Thought I'd post my team and see what you guys think of it. It peaked at the top of the ladder though I'll attribute that to nobody with a high score being on at the time. Deoxys-Speed @ Focus Sash Trait: Magic Bounce EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 248 Spd Bold Nature - Stealth Rock - Quiver Dance - Baton Pass - Magic Coat My lead, it Quiver Dances on the first turn while I scout the enemy's ability and then either sets up rocks or baton pass to Palkia on the second turn. Speed is so I have the advantage if we both use switching moves. Palkia @ Draco Plate Trait: Prankster EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd Naive Nature - Water Spout - Judgment - Recover - Copycat Used to be a Reshiram, but Palkia has less trouble with those annoying Flash Fire Steels. Strategy is simple: use Water Spout then Copycat it for priority. This sets claim to fame is that it very reliably defeats Imposter Chansey. Slaking @ Lum Berry Trait: Illusion EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd Jolly Nature - ExtremeSpeed - Crunch - Drain Punch - Belly Drum Classic set: pretend to be Shedinja, Belly Drum on the switch. These three moves OHKO most things at +6 and Illusion blocks Imposter. The only thing it struggles with are Unaware mons and Shedinja so these must be softened up beforehand. Giratina @ Leftovers Trait: Turboblaze EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd Timid Nature - Dragon Tail - Rapid Spin - Whirlwind - Magic Coat This set is designed to easily counter Shedinja with its immunity to Endeavor and can also phaze most bulky set-up sweepers. Turboblaze is to prey on noobs who don't pay close attention to the log. Also it sounds cooler. Chansey (F) @ Eviolite Trait: Imposter EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd Bold Nature - Heart Swap - Substitute - Magic Coat - Baton Pass The Imposter Chansey set we know and love. Shedinja @ Lum Berry Trait: Sturdy EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd Jolly Nature - Endeavor - Ice Shard - Safeguard - Rain Dance A lot of Sand teams rely on their weather to deal with Sturdinja so if it has been removed, Shedinja can come in after a kill and proceed to be invulnerable again. It also provides a nice Illusion for Slaking. I'm interested in your thoughts.