Gen 7 Ability Changes

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Someoneelse

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Read Question 3 in State of the Game and Discussion before voting.

NDA Parental Bond said:
Parental Bond | Type: Passive | Mold Breaker-affected: No
This Pokemon's mother and child team strike with each of their attacks. Parental Bond will have the following effects on any damaging move by the user. It will multiply the BAP of the selected move by 1.25× rounded up. Spillover damage will occur on Substitutes. Secondary effects will activate or be rolled for twice. The attack will be considered a single attack for all other move effects (i.e. Natural Gift, Brine, Multi-Hit, etc). The Energy Cost for each affected attack is increased by 25% the Energy Cost of the original move, rounded up.
NDA Gale Wings said:
Gale Wings | Type: Passive | Mold Breaker-affected: No
If this Pokemon is at their maximum HP when a round starts, this Pokemon's Flying type moves have an additional level of priority over their normal order (e.g. +0 priority is +1, +1 is +2, etc.).
NDA Prankster said:
Prankster | Type: Passive | Mold Breaker-affected: No
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level. Dark-types are immune to all non-damaging attacks (as well as all moves summoned by a non-damaging move) used by a Pokemon with this ability.
NDA Weak Armour said:
Weak Armor | Type: Toggle | Mold Breaker-affected: No
By default the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense by one (1) stage for each hit and increasing their Speed by two (2) stages for each hit. When toggled, no effect.
Parental Bond:
a) Keep as is
b) Replace the EN increase with +1 EN
c) Remove the EN increase


Gale Wings:
a) Keep Gen 7 changes
b) Revert to Gen 6 Gale Wings


Prankster:
a) Keep as Passive
b) Change to Toggle


Weak Armour:
a) Keep as is
b) Nerf (specify in vote)



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Mowtom

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Parental Bond:
b) Replace the EN increase with +1 EN
c) Remove the EN increase


This is not going to be more than a 4 BAP increase unless it's a combo. *1.25 EN is more than a bit excessive.

Gale Wings:
a) Keep Gen 7 changes

When do we not keep the changes? Sorry Talonflame, but you got shafted in the shift.

Prankster:
b) Change to Toggle

As with other abilities that you almost always want on but want off in certain specific scenarios. If this isn't Toggelable then I don't get why stuff like Protean and Sheer Force are.

Weak Armour:
a) Keep as is

Yeah, Aurumoth gets scarier. Not enough of a reason to mess with the ability imo. If it turns out to be too much I'll be shocked and we can refigure.
 
Parental Bond:
c) Remove the EN increase


Gale Wings:
a) Keep Gen 7 changes

Prankster:
a) Keep as Passive

Weak Armour:
a) Keep as is
 
Parental Bond:
b) Replace the EN increase with +1 EN
c) Remove the EN increase


Gale Wings:
b) Revert to Gen 6 Gale Wings


Prankster:
b) Change to Toggle


Weak Armour:
a) Keep as is
 

Someoneelse

Why am I here?
Parental Bond:
b) Replace the EN increase with +1 EN


Gale Wings:
a) Keep Gen 7 changes
Gale Wings: Majority on a) Keep Gen 7 changes

Prankster:
a) Keep as Passive
Prankster: Majority on a) Keep as Passive

Weak Armour:
a) Keep as is
Weak Armour: Majority on a) Keep as is
 
Parental Bond:
b) Replace the EN increase with +1 EN
c) Remove the EN increase


Gale Wings:
b) Revert to Gen 6 Gale Wings

Prankster:
a) Keep as is

Weak Armour:
a) Keep as is
--

Majority on b) Replace the EN increase with +1 EN for Parental Bond.
 
Recap of the results, in-case anybody just skims over this and misses them in the above posts:

Parental Bond's En additional cost is dropped to +1.
Gale Wings stays the way it is.
Prankster stays as it is.
Weak Armor stays the same.
 
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