gardevoir 2/3 dash #written #postlewdgardevoirpicsitt

shaian

you love to see it
is a Tutor Alumnusis a Team Rater Alumnusis a Social Media Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus


that is actually a KIRLIA

[OVERVIEW]

Gardevoir establishes itself as one of the more flexible Mega options in the DOU metagame. A sky high Special Attack, decent Speed tier, and an excellent offensive typing paired with a powerful STAB move in Hyper Voice makes Gardevoir a very good pick for late game clean-ups, as well as being just as good early on in order to soften up opposing teams for its partners. On top of its excellent offensive prowess, Gardevoir also possesses an excellent array of support options, being a great pick for an Encore user, as well as speed control through Trick Room, allows Gardevoir to pair quite well with most common forms of redirection, speed control, and Intimidate users, meaning it can be an excellent pick on various different kinds of team archetypes.

However, Gardevoir is held back due to its mediocre base 80 Speed in its pre-mega form which often forces it to waste a turn using Protect to safely mega evolve. It is also ailed by its terrible base 68 HP and 65 Def which allows almost every common physical attacker to 2HKO it at worst, and readily OHKO at best, and also gives it a weakness to every common priority attack in the game. Its terrible HP stat also works to mitigate its excellent 135 Special Defense which limits how often it can switch in, even against resisted attacks. Gardevoir is also hindered by the frequency of Steel- and Fire-type Pokemon which means that depending on its coverage it becomes Substitute-bait for Heatran or Aegislash.

All that aside, Gardevoir is still a very good choice in the DOU metagame as its short-comings are really easy to account for in teambuilding, and very few Pokemon can provide the offensive presence and flexibility that Gardevoir can. However, that being said, Gardevoir should be used very carefully as well, as despite the ease in which its weaknesses can be accounted for, they are still quite common.

[SET]
name: Special Sweeper
move 1: Hyper Voice
move 2: Psychic / Psyshock
move 3: Focus Blast / Hidden Power Ground / Encore
move 4: Protect
item: Gardevoirite
ability: Trace
nature: Timid / Modest
evs: 8 HP / 248 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Both Hyper Voice and Psychic are powerful STAB attack options, the former being Mega Gardevoir's primary offense due to its incredibly powerful spread damage that allows Gardevoir to deal significant damage to anything which does not resist it. Psychic is used in order to bypass Wide Guard and deal with Poison-type Pokemon which resist Hyper Voice, most notably Amoonguss, though Psyshock can be used as an alternative in order to due more damage to Sylveon. Focus Blast is one of Gardevoirs primary coverage options, allowing it to deal significant damage to Kangaskhan, with a 30% chance to OHKO standard Kangaskhan when using a Timid nature and just shy of a 90% chance when using a Modest nature. Hidden Power Ground is another option that allows Gardevoir a more secure method of dealing with Heatran than Focus Blast, as well, it can be used punish opposing Aegislash that try and setup a Substitute on Gardevoir. Encore provides an excellent support option when used in conjunction with a Fake Out user, being able to lock opposing Pokemon in to Protect, and can be used against Substitute users as well. Protect lets Mega Gardevoir shield itself from attacks while a partner takes out a threat, stall out opposing field conditions, punishes double targets, and is most importantly used in order for Mega Gardevoir to mega evolve safely.

Set Details
========

Max Speed investment with a Timid nature lets Mega Gardevoir outrun as much as possible, the 8 HP EV's allowing it to allows live a Sludge Bomb from Landorus-I, with the rest of the EVs invested in to Special Attack to hit as hard as possible. If outrunning neutral base 100 Speed Pokemon is not a major concern a Modest nature can be used instead. A bulkier spread of 72 HP / 108 Def / 220 SpA / 108 Spe and a Modest nature can also be used with Gardevoir in order to always survive a Brave Bird from standard Talonflame, as well as a Shadow Ball or Flash Cannon from standard Aegislash, and outrun Jolly Breloom.

Usage Tips
========

Gardevoir is a formidable threat in all moments of the game, however it is at its best when outrunning and cleaning up worn down threats with the help of some form of Speed control. Typically when using Gardevoir the goal is to spam Hyper Voice to take out large chunks of both the opposing Pokemons HP until Gardevoir is forced out, or is otherwise incapable of freely using Hyper Voice. In the early game, Hyper Voice can quickly break down the opposing team for Gardevoirs teammates to deal with easier later on, and in the late game Gardevoir can clean up weakened threats two at a time with ease. Gardevoir's coverage options should only be used if absolutely needed, however, depending on what coverage is being used, Gardevoir is afforded different degrees of freedom. If Gardevoir is using Focus Blast, it may not have to always switch out if an opposing Kangaskhan is on the field if the Gardevoir user is aware of the speed of both the Pokemon. Focus Blast and Hidden Power Ground also means that Heatran can no longer safely switch in on Gardevoir, and that Gardevoir is no longer set-up bait for it. Hidden Power Ground and Encore also allows Gardevoir to pressure Aegislash by punishing the Substitute and Wide Guard variants, though these options have to carefully weighed as Aegislash can punish a misread much more heavily than Heatran. As already mentioned, Gardevoir benefits greatly from Speed control, however this is especially true specifically as a lot of the key-threats it deals with typically outrun it and do significant damage before Gardevoir gets the chance to deal with them, such as Keldeo and Terrakion, which is why Gardevoir works so well with Tailwind as it now outruns and deals with them effortlessly.

Team Options
========

Due to its great neutral coverage and fantastic support options Gardevoir is capable of thriving on a myriad of team archetypes, however there are still certain options a team should run in order for it to truly shine. Its naturally low HP and Defense almost necessitate an Intimidate user and redirection of some kind, its middling Speed tier leaves Gardevoir teams looking for at least one form of Speed control, and the type deficiency of Fairy-types in general means that Gardevoirs teammates will have to have some means of combatting Steel- and Fire-type Pokemon.

When looking for an Intimidate user, Pokemon such as Landorus-T, Scrafty, and Salamence become the most prominent options, each of which provide another useful quality, in that they beat Steel-type Pokemon as well. Landorus-T also makes swift work of common Fire-type Pokemon, Salamence can provide speed control through Tailwind and can use its amazing coverage to cover gaps in Gardevoirs coverage, and Scrafty can provide Fake Out support to allow Gardevoir to mega evolve safely. Gyarados is another option as well, also being capable of dealing with Fire-type Pokemon, however overall it lacks the utility of the other options.

Due to its middling Speed stat, Gardevoir also appreciates the use of some method of Speed control, with Pokemon such as Talonflame, Salamence, Hydreigon, and Latios all being good partner options on faster teams that would opt for Tailwind. Pokemon such as Gengar and Jirachi are also good partners due to having access to Icy Wind, both of which are capable of slowing down physical attackers through Will-o-Wisp and Follow Me respectively. Lastly, Hoopa-U, which is a good team choice on all Gardevoir builds, also works excellently as a secondary Trick Room setter for Trick Room teams.

Redirection support for Gardevoir consists of the type options, with Amoonguss and Jirachi being the most viable candidates. Amoonguss works well as it can quickly wear down physical attackers when using the common Rocky Helmet set, can provide additional support through Spore, and has excellent survivability thanks to Regenerator. Jirachi provides utility through Speed control through Icy Wind and its excellent Steel- / Psychic-typing helps absorb common physical attacks with ease. Though more niche, Pokemon such as Clefairy, Clefable, and even Volcarona can provide redirection through Follow Me and Rage Powder. Clefairy, who provides additional survivability through Friend Guard, and Clefable who eases the matchup against setup Pokemon, also provide useful Speed control through Icy Wind, and Volcarona can help against physical attackers in a pinch through Flame Body, and also effortlessly beats certain Steel-types such as Ferrothorn, Aegislash, and Bisharp.

The last key area that Gardevoir teams need to address is in regards to handling Fire- and Steel-type Pokemon, as both types resist Gardevoir's Hyper Voice and can deal with it quickly easily. However, this last area is handled simply as most viable options for this can cover the earlier areas as well. Tailwind users such as Hydreigon and Salamence can dispatch most Fire- and Steel-types quite easily, Intimidate users such as Landorus-T does as well. Other viable options also include Keldeo and Terrakion, who are great in that they also beat Kangaskhan, Landorus-I, Volcanion, and Heatran.

Some other options that Gardevoir teams can make great use of include Fake Out support, as that eases prediction when mega evolving, and becomes a very disruptive option when used in conjunction with Encore. Pokemon such as Weavile and Infernape work well in this way as they both provide a Fake Out that outspeed most common Quick Guard users, and can deal with other things which threaten Gardevoir such as Aegislash and Ferrothorn. As previously mentioned, Fake Out and Encore makes for a deadly combination, and in that vein, Fake Out becomes almost a necessity when using Encore. Quick Guard is another option that Gardevoir greatly benefits from, as it keeps it safe from priority moves such as Talonflames Brave Bird and Bisharps Sucker Punch, both of which OHKO it with ease, and it also protects it from priority Taunts and Thunder Waves.

[SET]
name: Trick Room Sweeper / Setter I Don't Care
move 1: Hyper Voice
move 2: Psychic / Psyshock
move 3: Trick Room
move 4: Protect
item: Gardevoirite
ability: Trace
nature: Modest / Quiet
evs: 56 HP / 180 Def / 252 SpA / 4 SpD / 16 Spe

[SET COMMENTS]
Moves
========

Much like the fast variant, Trick Room Gardevoir relies heavily on Hyper Voice as its primary mode of offense, with Psychic or Psyshock being used as a secondary STAB to deal with Amoonguss. Protect is, once again, used in order to safely mega evolve, stall out opposing field conditions, and to scout and punish double targets. Trick Room is used in order to support slower teammates by reversing the conventional turn order, allowing slower Pokemon to attack before faster ones.

Set Details
========

The EVs on this set allow Gardevoir to always survive a Flash Cannon or Shadow Ball from standard Aegislash, with the HP and Defense investment surviving a Brave Bird from standard Talonflame. The 16 Spe EVs allows Gardevoir to outrun and KO Bisharp outside of Trick Room. The remaining EVs and a Modest nature let Gardevoir hit as hard as possible to make maximum use of the limited Trick Room turns. If outrunning Bisharp outside of Trick Room is not a goal, the 16 EVs can be moved to HP to increase all around bulk, with the nature switched to Quiet with 0 Spe IVs in order to move before as many Pokemon as possible under Trick Room.

Usage Tips
========

When using Trick Room Gardevoir, the key is to make sure Trick Room goes up as soon as possible, as this supports not only Gardevoir, but Gardevoirs whole team as well. Once Trick Room has been established, Gardevoir now plays quite similarly to the fast variant with Hyper Voice now being used as often as possible. However, this set does not have any form of tertiary coverage meaning it is a lot more dependent on its teammates to cover its weaknesses. One common mistake made when using Trick Room is the assumption that it needs to be set at all times, however that is not the case so it is best to remain cognizant of when to set Trick Room and when not to.

Team Options
========

The preferred team compositions of both fast Gardevoir and Trick Room Gardevoir are quite similar as well, both desiring at least one form of Intimidate, partners who can deal with both Steel- and Fire-type Pokemon, and a form of Speed control. However, Trick Room Gardevoir works brilliantly as it can supplement Speed control for itself, though Trick Room still desires at least one other setter, Trick Room Gardevoir is flexible enough to not have that limitation as it can work on both full-Room and semi-Room teams.

Viable options for an Intimidate user remain largely the same as well, however, certain options become much more viable due to the properties of Trick Room. Gyarados and Scrafty become more viable options as Trick Room can help address their Speed deficiencies, and Scrafty also does provide Fake Out support in order to set Trick Room more efficiently. Landorus-T is still a viable option for both semi-Room and full-Room compositions as it can easily run sets which compliment both archetypes.

As Gardevoir is still incredibly frail even with the added bulk, Trick Room Gardevoir works best at setting when used in conjunction with a redirector to set safely. The viable redirection options also remains largely the same, with Amoonguss and Jirachi being the most prominent ones. However, due to the issues that most Trick Room teams have with Dark- and Ghost-types, Amoonguss gains a slight edge as it does not share those weaknesses, and access to a slow Spore means that it becomes a major presence once Trick Room does go up. Jirachi still works well, but is best used on semi-Room compositions.

Thanks to the use of Trick Room, the array of Pokemon that can address the role of Steel- and Fire-type checks is opened up to include bulkier, slower Pokemon. Slower Pokemon such as Rhyperior and Hariyama can now pair well with Gardevoir due to Trick Room alleviating their Speed issues. Pokemon with middling Speed such as Volcanion and Heatran also work well with Gardevoir by dealing with Steel- and Fire-types, and benefit even further as they can take greater advantage of their bulk as they no longer need to invest in Speed.

For full-Room teams, Gardevoir benefits greatly from having a secondary Trick Room setter to allow for a greater degree of freedom when it comes to setting up. The most standout option for this role is Hoopa-U which also works as a check for Steel- and Ghost-type Pokemon. Hoopa-U also provides a commanding offensive presence due to its sky high offensive stats and ability to take full use of Trick Room due to its signature moves bypassing Protect. Cresselia also works fairly well in this role just because of its sheer bulk, however, Trick Room Gardevoir and Cresselia provide easy setup opportunities for Pokemon such as Aegislash and Heatran, so teambuilding with this pair requires extra attention paid to those two.

[STRATEGY COMMENTS]
Other Options
=============

Will-o-Wisp is another option, allowing Gardevoir to slow down physical attackers, though this option is best explored through teammates as Gardevoirs frailty means that it will still take significant damage from burned opponents. Gardevoir can also make great use of a Substitute to mitigate its lack of bulk, becoming a threatening presence once behind one, though this further increases the need for a redirection partner. Taunt is a viable pick as well, allowing Gardevoir to stop opposing Trick Room setters from setting up, as well as other support moves such as Wide Guard, Tailwind, and Follow Me. Though very niche, Gardevoir can use Imprison, Memento, and Helping Hand to further support its teammates, though the latter to are best used on bulkier Pokemon, and Imprison only really aids against Sylveon. Lastly, Gardevoir can use Telepathy in its base form in order to come in safely on a partners spread move such as Earthquake and Explosion and then mega evolve safely the next turn, though it doesn't have use outside of that.

Checks and Counters
===================

**Steel-type Pokemon**: Steel-type Pokemon such as Aegislash and Mega Metagross can easily come in on Gardevoir and proceed to KO it. Heatran can also switch in on Gardevoirs STAB moves with ease, but it has to scout for Focus Blast or Hidden Power Ground beforehand.

**Fire-type Pokemon**: Gardevoir has no means of dealing with Fire-type Pokemon outside of a neutral Psychic, and they typically force it out. Charizard and Talonflame also beat Gardevoir 1-on-1 and can switch in on Hyper Voice fairly easily.

**Faster Pokemon**: Pokemon such as Choice Scarf Landorus-T can outrun and do heavy damage to Gardevoir, with U-Turn 2HKOing and Earthquake OHKOing it in 1-on-1 situations. Pokemon such as Mega Diancie and Gengar also outrun it and do significant damage. Though not conventionally counters, Pokemon such as Keldeo and Terrakion can outrun and pick off weakened Gardevoirs with ease if Gardevoir does not have a form of Speed control in play.

**Priority Attacks**: Priority attacks nullify any form of speed advantage Gardevoir may have, and due to its general frailty, all common forms of priority moves deal significant amounts of damage to Gardevoir. In particular, Brave Bird from Talonflame and Sucker Punch from Bisharp both OHKO Gardevoir, with Gardevoir having little in the way of a play around aside from switching out or relying on a partner to deal with it. Kangaskhan also does significant damage through Sucker Punch to pick off a weakened Gardevoir.

**Physical Attackers**: Gardevoirs terrible physical defense means that even weaker physical attacks will do heavy damage, and strong physical attackers such as Kangaskhan and Mega Diancie will quickly tear through it.

**Thunder Wave, Tailwind, and Trick Room**: Due to being reliant on any one form of Speed control, an opposing form can be costly for Gardevoir. Though annoying for all variants, faster Gardevoirs in particular should avoid being paralyzed at all costs as that greatly diminishes its impact on the game. Faster variants are also very ineffective against Trick Room teams due to the low bulk meaning that it can not just take a hit and retaliate. Slower Gardevoirs also have a tough time against faster teams without Trick Room being up due to even bulk invested Gardevoirs not having significant durability. Gardevoirs used with Tailwind also dislike opposing Tailwind teams as that voids any speed advantage that might be gained by Gardevoirs Tailwind. <-- kinda /groan/ zone but w/e it works

**Wide Guard**: Wide Guard prevents Gardevoir from using Hyper Voice freely.

[OVERVIEW]
Pros:
- v good pick for late game sweeping cuz HIIIIIIGH as shit spa, decent speed tier, and literally figuratively everything that doesnt resist hyper voice is 2hkoed
- also works well early on just taking stupid chunks out of shit
- really really good array of support options, holy fuck fake out + sorta fastish encore is so fucking hot, so it can do more than just beat the shit out stuff
- pairs really well with a lot (almost all) common forms of redirection, intimidate (tbf tho most things pair well with landot), and speed control so its not exactly a burden to support it
- is useful on various team builds

Cons:
- lol 80 base speed pre mega is so fucking sad
- 68 HP / 65 Def is groan zone --> so literally every common physical attacker just 2hkos it at worst --> that shit ass HP mitigates the hell out of that sexy 135 spd --> can switch in on like support pokemon, dragons but yfw hydreigon 2hkos with dark pulse and latios is a roll to 2hko with psyshock so you gotta hard read that shit, and sorta fighting types too but thats sketchy cuz terrak and keld can 2hko with other stabs, loom ohkoes with like 3 bullet seeds and those are the most common fighting types
- depending on what the coverage option is gardevoir is hard stopped and sub-bait by both of heatran and aegislash
- being weak to steel just hurts so much in this metagame where almost every team has a steel
- every priority kinda hurts it a lot more than you want

Conclusion:
- Gardevoirs cons are really, really easy to account for in building unless you are, for whatever reason, hard pressed to add some form of speed control, intimidate support, and shit that can beat steel types and when it comes to late game cleaning very few mons can this was an unfinished sentence but you know what i mean
- however, those cons are to really, really common elements of the metagame which means gardevoir must be used very, very carefully

[SET]
name: Special Sweeper
move 1: Hyper Voice
move 2: Psychic / Psyshock
move 3: Focus Blast / Hidden Power Ground / Encore
move 4: Protect
item: Gardevoirite
ability: Trace
nature: Timid / Modest
evs: 8 HP / 248 SpA / 252 Spe

[SET COMMENTS]
Moves
========
- Hyper Voice --> main stab spread hard as fuck basicallly unswitchable in to unless stupid resists --> lol fuck dragons, fightings, and those 3 different dark types that arent ass
- Psychic hits amoonguss hard as fuck and is stronger than Psyshock --> Psyshock --> Hits syveon harder --> fuck wide guard users honestly just switch out on those since they are almost always paired with some shit gardevoir hates (zard, diancie, heatran, and shit) -->
- Protect fuck you if you want me to explain this before the write up
- Focus Blast --> coverage fuck kangaskhan you KO 4 hp like 30% of the time w/ timid and just shy of 90% with modest
- HP Ground --> heatran and you can catch aegis being greedy with the reads too from like 50%
- Can we please include encore here because you fuck with shit using protect and shit and works so well with tailwind #tbh

Set Details
========
- Max Spe w/ timid to outrun as much as possible; hp lives lando-I sludge bomb 100% of the time, rest is dumped in to special attack to hit as hard as possible
- Modest can be used to hit harder if outrunning neutral 100's isnt a priority or if okay with tying; also bulkier sets p much always go modest --> alt spread
- Trace is used in the base form in order to Trace useful abilities such as Swift Swim, Intimidate, etc prior to mega evolving
- A spread of 72 HP / 108 Def / 220 SpA / 108 Spe Modest can also be used to always survives a Brave Bird from standard Talonflame, a Shadow Ball / Flash Cannon from standard Aegislash, and outrun Jolly Breloom

Usage Tips
========
- spam hyper voice unless you cant i will expand on this later but i swear to god you all know what i mean
- early game break shit; late game clean up the shit you broke
- coverage when needed like no shit
- going on from that last point: depending on its coverage gardevoir is afforded different degrees of freedom --> focus blast can allow it to stay in on kangaskhan more freely if you are aware of the speed tiers of the 2 mons; hp ground and fb means that heatran can no longer come in and setup on gardevoir; hp ground and encore can pressure aegislash either by taking a chunk and threatening the sub and hp ground and encore can punish wg variants HOWEVER these last 2 options have to be done carefully as the opp can make the read and just attack lol
- gardevoir both early and late game benefits greatly from speed control, particularly tailwind --> as it lets it go to work beating threats such as keldeo and shit without getting hit first and losing BIG hp --> other forms like icy wind and twave arent bad too

Team Options
========
- can be used on a myriad of team archetypes due to its great neutral coverage and support options --> shoutouts semi-room, trick room, and rain

main shit you want:
- intimidate options --> lando-t, mence
- tailwind options --> bird, mence, hydreigon, and shit, tree wanted me to include cune but that was included in the and shit
- similiarly to the above literally anything with speed control
- redirection options --> amoong, jirachi are your best bets; volc is niche but also a good option since it does fuck with aegislash and sharp and flame body has that hilarious ability to dick a physical attacker --> redirection in general helps cuz you're frail as shit and lets you fire off attacks with less worry --> also neutralizes gay shit like suckers and status moves
- steel beaters which are implied as fuck if you look at half the shit listed above --> look at tran, and lando-i because i have to expand on shit and fighters --> fighters also beat kangaskhan which is a fucker

some kinda cool things as well:
- fake out support because as mentioned before ENCORE + TAILWIND --> nifty cuz non-mega fake out is p much nape and weavile which do stuff gardevoir wants like feint, being fast, beat things like aegislash and tran (i am not claiming weavile beats tran but hyper voice + low kick totally does enough and we need to explore that option huen) --> fake out is almost a necessity when you have encore but even if you dont is a strong option to safely mega
- quick guard --> note that most qg users are already listed but we all know why that option is dope

[STRATEGY COMMENTS]
Other Options
=============
- trick room w/ 60 HP / 188 Def / 236 Spa / 8 SpD / 16 Spe
- shadow ball?
- will o
- sub
- ally meme <--- it fucking sucks but protocol demands i write it
- taunt
- imprison
- telepathy because i was right about it being in OO which i actually said before i edited it here lol im the best
- memento
- hh

Checks and Counters
===================

**Typing Advantage**:
- steels
- fires

**Speed**:
- faster physical attackers hurt it hard as fuck
- a lot of shit it beats from full still outrun it and do a lot of damage so it loses to them weakened unless some form of speed control is in play
- prio

**Strong Physical Attackers**:
- like kanga and shit ya know

**Speed Control**:
- kinda fucks with it

**Utility Moves**:
- wide guard is kinda annoying lol


S/O TO WHOEVER WROTE UP THE C/P'ABLE ANALYSIS SKELETON THEY PROBABLY HAVE A GREAT SENSE OF HUMOUR AND AN AMAZING GOATEE
 
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Set1:
Gardevoir-Mega @ Gardevoirite
Ability: Trace
EVs: 8 HP / 248 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Psychic
- Protect
- Substitute / Encore / Hidden Power Ground

Set Details:
252 SpA Life Orb Sheer Force Landorus Sludge Bomb vs. 8 HP / 0 SpD Mega Gardevoir: 234-278 (83.8 - 99.6%) -- guaranteed 2HKO

Team Options:
  • you need intimidate
  • you need redirection
Set2:
Gardevoir-Mega @ Gardevoirite
Ability: Trace
EVs: 72 HP / 184 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Hyper Voice
- Psychic
- Trick Room
- Protect

Set Details
252+ SpA Aegislash-Blade Shadow Ball vs. 72 HP / 0 SpD Mega Gardevoir: 248-294 (84 - 99.6%) -- guaranteed 2HKO

Team Options:
  • You still need Intimidate and Redirection
  • Slow partners because Trick Room
 

talkingtree

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Change to Kyle's 8 HP / 248 SpA / 252 Spe Timid set, the bulkier one (with 220 SpA, not 252) can go in Set Details.

TR to OO; replace it with Encore I guess, it's a pretty good Kang deterrant because we're switching to max/max

Move Protect to the fourth slot or I won't be able to sleep tonight

Psychic > Psyshock imo, does more damage, especially to Amoonguss which otherwise tries to switch in on Hyper Voices

Explain in Team Options why a non-setup based attacker needs redirection b/c that's pretty important

^Do that and then I'll give you a real check, sorry for pushing you to write this up before we decided fully on sets
 

shaian

you love to see it
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Change to Kyle's 8 HP / 248 SpA / 252 Spe Timid set, the bulkier one (with 220 SpA, not 252) can go in Set Details.

TR to OO; replace it with Encore I guess, it's a pretty good Kang deterrant because we're switching to max/max

Move Protect to the fourth slot or I won't be able to sleep tonight

Psychic > Psyshock imo, does more damage, especially to Amoonguss which otherwise tries to switch in on Hyper Voices

Explain in Team Options why a non-setup based attacker needs redirection b/c that's pretty important

^Do that and then I'll give you a real check, sorry for pushing you to write this up before we decided fully on sets
1. did
2. did
3. ya'll are the worst
4. slashed psyshock cuz hits sylv and a few other things i cant remember off the top of my head harder
5. did

just 1/3 me nigga
 

talkingtree

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is a Site Content Manager Alumnusis a Top Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Two-Time Past SCL Champion
Overview: "...and when it comes to late game cleaning very few mons can" <- this is either an unfinished sentence or just very badly worded
Moves: Talk about Psychic vs Psyshock; write something about Encore; get rid of the TR bullet point
Set Details: Get rid of the Telepathy thing it's pretty bad on most teams so that's OO; alternate spread should have 220 SpA not 252
Usage Tips: 10/10
Team Options: myriad is a fantastic word, please use that in the actual writeup. Add Suicune to TW supporters b/c it beats Heatran and potentially Scalds physical attackers. Mention Lando-I in steel-beaters
OO: Add Telepathy here; use specific spread when talking about TR (Kyle's seems good imo, 72 HP / 184 Def / 252 SpA, Quiet)
C&C: In the **Speed** tag make sure you talk about priority like Sucker and Brave Bird

1/3 with the understanding that you will flesh this out more during the writeup
 

shaian

you love to see it
is a Tutor Alumnusis a Team Rater Alumnusis a Social Media Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
updated TR spread to 60 HP / 188 Def / 252 SpA / 8 SpD its bulkier on both ends than kyles spread

relevant calcs:

252+ Atk Life Orb Talonflame Brave Bird vs. 60 HP / 188 Def Mega Gardevoir: 226-266 (77.3 - 91%) -- guaranteed 2HKO (226, 227, 231, 234, 235, 239, 242, 246, 247, 250, 253, 255, 257, 261, 263, 266) vs

252+ Atk Life Orb Talonflame Brave Bird vs. 72 HP / 184 Def Mega Gardevoir: 227-269 (76.9 - 90.8%) -- guaranteed 2HKO (227, 230, 234, 235, 238, 242, 243, 246, 250, 251, 255, 257, 259, 263, 265)

and

252+ SpA Aegislash-Blade Shadow Ball vs. 60 HP / 8 SpD Mega Gardevoir: 246-290 (84.2 - 99.3%) -- guaranteed 2HKO (246, 248, 252, 254, 258, 260, 264, 266, 270, 272, 276, 278, 282, 284, 288, 290) vs 252+ SpA Aegislash-Blade Shadow Ball vs.

72 HP / 0 SpD Mega Gardevoir: 248-294 (84 - 99.6%) -- guaranteed 2HKO (248, 252, 254, 258, 260, 264, 266, 270, 272, 276, 278, 282, 284, 288, 290, 294)

edit: rofl kale killed his post
 
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fix the bulky spread, you forgot to do that in tree's check

i've used memento and helping hand on garde both and they are pretty ok and OO worthy but I won't push them on the set because idt anyone else has used them, add them if you want/care

2/3 good shit

also specify how to use gard in different parts of the game in usage tips, you can say like early game to break teams and late game with speed control to clean with spread hvoice
 

talkingtree

large if factual
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Hey so I've been lenient because of exams etc. but I need you to write this in the next week or I'm reassigning :[

Also, I'm proposing a slightly different TR spread: 56 HP / 180 Def / 252 SpA / 4 SpD / 16 Spe; Modest. Max SpA, lives Aegis Shadow Ball (252+ SpA Aegislash-Blade Shadow Ball vs. 56 HP / 4 SpD Mega Gardevoir: 246-290 (84.5 - 99.6%) -- guaranteed 2HKO), outspeeds Bisharp outside of TR, rest in Def. It may be less bulky than the one given, but max SpA is worth it since it doesn't miss out on any bulk benchmarks.
 

shaian

you love to see it
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thetalkingtree 3 things:

1. GET RID OF THE "THE" IN YOUR USERNAME

2. ITS WRITTEN UP HAHAHAHAHAHA GET OWNED NERD

3. I'M GONNA MAKE TRICK ROOM ITS OWN SET BUT IF YOU WANNA GO FORWARD WITH JUST THIS I'LL DO TR AS ANOTHER THING LATER ON
 

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