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Gen 3 GC Research Thread (Colosseum/XD)

Discussion in 'Ruins of Alph' started by Lorak, Dec 29, 2008.

  1. Lightsabre

    Lightsabre

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    I don't have an AR for my GBA and I didn't go to the event so I guess I'm stuck just going through the game bilions of times :/ is there something I can do in the mean time? for research
  2. Lorak

    Lorak *leekspin*
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    Damage calcs. See if the IVs of non-shadow Pokemon you're battling really have all 0 IVs, as they seem to be, from my results, as well as if they're always the same nature for a trainer's non-shadow Pokemon, again, as they seem to be.
  3. skyfox500

    skyfox500

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    Does anyone know if Synchronizing natures works in Pokemon XD?

    And if so, just wild pokemon (most likely) , or if it works on shadow pokemon too?
  4. Lorak

    Lorak *leekspin*
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    Coming before Emerald, Synchronizing does *not* work.
  5. skyfox500

    skyfox500

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    Thank you. I didn't know whether XD came before or after emerald.
  6. Wild Eep

    Wild Eep pet pet pet
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    I recently made a Mt. Battle run in Battle Mode, and it seems that the opponents have 0 IVs and EVs as well as random natures. So if you want to EV for speed to outspeed certain foes, you'll need less training for Mt. Battle than in a real competitive environment.
  7. peachy243

    peachy243

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    Hi Loark i have sometime to kill and have sent you a pm so let me know if i can help your research
  8. peachy243

    peachy243

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    Hi, after restarting game and trying for a while got an sassy umbreon with 0 speed (after checking with metalkids iv) , i like trick room teams so will use it after to breed etc for d/p/platinum. So let me know if this will be useful to test speeds with as i continue playing through the game. I will follow an ev guide i found on serebii to ensure umbreon gets no evs for speed ( ie had to kill umbreon in first battle as two zigazoons give out speed evs). Umbreon has 63 speed at level 50 and 121 speed at level 100
  9. Lorak

    Lorak *leekspin*
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    Well, I've just about confirmed the non-shadow Pokemon's 0 IVs in all stats, thanks to damage calcs done during my Battle Mode Mt. Battle vs. 100 challenge I did yesterday.

    I wish we had someone here who could figure out how nature and IVs are determined by the game, and why they don't match the PIDs of the portable games.
  10. Arseus

    Arseus
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    Well, this is what we know so far, concerning the Colosseum/XD RNG:

    Also, sorry I haven't been able to capture more Lugia, but as I suspected, I've been quite busy!
  11. Lorak

    Lorak *leekspin*
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    Well, that's quite useful. Do you think we could learn how this equation is modified, or would we have to delve into the game's coding to have any chance of this?

    No worries, business before pleasure!
  12. Wichu

    Wichu ACUPRESSURE
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    I'm not 100% sure on this, but I think the move tutor selects from a list of sets, not individual moves. For example, when I was trying to teach my event Mew Hypnosis, he offered to teach it Mega Punch/Ice Punch/ThunderPunch/Fire Punch.
    I think I came across Hypnosis twice, once with Dream Eater, and once with Nightmare (I'm not sure on the Dream Eater one, but I can confirm that I decided on Hypnosis/Nightmare/Swagger/Protect). Nightmare was directly after Hypnosis, too.
    I really doubt that those sets are a coincidence (come on, the 'classic' four punches on one set?).
  13. Lorak

    Lorak *leekspin*
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    I'll post the 27 movesets I got. I did notice a somewhat-correlation between answers and movesets.
    Code:
    AERIAL ACE    ICY WIND    FURY CUTTER    STRENGTH
     ROLE PLAY    MIMIC    THUNDER    HYPER BEAM
     METRONOME    HIDDEN POWER    ROCK TOMB    THIEF
     ZAP CANNON    IRON TAIL    FURY CUTTER    ICY WIND
     ROLE PLAY    MIMIC    ICE PUNCH    FRUSTRATION
     METRONOME    HIDDEN POWER    ICE PUNCH    RETURN
     SWORDS DANCE    AERIAL ACE    FURY CUTTER    SWIFT
     FAINT ATTACK    SHOCK WAVE    FIRE PUNCH    DOUBLE TEAM
     ZAP CANNON    DYNAMICPUNCH    SLEEP TALK    ROAR
     ROLE PLAY    MIMIC    HYPER BEAM    WATERFALL
     RAIN DANCE    WATERFALL    SWAGGER    ENDURE
     DOUBLE-EDGE    EXPLOSION    SELFDESTRUCT    SOLARBEAM
     METRONOME    HIDDEN POWER    SWIFT    ICY WIND
     DOUBLE-EDGE    EXPLOSION    SELFDESTRUCT    WATER PULSE
     TAUNT    COUNTER    SUBSTITUTE    SLEEP TALK
     ROLE PLAY    MIMIC    STRENGTH    BULLET SEED
     METRONOME    HIDDEN POWER    FIRE BLAST    FIRE PUNCH
     METRONOME    HIDDEN POWER    AERIAL ACE    STRENGTH
     ZAP CANNON    THUNDER    ROLLOUT    ROCK TOMB
     RAIN DANCE    THUNDER    SEISMIC TOSS    ROAR
     ZAP CANNON    THUNDER    NIGHTMARE    ROCK TOMB
     DOUBLE-EDGE    EXPLOSION    SELFDESTRUCT    FURY CUTTER
     METRONOME    HIDDEN POWER    SLUDGE BOMB    AERIAL ACE
     DEFENSE CURL    ROLLOUT    STEEL WING    SEISMIC TOSS
     FAINT ATTACK    SWIFT    SURF    BRICK BREAK
     RAIN DANCE    WATERFALL    AERIAL ACE    IRON TAIL
     FAINT ATTACK    SWIFT    SHOCK WAVE    ICE PUNCH
  14. Wichu

    Wichu ACUPRESSURE
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    The moves do appear grouped in some way... Perhaps there are themed groups of two or three moves, and the remaining ones are random? From your list, I can see:
    Role Play/Mimic - copying other Pokémon's ability/move
    Metronome/Hidden Power - random effect (?)
    Faint Attack/Swift (or Shock Wave?) - never miss
    Double-Edge/Explosion/SelfDestruct - 'suicide' moves
    Rain Dance/Waterfall - water moves?

    There are also a lot of combo moves:
    Rain Dance/Thunder
    Defense Curl/Rollout
    Taunt/Counter

    Perhaps the questions determine one of a number of possible combinations, and the 'random' moves at the end?

    Whatever the mechanism is, it's certainly not random... If I get some free time, I could help with getting a list of movesets.
  15. Lorak

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    I had seen the groupings as well. However, without other people with third-gen Mews willing to help, my previous thread on this topic hadn't advanced as far as I'd hoped.
  16. Wichu

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    I hadn't seen that thread; if you want, I'll try doing a few.
  17. Lorak

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    I figure we might as well post results here, seeing as that thread hasn't been updated since July.
  18. Arseus

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    Yeah, it makes more sense to post the results here than in an old thread.

    I'm thinking we'd have to get someone who can look at the game's code to do something like this. I'm almost certain that's what X-Act did for his PID/IV creation article; something like that is just too complex to be found externally.
  19. Little Green Yoda

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    That's crazy. It's strange that selecting a New Game would still keep the game's "SID" intact. I'm really curious as to how much of an impact those 3 numbers affect IV generation and if/how that can be manipulated.

    It seems like a whole lot more complicated than the RNG in any of the other Pokemon games. Here's hoping somebody can crack the coding of these games lol. If only I knew how...
  20. Wild Eep

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    Bump with Mew info:

    I just input Friends, kind MEW, Strike first to win, Krane, Snattle twice, and I got two different movesets:

    Sunny Day/Fire Blast/Rest/Sleep Talk
    Rain Dance/Waterfall/Sunny Day/Return

    I have a strong feeling (not certain, but close) there is a random element to this.
  21. Lorak

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    Was going to say, you've got Sunny Day in both. Also, both are weather-oriented. Random, perhaps, but there's more than coincidence related to the answers, methinks.
  22. Wild Eep

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    Definitely there is a coincidence - I just was saying there is likely a portion of the moveset design that is random.
  23. ultimatedra

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    Has there been any work in this lately?
    And is there anything i could do to advance any research on this subject?
  24. flash_mc

    flash_mc

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    I'd like to help with this. I'm going to restart XD so tell me what can I do to help with this =P

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