2 day DQ
FEs
No recoveries/infinite chills
One Non-Training Item ONLY (Two pokes get training items)
No Megas
3vs3 Doubles (B5P3)
All Abilities
One Flavor move per turn Required (ex: a1 tackle~a2 rock throw @chandelier to knock it to the ground on top of pokemon B~a3 water gun)
ONLY ONE ICE-TYPED POKEMON PER PLAYER
ONLY ONE WATER-TYPED POKEMON PER PLAYER
(An ice-water pokemon counts as both, of course)
2 Subs + 1 KO Sub
Arena:
Frostbitten Catacombs
gotd's team
Castform [pleut] M
Nature: Modest (-atk, + spa)
Type:Normal
Ability:
Forecast (Passive)
stats:
Hp: 100
Atk: 2 (-)
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 70
SizeC: 1
WeightC 1
mc: 1
Moves:
Tackle
ember
water gun
powder snow
headbutt
hail
rain dance
sunny day
disable
clear smog
hex
ominous wind
future sight
solar beam
thunderbolt
thunder wave
sandstorm
Hidden power (psychic)
weather ball
tailwind
substitute
fire blast
mimic
ice beam
flamethrower
blizzard
hydro pump
shadow ball
protect
thunder
toxic
energy ball
double team
endure
Swagger
scald
rest
sleep talk
reflect type
Gallade [Esponce] (M)
Nature: Adamant (+ Atk, -1 SpA)
Type: Psychic/Fighting
Abilities:
Steadfast
Justified (Hidden, unlocked)
Stats:
HP: 100
Atk: 6 (+)
Def: 3
SAtk: 2 (-)
SDef: 4
Spe: 80
SC: 3
WC: 4
BRT: 21
EC: 9/9
MC: 0
AC: 5/5
moves:
Stored power
Close combat
Night slash
Leer
Growl
Confusion
Double Team
Teleport
Slash
Swords dance
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Hypnosis
imprison
Confuse ray
Will-o-Wisp
Disable
encore
shadow sneak
telekinesis
theif
facade
thunder wave
toxic
zen headbutt
thunderpunch
shadow ball
skill swap
ice punch
taunt
protect
Stone edge
Drain punch
protect
substitute
endure
Brick break
earthquake
snatch
Ditto [Toi] (-)
Nature: Jolly (+15% Spe, +5% Acc, -1 SpA)
Type: Normal
Abilities: Limber (passive)
Imposter (Passive)(HA LOCKED)
Stats:
HP: 90
Atk: 2
Def: 2
SpA: 1 (-)
SpD: 2
SpE: 55 (+)
AC: 0/5
Moves:
Transform
-->
Lucario (M)
Naive (-Sdef, +Spe, +12% acc, + 19% acc)
Type: Fighting/Steel
Abilities:
Steadfast
Inner focus
Justified (HA) (LOCKED)
Adaptability (mega)
Stats
HP: 100
Atk: 4 --> 6
Def: 3 --> 3
Satk: 4 --> 5
Sdef: 2 --> 2 (-)
Spe: 104 --> 129 (+) (+12 acc, +19 Acc when mega)
SC: 3 --> 3
WC: 4 --> 4
BRT: 20 --> 24
EC: 6/6
MC: 0
AC: 1/5
Moves (41/--):
Extremespeed
Dragon pulse
Close combat
Aura sphere
Dark pulse
Foresight
Detect
Metal claw
Quick Attack
Endure
Counter
Feint
Power-up punch
swords dance
Force Palm
Me-first
Bone rush
Metal sound
Copycat
Screech
Agility
Bullet Punch
Blaze Kick
Crunch
Vacuum Wave
Protect
Substitute
Earthquake
Shadow Claw
Roar
Stone edge
Poison jab
Flash cannon
Shadow ball
Toxic
Dig
Nasty plot
Drain punch
Ice punch
Iron tail
Focus blast
Kitsunoh (Chanoir) (M)
Nature: Jolly (+15% Spe, +19% Acc, -1 SpA)
Type: Steel/Ghost
Abilities:
Frisk
Limber
Cursed Body (hidden, unlocked)
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+)(10*1.15=126.5)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 1
AC: 5/5
Moves: (42/102)
scratch
iron defense
lick
metal burst
odor sleuth
faint attack
shadow sneak
curse
copycat
shadowstrike
perish song
Iron head
phantom force
foul play
meteor mash
psycho shift
yawn
magic coat
pain split
revenge
Superpower
Snatch
Sucker punch
thunder punch
Ice punch
Trick
u-turn
earthquake
taunt
endure
return
toxic
dig
torment
swagger
protect
substitute
fake out
double team
will o wisp
dark pulse
CURSE YOU FOR MAKING ME REMOVE TRICK OR TREAT
gk's team
Mamoswine(*) [Truffles, "The Boss"] (Male)
Nature: Jolly (+Spe -Spa)
Info on Truffles: Words cannot express the bond that Truffles and Glacier share. Since the beginning, when Glacier was just a little kid in a world of Knights and great expectations, Truffles has been by his trainer's side, and together they have grown and become one soul. Surely a Mamoswine can't be psychic, but it seems as though Truffles always knows how Glacier is feeling, or what needs to be done. Glacier has raised Truffles from runthood, to adolescene, and is proud of his huge wooly buddy. Glacier can trust Truffles to do absolutely anything, and is his rock. Likewise, Glacier is Truffle's rock; if the two were to be seperated, or one had fallen, the Other would be on high alert to remedy the situation.
He was the very first. He is Glacier's very best. The pride and joy of the traveling explorer, Truffles is here to stay, and can rumble with the best of them.
Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW,Unlocked): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 92 (+Spe, +10% Accuracy)
Size Class: 5
Weight Class: 7
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5 Dream World Ability Unlocked!
Attacks:
Ancient Power
Peck
Tackle*
Odor Sleuth*
Mud Sport*
Powder Snow*
Mud-slap*
Endure*
Mud Bomb*
Icy Wind*
Blizzard
Earthquake
Ice Fang
Scary Face
Ice Shard
Amnesia
Mist
Thrash
Double Hit
Flail
Fury Attack
Curse*
Body Slam*
Icicle Spear*
Fissure
Horn Attack
Icicle Crash
Rock Slide
Bite
Sleep Talk
Earth Power
Iron Head
Block
Knock Off
Double-Edge
Take Down
Endeavor
Superpower
Captivate
Defense Curl
Detect
Fury Cutter
Headbutt
Mimic
Mudshot
Whirlwind
Charm
Ice Beam*
Toxic*
Hail*
Dig
Light Screen
Protect
Avalanche
Bulldoze
Rock Tomb
Stone Edge
Secret Power
Facade
Substitute
Stealth Rock
Reflect
Rest
Hidden Power (Grass 7)
Double Team
Sandstorm
Roar
Attract
Giga Impact
Rock Climb
Strength
Frustration
Rain Dance
Natural Gift
Rock Smash
Return
Round
Hyper Beam
Snore
Swagger
80 Moves
~FULL MOVEPOOL~
need:
Simisear(*) [Fernando] (Male)
Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)
Info on Fernando: Fernando was the third of the three pokemon Glacier first received when beginning his pokemon journey. Fernando was given as a symbol of his Father's fiery passion and skill as the Inferno Knight.
Type:
Fire
Abilities:
Gluttony/Blaze (DW UNLOCKED)
Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 101
Size Class: 2
Weight Class: 3
Base Rank Total: 21
EC: 6/6
MC: 0
AC: 5/5 DW unlocked
Attacks:
Scratch*
Leer*
Lick*
Incinerate*
Fury Swipes*
Yawn*
Bite*
Flame Burst*
Amnesia*
Acrobatics
Crunch
Fire Blast
Recycle
Play Nice
Fire Punch*
Low Kick*
Tickle*
Nasty Plot
Heat Wave
Helping Hand
Role Play
Low Kick
Superpower
Covet
Fire Spin
Hone Claws*
Flamethrower*
Solarbeam*
Taunt
Toxic
Low Sweep
Protect
Dig
Overheat
Will-O-Wisp
Rock Slide
Grass Knot
39 Moves (40 Moves)
FLAME ON!
00:04 Deck_Knight I will allow your homosexual Simisear attract. But only as a signature move named "Flame On!". Yes, it must have the exclamation point in the name. No, it cannot be a Pokemon other than Simisear.
Mr. Mime [SydnI] (Female) (OT: Espy Owner)
Nature: Bold: (+1 Defense, -1 Attack)
Type: Psychic/Fairy
Abilities:
Soundproof/Filter/Technician
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 5
Spe: 90
Size Class: 1
Weight Class: 2
EC: 6/6
MC: 0
AC: 5/5
Moves:
Barrier
Confusion
Copycat
Doubleslap
Encore
Guard Swap
Light Screen
Magical Leaf
Meditate
Mimic
Power Swap
Psybeam
Psychic
Quick Guard
Reflect
Safeguard
Substitute
Tickle
Wide Guard
Misty Terrain
Fake Out
Future Sight
Icy Wind
Teeter Dance
Nasty Plot
Counter
Magic Coat
Skill Swap
Bide
Hidden Power (Fire) (6)
Protect
Psyshock
Snatch
Taunt
Teleport
Thunder Wave
Thunderbolt
Torment
Shadow Ball
Energy Ball
Toxic
Trick Room
Dazzling Gleam
43 Moves
Bidziil [Gallade] (M)
Nature: Impish (+def, -spa)
Type: Psychic/Fighting
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: 9/9
MC: 0
DC: 5/5
Attacks
Leaf Blade
Night Slash
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Slash
Fury Cutter
Psycho Cut
Close Combat
Swords Dance
Feint
False Swipe
Helping Hand
Imprison
Hypnosis
Disable
Encore
Shadow Sneak
Destiny Bond
Mean Look
Grudge
Ice Punch
Fire Punch
Thunder Punch
Zen Headbutt
Trick
Drain Punch
Magic Coat
Skill Swap
Pain Split
Low Kick
Icy Wind
Protect
Shadow Ball
Thunder Wave
Taunt
Torment
Snatch
Endure
Will-O-Wisp
Low Sweep
Brick Break
47 Moves
Snorunt [Artica, "The Departed"] (Female)
Nature: mild (+spa, -def)
Info on Artica:
Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Cursed Body (DW UNLOCKED): (Innate)When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC:
DC: 5/5
Attacks:
Astonish
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect
Blizzard
Confuse Ray
Ominous Wind
Wake-Up Slap
Hail
Ice Fang
Crunch
Destiny Bond
Disable
Fake Tears
Hex
Block
Weather Ball
Pain Split
Signal Beam
Snatch
Sucker Punch
Trick
Ice Punch
Spite
Spikes
Bide
Safe Guard
Light Screen
Ice Beam
Substitute
Taunt
Thunderbolt
Thunder Wave
Shadow Ball
Psychic
Telekinesis
Embargo
Endure
Toxic
Rain Dance
Avalanche
45 Moves
GemOftheDay sends out and equips.
Glacier Knight sends out, equips, and orders.
Gem orders.
A kitty refs.
FEs
No recoveries/infinite chills
One Non-Training Item ONLY (Two pokes get training items)
No Megas
3vs3 Doubles (B5P3)
All Abilities
One Flavor move per turn Required (ex: a1 tackle~a2 rock throw @chandelier to knock it to the ground on top of pokemon B~a3 water gun)
ONLY ONE ICE-TYPED POKEMON PER PLAYER
ONLY ONE WATER-TYPED POKEMON PER PLAYER
(An ice-water pokemon counts as both, of course)
2 Subs + 1 KO Sub
Arena:
Frostbitten Catacombs
-No natural Grass or Rocks (Rock moves using external rock source will become ice or steel typed instead (RNG 50% ice and 50% steel for the typing))
-No Digging, Diving is okay.
-Using Fly or Bounce has a 10% chance to knock an ice stalctite to the ground, dealing 10 fixed damage to all pokemon on the ground, and a 10% for the bouncing/flying pokemon to hit a stalctite and take 10 fixed damage (RNG 1-10, 1 is 10 to ground on the gorund, 2 is flyer/bouncer)
-All non-ice pokemon and pokemon without thick fat get hypothermia after one round (or three actions) of being in/making contact with the freezing water/sludge. Hypothermia makes the pokemon lose 3EN per action. If a pokemon Chills and has hypothermia, they only regain 8EN. Pokemon with Hypothermia are more susceptible to ice and water moves (after calucating how much an ice or water move would deal to target pokemon, add an extra 2 damage to the final amount).
-Being hit with a water move that uses external water or any ice move counts as one action towards hypothermia
-Flying types or pokemon with levitate avoid the water, thus will only get actions towards hypothermia/get hypothermia if they are knocked into the water, trapped in the water, or are hit by external water moves/ice moves.
-Healing bell/Aromatherapy/moves that heal status moves heal hypothermia.
-if/when 2 torches are put out, all pokemon without a dark tpying, ghost typing, or keen eye get permanent -1 accuracy. when 4 torches are out, nondark/ghost/keen eye pokemon get permanent -2 accuracy. when all 8 torches are out, nondark/ghost/keen eye pokemon get permanent -4 accuracy.
-Nature Power becomes Shadow Ball/Secret Power gets a 30% chance to Freeze or Disable the damaged pokemon's last move used (when rolling for SP, roll 30% chance normally. Then if the secondary effect is rolled, roll 50% for freeze and then 50% for disable)
-No Digging, Diving is okay.
-Using Fly or Bounce has a 10% chance to knock an ice stalctite to the ground, dealing 10 fixed damage to all pokemon on the ground, and a 10% for the bouncing/flying pokemon to hit a stalctite and take 10 fixed damage (RNG 1-10, 1 is 10 to ground on the gorund, 2 is flyer/bouncer)
-All non-ice pokemon and pokemon without thick fat get hypothermia after one round (or three actions) of being in/making contact with the freezing water/sludge. Hypothermia makes the pokemon lose 3EN per action. If a pokemon Chills and has hypothermia, they only regain 8EN. Pokemon with Hypothermia are more susceptible to ice and water moves (after calucating how much an ice or water move would deal to target pokemon, add an extra 2 damage to the final amount).
-Being hit with a water move that uses external water or any ice move counts as one action towards hypothermia
-Flying types or pokemon with levitate avoid the water, thus will only get actions towards hypothermia/get hypothermia if they are knocked into the water, trapped in the water, or are hit by external water moves/ice moves.
-Healing bell/Aromatherapy/moves that heal status moves heal hypothermia.
-if/when 2 torches are put out, all pokemon without a dark tpying, ghost typing, or keen eye get permanent -1 accuracy. when 4 torches are out, nondark/ghost/keen eye pokemon get permanent -2 accuracy. when all 8 torches are out, nondark/ghost/keen eye pokemon get permanent -4 accuracy.
-Nature Power becomes Shadow Ball/Secret Power gets a 30% chance to Freeze or Disable the damaged pokemon's last move used (when rolling for SP, roll 30% chance normally. Then if the secondary effect is rolled, roll 50% for freeze and then 50% for disable)
gotd's team
Castform [pleut] M
Nature: Modest (-atk, + spa)
Type:Normal
Ability:
Forecast (Passive)
stats:
Hp: 100
Atk: 2 (-)
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 70
SizeC: 1
WeightC 1
mc: 1
Moves:
Tackle
ember
water gun
powder snow
headbutt
hail
rain dance
sunny day
disable
clear smog
hex
ominous wind
future sight
solar beam
thunderbolt
thunder wave
sandstorm
Hidden power (psychic)
weather ball
tailwind
substitute
fire blast
mimic
ice beam
flamethrower
blizzard
hydro pump
shadow ball
protect
thunder
toxic
energy ball
double team
endure
Swagger
scald
rest
sleep talk
reflect type
Gallade [Esponce] (M)
Nature: Adamant (+ Atk, -1 SpA)
Type: Psychic/Fighting
Abilities:
Steadfast
Justified (Hidden, unlocked)
Stats:
HP: 100
Atk: 6 (+)
Def: 3
SAtk: 2 (-)
SDef: 4
Spe: 80
SC: 3
WC: 4
BRT: 21
EC: 9/9
MC: 0
AC: 5/5
moves:
Stored power
Close combat
Night slash
Leer
Growl
Confusion
Double Team
Teleport
Slash
Swords dance
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Hypnosis
imprison
Confuse ray
Will-o-Wisp
Disable
encore
shadow sneak
telekinesis
theif
facade
thunder wave
toxic
zen headbutt
thunderpunch
shadow ball
skill swap
ice punch
taunt
protect
Stone edge
Drain punch
protect
substitute
endure
Brick break
earthquake
snatch
Ditto [Toi] (-)
Nature: Jolly (+15% Spe, +5% Acc, -1 SpA)
Type: Normal
Abilities: Limber (passive)
Imposter (Passive)(HA LOCKED)
Stats:
HP: 90
Atk: 2
Def: 2
SpA: 1 (-)
SpD: 2
SpE: 55 (+)
AC: 0/5
Moves:
Transform
Lucario (M)
Naive (-Sdef, +Spe, +12% acc, + 19% acc)
Type: Fighting/Steel
Abilities:
Steadfast
Inner focus
Justified (HA) (LOCKED)
Adaptability (mega)
Stats
HP: 100
Atk: 4 --> 6
Def: 3 --> 3
Satk: 4 --> 5
Sdef: 2 --> 2 (-)
Spe: 104 --> 129 (+) (+12 acc, +19 Acc when mega)
SC: 3 --> 3
WC: 4 --> 4
BRT: 20 --> 24
EC: 6/6
MC: 0
AC: 1/5
Moves (41/--):
Extremespeed
Dragon pulse
Close combat
Aura sphere
Dark pulse
Foresight
Detect
Metal claw
Quick Attack
Endure
Counter
Feint
Power-up punch
swords dance
Force Palm
Me-first
Bone rush
Metal sound
Copycat
Screech
Agility
Bullet Punch
Blaze Kick
Crunch
Vacuum Wave
Protect
Substitute
Earthquake
Shadow Claw
Roar
Stone edge
Poison jab
Flash cannon
Shadow ball
Toxic
Dig
Nasty plot
Drain punch
Ice punch
Iron tail
Focus blast
Kitsunoh (Chanoir) (M)
Nature: Jolly (+15% Spe, +19% Acc, -1 SpA)
Type: Steel/Ghost
Abilities:
Frisk
Limber
Cursed Body (hidden, unlocked)
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+)(10*1.15=126.5)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 1
AC: 5/5
Moves: (42/102)
scratch
iron defense
lick
metal burst
odor sleuth
faint attack
shadow sneak
curse
copycat
shadowstrike
perish song
Iron head
phantom force
foul play
meteor mash
psycho shift
yawn
magic coat
pain split
revenge
Superpower
Snatch
Sucker punch
thunder punch
Ice punch
Trick
u-turn
earthquake
taunt
endure
return
toxic
dig
torment
swagger
protect
substitute
fake out
double team
will o wisp
dark pulse
CURSE YOU FOR MAKING ME REMOVE TRICK OR TREAT
gk's team
Mamoswine(*) [Truffles, "The Boss"] (Male)
Nature: Jolly (+Spe -Spa)
Info on Truffles: Words cannot express the bond that Truffles and Glacier share. Since the beginning, when Glacier was just a little kid in a world of Knights and great expectations, Truffles has been by his trainer's side, and together they have grown and become one soul. Surely a Mamoswine can't be psychic, but it seems as though Truffles always knows how Glacier is feeling, or what needs to be done. Glacier has raised Truffles from runthood, to adolescene, and is proud of his huge wooly buddy. Glacier can trust Truffles to do absolutely anything, and is his rock. Likewise, Glacier is Truffle's rock; if the two were to be seperated, or one had fallen, the Other would be on high alert to remedy the situation.
He was the very first. He is Glacier's very best. The pride and joy of the traveling explorer, Truffles is here to stay, and can rumble with the best of them.
Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW,Unlocked): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 92 (+Spe, +10% Accuracy)
Size Class: 5
Weight Class: 7
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5 Dream World Ability Unlocked!
Attacks:
Ancient Power
Peck
Tackle*
Odor Sleuth*
Mud Sport*
Powder Snow*
Mud-slap*
Endure*
Mud Bomb*
Icy Wind*
Blizzard
Earthquake
Ice Fang
Scary Face
Ice Shard
Amnesia
Mist
Thrash
Double Hit
Flail
Fury Attack
Curse*
Body Slam*
Icicle Spear*
Fissure
Horn Attack
Icicle Crash
Rock Slide
Bite
Sleep Talk
Earth Power
Iron Head
Block
Knock Off
Double-Edge
Take Down
Endeavor
Superpower
Captivate
Defense Curl
Detect
Fury Cutter
Headbutt
Mimic
Mudshot
Whirlwind
Charm
Ice Beam*
Toxic*
Hail*
Dig
Light Screen
Protect
Avalanche
Bulldoze
Rock Tomb
Stone Edge
Secret Power
Facade
Substitute
Stealth Rock
Reflect
Rest
Hidden Power (Grass 7)
Double Team
Sandstorm
Roar
Attract
Giga Impact
Rock Climb
Strength
Frustration
Rain Dance
Natural Gift
Rock Smash
Return
Round
Hyper Beam
Snore
Swagger
80 Moves
~FULL MOVEPOOL~
need:
Simisear(*) [Fernando] (Male)
Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)
Info on Fernando: Fernando was the third of the three pokemon Glacier first received when beginning his pokemon journey. Fernando was given as a symbol of his Father's fiery passion and skill as the Inferno Knight.
Type:
Fire
Abilities:
Gluttony/Blaze (DW UNLOCKED)
Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 101
Size Class: 2
Weight Class: 3
Base Rank Total: 21
EC: 6/6
MC: 0
AC: 5/5 DW unlocked
Attacks:
Scratch*
Leer*
Lick*
Incinerate*
Fury Swipes*
Yawn*
Bite*
Flame Burst*
Amnesia*
Acrobatics
Crunch
Fire Blast
Recycle
Play Nice
Fire Punch*
Low Kick*
Tickle*
Nasty Plot
Heat Wave
Helping Hand
Role Play
Low Kick
Superpower
Covet
Fire Spin
Hone Claws*
Flamethrower*
Solarbeam*
Taunt
Toxic
Low Sweep
Protect
Dig
Overheat
Will-O-Wisp
Rock Slide
Grass Knot
39 Moves (40 Moves)
FLAME ON!
00:04 Deck_Knight I will allow your homosexual Simisear attract. But only as a signature move named "Flame On!". Yes, it must have the exclamation point in the name. No, it cannot be a Pokemon other than Simisear.
Mr. Mime [SydnI] (Female) (OT: Espy Owner)
Nature: Bold: (+1 Defense, -1 Attack)
Type: Psychic/Fairy
Abilities:
Soundproof/Filter/Technician
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 5
Spe: 90
Size Class: 1
Weight Class: 2
EC: 6/6
MC: 0
AC: 5/5
Moves:
Barrier
Confusion
Copycat
Doubleslap
Encore
Guard Swap
Light Screen
Magical Leaf
Meditate
Mimic
Power Swap
Psybeam
Psychic
Quick Guard
Reflect
Safeguard
Substitute
Tickle
Wide Guard
Misty Terrain
Fake Out
Future Sight
Icy Wind
Teeter Dance
Nasty Plot
Counter
Magic Coat
Skill Swap
Bide
Hidden Power (Fire) (6)
Protect
Psyshock
Snatch
Taunt
Teleport
Thunder Wave
Thunderbolt
Torment
Shadow Ball
Energy Ball
Toxic
Trick Room
Dazzling Gleam
43 Moves
Bidziil [Gallade] (M)
Nature: Impish (+def, -spa)
Type: Psychic/Fighting
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: 9/9
MC: 0
DC: 5/5
Attacks
Leaf Blade
Night Slash
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Slash
Fury Cutter
Psycho Cut
Close Combat
Swords Dance
Feint
False Swipe
Helping Hand
Imprison
Hypnosis
Disable
Encore
Shadow Sneak
Destiny Bond
Mean Look
Grudge
Ice Punch
Fire Punch
Thunder Punch
Zen Headbutt
Trick
Drain Punch
Magic Coat
Skill Swap
Pain Split
Low Kick
Icy Wind
Protect
Shadow Ball
Thunder Wave
Taunt
Torment
Snatch
Endure
Will-O-Wisp
Low Sweep
Brick Break
47 Moves
Snorunt [Artica, "The Departed"] (Female)
Nature: mild (+spa, -def)
Info on Artica:
Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Cursed Body (DW UNLOCKED): (Innate)When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC:
DC: 5/5
Attacks:
Astonish
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect
Blizzard
Confuse Ray
Ominous Wind
Wake-Up Slap
Hail
Ice Fang
Crunch
Destiny Bond
Disable
Fake Tears
Hex
Block
Weather Ball
Pain Split
Signal Beam
Snatch
Sucker Punch
Trick
Ice Punch
Spite
Spikes
Bide
Safe Guard
Light Screen
Ice Beam
Substitute
Taunt
Thunderbolt
Thunder Wave
Shadow Ball
Psychic
Telekinesis
Embargo
Endure
Toxic
Rain Dance
Avalanche
45 Moves
GemOftheDay sends out and equips.
Glacier Knight sends out, equips, and orders.
Gem orders.
A kitty refs.