Gardevoir #282 Type: Abilities: Trace / Synchronize / Telepathy / Pixilate (Mega Forme only) Base Stats: 68 / 65 / 65 / 125 / 115 / 80 (Normal Forme) 68 / 75 / 65 / 175 / 135 / 100 (Mega Forme) Moveset: Full Learnset (Move your mouse to reveal the content) Full Learnset (open) Full Learnset (close) By level up (as known): Start Healing Wish Start Growl Start Confusion Start Double Team Start Teleport Lvl 6 Confusion Lvl 10 Double Team Lvl 12 Teleport Lvl 17 Lucky Chant Lvl 22 Magical Leaf Lvl 25 Heal Pulse Lvl 33 Calm Mind Lvl 40 Psychic Lvl 45 Imprison Lvl 53 Future Sight Lvl 60 Captivate Lvl 65 Hypnosis Lvl 73 Dream Eater Lvl 80 Stored Power Lvl ?? Moon Blast By TM (as known): TM03 Psyshock TM04 Calm Mind TM06 Toxic TM10 Hidden Power TM11 Sunny Day TM12 Taunt TM15 Hyper Beam TM16 Light Screen TM17 Protect TM18 Rain Dance TM19 Telekinesis TM20 Safeguard TM21 Frustration TM24 Thunderbolt TM27 Return TM29 Psychic TM30 Shadow Ball TM32 Double Team TM33 Reflect TM41 Torment TM42 Facade TM44 Rest TM45 Attract TM46 Thief TM47 Round TM48 Echoed Voice TM51 Ally Switch TM52 Focus Blast TM53 Energy Ball TM56 Fling TM57 Charge Beam TM61 Will-O-Wisp TM68 Giga Impact TM70 Flash TM73 Thunder Wave TM77 Psych Up TM85 Dream Eater TM86 Grass Knot TM87 Swagger TM90 Substitute TM92 Trick Room TM99 Dazzling Gleam TM100 Confide By Breeding (as known): Confuse Ray Destiny Bond Disable Encore Grudge Mean Look Memento Shadow Sneak Skill Swap Memento Notable Moves: Psychic Psyshock Calm Mind Hypnosis Toxic Hidden Power Substitute Will-O-Wisp Taunt Thunderbolt Shadow Ball Focus Blast Rest Sleep Talk Destiny Bond Encore Memento Reflect Light Screen Analysis: Gardevoir has gained a second chance in the OU community, as it has been retyped to Psychic / Fairy, giving it a fantastic x4 resistance to Fighting, an immunity to Dragon, and a neutrality to Dark, most notably Pursuit. Given that Gardevoir's stats aren't horrible due to its above average Special Defense and Special Attack, Gardevoir might actually see some use in OU. It's support movepool is anything but sparse, containing gems like Will-O-Wisp, Destiny Bond, Encore, Memento, Dual Screens, Thunder Wave, Trick Room, Toxic, Sunny Day, and Rain Dance. even Hypnosis could be used, despite the shaky accuracy. But an offensive/tankish set can also be worthwhile, as base 125 Special Attack is nothing to scoff at. With moves like Shadow Ball, Psyshock, and Focus Blast, Gardevoir can take up the normal role of CM sweeper, or can set itself apart by using Dazzling Gleam, which is arguably better than Psychic as far as coverage goes. Mega Gardevoir can also be useful for more offensive sets, as its speed is increased to 100, and its Special Attack goes up drastically to 175, far surpassing Gardevoir with Life Orb. However, realistically it will see little use, as other Mega Pokémon like Alakazam, Charizard, and Lucario will find themselves on more teams. That doesn't mean that Gardevoir won't be viable, as it may still have the tools it needs to succeed in the OU tier. Possible Sets Gardevoir @ Leftovers Ability: Trace EVs: 252 Def / 252 HP / 4 SAtk Calm Nature - Will-O-Wisp - Moonblast - Wish - Protect / Toxic / Encore / Taunt This set aims to take advantage of Gardevoir's great Special Defense as well as its stellar typing. It takes only 1/4 damage from Fighting attacks, and loses its weakness to Dark and Bug moves thanks to its new Fairy typing. Will-O-Wisp is a great answer to physical attackers thanks to its buffed Accuracy of 85 in this generation, as it cuts the Attack in half of those Pokémon that might want to switch into Gardevoir, and gives it a way to cripple the Dragons whose Outrages/Dragon Claws Gardevoir can absorb. Moonblast acts as a STAB move, hitting the Fighting and Dragon types it will switch into super effectively. It can also be passed to other teammates, though base 68 HP isn't ideal for Wish passing. Unfortunately, this is Gardevoir's only means of recovery, so Protect is the bets move to use in the last slot, though other support options are fine, such as the ones listed above. Each of them has their uses. Trace is a really cool ability for a defensive Pokémon, as it can Trace Heatran's Flash Fire (Heatran will be huge this gen, mark my words), Reuniclus's Magic Guard (not useful to the average team, but Encore can really help stall teams finally beat this stupid fetus bear!), Gyarados's Intimidate, and many others. Gardevoir @ Leftovers Ability: Trace EVs: 252 SAtk / 76 HP / 4 SDef / 176 Spd Modest Nature - Calm Mind - Moonblast - Focus Blast - Psyshock / Shadow Ball / Substitute Gardevoir @ Gardevoirite Ability: Pixilate EVs: 252 SAtk / 252 Spd / 4 SDef Timid Nature - Calm Mind / Taunt - Hyper Voice - Focus Blast - Psyshock If defensive sets aren't your cup of tea, then don't fret! Gardevoir has more than enough Special Attack to function as an effective user of Calm Mind. With the given EVs, Gardevoir can outspeed Adamant Breloom (though I have a feeling it will become less relevant in the coming generation), and the rest is placed in bulk and Special Attack. Moonblast and Focus Blast provide perfect neutral coverage aside from a few dual typed Ghosts like Gengar and Aegislash. That's why Shadow Ball is the preferred choice for the final slot, though Hidden Power Ice gives it better super effective coverage. Substitute can also be used, as it Protects Gardevoir from status and revenge killing, while simultaneously easing prediction. Mega Gardevoir plays very similarly, the only difference is that it uses max speed. It has much higher Special Attack, and though it misses out on Leftovers recovery, it is fast and strong enough to not care. Checks and Counters The first and greatest problem that Gardevoir will face in OU is Aegislash. It has STAB Shadow Sneak coming off base 150 Attack, meaning it can easily 2HKO Gardevoir if it isn't behind a Substitute. Gardevoir will need to burn it with Will-O-Wisp if it wants to live, but even when burned, a +2 Shadow Sneak can 2HKO. In fact, Ghost types in general can be problematic for Gardevoir, as it isn't as fast as it would like to be, meaning that Gengar can still do a ton of damage to Gardevoir even if it is fully invested in bulk. The second big problem for Gardeoir is competition, and a lot of it is unknown! We have no idea what will be good or what won't in the coming generation, but its safe to assume there will be many viable Fairy types to play the defensive role, and many special attacker that will take the offensive role. Still, I think that Gardevoir will be at least viable in Gen VI. What do you think?