Gastrodon (Analysis)

Sleep Talk isn't very apprealing when the primary users of sleep moves, such as Breloom, absolutely wreck you. I'd be tempted to run Recover in case you get tricked something else, after all the set itself isn't much different to the Gastrotank, it just lacks Toxic and some bulk in exchange for speed. Alternatively, Memento gives you a way to set something up and might be worth using on some teams.

After extensive testing, I've found Specs Gastrodon to be a /very/ effective pokémon. It's especially useful on sand teams where the water immunity is a godsend, and switching in on pokémon like Starmie, Thundurus, Rotom-W and so essentially lets you fire powerful Surfs without abandon. Also, I've found that Blissey is too rare for the 136 speed evs to be useful. Thus, I propose that the new EV spread should be Modest 124HP / 252SpA / 132SpD. It can still take a +2 LO Thundurus Focus Blast but is almost 10% more physically bulky, and has about 12% more special attack to boot.
 

Super Mario Bro

All we ever look for
... but I cant think of a reason to use it over something like Empoleon, Starmie, or even Vaporeon or Milotic.
Gastrodon hard counters Rotom-W, which is reason enough to use it over those other guys, IMO. Plus, it has Storm Drain (Specs Storm Drain boosted Surf is IMPOSSIBLE to switch into if you don't have a water absorb poke), as well as handy resistances to Rock and Electric.
 
yeah add a specs set. i've had people use it against me really well and it definitely has a solid niche. everything else is fine though!

QC Approved 2/3
 

Blue Kirby

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This is more out of curiosity than anything else (and aimed at those who have experience with the set) rather than a suggestion to update the analysis, but it may turn out to be worth looking at. Anyway, how do you think the recently discussed Specs Gastrodon set would perform with a Life Orb? The reason I ask is because the only problem I can see with the Specs set is wasting the Storm Drain boost you receive by selecting the "wrong" move. Once your opponent has seen it in action, they'll be much more wary giving you that same boost. Doing major damage to opponents with NVE moves won't be as important anymore as you'll have the freedom to switch attacks (and Life Orb is no joke anyway). When you get the chance, you've got Recover to try and negate the Life Orb recoil you sustain too.
 
Don't worry about picking the wrong move-

Assuming Storm Drain Boost and rain (Surf)

4 HP Rotom-W takes 88-104.1%
4 HP Latios takes 68.5-81.1%
Max HP Blissey takes 48.9-57.7%
Max HP Reuniclus takes 121.9-143.9%
I doubt Life Orb would be beneficial because you lose out massively important 2HKOes on Ferrothorn and Blissey, plus its very slow. If that Latios comes in you slammed it without damaging yourself, now Gastrodon doesn't want to feel its final DM so it should switch out. LO doesn't tend to work on pokemon with Swampert or Snorlax speed and if something that can take a Specs surf comes in, like Jellicent or Vaporeon it wouldn't be worth the risk of getting statused along with taking LO recoil to switch to Earth Power. In summary Gastrodon doesn't want to be hurting itself, having Specs allows it spam it's attacks to the greatest effect in my experience.
 
This is more out of curiosity than anything else (and aimed at those who have experience with the set) rather than a suggestion to update the analysis, but it may turn out to be worth looking at. Anyway, how do you think the recently discussed Specs Gastrodon set would perform with a Life Orb? The reason I ask is because the only problem I can see with the Specs set is wasting the Storm Drain boost you receive by selecting the "wrong" move. Once your opponent has seen it in action, they'll be much more wary giving you that same boost. Doing major damage to opponents with NVE moves won't be as important anymore as you'll have the freedom to switch attacks (and Life Orb is no joke anyway). When you get the chance, you've got Recover to try and negate the Life Orb recoil you sustain too.
I thought exactly the same thing earlier and added it as an alternative option already. :)

The major problems with a Life Orb set are that Gastrodon misses some specific kills, not to mention that Gastrodon is at his best when the opponent is switching since he's so slow, making repeated hits less appealing to him. Good use of Recover saves it though.
 

Bloo

Banned deucer.
Yeah, I agree with yee, though LO is still a cool option. The disadvantages / advantages of running LO can be mentioned in either AC or LO. Anyways, this looks good to me, so I'll give it its final QC check. Though, although I usually don't care, please change the first set name to "Tank" and the second set name to "Choice Specs" to stay consistent with other analyses. As said here, "It's okay if you come up with a 'cool name' for a set that you've designed, but the name in most cases will not be used. Custom set names for sets get added to analyses after the fact if the community at large starts referring to those sets by the custom names."

QC APPROVED (3/3)
 
Okay, changed the names to standard format. Life Orb was already mentioned in the AC of the Specs set, so it's done! I'll start writing this up either today or in a week, exams.
 
Okay! The analysis has been written, with only a few moderate changes. The EV spread on the Specs set was changed to 240/252/16 since Modest LO Thundurus is extremely rare, and it still lets Gastrodon take two LO Shadow Balls from Timid Gengar.
 

Zystral

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[Overview]
<p>With the single most common pokémon in the OU metagame being a Grass-type, it is understandable that previously-useful bulky Water-types such as Swampert have seen a rapid fall in usage. Although Gastrodon was seldom used in the previous generation, it has curiously managed to avoid this trend and has actually gained significant popularity, for a number of reasons. Gastrodon's signature ability, Storm Drain, has been buffed tremendously, not only giving him an immunity to Water-type attacks, but also letting him get giving Gastrodon a free boost to Special Attack when it is hit by one. In addition, because many teams now use Ferrothorn as their only Grass-type attacker, Hidden Power Grass is now almost never used, letting Gastrodon completely wall special attackers such as Starmie, Rotom-W, and Politoed. Because Gastrodon now boasts all of these advantages over its competitors, and over the metagame in general, it has turned from a trivial novelty into an unexpectedly dangerous tank, either when statusing helpless opponents or simply destroying them with the extra power that Storm Drain can provide.</p>

[SET]
mame: Tank
move 1: Earth Power
move 2: Ice Beam / Scald
move 3: Toxic
move 4: Recover
item: Leftovers
ability: Storm Drain
nature: Calm
evs: 252 HP / 4 SpA / 252 SpD

[SET COMMENTS]

<p>This set allows Gastrodon to capitalise on its natural special bulk, and allows it to check some of the tier's most threatening special sweepers whilst still maintaining an offensive presence. Some of the Pokémon that Gastrodon can hard counter include Latios, Heatran, Rotom-W, Thundurus, Skarmory, and Starmie, all of which fail to deal any significant damage even with Grass-typed attacks. For example, Life Orb Starmie's Grass Knot fails to OHKO by a significant margin, as does Life Orb Thundurus Thunderbolt, which only deals 63.8% - 75.1%. Likewise, even Draco Meteor from Life Orb Latios fails to 2HKO. Gastrodon can also capitalise on his resistance to Rock and pose a significant threat to Tyranitar, hitting it for super effective damage with either of its STABs or threatening it with status. Meanwhile, even with no investment in Defense, Gastrodon is not 2HKOed by Jolly Tyranitar's Crunch, unless they get lucky with a defense drop.</p>

<p>Once Gastrodon's in, it can either threaten the opponent offensively using its excellent coverage and STAB (with a possible Storm Drain boost), status a switch-in, or simply Recover off any damage and scout the opponent's decision. Earth Power is the STAB of choice here, hitting many of the Water-types that Gastrodon counters harder than Surf, as well as providing a powerful STAB in general. Ice Beam gives Gastrodon coverage against top threats such as Latios, Dragonite, and other high-usage targets should you get them on the switch, such as Gliscor and Garchomp. Scald is also a good option, letting you hit Skarmory and Bronzong for decent damage whilst also letting you attempt to burn certain opponents, such as Excadrill and Jirachi. Toxic lets Gastrodon threaten many opponents it couldn't otherwise touch, such as Rotom-W, with permenant and debilitating status, whilst Recover lets it stay in with impunity on enemies that can't 2HKO it, with the poison seeping their health every turn as Gastrodon simply stalls them out.</p>

[ADDITIONAL COMMENTS]

<p>The aforementioned EV spread gives Gastrodon the maximum special bulk possible. However, a fully physically defensive EV spread can also be used, letting it as it can survive two hits from Choice Scarf Garchomp's Outrage and 2HKO with Ice Beam. This spread also lets Gastrodon take a +2 Earthquake from 252 Jolly Gliscor and OHKO with Ice Beam. Whereas this reduces Gastrodon's utility against special attackers slightly, the extra physical bulk and ability to capitalise more fully on Ice Beam may be worth it, depending on your team's strengths and weaknesses. Whilst Gastrodon can go mixed and use Earthquake, bear in mind that it still fails to 2HKO offensive Tyranitar without investment and doesn't get boosted by Storm Drain. Likewise, while Hidden Power Fire is a tempting option to fry Ferrothorn with, it fails to OHKO and Gastrodon absolutely cannot take a Power Whip from even fully defensive variants.</p>

[SET]
name: Choice Specs
move 1: Surf
move 2: Earth Power
move 3: Ice Beam
move 4: Recover
item: Choice Specs
ability: Storm Drain
nature: Modest
evs: 240 HP / 252 SpA / 16 SpD

[SET COMMENTS]

<p>With Choice Specs, a Storm Drain boost, possibly Drizzle support from an opponent's Politoed or your own, and perfect neutral coverage, Choice Specs Gastrodon is a very real threat in today's metagame. To put his power into perspective, with all of the above, Gastrodon has the equivalent of 1046 SpA when using Surf, with no turns spent on setup. Opponents will have serious problems switching into you; maximum power Surf deals 41.8% - 49.1% to 252/252 Sassy Ferrothorn, 47.4% - 56% to 252/208 Relaxed and 56.5% - 66.8% to 252/0 Relaxed, in this case netting a guaranteed 2HKO on the switch, even against variants with Protect. If you predict, Earth Power deals 52.8% - 62.5% to even 252/252 Sassy. Surf also deals 48.9% - 57.7% to 252/0 Bold Blissey; whilst unfortunately this misses a guaranteed 2HKO, but it certainly dents it enough to make it scramble for recovery. It also deals 88.4% - 104.2% to 252/252 Calm Jirachi, which is an OHKO with Spikes, needless to say Earth Power OHKOs. As you can see, with this much power available to Gastrodon in certain situations, it can prove to be a devestating wallbreaker against Drizzle teams and an excellent offensive counter to them in general. Of course, Gastrodon is not limited purely to countering Drizzle teams with this set, it still has enough bulk to stop most special attackers in their tracks. Considering a third of the top 20 give you a free specs'd attack, several provide Storm Drain boosts and one even provides Rain support for you, Gastrodon is in a good position to wreak havoc.</p>

<p>Surf, Earth Power, and Ice Beam all have excellent neutral coverage and great base power; with good prediction there aren't many threats that can stand up to one of Gastrodon's attacks. Recover is used in the 4th slot simply because any offensive option would seldom be used, and it can be used to heal if you predict your opponent switching to Blissey or the like. If you're looking for an attack to use in this slot, Hidden Power Fire is the best option, since it can OHKO all Ferrothorn with just a Storm Drain boost and the absence of rain.</p>

[ADDITIONAL COMMENTS]

<p>Alternatively, Gastrodon can elect to run a Life Orb instead of using Choice Specs. Whilst this has obvious advantages such as the ability to switch moves and the ability to use Recover more effectively, it also leaves Gastrodon unable to 2HKO physical Ferrothorn and Blissey with a Storm Drain boost in the rain. This somewhat compromises Gastrodon's role as an over-the-top wallbreaker, but can be more useful depending on your team. Also, in terms of managing Gastrodon's defense, the given EV spread allows Gastrodon to survive two LO Shadow Balls from Timid Gengar, whilst also giving him as much physical bulk as possible. To determine whether Gastrodon can survive an attack with the given spread or not, multiply the user's Special Attack and Base Power together, then use any multipliers. If the result is less than 120000, then Gastrodon will survive.</p>

[OTHER OPTIONS]
<p>Gastrodon has a surprisngly extensive movepool, unfortunately few of these moves are worth using over the ones listed in terms of general usefulness. Yawn can be used to phase opponents and give you time to boost your stats, but is hard to fit in over Recover or a STAB, and synergises poorly with Toxic. Gastrodon can run a CounterCoat set with it's large HP and modest defenses, but is arguably outclassed by Wobbuffet in that respect. However, in this case instant recovery and a powerful STAB attack as well as superior typing are all good reasons to use Gastrodon instead. Clear Smog is a new addition that allows it to take on stat boosters like Quagsire whilst still having an immunity, but risks being outspeed by these boosting sweepers signficantly and can risk being OHKO'd by powerful Swords Dance users before it has a chance to act. Memento can be used too, but it's generally a waste on such a premenant and otherwise useful Pokémon. Offensively, Gastrodon lacks any other offensive options to use. It's too slow to effectively use Icy Wind, and other Hidden Powers are largely redundant due to Gastrodon's already excellent neutral coverage.</p>

<p>A mono attacking set can be run with Rest / Sleep Talk / Toxic / Surf with Storm Drain, should you want a status absorber and inflicter with powerful STAB. In this respect, it's a shame that Gastrodon lacks Calm Mind, but it can still be effective and alleviates Gastrodon's otherwise crippling weakness to status. Likewise, Curse and Stockpile sets can both be decent, but are largely outclassed by Unaware Quagsire unless you really need to the water immunity. In the meantime, Gastrodon remains extremely vulnerable to almost any Toxic user, as even Blissey outspeeds it with ease. In terms of other abilities, Sticky Hold has a useful niche in blocking Trick and Switcheroo entirely, shutting down threats such as Scarf Jirachi and forcing them to switch. However, missing out on Storm Drain's immunity and boosting capability, and thus the source of Gastrodon's newfound popularity, is probably not worth it.</p>

[CHECKS AND COUNTERS]

<p>Anything faster than Gastrodon with Toxic will rain on his parade and destroy any potential he has at tanking the opposition for long. This includes Chansey, who will wall his special attacks to no end and doesn't care about status itself. Blissey, Jellicent, and Politoed are equally annoying in this respect, although if Politoed tries to Toxic you after you absorb its Surf then it most definitely won't be coming back. To use Gastrodon as effectively as possible, ensure that the opponent isn't likely to Toxic you on the switch. As a hard counter, Ferrothorn comes close if you haven't acquired any boosts with the Specs set and it manages to get in safely. It's immune to Toxic, can OHKO all Gastrodon instantly with Power Whip, or can alternatively Leech Seed the switch in. Or just set up Spikes in your face. Gastrodon really can't do anything to Ferrothorn unless it can hit it with a Specs Storm Drain Earth Power on the switch. Conkeldurr can also be annoying to deal with as it can boost without fear of Toxic or Scald, is not 2HKOed by any non-boosted attack on the defensive set, and can exploit Gastrodon's weaker physical defense with a powerful Drain Punch.</p>

[DREAM WORLD]

<p>Dream World Gastrodon has been released, and has the hidden ability Sand Force. Whilst it's not as good as Storm Drain on most sets it certainly has its uses in the sand, letting Gastrodon run an intriguing Curse set with Earthquake / Stone Edge or Ice Beam / Recover and the equivalent of base 130 Attack when using Earthquake. On the other hand, Storm Drain is arguably more useful for Sand teams, providing a very useful immunity and helping to glue together the team.</p>


there were many basic grammar errors, but content and prose were okay, unlike other analyses. sadly, it's generally better to have poor prose but good grammar, as prose is less tedious to fix.

in any instance, 1/2 approved
 
My bad, some of this was copy/pasted from the QC and may not have been checked as thoroughly as other passages.
 
add/change, remove, comment

[Overview]

<p>With the single most common Pokemon in the OU metagame being a Grass-type, it is understandable that previously-useful bulky Water-types such as Swampert have seen a rapid fall in usage. Although Gastrodon was seldom used in the previous generation, it has curiously managed to avoid this trend and has actually gained significant popularity for a number of reasons. Gastrodon's signature ability, Storm Drain, has been buffed tremendously, not only giving it an immunity to Water-type attacks but also giving Gastrodon a free boost to Special Attack boost when it is hit by one. In addition, because many teams now use Ferrothorn as their only Grass-type attacker, Hidden Power Grass is now almost never used, letting Gastrodon completely wall special attackers such as Starmie, Rotom-W, and Politoed. Because Gastrodon now boasts all of these advantages over its competitors, and over the metagame in general, it has turned from a trivial novelty into an unexpectedly dangerous tank, either when statusing helpless opponents or simply destroying them with the extra power that Storm Drain can provide.</p>

[SET]
name: Tank
move 1: Earth Power
move 2: Ice Beam / Scald
move 3: Toxic
move 4: Recover
item: Leftovers
ability: Storm Drain
nature: Calm
evs: 252 HP / 4 SpA / 252 SpD

[SET COMMENTS]

<p>This set allows Gastrodon to capitalize on its natural special bulk, and allows it making it a solid to check some of the tier's most threatening special sweepers whilst still maintaining an offensive presence. Some of the Pokemon that Gastrodon can hard counter include Latios, Heatran, Rotom-W, Thundurus, Skarmory, and Starmie, all of which fail to deal any significant damage even with Grass-typed attacks. For example, Life Orb Starmie's Grass Knot fails to OHKO by a significant margin, as does +2 Life Orb Thundurus's Focus Blast, which only deals 63.8% - 75.1% damage. Likewise, even Draco Meteor from Life Orb Latios fails to 2HKO. Gastrodon can also capitalize on its resistance to Rock and pose a significant threat to Tyranitar, hitting it for super effective damage with either of its STABs or threatening it with status. Meanwhile, Jolly Tyranitar's Crunch cannot 2HKO Gastrodon without Defense investment even with no investment in Defense Gastrodon is not 2HKOed by Jolly Tyranitar's Crunch, unless they get it gets lucky with a Defense drop.</p>

<p>Once Gastrodon's in, it can either threaten the opponent offensively using its excellent coverage and STAB (with a possible Storm Drain boost), status a switch-in, or simply Recover off any damage to scout the opponent's decision. Earth Power is the STAB attack of choice here, hitting many of the Water-types that Gastrodon counters harder than Surf, as well as providing a powerful STAB in general. Ice Beam gives Gastrodon coverage against top threats such as Latios, Dragonite, and other high-usage common targets like Gliscor and Garchomp should you get them on the switch, such as Gliscor and Garchomp. Scald is also a good option, letting you hit Skarmory and Bronzong for decent damage whilst also letting you attempt to burn certain opponents, such as Excadrill and Jirachi. Toxic lets Gastrodon threaten many opponents it couldn't otherwise touch, such as Rotom-W, with permanent and debilitating status, whilst Recover lets it stall out enemies and increases its survivability. stay in with impunity on enemies that can't 2HKO and simply stall them out.</p>

[ADDITIONAL COMMENTS]

<p>The aforementioned EV spread gives Gastrodon the maximum special bulk possible. However, a fully physically defensive EV spread can also be used, as it can survive two hits from Choice Scarf Garchomp's Outrage and 2HKO with Ice Beam. This spread also lets Gastrodon take a +2 Earthquake from 252 Jolly Gliscor and OHKO with Ice Beam. Whereas this slightly reduces Gastrodon's utility against special attackers slightly, the extra physical bulk and ability to capitalize more fully on Ice Beam may be worth it, depending on your team's strengths and weaknesses. Whilst Gastrodon can go mixed and use Earthquake, bear in mind that it still fails to 2HKO offensive Tyranitar without investment and doesn't get boosted by Storm Drain. Likewise, while Hidden Power Fire is a tempting option to fry Ferrothorn with, it fails to OHKO and Gastrodon absolutely cannot take a Power Whip even from fully defensive variants.</p>

[SET]
name: Choice Specs
move 1: Surf
move 2: Earth Power
move 3: Ice Beam
move 4: Recover
item: Choice Specs
ability: Storm Drain
nature: Modest
evs: 240 HP / 252 SpA / 16 SpD

[SET COMMENTS]

<p>With Choice Specs, a Storm Drain boost, possible Drizzle support from an opponent's Politoed or your own, and perfect neutral coverage, Choice Specs Gastrodon is a very real threat in today's metagame with its perfect neutral coverage. To put its power into perspective, with all of the above, Gastrodon has the equivalent of 1046 Special Attack when using Surf, with no turns spent on setup (a little misleading imo since you need a turn for the storm drain boost). Opponents will have serious problems switching into Gastrodon; maximum power Surf deals 41.8% - 49.1% to 252 HP / 252 SpD Sassy Ferrothorn, 47.4% - 56% to 252 HP / 208 SpD Relaxed, and 56.5% - 66.8% to 252 HP Relaxed, in this case netting a certain guaranteed 2HKO on the switch, even against variants with Protect. If you predict its switch-in, Earth Power deals 52.8% - 62.5% to even 252/252 Sassy to maximum Special Defense variants. Surf also deals 48.9% - 57.7% to 252 HP Bold Blissey; unfortunately, this misses a guaranteed 2HKO, but it certainly dents it enough to make it scramble for recovery. It also deals 88.4% - 104.2% to 252 HP / 252 SpD Calm Jirachi, which is a certain OHKO with Spikes. As you can see, with this much power available to Gastrodon in certain situations, it can prove to be a devestating wallbreaker against Drizzle teams and an excellent offensive counter to them in general. Of course, Gastrodon is not limited purely to countering Drizzle teams with this set, as it still has enough bulk to stop most special attackers in their tracks. Considering a third of the top 20 many common Pokemon (just to clarify since it may look unnecessary, I changed this because the "top 20" can change at any time) give you a free attack, Gastrodon finds many opportunities several provide Storm Drain boosts and one even provides Rain support for you, Gastrodon is in a good position to wreak havoc.</p>

I'm kinda iffy on this paragraph.. it goes on about calcs for too long, which is usually the kind of stuff that's put in AC. Might need a re-arrangement.

<p>Surf, Earth Power, and Ice Beam all have excellent neutral coverage and great Base Power; with good prediction, there aren't many threats that can stand up to one of Gastrodon's attacks. Recover is used in the 4th slot simply because any offensive option would seldom be used, and it can be used to heal if you predict your opponent switching to Blissey or the like. If you're looking for an attack to use in this slot, Hidden Power Fire is the best option, since it can OHKO all Ferrothorn with just a Storm Drain boost and the absence of rain.</p>

[ADDITIONAL COMMENTS]

<p>Alternatively, Gastrodon can elect to run a Life Orb instead of using Choice Specs. Whilst this has obvious advantages such as the ability to switch moves and the ability to use Recover more effectively, it also leaves Gastrodon unable to 2HKO physically defensive Ferrothorn and Blissey with a Storm Drain boost in the rain. This somewhat compromises Gastrodon's role as an over-the-top wallbreaker, but can be more useful depending on your team. Also, in terms of managing Gastrodon's defenses, the given EV spread allows Gastrodon to survive two Life Orb Shadow Balls from Timid Gengar, whilst also giving it as much physical bulk as possible. To determine whether Gastrodon can survive an attack with the given spread or not, multiply the user's Special Attack and Base Power together, then use any multipliers. If the result is less than 120000, then Gastrodon will survive. (not sure if this last part should really be there, but I left it.)</p>

[Other Options]

<p>Gastrodon has a surprisngly extensive movepool, but unfortunately, few of these moves are worth using over the ones already listed in terms of general usefulness. Yawn can be used to phaze opponents and give you time to boost your stats, but is hard to fit in over Recover or a STAB attack and synergizes poorly with Toxic. Gastrodon can run a Mirror Coat + Counter set with its large HP and modest defenses, but is arguably outclassed by Wobbuffet in that respect. Clear Smog is a new addition that allows it to take on stat boosters like Quagsire whilst still having an immunity, but risks being outsped by these boosting sweepers signficantly and can risk being OHKOed by powerful Swords Dance users before it has a chance to act. Memento can be used too, but it's generally a waste on such a premenant (not a word - do you mean prominent? even that doesn't fit very well though) and otherwise useful Pokemon. Offensively, Gastrodon lacks any other offensive options to use. It's too slow to effectively use Icy Wind, and other Hidden Power types are largely redundant due to Gastrodon's already-excellent neutral coverage.</p>

<p>A mono attacking set can be run with Rest / Sleep Talk / Toxic / Surf with Storm Drain, should you want a status absorber and inflictor with powerful STAB attacks. In this respect, it's a shame that Gastrodon lacks Calm Mind, but it can still be effective and alleviates Gastrodon's otherwise crippling weakness to status. Likewise, Curse and Stockpile sets can both be decent, but are largely outclassed by Unaware Quagsire unless you really need to the Water immunity. In the meantime, Gastrodon remains extremely vulnerable to almost any Toxic user, as even Blissey outspeeds it with ease. In terms of other abilities, Sticky Hold has a useful niche in blocking Trick and Switcheroo entirely, shutting down threats such as Choice Scarf Jirachi and forcing them to switch. However, missing out on Storm Drain's immunity and boosting capability, and thus the source of Gastrodon's newfound popularity, is usually not worth it.</p>

[Checks and Counters]

<p>Anything faster than Gastrodon with Toxic will rain on its parade and destroy any potential it has at tanking the opposition for long. This includes Chansey, who will wall its special attacks to no end and doesn't care about status herself. Blissey, Jellicent, and Politoed are equally annoying in this respect, although if Politoed tries to Toxic Gastrodon after absorbing its Surf then it most definitely won't be coming back. To use Gastrodon as effectively as possible, ensure that the opponent isn't likely to Toxic you on the switch. As a hard counter, Ferrothorn comes close if you haven't acquired any boosts with the Choice Specs set and it manages to get in safely. It's immune to Toxic, can OHKO all Gastrodon instantly with Power Whip, or can alternatively Leech Seed the switch in or just set up Spikes in Gastrodon's face. Gastrodon really can't do anything to Ferrothorn unless it can hit it with a Choice Specs, Storm Drain-boosted Earth Power on the switch. Conkeldurr can also be annoying to deal with as it can boost without fear of Toxic or Scald, is not 2HKOed by any non-boosted attack on the defensive set, and can exploit Gastrodon's weaker physical defense with a powerful Drain Punch.</p>

[Dream World]

<p>Dream World Gastrodon has been released with the ability, and has the hidden ability Sand Force. Whilst it's not as good as Storm Drain on most sets, it certainly has its uses in the sand, letting Gastrodon run an intriguing Curse set with Earthquake / Stone Edge or Ice Beam / Recover and the equivalent of base 130 Attack when using Earthquake. On the other hand, Storm Drain is arguably more useful for Sand teams, providing a very useful Water immunity and helping to glue together the team.</p>


Well written, just needed some cleaning up here and there. For future reference, some simple recurring mistakes: stay consistent with "it/its" and "his/her", use the serial comma (eg. pokemon, pokemon2, and pokemon3), and we've gotta use American spellings.



2/2
 
Okay, everything's been fixed. I'll mark this as done unless anyone has any noteworthy changes to make.

Incidentally, you missed out on a number of spelling mistakes I made, which have also been corrected. :P
 
[Dream World]

<p>Dream World Gastrodon has been released with the ability Sand Force. Whilst it's not as good as Storm Drain on most sets, it certainly has its uses in the sand, letting Gastrodon run an intriguing Curse set with Earthquake / Stone Edge or Ice Beam / Recover and the equivalent of base 130 Attack when using Earthquake.​

Just a nitpick; how do Ice Beam and Recover benefit from Sand Force? Or did you mean over Ice Beam / Recover?​
 

Oglemi

Borf
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GTM you didn't catch everything in Erebyssial's check. Namely, you didn't lower-case everything on the left under the [SET] tag.

Please re-check to see that you got everything.
 

Super Mario Bro

All we ever look for
I think that you should mention a more physically defensive spread in AC. Gastrodon really makes a fantastic mixed tank, since it's able to avoid a 2HKO/OHKO from so many powerful threats.

Here are some damage calcs with the spread

Bold
252 HP / 192 Def / 64 SDef

Jolly 252 Atk Scarf Terakion's Close Combat vs. Gastrodon: 44.6% - 52.82% (20.57% chance to 2HKO after SR + leftovers)

Thundurus 252 SpA Life Orb +2 Focus Blast vs. Gastrodon: 84.74% - 99.77% (0% chance to OHKO)

Excadrill 252 Atk +2 Adamant Balloon Earthquake vs. Gastrodon: 84.51% - 99.53% (0% chance to OHKO)

Other things it can tank include Scarf Landorus, Starmie, Politoed (without HP Grass), and Gengar.
 
I wouldn't really say this counters Rotom-W. The standard set for rain teams is Thunder(bolt)/Hydro Pump/Pain Split/Filler which most people put Will-O-Wisp in filler but it really does nothing. HP Grass is much better as it gets Gastrodon and Water Absorb Quagsire.

For a non rain team Surf isn't going to hurt too much and if Hidden Power Grass isn't around Gastrodon risks being walled or even Pain Split.
 
Gastrodon can counter Rotom-W by using Toxic on it and using Recover to heal off any damage it takes from Pain Split as Rotom-W takes increasing damage from the poison. Gastrodon takes no damage from Hydro Pump or Thunderbolt, takes very little from HP Fire and is only killed by a stray HP Grass. Which few run at the moment since HP Grass ONLY hits Gastrodon and co, whilst Will o Wisp and Pain Split are generally more useful. Not to mention Rotom-W is often paired with Ferrothorn, making two grass attacks redundant.

Super_Mario_Bro, I was investigating different EV spreads as well and found that a 124 HP / 252 SpA / 132 SpD Modest spread could live a +2 LO Focus Blast from Thundurus whilst also having about 40% more attacking power than the current set (although it is a 33% decrease in special bulk) I'm wondering as to whether this should be the standard set, since most Thundurus won't be at +2 most of the time and so long as Gastrodon can Recover his attacks off later, he's fine. The more powerful attacks could be useful in general, especially if Gastrodon manages to get a boost from Storm Drain or Rain. Your spread would also probably be worth mentioning in the AC if I were to put this forward since it runs off the same special bulk but simply replaces the extra attacking power with physical durability.

To any roaming QC staff, should I mention these alternative EV spreads in the analysis? I've slipped them into the AC for the tank set for now since I think they're pretty viable. But is the more offensive spread good enough for OU? My main concern is that it prevents Gastrodon from checking LO Latios, although Choice Scarf variants still can't 2HKO and Gastrodon shouldn't be trying to check Specs variants unless it gets a free switch.
 
Gastrodon can counter Rotom-W by using Toxic on it and using Recover to heal off any damage it takes from Pain Split as Rotom-W takes increasing damage from the poison. Gastrodon takes no damage from Hydro Pump or Thunderbolt, takes very little from HP Fire and is only killed by a stray HP Grass. Which few run at the moment since HP Grass ONLY hits Gastrodon and co, whilst Will o Wisp and Pain Split are generally more useful. Not to mention Rotom-W is often paired with Ferrothorn, making two grass attacks redundant.

Super_Mario_Bro, I was investigating different EV spreads as well and found that a 124 HP / 252 SpA / 132 SpD Modest spread could live a +2 LO Focus Blast from Thundurus whilst also having about 40% more attacking power than the current set (although it is a 33% decrease in special bulk) I'm wondering as to whether this should be the standard set, since most Thundurus won't be at +2 most of the time and so long as Gastrodon can Recover his attacks off later, he's fine. The more powerful attacks could be useful in general, especially if Gastrodon manages to get a boost from Storm Drain or Rain. Your spread would also probably be worth mentioning in the AC if I were to put this forward since it runs off the same special bulk but simply replaces the extra attacking power with physical durability.

To any roaming QC staff, should I mention these alternative EV spreads in the analysis?
I didn't know attacking types could become redundant. Anyways, Quagsire and Gastrodon wall Rotom-W 100% without HP Grass. So it's not that worthless to get past. If they're using something specific like Gastrodon or Quagsire Rotom-W could mess up their team which you'd definitely want to get past them so you could proceed to do that. The useful things you'd Will-O-Wisp usually get wrecked by rain boosted Hydro Pump. Dragonite is the best I can come up with who you don't want to be playing around with 75% accuracy on. Cradily would also be useful to burn but HP Ice wouldn't even do enough to risk a possibly +1 Giga Drain let alone trying to burn it.

If you're not on a rain team I agree Will-O-Wisp is the way to go but on one I think HP Grass is the best choice.
 

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