Gen 5 Guide to Gravity GP 3/3 (Done)

ginganinja

It's all coming back to me now
is a Community Leader Alumnusis a Community Contributor Alumnusis a CAP Contributor Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus
noooooooooooo all that information lost

Thank god I have a million backups and this has been fixed...phew!

Also, Blissey's first sentance ends abruptly.
take it up with the GP not me, unlike me, GP IS their strong point so if they like that sentence then its fine with me (how abrupt do you mean incidentally as it still looks fine to me?).
 

Nix_Hex

Uangaana kasuttortunga!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Battle Simulator Moderator Alumnus
Oh and, you may want to not use a word processor due to it adding those curly apostrophes and quotes; use The Box social group (you can find the link in my user profile if you haven't seen it already). It uses the same formatting as these text areas, so yeah.
 

jc104

Humblest person ever
is a Top Contributor Alumnus
Gravity is a 5 turn field effect that was first introduced in DPP. Gravity never really took the the previous generation's metagame by storm, often labeled as a gimmick, and it was rarely seen. This could be attributed to players just slapping it on teams, rather than basing their team around Gravity. Although Gravity itself did not receive any extra buffs in BW, it was distributed to a few more Pokemon and gained a few extra abusers as well. Gravity can be used to great effect; however, it requires a dedicated team for it to work to its full potential.



Gravity Basics (Credit to Legacy Raider and Joel for the original Gravity Basics section.)

Gravity is a 5 PP Psychic-type move that lasts for five turns after being used. Unlike Light Screen and Reflect, there is no boosting item that extends the duration of this effect, so it is important that you keep your Gravity users alive if you plan on winning battles with them. The following effects occur while Gravity is active:

All Pokemon become vulnerable to Ground-type moves.

Flying-types and Pokemon with the Levitate ability, who usually enjoy an immunity to Ground attacks, suddenly find themselves being damaged by them. This effect is not only limited to attacks. Spikes, a Ground-type entry hazard, will do damage to Flying-type and Levitating Pokemon under Gravity. Also, while Gravity is in effect, Toxic Spikes will poison all Pokemon bar those with Steel typing, Poison typing, or the ability Immunity and Steel- and Poison-type Pokemonwhile Gravity is in effect. This also means that Poison-type Pokemon who normally have an immunity to Ground-type moves, such as Gengar and Crobat, will absorb and remove Toxic Spikes from the field upon entry while Gravity is active. Finally, the ability Arena Trap will prevent Flying-type and Levitating Pokemon from switching for Gravity's duration. There is a common misconception that the Flying-type is removed while Gravity is in effect, somewhat like the effects that ofthe move Roost has on a Pokemon's type. This is not strictly true. Even under Gravity, Skarmory is still neutral to Fighting-type moves and weak to Electric-type moves. The only difference that occurs in terms of type effectiveness is that it Skarmory is now 2x weak to Ground-type attacks (because of its Steel typing), and is damaged by Spikes upon entry. Similarly, a Bug / Flying Pokemon such as Yanmega, while normally immune to Ground-type attacks, will take 0.5x damage from them under Gravity (because of its Bug typing, which resists Ground-type moves), but will retain a 4x resistance to Fighting-type attacks. Furthermore, Flying-types will still take 2x damage from Stealth Rock, and those 4x weak to Stealth Rock such as Ninjask and Volcarona will still be stripped of half of their HP upon entry.

The effects of the item Air Balloon are temporarily negated.

This is a very important effect as Pokemon such as Heatran and Excadrill commonly abuse Air Balloon to avoid Ground-type moves. During the turns where Gravity is active, the item Air Balloon becomes useless, giving the Gravity user a slight advantage in that Ground-type attacks can still be abused without worrying that a Heatran or Excadrill could switch in for free. With many teams'(remove) relying on Air Balloon on certain Pokemon to counter the powerful Excadrill, the its nullification of balloon can be very damaging to many players, making Excadrill and Landorus so much more powerful.

The use of the moves Bounce, Fly, Hi Jump Kick, Jump Kick, Magnet Rise, and Splash is prevented.

This isn't of much significance as the only moves in the list that really see any use at all are Bounce, Hi Jump Kick, and Magnet Rise. If Fly or Bounce is on its their 'charge turn' when Gravity is used, then these the movesare will be instantly canceled and the users will drop to the ground.

The Evasion of all Pokemon is lowered to 3/5.

This is quite a significant component of Gravity's effect. Essentially, all move accuracies are boosted by 1.67x while Gravity is in play. This makes all moves with 60% or more accuracy always hit during Gravity (60 x 1.67 = 100), and is quite a large factor in offensive Gravity teams' success, as they can now use high Base Power and low accuracy moves such as Hydro Pump and Blizzard to devastating effect. Although irrelevant for most matches as they are played with the OHKO clause, Gravity's accuracy boost does not affect the accuracy of OHKO moves.

Gravity teams aim to utilize many of these factors to gain an advantage in battle, one that, if used correctly, should be enough to ensure victory a the vast majority of the time.


Strategies with Gravity

Gravity can usually be split up into offensive and defensive play-styles. These two play-styles usually focus on the different effects of Gravity.

Defensive Gravity teams abuse entry hazards, which that affect a wider range of Pokemon under Gravity. For example, Pokemon such as Salamence can now be affected by Toxic Spikes and Spikes, to which it would normally be immune that it would usually be immune to. The standard play for defensive teams is to set up hazards as quickly as possible, activate Gravity, and bring in bulky phazers to inflict massive damage to the opponent's team. In this way, defensive Gravity teams are similar to stall teams in that they focus on forcing switches, applying residual damage, and outstalling the your opponents team. (I think it would be more accurate to say that they are stall teams)

Offensive Gravity teams will often focus on abusing the evasion-lowering side effect that Gravity brings. Moves such as Hypnosis, Thunder, Hydro Pump, and Blizzard all have 100% accuracy once Gravity is up and, as such, can quickly do massive damage. Pokemon such as Excadrill and Mamoswine can both abuse powerful STAB Earthquakes to blast through Pokemon that would usually check them without Gravity. For example, Skarmory is no longer a viable check to Excadrill under Gravity since it becomes weak to its Earthquake, allowing Excadrill to power past it. Dugtrio also gets a special mention for being able to trap Levitators and Flying-types that it would not be able to trap normally.



Gravity Users



Blissey



Meet Blissey, one of the top special walls in all of BW. With its massive HP stat and excellent Special Defense, Blissey is an excellent choice to use on a Gravity team. It comfortably walls the special attackers that plague the tier and, with its large bulk, can safely set up Gravity for your team. Blissey can even fit into offensive teams as a general special wall. Blissey's main weakness is that it is very weak offensively and with the influx of powerful Fighting-types in BW, Blissey can be set up on rather easily.

As far as abusing Gravity herself, Blissey has access to Sing;, this is usually an unreliable sleep move, but which, under Gravity, it has 92% accuracy, whichmakes making Blissey a bit tougher to switch into. Blissey can also run its more powerful special moves such as Fire Blast, Thunder, and Blizzard rather than their less powerful alternatives, Ice Beam, Thunderbolt, and Flamethrower. Though not affected by Gravity, Blissey can still run Aromatherapy or Wish to support its teammates better.

Chansey



With the arrival of BW came the item Eviolite, which boosts the Defense and Special Defense stats of NFE Pokemon by 50%. This item was a great boon to Chansey, who now rivals Blissey in terms of walling capacity. The downside is that it loses out on Leftovers, which means that Sandstorm and Hail damage can eventually wear Chansey down. However, Chansey is more physically bulky than Blissey, but it lacks Blissey's higher Special Attack;,thus Seismic Toss is usually its Chansey's only method of doing damage, leaving it Chansey walled by Ghost-types.

Dusclops



Dusclops is another Pokemon that benefited from the Eviolite. It becomes much bulkier than its evolved form Dusknoir, and the drop in Attack does not matter too much. Dusclops is a perfect partner to Blissey as it can take the Fighting-type attacks directed at Blissey, it while walling other physical attacks, while whereas Blissey takes care of special attacks. Dusclops has a much smaller pool of Pokemon that it can wall and thus its use is limited on offensive teams. Dusclops really shines on defensive teams, as it can block Rapid Spin by virtue of its Ghost typing, preventing your hard-earned hazards from being blown away.

With Gravity up,(space)the only Pokemon that are immune to Toxic Spikes are Steel- and Poison-types and those with the ability Immunity. Dusclops helps take care of this with its Will-O-Wisp, which has perfect accuracy under Gravity. This is exceptionally helpful for defensive teams where residual damage is key. Will-O-Wisp also cripples physical attackers such as Metagross and Excadrill, dropping their Attack stats, and making them easier to wall. Though Dusclops has only modest Attack power, it can run Earthquake, which gets solid coverage under Gravity. Dusclops can abuse the 83% accurate DynamicPunch, which gets awesome coverage with a Ghost-type move while deterring Tyranitar and Heatran from switching in.

Dusclops has its faults, though. Lack of reliable recovery really hurts, as it is forced to run Pain Split to get any sort of healing. Partner Dusclops with a cleric so it can run Rest, or even a Wish passer so Dusclops can stay in tip-top shape during the battle.

Bronzong



Bronzong is an extremely reliable Pokemon with which to set up Gravity. With its nice typing and stats it can take a hit or two and get Gravity up. However, Bronzong also suffers from lack of recovery and loses its ground immunity under Gravity. It's not all bad though, as under Gravity, Hypnosis gets its accuracy boosted to 100%, allowing Bronzong to spam Earthquake much more easily. Bronzong also makes for a decent Pokemon with which to get up Stealth Rock or dual screens if need be, which is useful for both defensive and offensive teams.

Cresselia



Cresselia is also very reliable at setting up Gravity. Its relatively low offensive stats often relegate it to a defensive role. However, with 120 / 120 / 130 defenses,(space)it can take hits all day long. Cresselia can run Moonlight for recovery and has access to a nice range of support options such as Thunder Wave, dual screens, and Cresselia's its signature move, Lunar Dance. Even though Gravity robs Cresselia of its Ground immunity, its high defenses allow it to take an Earthquake if it needs to. Unfortunately, Cresselia faces heavy competition with Deoxys-D, who has similar support options with the added bonus of moves such as Spikes and Stealth Rock.

Jirachi



With awesome typing, base 100 stats across the board, and a wide movepool, Jirachi is the perfect Pokemon for both defensive and offensive teams. Jirachi will often run Gravity and U-turn on the same set, allowing it to scout ahead while giving you momentum. Jirachi can be used in different ways, often depending on what type of Gravity team it's used on. Defensive Gravity teams will often use Jirachi for Wish support while making use of its typing. Offensive teams may benefit from Jirachi’s paralysis support or its ability to quickly get up Stealth Rock. Both team styles will appreciate Jirachi setting up dual screens for them. On defensive teams, hazard-layers such as Forretress take hits more easily easier, while offensive teams appreciate the extra security to set up more easily. However, Jirachi cannot run Gravity and dual screens effectively, since it must have powerful offensive moves to discourage your opponent from setting up on you. Jirachi's only added benefit from Gravity is a 100% accurate Thunder with a useful 60% paralysis rate, so it should just set up Gravity and U-turn out to gain momentum.



Metagross



Possessing a simply massive Attack stat and excellent defensive typing, Metagross is perfect for setting up Gravity. Metagross has the added bonus of actually being able to abuse Gravity itself. For starters, Gravity boosts Meteor Mash to 100% accuracy, while letting Earthquake hit the Flying-types, that would otherwise wall Metagross to hell and back.

AgiliGross was a very dangerous set in the past and can still work effectively in BW in conjunction with Gravity. This lets Metagross get past counters such as Bronzong and Skarmory. In addition, Gravity nullifies Air Balloon, so Steel-types like Heatran that rely on Air Balloon to get past Earthquake can no longer stop an AgiliGross sweep. Metagross also has access to Explosion, which is still usable even with the nerf, as well as to various support moves such as Stealth Rock, Reflect, and Light Screen and dual screens.

Starmie



Starmie has excellent Speed and decent bulk, allowing it to set up Gravity for your team as well. Starmie can also make use of Gravity by spamming high-powered moves such as Hydro Pump, Thunder, and Blizzard with 100% accuracy. With its type coverage and Speed, Starmie can rampage through teams, making it an excellent choice for offensive teams. Starmie also handles many ground types that your opponent might have thanks to its super effective moves. This is useful, since many Gravity teams require a Ground check to prevent your the opponent from spamming Earthquake back at you. Starmie does not resist Ground, but its Speed and coverage should discourage your opponent from switching their Ground-types into Starmie.

Starmie can also use Recover, allowing to allow it to stay healthy throughout the match. However, this does come at the lost of a coverage move. Rapid Spin is also usable for offensive Gravity teams, of need of a Rapid Spinner but again, Starmie misses out on an extra attacking move, thus making it easier to check.

Smeargle



Viable Gravity users are hard to come by, therefore Smeargle becomes a decent option. Due to its extremely poor defenses,(space) Smeargle should not be used on defensive Gravity teams. Offensive Gravity teams love Smeargle's versatility. Smeargle can run a huge number of support options such as Spore, Spikes, Toxic Spikes, and Stealth Rock. Smeargle can also run moves such as dual screens, but these are generally left to other Gravity users, as Smeargle is a bit too frail to be using them.

Moves such as Destiny Bond and Endeavor are nice for Smeargle, as they let it do decent damage to your opponent. Smeargle must avoid sandstorm if it runs these moves, however. U-turn and Volt Switch give Smeargle the chance to escape the battlefield, but the damage done will be minuscule due to its pathetic offenses. Smeargle often works best as a lead to give a offensive teams momentum from the start of the match.

Magnezone



Magnezone is a slightly odd choice since Gravity will prevent Magnet Rise and Balloon from covering protecting its crippling 4x Ground weakness, but its ability, Magnet Pull, lets it Magnezone trap opposing Steel-types, giving it plenty of opportunities to set up Gravity while eliminating troublesome Steel-types with Hidden Power Fire or Thunder. Magnezone makes use of Gravity by abusing its STAB Thunder, which has a 30% Paralysis rate, useful for many teams. However, it's the support to offensive teams that Magnezone brings that really lets Magnezone makes it shine. Trapping Ferrothorn, for example,(space)will allow Starmie to sweep more easily. Trapping Scizor lets Gengar and friends sweep, as it no longer has to worry about a Bullet Punch ending its chances. Magnezone can also use dual screens as well as status moves such as Toxic and Thunder Wave.

Clefable



Clefable looks like an inferior choice to Blissey or Eviolite Chansey. In terms of walling power this may be the case, but Clefable brings excellent versatility to a Gravity team with its outstanding movepool. Clefable can abuse Magic Guard to protect it from passive damage from Toxic or sandstorm. Magic Guard also blocks Life Orb recoil, which allows Clefable to run an offensive set relying on moves such as Focus Blast, Fire Blast, Thunder, and Blizzard. Clefable can run Sing, which has its accuracy boosted under Gravity. Encore is an excellent option to give one of your Pokemon a free turn to set up. Setting up Stealth Rock is also a viable option, applying pressure to your opponent's team with further passive damage. Clefable can also spread status by tricking a Flame Orb onto a physical attacker or a Toxic Orb onto a wall such as Blissey.

Clefable has access to healing moves such as Wish and Softboiled, with Softboiled generally being the better choice since Chansey, Blissey, and Jirachi use Wish more effectively. Due to Blissey and Chansey outclassing Clefable in terms of defensive ability power, Clefable is better suited to offensive teams, where it is less likely to be outclassed. The best thing about Clefable is that it can be tailored to fit your Gravity team any way you like, be it an offensive sweeper or a team supporter.

Regice



Regice is often outclassed by Blissey due to lack of a recovery move and its worse typing. Ice only grants Regice a resistance to Ice, while leaving it vulnerable to common Rock, Fire, and Fighting attacks in the current metagame. Still, Regice can go on the offensive, Gravity boosting the accuracy of with Zap Cannon's and Blizzard'saccuracy being boosted under Gravity, although its low Speed really hampers it.

Registeel



Registeel has a nice Steel typing and solid defenses, letting it act as a reliable Gravity supporter. Lack of a viable recovery move hurts Registeel, but moves such as Thunder Wave and Toxic are frustrating for many teams. Registeel can also set up Stealth Rock if you need it too.

Regirock



Regirock has 200 base Defense and 100 base Special Defense that can be further boosted under sandstorm. It can run supporting options like Thunder Wave and Stealth Rock in a similar fashion to Registeel, but Regirock really loves the boost in accuracy of its offensive moves under Gravity. The powerful STAB-boosted Stone Edge, as well as Hammer Arm have has 100% accuracy, as does Hammer Arm, and Earthquake is still available to spam under Gravity. DynamicPunch is another option that has 83% accuracy under Gravity, letting Regirock take play a more offensive role in a Gravity team.

Mew



With base one hundred 100 stats across the board and a massive movepool, Mew is a perfect option to set up Gravity on both offensive and defensive teams. Mew has access to a few instant recovery moves such as Roost and Recover, and can abuse Gravity with Fire Blast, Thunder, and Blizzard. Offensive teams may appreciate Mew Baton Passing boosts or running a straight up offensive set with Nasty Plot. Defensive sets love the variety of phazing moves Mew has access to as well as those valuable instant recovery moves. Both teams appreciate Mew being able to set up Stealth Rock or even dual screens to cushion hits more easily.

In addition to all of the above, Mew can act as a status platform of sorts, spamming Will-O-Wisp, Toxic, Hypnosis, and Thunder Wave. Offensive teams appreciate paralysis support as well as putting a possible threat being to sleep, while stall teams just love Toxic wearing down key members of the your opponents team. Will-O-Wisp cripples physical attackers as well. Mew is one of the few viable users of Super Fang, an excellent move that can take chunks out of your opponent's team, weakening key members. There is very little that Mew cannot do and it can be tailored tailor-made to fit onto almost any Gravity team.

Deoxys-S



Deoxys-S is the fastest user or Gravity around and, with an excellent support movepool, works extremely well on offensive teams. Its defensive stats are pretty average, so it has little use on defensive teams.

Deoxys-S can be used in a few ways. It can run a dual screen lead set which, if used on an offensive team,(space) can really put pressure on your opponent. Not only does it give you 4 turns of Gravity to abuse, but with Light Clay, will end up giving you up to 8 turns of screen protection as well. This can be crucial if you are running Excadrill as, assuming you spend a turn using Swords Dance, you can smash through your opponent's team very quickly, putting you in the box seat. Alternatively, Deoxys-S can run its spiker set, which lets Deoxys-S quickly set up as many layers of hazards as it can while also setting up Gravity. Deoxys-S can abuse Gravity itself by running a mixed offensive set with Blizzard, Thunder, and other powerful low accuracy moves, forgoing its weaker options, Ice Beam and Thunderbolt.

Deoxys-D



Deoxys-D faces a bit of competition from its speedier forme Deoxys-S, since they share a similar movepool. However, Deoxys-D has the edge in defensive stats and therefore makes it an excellent choice for defensive teams that need a spiker.

Due to Deoxys-D's high defensive stats, it can be relied upon to get 3 layers of spikes up. Forretress provides stiff competition for this role, however. (full stop) Deoxys-D does boast a reliable recovery move in Recover, which can work well with its ability, Pressure, allowing it to PP-stall your theopponent's moves. Deoxys-D can also set up screens like its faster forme, which are still useful to defensive teams, providing a buffer zone to protect their itswalls. Although Deoxys-D lacks a phazing move, it can always run Recycle with Red Card (Gimmick?). This new item introduced in BW, is a one-use item that forces the opponent out after it attacks the holder. Recycle lets you reuse this strategy, and Recover lets Deoxys-D stay healthy. That set does limit your move choices, though. Deoxys-D can again fire off those high power, low accuracy moves such as Thunder, but its lacking offenses relegate Deoxys-D it to a support role.

Ferrothorn



Ferrothorn is the new Grass- / Steel-type introduced in BW. It has excellent defensive typing and the stats to back it up. In addition, Ferrothorn boasts a base Attack stat of 94, which, in conjunction with powerful STAB moves in Gyro Ball and Power Whip, can pack a bit of a punch. Ferrothorn can learn Gravity, but however it must drop Spikes to use it. In addition, Leech Seed, Stealth Rock, and Gravity cannot all be used on the same set. While this does limit Ferrothorn a bit, teams can always delegate something else to set up Gravity if the loss of Spikes hurts your team is too much. That said, with moves such as Thunder Wave, Leech Seed, Stealth Rock, and a 100% accurate Power Whip to threaten Ground-and Water-types, Ferrothorn can fit in both offensive and defensive teams exceptionally well.

Sigilyph



Sigilyph is a rather interesting Pokemon. It is a Psychic- and Flying-type, which loses its Ground immunity under Gravity. However, Sigilyph boasts the incredible ability Magic Guard, which prevents it from taking passive damage. Sigilyph also gets Roost, which lets it hang around for a while, letting it setting up Gravity over and over again as the match goes on.

Sigilyph gets useful moves such as Cosmic Power and Calm Mind if it wants to go along the sweeper route. Despite these traits, it has to be said that Sigilyph does not abuse Gravity too well. Instead, Sigilyph makes an excellent supporter with the ability to use tactics such as Toxic Orb or Flame Orb with Psycho Shift, or with moves such as Thunder Wave, Reflect, Light Screen dual screens, and Whirlwind. Sigilyph can also make use of a 100% accurate Hypnosis under Gravity, making it slightly more difficult to switch into.

Porygon2



Porygon2 was a rather forgotten Pokemon in DPP. It could check many threats with Trace but that was the extent of its usefulness. With the introduction of the Eviolite, Porygon2 gets a massive defensive boost which, when combined with Recover, becomes makes it very tough to take down.

Porygon2 can abuse buffed BoltBeam coverage and, under Gravity, can blast firing off Blizzards and Thunders without fear of them missing their target. Trace is an amazing ability which that lets it switch into Heatran's Fire-type attacks and Jellicent's Water-type moves. It can also gains or gain pseudo status immunity by switching into Pokemon with Natural Cure, or a and can benefit from a plethora of other useful abilities. However, Porygon2 does suffer a bit with move slots; if it runs Gravity, it may not find room is tough for it to find slots for moves such as Thunder Wave, Toxic, and Magic Coat, as Recover is essential for Porygon2 to repeatedly set up Gravity. (space)Porygon2 can take tremendous punishment and keep Gravity up. Due to its wide coverage and excellent defenses, it can function well on either offensive or defensive teams with little difficulty, making it a top choice for setting up Gravity.

Gigalith



Gigalith has a rather poor typing, but with its large Defense, it is capable of setting up Gravity for its teammates. Sandstorm support will allow it to take special hits better, allowing it to hang around much longer. Its poor movepool limits it a bit, but it can set up Stealth Rock if needed. While Gigalith has few options, it has enough power to hit very hard under Gravity. With its large Attack stat, Gigalith can get awesome coverage with a Earthquake and STAB Stone Edge, withEarthquake for coverage. Gigalith can also utilize Explosion to go out with a bang, clearing the way for another sweeper to make use of Gravity. Even after the nerf in BW, Explosion will still do a ton coming off a 135 Attack stat. Gigalith can also has boosting moves in Curse and Autotomize, the latter which doubling its Speed and halving its weight, that it can use in conjunction with Gravity.

Other Pokemon to Consider
Defensive

Skarmory



Skarmory is an excellent choice for teams needing a spiker. Skarmory can also set up Stealth Rock if needed, but with Stealth Rock being so widespread, it is better left for another Pokemon.

Skarmory shares similarities with Forretress in its
part Steel typing and huge Defense, but Skarmory has a huge advantage in having access to the move Roost, giving it 50% recovery. This makes Skarmory very difficult to take down. Skarmory also has access to Whirlwind, thus letting it phaze and quickly spread residual damage. It also has much higher Speed than Forretress, letting it set up multiple layers of Spikes more easily.
On the other hand, Skarmory loses its Ground immunity under Gravity. This is a quite a problem since it can no longer wall as well as it could previously. For example, it can no longer check Excadrill, a menace to Gravity teams. It is highly recommended that if Skarmory is to be your phazer,
then a second phazer should be used as backup.

Tentacruel



Tentacruel is often thought of as being outclassed by Forretress, as its lack of access to Stealth Rock and Spikes is a big letdown. However, Tentacruel does play
a lot very differently to that Forretress and should not be ignored when crafting your Gravity team.

Tentacruel's main benefit is its access to Rapid Spin and Toxic Spikes, as well as Poison typing, which
that allows it to absorb opposing Toxic Spikes. It can make use of Hydro Pump and Blizzard to strike hard under Gravity and can check many Fire-and Water-types with its impressive Special Defense. If you are using Tentacruel, you should pair it with a Spiker such as Ferrothorn to get up as many hazards as possible to hurt your opponent.
 

jc104

Humblest person ever
is a Top Contributor Alumnus
Gravity is a 5 turn field effect that was first introduced in DPP. Gravity never really took the the previous generation's metagame by storm, often labeled as a gimmick, and it was rarely seen. This could be attributed to players just slapping it on teams, rather than basing their team around Gravity. Although Gravity itself did not receive any extra buffs in BW, it was distributed to a few more Pokemon and gained a few extra abusers as well. Gravity can be used to great effect; however, it requires a dedicated team for it to work to its full potential.



Gravity Basics (Credit to Legacy Raider and Joel for the original Gravity Basics section.)

Gravity is a 5 PP Psychic-type move that lasts for five turns after being used. Unlike Light Screen and Reflect, there is no boosting item that extends the duration of this effect, so it is important that you keep your Gravity users alive if you plan on winning battles with them. The following effects occur while Gravity is active:

All Pokemon become vulnerable to Ground-type moves.

Flying-types and Pokemon with the Levitate ability, who usually enjoy an immunity to Ground attacks, suddenly find themselves being damaged by them. This effect is not only limited to attacks. Spikes, a Ground-type entry hazard, will do damage to Flying-type and Levitating Pokemon under Gravity. Also, while Gravity is in effect, Toxic Spikes will poison all Pokemon bar those with Steel typing, Poison typing, or the ability Immunity and Steel- and Poison-type Pokemonwhile Gravity is in effect. This also means that Poison-type Pokemon who normally have an immunity to Ground-type moves, such as Gengar and Crobat, will absorb and remove Toxic Spikes from the field upon entry while Gravity is active. Finally, the ability Arena Trap will prevent Flying-type and Levitating Pokemon from switching for Gravity's duration. There is a common misconception that the Flying-type is removed while Gravity is in effect, somewhat like the effects that ofthe move Roost has on a Pokemon's type. This is not strictly true. Even under Gravity, Skarmory is still neutral to Fighting-type moves and weak to Electric-type moves. The only difference that occurs in terms of type effectiveness is that it Skarmory is now 2x weak to Ground-type attacks (because of its Steel typing), and is damaged by Spikes upon entry. Similarly, a Bug / Flying Pokemon such as Yanmega, while normally immune to Ground-type attacks, will take 0.5x damage from them under Gravity (because of its Bug typing, which resists Ground-type moves), but will retain a 4x resistance to Fighting-type attacks. Furthermore, Flying-types will still take 2x damage from Stealth Rock, and those 4x weak to Stealth Rock such as Ninjask and Volcarona will still be stripped of half of their HP upon entry.

The effects of the item Air Balloon are temporarily negated.

This is a very important effect as Pokemon such as Heatran and Excadrill commonly abuse Air Balloon to avoid Ground-type moves. During the turns where Gravity is active, the item Air Balloon becomes useless, giving the Gravity user a slight advantage in that Ground-type attacks can still be abused without worrying that a Heatran or Excadrill could switch in for free. With many teams'(remove) relying on Air Balloon on certain Pokemon to counter the powerful Excadrill, the its nullification of balloon can be very damaging to many players, making Excadrill and Landorus so much more powerful.

The use of the moves Bounce, Fly, Hi Jump Kick, Jump Kick, Magnet Rise, and Splash is prevented.

This isn't of much significance as the only moves in the list that really see any use at all are Bounce, Hi Jump Kick, and Magnet Rise. If Fly or Bounce is on its their 'charge turn' when Gravity is used, then these the movesare will be instantly canceled and the users will drop to the ground.

The Evasion of all Pokemon is lowered to 3/5.

This is quite a significant component of Gravity's effect. Essentially, all move accuracies are boosted by 1.67x while Gravity is in play. This makes all moves with 60% or more accuracy always hit during Gravity (60 x 1.67 = 100), and is quite a large factor in offensive Gravity teams' success, as they can now use high Base Power and low accuracy moves such as Hydro Pump and Blizzard to devastating effect. Although irrelevant for most matches as they are played with the OHKO clause, Gravity's accuracy boost does not affect the accuracy of OHKO moves.

Gravity teams aim to utilize many of these factors to gain an advantage in battle, one that, if used correctly, should be enough to ensure victory a the vast majority of the time.


Strategies with Gravity

Gravity can usually be split up into offensive and defensive play-styles. These two play-styles usually focus on the different effects of Gravity.

Defensive Gravity teams abuse entry hazards, which that affect a wider range of Pokemon under Gravity. For example, Pokemon such as Salamence can now be affected by Toxic Spikes and Spikes, to which it would normally be immune that it would usually be immune to. The standard play for defensive teams is to set up hazards as quickly as possible, activate Gravity, and bring in bulky phazers to inflict massive damage to the opponent's team. In this way, defensive Gravity teams are similar to stall teams in that they focus on forcing switches, applying residual damage, and outstalling the your opponents team. (I think it would be more accurate to say that they are stall teams)

Offensive Gravity teams will often focus on abusing the evasion-lowering side effect that Gravity brings. Moves such as Hypnosis, Thunder, Hydro Pump, and Blizzard all have 100% accuracy once Gravity is up and, as such, can quickly do massive damage. Pokemon such as Excadrill and Mamoswine can both abuse powerful STAB Earthquakes to blast through Pokemon that would usually check them without Gravity. For example, Skarmory is no longer a viable check to Excadrill under Gravity since it becomes weak to its Earthquake, allowing Excadrill to power past it. Dugtrio also gets a special mention for being able to trap Levitators and Flying-types that it would not be able to trap normally.



Gravity Users



Blissey



Meet Blissey, one of the top special walls in all of BW. With its massive HP stat and excellent Special Defense, Blissey is an excellent choice to use on a Gravity team. It comfortably walls the special attackers that plague the tier and, with its large bulk, can safely set up Gravity for your team. Blissey can even fit into offensive teams as a general special wall. Blissey's main weakness is that it is very weak offensively and with the influx of powerful Fighting-types in BW, Blissey can be set up on rather easily.

As far as abusing Gravity herself, Blissey has access to Sing;, this is usually an unreliable sleep move, but which, under Gravity, it has 92% accuracy, whichmakes making Blissey a bit tougher to switch into. Blissey can also run its more powerful special moves such as Fire Blast, Thunder, and Blizzard rather than their less powerful alternatives, Ice Beam, Thunderbolt, and Flamethrower. Though not affected by Gravity, Blissey can still run Aromatherapy or Wish to support its teammates better.

Chansey



With the arrival of BW came the item Eviolite, which boosts the Defense and Special Defense stats of NFE Pokemon by 50%. This item was a great boon to Chansey, who now rivals Blissey in terms of walling capacity. The downside is that it loses out on Leftovers, which means that Sandstorm and Hail damage can eventually wear Chansey down. However, Chansey is more physically bulky than Blissey, but it lacks Blissey's higher Special Attack;,thus Seismic Toss is usually its Chansey's only method of doing damage, leaving it Chansey walled by Ghost-types.

Dusclops



Dusclops is another Pokemon that benefited from the Eviolite. It becomes much bulkier than its evolved form Dusknoir, and the drop in Attack does not matter too much. Dusclops is a perfect partner to Blissey as it can take the Fighting-type attacks directed at Blissey, it while walling other physical attacks, while whereas Blissey takes care of special attacks. Dusclops has a much smaller pool of Pokemon that it can wall and thus its use is limited on offensive teams. Dusclops really shines on defensive teams, as it can block Rapid Spin by virtue of its Ghost typing, preventing your hard-earned hazards from being blown away.

With Gravity up,(space)the only Pokemon that are immune to Toxic Spikes are Steel- and Poison-types and those with the ability Immunity. Dusclops helps take care of this with its Will-O-Wisp, which has perfect accuracy under Gravity. This is exceptionally helpful for defensive teams where residual damage is key. Will-O-Wisp also cripples physical attackers such as Metagross and Excadrill, dropping their Attack stats, and making them easier to wall. Though Dusclops has only modest Attack power, it can run Earthquake, which gets solid coverage under Gravity. Dusclops can abuse the 83% accurate DynamicPunch, which gets awesome coverage with a Ghost-type move while deterring Tyranitar and Heatran from switching in.

Dusclops has its faults, though. Lack of reliable recovery really hurts, as it is forced to run Pain Split to get any sort of healing. Partner Dusclops with a cleric so it can run Rest, or even a Wish passer so Dusclops can stay in tip-top shape during the battle.

Bronzong



Bronzong is an extremely reliable Pokemon with which to set up Gravity. With its nice typing and stats it can take a hit or two and get Gravity up. However, Bronzong also suffers from lack of recovery and loses its ground immunity under Gravity. It's not all bad though, as under Gravity, Hypnosis gets its accuracy boosted to 100%, allowing Bronzong to spam Earthquake much more easily. Bronzong also makes for a decent Pokemon with which to get up Stealth Rock or dual screens if need be, which is useful for both defensive and offensive teams.

Cresselia



Cresselia is also very reliable at setting up Gravity. Its relatively low offensive stats often relegate it to a defensive role. However, with 120 / 120 / 130 defenses,(space)it can take hits all day long. Cresselia can run Moonlight for recovery and has access to a nice range of support options such as Thunder Wave, dual screens, and Cresselia's its signature move, Lunar Dance. Even though Gravity robs Cresselia of its Ground immunity, its high defenses allow it to take an Earthquake if it needs to. Unfortunately, Cresselia faces heavy competition with Deoxys-D, who has similar support options with the added bonus of moves such as Spikes and Stealth Rock.

Jirachi



With awesome typing, base 100 stats across the board, and a wide movepool, Jirachi is the perfect Pokemon for both defensive and offensive teams. Jirachi will often run Gravity and U-turn on the same set, allowing it to scout ahead while giving you momentum. Jirachi can be used in different ways, often depending on what type of Gravity team it's used on. Defensive Gravity teams will often use Jirachi for Wish support while making use of its typing. Offensive teams may benefit from Jirachi’s paralysis support or its ability to quickly get up Stealth Rock. Both team styles will appreciate Jirachi setting up dual screens for them. On defensive teams, hazard-layers such as Forretress take hits more easily easier, while offensive teams appreciate the extra security to set up more easily. However, Jirachi cannot run Gravity and dual screens effectively, since it must have powerful offensive moves to discourage your opponent from setting up on you. Jirachi's only added benefit from Gravity is a 100% accurate Thunder with a useful 60% paralysis rate, so it should just set up Gravity and U-turn out to gain momentum.



Metagross



Possessing a simply massive Attack stat and excellent defensive typing, Metagross is perfect for setting up Gravity. Metagross has the added bonus of actually being able to abuse Gravity itself. For starters, Gravity boosts Meteor Mash to 100% accuracy, while letting Earthquake hit the Flying-types, that would otherwise wall Metagross to hell and back.

AgiliGross was a very dangerous set in the past and can still work effectively in BW in conjunction with Gravity. This lets Metagross get past counters such as Bronzong and Skarmory. In addition, Gravity nullifies Air Balloon, so Steel-types like Heatran that rely on Air Balloon to get past Earthquake can no longer stop an AgiliGross sweep. Metagross also has access to Explosion, which is still usable even with the nerf, as well as to various support moves such as Stealth Rock, Reflect, and Light Screen and dual screens.

Starmie



Starmie has excellent Speed and decent bulk, allowing it to set up Gravity for your team as well. Starmie can also make use of Gravity by spamming high-powered moves such as Hydro Pump, Thunder, and Blizzard with 100% accuracy. With its type coverage and Speed, Starmie can rampage through teams, making it an excellent choice for offensive teams. Starmie also handles many ground types that your opponent might have thanks to its super effective moves. This is useful, since many Gravity teams require a Ground check to prevent your the opponent from spamming Earthquake back at you. Starmie does not resist Ground, but its Speed and coverage should discourage your opponent from switching their Ground-types into Starmie.

Starmie can also use Recover, allowing to allow it to stay healthy throughout the match. However, this does come at the lost of a coverage move. Rapid Spin is also usable for offensive Gravity teams, of need of a Rapid Spinner but again, Starmie misses out on an extra attacking move, thus making it easier to check.

Smeargle



Viable Gravity users are hard to come by, therefore Smeargle becomes a decent option. Due to its extremely poor defenses,(space) Smeargle should not be used on defensive Gravity teams. Offensive Gravity teams love Smeargle's versatility. Smeargle can run a huge number of support options such as Spore, Spikes, Toxic Spikes, and Stealth Rock. Smeargle can also run moves such as dual screens, but these are generally left to other Gravity users, as Smeargle is a bit too frail to be using them.

Moves such as Destiny Bond and Endeavor are nice for Smeargle, as they let it do decent damage to your opponent. Smeargle must avoid sandstorm if it runs these moves, however. U-turn and Volt Switch give Smeargle the chance to escape the battlefield, but the damage done will be minuscule due to its pathetic offenses. Smeargle often works best as a lead to give a offensive teams momentum from the start of the match.

Magnezone



Magnezone is a slightly odd choice since Gravity will prevent Magnet Rise and Balloon from covering protecting its crippling 4x Ground weakness, but its ability, Magnet Pull, lets it Magnezone trap opposing Steel-types, giving it plenty of opportunities to set up Gravity while eliminating troublesome Steel-types with Hidden Power Fire or Thunder. Magnezone makes use of Gravity by abusing its STAB Thunder, which has a 30% Paralysis rate, useful for many teams. However, it's the support to offensive teams that Magnezone brings that really lets Magnezone makes it shine. Trapping Ferrothorn, for example,(space)will allow Starmie to sweep more easily. Trapping Scizor lets Gengar and friends sweep, as it no longer has to worry about a Bullet Punch ending its chances. Magnezone can also use dual screens as well as status moves such as Toxic and Thunder Wave.

Clefable



Clefable looks like an inferior choice to Blissey or Eviolite Chansey. In terms of walling power this may be the case, but Clefable brings excellent versatility to a Gravity team with its outstanding movepool. Clefable can abuse Magic Guard to protect it from passive damage from Toxic or sandstorm. Magic Guard also blocks Life Orb recoil, which allows Clefable to run an offensive set relying on moves such as Focus Blast, Fire Blast, Thunder, and Blizzard. Clefable can run Sing, which has its accuracy boosted under Gravity. Encore is an excellent option to give one of your Pokemon a free turn to set up. Setting up Stealth Rock is also a viable option, applying pressure to your opponent's team with further passive damage. Clefable can also spread status by tricking a Flame Orb onto a physical attacker or a Toxic Orb onto a wall such as Blissey.

Clefable has access to healing moves such as Wish and Softboiled, with Softboiled generally being the better choice since Chansey, Blissey, and Jirachi use Wish more effectively. Due to Blissey and Chansey outclassing Clefable in terms of defensive ability power, Clefable is better suited to offensive teams, where it is less likely to be outclassed. The best thing about Clefable is that it can be tailored to fit your Gravity team any way you like, be it an offensive sweeper or a team supporter.

Regice



Regice is often outclassed by Blissey due to lack of a recovery move and its worse typing. Ice only grants Regice a resistance to Ice, while leaving it vulnerable to common Rock, Fire, and Fighting attacks in the current metagame. Still, Regice can go on the offensive, Gravity boosting the accuracy of with Zap Cannon's and Blizzard'saccuracy being boosted under Gravity, although its low Speed really hampers it.

Registeel



Registeel has a nice Steel typing and solid defenses, letting it act as a reliable Gravity supporter. Lack of a viable recovery move hurts Registeel, but moves such as Thunder Wave and Toxic are frustrating for many teams. Registeel can also set up Stealth Rock if you need it too.

Regirock



Regirock has 200 base Defense and 100 base Special Defense that can be further boosted under sandstorm. It can run supporting options like Thunder Wave and Stealth Rock in a similar fashion to Registeel, but Regirock really loves the boost in accuracy of its offensive moves under Gravity. The powerful STAB-boosted Stone Edge, as well as Hammer Arm have has 100% accuracy, as does Hammer Arm, and Earthquake is still available to spam under Gravity. DynamicPunch is another option that has 83% accuracy under Gravity, letting Regirock take play a more offensive role in a Gravity team.

Mew



With base one hundred 100 stats across the board and a massive movepool, Mew is a perfect option to set up Gravity on both offensive and defensive teams. Mew has access to a few instant recovery moves such as Roost and Recover, and can abuse Gravity with Fire Blast, Thunder, and Blizzard. Offensive teams may appreciate Mew Baton Passing boosts or running a straight up offensive set with Nasty Plot. Defensive sets love the variety of phazing moves Mew has access to as well as those valuable instant recovery moves. Both teams appreciate Mew being able to set up Stealth Rock or even dual screens to cushion hits more easily.

In addition to all of the above, Mew can act as a status platform of sorts, spamming Will-O-Wisp, Toxic, Hypnosis, and Thunder Wave. Offensive teams appreciate paralysis support as well as putting a possible threat being to sleep, while stall teams just love Toxic wearing down key members of the your opponents team. Will-O-Wisp cripples physical attackers as well. Mew is one of the few viable users of Super Fang, an excellent move that can take chunks out of your opponent's team, weakening key members. There is very little that Mew cannot do and it can be tailored tailor-made to fit onto almost any Gravity team.

Deoxys-S



Deoxys-S is the fastest user or Gravity around and, with an excellent support movepool, works extremely well on offensive teams. Its defensive stats are pretty average, so it has little use on defensive teams.

Deoxys-S can be used in a few ways. It can run a dual screen lead set which, if used on an offensive team,(space) can really put pressure on your opponent. Not only does it give you 4 turns of Gravity to abuse, but with Light Clay, will end up giving you up to 8 turns of screen protection as well. This can be crucial if you are running Excadrill as, assuming you spend a turn using Swords Dance, you can smash through your opponent's team very quickly, putting you in the box seat. Alternatively, Deoxys-S can run its spiker set, which lets Deoxys-S quickly set up as many layers of hazards as it can while also setting up Gravity. Deoxys-S can abuse Gravity itself by running a mixed offensive set with Blizzard, Thunder, and other powerful low accuracy moves, forgoing its weaker options, Ice Beam and Thunderbolt.

Deoxys-D



Deoxys-D faces a bit of competition from its speedier forme Deoxys-S, since they share a similar movepool. However, Deoxys-D has the edge in defensive stats and therefore makes it an excellent choice for defensive teams that need a spiker.

Due to Deoxys-D's high defensive stats, it can be relied upon to get 3 layers of spikes up. Forretress provides stiff competition for this role, however. (full stop) Deoxys-D does boast a reliable recovery move in Recover, which can work well with its ability, Pressure, allowing it to PP-stall your theopponent's moves. Deoxys-D can also set up screens like its faster forme, which are still useful to defensive teams, providing a buffer zone to protect their itswalls. Although Deoxys-D lacks a phazing move, it can always run Recycle with Red Card (Gimmick?). This new item introduced in BW, is a one-use item that forces the opponent out after it attacks the holder. Recycle lets you reuse this strategy, and Recover lets Deoxys-D stay healthy. That set does limit your move choices, though. Deoxys-D can again fire off those high power, low accuracy moves such as Thunder, but its lacking offenses relegate Deoxys-D it to a support role.

Ferrothorn



Ferrothorn is the new Grass- / Steel-type introduced in BW. It has excellent defensive typing and the stats to back it up. In addition, Ferrothorn boasts a base Attack stat of 94, which, in conjunction with powerful STAB moves in Gyro Ball and Power Whip, can pack a bit of a punch. Ferrothorn can learn Gravity, but however it must drop Spikes to use it. In addition, Leech Seed, Stealth Rock, and Gravity cannot all be used on the same set. While this does limit Ferrothorn a bit, teams can always delegate something else to set up Gravity if the loss of Spikes hurts your team is too much. That said, with moves such as Thunder Wave, Leech Seed, Stealth Rock, and a 100% accurate Power Whip to threaten Ground-and Water-types, Ferrothorn can fit in both offensive and defensive teams exceptionally well.

Sigilyph



Sigilyph is a rather interesting Pokemon. It is a Psychic- and Flying-type, which loses its Ground immunity under Gravity. However, Sigilyph boasts the incredible ability Magic Guard, which prevents it from taking passive damage. Sigilyph also gets Roost, which lets it hang around for a while, letting it setting up Gravity over and over again as the match goes on.

Sigilyph gets useful moves such as Cosmic Power and Calm Mind if it wants to go along the sweeper route. Despite these traits, it has to be said that Sigilyph does not abuse Gravity too well. Instead, Sigilyph makes an excellent supporter with the ability to use tactics such as Toxic Orb or Flame Orb with Psycho Shift, or with moves such as Thunder Wave, Reflect, Light Screen dual screens, and Whirlwind. Sigilyph can also make use of a 100% accurate Hypnosis under Gravity, making it slightly more difficult to switch into.

Porygon2



Porygon2 was a rather forgotten Pokemon in DPP. It could check many threats with Trace but that was the extent of its usefulness. With the introduction of the Eviolite, Porygon2 gets a massive defensive boost which, when combined with Recover, becomes makes it very tough to take down.

Porygon2 can abuse buffed BoltBeam coverage and, under Gravity, can blast firing off Blizzards and Thunders without fear of them missing their target. Trace is an amazing ability which that lets it switch into Heatran's Fire-type attacks and Jellicent's Water-type moves. It can also gains or gain pseudo status immunity by switching into Pokemon with Natural Cure, or a and can benefit from a plethora of other useful abilities. However, Porygon2 does suffer a bit with move slots; if it runs Gravity, it may not find room is tough for it to find slots for moves such as Thunder Wave, Toxic, and Magic Coat, as Recover is essential for Porygon2 to repeatedly set up Gravity. (space)Porygon2 can take tremendous punishment and keep Gravity up. Due to its wide coverage and excellent defenses, it can function well on either offensive or defensive teams with little difficulty, making it a top choice for setting up Gravity.

Gigalith



Gigalith has a rather poor typing, but with its large Defense, it is capable of setting up Gravity for its teammates. Sandstorm support will allow it to take special hits better, allowing it to hang around much longer. Its poor movepool limits it a bit, but it can set up Stealth Rock if needed. While Gigalith has few options, it has enough power to hit very hard under Gravity. With its large Attack stat, Gigalith can get awesome coverage with a Earthquake and STAB Stone Edge, withEarthquake for coverage. Gigalith can also utilize Explosion to go out with a bang, clearing the way for another sweeper to make use of Gravity. Even after the nerf in BW, Explosion will still do a ton coming off a 135 Attack stat. Gigalith can also has boosting moves in Curse and Autotomize, the latter which doubling its Speed and halving its weight, that it can use in conjunction with Gravity.




Other Pokemon to Consider
Defensive

Skarmory



Skarmory is an excellent choice for teams needing a spiker. Skarmory can also set up Stealth Rock if needed, but with Stealth Rock being so widespread, it is better left for another Pokemon.

Skarmory shares similarities with Forretress in its part Steel typing and huge Defense, but Skarmory has a huge advantage in having access to the move Roost, giving it 50% recovery. This makes Skarmory very difficult to take down. Skarmory also has access to Whirlwind, thus letting it phaze and quickly spread residual damage. It also has much higher Speed than Forretress, letting it set up multiple layers of Spikes more easily.
On the other hand, Skarmory loses its Ground immunity under Gravity. This is a quite a problem since it can no longer wall as well as it could previously. For example, it can no longer check Excadrill, a menace to Gravity teams. It is highly recommended that if Skarmory is to be your phazer, then a second phazer should be used as backup.

Tentacruel



Tentacruel is often thought of as being outclassed by Forretress, as its lack of access to Stealth Rock and Spikes is a big letdown. However, Tentacruel does play a lot very differently to that Forretress and should not be ignored when crafting your Gravity team.

Tentacruel's main benefit is its access to Rapid Spin and Toxic Spikes, as well as Poison typing, which that allows it to absorb opposing Toxic Spikes. It can make use of Hydro Pump and Blizzard to strike hard under Gravity and can check many Fire-and Water-types with its impressive Special Defense. If you are using Tentacruel, you should pair it with a Spiker such as Ferrothorn to get up as many hazards as possible to hurt your opponent.

Hippowdon



When building a defensive team, it's always hard to look past Hippowdon, and defensive Gravity teams are no exception. Defensive Gravity teams are no different, as Hippowdon works exceptionally well on them. Hippowdon has fantastic bulk, especially on the physical side, and so is almost impossible to OHKO with a physical attack and physical sweepers find it difficult to OHKO it. Its large HP stat also allows it to take certain special attacks, and with access to Slack Off giving it 50% recovery, it becomes extremely difficult to take down this monster. Hippowdon can set up a permanent sandstorm upon entering the field, instantly taking 6.25% of many Pokemon's HP each turn, starting the chain of residual damage. Hippowdon is also an excellent user of Stealth Rock; since very little can OHKO it, Hippowdon will be able to quickly get up Stealth Rock at from the start of the match, provided the opponent does not use barring an opponent's Taunt.

Hippowdon also has access to Roar which, in conjunction with its bulk, typing, and instant Recovery, makes it one of the best phazers under Gravity. Hippowdon can also smash through your opponent's team with its STAB Earthquake off its 112 Attack stat, which will do decent damage to any Pokemon that doesn't resist it.

Celebi



Celebi is an often overlooked Pokemon that can fill a defensive role on both offensive and defensive Gravity teams. Celebi has Base 100 stats across the board in everything, giving it relatively balanced defences. Celebi's Grass typing also allows it is also a Grass-type, which is also useful on Gravity teams to switch in on your the opponent's Earthquakes, which can otherwise be rather difficult under Gravity.

Celebi is blessed with a rather large support movepool consisting of moves such as Thunder Wave, Leech Seed, Heal Bell, and Perish Song. Perish Song is particularly welcome for defensive Gravity teams, as it provides an excellent way of removing last Pokemon boosters such as RestTalk Suicune, Curse Snorlax, and Curse Tyranitar. Celebi can also set up dual screens, Baton Pass boosts, or even set up Stealth Rock if needed. Access to Recover lets Celebi last for quite a long time, and U-turn in conjunction with Natural Cure lets Celebi switch in and out of the battle, making it a decent scout.

On the flip side, Celebi has a massive 7 weaknesses, and as such can be quickly worn down by which makes it tough for it to switch in on too many super effective moves. Its bulk, Recover, and U-turn can help with this to an extent, but repeated hits may take their toll on Celebi. Also,(space) Celebi does not really get much to abuse Gravity with besides a 100% accurate Leaf Storm, Toxic, and Leech Seed. Still, Perish Song and Heal Bell are excellent moves to have on a defensive Gravity team, and Celebi can use them very well.

Vaporeon



Vaporeon is an excellent bulky Water-type for a defensive Gravity team to use. Vaporeon has access to Water Absorb, potentially giving it free healing when it switches in on a Water move. Vaporeon has a great HP stat, which aids it in passing rather large Wishes to heal teammates. Vaporeon can also abuse Roar and Heal Bell if your team requires a phazer or a cleric.

In terms of abusing Gravity, Vaporeon can make use of its 110 Base Special Attack stat and fire off 100% accurate Blizzards or Hydro Pumps.

Latias



At first glance, Latias seems to be an odd choice for a gravity team, but its 80 / 90 / 130 defenses make it a great choice for sponging special attacks. Latias has a large support movepool with moves such as Wish, Thunder Wave, Reflect, Light Screen, Toxic, Charm, Healing Wish, and Roar.

Latias has access to Recover, which gives it 50% instant recovery, as well as access to moves such as Refresh and Psycho Shift to prevent status from crippling it. Latias can make an awesome phazer with Recover and can potentially beat Calm Mind Recover Reuniclus by Calm Minding alongside it and Roaring it out. This is of great use to defensive Gravity teams, as Reuniclus can rip many defensive teams apart without a counter.

Although losing its ground immunity is frustrating for Latias, it can abuse Gravity to a certain extent by firing off 100% accurate Thunders or Draco Meteors off a base 110 Special Attack stat.

Heatran



With wonderful typing and above-average defensive stats, Heatran is very effective on defensive Gravity teams. Defensive Gravity teams will often utilize Toxic Spikes to poison everything under Gravity bar Poison- and Steel-type Pokemon. For this reason, Heatran is an excellent choice to blast through those Steel-types with its STAB Fire moves. Heatran can abuse Gravity very well, as under Gravity, Will-O-Wisp and Fire Blast will have perfect accuracy. Heatran also gets nice coverage with Fire Blast and Earth Power, hitting pretty much everything that is immune to Toxic Spikes for super effective damage. Heatrans signature attack, Magma Storm, also becomes more viable as it will have 100% accuracy, trap the target, and deal an extra 6.25% each turn, increasing the amount of residual damage to your opponent's team.

Heatran can also abuse Roar effectively, spreading residual damage and weakening the bulky Waters that might switch in on Heatran, only to get Roared right back out. Lastly, Heatran can set up Stealth Rock with its nice typing and defenses.


Roserade



Roserade can work decently on both offensive and defensive Gravity teams. It has high Special Defense and has access to both Toxic Spikes and Spikes to rack up entry hazard damage. Roserade can run Sleep Powder or GrassWhistle, the former being illegal with Spikes, which both get their accuracy boosted under Gravity to 100% and 91.67% under Gravity, respectively. Roserade has access to Natural Cure, meaning that it can use Rest for recovery and switch out to heal its status. It can also act as a cleric with Aromatherapy. In addition, Roserade absorbs Toxic Spikes upon switching in by virtue of its Poison typing. This is a nice asset to have, considering that Toxic Spikes are extremely dangerous under Gravity.

Lastly, Roserade can abuse Gravity with moves such as Leech Seed and Leaf Storm. It can also go the double powder route with 100% accurate Stun Spore and Sleep Powder to harass you’re theopponent. However, it does clash a bit with Toxic Spikes.

Jellicent

Jellicent is the premier spin blocker introduced in BW. Jellicent has high HP and Special Defense stats backed up with an excellent Water/Ghost typing. Jellicent also as the ability Water Absorb, giving it free healing whenever it switches in on Water-type moves. It can also utilize Recover, making it very tough to take down.

Jellicent is useful for many defensive Gravity teams, since due to its Ghost typing letting lets it block Rapid Spin, ensuring that entry hazards are not removed letting defensive Gravity teams keep theirhazards up. Jellicent can also use Will-O-Wisp, which has 100% accuracy under Gravity, to burn physical attackers that intend to prey on its less-than-stellar Defense stat. Scald is a nice STAB move which has a 30% burn rate, thus giving Jellicent the ability to spread burns around your the opponent's team very easily. Jellicent can abuse Gravity by running Blizzard and Hydro Pump, which can do decent damage off its 100 base Special Attack stat. You do miss out on the burn chance of Scald, though.

Cofagrigus



Cofagrigus is another new Ghost-type introduced in BW. Cofagrigus is notable for having a massive 145 Defense stat and a 105 Special Defense stat, making it one of the bulkiest most bulky Ghosts in the game. Dusclops provides a bit of competition for it with Eviolite boosting its defenses, but Cofagrigus has a free item slot it can use for items such as Leftovers, and it hits much harder than Dusclops with its base 95 Special Attack stat.

Cofagrigus has the ability Mummy, which activates when Cofagrigus is hit by a contact move, changing the attacking Pokemon's ability to Mummy as well. Removing abilities such as Guts can be very convenient It's a nice ability to get rid of abilities such as Guts which can be frustrating for defensive teams.

Cofagrigus has a rather small movepool and really only has access to Will-O-Wisp with which to abuse Gravity with. Cofagrigus does have a nice niche in that it can counter last-Pokemon stat boosters with access to moves such as Haze and Curse. On the flip side, Cofagrigus has no real recovery, having to rely on Rest. Lastly, Cofagrigus can sweep with moves such as Calm Mind and Nasty Plot, although its low Speed makes it hard to sweep effectively.


Spiritomb



Spiritomb is another excellent option for a spin blocker on a defensive Gravity team. To begin, Spiritomb has a Ghost/Dark typing, giving it no weaknesses. This is perfect for a spinblocker, and its 108 base defenses make it tough to take down. In addition to all this, Spiritomb has access to Pressure, letting it stall out powerful, low PP attacks.

Spiritomb is one of the few Pokemon that can wall Reuniclus, which is a key threat to defensive Gravity teams. Under Gravity, Spiritomb can run a 100% accurate Will-O-Wisp to burn physical attackers. Alternatively, it can use Hypnosis with perfect accuracy under Gravity to incapacitate a counter or other "problem Pokemon". Unfortunately, Spiritomb must resort to Pain Split for instant recovery, as a RestTalk set would limit its coverage. Spiritomb can also trap and kill certain Starmie with Sucker Punch or Shadow Sneak, putting Starmie into a checkmate situation with Shadow Sneak or Pursuit. Spiritomb can run a Trick Band set to cripple certain Pokemon, or a Curse set to take down any last Pokemon that stall may have trouble with. Lastly, Spiritomb can attempt a sweep by running a "CroTomb" set with Calm Mind, Rest, Sleep Talk, and Dark Pulse to take hits from both sides of the spectrum while remaining a potent offensive threat later in the game.

Offensive

Excadrill



Meet Excadrill, probably the best offensive Gravity abuser in the game. Excadrill is a fearsome sweeper. Under sandstorm, it will outrun nearly everything and can hit extremely hard with excellent coverage under Gravity. Skarmory, Gliscor, Rotom W, Bronzong, and Hippowdon are the main checks to Excadrill. However, when you factor in Gravity, Rotom W, Skarmory, and Bronzong become weak to Earthquake, while Gliscor loses its immunity to EQ. Throw in Spikes support and nothing is stopping Excadrill in the short time Gravity is active.

Excadrill does not really get anything else of note use to abuse under Gravity but then, it does not need to. With pretty much everything covered by Rock Slide and Earthquake, Excadrill is a very dangerous threat under Gravity.


Landorus



Landorus is yet another powerful Ground-type introduced in BW. Landorus is in a similar boat as Excadrill, as both Pokemon can sweep extremely effectively if sandstorm and Gravity are up. Landorus has access to the ability Sand Power, which boosts the power of Rock, Ground, and Steel Moves by 30%. This gives Landorus an extremely powerful STAB Earthquake which, under Gravity, will hit everything neutrally except for Grass-types. Landorus has above average stats overall as well. Its Speed stat lets it outrun base 100s, and it has a very nice base 125 Attack stat. In addition, its decent defenses let it take a hit when needed.

Landorus has access to both Swords Dance and Rock Polish to boost to boost its Attack and Speed stats, respectively. It can even run both on the same set if needed. Landorus can abuse U-turn to scout and can run a mixed or Special set although it lacks a bit in coverage. Under Gravity, Landorus can abuse a 100% accurate Stone Edge for further coverage.

Golurk



Golurk is very useful on Gravity teams. With a nice base 124 attack stat and a STAB Earthquake, Golurk hits very hard under Gravity. Its Golurk's average defenses let Golurk it take a hit or too when needed, which is always a plus. Unfortunately, Golurk has several weaknesses, namely Ice, Grass, Water, Dark, and Ghost. These are rather common weaknesses, which can make it tough to switch in safely. It's not all bad for Golurk, though; its Ghost and Ground typing gives it immunities to Electric, Fighting, and Normal. In addition, its Ghost typing lets it fit well on an offensive Gravity as an offensive spin blocker, helping to maintain any hazards that might have been set up which lets offensive Gravity teams keep whatever hazards they have up for the whole game.

Golurk can abuse the SubPunch combo; Focus Punch even gets an additional boost when paired with Golurk's ability Iron Fist. Additionally, its dual STAB combo grants it nice coverage together. Golurk also can abuse a 100% accurate Stone Edge, granting it near-perfect coverage twice over, since both Rock + Ground and Ghost + Fighting work excellently together forming solid coverage with two attacks either with either Rock + Ground or Ghost + Fighting. It can also use Rock Polish to increase its Speed if you want to sweep with Golurk. Golurk It can also use Curse to some extent. Dynamic Punch and Hammer Arm are other excellent options if you want to go with a Fighting move.

Virizion



Virizion, one of the BW'smusketeer trio in BW, has a great typing in Fighting and Grass, giving it that perfect Earthquake resistance that Gravity teams just love. Virizion is also fairly bulky and with its base 109 Speed, can outspeed much of the metagame.

Virizion has access to set up moves in Calm Mind and Swords Dance, to boost both its attacking stats, opening up the potential for it to go mixed. Nice STAB moves such as Close Combat, Leaf Blade, Giga Drain, and Focus Blast means that it can potentially hit very hard no matter what set its running. Virizion can also act as a check to Rain teams, which struggle to get past its impressive Special Defense.

Mamoswine



Mamoswine was a very powerful Gravity sweeper in DPP and not much has changed in the switch to BW. Having a nice Attack stat and a STAB Earthquake is always useful on a Gravity team. Mamoswine can abuse Stone Edge's now 100% accuracy under Gravity and can use Ice Shard for priority. The influx of Dragon-types in the current metagame is excellent for Mamoswine, as it threatens many with its Ice attacks.

Tyranitar



Tyranitar has always been a top pokemon and not much has changed in BW. It works perfectly on a Gravity team, using its impressive Attack stat to smash through teams while utilizing its awesome bulk to check powerful sweepers such as Latios.

Tyranitar, upon entering the battlefield, will create a Sandstorm which will chip away at Pokemon that are not of the Rock-, Steel-, or Ground-type, , or that and lack the abilities Magic Guard or and Overcoat. Luckily, many Gravity abusers have one of these types, so the Sandstorm should not hinder your team as much. Tyranitar can abuse the now 100% accurate Stone Edge and Aqua Tail, which are 100% accurate under Gravity, as well as Earthquake, which hits to hit Flying-types and Levitators. Tyranitar can evenrunhave more power witha mixed or full special sets, as it can drop Ice Beam, Thunderbolt, and Flamethrower for their more powerful alternatives. (MENTION EXCADRILL!!!!!!!!!!!!!!!!!!! and also maybe Landorus and SR)

Dugtrio



Although Dugtrio is rather uncommon in the current metagame, it has huge success on Gravity teams, as with its ability Arena Trap, it can now trap any Pokemon in the game under Gravity. Dugtrio also got a boosting move in Claw Sharpen, letting it set up on a trapped opponent for as long as Gravity is up, then sweep your opponents team. It may also choose to remove key Pokemon from your opponent's team. Even without Claw Sharpen, Dugtrio can still sweep as an unresisted STAB Earthquake coming off a decent Attack stat can do nice damage. Combine that with Stone Edge under Gravity and Dugtrio gets excellent coverage.

Heracross



One of the main downsides to using Heracross is that the accuracy of its most powerful moves makes using it a bit risky. Gravity solves this problem, letting Heracross abuse Megahorn and Stone Edge with perfect accuracy, diminishing the risk factor. Earthquake also becomes more viable when using Heracross on a Gravity Team, as it gets perfect neutral coverage, allowing Heracross to hit Pokemon such as Zapdos, Gengar, and Skarmory hoping to wall Heracross.

Victini



At first glance, Victini does not seem like your average Gravity abuser. Its Psychic and Fire typing leaves it vulnerable to a few threats, while its weakness to Earthquake is not very desirable on a Gravity team. However, Victini can use Gravity and its ability Victory Star, which acts as a Wide Lens Boost, to use a nearly 100% accurate Purgatory, normally a 50% accurate move; this move has with 100 Base Power and comes with a 100% burn rate. This makes switching into Victini a bit harder, with common threats to Victini such as Tyranitar having their attack beingslashed halvedby burn. Under Gravity, Victini can also get great coverage with now 100% accurate Focus Blast and Thunder. o Victini can also abuse certain status moves such as Toxic and Will-O-Wisp to great effect under Gravity (WHY THE HELL WOULD YOU USE WILL O WISP!!!!!!!!).

Shaymin


As explained numerous times, Gravity teams really enjoy a Ground resist. Shaymin is one of those Pokemon and it works very well under Gravity. Shaymin also takes Water and Grass attacks that your main Earthquake users may be weak to. Base 100 stats across the board means that Shaymin can take a hit and dish one back out too. Shaymin can fill a few roles of a Gravity Team. It can go defensive with Aromatheropy and / or Leech Seed, or run an offensive set, with access to Earth Power and Seed Flare combining well under Gravity. Lastly, Shaymin can abuse GrassWhistle, which has much better accuracy under Gravity and can disable key threats to your team.

Gengar



Gengar is an odd choice on a Gravity team, as it loses its Ground immunity under Gravity, making it much harder for it to switch in with those frail defenses. On the other hand, it brings to the table high Speed and Special Attack for it to bulldoze though teams. Focus Blast has perfect accuracy under Gravity, and Gengar can also abuse Hypnosis to sleep a counter, perhaps giving it the opportunity to set up a free Substitute and damage things some more. Gengar can also spam a high-powered Thunder to wreck Water-types switching in.

Venomoth



Venomoth got a big boost in BW with the introduction of Quiver Dance to its movepool. One of the best set up moves in the game, it increases Venomoth's Speed, Special Attack, and Special Defense all by one stage. Venomoth can then Baton Pass these boosts to a special sweeper such as Starmie, who can then power through threats. For example, a +2 Starmie can 2HKO Sassy max HP / SpD Ferrothorn with Blizzard and can outpace Excadrill in a Sandstorm. Venomoth can also abuse a 100% accurate Sleep Powder under Gravity, which can be very useful in gaining that free turn to set up a Quiver Dance or two.

Tornadus



Often overshadowed by its Electric cousin, Tornadus works much better than Thundurus in Gravity. Tornadus has access to a now 100% accurate, 120 Base Power STAB Hurricane that will do tremendous damage under Gravity. Hurricane also comes with a neat 30% chance to cause confusion. Tornadus can also spam Focus Blast which, under Gravity, will not miss and can smash Steel-types who resist Hurricane. Tornadus has an excellent ability in Prankster, which gives +1 priority to non-damaging moves. This lets Tornadus spam a fast Taunt or even Tailwind to increase your team's speed for four turns.

Thundurus



Thundurus shares the same base stats as Tornadus, but has part Electric typing. Thundurus has an excellent movepool and can abuse its ability Prankster to give +1 priority to its non-attacking moves, such as Taunt, Nasty Plot, and Thunder Wave, which is always useful. Thundurus can spam a now 100% accurate STAB Thunder under Gravity, as well as Focus Blasts to hitting Steel-types that think of switching in with Focus Blast. High Speed and offensive stats along with Nasty Plot make Thunderus tough to switch into. However, Thunderus's former immunity to Ground-type moves becomes a 2x weakness. This makes it a bit tougher to switch in, but once it's in safely, it will cause huge damage just like its cousin Tornadus.

Rotom-W



Rotom-W is an excellent Pokemon to use under Gravity. Rotom-W lost its Ghost typing in the generation shift,(space)swapping exchanging it for a part Water typing instead. This can be seen as a positive thing, as now Rotom-W has STAB on both Thunderbolt and Hydro Pump, which lets it have great coverage and hit very hard. By virtue of Rotom-W's its typing, it can switch into Water and Ice attacks directed at your Ground-types and retaliate with a Hydro Pump.

Under Gravity, Rotom-W loses its Ground immunity, but on the flip side, it can spam Hydro Pump and Thunder with 100% accuracy. Rotom-W can also spam status moves such as Will-O-Wisp with perfect accuracy, discouraging physical sweepers from switching in. The downside to using Rotom-W is that it loses Levitate under Gravity, leaving it vulnerable to Ground attacks. However, Even without its Ground immunity, with excellent resistances and bulk, Rotom-W should still be able to switch in and out, firing off high powered attacks under Gravity.

Rotom-F



Rotom-F has been largely forgotten in the new metagame in favor of Rotom-W, which has the advantage of a more accurate alternate STAB move and a better typing. However, under Gravity, Rotom-F as a few things that set it apart from its cousin. With the generation shift, the Rotom formes gained new typings. Rotom-F gained the Ice typing, which is rather poor defensively. However, Ice is an excellent typing offensively and, under Gravity, Rotom-F can make use of it by spamming a 100% accurate STAB Blizzard which deals huge damage. Rotom-F can also abuse the 100% accurate Thunder giving it excellent, more powerful BoltBeam coverage. Rotom-F can also fire off 100% accurate Will-O-Wisps, now 100% accurate, can to ward of Tyranitar, which would otherwise shrug off a Thunder and threaten to retaliate with a STAB Stone Edge. Rotom-F, like its other formes, loses its Ground immunity under Gravity, which is frustrating. On the other hand, with nice bulk and strong offensive coverage, it can be a perfect fit on a Gravity team.

Nidoking



At first glance, a Ground weakness seems to hinder Nidoking's chances on an offensive Gravity team.(period, no comma) However, with a huge attacking movepool and access to STAB Ground-type attacks, Nidoking can be very effective. With the introduction of the Dream World, Nidoking got the auseful ability in Sheer Force, which raises the base power of all moves that have a positive secondary effect by 30%. However, the secondary effect is eliminated in exchange. This ability also removes recoil from Life Orb so long as you are using a move that is boosted by Sheer Force. This gives Nidoking huge amounts of power to complement its already awesome coverage. Nidoking can abuse its special movepool with attacks such as Earth Power, Fire Blast, Blizzard, Thunder, and Focus Blast all benefitting from Gravity in some way. As a bonus, all of the above moves are boosted by Sheer Force, making the special attacker set one of Nidoking's best. However, Nidoking can also go physical with moves such as Megahorn, Earthquake, Head Smash, Stone Edge, and Poison Jab all available to use, but only Poison Jab gets a boost from Sheer Force, making a physical set very ineffective. Lastly, Nidoking can phase with Dragon Tail or even set up Stealth Rock if your team requires it.

Durant



Durant, the new Steel/Bug-type introduced in BW, is also an option for your Gravity team. Durant has great Attack, Defence and Speed stats, but the remainder of its stats are well below average, which means that Durant may require some careful prediction to get in safely. However, Durant does have a few excellent resistances and once it's in safely, it can hit hard with its base 109 Attack stat.

Durant has access to Hustle, which boosts the power of physical attacks by 50%, but in turn lowers their accuracy by 20%. Gravity somewhat nullifies this accuracy drop, making all physical moves with 80% or higher accuracy 100% accurate. However, Durant really struggles to damage Steel-types, with Dig and Rock Smash as its only options to hurt them. Teaming up Durant with Magnezone is a good idea, as Magnezone can trap and kill the Steels that give Durant trouble, as well as set up Gravity.



Example Teams


Defensive Teams

Defensive Gravity teams operate much like conventional stall teams, and share many of the central principles that these teams possess. The emphasis is on getting entry hazards up and phazing, which, while an important method of dealing damage on stall teams, can be used to much greater effect on a defensive Gravity team. In the OU metagame, the number of Levitating and Flying Pokemon is quite high, so generally, the biggestindirect damage is done by Stealth Rock does the greatest indirect damage. With Gravity in play, Spikes and Toxic Spikes become all the more deadly, and can really decimate a team in a few turns if you can cause the switches. As already mentioned, the same principles of getting free turns to set up entry hazards, forcing switches, and chipping away at the opponent's team with residual damage that apply to a stall team are just as relevant for a defensive Gravity team. Because they are so vital to a defensive Gravity team's success, it is important to ensure that you have reliable spikers and phazers to threaten the opposing team. Having a source of recovery, even if it must be Rest, can usually be really helpful on Pokemon that you need to stay alive.




Hippowdon (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SpA)
- Slack Off
- Roar
- Earthquake
- Stealth Rock

Hippowdon fills so many uses on a Gravity team it's hard to ignore. Hippowdon starts the battle by setting up sandstorm, inflicting residual damage on your opponent's team from turn 1. Sandstorm is also useful in helping shut down other weather teams such, as rain and sun Teams. Hippowdon can use its massive bulk to check the many physical sweepers in BW such as Excadrill. With access to Slack Off, Hippowdon can last for a long time and spam Roar very effectively, doing huge damage under Gravity when phazing. Earthquake is a nice STAB move to have and has lovely coverage with Gravity.



Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 4 HP / 252 Def / 242 SpD
Bold Nature (+Def, -Atk)
- Softboiled
- Gravity
- Aromatherapy
- Seismic Toss

Blissey is just one of those pokemon you cannot ignore when building a defensive Gravity Team. Its massive HP stat and excellent Special Defense mean let it can wall sponge special attacks with ease while setting up Gravity. Softboiled and Natural Cure means it's not be going down any time soon. Blissey can use Aromatherapy to heal any status that's been inflicted on your its teammates. Seismic Toss is Blissey's best way to do damage when needed.


(First of all, why not use Chansey, since you are using no special attacks, and you aren’t using Wish/Protect, which is the reason that Chansey is normally susceptible to residual damage. Also, I suspect that the spread is not entirely efficient, though I'll check.)


Dusclops (M) @ Eviolite
Ability: Pressure
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SpA)
- Gravity
- Pain Split
- Will-O-Wisp
- Earthquake

All defensive Gravity teams need a spinblocker and Dusclops fits that role perfectly. Eviolite doubles boosts both its defenses by 50% and, with Pain Split, Dusclops can get some quick recovery. This is the team's second Gravity user, meaning means that keeping Dusclops alive is very important. Dusclops synergizes well with Blissey, taking the Fighting-type attacks directed at her and burning the physical attackers that Blissey hates to face. Will-O-Wisp has perfect accuracy under Gravity and cripples any physical attackers trying to switch in. Dusclops can also get decent coverage with Earthquake under Gravity, hitting most things for neutral damage.



Forretress (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature (+SpD, -Spe)
- Toxic Spikes
- Spikes
- Rapid Spin
- Gyro Ball

Forretress has excellent Defense and is perfect for setting up the layers of hazards that all stall teams need. Toxic Spikes and Spikes will cause havoc under Gravity while Rapid Spin prevents opposing hazards from crippling the your own team.



Latias (F) @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature (+Spe, -Atk)
- Calm Mind
- Dragon Pulse
- Recover
- Roar

Latias is the team's check to Calm Mind Reuniclus, which dismantles many stall teams. With Calm Mind and Roar, Latias can boost up alongside it, Roar it out, then freely sweep the opponent's team. Access to Recover means that Latias can hang around for a fair bit while acting as a backup phazer. She can switch in easily on the Water- and Grass-type moves that plague Hippowdon, allowing you to rack up residual damage quickly. Latias is also very useful against other stall teams as it outspeeds many common phazers, including such as Skarmory, and can phaze them out first. Lastly, Latias can sweep late-game once it has amassed enough Calm Mind boosts.



Vaporeon (M) @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 252 Def / 8 SpF
Bold Nature (+Def, -Atk)
- Wish
- Protect
- Boil Over
- Ice Beam

Vaporeon is the glue of the team. Passing large Wishes to Forretress and Dusclops is very important and helps this team function at its peak. Boil Over is an excellent STAB move with a 30% burn rate, which discourages many physical attackers from switching in. Ice Beam lets Vaporeon deal significant damage to the many Dragons in the metagame such as Salamence and Haxorus. (why not Blizzard?)

Offensive

Offensive Gravity teams are difficult to classify because of the massive variety of options available. Deoxys, Jirachi, and even Mew are often used to set up Gravity, as they provide play many other uses rolesfor the team as well. Almost all Gravity teams carry a strong Ground-type attacker such as Mamoswine, and special attackers that can spam inaccurate, high-powered moves such as Starmie. Offensive teams based around using Choice Band Dugtrio to pick off opponents one by one often heavily utilize entry hazards such as Spikes and Toxic Spikes to bring their Pokemon into KO range for Dugtrio's relatively weak Earthquake, letting it pick them off one by one. Offensive Gravity teams must stick to the same defining principles that all offensively minded teams do, such as using resistances to take attacks and removing counters to allow specific Pokemon to sweep.



Deoxys-S @ Focus Sash
Ability: Pressure
EVs: 160 HP / 112 Atk / 236 Spe
Jolly Nature (+Spe, -SpA)
- Gravity
- Stealth Rock
- Spikes
- Superpower

When it comes to a top-tier Gravity lead, you cannot get much better than Deoxys-S. Its superior Speed lets it almost always get up Gravity turn one, and it can often get up Stealth Rock next turn as well thanks to Focus Sash. Spikes is always nice if you have time to lay them down in the middle of the match. The HP EVs give it a little more bulk and the Attack EVs let it OHKO 4/0 Tyranitar with Superpower. Deoxys-S gives this team early momentum. The fact that Deoxys-S often dies setting up Gravity does not matter much; it just gives you four turns of Gravity to abuse from the start.



Metagross @ Leftovers
Ability: Clear Body
EVs: 44 HP / 252 Atk / 204 Spe
Jolly Nature (+Spe, -SpA)
- Earthquake
- Gravity
- Meteor Mash
- Agility

This old DPP set returns in BW, catching many players off-guard. Metagross is commonly walled by Bronzong, Skarmory, some Zapdos, Rotom-W, and Rotom-H. Under Gravity, all of these get smashed with a super effective Earthquake. Metagross can even go on a late-game sweep with Agility, as the Speed EVs let it outspeed positive base 101s holding a Choice Scarf. With Stealth Rock and a layer of Spikes, many Pokemon take quite a hit from Meteor Mash, and if Metagross can pick up an Attack boost, it becomes even tougher to switch into. As a bonus, Air Balloons are nullified under Gravity, preventing common checks users such as Heatran from switching in safely. Lastly, Metagross, by virtue of its excellent bulk and typing combined with Leftovers, is perfect for setting up Gravity late-game. Typically,Metagross will get its Agility boost, go on a rampage, and set up Gravity just before it dies, allowing your other sweepers to clean up.


Virizion @ Leftovers
Ability: Justified
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature (+Spe, -Atk)
- Giga Drain
- Calm Mind
- Focus Blast
- Hidden Power [Ice]

Offensive Gravity teams really start to miss immunity to Ground-type attacks with Excadrill and Landorus on the loose. Some of Excadrill's main checks such as Gliscor and Skarmory are now hit by its powerful STAB Earthquake. Virizion fills an important niche for the team, taking Earthquakes and threatening to deal huge damage to Ground-types with a STAB Giga Drain. Virizion has excellent Speed and, with its special bulk, can set up multiple Calm Minds with relative ease. Hidden Power Ice provides is for the KOs on Gliscor and Landorus, as well as hitting Dragons for super effective damage. Focus Blast has 100% accuracy under Gravity,(space) and will cripple many Steel-types such has Ferrothorn.



Sigilyph (M) @ Flame Orb
Ability: Magic Guard
EVs: 252 HP / 12 SpA / 244 Spe
Timid Nature (+Spe, -Atk)
- Air Slash
- Psycho Shift
- Roost
- Gravity

Sigilyph is the last Pokemon on the team that sets up Gravity. With its awesome ability, Magic Guard, Sigilyph is a nice switch-in on for things such as like Ferrothorn, as it's immune to Leech Seed and will avoid Thunder Wave if its Flame Orb is already activated. Sigilyph is very useful thanks to its ability to reflect pass burns to many of your opponent's Pokemon, making it tough for physical attackers to switch in. Roost is for survivability and Air Slash is a nice STAB attack to spam when needed. It also has a rather nice 30% chance to flinch.



Tornadus (M) @ Life Orb
Ability: Prankster
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature (+Spe, -Atk)
- Hurricane
- Focus Blast
- Dark Pulse
- U-turn

This thing is a nuke under Gravity. STAB Hurricane hits like a truck against even those who resist it, while Steels get hammered by Focus Blast. With the amount of damage Tornadus can do, it's no surprise that Tornadus is this team's primary Gravity abuser. Unlike Excadrill or Landorus, which require Sandstorm to be up first and perhaps a free turn to set up, Tornadus's goal is to switch in and cause complete mayhem for 4 turns. It has very nice Speed as well, which lets it get the jump on quite a few things. Dark Pulse and U-turn are mostly filler, but Tornadus is strapped for moveslots anyway.

(I'd suggest Tailwind or Taunt over Dark Pulse, which is largely useless)



Mamoswine (M) @ Life Orb
Ability: Oblivious
EVs: 92 HP / 252 Atk / 164 Spe
Jolly Nature (+Spe, -SAtk)
- Earthquake
- Ice Shard
- Icicle Crash
- Stone Edge

Mamoswine is the main Ground-type for this team, and with a massive 130 base Attack stat, its Earthquakes will hurt severely under Gravity. Ice Shard is there for STAB priority and is perfect for all of those Dragon-types in the metagame. It also helps make up for its Mamoswine's rather sub-par Speed in a metagame where many threats are clustered around the 100 base Speed mark. Stone Edge has perfect accuracy under Gravity and hits other Flying-types hard. Icicle Crash is another STAB move which is not often used, as Earthquake is the move of choice to spam anyway. Still, Icicle Drop has a nice 30% flinch chance and will not miss under Gravity, so it's a nice back up STAB move to have.

Conclusion

Gravity is a very rare sight to see in the BW metagame, as due to many players being are not familiar with unfamiliar to the move. Due to its lack of use, Gravity is often labeled as a Gimmick; however this is far from the case. A well-made Gravity team can quickly threaten a non-Gravity team with the advantages powerful bonus's that Gravity brings, such as smashing through teams with powerful ground attacks or dealing massive damage with Spikes. The purpose of this guide is to teach you about Gravity and how it can be readily abused by you on a team. I hope you have enjoyed the Article and that it has aided you in some small way, in understanding Gravity.


I'm afraid to say that this will probably need another check - this is due to length rather than anything else, as it is very hard to maintain concentration while checking that. I also added the odd comment as to the content; obviously, implementing these is far from compulsory, but I hope you will consider them.

2/3
 

ginganinja

It's all coming back to me now
is a Community Leader Alumnusis a Community Contributor Alumnusis a CAP Contributor Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus
Thanks again to the GP checkers who worked so hard on this.

Looked over your comments jc104 (Firstly thanks on taking the time to do that)

1. Christ how the fuck did I not write Tar got SR. Could have sworn I had it. Landorus and Excadrill added in comments.

2. Mentioned WoW on Victini in case someone wanted to run a more defensive Victini (to be fair its a set in the Victini Analysis) and Purgatory only has like 8 PP hence I mentioned WoW in case you wanted a STAB attack that had higher PP (also Purgatory can still miss unless you have Wide Lens plus sometimes Gravity is not up all the time)

3. Blissey Ev spread was screwed, its been fixed to something Shrang recomended. Used BLissey over Chancy because I wanted to limit the effect SS would have on my own team. If its a big issue i'll change it I guess.

4. Per your suggestion Tailwind over Dark Pulse as Dark Pulse was silly.

Everything has been implemented, now waiting for a final GP check
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Was Torterra already considered for this article? He seems to roll a lot of Gravity-friendly factors into a single package; namely STAB Earthquake, accuracy-deficit coverage (Stone Edge), and a Ground resistance. Synthesis, Leech Seed, Roar, and Rock Polish are helpful tools, I'm sure. I must be missing something here; otherwise he'd have been mentioned already - but what was it that I missed...?
 

ginganinja

It's all coming back to me now
is a Community Leader Alumnusis a Community Contributor Alumnusis a CAP Contributor Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus
Was Torterra already considered for this article? He seems to roll a lot of Gravity-friendly factors into a single package; namely STAB Earthquake, accuracy-deficit coverage (Stone Edge), and a Ground resistance. Synthesis, Leech Seed, Roar, and Rock Polish are helpful tools, I'm sure. I must be missing something here; otherwise he'd have been mentioned already - but what was it that I missed...?
Good point (although fyi having an accuracy-deficit move does not auto make something good under Gravity)

I removed him because basically there were other pokemon a lot faster that it that would hit much harder. Rock Polish seems kinda cool until you realise that you wasted a turn of Gravity switching in and then a second turn setting up a Rock Polish. If he is played on a defensive team it suffers from severe competition with Tangrowth which has Regeneration, Sleep Power, and Leech Seed. Also Synthesis is kinda "meh" on Torterra with SS being so common. It works great if the weather is sunny but then your facing boosted fire attacks so its kinda redundant.

The biggest issue I had with Torterra (when using him) was his Ev spread. If I wanted a RP sweeper, it needs attack power and speed in which case I need something else (ie another bulky grass type) to check Excadrill. If I wanted something defenseive its lack of recovery hurt and I always found myself wondering "Why not Tangrowth".

Idk maybe im being too hard on Torterra but I was never able to get much success with him. There were always other, faster pokemon, with a better Earthquake. I think I said earlier that the only thing I liked about Torterra was his typing which resisted QuakeEdge. Regardless, I cannot change it while someone is doing an GP check atm (unless they haven't started in which case I could give the matter some more thought).

Did you have success with Torterra yourself?

(Also for future reference suggest changes before an article is being GP checked as its easier to put stuff in if applicable rather than now, when it just wastes the time of the people who spend hours GPing this)
 
I'm in the middle of checking this. If you want to add something in, do so within the next day or so and let me know, and I can include it in the check.
 

ginganinja

It's all coming back to me now
is a Community Leader Alumnusis a Community Contributor Alumnusis a CAP Contributor Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus
o.k thanks man

ill add in Torterra since I guess it has some small use and write it up sometime in the next 12 hours and edit it into THIS post so its easier to see I guess. Once it (and the rest of the article) has been GP checked ill add it to the OP.

I might also flesh out Mamoswine and Heracross's comments since they are pretty small compared to others. Again the finished comments will be added to this post so you can fully see the changes for yourself.

EDIT

Done

Torterra



Torterra is an excellent pokemon to use under Gravity that can fulfil both offensive and defensive roles on a team. It has the wonderful Grass / Ground typing which lets it resist ground type attacks, a useful ability for Gravity teams. Torterra also has excellent, bulk which lets it take a few hits and dish them back out with a basr 109 attack stat. With a STAB Earthquake at its disposal, Torterra can quickly blast through teams once Gravity is active. Torterra has access to the powerful Stone Edge which has perfect accuracy under Gravity. When combined with Earthquake they get phenomenal coverage. Torterra has access to the powerful Wood Hammer to slam Water pokemon with. Aside from this though, Torterra lacks many other useful offensive moves. Swords Dance lets it hit even harder and Rock Polish patches up its low speed to try for a sweep. Both moves can make Torterra very threatening however, they are tough to pull off effectively as Gravity has a very limited timespan.

On the defensive side of things Torterra has access to the Leech Seed + Protect combo to annoy opponents with as well as providing it with limited recovery. Torterra also can run Roar to phase out stat boosters, or it can set up Stealth Rock if your team requires it.

Mamoswine



Mamoswine was a very threatening sweeper in DPP but suffered the unfortunate problem of being walled by defensive powerhouses such as Skarmory and Bronzong. In the new Generation this is still the case, however Mamoswine has become a rather anti Metagame pokemon, and once Gravity is up, its exceptionally hard to play around.

Firstly, Mamoswine has access to a massive 130 base attack stat which gives its attacks a lot of power. The speed creepy of BW also frees up Mamoswine to run Adamant to give its attacks a bit more of a power boost. Having access to a STAB Ice Shard is also perfect for Mamoswine as it lets it function as an effective revenge killer to Flying pokemon such as Thundurus, and the many Dragon pokemon that plague the metagame. What Mamoswine really excels at however, is luring out and eliminating the pokemon that counter Excadrill. Under Gravity Skarmory and Bronzong no longer wall it and get smashed with Earthquake. Celebi, Tangrowth, Hippowdon and Gliscor all hate Mamoswines Ice attacks while Rotom W also hates having Levitate ignored under Gravity. After a few turns Mamoswine can quickly destroy a teams defensive backbone, leaving your opponent helpless against Excadrill later in the game.

With one of the strongest Earthquakes in the game, Mamoswine is hard to ignore for a spot on a Gravity team. STAB Ice attacks, as well as Priority are perhaps the biggest reason why you would use it over Excadrill and Landlos however. Play to its strengths and Mamoswine will do just fine on a Gravity team.

Heracross




Heracross might not be the first pokemon when someone mentions Gravity. It doesn't have access to a powerful STAB Earthquake but thanks to a large attack stat, its Earthquake still hits very hard. In addition, Heracross really sufferers from the poor accuracy of its moves. For example Megahorn and Stone Edge are on most Heracross despite there low accuracy. Under Gravity, both of those attacks receive perfect accuracy letting you abuse them with virtually no downsides so long as Gravity is active.

Heracross also has an excellent niche in being one of the few fighting types that can handle the powerful psychic pokemon that have become more popular with the increase in viable fighting pokemon. With a STAB Megahorn at its disposal Reuniclus, Slowbro and Latias all have to stay well clear letting Heracross unleash its powerful Fighting STAB. Heracross also enjoys Gravity for aiding it to wear down Gliscor a bit easier as under Gravity, pokemon such as Excadrill can weaken Gliscor enough for Heracross to take down, allowing it to sweep unheeded.
 

Nix_Hex

Uangaana kasuttortunga!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Battle Simulator Moderator Alumnus
If you are going to flesh out Mamoswine and Heracross, make sure you give Telamonian a definite answer like, right now.
 
Monster check for a monster article.

General Outline.

1. Introduction
2. Gravity Basics
3. Gravity Strategies
4. Gravity Users
5. Pokemon that work well under gravity (Abusers).
a) Defensive
b) Offensive
6. Team Building
a) Defensive
b) Offensive
7. Conclusion

Introduction

Gravity is a 5 turnfive-turn field effect that was first introduced in DPP.the previous generation. Gravity never really took the previous generation'sDPP's metagame by storm,storm. It was often labeled as a gimmick, and itas such, was rarely seen. This could be attributed to players just slapping it on teams, rather than basing their team around Gravity. Although Gravity itself did not receive any buffs in BW, it was distributed to a few more Pokemon and gained a few extra abusers as well. Gravity can be used to great effect; however, it requires a dedicated team for it to work to its full potential.



Gravity Basics (Credit to Legacy Raider and Joel for the original Gravity Basics section.)

Gravity is a 5 PP Psychic-type move that lasts for five turns after being used. Unlike Light Screen and Reflect, there is no item that extends the duration of this effect, so it is important that you keep your Gravity users alive if you plan on winning battles with it. [COMMENT: If you mean "winning battles with Gravity," it should be it. If you mean, "winning battles with your Gravity users," revert it to them. It looked to me like you meant the former.] The following effects occur while Gravity is active:

All Pokemon become vulnerable to Ground-type moves.

Flying-types and Pokemon with the Levitate ability,ability Levitate, who usually enjoy an immunity to Ground attacks, suddenly find themselves being damaged by them. This effect is not only limited to attacks. Spikes, a Ground-type entry hazard, will do damage to Flying-type and Levitating Pokemon under Gravity.Gravity as well. Also, while Gravity is in effect, Toxic Spikes will poison all Pokemon bar those with Steel typing, Poison typing, or the ability Immunity. This also means that Poison-type Pokemon who normally have an immunity to Ground-type moves, such as Gengar and Crobat, will absorb and remove Toxic Spikes from the field upon entry while Gravity is active. Finally, the ability Arena Trap will prevent Flying-type and Levitating Pokemon from switching for Gravity's duration. There is a common misconception that the Flying-type is removed while Gravity is in effect, somewhat like the effect of the move Roost on a Pokemon's type. This is not strictly true. Even under Gravity, Skarmory is still neutral to Fighting-type moves and weak to Electric-type moves. The only difference in terms of type effectiveness is that Skarmory is now 2x weak to Ground-type attacks (because of its Steel typing), and is damaged by Spikes upon entry. Similarly, a Bug / FlyingBug- and Flying-type Pokemon such as Yanmega, while normally immune to Ground-type attacks, will take 0.5x damage from them under Gravity (because of its Bug typing, which resists Ground-type moves), but will retain a 4x resistance to Fighting-type attacks. Furthermore, Flying-types will still take 2x damage from Stealth Rock, and those 4x weak to Stealth RockRock, such as Ninjask and VolcaronaVolcarona, will still be stripped of half of their maximum HP upon entry.

The effects of the item Air Balloon are temporarily negated.

This is a very important effecteffect, as Pokemon such as Heatran and Excadrill commonly abuse Air Balloon to avoid Ground-type moves. During the turns wherein which Gravity is active, the item Air Balloon becomes useless, giving the Gravity user a slight advantage in that Ground-typeadvantage—Ground-type attacks can still be abused without worrying that athat, for instance, Heatran or Excadrill couldcan switch in for free. With many teams relying on Air Balloon on certain Pokemon to counter the powerful Excadrill, its nullification can be very damaging to many players,damaging, making Excadrill and Landorus so much more powerful.

The use of the moves Bounce, Fly, Hi Jump Kick, Jump Kick, Magnet Rise, and Splash is prevented.

This isn't of much significancesignificance, as the only moves in the list that really see any use at all are Bounce, Hi Jump Kick, and Magnet Rise. If Fly or Bounce is on its 'charge turn'"charge turn" when Gravity is used, then the move will be instantly be canceled and the user will drop to the ground.

The Evasion of all Pokemon is lowered to 3/5.

This is quite a significant component of Gravity's effect. Essentially, all move accuracies are boosted by 1.67x while Gravity is in play. This makes all moves with at least 60% or more accuracy always hit during Gravity (60 x 1.67 = 100), and is quite a large factor in offensive Gravity teams' success, as they can now use high Base Power and low accuracy movesmoves, such as Hydro Pump and BlizzardBlizzard, to devastating effect. Although irrelevant for most matches asmatches—as they are played with OHKO clause, Gravity'sclause—Gravity's accuracy boost does not affect the accuracy of OHKO moves.

Gravity teams aim to utilize many of these factors to gain an advantage in battle, one that, if used correctly, should be enough to ensure victory the vast majority of the time.


Strategies with Gravity

Gravity can usually be split up into offensive and defensive play-styles. These two play-styles usually focus on the different effects of Gravity.

Defensive Gravity teams abuse entry hazards, which affect a wider range of Pokemon under Gravity. For example, Pokemon such as Salamence can now be affected by Toxic Spikes and Spikes, to which it would normally be immune. The standard play for defensive teams is to set up hazards as quickly as possible, activate Gravity, and bring in bulky phazers to inflict massive damage to the opponent's team. In this way, defensive Gravity teams are similar to stall teams in that theyteams—they focus on forcing switches, applying residual damage, and outstalling the opponentsopponent's team.

Offensive Gravity teams will often focus on abusing the evasion-lowering side effect that Gravity brings. Moves such as Hypnosis, Thunder, Hydro Pump, and Blizzard all have 100% accuracy once Gravity is up and, as such, can quickly do massive damage. Pokemon such as Excadrill and Mamoswine can abuse powerful STAB Earthquakes to blast through Pokemon that would check them without Gravity. For example, Skarmory is no longer a viable check to Excadrill under Gravity sincebecause it becomes weak to itsExcadrill's Earthquake, allowing Excadrillit to power past it.Skarmory. Dugtrio also gets a special mention for being able to trap Levitators and Flying-types that it would not be able to trap normally.



Gravity Users



Blissey



Meet Blissey, one of the topbest special walls in all of BW. With its massive HP stat and excellent Special Defense, Blissey is an excellent choice to use on a Gravity team. It comfortably walls the special attackers that plague the tier and, with its large bulk, can safely set up Gravity for your team. Blissey can even fit into offensive teams as a general special wall. Blissey's main weakness is that it is very weak offensivelyoffensively, and with the influx of powerful Fighting-types in BW, Blissey can be set up on rather easily.

As far as abusing Gravity herself, Blissey has access to Sing;,Sing; this is usually an unreliable sleep move, but,but under Gravity, it has 92% accuracy, making Blissey a bit tougher to switch into. Blissey can also run more powerful special moves such as Firemoves—Fire Blast, Thunder, and Blizzard ratherBlizzard—rather than their less powerful alternatives, Icealternatives—Ice Beam, Thunderbolt, and Flamethrower. Though not affected by Gravity, Blissey can still run Aromatherapy or Wish to better support its teammates better.teammates.

Chansey



With the arrival of BW came the item Eviolite, which boosts the Defense and Special Defense stats of NFE Pokemon by 50%. This item was a great boon to Chansey, who now rivals Blissey in terms of walling capacity. The downside is that it loses out on Leftovers, which means that Sandstorm and Hail damage can wear Chansey down. Chansey is more bulkybulkier than Blissey, but it lacks Blissey's higher Special Attack; Seismic Toss is usually Chansey's only method of doing damage, leaving it walled by Ghost-types.

Dusclops



Dusclops is another Pokemon that benefited from the Eviolite. It becomes much bulkier than its evolved form Dusknoir, and the drop in Attack does not matter too much. Dusclops is a perfect partner to BlisseyBlissey, as it can take the Fighting-type attacks directed at Blissey, walling physical attacks, while Blissey takes care of special attacks. Dusclops has a much smaller pool of Pokemon that it can wall and thus its use is limited on offensive teams. Dusclops really shines on defensive teams, as it can block Rapid Spin by virtue of its Ghost typing, preventing your hard-earned hazards from being blown away.

With Gravity up, the only Pokemon that are immune to Toxic Spikes are Steel- and Poison-types and those with the ability Immunity. Dusclops helps take care of this with its Will-O-Wisp, which has perfect accuracy under Gravity. This is exceptionally helpful for defensive teams whereon which residual damage is key. Will-O-Wisp also cripples physical attackers such as Metagross and Excadrill, dropping their Attack stats and making them easier to wall. Though Dusclops has only modest Attack, it can run Earthquake, which gets solid coverage under Gravity. Dusclops can abuse the 83% accurate DynamicPunch, which gets awesome coverage with a Ghost-type movemove, while deterring Tyranitar and Heatran from switching in.

Dusclops has its faults, though. Lack of reliable recovery really hurts, as it is forced to run Pain Split to get any sort of healing. Partner Dusclops with a cleric so it can run Rest, or even a Wish passerWish-passer so Dusclops can stay in tip-top shape during the battle.

Bronzong



Bronzong is ansets up Gravity extremely reliable Pokemon with which to set up Gravity.reliably. With its nice typing and stats it can take a hit or two and get Gravity up. However, Bronzong also suffers from lack of recovery and loses its ground immunity under Gravity. It's not all bad though, as underthough—under Gravity, Hypnosis gets its accuracy boosted to 100%, allowing Bronzong to spam Earthquake much more easily. Bronzong is also makes a decent Pokemon with which to getat getting up Stealth Rock or dual screens if need be, which is useful for both defensive and offensive teams.

Cresselia



Cresselia is also very reliable at setting up Gravity. Its relatively low offensive stats often relegate it to a defensive role. However,role, and with base 120 / 120 / 130 defenses, it can take hits all day long. Cresselia can run Moonlight for recovery and has access to a nice range of support options such as Thunder Wave, dual screens, and its signature move, Lunar Dance. Even though Gravity robs Cresselia of its Ground immunity, its high defenses allow it to take an Earthquake if it needs to. Unfortunately, Cresselia faces heavy competition with Deoxys-D, who has similar support options with the added bonus of moves such as Spikes and Stealth Rock.

Jirachi



With awesome typing, base 100 stats across the board, and a wide movepool, Jirachi is the perfect Pokemon for both defensive and offensive teams. Jirachi will often run Gravity and U-turn on the same set, allowing it to scout ahead while giving you momentum. Jirachi can be used in different ways, often depending on what type of Gravity team it's used on. Defensive Gravity teams will often use Jirachi for Wish support while making use of its typing. Offensivetyping, while offensive teams may benefit from Jirachi’sits paralysis support or its ability to quickly get up Stealth Rock. Both team styles will appreciate Jirachi setting up dual screens for them.them as well. On defensive teams, hazard-layers such as Forretress take hits more easily, while offensive teams appreciate the extra security to set up more easily. However, Jirachi cannot run both Gravity and dual screens effectively, sincebecause it must have powerful offensive moves to discourage your opponent from setting up on you. Jirachi's only added benefit from Gravity is a 100% accurate Thunder with a useful 60% paralysis rate, so it should just set up Gravity and U-turn out to gain momentum.

Forretress



At first glanceglance, Forretress suffers from severe competition with Ferrothorn for a slot on a Gravity Team. Both pokemonPokemon have excellent defensive stats and typing, both pokemon can set up hazards, and as a bonusbonus, they can both set up Gravity for your team. Forretress howeverForretress, however, has a few slight advantages overthat set it apart from its fellow spiker which sets it appart from Ferrothorn.Spikes user.

To begin withwith, Forretress has access to Rapid Spin, a really nice move to have on a Gravity team. When entry hazards hit all pokemonPokemon under GravityGravity, having a Rapid Spinner on hand is an excellent choice to minimiseminimize the damage your team takes switching around. Forretress also has access to Toxic SpikesSpikes, which areis really useful to defensive Gravity teams in making it much easier to stall out pokemon.Pokemon. Perhapes the biggest advantage Forretress has over Ferrothorn is that it can run Gravity and Spikes. FerrothornSpikes together. The combination is prevented from doing so due to Gravity and Spikes being illegal together howeveron Ferrothorn, but Forretress is under no such restrictionsrestrictions, and can freely spike and set up Spikes and Gravity for your team.

Forretress also has a few other cool moves at its disposal. Volt SwitchSwitch, like U-Turn in that itU-turn, does a bit of damage and then switchsswitches Forretress for another pokemonPokemon of your choice. This is really useful foruseful, as Forretress as it can set up Gravity then Volt Switch outout, using its defensive stats as a shield to get get your next pokemonPokemon in safelysafely, ready to abuse Gravity. Forretress also has access to Pain Split for recoveryrecovery, which is kinda cool in that whenhelps it gets low on health it can steal some back to stay in the game.game when its health is getting low. Forretress is really good at what it does on a Gravity Teamdoes, and it can work on both offensive and defensive teams. Provided you stick to its strengths and advantages over FerrothornFerrothorn, you will rarely be disappointed.

Metagross



Possessing a simply massive Attack stat and excellent defensive typing, Metagross is perfect for setting up Gravity. Metagross has the added bonus of actually being able to abuse Gravity itself. For starters,as well. Gravity boosts Meteor Mash to 100% accuracy,accuracy while letting Earthquake hit the Flying-types,Flying-types that would otherwise wall Metagross to hell and back.

AgiliGross was a very dangerous set in the pastpast, and can still work effectively in BW in conjunction with Gravity. This lets Metagross get past counters such as Bronzong and Skarmory. In addition, Gravity nullifies Air Balloon, so Steel-types likesuch as Heatran that rely on Air Balloon to get past Earthquake can no longer stop an AgiliGross sweep. Metagross also has access to Explosion, which is still usableusable, even with the nerf, as well as to various support moves such as Stealth Rock, Reflect, and Light Screen.

Starmie



Starmie has excellent Speed and decent bulk, allowing it to set up Gravity for your team as well. Starmie can also make use of Gravity by spamming high-powered moves such as Hydro Pump, Thunder, and Blizzard with 100% accuracy. With its type coverage and Speed, Starmie can rampage through teams, making it an excellent choice for offensive teams. Starmie also handles many ground types that your opponent might havehave, thanks to its super effective moves. This is useful, sinceas many Gravity teams require a Ground check to prevent the opponent from spamming Earthquake.Earthquake as well. Starmie does not resist Ground, but its Speed and coverage should discourage your opponent from switching their Ground-types into Starmie.it.

Starmie can also use Recover, allowing it to stay healthy throughout the match. However, this does come at the lostloss of a coverage move. Rapid Spin is also usable for offensive Gravity teams, but again, Starmie misses out on an extra attacking move, thus making it easier to check.

Smeargle



Viable Gravity users are hard to come by, thereforeand as such, Smeargle becomes a decent option. Due to its extremely poor defenses, Smeargle should not be used on defensive Gravity teams. OffensiveHowever, offensive Gravity teams love Smeargle'sits versatility. Smeargle can run a huge number of support options such as Spore, Spikes, Toxic Spikes, and Stealth Rock. Smeargle can also run dual screens, but these are generally left to other Gravity users, as Smeargle is a bit too frail to be using them.

Moves such as Destiny Bond and Endeavor are nice for Smeargle, as they let it do decent damage to your opponent. Smeargle must avoidsandstormavoid sandstorm if it runs these moves, however. U-turn and Volt Switch give Smeargle the chance to escape the battlefield, but the damage done will be minuscule due towith its pathetic offenses.offenses, these will do miniscule damage. Smeargle often works best as a lead to give offensive teams momentum from the start of the match.

Magnezone



Magnezone is a slightly odd choice sincechoice, as Gravity will prevent Magnet Rise and Air Balloon from covering its crippling 4x Ground weakness, but its ability, Magnet Pull, lets it trap opposing Steel-types, giving it plenty of opportunities to set up Gravity while eliminating troublesome Steel-types with Hidden Power Fire or Thunder. Magnezone makes use of Gravity by abusing its STAB Thunder, which has aas its 30% Paralysis rate,rate is useful for many teams. However, it's the support Magnezone provides to offensive teams that really lets Magnezoneit shine. Trapping Ferrothorn, for example,willexample, will allow Starmie to sweep more easily. Trapping Scizor lets Gengar sweep, as it no longer has to worry about Bullet Punch. Magnezone can also use dual screens as well asor status moves such as Toxic and Thunder Wave.

Clefable



Clefable looks like an inferior choice to Blissey or Eviolite Chansey. In terms of walling power this may be the case, but Clefable brings excellent versatility to a Gravity team with its outstanding movepool. Clefable can abuse Magic Guard to protect it from passive damagedamage, such as that from Toxic or sandstorm. Magic Guard also blocks Life Orb recoil, which allows Clefable to run an offensive set relying on moves such as Focus Blast, Fire Blast, Thunder, and Blizzard. Clefable can also run Sing, which has its accuracy boosted under Gravity. Encore is an excellent option to give one of your Pokemon atwo free turnturns to set up. [COMMENT: Encore give you four turns. It was 3 before; that was a PO glitch.] Setting up Stealth Rock is also a viable option, applying pressure to your opponent's team with further passive damage. Clefable can also spread status by tricking a Flame Orb onto a physical attacker or a Toxic Orb onto a wall such as Blissey.

Clefable has access to healing moves such as Wish and Softboiled, with Softboiled generally being the better choice sincechoice, as Chansey, Blissey, and Jirachi use Wish more effectively. Due to Blissey and Chansey outclassing Clefable in terms of defensive ability, Clefable is better suited to offensive teams. The best thing about Clefable is that it can be tailored to fit your Gravity team any way youyou'd like, be it an offensive sweeper or a team supporter.

Regice



Regice is often outclassed by Blissey due to lack of a recovery move and its worse typing. Ice only grants Regice a resistance to Ice, while leaving it vulnerable to common Rock, Fire, and Fighting attacks common in the current metagame. Still, Regice can go on the offensive, with Gravity boosting the accuracy of Zap Cannon and Blizzard, althoughBlizzard—although its low Speed really hampers it.

Registeel



Registeel has a nice Steel typing and solid defenses, letting it act as a reliable Gravity supporter. Lack of a viable recovery move hurts Registeel, but moves such as Thunder Wave and Toxic are frustrating for many teams. Registeel can also set up Stealth Rock if you need it too.needed.

Regirock



Regirock has 200 base 200 Defense and 100 base 100 Special Defense that can be further boosted under sandstorm. It can run supporting options likesuch as Thunder Wave and Stealth Rock in a similar fashion similar to Registeel, but Regirock really loves the accuracy boost in accuracy of its offensive moves under Gravity. The powerful STAB-boosted Stone Edge,Edge has 100% accuracy, as does Hammer Arm, and Earthquake is still available to spam under Gravity.spam. DynamicPunch is another option that has 83% accuracy under Gravity, letting Regirock play a more offensive role in a Gravity team.

Mew



With base 100 stats across the board and a massive movepool, Mew is a perfectfantastic option to set up Gravity on both offensive and defensive teams. Mew has access to a few instant recovery moves such as Roost and Recover, and can abuse Gravity with Fire Blast, Thunder, and Blizzard. Offensive teams may appreciate Mew Baton Passing boosts or running a straight up offensive set with Nasty Plot. Defensive setsteams love the variety of phazing moves Mew has access to as well as those valuable instant recovery moves. Both teams appreciate Mew being able to set up Stealth Rock or even dual screens to cushion hits.

In addition to all of the above, Mew can act as a status platform of sorts, spamming Will-O-Wisp, Toxic, Hypnosis, and Thunder Wave. Offensive teams appreciate paralysis support as well as a possible threat being to sleep,asleep, while stall teams just love Toxic wearing down key members of the opponentsopponent's team. Will-O-Wisp cripples physical attackers as well. Mew is one of the few viable users of Super Fang, an excellent move that can take chunks out of your opponent's team, weakening key members. There is very little that Mew cannot dodo, and it can be tailored to fit onto almost any Gravity team.

Deoxys-S



Deoxys-S is the fastest user or Gravity around and,around, and with an excellent support movepool, works extremely well on offensive teams. Its defensive stats are pretty average, so it has little use on defensive teams.

Deoxys-S can be used in a few ways. It can run a dual screenscreens lead set which, if used on an offensive team, can really put pressure on your opponent. Not only does it give you 4 turns of Gravity to abuse, but with Light Clay, will end up giving you up to 8 turns of screen protection as well. This can be crucial if you are running Excadrill as, assuming you spend a turn using Swords Dance, you can smash through your opponent's team very quickly, putting you in the boxdriver's seat. Alternatively, Deoxys-S can run its spikerSpikes set, which lets Deoxys-Sit quickly set up as many layers of hazards as it can while also setting up Gravity. Deoxys-S can abuse Gravity itself by running a mixed offensive set with Blizzard, Thunder, and other powerful low accuracypowerful, low-accuracy moves, while forgoing its weaker options, Ice Beam and Thunderbolt.

Deoxys-D



Deoxys-D faces a bit of competition from its speedier forme Deoxys-S, sinceas they share a similar movepool. However, Deoxys-D has the edge in defensive stats and therefore makes it an excellent choice for defensive teams that need a spiker.Spikes user.

Due to Deoxys-D's high defensive stats, it can be relied uponon to get 3 layers of spikesSpikes up. Forretress provides stiff competition for this role, however. Deoxys-D does boast a reliable recovery move in Recover, which can work well with its ability, Pressure, allowing it to PP-stall opponent's moves. Deoxys-D can also set up screens like its faster forme, which are still useful to defensive teams, providing a buffer to protect its walls. Although Deoxys-D lacks a phazing move, it can always run Recycle with Red Card. This new item introduced in BW, is a one-use item that forces the opponent out after it attacks the holder. Recycle lets you reuse this strategy, and Recover lets Deoxys-D stay healthy. That set does limit your move choices, though. Deoxys-D can again fire off those high power, low accuracy moves such as Thunder, but its lacking offenses relegate it to a support role.

Ferrothorn



Ferrothorn is the new Grass- /and Steel-type introduced in BW. It has excellent defensive typing and the stats to back it up. In addition, Ferrothorn boasts a base Attack stat of 94, which, in conjunction with powerful STAB moves in Gyro Ball and Power Whip, can pack a bit ofquite a punch. Ferrothorn can learn Gravity, but it must dropforgo Spikes to use it. In addition, Leech Seed, Stealth Rock, and Gravity cannot all be used on the same set. While this does limit Ferrothorn a bit, teams can always delegateuse something else to set up Gravity if the loss of Spikes is too much. That said, with moves such as Thunder Wave, Leech Seed, Stealth Rock, and a 100% accurate Power Whip to threaten Ground-andGround- and Water-types, Ferrothorn can fit in both offensive and defensive teams exceptionally well.

Sigilyph



Sigilyph is a rather interesting Pokemon. It is a Psychic- and Flying-type, whichmeaning it loses its Ground immunity under Gravity. However, Sigilyph boasts the incredible ability Magic Guard, which prevents it from taking passive damage. Sigilyph also gets Roost, which lets it hang around for a while, setting up Gravity over and over again as the match goes on. Sigilyph also gets useful moves such as Cosmic Power and Calm Mind if it wants to take the boosting sweeper route.

Sigilyph gets useful moves such as Cosmic Power and Calm Mind if it wants to go along the sweeper route. DespiteDespite these traits, it has to be said that Sigilyph does not abuse Gravity too well. Instead, Sigilyphit makes an excellent supporter with the ability to use tactics such as Toxic Orb or Flame Orb with Psycho Shift, or with moves such as Thunder Wave, Reflect, Light Screen, and Whirlwind. Sigilyph can also make use of a 100% accurate Hypnosis under Gravity, making it slightly more difficult to switch into.

Porygon2



Porygon2 was a rather forgotten Pokemon in DPP. It could check many threats with TraceTrace, but that was the extent of its usefulness. With the introduction of Eviolite, Porygon2 gets a massive defensive boost which, when combined with Recover, makes it very tough to take down.

Porygon2 can take tremendous punishment and keep Gravity up. It can then abuse buffed BoltBeam coverage under Gravity,coverage, firing off Blizzards and Thunders without fear of them missing their target.fearing a miss. Trace is an amazing ability whichthat lets it switch into Heatran's Fire-type attacks and Jellicent's Water-type moves. It can also gains pseudogain pseudo-immunity to status immunity by switching into a Pokemon with Natural Cure, and can benefit from a plethora of other useful abilities. [COMMENT: I changed this because pseudo status is a different concept. Just wanted to avoid confusion.] However, Porygon2 does suffer a bit with move slots;from moveslots; if it runsusing Gravity, it may not find room for moves such as Thunder Wave, Toxic, and Magic Coat, as Recover isCoat—Recover gives it the essential for Porygon2ability to repeatedly set up Gravity. Porygon2 can take tremendous punishment and keep Gravity up.repeatedly. Due to its wide coverage and excellent defenses, itPorygon2 can function well on either offensive or defensive teams with little difficulty, making it a top choice for setting up Gravity.

Gigalith



Gigalith has a rather poor typing, but with its large Defense, it is capable of setting up Gravity for its teammates. Sandstorm support will allow it to take special hits better, allowing itGigalith to hang around much longer. Its poor movepool limits it a bit,it, but it can set up Stealth Rock if needed. While Gigalith has few options, it has enough power to hit very hard under Gravity. With its large Attack stat, Gigalith can get awesome coverage with Earthquake and STAB Stone Edge. Gigalith can also utilize Explosion to go out with a bang, clearing the way for another sweeper to make use of Gravity. Even after the nerf in BW, Explosion will still do a tonlot of damage coming off a base 135 Attack stat. Gigalith also has boosting moves in Curse and Autotomize, theAutotomize—the latter doublingof which doubles its Speed and halvinghalves its weight, thatweight—that it can use in conjunction with Gravity.

Other Pokemon to Consider
Defensive

Skarmory



Skarmory is an excellent choice for teams needing a spiker.Spikes user. Skarmory can also set up Stealth Rock if needed, but with Stealth Rock being so widespread, itRock's better distribution, that task is better left for another Pokemon.

Skarmory shares similarities with Forretress in its Steel typing and huge Defense, but Skarmory has a huge advantage in having access to the move Roost, givingletting it recover 50% recovery.of its maximum HP. This makes Skarmoryit very difficult to take down. Skarmory also has access to Whirlwind, letting it phaze and quickly spread residual damage. It also has much higher Speed than Forretress, letting it set up multiple layers of Spikes more easily.
On


On
the other hand, Skarmory loses its Ground immunity under Gravity. This is a quite a problem sinceproblem, as it can no longer wall as well assome of the attackers it could previously.would otherwise. For example, it can no longer check Excadrill, a menace to Gravity teams. It is highly recommended that if Skarmory is to be your phazer, a second phazer should be used as backup.

Tentacruel



Tentacruel is often thought of as being outclassed by Forretress, as its lack of access to Stealth Rock and Spikes is a big letdown. However, Tentacruel does playplays very differently to Forretress and should not be ignored when crafting your Gravity team.

Tentacruel's main benefit is its access to Rapid Spin and Toxic Spikes, as well as its Poison typing, which allows it to absorb opposing Toxic Spikes. It can make use of Hydro Pump and Blizzard to strike hard under Gravity and can check many Fire-andFire- and Water-types with its impressive Special Defense. If you are using Tentacruel, you should pair it with a SpikerSpikes user, such as FerrothornFerrothorn, to get up as many hazards as possible to hurt your opponent.

Hippowdon



When building a defensive team, it's always hard to look past Hippowdon, and defensive Gravity teams are no exception. Hippowdon has fantastic physical bulk, especially on the physical side, and so ismaking it almost impossible to OHKO with a physical attack. Its large HP stat also allows it to take certainsome special attacks, and with access to Slack Off giving itrecovering 50% recovery,of its maximum HP, it becomes extremely difficult to take down. Hippowdon can setsets up a permanent sandstorm upon entering the field, starting the chain of residual damage by taking 6.25% of many Pokemon's maximum HP each turn, starting the chain of residual damage.turn. Hippowdon is also an excellent user of Stealth Rock; sincebecause very little can OHKO it, Hippowdon will be able to quickly get up Stealth Rock at the start of the match, provided the opponent does not use Taunt.

Hippowdon also has access to RoarRoar, which, in conjunction with its bulk, typing, and instant Recovery, makes it one of the best phazers under Gravity. Hippowdon can also smash through your opponent's team with its STAB Earthquake off itsand base 112 Attack stat, which will do decent damage to any Pokemon that doesn't resist it.

Celebi



Celebi is an often overlooked Pokemon that can fill a defensive role on both offensive and defensive Gravity teams. Celebi has Basebase 100 stats across the board, giving it balanced defences.defenses. Celebi's Grass typing also allows it to switch in on the opponent's Earthquakes, which can otherwise be rather difficult under Gravity.

Celebi is blessed with a rather large support movepoolmovepool, consisting of moves such as Thunder Wave, Leech Seed, Heal Bell, and Perish Song. Perish Song is particularly welcome for defensive Gravity teams, as it provides an excellent way of removing last Pokemon boosters such as RestTalk Suicune, Curse Snorlax, and Curse Tyranitar. Celebi can also set up dual screens, Baton Pass boosts, or even set up Stealth Rock if needed. Celebi also has access to Nasty PlotPlot, which can letlets it function as an excellent offensive sweeper to sweep late game.late-game. Access to Recover lets Celebi last for quite a long time, and U-turn in conjunction with Natural Cure lets Celebiit switch in and out of the battle, making it a decent scout.

On the flip side, Celebi has a massive 7 weaknesses, and as suchsuch, can be quickly worn down by super effective moves. Its bulk, Recover, and U-turn can help withalleviate this to an extent, but repeated hits maywill take their toll on Celebi.toll. Also, Celebi does not really get much to abusehave moves that can take advantage of Gravity with besides a 100% accurate Leaf Storm, Toxic, and Leech Seed. Still, Perish Song and Heal Bell are excellent moves to have on a defensive Gravity team, and Celebi can use them very well.

Vaporeon



Vaporeon is an excellent bulky Water-type for a defensive Gravity team to use. Vaporeonteam. It has access to Water Absorb, potentially giving it free healing when it switches in on a Water move. Vaporeon has a great HP stat, which aidslets it in passingpass rather large Wishes to heal teammates. Vaporeon can also abuse Roar and Heal Bell if your team requires a phazer or a cleric.

In terms of abusing Gravity, Vaporeon can make use of its 110 Basebase Special Attack stat and fire off 100% accurate Blizzards or Hydro Pumps.

Latias



At first glance, Latias seems to be an odd choice for a gravity team, but its base 80 / 90 / 130 defenses make it a great choice for sponging special attacks. LatiasIt also has a large support movepoolmovepool, with moves such as Wish, Thunder Wave, Reflect, Light Screen, Toxic, Charm, Healing Wish, and Roar.

Latias has accessAccess to Recover, which gives itRecover allows Latias to recoup 50% instant recovery, as well asof its maximum HP, and access to moves such as Refresh and Psycho Shift to prevent statushelp protect it from crippling it.status. Latias can make an awesome phazer with Recoverphaze to great effect, and can potentiallyeven beat Reuniclus this way, using Calm Mind Recover Reuniclus by Calm Minding alongside it and Roaringbefore sending it out.away with Roar. This is of great use to defensive Gravity teams, as Reuniclus can rip many defensive teamsGravity apart.

Although losing its ground immunity is frustrating for Latias, it can abuse Gravity to a certain extent by firing off 100% accurate Thunders or Draco Meteors off a base 110 Special Attack stat.

Heatran



With wonderful typing and above-average defensive stats, Heatran is very effective on defensive Gravity teams. Defensive GravityThese teams will often utilize Toxic Spikes to poison everything under Gravity bar Poison- and Steel-type Pokemon. For this reason, Heatran is an excellent choice to blast through those Steel-types with its STAB Fire moves. Heatran can abuse Gravity very well, as under Gravity,it gives Will-O-Wisp and Fire Blast will have perfect accuracy. Heatran also gets nice coverage with Fire Blast and Earth Power, hitting pretty much everything that is immune to Toxic Spikes for super effective damage. HeatransHeatran's signature attack, Magma Storm, also becomes more viableviable, as it will have 100% accuracy, trap the target, and deal an extra 6.25% each turn, increasing the amount of residual damage to your opponent's team.

Heatran can also abuse Roar effectively, spreading residual damage and weakening the bulky Waters that might switch in, onlylike to get Roared right back out.switch in. Lastly, Heatran can set up Stealth Rock with its nice typing and defenses.


Roserade



Roserade can work decently on both offensive and defensive Gravity teams. It has high Special DefenseAttack, Special Defense, and has access to both Toxic Spikes and Spikes to rack up entry hazard damage. Roserade can run Sleep Powder or GrassWhistle, the former being illegalPowder—which is incompatible with Spikes,Spikes—or GrassWhistle, which get their accuracy boosted under Gravity to 100% and 91.67%, respectively. Roserade also has access to Natural Cure, meaning that it can use Rest for recovery and switch out to heal its status. It can also act as a cleric with Aromatherapy. In addition, Roserade absorbs Toxic Spikes upon switching in by virtue of its Poison typing. This is a nice asset to have, considering that Toxic Spikes are extremely dangerous under Gravity.

Lastly, Roserade can abuse Gravity with moves such as Leech Seed and Leaf Storm. It can also go the double powder route with 100% accurate Stun Spore and Sleep Powder to harass opponent. However, it does clash a bit with Toxic Spikes.

Jellicent



Jellicent is the premier spin blockerspinblocker introduced in BW. Jellicent has high HP and Special Defense stats backed up with an excellent Water/Ghost typing. Jellicent also as the ability Water Absorb, giving it free healing whenever it switches in oninto a Water-type moves.attack. It can also utilizeuse Recover, making it very tough to take down.

Jellicent is useful for many defensive Gravity teams, sinceas its Ghost typing lets it block Rapid Spin, ensuring that entry hazards are not removed. Jellicent can also use Will-O-Wisp, which has 100% accuracy under Gravity, to burn physical attackers that intend to prey on its less-than-stellar Defense stat. Scald is a nice STAB move which haswith a 30% burn rate, thus giving Jellicent the ability to spread burns around the opponent's team very easily. Jellicent can abuse Gravity by running Blizzard and Hydro Pump, which can do decent damage off its 100 base 100 Special Attack stat. You do miss out on the burn chance of Scald, though.

Cofagrigus



Cofagrigus is another new Ghost-type introduced in BW. Cofagrigus is notable for having a massive 145 Defense stat and a 105 Special Defense stat, making it one of the bulkiest Ghosts in the game. Dusclops provides a bit of competition for it with Eviolite boosting its defenses, but Cofagrigus has a free item slot it can use for items such as Leftovers, and it hits much harder than Dusclops with its base 95 Special Attack stat.

Cofagrigus has the ability Mummy, which activates when Cofagrigus is hit by a contact move, changing the attacking Pokemon's ability to Mummy as well. Removing abilities such as Guts can be very convenient for defensive teams.

Cofagrigus has a rather small movepool and really only has Will-O-Wisp with which to abuse Gravity. Cofagrigus does have a nice niche in that it can counter last-Pokemon stat boosters withniche—with access to moves such as Haze and Curse.Curse, it can counter last-Pokemon stat boosters. On the flip side, Cofagrigus has no real recovery, having to rely on Rest. Lastly, Cofagrigus can sweep with moves such as Calm Mind and Nasty Plot, although its low Speed makes it hard to sweep effectively.


Spiritomb



Spiritomb is another excellent option for a spin blockerspinblocker on a defensive Gravity team. To begin, Spiritomb has aIts Ghost/Dark typing, givingtyping gives it no weaknesses. This isweaknesses, perfect for a spinblocker, and its base 108 base defenses make it tough to take down. In addition to all this,addition, Spiritomb has access to Pressure, letting it stall out powerful, low PP attacks.

Spiritomb is one of the few Pokemon that can wall Reuniclus, which is a key threat to defensive Gravity teams. Under Gravity, Spiritomb can runuse a 100% accurate Will-O-Wisp to burn physical attackers. Alternatively, it can use Hypnosis with perfect accuracy under Gravity to incapacitate a counter or other "problem Pokemon".Pokemon." Unfortunately, Spiritomb must resort to Pain Split for instant recovery, as a RestTalk set would limit its coverage. SpiritombIt can also trap and kill certain Starmie with Sucker Punch or Shadow Sneak, putting Starmie into a checkmate situation with Pursuit. Spiritomb can run a Trick Choice Band set to cripple certain Pokemon, or a Curse set to take down any last Pokemon that stall may have trouble with. Lastly, Spiritomb can attempt a sweep by running a "CroTomb"mono-attacking set with Calm Mind, Rest, Sleep Talk, and Dark Pulse to take hits from both sides of the spectrumspecial and physical hits while remaining a potent offensive threat later in the game.

Offensive

Excadrill



Meet Excadrill, a fearsome sweeper and probably the best offensive Gravity abuser in the game. Excadrill isIn a fearsome sweeper. Under sandstorm, it will outrun nearly everythingeverything, and can hit extremely hard with excellent coverage under Gravity. Skarmory, Gliscor, Rotom W,Rotom-W, Bronzong, and Hippowdon are the main checks to Excadrill. However, when you factor in Gravity, Rotom W,Rotom-W, Skarmory, and Bronzong become weak to Earthquake, while Gliscor loses its immunity. Throw in Spikes support and nothing is stopping Excadrill in the short time Gravity is active.

Excadrill does not really get anything else of note to abuse under Gravity but then, it does not need to. With pretty much everything covered by Rock Slide and Earthquake, Excadrill is a very dangerous threat under Gravity.


Landorus



Landorus is yet another powerful Ground-type introduced in BW. Landorus is in a similar boat as Excadrill, as both Pokemon can sweep extremely effectively if sandstorm and Gravity are up. Landorus has access to the ability Sand Power, which boosts the power of Rock, Ground,Rock-, Ground-, and Steel MovesSteel-type moves by 30%. This gives Landorus an extremely powerful STAB Earthquake which, under Gravity, will hit everything neutrally except for Grass-types. Landorus has above average stats overall as well. Its Speed stat lets it outrun base 100s, and it has a very nice base 125 Attack stat. In addition, its decent defenses let it take a hit when needed.

Landorus has access to both Swords Dance and Rock Polish to boost its Attack and Speed stats, respectively. It can even run both on the same set if needed. Landorus can abuse U-turn to scout and can run a mixed or Special setset, although it lacks a bit in coverage. Under Gravity, Landorus can abuse a 100% accurate Stone Edge for further coverage.

Golurk



Golurk is very useful on Gravity teams. With a nice base 124 attackAttack stat and a STAB Earthquake, Golurk hits very hard under Gravity. Golurk'sIts average defenses let it take a hit when needed,needed as well, which is always a plus. Unfortunately, Golurk has several weaknesses, namely Ice, Grass, Water, Dark,to Ice-, Grass-, Water-, Dark-, and Ghost.Ghost-type attacks. These are rather common weaknesses, which can make it tough to switch in safely. It's not all bad for Golurk, though; its Ghost and Ground typing gives it immunities to Electric, Fighting,Electric-, Fighting-, and Normal.Normal-type attacks. In addition, its Ghost typing lets it fit well on an offensive Gravity team as an offensive spin blocker, helping to maintain any hazards that might have been set up.

Golurk can abuse the SubPunch combo;combination; Focus Punch even gets an additional boost when paired with Golurk's ability Iron Fist. Additionally, its dual STAB combocombination grants it nice coverage. Golurk also can also abuse a 100% accurate Stone Edge, granting it near-perfect coverage twice over, sinceas both Rock + Ground and Ghost + Fighting work excellently together. It can also use Rock Polish to increase its Speed if you want to sweep with Golurk. ItGolurk, and can also use Curse to some extent. Dynamic Punchdecently. DynamicPunch and Hammer Arm are other excellent options if you want to go with a FightingFightin-type move.

Virizion



Virizion, one of BW's musketeer trio, has a great typing in Fighting and Grass, giving it thata resistance to Earthquake resistance that Gravity teams just love. Virizion is also fairly bulky and with its base 109108 Speed, can outspeed much of the metagame.

Virizion has access to set upthe set-up moves in Calm Mind and Swords Dance, to boost both itseither attacking stats,stat, opening up the potential for it to go mixed. Nice STAB moves such as Close Combat, Leaf Blade, Giga Drain, and Focus Blast means that it can potentially hit very hardhard, no matter what set its running. Virizion can also act as a check to Rain teams, which struggle to get past its impressive Special Defense.

Mamoswine



Mamoswine was a very powerful Gravity sweeper in DPP and not much has changed in the switch to BW. Having a nice Attack stat and a STAB Earthquake is always useful on a Gravity team. Mamoswine can abuse Stone Edge's 100% accuracy under Gravity and can use Ice Shard for priority. The influx of Dragon-types in the current metagame is excellent for Mamoswine, as it threatens many with its Ice attacks.

Tyranitar



Tyranitar has always been a top pokemon and not much has changed in BW. It works perfectly on a Gravity team, using its impressive Attack stat to smash through teamsteams, while utilizing its awesome bulk to check powerful sweepers such as Latios.

Tyranitar, upon entering the battlefield, will create a Sandstorm whichthat will chip away at Pokemon that are not of the Rock-, Steel-, or Ground-type, and lack the abilities Magic Guard and Overcoat. Luckily, many Gravity abusers have one of these types, so the Sandstorm should not hinder your team as much. Tyranitar can abuse Stone Edge and Aqua Tail, which are 100% accurate under Gravity, as well as Earthquake, which hits Flying-types and Levitators. TyranitarIt can even run mixed or fullfullly special sets, as it can drop Ice Beam, Thunderbolt, and Flamethrower for their more powerful alternatives. Tyranitar can supportsupports the team really wellwell, as the Sandstorm it brings to the field gives a nice boost to Excadrill and Landorus. Tyranitar can also set up Stealth Rock for your Gravity team.

Dugtrio



Although Dugtrio is rather uncommon in the current metagame, it has huge success on Gravity teams, as with Arena Trap, it can trap any Pokemon in the game under Gravity. Dugtrio also got a boosting move in Claw Sharpen, letting it set up on a trapped opponent for as long as Gravity is up, then sweep. It may also choose to remove key Pokemon from your opponent's team. Even without Claw Sharpen, Dugtrio can still sweepsweep, as an unresisted STAB Earthquake coming off a decent Attack stat can do nice damage. Combine that with Stone EdgeEdge, and under Gravity and Dugtrio gets excellent coverage.

Heracross



One of the main downsides to using Heracross is that the accuracy of its most powerful moves makes it a bit risky. Gravity solves this problem, letting Heracross abuse Megahorn and Stone Edge with perfect accuracy, diminishing the risk factor.accuracy. Earthquake also becomes more viable when using Heracross on a Gravity Team, as it gets perfect neutral coverage, allowing Heracross to hit Pokemon such as Zapdos, Gengar, and Skarmory.

Victini



At first glance, Victini does not seem like your average Gravity abuser. Its Psychic and Fire typing leaves it vulnerable to quite a few threats, while its weakness to Earthquake is not very desirable on a Gravity team. However, Victini can use Gravity and its ability Victory Star, which acts as a Wide Lens Boost, to use a nearly 100% accurate Purgatory,Inferno, normally a 50% accurate move; this move has 100 Base Power and comes with a 100% burn rate. This makes switching into Victini a bit harder, withMany common threatsswitch-ins to VictiniVictini, such as Tyranitar having their attack halved by burn.Tyranitar, do not appreciate a burn, and this makes Victini harder to deal with. Under Gravity, Victini can also get great coverage with 100% accurate Focus Blast and Thunder, Whilewhile also having the option to go Physical withphysical options such as Brick Break, Fusion BoltBolt, and V-Create. Victini can also abuse certain status moves such as Toxic or Will-o-wispWill-O-wisp to great effect under Gravity.

Shaymin



AsWith base 100 stats across the board and pure Grass typing, Shaymin has traits that work well on many types of Gravity teams. As explained numerous times, Gravity teams really enjoy a Ground resist. Shaymin is one of thosegreatly appreciate Pokemon who resist Ground-type attacks, and it works very well under Gravity. Shaymin also takes Waterbrings helpful resistances to Water- and GrassGrass-type attacks that your main Earthquake users maymight be weak to. Base 100 stats across the board means that Shaymin can take a hit and dish one back out too. Shaymin can fill a few roles of a Gravity Team. It can gobe defensive with Aromatheropy and / orAromatherapy and/or Leech Seed, or run an offensive set,offensive, with Earth Power and Seed Flare combining wellproviding good coverage under Gravity. Lastly, Shaymin can abuse GrassWhistle, which has much better accuracy under Gravity and can disable key threats to your team.

Gengar



Gengar is an odd choice onfor a Gravity team, as it loses its Ground immunity, making it much harder to switch in with those frail defenses. On the other hand, it brings to the table high Speed and Special Attack to bulldoze though teams. Focus Blast has perfect accuracy under Gravity, and Gengar can also abuse Hypnosis to sleepput a counter,counter to sleep, perhaps giving it the opportunity to set up a free Substitute and damage things some more.inflict more damage. Gengar can also spam a high-powered Thunder to wreck Water-types switching in.

Venomoth



Venomoth got a big boost in BW with the introduction of Quiver Dance to its movepool. One of the best set upset-up moves in the game, it increases Venomoth's Speed, Special Attack, and Special Defense all by one stage.stage each. Venomoth can then Baton Pass these boosts to a special sweeper such as Starmie, who can then power through threats. For example, a +2 Starmie can 2HKO Sassy max HP / SpD Ferrothorn with Blizzard and can outpace Excadrill in a Sandstorm. Venomoth can also abuse a 100% accurate Sleep Powder under Gravity, which can be very useful in gaining that free turn to set up a Quiver Dance. [COMMENT: Not to nitpick, but is this feasible? Gravity is a 5-turn effect; set up gravity, switch to Moth, QD once, pass to Starmie, and you only have one turn left to do anything. I'm not so sure the BP mention should be in here at all.]

Tornadus



Often overshadowed by its Electric cousin, Tornadus works much better than Thundurus in Gravity. Tornadus has access to Hurricane, which becomes a now 100% accurate, 120 Base Power STAB Hurricaneattack that will do tremendous damage. Hurricane also comes with a neat 30% chance to cause confusion. Tornadus can also spam Focus Blast which, under Gravity, will not miss and can smash Steel-types whothat resist Hurricane. Tornadus has anthe excellent ability in Prankster, which gives +1 priority to non-damaging moves. This lets Tornadus spam a fast Taunt or even Tailwind to increase your team's speed for four turns.

Thundurus



Thundurus shares the same base stats as Tornadus, but has part Electric typing. Thundurus has an excellent movepool and can abuse its ability Pranksterability, Prankster, to give +1 priority to its non-attacking moves, such as Taunt, Nasty Plot, and Thunder Wave, which is always useful. Thundurus can spam a 100% accurate STAB Thunder under Gravity, hitting Steel-types that think of switching in with Focus Blast. High Speed and offensive statsstats, along with Nasty PlotPlot, make ThunderusThundurus tough to switch into. However, Thunderus'sThundurus's immunity to Ground-type moves becomes a 2x weakness. This makes it a bit tougher to switch in, but once it's in safely, it will cause huge damagedamage, just like its cousin Tornadus.

Rotom-W



Rotom-W is an excellent Pokemon to use under Gravity. Rotom-W lost its Ghost typing in the generation shift, exchanging it for Water typing instead. This can be seen as a positive, as now Rotom-W has STAB on both Thunderbolt and Hydro Pump, which lets it have great coverage and hit very hard. By virtue of its typing, it can switch into Water and Ice attacks directed at your Ground-types and retaliate with a Hydro Pump.

Under Gravity, Rotom-W loses its Ground immunity, but on the flip side,other hand, it can spam Hydro Pump and Thunder with 100% accuracy. Rotom-W can also spam status moves such as Will-O-Wisp with perfect accuracy, discouraging physical sweepers from switching in. Even without its Ground immunity, with excellent resistances and bulk, Rotom-W should still be able to switch in and out, firing off high powered attacks under Gravity.

Rotom-F



Rotom-F has been largely forgotten in the new metagame in favor of Rotom-W, which has the advantage of a more accurate alternate STAB move and a better typing. However, under Gravity, Rotom-F ashas a few things that set it apart from its cousin. With the generation shift, the Rotom formes gained new typings. Rotom-F gained Ice typing, which is rather poor defensively. However, Ice is an excellent typing offensively and,offensive typing, and under Gravity, Rotom-F can make use of it by spamming a 100% accurate STAB BlizzardBlizzard, which deals huge damage. Rotom-F can also abuse the 100% accurate ThunderThunder, giving it excellent, more powerful BoltBeam coverage. Will-O-Wisp, now 100% accurate, can ward ofoff Tyranitar, which would otherwise shrug off a Thunder and threaten to retaliate with a STAB Stone Edge. Rotom-F, like its other formes, loses its Ground immunity under Gravity, which is frustrating. On the other hand, with nice bulk and strong offensive coverage, it can be a perfect fit on a Gravity team.

Nidoking



At first glance, a Ground weakness seems to hinder Nidoking's chances on an offensive Gravity team. However, with a huge attacking movepool and access to STAB Ground-type attacks, Nidoking can be very effective. With the introduction of the Dream World, Nidoking got athe useful ability in Sheer Force, which raises the base power of all moves that have a positive secondary effect by 30%. However, the secondary effect is eliminated in exchange. This ability also removes recoil from Life OrbOrb, so long as you are using a move that is boosted by Sheer Force. This gives Nidoking huge amounts of power to complement its already awesome coverage. Nidoking can abuse its special movepool with attacks such as Earth Power, Fire Blast, Blizzard, Thunder, and Focus Blast all benefitting from Gravity in some way. As a bonus, all of the abovethese moves are boosted by Sheer Force, making the special attacker set one of Nidoking's best. However, Nidoking can also go physicalphysical, with moves such as Megahorn, Earthquake, Head Smash, Stone Edge, and Poison Jab all available to use, butavailable; of these, though, only Poison Jab gets a boost from Sheer Force, making a physical set very ineffective. Lastly, Nidoking can phasephaze with Dragon Tail or even set up Stealth Rock if your team requires it.

Durant



Durant, the new Steel/Bug-typeSteel- and Bug-type introduced in BW, is also an option for your Gravity team. Durant has great Attack, DefenceDefense, and Speed stats, but the remainder of its stats are well below average, which means that Durantit may require some careful prediction to get in safely. However, Durant does have a few excellent resistancesresistances, and once it's in safely, it can hit hard with its base 109 Attack stat.

Durant has access to Hustle, which boosts the power of physical attacks by 50%, but in turn lowers their accuracy by 20%. Gravity somewhat nullifies this accuracy drop, making all physical moves with 80% or higher accuracy 100% accurate. However, Durant really struggles to damage Steel-types, with Dig and Rock Smash as its only options to hurt them. Teaming up Durant with Magnezone is a good idea, as Magnezone can trap and kill the Steels that give Durant trouble, as well as set up Gravity.



Example Teams


Defensive Teams

Defensive Gravity teams work a lot like your average stall teamteam, which involveinvolves setting up hazards to wear down your opponents team, while switching walls in and out to prevent your opponent from making any headway into your team. HoweverHowever, on Gravity teams, phazing suddenly becomes a lot more frightening to your opponent. If Gravity is upup, Spikes hits all pokemonPokemon on he field,the field; in combinationconjunction with Stealth RockRock, the amount of damage can be huge to your opponent.opponent can be huge. For exampleexample, Salamence would take 50% switching in (assuminginto Stealth Rock and 3 layers of Spikes)Spikes if Gravity was upis up, which is truly amazing. As stated aboveabove, traditional stall tacticstactics, such as setting up hazards, playing around with resistances amdresistances, and wearing down pokemonPokemon with residual damage all apply here just as they would on a normal stall team.




Hippowdon (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SpA)
- Slack Off
- Roar
- Earthquake
- Stealth Rock

HippowdonThe numerous roles Hippowdon fills so many uses on a Gravity team it'smake it hard to ignore. Hippowdon starts the battle by setting up sandstorm, inflicting residual damage on your opponent's team from turn 1. Sandstorm is also useful in helping shut down other weather teams such, as rain and sun Teams.teams. Hippowdon can use its massive bulk to check the many physical sweepers in BWBW, such as Excadrill. With access to Slack Off, Hippowdon can last for a long time and spam Roar very effectively, doing huge damage under Gravity when phazing. Earthquake is a nice STAB move to have and has lovely coverage with Gravity.



Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 80 HP / 252 Def / 176 SpD
Bold Nature (+Def, -Atk)
- Softboiled
- Gravity
- Aromatherapy
- Seismic Toss

Blissey is just one of those pokemona Pokemon you cannot ignore when building a defensive Gravity Team. Its massive HP stat and excellent Special Defense let it sponge special attacks with ease while setting up Gravity. Softboiled and Natural Cure meansmean it's not going down any time soon. Blissey can use Aromatherapy to heal any status that's been inflicted on its teammates. Seismic Toss is Blissey's best way to do damage when needed.



Dusclops (M) @ Eviolite
Ability: Pressure
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SpA)
- Gravity
- Pain Split
- Will-O-Wisp
- Earthquake

All defensive Gravity teams need a spinblockerspinblocker, and Dusclops fits that role perfectly. Eviolite boosts both of its defenses by 50% and,50%, and with Pain Split, Dusclops can get some quick recovery. This is the team's second Gravity user, meaning that keeping Dusclops alive is very important. Dusclops synergizes well with Blissey,and Blissey have good synergy, Dusclops taking the Fighting-type attacks directed at herBlissey and burning the physical attackers that Blissey hates to face. Will-O-Wisp has perfect accuracy under Gravity and cripples any physical attackersattacker trying to switch in. Dusclops can also get decent coverage with Earthquake under Gravity, hitting most thingsPokemon for neutral damage.



Forretress (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SDefSpD
Sassy Nature (+SpD, -Spe)
- Toxic Spikes
- Spikes
- Rapid Spin
- Gyro Ball

Forretress has excellent Defense and is perfect for setting up the layers of hazards that all stall teams need. Toxic Spikes and Spikes will causewreak havoc under GravityGravity, while Rapid Spin prevents opposing hazards from crippling the team.



Latias (F) @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature (+Spe, -Atk)
- Calm Mind
- Dragon Pulse
- Recover
- Roar

Latias is the team's check to Calm Mind Reuniclus, which dismantles many stall teams. With Calm Mind and Roar, Latias can boost up alongside it, Roar it out, then freely sweep the opponent's team. Access to Recover means that Latias can hang around for a fair bit while acting as a backup phazer. She can switch in easily on the Water- and Grass-type moves that plague Hippowdon, allowing you to rack up residual damage quickly. Latias is also very useful against other stall teamsteams, as it outspeeds many common phazers, including Skarmory, and can phaze them out first. Lastly, Latias can sweep late-game once it has amassed enough Calm Mind boosts.



Vaporeon (M) @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 252 Def / 8 SpFSpD
Bold Nature (+Def, -Atk)
- Wish
- Protect
- Boil Over
- Ice Beam

Vaporeon is the glue of the team. Passing large Wishes to Forretress and Dusclops is very important and helps this team function at its peak. Boil Over is an excellent STAB move with a 30% burn rate, which discourages many physical attackers from switching in. Ice Beam lets Vaporeon deal significant damage to the many Dragons in the metagame such as Salamence and Haxorus.

Offensive [COMMENT: To be honest, this team seems much more defensive; it's basically semi-stall. I would say if you're classifying teams as being just defensive/offensive, this fits under defensive. Not that it's a huge deal...]

Offensive Gravity teams are difficult to classify because of the massive variety of options available. Deoxys, Jirachi, and even Mew are often used to set up Gravity, as they also play many other roles for the team as well.team. Offensive Gravity teams often carry a powerful ground type pokemonGround-type Pokemon, such as Excadrill or LandorusLandorus, to abuse powerful Earthquakes under Gravity.Earthquakes. They also often run high powerpower, low accuracy moves whichthat have greater accuracy under Gravity. Choice Band Dugtrio also can also find its way onto offensive Gravity teams with its ability to trap anything when Gravity is active. Teams based around Dugtrio will often abuse entry hazards such as Spikes and Stealth Rock to lower pokemonPokemon into DugtriosDugtrio's KO range. Offensive Gravity teams can still play very similar toshare basic strategies with your average non gravity teamsnon-gravity team, such as weakening your opponentsopponent's team for a sweeper to break through, or by playing around with resistances when switching into attacks.




Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 252 SDefSpD / 4 SpdSpe
Calm Nature (+SDef,(+SpD, -Atk)
- Lava Plume
- Stealth Rock
- Toxic
- Roar

Heatran does so many jobscan fill a myriad of roles for the team its amazing.an offensive Gravity team. First and foremostforemost, it sets up the useful Stealth Rock to quickly force my opponent to take damage whenever they switch.increase residual damage. Stealth Rock is crucial in helping check pokemonfor checking Pokemon such as Salamence and VolcaronaVolcarona, so getting it up quickly is very important. Being fire type,As a Fire-type, Heatran also serves as an excellent check to pokemonPokemon such as Scizor and Celebi whichthat can cause significant problems tofor this team. In addition, Heatran lures in bulky watersWater-types and can nail them with a ToxicToxic, wearing them down. Toxic also helps weaken opposing weather inducers such as Ninetales and PolitoedPolitoed, letting meyou control the weather. Lastly, Heatran also serves as the teamsteam's primary phaser.phazer. If Gravity is up in combinationconjunction with a few layers of Spikes and Stealth RockRock, Heatran can cause some serious damagedamage, opening up the opponents team for a sweep.



Dusclops (M) @ Eviolite
Trait: Pressure
EVs: 252 HP / 80 Def / 176 SDefSpD
Calm Nature (+SDef,(+SpD, -Atk)
- Pain Split
- Will-O-Wisp
- Night Shade
- Gravity

Dusclops is the teams ghost type,team's Ghost-type, preventing Rapid Spinners from removing myany hazards. Eviolite doublesboosts the defenseDefense and special defenseSpecial Defense of a NFE'ed pokemon which, im combinationNFE Pokemon by 50% each, and with DusclopsDusclops's already impressive defences, makedefenses, makes it exceptionally hard to take down. Those impressive defencesdefenses let it switch in on an Excadrill, one of the best Rapid SPinnersSpinners in the game, survive 2 Earthquakestwo Earthquakes, and then use Pain Split up to heal its health. Dusclops also helps provide Burnburn support for the team, crippling physical attackers and spreading residual damage. Dusclops is also the teamsteam's first Gravity useruser, which makes the teamsteam's hazards much more threatening while limiting my opponentsthe opponent's switches.



Tangrowth (M) @ Leftovers
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 SDefSpD
Relaxed Nature (+Def, -Spd)
- Power Whip
- Hidden Power [Ice]
- Sleep Powder
- Leech Seed

Excadrill and Landorus are a massive pain to Gravity teams. Under Gravity,While Gravity is in effect, they can do massive damage with there STAB EarthquakesEarthquake and as such, a ground resistPokemon that resists Ground-type attacks is needed. Tangrowth is the teamsteam's check to themthem, shrugging off Earthquakes and hitting back with a STAB Power Whip. Tangrowth can utalisealso use Leech Seed to pile up the residual damage while keeping mythe team relatively healthy. Since SleepBecause sleep is so crippling in BW, having a sleep move on Tangrowth is very helpful, especially if you run into something dangerous. Hidden Power Ice nails Gliscor whichGliscor, which, again, can fire off Swords Dance boostedDance-boosted Earthquakes whichthat can be tough to switch into. LastlyLastly, Tangrowth has the amazing ability in RegenerationRegenerator, which lets it heal 30%33% of its health upon switching outout, making it a perfect pivot pokemonPokemon for the team.



Tyranitar (M) @ Choice Band
Trait: Sand Stream
EVs: 252 HP / 36 Atk / 220 SDef
Adamant Nature (+Atk, -SAtk)
- Crunch
- Pursuit
- Stone Edge
- Aqua Tail

Tyranitar performs a very important role for the team, namely, settingthis team—setting up Sandstorm. Sandstorm is very importantcrucial, as it helps weaken lifeLife Orb sweepers, limiting theretheir attacks. SandtormSandstorm also helps shut down any opposing pokemonPokemon that might try and change the weather. Onceweather—once they have been sufficiently weakenedweakened, a Choice BandedBand Pursuit can often cripple them enough to prevent them from switching in again. As well asAside from setting up Sandstorm, Tyranitar also serves as an excellent check to the powerful psychic types in the metagame, slamming them with a powerful Crunch or trapping them with Pursuit. TyranitarsTyranitar's massive power lets it break down the opponets team, the sheer power it wieldsopponent's team and makes it tough to switch in on,into, especially once a few layers of hazards have been set up.



Deoxys-D @ Leftovers
Trait: Pressure
EVs: 252 HP / 4 Def / 252 SDefSpD
Calm Nature (+SDef,(+SpD, -Atk)
- Gravity
- Recover
- Spikes
- Psychic

Deoxys DDeoxys-D is the teamsteam's second Gravity user, working in tandem with Tangrowth to wall certain sides of the attacking spectrum. Deoxys Das many attackers as possible. Deoxys-D packs recovery as well as SpikesSpikes, which really hurthurts the opponent. Deoxys simply has the job of switching into pretty much any Special attack and Spikingusing Spikes and recovering tillRecover until all layers are up. Then itIt then hangs around to set up Gravity once or twice to cripple the opponent with hazard damage.



Excadrill (M) @ Life Orb
Trait: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)-SpA)
- Earthquake
- Swords Dance
- Rock Slide
- Frustration

Excadrill is the teamsteam's cleaner. AtIn the end gameend-game, when your opponentsopponent's team is weakened from Spikes and Stealth RockRock, Excadrill switchs in and wreckswreaks havoc with its STAB Earthquake smashing aside pokemonEarthquake, hitting hard most Pokemon that would usually check it. For example the mighty Hippowdonexample, Hippowdon, one of Excadrill's best checks, gets KoedKOed by a +2 Earthquake with a little bit of prior damage. Excadrill also acts as the teamsteam's revenge killerkiller, dealing with pokemonPokemon such as Thundurus whichthat can prove troublesome to this teamteam.

Conclusion

Gravity is a very rare sight to see in the BW metagame, as many players are not familiar with the move. Due to its lack of use, Gravityit is often labeled as a Gimmick;gimmick; however this is far from the case. A well-made Gravity team can quickly threaten a non-Gravity team with the advantages that Gravity brings, smashing through teams with powerful groundGround-type attacks or dealing massive damage with Spikes. The purpose of this guide is to teach you about Gravity and how it can be readily abused by you on a team.abused. I hope you have enjoyed the Articlearticle and that it has aided you in some small way, in understanding Gravity.

Torterra



Torterra is an excellent pokemonPokemon to use under Gravity that can fulfil both offensive and defensive roles onfor a team. It has the wonderful Grass /and Ground typingtyping, which lets it resist ground typeGround-type attacks, a useful ability for Gravity teams. Torterra also has excellent, bulkexcellent bulk, which lets it take a few hits and dish them back out with a basrbase 109 attackAttack stat. With a STAB Earthquake at its disposal, Torterra can quickly blast through teams once Gravity is active. TorterraIt has access to the powerful Stone EdgeEdge, which has perfect accuracy under Gravity. When combined withThe combination of Earthquake they getand Stone Edge gets phenomenal coverage. Torterra also has access to the powerful Wood Hammer to slam Water pokemon with.Water-type Pokemon. Aside from thisthis, though, Torterra lacks many other useful offensive moves. Swords Dance lets it hit even harder and Rock Polish patches up its low speedSpeed to try for a sweep. Both moves can make Torterra very threateningthreatening; however, they are tough to pull off effectivelyeffectively, as Gravity has a very limited timespan.

On the defensive side of thingsside, Torterra has access to the Leech Seed + Protect combocombination to annoy opponents with as well as providing it with limited recovery. Torterra also can run Roar to phasephaze out stat boosters, or it can set up Stealth Rock if your team requires it.

Mamoswine [COMMENT: You already have Mamoswine! I take it this should replace the other Mamoswine section?]



Mamoswine was a very threatening sweeper in DPP but suffered the unfortunate problem of being walled by defensive powerhouses such as Skarmory and Bronzong. In the new GenerationWhile this is still the case, howevercase in the new generation, Mamoswine has become a rather anti Metagameanti-metagame pokemon, and once Gravity is up, itsit's exceptionally hard to play around.

Firstly,First, Mamoswine has access to a massive 130 base attack stat130 Attack stat, which gives its attacks a lot of power. The speed creepycreep of BW also frees upallows Mamoswine to run Adamant to give its attacks a bitfor even more of a power boost. Having accesspower. Access to a STAB Ice Shard is also perfect for MamoswineMamoswine, as itIce Shard lets it function as an effective revenge killer to Flying pokemon suchFlying-types—such as Thundurus, andThundurus—and the many Dragon pokemonDragon-type Pokemon that plague the metagame. What Mamoswine really excels atat, however, is luring out and eliminating the pokemonPokemon that counter Excadrill. Under GravityGravity, Skarmory and Bronzong no longer wall it and get smashed with Earthquake. Celebi, Tangrowth, HippowdonHippowdon, and Gliscor all hate MamoswinesMamoswine's Ice attacksattacks, while Rotom W alsoRotom-W hates having Levitate ignored under Gravity. After a few turnsturns, Mamoswine can quickly destroy a teamsteam's defensive backbone, leaving your opponent helpless against Excadrill later in the game.

With one of the strongest Earthquakes in the game, Mamoswine is hard to ignore for a spot on a Gravity team. STAB Ice attacks, as well as Priorityattacks and attacks with priority are perhaps the biggest reason why you wouldreasons to use it over Excadrill and Landlos however.Landlos. Play to its strengths and Mamoswine will do just fine on a Gravity team.

Heracross [COMMENT: You already have Heracross! I take it this should replace the other Heracross section?]




Heracross might not be the first pokemonPokemon brought up when someone mentions Gravity. It doesn't have access to a powerful STAB EarthquakeEarthquake, but thanks to a large attack stat, its Earthquake still hits very hard. In addition, Heracross really sufferers from the poor accuracy of its moves. For exampleexample, Megahorn and Stone Edge are essential on most HeracrossHeracross, despite theretheir low accuracy. Under Gravity, both of those attacks receivehave perfect accuracyaccuracy, letting you abuse them with virtually no downsides so long as Gravity is active.downside.

Heracross also has an excellent niche in beingas one of the few fighting typesFighting-types that can handle the powerful psychic pokemonPsychic-type Pokemon that have become more popular with the increase in viable fighting pokemon.popular. With a STAB Megahorn at its disposaldisposal, Reuniclus, SlowbroSlowbro, and Latias all have to stay well clearclear, letting Heracross unleash its powerful Fighting STAB.Fighting-type STAB attacks. Heracross also enjoys Gravity for aiding it to wearwearing down Gliscor a bit easiermore easily, as under Gravity, pokemonPokemon such as Excadrill can weaken Gliscor enough for Heracross to take down, allowing it to sweep unheeded.unimpeded.


Add
Remove



GP Approved 3/3
 
I'd like to nominate Kyurem for a good offensive gravity Pokemon. Perfectly accurate Focus Blast (to hit Heatran, who otherwise walls most of his moves) and STAB Blizzard not only have great coverage along with his dragon STAB, but coming off of an immense 130 base SpA, tear down a lot of common pokes. And, with Magnezone, Scizor can be effectively taken care of so that there is no Bullet Punch to fear. He also pairs well with Dusclops, who can take Mach Punch and set up Gravity to boot.
 

ginganinja

It's all coming back to me now
is a Community Leader Alumnusis a Community Contributor Alumnusis a CAP Contributor Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus
Personally I really don't think Kyurem should get a mention. Sure, "its gets 100% Blizzard" but personally, id rather use Hail to get that same effect. Not only that, but Kyurem really needs Rapid Spin to really work as well as a neutral weather like Rain or Hail otherwise residual damage kills it. With so many good Gravity users and abusers weak to Scizor, you kinda have to run Maggy which is a rather sub par pokemon anyway to set up Gravity with.
 

ginganinja

It's all coming back to me now
is a Community Leader Alumnusis a Community Contributor Alumnusis a CAP Contributor Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus
technically yes although in practise each form has different movepools (for example Deoxys S gets ES at level 97 while Deoxys D gets Counter and Mirror Coat at level 97). SO I guess the answer is both yes and no. I don't actually know the C&C policy on this but since its been GP checked like 3 times and the line is considered, fine ill leave it as is for now.

EDIT

slightly ninjaed by Delko
 
A little mistake the GPs missed, thought I'd help out.



[...]

Excadrill and Landorus are a massive pain to Gravity teams. Under Gravity, they can do massive damage with there STAB Earthquakes and as such, a ground resist is needed. [...]
The underlined 'there' must be 'their'.

Great guide btw, really helped out.

Also, mention that Magnezone can run Zap Cannon for massive damage + paralysis support.
 

ginganinja

It's all coming back to me now
is a Community Leader Alumnusis a Community Contributor Alumnusis a CAP Contributor Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus
ehh I would'nt run Zap Cannon on Magnezone. I think what you have to bear in mind is that Gravity just won't always be up the entire time. For example in the "offensive team listed in the guide" (Yeah I know its prolly more Balanced but w/e) the standard strategy is to throw up Gravity just a few times (to let Spikes and SR damage wear down counters) and then set it up one last time for your main sweeper to clean up. I'm not saying pokemon should'nt run Low accuricy moves but using Magnezone as an example id rather run something like Volt Switch/Thunder/Thunderbolt rather than a 50% move that still only has 83% accuricy under Gravity and is weaker than Thunder and only a wee but stronger than Thunderbolt.

Reason Im pushing this is that over the course of testing multiple Gravity teams, situations WILL arise when you need something dead and Gravity is not up. and when that happens you will wish you had something like Thunder instead of Zap Cannon to nail that Jellicent with.

Thanks for the catch tho
 
A little mistake the GPs missed, thought I'd help out.



The underlined 'there' must be 'their'.

Great guide btw, really helped out.

Also, mention that Magnezone can run Zap Cannon for massive damage + paralysis support.
That is covered in my check, which hasn't been implemented yet, by the look of the OP...good looking out though.
 

ginganinja

It's all coming back to me now
is a Community Leader Alumnusis a Community Contributor Alumnusis a CAP Contributor Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus
check has been implemented

Regarding TelamonianAjax's comments

-Venomoth

I generally agree with you in that Baton Passing is difficult under Gravity as it wastes turns very quickly. However, Venomoth can Baton Pass to Starmie which then has 1 turn to attack under Gravity, and can then set Gravity up again and continue on its sweep. I admit the use is limited, however if the Baton Pass mention is removed in Venomoths comments, then really, there is little point in Venomoth even being there as Volcarona is probably a better Quiver Dancer under Gravity with Hurricane receiving perfect accuracy along with Fire Blast.

-"Offensive Team"

Yeah I agree that the team does not really match the type of offense shown in the old DPP guide. The problem is that traditional "Hyper Offence" is not possible in Gen 5 with Gravity. For example you need an Excadrill check which pretty much means Tangrowth, then you need SS (if your using Excadrill or Landlos). Then you need at least 2 pokemon that can take a hit and set up Gravity and already thats at least half your team filled. I got "Offence" working once but it had no ground types and then you have people wondering why you bother using Gravity in the first place. If Excadrill becomes Uber (which looks unlikely) then I'll likely make a massive overhaul and showcase a few teams using your more traditional "2 poke defensive core + 4 sweepers" thing. The fact is I was unable to make a successful and effective full offence team hence I put this team in there which is actually pretty effective.



That marks the final GP check needed and id like to say a big thank you to everyone who worked on this, especially the GP checkers since I imagine that GP checking this article must have been pretty draining.

Unless the C&C Moderators have any objection I am marking it as done.

Thanks again everyone
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top