Please note: You do not have to know Seussical: The Musical at all to rate this thread. No elephants were harmed in the making of this thread. (Except Horton :D)
I've been addicted to Seussical ever since the first time I saw the show. Now, I've created a team derived from the musical, and have had some success with it.
Ha, laughed a voice, ha, laughed another, ha ha ha, laughed the Wikersham Brothers.
-Wickersham Brothers
Ambipom @ Life Orb
Nature: Adamant
EV's: 252 Atk / 252 Spe / 4 HP
Ability: Technician
-Fake Out
-Double Hit
-U-Turn
-Taunt
This thing just shuts things down. The moment I decided to do a Seussical based team, this guy just had to be the lead. The only things that can really stop him are Steel and Rock types. I've had a lot of success running him, and he just becomes one of the forces of this team.
A person's a person, no matter how small.
-Horton
Donphan @ Leftovers
Nature: Adamant
EV's: 252 HP / 252 Atk / 4 Spe
-Stealth Rock
-Earthquake
-Rock Slide
-Rapid Spin
I don't run Ice Shard on Horton, but I don't think he really needs it. He takes out the pesky Rock and Steel types with powerful STAB Earthquake. I'm sure you all know what a Donphan does, so I won't bore you with the details, but he really makes this team work.
You're the biggest blame fool in the Jungle of Nool, and I don't care who I tell.
-Sour Kangaroo
Kangaskhan @ Choice Band
Nature: Jolly
EV's: 252 Atk / 252 Spe / 4 HP
-Double Edge
-Earthquake
-Hammer Arm
-Sucker Punch
With an attitude like the Kangaroo has, Kangaskhan was able to deliver. If I ever need to just get some damage in, I'll always switch in the Sour Kangaroo to take care of business. Powerful attacking power in the form of Double Edge gives the Sour Kangaroo all the power it needs. The other moves just give more coverage, I use the Kangaroo to take out the Rock and Steel types sometimes, but other than that, its primary use is to hit hard with Double Edge.
I feel as though I'm ready to confess to you the feelings that I've hidden with great diligence and labor, behind the facade of your odd little next door neighbor.
-Gertrude McFuzz
Swellow @ Toxic Orb
Nature: Adamant
EV's: 252 Atk / 252 Spe / 4 HP
-Protect
-Facade
-Brave Bird
-U-Turn
Well, according to the musical, there is nothing that "I wouldn't, and I couldn't, and I haven't gone through." She's even willing to poison herself in order to obtain victory. Once I have the guts boost, as well as the boosted Facade, not much can stand in the way of Gertrude.
Did you ever imagine, you'd see me on stage? Now I'm here, there's no telling what may ensue, no there's no telling what, but I'll give you a clue.
-Cat in the Hat
Persian @ Life Orb
Nature: Timid
EV's: 252 SpA / 252 Spe / 4 HP
-Hypnosis
-Nasty Plot
-Water Pulse
-Swift
The iconic figure of the Doctor himself, it was only natural that Persian find a spot on the team. Nasty Plot Persian catches a lot of people off guard, who assume they will see Fake Out with Hypnosis. After a Nasty Plot, there isn't much that can stand up to Water Pulse and Swift (both boosted by Technician.) I usually save the Cat for my last Pokemon, as it can be a very effective late game sweeper.
Now that is a very unusual hat, I wonder who would wear a hat such as that?
-Jojo
Chansey @ Leftovers
Nature: Bold
EV's: 252 HP / 252 Def / 4 SpD
-Wish
-Protect
-Toxic
-Seismic Toss
Jojo is so much of a "happy go-lucky" type guy, that Chansey was the only reasonable option. Jojo will wall any Special Attack that is aimed at it. I needed a Special Wall, and Chansey really was the best option.
I wanted to post a threatlist, but I'm not finding one. Personally, I've never really worried about threalists, and just played instinctively, but if there is one out there, I might go ahead and post it.
Happy Rating :D
I've been addicted to Seussical ever since the first time I saw the show. Now, I've created a team derived from the musical, and have had some success with it.
Ha, laughed a voice, ha, laughed another, ha ha ha, laughed the Wikersham Brothers.
-Wickersham Brothers
Ambipom @ Life Orb
Nature: Adamant
EV's: 252 Atk / 252 Spe / 4 HP
Ability: Technician
-Fake Out
-Double Hit
-U-Turn
-Taunt
This thing just shuts things down. The moment I decided to do a Seussical based team, this guy just had to be the lead. The only things that can really stop him are Steel and Rock types. I've had a lot of success running him, and he just becomes one of the forces of this team.
A person's a person, no matter how small.
-Horton
Donphan @ Leftovers
Nature: Adamant
EV's: 252 HP / 252 Atk / 4 Spe
-Stealth Rock
-Earthquake
-Rock Slide
-Rapid Spin
I don't run Ice Shard on Horton, but I don't think he really needs it. He takes out the pesky Rock and Steel types with powerful STAB Earthquake. I'm sure you all know what a Donphan does, so I won't bore you with the details, but he really makes this team work.
You're the biggest blame fool in the Jungle of Nool, and I don't care who I tell.
-Sour Kangaroo
Kangaskhan @ Choice Band
Nature: Jolly
EV's: 252 Atk / 252 Spe / 4 HP
-Double Edge
-Earthquake
-Hammer Arm
-Sucker Punch
With an attitude like the Kangaroo has, Kangaskhan was able to deliver. If I ever need to just get some damage in, I'll always switch in the Sour Kangaroo to take care of business. Powerful attacking power in the form of Double Edge gives the Sour Kangaroo all the power it needs. The other moves just give more coverage, I use the Kangaroo to take out the Rock and Steel types sometimes, but other than that, its primary use is to hit hard with Double Edge.
I feel as though I'm ready to confess to you the feelings that I've hidden with great diligence and labor, behind the facade of your odd little next door neighbor.
-Gertrude McFuzz
Swellow @ Toxic Orb
Nature: Adamant
EV's: 252 Atk / 252 Spe / 4 HP
-Protect
-Facade
-Brave Bird
-U-Turn
Well, according to the musical, there is nothing that "I wouldn't, and I couldn't, and I haven't gone through." She's even willing to poison herself in order to obtain victory. Once I have the guts boost, as well as the boosted Facade, not much can stand in the way of Gertrude.
Did you ever imagine, you'd see me on stage? Now I'm here, there's no telling what may ensue, no there's no telling what, but I'll give you a clue.
-Cat in the Hat
Persian @ Life Orb
Nature: Timid
EV's: 252 SpA / 252 Spe / 4 HP
-Hypnosis
-Nasty Plot
-Water Pulse
-Swift
The iconic figure of the Doctor himself, it was only natural that Persian find a spot on the team. Nasty Plot Persian catches a lot of people off guard, who assume they will see Fake Out with Hypnosis. After a Nasty Plot, there isn't much that can stand up to Water Pulse and Swift (both boosted by Technician.) I usually save the Cat for my last Pokemon, as it can be a very effective late game sweeper.
Now that is a very unusual hat, I wonder who would wear a hat such as that?
-Jojo
Chansey @ Leftovers
Nature: Bold
EV's: 252 HP / 252 Def / 4 SpD
-Wish
-Protect
-Toxic
-Seismic Toss
Jojo is so much of a "happy go-lucky" type guy, that Chansey was the only reasonable option. Jojo will wall any Special Attack that is aimed at it. I needed a Special Wall, and Chansey really was the best option.
I wanted to post a threatlist, but I'm not finding one. Personally, I've never really worried about threalists, and just played instinctively, but if there is one out there, I might go ahead and post it.
Happy Rating :D