I don't have an AR for my GBA and I didn't go to the event so I guess I'm stuck just going through the game bilions of times :/ is there something I can do in the mean time? for research
Damage calcs. See if the IVs of non-shadow Pokemon you're battling really have all 0 IVs, as they seem to be, from my results, as well as if they're always the same nature for a trainer's non-shadow Pokemon, again, as they seem to be.I don't have an AR for my GBA and I didn't go to the event so I guess I'm stuck just going through the game bilions of times :/ is there something I can do in the mean time? for research
Coming before Emerald, Synchronizing does *not* work.Does anyone know if Synchronizing natures works in Pokemon XD?
And if so, just wild pokemon (most likely) , or if it works on shadow pokemon too?
Also, sorry I haven't been able to capture more Lugia, but as I suspected, I've been quite busy!From what is known about col/XD pokemon is that they are based on numbers generated on the file (it DOES NOT restart apon making a new game, you will have to erase the file from the gamecube menu in order to get a new number set), plus a strange RNG. It also xors one pair of your numbers by a number too high to produce a shiny pokemon, meaning that for some people, they will never get a shiny that is produced by that number!
Well, that's quite useful. Do you think we could learn how this equation is modified, or would we have to delve into the game's coding to have any chance of this?Well, this is what we know so far, concerning the Colosseum/XD RNG:
No worries, business before pleasure!Also, sorry I haven't been able to capture more Lugia, but as I suspected, I've been quite busy!
I'm not 100% sure on this, but I think the move tutor selects from a list of sets, not individual moves. For example, when I was trying to teach my event Mew Hypnosis, he offered to teach it Mega Punch/Ice Punch/ThunderPunch/Fire Punch.It also seems, though I'm not 100% positive, that through over 400 tests, the Mew tutor did not select two or more XD-exclusive Mew tutor moves to generate for a moveset. This does not apply to tutored moves learned in XD (Self-Destruct, Sky Attack, etc.), where one or more could be found on the movesets; rather, it is for things such as Hypnosis and Zap Cannon.
I'll post the 27 movesets I got. I did notice a somewhat-correlation between answers and movesets.I'm not 100% sure on this, but I think the move tutor selects from a list of sets, not individual moves. For example, when I was trying to teach my event Mew Hypnosis, he offered to teach it Mega Punch/Ice Punch/ThunderPunch/Fire Punch.
I think I came across Hypnosis twice, once with Dream Eater, and once with Nightmare (I'm not sure on the Dream Eater one, but I can confirm that I decided on Hypnosis/Nightmare/Swagger/Protect). Nightmare was directly after Hypnosis, too.
I really doubt that those sets are a coincidence (come on, the 'classic' four punches on one set?).
AERIAL ACE ICY WIND FURY CUTTER STRENGTH
ROLE PLAY MIMIC THUNDER HYPER BEAM
METRONOME HIDDEN POWER ROCK TOMB THIEF
ZAP CANNON IRON TAIL FURY CUTTER ICY WIND
ROLE PLAY MIMIC ICE PUNCH FRUSTRATION
METRONOME HIDDEN POWER ICE PUNCH RETURN
SWORDS DANCE AERIAL ACE FURY CUTTER SWIFT
FAINT ATTACK SHOCK WAVE FIRE PUNCH DOUBLE TEAM
ZAP CANNON DYNAMICPUNCH SLEEP TALK ROAR
ROLE PLAY MIMIC HYPER BEAM WATERFALL
RAIN DANCE WATERFALL SWAGGER ENDURE
DOUBLE-EDGE EXPLOSION SELFDESTRUCT SOLARBEAM
METRONOME HIDDEN POWER SWIFT ICY WIND
DOUBLE-EDGE EXPLOSION SELFDESTRUCT WATER PULSE
TAUNT COUNTER SUBSTITUTE SLEEP TALK
ROLE PLAY MIMIC STRENGTH BULLET SEED
METRONOME HIDDEN POWER FIRE BLAST FIRE PUNCH
METRONOME HIDDEN POWER AERIAL ACE STRENGTH
ZAP CANNON THUNDER ROLLOUT ROCK TOMB
RAIN DANCE THUNDER SEISMIC TOSS ROAR
ZAP CANNON THUNDER NIGHTMARE ROCK TOMB
DOUBLE-EDGE EXPLOSION SELFDESTRUCT FURY CUTTER
METRONOME HIDDEN POWER SLUDGE BOMB AERIAL ACE
DEFENSE CURL ROLLOUT STEEL WING SEISMIC TOSS
FAINT ATTACK SWIFT SURF BRICK BREAK
RAIN DANCE WATERFALL AERIAL ACE IRON TAIL
FAINT ATTACK SWIFT SHOCK WAVE ICE PUNCH
The moves do appear grouped in some way... Perhaps there are themed groups of two or three moves, and the remaining ones are random? From your list, I can see:I'll post the 27 movesets I got. I did notice a somewhat-correlation between answers and movesets.
Code:AERIAL ACE ICY WIND FURY CUTTER STRENGTH ROLE PLAY MIMIC THUNDER HYPER BEAM METRONOME HIDDEN POWER ROCK TOMB THIEF ZAP CANNON IRON TAIL FURY CUTTER ICY WIND ROLE PLAY MIMIC ICE PUNCH FRUSTRATION METRONOME HIDDEN POWER ICE PUNCH RETURN SWORDS DANCE AERIAL ACE FURY CUTTER SWIFT FAINT ATTACK SHOCK WAVE FIRE PUNCH DOUBLE TEAM ZAP CANNON DYNAMICPUNCH SLEEP TALK ROAR ROLE PLAY MIMIC HYPER BEAM WATERFALL RAIN DANCE WATERFALL SWAGGER ENDURE DOUBLE-EDGE EXPLOSION SELFDESTRUCT SOLARBEAM METRONOME HIDDEN POWER SWIFT ICY WIND DOUBLE-EDGE EXPLOSION SELFDESTRUCT WATER PULSE TAUNT COUNTER SUBSTITUTE SLEEP TALK ROLE PLAY MIMIC STRENGTH BULLET SEED METRONOME HIDDEN POWER FIRE BLAST FIRE PUNCH METRONOME HIDDEN POWER AERIAL ACE STRENGTH ZAP CANNON THUNDER ROLLOUT ROCK TOMB RAIN DANCE THUNDER SEISMIC TOSS ROAR ZAP CANNON THUNDER NIGHTMARE ROCK TOMB DOUBLE-EDGE EXPLOSION SELFDESTRUCT FURY CUTTER METRONOME HIDDEN POWER SLUDGE BOMB AERIAL ACE DEFENSE CURL ROLLOUT STEEL WING SEISMIC TOSS FAINT ATTACK SWIFT SURF BRICK BREAK RAIN DANCE WATERFALL AERIAL ACE IRON TAIL FAINT ATTACK SWIFT SHOCK WAVE ICE PUNCH
I had seen the groupings as well. However, without other people with third-gen Mews willing to help, my previous thread on this topic hadn't advanced as far as I'd hoped.The moves do appear grouped in some way... Perhaps there are themed groups of two or three moves, and the remaining ones are random? From your list, I can see:
Role Play/Mimic - copying other Pokémon's ability/move
Metronome/Hidden Power - random effect (?)
Faint Attack/Swift (or Shock Wave?) - never miss
Double-Edge/Explosion/SelfDestruct - 'suicide' moves
Rain Dance/Waterfall - water moves?
There are also a lot of combo moves:
Rain Dance/Thunder
Defense Curl/Rollout
Taunt/Counter
Perhaps the questions determine one of a number of possible combinations, and the 'random' moves at the end?
Whatever the mechanism is, it's certainly not random... If I get some free time, I could help with getting a list of movesets.
I figure we might as well post results here, seeing as that thread hasn't been updated since July.I hadn't seen that thread; if you want, I'll try doing a few.
I'm thinking we'd have to get someone who can look at the game's code to do something like this. I'm almost certain that's what X-Act did for his PID/IV creation article; something like that is just too complex to be found externally.Well, that's quite useful. Do you think we could learn how this equation is modified, or would we have to delve into the game's coding to have any chance of this?
That's crazy. It's strange that selecting a New Game would still keep the game's "SID" intact. I'm really curious as to how much of an impact those 3 numbers affect IV generation and if/how that can be manipulated.Well, this is what we know so far, concerning the Colosseum/XD RNG:
Was going to say, you've got Sunny Day in both. Also, both are weather-oriented. Random, perhaps, but there's more than coincidence related to the answers, methinks.Bump with Mew info:
I just input Friends, kind MEW, Strike first to win, Krane, Snattle twice, and I got two different movesets:
Sunny Day/Fire Blast/Rest/Sleep Talk
Rain Dance/Waterfall/Sunny Day/Return
I have a strong feeling (not certain, but close) there is a random element to this.
Definitely there is a coincidence - I just was saying there is likely a portion of the moveset design that is random.Was going to say, you've got Sunny Day in both. Also, both are weather-oriented. Random, perhaps, but there's more than coincidence related to the answers, methinks.