Okay so before, I gave you a snippet of my team, which heavily relied on stat boosting and baton passing, but after many suggestions to change it, and the fact that it didn't really work, I have a completely new team!
Magnezone @ Lum Berry
Prankster
-Thunder Wave
-Teeter Dance
-Ice Beam
-Earthquake
Lax Nature (+Atk -SpD)
This is Magnezone, my amazing lead, which have already caused 2 players to forfeit in the first 5 turns already (used him since yesterday when i completely redid my whole team) and annoys lots of players who cant do a single thing when they are paralyzed
and confused, forcing them to switch out, or if they don't spam ice beam/thunderbolt or switch out. All these moves have 100% accuracy since I didn't think moves like blizzard was worth it. Also those two moves give a
lot of coverage, being super effective against 9 types and having lots of neutral coverage.
Blissey @ Leftovers
Impostor
-Spore
-Flamethrower
-Ice Beam
-Thunderbolt
Modest Nature (+SpA -Atk)
Basically the standard impostor Blissey. If i see a troublesome opponent, I can switch in, copy its stats and typing and then hope I win the speed tie. A wise man once told me while I was playing BH one day that every Pokemon should have a counter to itself, so if i do move first, I can hopefully use on of its own moves against it. If they do not have a counter to itself, they usually have other good moves anyway. If I switch into an opponent with mold breaker by accident, I still have a good set of moves and a nature to help it, and with Blissey's high hp, hopefully I can spore if it gets too dangerous then spam moves/switch out.
Deoxys-S @ Leftovers
Unaware
-Heart Swap
-Gastro Acid
-Ice Beam
-Baton Pass
Timid Nature (+Spe -Atk
This is a great set since I can switch in on boosted opponents (unless they have mold breaker), take their stats, suppress their ability and baton pass to another teammate who can then probably sweep the whole team, unless I have a tricky opponent. Ice beam is there for taunts as it provides good coverage on a lot of types and the leftovers just recovers HP as the battle wears on.
Deoxys-A @ Leftovers
No Guard
-Blizzard
-Night Daze
-Inferno
-Night Daze
Hasty Nature (+Spe -Def)
This is amazing, it gives me super effectiveness against 11 types, including the 3 which Deoxys is weak against, chances of freezing, burning and confusing are guaranteed and I have neutral coverage for every type (I think, correct me if I'm wrong), plus,
I will never miss!!! Such a great ability, although it is tricky getting right when i switch in.
Ho-oh @ Life Orb
Magic Guard
-Brave Bird
-Head Smash
-Flare Blitz
-Volt Tackle
Adamant Nature (+Atk -SpA)
With Magic Guard, I can take no recoil so using the life orb to gain even more power on my moves, with no drawbacks is amazing. I take no damage from Stealth Rocks, which would normally take half my HP, and all my moves are really powerful. The only problems come when a Pokemon with Mold Breaker comes in, then I must switch to another Pokemon.
Mewtwo @ Leftovers
Mold Breaker
-Spore
-Psystrike
-Heart Swap
-Baton Pass
Timid Nature (+Spe -Atk)
This is my Mold Breaker Pokemon, which every team should have. He can come in and spore, without having to worry about Magic Bounce, he can Heartswap and gain the other Pokemon's stat boosts, then baton passes to another team mate/spam Psystrike. I might change him though, getting rid of Heart Swap, and putting toxic instead.
any comments are welcome, thanks i just want to improve
and here they are :
http://pokemonshowdown.com/replay/balancedhackmons-52027660