pokemon, without much complication to worry about. Earthquake is is Garchomp's main offensive option, providing powerful spread damage. Dragon Claw is Garchomp's other STAB, and can be used to it hits Pokemon who are immune to, or resistant to Earthquake such as Ludicolo and Zapdos. Rock Slide provides more spread damage, and also hurts Flying-types.; however, because of the reduction in power to spread moves however, Rock Slide actually does less damage to a single target than Dragon Claw. Since Therefore, Rock Slide isn't completely necessary, Substitute can be used instead as it eases prediction for Garchomp against slower foes and can give you a huge advantage on a predicted Protect. Substitute allows Garchomp to ease prediction against slower foes, and can gain you a huge advantage on a predicted protect. Finally, Protect serves its standard purposes in doubles, giving your partner time to take out threats, ease prediction, and stall out field effects.</p>

[ADDITIONAL COMMENTS]

<p>Yache Berry protects Garchomp from the extremely common Ice Beam and Blizzard, along with Hidden Power Ice. This can allows Garchomp to live much longer. If you are unconcerned with guarding yourself from Ice-type attacks, a Dragon Gem could be used instead. Dragon Gem allows Garchomp to OHKO other Garchomps which is obviously a huge advantage out of what would otherwise be a neutral playing field. Another item choice, Haban, allows Garchomp to handle Latios better. In general Yache is the better option because Ice-type attacks are much more widespread than Dragon-type ones. This is especially true because Latios is still capable of KOing Garchomp with Draco Meteor if Latios holds a Dragon Gem, and most of the time with a Life Orb. Additionally oppposing Garchomps will not OHKO Garchomp with Dragon Claw even without Haban Berry unless they have an Adamant nature., even then they will only rarely OHKO. Focus Sash can be used to save Garchomp from both of its weaknesses, but it requires you to keep Garchomp safe from Fake Outs, Rock Slides, Heat Waves, and other weak attacks in order to work. Hail damage will also break Garchomp's Focus Sash, making it nearly useless against Abomasnow. Despite the fact that Jolly Garchomp will actually lose 1v1 to Adamant Garchomp, Jolly is used because of the numerous Pokemon that fall in between the two speeds, such as plus speed Landorus and Volcarona.</p>

<p>Crunch is a viable option for Garchomp if you dislike both Rock Slide and Substitute. It does more damage to Cresselia than anything else in Garchomp's aresenal, and also allows you to do at least decent damage to Bronzong while hoping for Defense drops. Garchomp's best teammates are obviously Pokemon who are in some way immune to Earthquake, whether it be through Levitate or being Flying-type. The most famous partner is Zapdos, which forms the well known "ZapChomp" combo when paired together with Garchomp. Other competent partners include Yanmega, Gengar, and Cresselia. Cresselia is especially noteworthy because it can use Icy Wind to drop Latios' Speed so that Garchomp can outspeed it. Cresselia can also use Helping Hand to power up Garchomp's Earthquake. Tyranitar also provides good support to Garchomp, especially if you are using Substitute. It activates Sand Veil for Garchomp and gets rid of hail which combined with Substitute damage can eat through Garchomp's HP quickly. Clearly you don't often want both Tyranitar and Garchomp out at the same time due to Tyranitar's weakness to Earthquake, but as a switch in to Blizzard Tyranitar functions well.</p>

[Other Options]

<p>Garchomp's other options are limited, but it does have a few. As previously mentioned, Crunch and Focus Sash are both viable options over the standard set if it fits your team better. Dual Chop can be used to go through Focus Sashes, Substitutes, and Haban Berries, but there is very little that Garchomp will be able to KO through Focus Sash or Haban, and Substitute isn't common enough to warrant the drop in Accuracy from Dragon Claw. Garchomp's only real other offensive option is a Fire-type attack, either Fire Fang or Fire Blast. The extra coverage on Steel-types like Bronzong, Scizor, and Ferrorthorn could be useful. Garchomp can use Sandstorm to activate its own Sand Veil and remove opposing weathers, but it is often easier to just bring in Tyranitar. Dragon Tail can be used to check Trick Room, as it's priority is slightly higher than Trick Room's, allowing you to force the Trick Room user out before than can set up. A choice set with either Choice Band or Choice Scarf is viable. A boosting set with Swords Dance could be used, but Garchomp will rarely find the time to set up. Finally, Double Team in conjunction with Substitute, Leftovers, and Sand Veil can make Garchomp very difficult to take down.</p>

[Checks and Counters]

<p>Choice Scarf Abomasnow makes one of the best checks to Garchomp, often outspeeding both Garchomp and its partner to threaten with a 100% accurate Blizzard. The fact that Garchomp is usually paired with a Flying-type does nothing to help the situation. Icy Wind Cresselia is one of the most solid actual counters to Garchomp, breaking Garchomp's Yache Berry, dropping its Speed, and doing not insignificant dealing some damage. Latios outspeeds and poses an immediate threat with Draco Meteor, but if Garchomp is able to get a speed boost such as Tailwind from Zapdos then Garchomp is the one threatening the knock out. Finally Bronzong stops Garchomp cold, and can use the turns to set up screens, Trick Room, or just Gyro Ball.</p>

[Dream World]

<p>Garchomp will receive Rough Skin from the Dream World. It will usually be the better option when you aren't running some source of sandstorm, providing some small additional damage.</p>
 

Andy Snype

Mr. Music
going off of TrollFreak's check

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[Overview]

<p>Garchomp has been a force to be reckoned with since its release in the fourth generation, and not much has changed going into the fifth generation. Its very strong high base 130 Attack, clutch base 102 Speed, and natural bulk even without investment, allows it to be a potent threat in VGC 2012.</p>

[SET]
name: Standard Attacker
move 1: Dragon Claw
move 2: Earthquake
move 3: Rock Slide / Substitute
move 4: Protect
item: Yache Berry / Dragon Gem
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Garchomp is a fairly straightforward Pokemon, without much complication to worry about. Earthquake is is Garchomp's main offensive option, providing powerful spread damage. Dragon Claw is Garchomp's other STAB, and can be used to it hits Pokemon who are immune to, or resistant to Earthquake such as Ludicolo and Zapdos. Rock Slide provides more spread damage, and also hurts Flying-types.; however, because of the reduction in power to spread moves however, Rock Slide actually does less damage to a single target than Dragon Claw. Since Therefore, Rock Slide isn't completely necessary, Substitute can be used instead as it eases prediction for Garchomp against slower foes and can give you a huge advantage on a predicted Protect. Substitute allows Garchomp to ease prediction against slower foes, and can gain you a huge advantage on a predicted protect. Finally, Protect serves its standard purposes in doubles, giving your partner time to take out threats, easing prediction, and stalling out field effects.</p>

[ADDITIONAL COMMENTS]

<p>Yache Berry protects Garchomp from the extremely common Ice Beam and Blizzard as well as the occasional Hidden Power Ice. This can allows Garchomp to live much longer. If you are unconcerned with guarding yourself from Ice-type attacks, a Dragon Gem could be used instead as it allows Garchomp to OHKO other Garchomps which is obviously a huge advantage out of what would otherwise be a neutral playing field. Another item choice, Haban Berry, allows Garchomp to handle Latios better. In general Yache Berry is the better option because Ice-type attacks are much more widespread than Dragon-type onesand Latios is still capable of KOing Garchomp with Draco Meteor if Latios holds a Dragon Gemor a Life Orb. Additionally oppposing Garchomps will not OHKO Garchomp with Dragon Claw even without Haban Berry unless they have an Adamant nature., even then they will only rarely OHKO. Focus Sash can be used to save Garchomp from both of its weaknesses, but it requires you to keep Garchomp safe from Fake Outs, Rock Slides, Heat Waves, and other weak attacks in order to work. Hail damage will also break Garchomp's Focus Sash, making it nearly useless against Abomasnow. Despite the fact that Jolly Garchomp will actually lose 1v1 to Adamant Garchomp, Jolly is used because of the numerous Pokemon that fall in between the two speeds, such as positive Speed nature Landorus and Volcarona.</p>

<p>Crunch is a viable option for Garchomp if you dislike both Rock Slide and Substitute. It does more damage to Cresselia than anything else in Garchomp's aresenal, and also allows you to do at least decent damage to Bronzong while hoping for Defense drops. Garchomp's best teammates are obviously Pokemon who are in some way immune to Earthquake, whether it be through Levitate or being Flying-type. The most famous partner is Zapdos, which forms the well known "ZapChomp" combo when paired together with Garchomp. Other competent partners include Yanmega, Gengar, and Cresselia. Cresselia is especially noteworthy because it can use Icy Wind to drop Latios' Speed so that Garchomp can outspeed it. Cresselia can also use Helping Hand to power up Garchomp's Earthquake. Tyranitar also provides good support to Garchomp, especially if you are using Substitute. It activates Sand Veil for Garchomp and gets rid of hail, which when combined with Substitute's HP sacrifice, damage can eat through Garchomp's HP quickly. Clearly you don't often want both Tyranitar and Garchomp out at the same time due to Tyranitar's weakness to Earthquake, but Tyranitar functions well as a switch-in to Blizzard..</p>

[Other Options]

<p>Garchomp's other options are limited, but it does have a few. As previously mentioned, Crunch and Focus Sash are both viable options over the standard set if it fits your team better. Dual Chop can be used to go through Focus Sashes, Substitutes, and Haban Berries, but there is very little that Garchomp will be able to KO through Focus Sash or Haban Berry, and Substitute isn't common enough to warrant the drop in Accuracy from Dragon Claw. Garchomp's only real other offensive option is a Fire-type attack, either Fire Fang or Fire Blast. The extra coverage on Steel-types like Bronzong, Scizor, and Ferrorthorn could be useful. Garchomp can use Sandstorm to activate its own Sand Veil and remove opposing weathers, but it is often easier to just bring in Tyranitar. Dragon Tail can be used to check Trick Room, as it's priority is slightly higher than Trick Room's, allowing you to force the Trick Room user out before they can set up. A choice set with either Choice Band or Choice Scarf is viable. A boosting set with Swords Dance could be used, but Garchomp will rarely find the time to set up. Finally, Double Team in conjunction with Substitute, Leftovers, and Sand Veil can make Garchomp very difficult to take down.</p>

[Checks and Counters]

<p>Choice Scarf Abomasnow makes one of the best Garchomp checks, often outspeeding both Garchomp and its partner, who is usually a Flying-type Pokemon, and threaten with a 100% accurate Blizzard. The fact that Garchomp is usually paired with a Flying-type does nothing to help the situation. Icy Wind Cresselia is one of the most solid actual counters to Garchomp, breaking Garchomp's Yache Berry, dropping its Speed, and doing not insignificant dealing some damage. Latios outspeeds and poses an immediate threat with Draco Meteor, but if Garchomp is able to get a Speed boost through Tailwind from Zapdos then Garchomp is the one threatening the knock out. Finally Bronzong stops Garchomp cold, and can use the turns to set up screens, Trick Room, or just Gyro Ball.</p>

[Dream World]

<p>Garchomp will receive Rough Skin from the Dream World. It will usually be the better option when you aren't running some form of sandstorm, providing some small additional damage.</p>



GP Approved (1/2)
 

Stellar

of the Distant Past
is a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Top Social Media Contributor Alumnusis a Community Contributor Alumnusis a Smogon Discord Contributor Alumnusis a Researcher Alumnusis a CAP Contributor Alumnusis a Top Contributor Alumnusis an Administrator Alumnusis a Past SPL Champion
I'm not a member of the GP team, so this is not official. This is my first grammar check in a while, but hopefully I caught everything.

[Overview]

<p>Garchomp has been a force to be reckoned with since its release in the fourth generation, and not much has changed going into the fifth generation. Its very high base 130 Attack, clutch base 102 Speed, and natural bulk allow it to be a potent threat in VGC 2012.</p>

[SET]
name: Standard Attacker
move 1: Dragon Claw
move 2: Earthquake
move 3: Rock Slide / Substitute
move 4: Protect
item: Yache Berry / Dragon Gem
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Garchomp is a fairly straightforward Pokemon. Earthquake is Garchomp's main offensive option, providing powerful spread damage. Dragon Claw is Garchomp's other STAB, and it hits Pokemon who are immune or resistant to Earthquake such as Ludicolo and Zapdos. Rock Slide provides more spread damage, and also hurts Flying-types. Because of the reduction in power to spread moves however, Rock Slide actually does less damage to a single target than Dragon Claw. Therefore, Substitute can be used instead as it eases prediction for Garchomp against slower foes and can give you a huge advantage on a predicted Protect. Finally, Protect serves its standard purposes in doubles,: giving your partner time to take out threats, easeing prediction, and stalling out field effects.</p>

[ADDITIONAL COMMENTS]

<p>Yache Berry protects Garchomp from the extremely common Ice Beam and Blizzard, along withs well as Hidden Power Ice. Thise extra protection allow ss Garchomp to live much longer. If you are unconcerned with guarding yourselfGarchomp from Ice-type attacks, a Dragon Gem couldan be used instead. Dragon Gem allows Garchomp to OHKO other Garchomps which is obviously a huge advantage out of what would, a huge advantage on an otherwise be a neutral playing field. Another item choice, Haban Berry, allows Garchomp to handle Latios better. In general, Yache is the better option because Ice-type attacks are much more widespread than Dragon-type ones. This is especially true becauseEven if Garchomp holds a Haban Berry, Latios is still capable of KOing Garchomp with Draco Meteor if Latios holds aOHKOes with Dragon Gem, and most of the timecomes close to a OHKO with a Life Orb. Additionally, oppposing Garchomps will not OHKO Haban-less Garchomp with Dragon Claw even without Haban Berry unless they have an Adamant nature, e. Even then, they will only rarely OHKO. Focus Sash can be used to save Garchomp from both of its weaknesses, but it requires you to keep Garchomp safe from Fake Outs, Rock Slides, Heat Waves, and other weak attacks in order to work. Hail damage will also break Garchomp's Focus Sash, making it nearly useless against Abomasnow. Despite the fact that Jolly Garchomp will actually lose 1v1 to Adamant Garchomp, Jolly is used because of the numerous Pokemon that fall in between the two speeds, such as plus -speed Landorus and Volcarona.</p>

<p>Crunch is a viable option for Garchomp if you dislike both Rock Slide and Substitute. It does more damage to Cresselia than anything else in Garchomp's aresenal aside from Outrage and also allows youGarchomp to do at least decent damage to Bronzong while hoping for Defense drops. Garchomp's best teammates are obviously Pokemon who are in some way immune to Earthquake, whether it be through Levitate or being Flying-type. The most famous partner is Zapdos, which formo completes the well known "ZapChomp" combo when paired together with Garchomp. Other competent partners include Yanmega, Gengar, and Cresselia. Cresselia is especially noteworthy because it can use Icy Wind to drop Latios's Speed so that Garchomp can outspeed it. Cresselia can also use Helping Hand to power up Garchomp's Earthquake. Tyranitar also provides good support to Garchomp, especially if you areGarchomp is using Substitute. ItTyranitar activates Sand Veil for Garchomp and gets rid of hail which, combined with Substitute damage, can eat through Garchomp's HP quickly. Clearly you don't often want both Tyranitar and Garchomp out at the same time often due to Tyranitar's weakness to Earthquake, but as a switch -in to Blizzard Tyranitar functions well.</p>

[Other Options]

<p>Garchomp's other options are limited, but it does have a few. As previously mentioned, Crunch and Focus Sash are both viable options over the standard set if itthey fits your team better. Dual Chop can be used to gobreak through Focus Sashes, Substitutes, and Haban Berries, but. However, there is very little that Garchomp will be able to KO through Focus Sash or Haban, and Substitute isn't common enough to warrant the drop in Accuracy from Dragon Claw. Garchomp's only real other real offensive option is a Fire-type attack,: either Fire Fang or Fire Blast. The extra coverage on Steel-types like Bronzong, Scizor, and Ferrorthorn couldan be useful. Garchomp can use Sandstorm to activate its own Sand Veil and remove opposing weathers, but it is often easier to just bring in Tyranitar. Dragon Tail can be used to check Trick Room, as it's priority is slightly higher than Trick Room's, allowing youGarchomp to force the Trick Room user out before thanit can set up. A choice set with either Choice Band or Choice Scarf is viable. A boosting set with Swords Dance couldan be used, but Garchomp will rarely find the time to set up. Finally, Double Team in conjunction with Substitute, Leftovers, and Sand Veil can make Garchomp very difficult to take down.</p>

[Checks and Counters]

<p>Choice Scarf Abomasnow makes one of the best checks to Garchomp, often outspeeding both Garchomp and its partner toand threatening them with a 100% accurate Blizzard. The fact that Garchomp is usually paired with a Flying-type does nothing to help the situation. Icy Wind Cresselia is one of the most solid counters to Garchomp, breaking Garchomp's Yache Berry, dropping its Speed, and dealing some damage. Latios outspeeds and poses an immediate threat with Draco Meteor, but if Garchomp is able to get a sSpeed boost (such as Tailwind from Zapdos), then Garchomp is the one threatening the knock out. Finally, Bronzong stops Garchomp cold, and can use the turns to set up screens, set up Trick Room, or just use Gyro Ball.</p>

[Dream World]

<p>Garchomp will receive Rough Skin from the Dream World. It will usually be the better option when you aren't running some source of sandstorm, providing some small due to the additional damage it provides.</p>

[Overview]

<p>Garchomp has been a force to be reckoned with since its release in the fourth generation, and not much has changed going into the fifth generation. Its very high base 130 Attack, clutch base 102 Speed, and natural bulk allow it to be a potent threat in VGC 2012.</p>

[SET]
name: Standard Attacker
move 1: Dragon Claw
move 2: Earthquake
move 3: Rock Slide / Substitute
move 4: Protect
item: Yache Berry / Dragon Gem
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Garchomp is a fairly straightforward Pokemon. Earthquake is Garchomp's main offensive option, providing powerful spread damage. Dragon Claw is Garchomp's other STAB, and it hits Pokemon who are immune or resistant to Earthquake such as Ludicolo and Zapdos. Rock Slide provides more spread damage and also hurts Flying-types. Because of the reduction in power to spread moves however, Rock Slide actually does less damage to a single target than Dragon Claw. Therefore, Substitute can be used instead as it eases prediction for Garchomp against slower foes and can give you a huge advantage on a predicted Protect. Finally, Protect serves its standard purposes in doubles: giving your partner time to take out threats, easing prediction, and stalling out field effects.</p>

[ADDITIONAL COMMENTS]

<p>Yache Berry protects Garchomp from the extremely common Ice Beam and Blizzard, as well as Hidden Power Ice. The extra protection allows Garchomp to live much longer. If you are unconcerned with guarding Garchomp from Ice-type attacks, a Dragon Gem can be used instead. Dragon Gem allows Garchomp to OHKO other Garchomp, a huge advantage on an otherwise neutral playing field. Another item choice, Haban Berry, allows Garchomp to handle Latios better. In general, Yache is the better option because Ice-type attacks are much more widespread than Dragon-type ones. Even if Garchomp holds a Haban Berry, Latios still OHKOes with Dragon Gem and comes close to a OHKO with Life Orb. Additionally, oppposing Garchomp will not OHKO Haban-less Garchomp with Dragon Claw unless they have an Adamant nature. Even then, they will only rarely OHKO. Focus Sash can be used to save Garchomp from both of its weaknesses, but it requires you to keep Garchomp safe from Fake Outs, Rock Slides, Heat Waves, and other weak attacks in order to work. Hail damage will also break Garchomp's Focus Sash, making it nearly useless against Abomasnow. Despite the fact that Jolly Garchomp will actually lose 1v1 to Adamant Garchomp, Jolly is used because of the numerous Pokemon that fall between the two speeds, such as plus-speed Landorus and Volcarona.</p>

<p>Crunch is a viable option for Garchomp if you dislike both Rock Slide and Substitute. It does more damage to Cresselia than anything else in Garchomp's aresenal aside from Outrage and also allows Garchomp to do at least decent damage to Bronzong while hoping for Defense drops. Garchomp's best teammates are obviously Pokemon who are in some way immune to Earthquake, whether it be through Levitate or being Flying-type. The most famous partner is Zapdos, who completes the well known "ZapChomp" combo when paired together with Garchomp. Other competent partners include Yanmega, Gengar, and Cresselia. Cresselia is especially noteworthy because it can use Icy Wind to drop Latios's Speed so that Garchomp can outspeed it. Cresselia can also use Helping Hand to power up Garchomp's Earthquake. Tyranitar provides good support to Garchomp, especially if Garchomp is using Substitute. Tyranitar activates Sand Veil for Garchomp and gets rid of hail which, combined with Substitute damage, can eat through Garchomp's HP quickly. Clearly you don't want both Tyranitar and Garchomp out at the same time often due to Tyranitar's weakness to Earthquake, but as a switch-in to Blizzard Tyranitar functions well.</p>

[Other Options]

<p>Garchomp's other options are limited, but it does have a few. As previously mentioned, Crunch and Focus Sash are both viable options over the standard set if they fit your team better. Dual Chop can be used to break through Focus Sashes, Substitutes, and Haban Berries. However, there is very little that Garchomp will be able to KO through Focus Sash or Haban, and Substitute isn't common enough to warrant the drop in Accuracy from Dragon Claw. Garchomp's only other real offensive option is a Fire-type attack: either Fire Fang or Fire Blast. The extra coverage on Steel-types like Bronzong, Scizor, and Ferrorthorn can be useful. Garchomp can use Sandstorm to activate its own Sand Veil and remove opposing weathers, but it is often easier to bring in Tyranitar. Dragon Tail can be used to check Trick Room, as its priority is slightly higher than Trick Room's, allowing Garchomp to force the Trick Room user out before it can set up. A choice set with either Choice Band or Choice Scarf is viable. A boosting set with Swords Dance can be used, but Garchomp will rarely find the time to set up. Finally, Double Team in conjunction with Substitute, Leftovers, and Sand Veil can make Garchomp very difficult to take down.</p>

[Checks and Counters]

<p>Choice Scarf Abomasnow makes one of the best checks to Garchomp, often outspeeding both Garchomp and its partner and threatening them with a 100% accurate Blizzard. The fact that Garchomp is usually paired with a Flying-type does nothing to help the situation. Icy Wind Cresselia is one of the most solid counters to Garchomp, breaking Garchomp's Yache Berry, dropping its Speed, and dealing some damage. Latios outspeeds and poses an immediate threat with Draco Meteor, but if Garchomp is able to get a Speed boost (such as Tailwind from Zapdos), then Garchomp is the one threatening the knock out. Finally, Bronzong stops Garchomp cold and can use the turns to set up screens, set up Trick Room, or just use Gyro Ball.</p>

[Dream World]

<p>Garchomp will receive Rough Skin from the Dream World. It will usually be the better option when you aren't running some source of sandstorm due to the additional damage it provides.</p>


There were a few remaining grammatical errors and a few ambiguous statements, but everything should be correct/clear now.
 

Mafeking

channels his inner Wolverine
is a Contributor Alumnus
Additionally, oppposing Garchomp will not OHKO Haban-less Garchomp with Dragon Claw unless they have an Adamant nature. Even then, they will only rarely OHKO.
These sentences are probably better combined into something such as:
"Additionally, opposing Garchomp will not OHKO Haban-less Garchomp with Dragon Claw unless they have an Adamant nature, which does not even guarantee an OHKO."

That said, definitely stamping Stellar's check.


GP (2/2)
 

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