This is one of my many OU teams and possible my best. The only problem that I may have if this team is offensive. I'm not sure whether or not to add more defensive pokemon and take out one or two of the sweepers. So any comments would help heaps. But any way here it is. (I will put all changes in bold)
Azelf @ Normal Gem
Ability: Levitate
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Explosion
- U-turn
- Stealth Rock
- Taunt
Azelf has replaced the former lead, Celebi. I found that even without Def, or SDef Evs he his still very good. With full EVs in speed and a Jolly nature I can out speed most pokemon. I start with Taunt if I feel it will be needed, otherwise Stealth Rock. If I think Explosion will not OHKO or do a lot of damage I will swap Azelf out with U-turn.
Scizor @ Choice Band
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- U-turn
- Bullet Punch
- Pursuit
- Superpower
Scizor was the replacement of Metagross in this set. He is used as a revenge killer and a wall breaker. U-turn is used to get Scizor in and out if the opponent is on low health or is a psychic type. Bullet Punch is there to quickly attack and is most effective against Dragon types. Pursuit is mainly used if I predict a switch about to happen and I think that a double power Pursuit is enough to take the switching pokemon out. Superpower is a very effective move against walls such as Blissey and has won the game for me on many occasions.
Lucario (M) @ Life Orb
Ability: Inner Focus
EVs: 252 Spd / 252 Atk / 4 SDef
Adamant Nature
- Swords Dance
- Close Combat
- ExtremeSpeed
- Crunch
This is a very common Lucario set-up sweeper. I try and set-up one or two Swords Dance and then sweep as many pokemon as possible, usually 2, 3 or more. ExtremeSpeed can one or two HKO most offenesive pokemon. +2 Close Combat usually OHKOs Skarmory after Stealth Rock. Crunch is there for Jellicent, Reuniclus, Slowbro, Gengar etc. which can ruin my team.
Starmie @ Life Orb
Ability: Natural Cure
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Rapid Spin
- Hydro Pump
- Ice Beam
- Thunderbolt
Starmie is a rapid spinner set. Rapid Spins removes SR, Spikes etc. Hydro Pump takes out fire which this team is a bit weak to. Ice Beam takes down dragon types. And Thunderbolt stops water stalls and 2HKOs defensive Jellicent which is important so I can use Rapid Spin later on.
Dragonite (M) @ Leftovers
Ability: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- ExtremeSpeed
- Fire Punch
- Dragon Claw
- Dragon Dance
Dragonite is one of my two set up sweepers. I try to bring in Dragonite to a situation that he want get hurt in the first time so I can set up at least one DD. Dragon Claw is the main stab move and can take down almsot all types. Fire Punch deals damage to steel types that Dragonite usually wouldn't do much damage to. And ExtremeSpeed is to quickly finish off the enemy. ExtremeSpeed and Fire Punch are also useful to take down fairies who would usually expect to beat Dragonite in a pinch. I started using Life Orb but it meant that Dragonite couldn't stay in long enough to sweep a lot of pokemon, so Leftovers, I thought, would be the best option.
Garchomp @ Choice Scarf
Ability: Rough Skin
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Outrage
- Earthquake
- Dragon Claw
- Stone Edge
Garchomp is used as my primary revenge killer but can still sweep through many, none steel or fairy types. Outrage is my most common move, unless I can see that they have a steel or fairy type coming that will block it out, then I will use Dragon Claw. Earthquake and Stone Edge together work perfectly and cover almost all pokemon. Garchomp has been the saviour of my team on many occasions
Additional Comments:
Starmie is very important to help Dragonite to come out without damage thanks to Rapid Spin.
Azelf @ Normal Gem
Ability: Levitate
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Explosion
- U-turn
- Stealth Rock
- Taunt
Azelf has replaced the former lead, Celebi. I found that even without Def, or SDef Evs he his still very good. With full EVs in speed and a Jolly nature I can out speed most pokemon. I start with Taunt if I feel it will be needed, otherwise Stealth Rock. If I think Explosion will not OHKO or do a lot of damage I will swap Azelf out with U-turn.
Scizor @ Choice Band
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- U-turn
- Bullet Punch
- Pursuit
- Superpower
Scizor was the replacement of Metagross in this set. He is used as a revenge killer and a wall breaker. U-turn is used to get Scizor in and out if the opponent is on low health or is a psychic type. Bullet Punch is there to quickly attack and is most effective against Dragon types. Pursuit is mainly used if I predict a switch about to happen and I think that a double power Pursuit is enough to take the switching pokemon out. Superpower is a very effective move against walls such as Blissey and has won the game for me on many occasions.
Lucario (M) @ Life Orb
Ability: Inner Focus
EVs: 252 Spd / 252 Atk / 4 SDef
Adamant Nature
- Swords Dance
- Close Combat
- ExtremeSpeed
- Crunch
This is a very common Lucario set-up sweeper. I try and set-up one or two Swords Dance and then sweep as many pokemon as possible, usually 2, 3 or more. ExtremeSpeed can one or two HKO most offenesive pokemon. +2 Close Combat usually OHKOs Skarmory after Stealth Rock. Crunch is there for Jellicent, Reuniclus, Slowbro, Gengar etc. which can ruin my team.
Starmie @ Life Orb
Ability: Natural Cure
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Rapid Spin
- Hydro Pump
- Ice Beam
- Thunderbolt
Starmie is a rapid spinner set. Rapid Spins removes SR, Spikes etc. Hydro Pump takes out fire which this team is a bit weak to. Ice Beam takes down dragon types. And Thunderbolt stops water stalls and 2HKOs defensive Jellicent which is important so I can use Rapid Spin later on.
Dragonite (M) @ Leftovers
Ability: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- ExtremeSpeed
- Fire Punch
- Dragon Claw
- Dragon Dance
Dragonite is one of my two set up sweepers. I try to bring in Dragonite to a situation that he want get hurt in the first time so I can set up at least one DD. Dragon Claw is the main stab move and can take down almsot all types. Fire Punch deals damage to steel types that Dragonite usually wouldn't do much damage to. And ExtremeSpeed is to quickly finish off the enemy. ExtremeSpeed and Fire Punch are also useful to take down fairies who would usually expect to beat Dragonite in a pinch. I started using Life Orb but it meant that Dragonite couldn't stay in long enough to sweep a lot of pokemon, so Leftovers, I thought, would be the best option.
Garchomp @ Choice Scarf
Ability: Rough Skin
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Outrage
- Earthquake
- Dragon Claw
- Stone Edge
Garchomp is used as my primary revenge killer but can still sweep through many, none steel or fairy types. Outrage is my most common move, unless I can see that they have a steel or fairy type coming that will block it out, then I will use Dragon Claw. Earthquake and Stone Edge together work perfectly and cover almost all pokemon. Garchomp has been the saviour of my team on many occasions
Additional Comments:
Starmie is very important to help Dragonite to come out without damage thanks to Rapid Spin.
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