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Gateway of the Mind (Inital B2/W2 Team)

Discussion in 'BW OU Teams' started by Crazykid, Jul 22, 2012.

  1. Crazykid

    Crazykid

    Joined:
    Jul 30, 2011
    Messages:
    66
    [​IMG][​IMG][​IMG][​IMG] [​IMG] [​IMG]

    This team is basically my love-letter to the underrated sister of the metagame's most beloved jet-plane, the "Eon" Pokemon, Latias.


    [​IMG]
    So here's the plan.

    What's the plan then? Right. We take Skarmory, have him lay down spikes, go to Heatran, pour over some Stealth Rocks, take care of any spinners with Latias, have her wear down the opponent, and let Breloom and Nyandorus finish them off, have a cup of tea and wait for this whole thing to blow over.
    [​IMG]
    Skarmory (M) @ Leftovers [​IMG] /Shed Shell[​IMG]
    Trait: Sturdy
    EVs: 252 HP / 224 Def / 32 Spd
    Impish Nature (+Def, -SAtk)
    - Spikes
    - Roost
    - Whirlwind
    - Brave Bird

    The Bravest Bird. Arguably the most vital member of my defensive trio. Skarmory serves as only check against monstrous threats on my team such as Toxicroak and SD Lucario. As well as my only counter against non-SD Techniloom. Typical Skamory set, Skarm sets up Spikes and Whirlwinds threats that try to set-up on it. Considering Shed Shell over Leftovers, Magnezone can get rid of my main physically defensive 'mon with ease.

    Supporting calculations:
    Vs. Toxicroak

    Show Hide

    Defending:


    252Atk Life Orb +2 Toxicroak (+Atk) Cross Chop vs 252HP/224Def Leftovers Sturdy Skarmory (+Def): 70% - 82% (234 - 276 HP). Guaranteed 2HKO.

    Attacking:

    0Atk Skarmory (Neutral) Brave Bird vs 4HP/0Def Dry Skin Toxicroak (Neutral): 99% - 117% (306 - 362 HP). Guaranteed 2HKO. 96% chance to OHKO.


    Vs. Lucario
    Show Hide

    Defending:

    252Atk Life Orb +2 Lucario (+Atk) Close Combat vs 252HP/224Def Leftovers Sturdy Skarmory (+Def): 85% - 99% (286 - 333 HP). Guaranteed 2HKO.

    Attacking:

    0Atk Skarmory (Neutral) Brave Bird vs 4HP/0Def -1 Lucario (Neutral): 76% - 90% (216 - 255 HP). Guaranteed 2HKO. (other pokes should be able to LO stall it)


    Vs. Breloom
    Show Hide


    Defending:

    252Atk Life Orb +2 Technician Breloom (+Atk) Mach Punch vs 252HP/224Def Leftovers Sturdy Skarmory (+Def): 48% - 57% (163 - 192 HP). Guaranteed 3HKO. 14% chance to 2HKO with Leftovers.

    (I can only revenge SD Techniloom after I Sleep Fodder something)


    (Thanks bluewooper!)
    [​IMG]
    Jellicent (M) @ Leftovers [​IMG]
    Trait: Water Absorb
    EVs: 252 HP / 44 Spd / 212 SpD
    Calm Nature (+SpDef, -Atk)
    - Toxic / Will-O-Wisp
    - Recover
    - Scald
    - Taunt

    The Mustached Jellyfish. In a rain-prevalent metagame, it's hard to withstand rain boosted Hydro Pump, so that's where Jellicent comes in. Jellicent can handle any move from Keldeo, sans HP Ghost (which is takes alright), take a Draco from the Lati and Recover it off and simply stall. Not dying is Jellicent's job, Toxic or Will-O-Wisp will force plenty of switches, which is perfect, since Jelly acts as my team's spin blocker.

    Scald for STAB and the burn-chance, Recover for recovery (who called Captain Obvious here?), and Taunt for shutting down set-up sweepers and stall based teams. Should I use Will-O-Wisp or Toxic?


    Supporting calculations
    Show Hide

    Defending:

    252SpAtk Choice Specs Tornadus Therian (Neutral) Hurricane vs 252HP/212SpDef Leftovers Water Absorb Jellicent (+SpDef): 46% - 54% (187 - 222 HP). Guaranteed 3HKO. 6% chance to 2HKO with Leftovers.

    252SpAtk Choice Specs Latios (Neutral) Draco Meteor vs 252HP/212SpDef Leftovers Water Absorb Jellicent (+SpDef): 60% - 72% (246 - 291 HP). Guaranteed 2HKO.

    252SpAtk Choice Specs Keldeo Resolution (Neutral) Hidden Power (Ghost) vs 252HP/212SpDef Leftovers Water Absorb Jellicent (+SpDef): 40% - 48% (164 - 194 HP). Guaranteed 3HKO.

    [​IMG]
    Latias (F) @ Leftovers [​IMG]
    Trait: Levitate
    EVs: 252 HP / 4 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Dragon Pulse
    - Calm Mind
    - Roost
    - Substitute

    Latias is amazing! With Black 2 and White 2 finally out, she can prove herself by checking new threats such as Thundurus-T, Breloom and Keldeo! At base 110 Base Speed, she shares the title of fastest Dragon in OU alongside her brother. Latias is not meant to sweep teams usually, but to wear them down with repeated boosted Dragon Pulses.

    Funny thing about Roost, some pretty stupid people think that it removes my Levitate for a turn like it removes a Poke's Flying-type for a turn. Just the luls of random people (usually newbies) who try to earthquake it with Landorus is worth putting Roost over Recover alone.

    Opting Roar out of my moveslot, Latias cannot win against CM Jirachi, nor can it deal with CM Reuiniclus with Psyshock. Thankfully these threats are slow and should be little problem for the rest of my team. With Substitute, I can avoid status ailments and scout for Pursuit against the mighty Tyranitar, who greatly threatens my team.

    Supporting Calculations:
    Vs. Breloom​
    Show Hide


    Defending:


    252Atk Life Orb Technician Breloom (+Atk) Mach Punch vs 252HP/0Def Leftovers Levitate Latias (Neutral): 20% - 24% (76 - 90 HP). Guaranteed 5HKO.

    252Atk Life Orb +2 Technician Breloom (+Atk) Mach Punch vs 252HP/0Def Leftovers Levitate Latias (Neutral): 42% - 49% (153 - 180 HP). Guaranteed 3HKO.

    Bullet Seed hit 2 times.
    252Atk Life Orb Technician Breloom (+Atk) Bullet Seed vs 252HP/0Def Leftovers Levitate Latias (Neutral): 25% - 30% (94 - 112 HP). Guaranteed 4HKO.

    Bullet Seed hit 3 times.
    38% - 46% (141 - 168 HP). Guaranteed 3HKO.

    Bullet Seed hit 4 times.
    51% - 61% (188 - 224 HP). Guaranteed 2HKO.

    Bullet Seed hit 5 times. (Well, $#%@!)
    64% - 76% (235 - 280 HP). Guaranteed 2HKO.

    252Atk Life Orb Technician Breloom (+Atk) Stone Edge vs 252HP/0Def Leftovers Levitate Latias (Neutral): 46% - 55% (170 - 201 HP). Guaranteed 3HKO. 7% chance to 2HKO with Leftovers.



    Attacking:


    4SpAtk Latias (Neutral) Dragon Pulse vs 4HP/0SpDef Breloom (Neutral): 61% - 72% (160 - 189 HP). Guaranteed 2HKO.


    Vs. CM Keldeo
    Show Hide

    Defending:

    252SpAtk Keldeo Resolution (Neutral) Hidden Power (Ghost) vs 252HP/0SpDef Leftovers Levitate Latias (Neutral): 33% - 39% (122 - 144 HP). Guaranteed 3HKO.

    +1 Hidden Power (Ghost) vs Latias: 50% - 59% (182 - 216 HP). Guaranteed 2HKO.

    Secret Sword vs Latias: 20% - 24% (76 - 90 HP). Guaranteed 5HKO.

    +1 Secret Sword vs Latias: 31% - 36% (113 - 133 HP). Guaranteed 4HKO.

    Hydro Pump in Rain vs Latias: 32% - 37% (117 - 138 HP). Guaranteed 4HKO.

    +1 Hydro Pump in Rain vs Latias: 47% - 56% (174 - 206 HP). Guaranteed 3HKO. 12% chance to 2HKO with Leftovers.


    Attacking:

    4SpAtk Latias (Neutral) Dragon Pulse vs 4HP/0SpDef Keldeo (Neutral): 35% - 41% (115 - 136 HP). Guaranteed 3HKO.


    Vs. Thundurus Therian
    Show Hide


    Defending:

    252SpAtk Life Orb Thundurus Therian (+SAtk) Hidden Power (Ice) vs 252HP/0SpDef Leftovers Levitate Latias (Neutral): 51% - 60% (188 - 222 HP). Guaranteed 2HKO.

    Hidden Power (Ice) vs 252HP/0SpDef Leftovers +1 Levitate Latias (Neutral): 34% - 41% (126 - 150 HP). Guaranteed 3HKO.

    Attacking:

    4SpAtk Latias (Neutral) Dragon Pulse vs 4HP/0SpDef Volt Absorb Thundurus Therian (Neutral): 42% - 50% (127 - 151 HP). Guaranteed 3HKO. (2HKO after LO recoil)

    4SpAtk +1 Latias (Neutral) Dragon Pulse vs 4HP/0SpDef Volt Absorb Thundurus Therian (Neutral): 63% - 75% (190 - 225 HP). Guaranteed 2HKO.

    (Can't switch in, but can beat non-NP Thundurus without Rocks, can beat all Thundurus-T if I get free switch and rocks are up)

    [​IMG]
    Heatran (F) @ Air Balloon [​IMG]
    Trait: Flash Fire
    EVs: 252 SAtk / 4 SDef / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Fire Blast
    - Earth Power
    - Hidden Power [Ice]
    - Stealth Rock

    Heatran on a ballooooon! TheFlamingSpade would be so proud. BalloonTran allows me to withstand quite a few threats, including terrorizing Sun teams (even with Dugtrio), checking Dragonite (I outspeed with Timid) and Mence (OHKO with HP Ice) and punishing Gliscor (outspeed defensive sets) and Landorus for spamming Earthquake. Acts as a check to Volcarona if Terrakion somehow fails to stop it and also Toxicroak if I somehow lose Skarmory. However, with Timid, I lose the ability to 2HKO the Lati with HP Ice.

    Sets ups Stealth Rocks, as it forces switches from time to time, and with an Air Balloon up and its numerous resistances, it's bound to get them out. Fire Blast as it demolishes steels like Jirachi and grass pokes such as Celebi.

    Supporting Calculations
    Show Hide

    Attacking:

    Hidden Power (Ice) vs 4HP/0SpDef Salamence (Neutral): 110% - 131% (368 - 436 HP). Guaranteed OHKO. (switch into predicted Fire Blast/EQ or revenge)

    Hidden Power (Ice)
    vs 252HP/0SpDef Gliscor (Neutral): 109% - 129% (388 - 460 HP). Guaranteed OHKO. (Outspeeds common sets)

    Lose balloon if switch-in to Ice Fang or 1v1ing max Speed Acrobat.
    (Timidtran's 278 Speed vs. Standard 72 EV Speed Gliscor's 244 Speed)

    Hidden Power (Ice) vs 252HP/0SpDef Landorus Therian (Neutral): 96% - 114% (368 - 436 HP). Guaranteed 2HKO. 79% chance to OHKO.
    (Not sure how common bulky Landorus-T is)
    Lose balloon to everything but bulky Nyandorus.

    Fire Blast vs 4HP/0SpDef Dry Skin Toxicroak (Neutral): 112% - 133% (348 - 411 HP). Guaranteed OHKO. (unlikely scenario ;_;)

    B]Earth Power[/B] vs 4HP/0SpDef Dry Skin Toxicroak (Neutral): 90% - 107% (280 - 330 HP). Guaranteed 2HKO. 44% chance to OHKO. (If I don't want to risk the miss and Toxicroak has damage done to it previously and/or rain is up)



    [​IMG]
    Breloom (F) @ Choice Band [​IMG]
    Trait: Technician
    EVs: 252 Atk / 4 Def / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Bullet Seed
    - Mach Punch
    - Low Sweep
    - Stone Edge​

    The Menacing Mushroom! The only true B2/W2 mon on my team. Breloom is precious to my team, as it can keep T-tar at bay, T-tar being a huge threat to my defensive Pokes. Bullet Seed is more powerful than Seed Bomb with 3+ hits (those 5-hit Bullet Seeds are very satisfying), Mach Punch compensates for Breloom's nonexistent speed and allows it to laugh at Terrakion and revenge Scizor and demolishing T-tars.
    Low Sweep allows me to maximize Spore's potential, hitting everything up to the Positive Base 115s and being able to outspeed them the next turn - either sleeping them or hitting them with another Low Sweep or finishing them off with a Bullet Seed. Jolly nature allows me to outpace the mighty Tornadus-T and after-rocks finish off non-bulky variants with a Bullet Seed or Spore more defensive birds, it allows me to prevent Mamoswine from revenge-killing Loom and Shard-blocking it with a Mach Punch and win me those crucial Speed ties against opposing looms.

    Supporting Calculations
    Show Hide

    Attacking:

    252Atk Choice Band Technician Breloom (Neutral) Mach Punch vs 4HP/0Def Thick Fat Mamoswine (Neutral): 98% - 116% (356 - 420 HP). Guaranteed 2HKO. 90% chance to OHKO.

    Mach Punch vs 248HP/0Def Scizor (Neutral): 42% - 50% (147 - 174 HP). Guaranteed 3HKO. Possible 2HKO after rocks.

    (3-hits) Bullet Seed vs 252HP/148Def Gliscor (+Def): 51% - 61% (183 - 219 HP). Guaranteed 2HKO.

    Low Sweep vs 4HP/0Def Tornadus Therian (Neutral): 44% - 52% (132 - 156 HP). Guaranteed 3HKO. 6% chance to 2HKO. Guaranteed 2HKO + outspeed after rocks.


    (Thanks ShootinStarmie!)​

    [​IMG]
    Landorus-T @ Choice Scarf [​IMG]
    Trait: Intimidate
    EVs: 32 HP / 252 Atk / 224 Spd
    Naive Nature (+Spd, - SpDef)
    - Earthquake
    - U-turn
    - Stone Edge
    - Hidden Power [Ice]

    Destruction. Power. Annihilation. Even though Landorus-T is generally underwhelming in the metagame, it serves as a great revenge killer/momentum preserver for my team. While my team is great against Special threats thanks to Latias and Jellicent, great physical threats such as Lucario and Tyranitar plow through Skarmory. The only downside is that a Naive nature makes it so that Nyandorus doesn't appreciate a Fire Blast (and obviously the uncommon Ice Beam) from the rocky dinosaur and Landorus-T cannot OHKO bulky Tyranitar. What do you think, are bulky Tyranitars becoming less and less common for this to be a problem, or should I somehow patch this up? Landorus-T also puts me at a better chance of revenge-killing SD Lucario, which was previously a big problem for my team. With a Scarf, Nyandorus outspeeds everything up to neutral natured base-100 scarfed/+1 Spd Pokemon. (Modest Volcarona, Adamant Salamence, etc.)

    Earthquake and Stone Edge gives me the classic EdgeQuake coverage. U-turn allows me to upkeep momentum and Hidden Power [Ice] allows me to tango with Gliscor and non-scarfed Landorus.


    Supporting Calculations
    Show Hide

    Attacking:

    252Atk Landorus Therian (Neutral) Stone Edge vs 4HP/0Def Tornadus Therian (Neutral): 94% - 112% (284 - 336 HP). Guaranteed 2HKO. 69% chance to OHKO.

    Hidden Power (Ice) vs 252HP/0SpDef Gliscor (Neutral): 75% - 89% (268 - 316 HP). Guaranteed 2HKO.

    Earthquake vs 252HP/0Def Keldeo (Neutral): 50% - 59% (195 - 229 HP). Guaranteed 2HKO.

    U-turn vs 0HP/0Def Celebi (Neutral): 97% - 114% (332 - 392 HP). Guaranteed 2HKO. 85% chance to OHKO.


    Defending:

    252Atk Life Orb +1 Lucario (+Atk) ExtremeSpeed vs 32HP/0Def Landorus Therian (Neutral): 55% - 65% (182 - 214 HP). Guaranteed 2HKO.


    [​IMG]
    Thank you!

    Thanks for reading my RMT, any criticism about my team or even my write-up in general (especially calculations and such), please don't be hesitant to post! Thank you and happy battling!
  2. Jimbon

    Jimbon fools and worthless liars
    is a Team Rater Alumnus

    Joined:
    Jan 24, 2012
    Messages:
    510
    Hi there!

    This is a really solid team here, with very few problems. However, one thing I did notice was the weakness to Keldeo. Although you have Latias to take it on, you will probably bring in Latias on Keldeo giving Keldeo a free Calm Mind or attacking move. After a couple Calm Minds, Keldeo can break through Latias with Secret Sword, hitting on Latias's physical defense. It's also to important to note that Keldeo outspeeds everything on your team except Terrakion, who fails to OHKO Keldeo. Given how common Rain is, it boosts Keldeo's power even more. It can OHKO Skarm and Heatran, while 2HKOing Jirachi. Even if you try to revenge it with Breloom, you still need a free switch to get it in safely which means something else will have to take a hit. To help with this Keldeo weakness, I would recommend trying out Psyshock > Substitute on Latias. Psyshock allows you to beat Keldeo in a one on one situation 100% of the time. Psyshock ignores Keldeo's Calm Minds and given that Latias outspeeds Keldeo, you can OHKO it with some prior damage.

    I also picked up on your Breloom and you do seem unsure about your set. I do think you should run Jolly > Adamant and should try Low Sweep > Stone Edge. Running Jolly Breloom with Low Sweep means that Tornadus-T cannot switch in to Breloom's Low Sweep, as after the speed drop it is outsped. This allows for an easy 2HKO on Tornadus, or you can Spore potentially crippling it for the rest of the match, or putting your opponent's switch in to sleep. This is especially helpful for your team as you have a pretty big reliance on Jirachi to deal with Tornadus, and it does pose a threat for your other team members. It also allows you for free switches in, which is helpful as you have no spinner. The loss of power really isn't notable with Jolly, outspeeding opposing Adamant Breloom and being able to outspeed the faster things that threaten Breloom after a Low Sweep is arguably much more important to your team than hitting a little bit harder.

    Cool team, hope I helped!
  3. Crazykid

    Crazykid

    Joined:
    Jul 30, 2011
    Messages:
    66
    Thanks for your comments Jimbon! I'll consider giving Latias Psyshock but first, do you recommend this spread from the Latias WIP analysis, it is meant to take on Keldeo more nicely.

    Edit: Changing Latias's Substitute -> Psyshock.

    I'll consider changing Breloom to Jolly and Stone Edge to Low Sweep once I found out more about it, also if other people recommend it.

    Thank you again!
  4. ShootingStarmie

    ShootingStarmie
    is an official Team Rateris a Forum Moderatoris a Tiering Contributor
    Moderator

    Joined:
    Sep 3, 2011
    Messages:
    1,340
    Hey there Crazy Kid, cool team you have here. It has pretty decent synergy but I have noticed a few Pokemon that look troublesome for your team (on paper).

    The first thing I noticed was a weakness to Latios. Latios OHKOs four of your team members, and your only check is Jirachi. Sure Terrakion can revenge it, but its an obvious give away that Terrakion has a Scarf if you switch it in after Latios has KOd something, and they will just switch him out. Jirachi is a pretty good check I admit, but any smart player will realize that, and will make sure that Jirachi is KOd before Latios starts to wreak havoc. Latios is often paired with Magnezone, which will eliminate Jirachi and Skarmory, while everything else is OHKOd.

    The next big weakness I noticed is SD Lucario. SD Lucario at +2, with the help of SR can OHKO four members of your team. It out speeds Timid Heatran, and +2 Bullet Punch easily OHKOs Terrakion, so you can't revenge it either. Your only check to it is Latias, and all Latias can do is hit it with a weak Dragon Pulse (that Lucario resists).

    Another Pokemon I noticed which might give you trouble is Mamoswine. Mamoswine can hit 5 of your Pokemon super effectively with just its STABs. You have quite a solid counter with Skarmory, and Mamoswine is easily revenged with Terrakion, so it shouldn't be too much of a big deal, just watch out for them.

    For your Latios weakness I suggest making Skarmory Specially Defensive. Skarmory can still act as a check to Breloom, Lucario, and Toxicroak, and it takes hit much better from Latios. If you don't feel that Skarmory can act as a check to Toxicroak / Lucario / Breloom, then I suggest putting Psyshock onto Latias, as it will allow you to check all three of these Pokemon easily.

    For your Lucario weakness I suggest replacing Scarf Terrakion with Scarf Landorus-T. Scarf Landorus-T still hits very hard, and covers the same threats as Terrakion did, but it has Intimidate, making it one of the best check to SD Lucario (if not thee best).

    Landorus-T set.
    Show Hide

    Landorus-T (M) @ Choice Scarf
    Trait: Intimidate
    EVs: 252 Atk / 4 Def / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Earthquake
    - Stone Edge
    - U-turn
    - Superpower /HP Ice



    (Super Power is mainly filler, but if you'd rather use HP ice, than make sure to change the nature to Naive.)


    Skarmory set.
    Show Hide

    Skarmory (F) @ Leftovers
    Trait: Sturdy
    EVs: 252 HP / 232 SDef / 24 Spd
    Careful Nature (+SDef, -SAtk)
    - Brave Bird / Taunt
    - Whirlwind
    - Roost
    - Spikes

    Leftovers is the item of choice, but you may use Shed Shell to help you out with Magnezone


    Great team Crazy Kid! Luvdisc'd.
  5. Crazykid

    Crazykid

    Joined:
    Jul 30, 2011
    Messages:
    66
    Between Rachi and Heatran. I don't think I will have trouble against Latios. Also, Rachi beats Magnezone 1 on 1. There is also backup in the form of Latias if Latios has imperfect IVs due to carrying HP Fire.

    However, Lucario does present a problem for my team, I add Landorus-T to my team, but what is the optimal set for it? Also, post-Landorus-T, would my team have problems with Mamoswine and Timid Max Speed Volcarona? (especially variants carrying the HP Ground) Also, faster Scarfed Pokes such as Darmanitan in the sun become a problem.

    I'll swap out Terrakion for Landorus-T, but Skamory's spread will stay the same for now.
  6. bluewooper

    bluewooper

    Joined:
    Nov 15, 2009
    Messages:
    154
    Hey Crazykid, this team really caught my eye for whatever reason when I was browsing the RMT forum, and I decided that I would rate it. Now, I looked at this team for a long time to try to figure out what I could do to help you with it, but I really couldn't find anything decidedly wrong with it, so I did some playtesting with it, and here is what I discovered.

    The Problem:

    I'm actually kinda surprised that I couldn't find this before. After playing on Pokemon Showdown! I was able to find that this team really can't hold its own against Rain teams. Here is why: 2 pokemon on your team have water resistances, Breloom and Latias. With many offensive rain teams running multiple pokemon with STAB HydroPump (possibly with life orb), Breloom gets 2HKOed a lot of the time. Also, considering that you want to save breloom for late game, you would end up feebly trying to save him and end up sending Latias into these brutal attacks, which she really can't get away with, considering she is running very little in terms of bulk (in terms of EV's and Nature). A pokemon like Starmie would end up dealing severe damage to Latias, opening up massive holes in your team later. Terrakion also can't supply nearly enough power to make up for this (you can't just run through their team with Close Combat, he's too weak). This can be quite easily solved, however . . .

    My Solution

    When I looked at your team and I saw the threat that rain teams had provided to it, I knew that you would want to have a Water Absorb Jellicent on the crew. The question became: Who do I replace? I kept playing to see which pokemon was the most underwhelming, and I discovered that Jirachi was as little benefit to the team and its overall goal. So, I decided to replace Jirachi with Jellicent
    [​IMG]
    Jellicent @ Leftovers
    Calm: 252Hp/160SpD/96Spe
    ~Toxic
    ~Recover
    ~Scald
    ~Taunt

    This is my own creation, and is always that Jellicent that I use on my team. The EV's are used so that Skarmory that uses max Hp and Def and dumps the final EV point in speed are still outsped. You will outtaunt all other Jellicent was well. This thing is capable of absorbing many of the water hits that your team just can't. Toxic over Will-O-Wisp to take out bulky waters more effectively. This will make a delicious core with Skarmory, acting as a physcial and special wall. This along with Heatran will halt Rain and Sun respectively. Truely a great pokemon for this team.

    Benefits


    As stated before, the addition of a Jellicent for your team really helps with rain teams, but there is also something else that he provides for this team. He is a great spin blocker. You had been running Spikes and Stealth Rock on this team without a blocker, allowing you to lose time should a forretress or Starmie spin all of it away. Besides, those hazards are greatly needed for Terrakion to nab those KO's he needs later game, one of the goals of the team. Any status that Jellicent delivers will help to break down pokemon for the late game sweepers. This pokemon will also prevent these hazards from occupying the field, with a taunt that outspeeds forretress and skarmory and ferrothorn.

    What you lose

    While you do gain a whole lot by switching to Jellicent, there are a few things that the lack of Jirachi will do to you. Primarily, you lose a Rock resist, making Terrakion the only one to take a Stone Edge from Tyranitar. However, This will certainly give the bulky pokmeon an opportunity to attack an opposing pokemon on the switchin, so not all is lost. Other than that, the obvious Wish passing that you once had is gone.

    Crazykid. Thank you so much for giving me the opportunity to look at and rate this team. I really enjoyed it, and I hope that you can implement my changes and have success with them. Good Luck.
  7. Crazykid

    Crazykid

    Joined:
    Jul 30, 2011
    Messages:
    66
    Thanks very much for your post and trying out my team, blue whooper! Alright, I will try Jellicent over Jirachi for now, but yeah, now my defensive core is entirely T-tar weak. Would it be worthwhile for run Will-o-Wisp over Toxic in order to catch physical Pokes on the switch such as Tyranitar? Would it benefit my team overall over Toxic?

    Well thanks for your post anyways, I will update the main post to reflect the pokes I'm current using.

    I will use Landorus-T over Terrakion->

    [​IMG]
    Landorus-T @ Choice Scarf [​IMG]
    Trait: Intimidate
    EVs: 32 HP / 252 Atk / 224 Spd
    Naive Nature (+Spd, - SpDef)
    - Earthquake
    - U-turn
    - Stone Edge
    - Hidden Power [Ice]

    Pros:

    • Stronger, bulkier clean up.
    • Check to physical sweepers such as Lucario.
    • U-turn allows me to keep momentum
    Cons:

    • I lose a counter to Timid Volcarona and positive natured 100+ Base Speed Scarfers such as Salamence and Darmanitan
    • Cannot OHKO standard, non-scarfed T-tar

    I will test Jellicent over Jirachi->
    [​IMG]
    Jellicent (M) @ Leftovers [​IMG]
    Trait: Water Absorb
    EVs: 252 HP /160 SpDef / 96 Spd
    Calm Nature (+SpDef, -Atk)
    - Toxic / Will-O-Wisp
    - Recover
    - Scald
    - Taunt

    Pros:

    • Spin Blocker
    • Adds to the Skarmory / Latias core
    • Deals with the rain, which currently dominates the metagame and further secures my team from threats like Keldeo (beware of HP Ghost) and Tornadus-T (Specs Netural Hurricane fails to 2HKO 86% of the time, but will 2HKO me after rocks)
    • Taunt breaks opposing stall teams

    Cons:

    • Less reliable Specially Defensive wall than Jirachi and puts pressure on Latias to deal with Thundurus-T
    • Lose a check to Tyranitar, which currently tramples my defensive trio
    • Lose Wish passing, which Life Orb Breloom really relied on

    If I change my team members, should I . . . ?

    Thanks guys for all of the help!!

    [​IMG]
    Here's a popsicle for this hot summer day!

  8. Crazykid

    Crazykid

    Joined:
    Jul 30, 2011
    Messages:
    66
    Updated the first post with Landorus-T and Jellicent, I will continue to update their descriptions and add more relevant supporting calculations. Thanks ShootinStarmie and bluewooper!

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