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Gen 2 Gen 2 PS Development - Post bugs here

Discussion in 'Ruins of Alph' started by Joim, Dec 22, 2014.

  1. choolio

    choolio ÖPÖOLOL

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    SD currently seems to be not correctly implemented when used by Marowak.

    Marowak with 13 ATK DVs using SD when at +2 already, it should fail. Since +2 13 ATK DV Marowak caps at 999 already there.
    Currently it does not do that, so Marowak can overflow due to that.

    Replay: http://replay.pokemonshowdown.com/smogtours-gen2ou-297058
    Source: Too lazy to find one but I asked CE to research it up if he could by testing it out again, but I am 100% sure SD should fail when used a 2nd time by HP Bug or any 13 ATK DV Marowak.
    Lavos and sulcata like this.
  2. Bughouse

    Bughouse Like ships in the night, you're passing me by
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    I believe max sleep turns is indeed done wrong for gsc, since it looks identical to me to ADV and DPP mechanics on the github.
  3. sulcata

    sulcata

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    It's not just SD Marowak, it's all stat boosts choolio. Reported it earlier but nobody responded :(
    like PS lets you take steelix to +6/+6/-6, same with skarm and lax. Belly Drum should still take lax to +6 if it has an even amount of stat boosts to start though if anyone decides to try fixing this.
  4. Mr.E

    Mr.E im the best
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    I don't know about the whole multi-stat booster thing, but Thick Club acts like Reflect/LS in that it's a multiplier applied after conventional stat boosts. That's why all of them can break 1023 (or 1024 whichever one it is) and roll back around to the extreme low end, where otherwise stats are capped at 999. e.g. +2 Marowak doesn't have 999 Attack, it has 508 (516) Attack multipled by two to reach 1016 (or 1032... mod 1024 down to single digits). Now, maybe we've been wrong for 20 years on that front but I'm willing to say there's a good reason we have this behavior on sims, because it's awfully hard not to take notice of your perfect Marowak doing zippo damage on-cart back in the day and the bright minds of the Interwebs dug in and figured out what was happening. Much different than the functionally irrelevant "can Steelix Curse to +6 Defense" and remembering whether or not the Defense portion of the boost gave you a failure message, or the strictly under-the-hood nature of Drumming with 286+ Attack unmodified.
  5. sulcata

    sulcata

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    It's relevant for purposes of Charm/Growl which are common. Snorlax can miss out on a lot of KOs in these scenarios when properly implemented. It's not just a message, the actual stat boosts are higher than they should be, so when you reduce them they will be at a higher stat level than they should be. not sure what you're trying to say tbh mr.e.

    Even though Marowak boosted past 999 with thick club, for some reason I think I remember testing and finding that Thick Club and the like don't affect whether or not stats fail to boost. Someone would need to test if a second swords dance fails or not. 99% sure this is working on sim identically to in-game (except failing stat boosts after 999 before thick club).

    Tangentially related, but I don't think anyone ever fixed Swagger at +6/max failing. In-game it says that the move missed regardless of accuracy and Lock-On if the target is unable to further boost its stat (i.e. 999 or +6).
    Edit: Just happened to see this on PS, looks like Swagger is working properly now. Guess nobody posted :(

    nope still broken
    Last edited: Aug 2, 2017
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  6. giara

    giara
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  7. sulcata

    sulcata

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    Smeargle should always go to +6 from Belly Drum despite prior stat boosts on the other hand since it never hits the 999 cap. Anyone know what the sim is doing with regards to this?

    Also there's still the problem with just simple stat boosting caps overall which don't seem to be implemented.
  8. Mirabel_

    Mirabel_

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  9. choolio

    choolio ÖPÖOLOL

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    SD + BSlam should be legal on Marowak, but currently it isn't. SD is a breeding move recieved in Crystal and BSlam a TM in RBY, thus trading it back to RBY and teaching it BSlam makes it get both moves.
    xJoelituh, sulcata, Lavos and 2 others like this.
  10. Jorgen

    Jorgen World's Strongest Fairy
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    the bug is probably that it's a breeding move in gsc and you need a tm in rby to add the other move. the ban should only include gsc-exclusive moves that are egg moves.
    choolio likes this.
  11. sulcata

    sulcata

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    uhM, excuse ME this is mucho problemo
    it looks like paralysis is boosting speed. marowak definitely does not get outsped by paralyzed machamp. (it had lefties, so no quick claw).
    Zarel

    edit: after testing, paralysis is not affecting speed at all
    Last edited: Oct 7, 2017
    Luigi likes this.
  12. Zarel

    Zarel Not a Yuyuko fan
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    Fixed
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  13. choolio

    choolio ÖPÖOLOL

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    Not a bug at all butd didn't know where else I would drop it:

    https://i.imgur.com/NFYvq2a.png

    Sleep Counter (only affects GSC) should reset when any pokèmon with Sleep Talk which HP isn't full pulls Rest and heals up that way, since doing that resets the Sleep Counter of the pokémon to 0 again.
    sulcata, Century Express and Luigi like this.

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