Hey, you were just telling me about this set! Seconding everything DarkBlazer said about their extremely novel Groudon. Trick and Choice items are both seriously neglected on the BH ladder. I'll admit, in a world of super set-up sweepers, it's easy to forget just how hard pokemon can hit off the bat, no set up required. This Groudon definitely caught me by surprise, and I won't soon pigeonhole enemy Groudon into the Heart Swap category again. I was fortunate to not get any of my supporters tricked, but it's just another underused yet devastating tactic. Definitely a set to watch--and prepare for. This set makes Arceus Flying look viable, heh.
Groudon @ Choice Band
Trait: Prankster
Adamant Nature
- Trick
- Nature Power
- Head Smash / Stone Edge
- Spore / Heart Swap / Recover
EDIT
I only intended to compare 'vire and Shedy insofar as IMO Shedinja's usage is far above it's value. Of course Shedy can dissemble certain teams like nothing else in the game, but flipping around your last statement, all viable teams run passive damage. Sand and Hail are the hardest counters, but hazards alone pose an issue and are on every team. The initial fight is largely to establish hazards while denying your opponent, and if you win Shedinja works ok, but if you lose it is worthless; it's a "win-more" pokemon. There are pokemon to capitalize on a hazard advantage that can also help you out of a disadvantage. Shedy never can. What's more, even once one succeeds in getting Shedinja out--no easy task--you have an additional hurdle of getting past the Giratina. Good pokemon have enough trouble getting past it without needing serious team support just to stay alive. Shedinja may have a niche while Electivire has nothing, but IMO it is a niche that is worthless.Addressing Shedinja - it is totally dependent on team support to be usable. It incredibly easy to deal with due to all forms of passive damage OHKOing it. However, I do disagree with your comparison between Electivire and Shedinja. Electivire is merely a bad Pokemon that brings little to the table. Shedinja is essentially the epitome of high-risk, high-reward. If you can somehow remove all passive damage from play, nothing can put you into a checkmate position as well as Shedinja can. In fact, the threat of it is why all teams have to run some form of passive damage in order to be viable.