This is a very broad statement and is missing the point of 1 vs 1. First of all your are missing several key Pokemon that are able to beat that set without having multi-hit moves or being a grass-type. These include Tyranitar, any user of Fake Out, Thundurus / Tornadus with Taunt, anything with Taunt makes it a 50/50 guessing game of Taunt vs Leech Seed, Alakazam, etc. Taking all of that + any user of multi-hit moves + any Grass type, that is a hell of Pokemon. So the rock, paper, and scissors is not as centralized as you make it out to be. Yes 1 vs 1 is very matchup based, but the beauty of 1 vs 1 is that you can never be sure that your Pokemon can be beaten by a matchup you normally win against. When you take this mentality into consideration, you realize that you can garner surprise wins by taking advantage of people's standard course of action against your own Pokemon. Of course, the second aspect of the beauty of 1 vs 1 is that you must balance the aspect of taking advantage of people's standard course of action by using a surprise set with maintaining the strongest matchup with all other Pokemon as a whole. Anywho I promise myself to take a stronger role in this project and guide it. I am really happy to see this project gain a solid spot on PS!'s "Other Metagames" listing, being up there with Tier Shift and Balance Hackmons. _________________________________________________________________ There will be no new bans taking forth, except for one: There will be a (temporary ban) on Focus Sash. Right now, I see Focus Sash as an impediment on the tier for several reasons. First, Focus Sash really devalues both the aspects of bulk and power in 1 vs 1 metagame and puts way too much emphasis on speed. Bulk is a non-factor when considering a Pokemon, since Pokemon are in a vacuum and be assured survival against any move outside of multi-hit moves, no matter how powerful the attack is. Attacking power is also negligible because no matter how powerful the attack, the majority of the metagame will be able to survive the hit and be able to retaliate. There is little point into entering the game with a stellar attacker if the game boils down to 2HKO's which a Pokemon with less power could get, which is the situation Focus Sash creates.This is why Level 1 Pokemon are able to succeed because neither bulk or power do not matter in many situations. Without bulk or power, the name of the game is speed. The game with Focus Sash is essentially "who can finish the 1 HP first?" This places huge emphasis on attackers with priority: you have enough power to OHKO and have an attack that can not be beaten. Lastly, Focus Sash stymies many strategies that otherwise would be much more common. Pokemon with Choiced items, CounterCoat, and bulky booosting. Without the ability to OHKO the opposing Pokemon cleanly, Pokemon with Choiced items get exposed to being OHKO'ed themselves in retaliation. CounterCoat users are also unable to cleanly OHKO opposing Pokemon who are holding a Focus Sash, meaning they might have to take 2 hits to potentially get KO'ed and that their initial retaliation was basically useless. Lastly, there is little point to trend towards bulky boosters if the bulk can be made up on another Pokemon with Focus Sash. The boosting would be a waste because the first attack is needed to break that Sash, making boosts negligible. The niche of survival that Focus Sash provides can be replaced by resist berries, but it isn't always survival. discuss. edit: In case you haven't noticed I made the ban on focus sash permanent because many more strategies become viable.