At a local near me we are doing some 4th generation tourneys. The rules are no legendaries or ubers (Garchomp, Wobbuffet, Salamence). Also, we don't enforce Item Clause. I always liked weather teams and figured a sandstall team could be fun. I've tested it and it has been working fairly well. I sometimes hit a problem but i can't figure out what it is. The Team: -------------------------------------------------------------------------- Hippowdon@ Leftovers Trait: Sand Stream EVs: 252 Def / 252 HP / 4 Atk Impish Nature - Earthquake - Stealth Rock - Slack Off - Ice Fang Hippowdon is my lead. He sets up sandstorm and a stealth rock and will generally switch out after that unless a stab Earthquake can kill them. I later use him simply as a physical wall and to set up stealth rocks if they manage to spin it away. Cradily @ Leftovers Trait: Suction Cups EVs: 252 HP / 150 Def / 108 SDef Careful Nature - Recover - Stockpile - Rock Slide - Toxic Cradily works as my special/mixed wall. With sandstorm in effect Cradily works well as a special wall since it gets the SDef boost. Recover and Stockpile are simply to make him last while sandstorm, toxic, and entry hazards eat away at their team. With Cradily I am curious if there would be a better EV spread to make him more effective. I have it at extra def because it gets the 50% boost in SDef so it is more balanced. Skarmory @ Leftovers Trait: Keen Eye EVs: 232 Def / 252 HP / 24 Spd Impish Nature - Spikes - Roost - Brave Bird - Roar Skarmory is my main Physical wall. I try to get him out as early as possible without putting him in danger so that I can set up 2-3 layers of spikes. Roar is in there for when I anticipate a switch and have a couple entry hazards down. I have found that his typing is fine in this because both of his weaknesses are not effective against most of my team. Gengar @ Black Sludge Trait: Levitate EVs: 252 Spd / 252 SAtk / 4 HP Timid Nature - Shadow Ball - Thunderbolt - Focus Blast - Energy Ball Gengar works as my Special sweeper and spinblocker. Entry hazards are a very important part to this team so I thought a spinblocker was necessary. Gengar has been working very well, for it can get rid of most spinners pretty easily, but I'm thinking of changing focus blast to HP Fire if I get the time to get the right IVs. This is just because I sometimes have trouble dealing with Forretress with payback. Tentacruel @ Black Sludge Trait: Liquid Ooze EVs: 252 Spd / 180 SAtk / 76 HP Timid Nature - Toxic Spikes - Rapid Spin - Sludge Bomb - Surf Tentacruel is my spinner and toxic spikes setter. I try to get 2 layers of toxic spikes whenever I can, but thunderbolt is found on so many teams that it is sometimes hard to. Entry hazards can harm this team because I find myself switching a lot to get the right walls up. I wanted a STAB Surf to get rid of opposing ground/rock types because they can be a small bother for sandstall. Also, the STAB Sludge Bomb helps me get rid of grass types because grass is super against a lot of my team. Tyranitar @ Expert Belt Trait: Sand Stream EVs: 100 Spd / 202 SAtk / 206 Atk Naughty Nature - Crunch - Superpower - Ice Beam - Flamethrower Tyranitar is my late game Mixed sweeper. By the time Tyranitar comes out, the other team should all be damaged. Expert belt helps because with this moveset I can super a large majority of types. Also, Tyranitar creates a sandstorm again in case I am facing another weather team or just a team with a weather blocker.