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Completed Gargantua's Lair: Nightmare J vs barty the b vs Temperantia vs ToastTyrant

Discussion in 'ASB' started by LightWolf, Aug 23, 2011.

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  1. LightWolf

    LightWolf lightwoof
    is a Forum Moderator
    Moderator

    Joined:
    Jul 26, 2008
    Messages:
    1,963
    The mons:

    NJ
    Murdoc the Fidgit (open)

    [​IMG]
    Fidgit [Murdoc] (Female)
    Nature: Modest
    Type: Poison/Ground
    <Poison>: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    <Ground>: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.


    Abilities:
    Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
    Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Prankster (DW Unlocked): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 105

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:
    Magic Room
    Wonder Room
    Gust (*)
    Sand Attack (*)
    Tailwind (*)
    Encore (*)
    Rapid Spin (*)
    Knock Off (*)
    Heal Pulse (*)
    Copycat (*)
    Whirlwind (*)
    Razor Wind (*)
    Comet Punch
    Entrainment (*)
    Gravity
    Sludge Bomb
    Heal Block
    Gastro Acid (*)
    Earth Power (*)
    Icy Wind (*)
    Me First
    Venom Shock (*)
    Double Team (*)
    Taunt (*)
    Quash
    Substitute
    Toxic

    Temperantia
    Iseria the Vespiquen (open)



    [​IMG]
    Vespiquen- Iseria (F)
    Nature: Sassy (add * to Special Defense, divide Speed by 1.15; increase in opponent's acuracy by a flat 10%)
    Type: Bug/Flying
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:

    HP: 100
    Atk: 3
    Def: 4
    SpA: 3
    SpD(+): 5
    Spe: 34 (40/1.15= 34.78, rounded down)

    EC: 6/6
    MC: 1
    DC: 3/5

    Attacks:
    Sweet Scent
    Gust
    Poison Sting
    Confuse Ray
    Fury Cutter
    Bug Bite
    Defend Order
    Pursuit
    Fury Swipes
    Power Gem
    Heal Order
    Toxic
    Attack Order

    Acrobatics

    Ominous Wind
    Mud Slap
    Tailwind



    Titania the Roselia (open)




    [​IMG]
    Roselia- Titania (F)
    Nature: Timid (Decrease Atk by *, Increase speed by 15%, Accuracy increase) [75^2/290= 10%]
    Type: Grass/Poison
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Natural Cure: (Innate)This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
    Leaf Guard (DW=Unlocked): (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Stats:

    HP: 90
    Atk(-): 1
    Def: 2
    SpA: 4
    SpD: 3
    Spe: 75 (65*1.15=74.75, rounded up)

    EC: 8/9
    MC: 2
    DC: 5/5

    Attacks:
    Absorb
    Growth
    Poison Sting
    Leech Seed
    Grasswhistle
    Water Sport
    Stun Spore
    Mega Drain
    Worry Seed
    Aromatherapy
    Ingrain
    Synthesis
    Magical Leaf

    Sleep Powder
    Giga Drain
    Extrasensory

    Sludge Bomb
    Solarbeam
    Venoshock
    Toxic
    Hidden Power (Ground, 6)


    Goliath the Nidorino (open)



    [​IMG]
    Nidorino- Goliath (M)
    Nature: Naive (Speed increased by 15%, Accuracy increased, SpD decreased by 1) [75^2/580= 10%]
    Type: Poison
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Hustle (DW=Unlocked): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats:

    Hp: 100
    Atk: 3
    Def: 2
    SpA: 2
    SpD(-): 1
    Spe(+): 75 (65x1.15=74.75, rounded up)

    EC: 8/9
    MC: 4
    DC: 5/5

    Attacks:
    Tackle
    Horn Attack
    Helping Hand
    Leer
    Peck
    Focus Energy
    Double Kick
    Poison Sting
    Fury Attack
    Toxic Spikes
    Poison Jab

    Counter
    Head Smash
    Sucker Punch

    Sludge Bomb
    Thunderbolt
    Ice Beam
    Venoshock
    Shadow Claw


    ToastTyrant
    Vennon the Toxicroak (open)
    Toxicroak(*) [​IMG]Vennon (M)

    Nature: Quiet (+1 Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95)
    Type: Poison / Fighting
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities: Anticipation, Dry Skin
    Anticipation: (Innate)This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
    Poison Touch: (Dream World) (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 73 (85/1.15^) (-)

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks
    Astonish
    Mud Slap
    Poison Sting
    Taunt
    Pursuit
    Faint Attack
    Revenge
    Swagger

    Toxic
    Rock Slide
    Hidden Power Ice 7

    Drain Punch
    Me First
    Counter
    ~~~~~~~~~~
    Poison Jab
    Sucker Punch
    Venoshock
    Sludge Bomb
    Earthquake
    Vaccum Wave
    Shadow Ball
    Focus Blast
    Substitute
    Thunderpunch

    barty
    Katana the Pawniard (open)
    [​IMG]
    Pawniard (*)Katana (M)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Dark, Steel
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Abilities:
    Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Pressure: (Innate, DW locked) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 60

    EC: 0/6
    MC:0
    DC:0/5

    Attacks:
    Scratch(*)
    Leer(*)
    Fury Cutter(*)
    Torment(*)
    Faint Attack(*)
    Scary Face(*)
    Metal Claw(*)

    Sucker Punch(*)
    Psycho Cut(*)
    Headbutt(*)

    X-Scissor(*)
    Poison Jab(*)
    Aerial Ace(*)

    Eelwise the Pansage (open)

    [​IMG]
    Pansage (*)Eelwise (F)
    Nature: Lonely (+1 Atk, -1 Def)
    Type: Grass
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Abilities:
    Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
    Overgrow: (Innate, DW locked) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

    Stats:
    HP: 90
    Atk: Rank 3(+)
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 64

    EC:0/6
    MC:0
    DC:0/5

    Attacks:
    Scratch(*)
    Leer(*)
    Lick(*)
    Vine Whip(*)
    Fury Swipes(*)
    Leech Seed(*)
    Bite(*)
    Seed Bomb(*)
    Torment(*)

    Magical Leaf(*)
    Tickle(*)
    Nasty Plot(*)

    Acrobatics(*)
    Shadow Claw(*)
    Double Team(*)

    PackLeader the Riolu (open)

    [​IMG]
    Riolu (*)PackLeader (M)
    Nature: Mild (+1 SpA, -1 Def)
    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Abilities:
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Inner focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Prankster: (Innate, DW locked) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:
    HP:90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 60

    EC:0/6
    MC:0
    DC:0/5

    Attacks:
    Quick Attack(*)
    Foresight(*)
    Endure(*)
    Counter(*)
    Force Palm(*)
    Feint(*)
    Reversal(*)
    Screech(*)

    Blaze Kick(*)
    Sky Uppercut(*)
    Bite(*)

    Poison Jab(*)
    Brick Break(*)
    Low Sweep(*)


    Another group of daring tainers have decided to not only face each other in a melee battle, but also in the lair of the monster known as Gargantua! Every one of them looks confident, bar barty who seems like he just realised what he signed up for...

    Murdoc and Vennon have already been sent out, and only seconds remain till Gargantua shows up. The remaining trainers should hurry up or they might be caught defensless by the spider...

    barty posts his mon
    Temperantia posts his mon
    I issue Gargantua's actions
    ToastTyrant issues actions
    Temperantia issues actions
    barty issues actions
    NJ issues actions
    I ref
  2. barty the beetle

    barty the beetle

    Joined:
    Mar 1, 2011
    Messages:
    89
    I'm dead. Well, at least I know one of my rather minor type advantages! Katana, show them that you can at least defend yourself!
  3. Temperantia

    Temperantia

    Joined:
    Mar 9, 2011
    Messages:
    1,883
    "By my Calculations, Iseria or Titania would be best for this battle. What say you, Lenneth?"

    "While I'd love to show off Iseria, Titania could use the experience, right brother?"

    "Hmm, it's not like to forfeit the chance to battle, but I'll take this opportunity without hesitation. Titania the Roselia, show our foes your strength!"
  4. LightWolf

    LightWolf lightwoof
    is a Forum Moderator
    Moderator

    Joined:
    Jul 26, 2008
    Messages:
    1,963
    [​IMG]

    "Well what a surprise, breakfast is here. I just love when the food walks here on it's own..."

    Thunder Katana ~ Hidden Power Ice Titania ~ Thunder Katana

    (Sorry barty, only fair way was RNGing it the first time around, I have decided on a better way of choosing for later rounds, watch out for the damage you do ;) )
  5. Temperantia

    Temperantia

    Joined:
    Mar 9, 2011
    Messages:
    1,883
  6. ToastTyrant13

    ToastTyrant13

    Joined:
    Jun 13, 2010
    Messages:
    2,116
    WHOOPS, sorry, I was waiting for Gargantua's actions.




    Alright Vennon, let's show 'em how the big boys play! Set off a powerful earthquake to shake up the entire field! Everyone should be falling off balance, but try to set up a 15 HP Substitute to protect yourself in the future! Finish off with another earthquake, just to show them that you mean business!

    Earthquake->15 HP Sub->Earthquake
  7. Temperantia

    Temperantia

    Joined:
    Mar 9, 2011
    Messages:
    1,883
    Wait, so I post now? Ok...

    "Let us show them your power! Release some Sleep Powder at Gargantua, then fire a Leech Seed at Vennon. Finish with Hidden Power at Vennon."
  8. barty the beetle

    barty the beetle

    Joined:
    Mar 1, 2011
    Messages:
    89
    Dangit... Start with a Scary face at the Gargantua! Then, Sucker Punch it! Finally, use Aerial Ace on Titania!
  9. Nightmare Jigglypuff

    Nightmare Jigglypuff

    Joined:
    Sep 3, 2010
    Messages:
    861
    Welp, first off, Taunt Vennon so he can't use Substitute, then Me First Gargantua. Round the round (<-- wasn't intended, i swear) off with an Icy Wind on everyone but Katana.
  10. LightWolf

    LightWolf lightwoof
    is a Forum Moderator
    Moderator

    Joined:
    Jul 26, 2008
    Messages:
    1,963
    Oh yeah, I knew I forgot something! I'm currently being tutored in reffing, so it might take some time till I can post them(Depends on when Alchemator is on)
  11. LightWolf

    LightWolf lightwoof
    is a Forum Moderator
    Moderator

    Joined:
    Jul 26, 2008
    Messages:
    1,963
    [​IMG]
    Murdoc (Female)
    Hp: 100
    En: 100
    Spe: 105
    Status: -
    Other: -

    vs

    [​IMG]
    Titania (Female)
    Hp: 90
    En: 100
    Spe: 75 (+10 Acc)
    Status: -
    Other: -

    vs

    [​IMG]
    Vennon (Male)
    Hp: 100
    En: 100
    Spe: 73 (-10% Eva)
    Status: -
    Other: -

    vs

    [​IMG]
    Katana (Male)
    Hp: 90
    En: 100
    Spe: 60
    Status: -
    Other: -

    VS

    [​IMG]
    Gargantua (Best)
    Hp: 150
    En: 100
    Spe: 125
    Status: -
    Other: -

    (Since it hasn't been stated, I'm doubling the weight and height of the normal Galvantula. Gogogo gigantic spider.)

    Murdoc and Vennon sense something coming quickly, as Katana and Titania leave their balls... Gargantua has arrived, signaling the start of the battle!

    Murdoc, feeling mischievous, jumps infront of Vennon and performs various gestures with her army of hands, Taunting Vennon. Gargantua's anger rises seeing a pokemon just playing around in his lair. Following his hunting instincts he preys upon the weakest of his foes and strikes Katana with a powerful Thunder, leaving him paralysed. The pokemon and their trainers are shocked by the power of the spider, so Titania is ordered by Temperantia to put the mighty beast to sleep with her powders. Gargantua staggers around for a bit before crashing on the ground asleep, which cause a powerful Earthquake! After the quaking ends you all look around and see that Vennon remained unhurt, it seems he was behind the attack! The already weakened Katana decides to make the monster slower, by showing him the most evil glare it has, what a Scary Face, it seems to have caused some nightmares for Gargantua.

    Murdoc begins with being a little prankster again, this time unleashing Gargantua's move before him, lucky he isn't awake, and the weak little Hidden Power didn't even disturb the spider's sleep a bit. Katana is ready to ambush the sleeping Gargantua, but just seconds before striking him, he falls and gets fully paralysed The one hurt most by the earthquake, Titania, decides to get her revenge Vennon, throwing seeds at him. Vennon first just grins as it didn't appear to hurt him but then his grin quickly disappears, as his life is drained, they were Leech Seeds! Vennon doesn't want to taste more of that and decides to set up a double, alas he can't focus due to Murdoc's taunts and fails to make a substitute. Gargantua sleeps, but everyone knows this will soon change and they prepare for the wrath of the waking beast.

    Having finally decided to stop fooling around, Murdoc now unleash Icy Winds. Katana being out of it's range, avoids the attack along with Titania who manages to jump away in the last second, Vennon and Gargantua weren't so lucky, but neither seems to be too damaged just slower. It seems Titania isn't done with punishing Vennon just yet, and this time strikes with a Hidden Power, but Vennon knew the attack was coming so he managed to avoid a bit of the damage. He releases another Earthquake, dealing decent damage to everyone, but that doesn't faze the sleeping Gargantua. After the good rest he wakes up, it seems he didn't even notice he was being attacked while asleep, but he remembers one thing, the nightmares caused by Katana and punishes him with a mighty Thunder, leaving Katana with little life in his small bladed body... But even so, he doesn't give up and attacks Titania with an Aerial Ace, delivering her her second major damage.

    Gargantua releases a screech and then begins talking: "Hunting weak pokemon like you is not worth my time so I will make it a little more interesting, I will punish the strong and spare the weak. Stand back and you might survive, attack and you shall become food. And don't think you can get away by just ignoring me for eachother, my eyes see all, I will know if you hurt someone in any way or form. The fun shall begin now!" After the announcment everyone was shocked, especially Vennon, whose quakes have spread major damage and had every reason to fear the wrath of Gargantua...

    Calculations (open)

    Action 1:
    Taunt Vennon
    10 En
    Vennon is taunted for 6 actions!

    Thunder Katana
    Hit (>91 => Yes) 100/42 Yes
    Crit (1 => Yes) 16/4 No
    Para (>3 => Yes) 10/2 Yes
    (12+3+6)=21 Hp
    8-1=7 En

    Sleep Powder Gargantua
    Hit (>85 => Yes) 100/36
    Lenght 3/1 1 turn sleep
    Gargantua fell asleep
    7-1=6 En

    Earthquake
    Katana
    Crit (1 => Yes) 16/13 No
    (7.5+1.5)*1.5=13.5 14 Hp
    Murdoc
    Crit (1 => Yes) 16/7 No
    (7.5)*1.5=11.25 11 Hp
    Titania
    Crit (1 => Yes) 16/1 Yes
    (7.5+3+3)=13.5 14 Hp
    Gargantua
    Crit (1 => Yes) 16/2 No
    (7.5+1.5)=9 Hp
    7 En

    Scary Face Gargantua
    Para (>2 => Yes) 10/7 No
    Hit (>90 => Yes) 100/8 Yes
    Gargantua's speed drops to 63
    6 En

    Action 2:
    Me First Gargantua
    Hidden Power Ice Gargantua
    Crit (1 => Yes) 16/16 No
    (7+3+1.5)=11.5 12 Hp
    7 En

    Sucker Punch Gargantua
    Para (>2 => Yes) 10/1 Yes
    Para level drops to 15%

    Leech Seed Vennon
    Vennon was seeded!
    10-1=9 En

    Substitute
    Fails due to taunt
    12 En

    Gargantua is asleep

    -3 Hp Vennon
    +3 Hp Titania

    Action 3:
    Icy Wind
    Vennon
    Crit (1 => Yes) 16/4 No
    (4.5+1.5)=6 Hp
    -1 Speed
    Titania
    Hit (>95 => Yes) 100/98 No
    Missed
    Gargantua
    Hit (>95 => Yes) 100/9 Yes
    Crit (1 => Yes) 16/6 No
    (4.5+1.5)=6 Hp
    -1 Speed
    5 En

    Hidden Power Ground Vennon
    Crit (1 => Yes) 16/16 No
    (6-2+1.5)*1.5=9.75 10 Hp
    4 En

    Earthquake
    Katana
    Crit (1 => Yes) 16/2 No
    (7.5+1.5)*1.5=13.5 14 Hp
    Murdoc
    Crit (1 => Yes) 16/3 No
    (7.5)*1.5=11.25 11 Hp
    Titania
    Crit (1 => Yes) 16/10 No
    (7.5+3)=10.5 11 Hp
    Gargantua
    Crit (1 => Yes) 16/13 No
    (7.5+1.5)=9 Hp
    7 En

    Thunder Katana
    Thunder Katana
    Hit (>91 => Yes) 100/61 Yes
    Crit (1 => Yes) 16/8 No
    (12+3+6)=21 Hp
    8-1=7 En

    Aerial Ace Titania
    Para (>15 => Yes) 100/58 No
    Crit (1 => Yes) 16/1 Yes
    (6+3+3)*1.5=18 Hp
    4 En

    -3 Hp Vennon
    +3 Hp Titania


    [​IMG]
    Murdoc (Female)
    Hp: 78
    En: 78
    Spe: 105
    Status: -
    Other: -

    vs

    [​IMG]
    Titania (Female)
    Hp: 53
    En: 81
    Spe: 75 (+10 Acc)
    Status: -
    Other: -

    vs

    [​IMG]
    Vennon (Male)
    Hp: 78
    En: 74
    Spe: 73 (-10% Eva) (49)
    Status: -
    Other: -1 Speed / Leech Seed 4 actions / Taunted 3 Actions

    vs

    [​IMG]
    Katana (Male)
    Hp: 20
    En: 90
    Spe: 60 (15)
    Status: Paralysed (10%)
    Other: -

    VS

    [​IMG]
    Gargantua (Best)
    Hp: 114
    En: 86
    Spe: 125 (63)
    Status: -
    Other: -2 Speed

    ToastTyrant issues actions
    Temperantia issues actions
    barty issues actions
    NJ issues actions
    I issue Gargantua's actions
    I ref
  12. ToastTyrant13

    ToastTyrant13

    Joined:
    Jun 13, 2010
    Messages:
    2,116
    Alrighty Vennon, let's see what we can do.

    Start this round off by blasting Murdoc with your hidden power! Next, trigger a massive earthquake to shake up your opponents, and finish up with a draining punch on Katana!

    HP Ice(Murdoc)->Earthquake->Drain Punch(Katana)

    Replace Drain Punch with HP Ice on Murdoc if Katana has been KOed already.
  13. Temperantia

    Temperantia

    Joined:
    Mar 9, 2011
    Messages:
    1,883
    "Titania, don't let the arachnid's good deeds go unpunished. Give Gargantua her own Leech Seeds! Then, send Vennon into the depths of slumber with a Sleep Powder, and finish with a Stun Spore at Gargantua!"


    If Titania is taunted replace actions with: Extrasensory @ Vennon-> Giga Drain @ Murdoc-> Extrasensory @ Vennon


    EDIT: for some reason I thought NJ's Fidgit was named Zephyr. :/
  14. Nightmare Jigglypuff

    Nightmare Jigglypuff

    Joined:
    Sep 3, 2010
    Messages:
    861
    Bumo.

    No wait, it's bamp.

    Bemp?
  15. barty the beetle

    barty the beetle

    Joined:
    Mar 1, 2011
    Messages:
    89
    FUUUUUUUUUUUUUUU-


    Well... AT LEAST WE WON'T GIVE UP! Katana, we have to play this one smartly... Start by using Aerial Ace on Vennon! Move quickly, as you'll only have this chance! Then, if you are alive still, use Leer on Vennon! He has the lead, but you can at least weaken him! And after that, give him ANOTHER Aerial Ace, but try not to get hit by that Drain punch!

    Realising that the match is over for him, barty decided to add taunt and Phanpy to the list of what he wanted, clear that he was still a learner.
  16. Nightmare Jigglypuff

    Nightmare Jigglypuff

    Joined:
    Sep 3, 2010
    Messages:
    861
    Just for the heck of it, Taunt Titania, then Toxic Gargantua ~ Venoshock Gargantua.
  17. LightWolf

    LightWolf lightwoof
    is a Forum Moderator
    Moderator

    Joined:
    Jul 26, 2008
    Messages:
    1,963
    "Your earthquakes are upsetting my little spiders and I don't like all the fooling around either, you two shall go down!"

    Thunder Vennon ~ HP Ice Murdoc ~ Thunder Vennon
    If Vennon has fainted use Bug Buzz on Titania
  18. LightWolf

    LightWolf lightwoof
    is a Forum Moderator
    Moderator

    Joined:
    Jul 26, 2008
    Messages:
    1,963
    [​IMG]
    Murdoc (Female)
    Hp: 78
    En: 78
    Spe: 105
    Status: -
    Other: -

    vs

    [​IMG]
    Titania (Female)
    Hp: 53
    En: 81
    Spe: 75 (+10 Acc)
    Status: -
    Other: -

    vs

    [​IMG]
    Vennon (Male)
    Hp: 78
    En: 74
    Spe: 73 (-10% Eva) (49)
    Status: -
    Other: -1 Speed / Leech Seed 4 actions / Taunted 3 Actions

    vs

    [​IMG]
    Katana (Male)
    Hp: 20
    En: 90
    Spe: 60 (15)
    Status: Paralysed (10%)
    Other: -

    VS

    [​IMG]
    Gargantua (Best)
    Hp: 114
    En: 86
    Spe: 125 (63)
    Status: -
    Other: -2 Speed

    With everyone's speed being messed with Murdoc still manages to trick her way into going first and this time Taunts Titania, stopping her from pulling any of her grassy business. She isn't bothered by it and follows her backup plan, striking Vennon with an Extrasensory for a lot of damage. Gargantua doesn't enjoy being ignored, neither does he enjoy earthquakes and calls down a Thunder to hit Vennon, dealing not only great damage but leaving him paralysed, ouch. Vennon begins gathering his hidden powers, but he suddenly freezes and lets all the gathered energy fade away, he got fully paralysed. Katana managing to avoid a KO for another turn goes for some manoeuvers, and hits Vennon with an Aerial Ace, though Vennon saw it coming reducing the damage to little.

    It seems Gargantua is final getting the attention he deserves, though he doesn't enjoy it as much as normally, as it was just a bunch of Toxic that Murdoc threw at him, leaving him badly poisoned. Titania decides that her plan a was much better than the current one and wants to punish Murdoc for ruining it, by draining her life away. Gargantua has similar thoughts, for different reasons which in the end don't matter. He hits Murdoc with a powerful HP Ice leaving a mark. It seems Katana isn't moving last this time around, and decides to use that scary look of his again this time leering at Vennon (and Gargantua&Murdoc standing behind him). Vennon having overcome his problems for a second starts an earthquake ignoring the leering of his opponent and hits everyone yet again.

    It seems Murdoc can only act seriously at the end of the rounds, but he sure gets serious then unleashing a Venoshock at Gargantua to use his poisoned status for immense damage. And the time has come, the first blood will be drawn! Not only is Vennon struck in the back by an Extrasensory flinching him, but Gargantua goes ahead and grabs Vennon with his fangs, releasing a Thunder directly into his body. He is recalled into his ball just in time, but not without being chewed on by the mighty spider. Katana pulls off another bunch of moves, only to end up wasting energy, with his target being dead.

    While Katana is hanging on with a little life left, Gargantua is slowly being destroyed by the poison and Murdoc took quite a lot of damage as well. The overall winner of the round, Titania is just a step away from being ganged upon by the everyone, but Gargantua still stands there strong ignoring him would be a grave mistake, but his actions may be used by the trainers, if they can use the information provided to predict those. The battle is close to ending and it could go either way, the best planer shall win!(or Gargantua with the brute force)

    Calculations (open)

    Action 1:
    Taunt Titania
    10 En
    Titania is taunted for 6 actions!

    Extrasensory Vennon
    Crit (1 => Yes) 16/10 No
    Flinch (>1 => Yes) 10/2 No
    (8-2+1.5)*2.25=16.875 17 Hp
    6 En

    Thunder Vennon
    Hit Yes
    Crit (1 => Yes) 16/2 No
    Para (>3 => Yes) 10/1 Yes
    (12+3+4.5)=20 Hp
    8-1+4=11 En

    Hidden Power Ice Murdoc
    Para (>2 => Yes) 10/2 Yes
    Para level drops to 15%

    Aerial Ace Vennon
    Para (>10 => Yes) 100/59 No
    Crit (1 => Yes) 16/13 No
    (6-2+1.5)*1.5=8.25 8 Hp
    4+4=8 En

    -3 Hp Vennon
    +3 Hp Titania

    Action 2:
    Toxic Gargantua
    Hit (>9 => Yes) 10/9 Yes
    7-1=6 En

    Giga Drain Murdoc
    Crit (1 => Yes) 16/4 No
    (8+3+1.5)=12.5 13 Hp
    7 Hp Recovered
    12-1=11 En

    Hidden Power Ice Murdoc
    Crit (1 => Yes) 16/9 No
    (7+4.5)*1.5=17.25 17 Hp
    5 En

    Leer Vennon (Murdoc/Gargantua/Titania) 3/3 Titania isn't hit
    Para (1 => Yes) 10/4 No
    4 En

    Earthquake
    Para (>15 => Yes) 100/80 No
    Katana
    Crit (1 => Yes) 16/7 No
    (7.5+1.5)*1.5=13.5 14 Hp
    Murdoc
    Crit (1 => Yes) 16/16 No
    (7.5)*1.5=11.25 11 Hp
    Titania
    Crit (1 => Yes) 16/5 No
    (7.5+3)=10.5 11 Hp
    Gargantua
    Crit (1 => Yes) 16/1 No
    (7.5+3+1.5)=12 Hp
    7 En

    -3 Hp Vennon
    +3 Hp Titania
    -1 Hp Gargantua

    Action 3:
    Venoshock Gargantua
    Crit (1 => Yes) 16/4 No
    (13+3+1.5)=17.5 18 Hp
    8-1=7 En

    Extrasensory Vennon
    Crit (1 => Yes) 16/15 No
    Flinch (>1 => Yes) 10/1 Yes
    (8-2+1.5)*2.25=16.875 17 Hp
    6 En

    Thunder Vennon
    Hit Yes
    Crit (1 => Yes) 16/3 No
    (12+3+4.5)=20 Hp
    8-1=7 En
    Vennon is KOd

    Aerial Ace Vennon
    Para (>10 => Yes) 100/87 No
    Missed because of no Vennon
    4 En

    -1 Hp Gargantua


    [​IMG]
    Murdoc (Female)
    Hp: 37
    En: 55
    Spe: 105
    Status: -
    Other: -1 Def

    vs

    [​IMG]
    Titania (Female)
    Hp: 48
    En: 58
    Spe: 75 (+10 Acc)
    Status: -
    Other: Taunted 3 Actions

    vs

    [​IMG]
    Vennon (Male)
    Hp: KO
    En: KO
    Spe: 73 (-10% Eva) (18)
    Status: Dead
    Other: First Blood

    vs

    [​IMG]
    Katana (Male)
    Hp: 6
    En: 74
    Spe: 60 (15)
    Status: Paralysed (5%)
    Other: -

    VS

    [​IMG]
    Gargantua (Best)
    Hp: 82
    En: 63
    Spe: 125 (83)
    Status: BPSN (2)
    Other: -1 Speed -1 Def

    Temperantia issues actions
    barty issues actions
    NJ issues actions
    I issue Gargantua's actions
    I ref
  19. Temperantia

    Temperantia

    Joined:
    Mar 9, 2011
    Messages:
    1,883
    "I believe it is high time we co-operate to finish this spider. I hope my fellow trainers will oblige me in this endeavor and show some good faith... Titania, use Sludge Bomb on Gargantua, then follow with an Extrasensory assault on it. Finish with another Sludge Bomb at the bloated spider!"
  20. barty the beetle

    barty the beetle

    Joined:
    Mar 1, 2011
    Messages:
    89
    You got it! First... SUCKER PUNCH that N00B spider! Continue on with an Aerial Ace! Once this is done... Give him an Sucker PUNCH!!!


    (Sucker Punch-Aerial Ace-Sucker Punch * Gargantua)

    [If Gargantua faints, Aerial Ace Titania and move all actions down 1.)
  21. Nightmare Jigglypuff

    Nightmare Jigglypuff

    Joined:
    Sep 3, 2010
    Messages:
    861
    Erm, well...

    Okay...

    Venoshock Gargantua ~ Chill ~ Venoshock Gargantua.
  22. LightWolf

    LightWolf lightwoof
    is a Forum Moderator
    Moderator

    Joined:
    Jul 26, 2008
    Messages:
    1,963
    I will be only able to post the reffing on sept 5th as in a few hours from this post I will be leaving aand even if I did manage to write the update I couldn't get it checked in time, hopefully you battlers understand.
  23. barty the beetle

    barty the beetle

    Joined:
    Mar 1, 2011
    Messages:
    89
    Okay... Backup plan!

    • I issue bump
    • nj issues bump 2 days later
    • temperaria issues bump 2 days later
    • lightwolf refs
    So... BUMP! ;)

    EDIT... Or if you want, we could get a subref....
  24. LightWolf

    LightWolf lightwoof
    is a Forum Moderator
    Moderator

    Joined:
    Jul 26, 2008
    Messages:
    1,963
    I'm back now, will do the reffing and get it checked over with my tutor, I will also send a PM to everyone to get their attention again.

    EDIT:

    "I'm no mindless beast fools, do you think you can get away with those tricks of yours? You are wrong and you shall see as I stop your pathetic excuse of assault!"

    Hidden Power Ice Titania ~ Disable Murdoc Venoshock ~ Disable Titania Sludge Bomb
  25. LightWolf

    LightWolf lightwoof
    is a Forum Moderator
    Moderator

    Joined:
    Jul 26, 2008
    Messages:
    1,963
    [​IMG]
    Murdoc (Female)
    Hp: 37
    En: 55
    Spe: 105
    Status: -
    Other: -1 Def

    vs

    [​IMG]
    Titania (Female)
    Hp: 48
    En: 58
    Spe: 75 (+10 Acc)
    Status: -
    Other: Taunted 3 Actions

    vs

    [​IMG]
    Katana (Male)
    Hp: 6
    En: 74
    Spe: 60 (15)
    Status: Paralysed (5%)
    Other: -

    VS

    [​IMG]
    Gargantua (Best)
    Hp: 82
    En: 63
    Spe: 125 (83)
    Status: BPSN (2)
    Other: -1 Speed -1 Def

    Having witnessed Vennon's defeat our trainers realise the might of Gargantua, and decide to work together to avoid sure defeat! The all out offense starts with murdoc firing another Venoshock, hitting the toxic wound again. Gargantua having regained some momentum strikes Titania with his Icey Hidden Powers. Titania didn't enjoy it at all, and throws some acidic mud at the spider, the Sludge Bomb explodes right in his face. Suddenly Gargantua begins to stagger only now having realised he has been ambushed from behind. Katana has delivered a Sucker Punch!

    Having used a lot of energy in her last attack, Murdoc deicdes to chill for a bit and just watch the two other pound Gargantua. What she didn't except was that Gargantua would use this chance to attack, making sure that venoshock remain Disabled for some time. Extrasensory and Aerial Ace both hit for little damage, but it's really starting to rack up, good job Katana and Titania!

    Murdoc is ready to attack again, but just can't release anything acidic from his hands and just ends up wasting some energy. Gargantua is not done yet with his games, and decides to try the same Disable tactic again, which suceeds on Titania, who also ends up the same as Murdoc. Meanwhile Katana has been wasting his time waiting for an opening that Gargantua never gave him ending up also wasting energy.

    Gargantua has avoided defeat with his tricks, but how long can he keep it up? A little hit could knock him out now, or the poison will finish him, either can happen, but he will surely try everything to survive! As for our battlers, Katana is still in the game, though still being just an attack away from fainting, but doing very good. Titania is the only one who has been damaged this round from the three, but is still health enough to have a shot at winning and is also ready to use her grassy tricks with the taunt being over. Murdoc is just goofing around, yeah...

    Calculations (open)

    Action 1:
    Sucker Punch Gargantua
    Para (>5 => Yes) 100/46 No
    Crit (1 => Yes) 16/8 No
    (8+3+1.5)=12.5 13 Hp
    6-1=5 En

    Venoshock Gargantua
    Crit (1 => Yes) 16/15 No
    (13+3+1.5)=17.5 18 Hp
    8-1+4=11 En

    Hidden Power Ice Titania
    Crit (1 => Yes) 16/7 No
    (7+4.5)*1.5=17.25 17 Hp
    5 En

    Sludge Bomb
    Crit (1 => Yes) 16/12 No
    (9+3+1.5)=13.5 14 Hp
    7-1=6 En

    -2 Hp Gargantua

    Action 2:
    Chill Murdoc
    +12 En

    Disable Murdoc
    Venoshock is disabled
    7 En

    Extrasensory Gargantua
    Crit (1 => Yes) 16/15 No
    (8+1.5)=9.5 10 Hp
    6 En

    Aerial Ace Gargantua
    Para (>5 => Yes) 100/20 No
    Crit (1 => Yes) 16/9 No
    (6+1.5)=7.5 8 Hp
    4 En

    -2 Hp Gargantua

    Action 3:
    Sucker Punch Gargantua
    Para (>5 => Yes) 100/52 No
    Fails
    6-1=5 En

    Venoshock Gargantua
    Fails
    8-1=7 En

    Disable Titania
    Sludge bomb is disabled
    7+4=11 En

    Sludge Bomb Gargantua
    Fails
    7-1=6 En

    -2 Hp Gargantua


    [​IMG]
    Murdoc (Female)
    Hp: 37
    En: 49
    Spe: 105
    Status: -
    Other: Venoshock Disabled 4 Actions

    vs

    [​IMG]
    Titania (Female)
    Hp: 31
    En: 40
    Spe: 75 (+10 Acc)
    Status: -
    Other: Sludge Bomb Disabled 5 Actions

    vs

    [​IMG]
    Katana (Male)
    Hp: 6
    En: 60
    Spe: 60
    Status: -
    Other: -

    VS

    [​IMG]
    Gargantua (Best)
    Hp: 13
    En: 40
    Spe: 125
    Status: BPSN (3)
    Other: -

    barty issues actions
    NJ issues actions
    I issue Gargantua's actions
    Temperantia issues actions
    I ref
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