Gen V OU Threatlist

elDino

Deal With It.
is a Contributor Alumnusis a Battle Simulator Moderator Alumnus
Just posting to say that all four of my threat lists posts are done and that I would now like to reserve Lucario and Heatran.



Heatran
Typing: Fire / Steel
Base Stats: 91 HP / 90 Atk / 106 Def / 130 SpA / 106 SpD / 77 Spe
Abilities: Flash Fire, Flame Body (Dreamworld: Unreleased)

Heatran is a very versatile Pokémon, that runs a variety of different sets: offensive, defensive; you name it, Heatran can do it all. With great balanced stats and a unique and effective typing, Heatran can run a very viable offensive set which, when backed by a Life Orb or a Choice Specs, has the power to rip through whole teams. Slapping a Choice Scarf on Heatran makes it a great revenge killer as it outspeeds many popular sweepers Pokémon - such as Thundurus - without a boost, whilst being able to finish most off with a STAB Fire Blast. Heatran also has a variety of support options, and it's defenses are very respectable on the whole. With moves such as Stealth Rock, Roar and Taunt, the only thing that stops Heatran from becoming a prominent special wall is it's lack of reliable recovery which is somewhat remedied with Protect and Leftovers.



Lucario
Typing: Steel / Fighting
Base Stats: 70 HP / 110 Atk / 70 Def / 115 SpA / 70 SpD / 90 Spe
Abilities: Steadfast, Inner Focus, Heart of Justice (Dreamworld: Unreleased)

Lucario is a great sweeping Pokémon that can hit hard from both ends of the spectrum with it's decent mixed attacking STATs. The best thing for Luc however, are the two boosting moves that come with it: Swords Dance and Nasty Plot. These moves, when combined with great STAB moves in Close Combat and Aura Sphere, along with priority in the form of Extremespeed and Vacuum Wave, make Lucario a Pokémon that must be treated with extreme caution. Lucario also has the ability to run an effective Choice Specs set, dealing great damage and also having the ability to revenge kill dangerous threats such as Excadrill - after some prior damage - with Vacuum Wave. A counter for Lucario is a must on any team, and one should always be wary if Lucario is seen in the team preview.
 
I might as well reserve, I think I'll reserve Conkeldurr and Ferrothorn now.

Edit: Done


Conkeldurr
Typing: Fighting
Base Stats: 105 HP / 140 Atk / 95 Def / 55 SpA / 65 SpD / 45 Spe
Abilities: Guts/ Sheer Force/ Iron Fist (Unreleased)

Another slow, bulky, and very powerful Fighting type, Conkeldurr is not a clown to joke about in Gen V. Conkeldurr packs a very high attack, the highest of its typing, which can be boosted via Bulk Up, Guts, or Choice Band allowing Conkeldurr to smash through teams with ease. Its physical movepool isn't half bad ether, packing varies Fighting type moves like Drain Punch and Hammer arm, Stone Edge, and Payback. Conkeldurr is also very bulky, sporting good HP and Defense allowing it to take hits when needed and can pack moves like Taunt and Drain Punch to shut down walls and heal respectively. But the main attraction of Conkeldurr is STAB Mach Punch, which makes up for its lack luster speed and allows it to revenge kill varies threats like Heatran and Excadrill. When facing Conkeldurr remember to pack something that can counter it or else it will crush you with its concrete pillars.


Ferrothorn
Typing: Grass/Steel
Base Stats: 74 HP / 94 Atk / 131 Def / SpA 54 / 116 SpD / 20 Spe
Ability: Iron Thorns

Ferrothorn is a very prominent wall in the metagame and one of the most annoying users of Spikes. Ferrothorn sports a very meaty defense spread of 74/131/116, its combination of Grass and Steel typings gives it many resistances to toy with resistances to Electric, Water, Rock, Dark, and Dragon type moves, and Iron Thorns which can stripe HP off of each physical hitter. Ferrothorn sports a very nice support movepool with Spikes, Stealth Rock, Thunder wave, and Leech seed under its belt, but can also go offensive with high powered STAB Power Whip and Gyro Ball to compliment its surprisingly good base 94 Attack. One notable characteristic is that it can take special attacks very well unlike other spikers like Skarmory and Forretress, which means it can go face to face with some notable special attacker like Latios and Thunderus with far less fear of getting KO'd by STAB attacks. Ferrothorn is also often pared up with Jellicent, who resist each others weaknesses and compliment the duties of setting up spikes with Ferrothorn setting up and Jellicent blocking Rapid spin. You know a wall is very influential in the metagame when varies threats are now packing Hidden Power Fire and Flamethrower to at least counter it before it sets up Spikes, so prepare your teams or else Ferrothorn will be a true thorn in your side.
 


Magnezone
Typing: Electric / Steel
Base Stats: 70 HP / 70 Atk / 115 Def / 130 SpA / 90 SpD / 60 Spe
Abilities: Magnet Pull / Sturdy / Analyze

With the onslaught of so many powerful dragons in the fifth generation, carrying bulky, powerful steels becomes even more important. Now while Magnezone can certainly accomplish that role, it can serve even better as a partner for said powerful dragons. With the ability to come in on, trap, and knock out so many of the prominent bulky steels of the metagame, Magnezone can partner easily with powerful dragons such as Latios, for who steels are the bane of their existence. With respectable defense, incredible special attack, Magnezone can easily abuse the coverage his movepool offers him to clear a path for your most powerful sweepers, as well as sweep by himself.



Hydreigon
Typing: Dark / Dragon
Base Stats: 92 HP / 105 Atk / 90 Def / 125 SpA / 90 SpD / 98 Spe
Abilities: Levitate

With a colossal special attack stat, useful resistance to Pursuit, and an acceptable 105 attack stat, it is no surprise that Sazandora is one of generation five's top threats. With the pure variety of sets he can run, he can easily tear his way through unprepared teams. A mixed life orb set can be used to take advantage of his superb movepool to hit many types super-effectively. He can also take advantage of his incredibly powerful STAB attack Draco Meteor with a specs or scarf set that can switch in over and over and heavily damage any and all who switch into him. With his pure variety of moves and well-distributed stats (save a subpar speed stat), Hydreigon can be cusomized to fill many roles in many different teams.
 

elDino

Deal With It.
is a Contributor Alumnusis a Battle Simulator Moderator Alumnus
Can I reserve Starmie and Rotom-W? Thanks Aerrow


Starmie
Typing: Water / Psychic
Base Stats: 65 HP / 75 Atk / 85 Def / 100 SpA / 85 SpD / 115 Spe
Abilities: Illuminate, Natural Cure, Analyze (Dreamworld: Released)

Starmie has a great combination of blistering speed, great coverage and fantastic special attack. When equipped with a Life Orb, Starmie's great coverage with Hydro Pump, Thunderbolt and Ice Beam allow it to rip apart unprepared teams without difficulty. Starmie can also run Recover, to help it retain health, whilst making it even harder to take down. Starmie is also blessed with the fairly exclusive Rapid Spin, which can make life for more defensive teams a lot more difficult. Although Starmie is equipped with the perfect tools for a special sweeper, at times it misses the utility given with a boosting move, and it is also horribly walled by Ferrothorn unless wielding Hidden Power Fire. Just make sure that you have a check to Starmie in your team, or it will sweep unhindered.



Rotom-W
Typing: Water / Electric
Base Stats: 50 HP / 65 Atk / 107 Def / 105 SpA / 107 SpD / 86 Spe
Abilities: Levitate

With only one weakness total, and two great STAB attacks, Rotom-W makes a great tank in today's metagame. When combined with good base defenses and a solid special attack stat, Rotom-W can hit hard, whilst taking little damage in return. Thunderbolt and Hydro Pump hit hard when backed by a Choice Specs, and Rotom-W can act as a great counter to the Rain and Sandstorm teams which are very common in the current metagame. Pain Split can be used to recover HP, whilst draining the health of the opposing Pokémon, further enhancing Rotom-W's tanking abilities. Finally, when Rotom-W is walled by Ferrothorn, a quick Hidden Power Fire allows it to break through most teams that rely on Ferrothorn to deal with Bulky Waters. Although Rotom-W is not game breaking as an offesive force, its ability to both take hits and return them back hard is what makes it a Pokémon to look out for.
 


Darmanitan
Typing: Fire
Base Stats: 105 HP / 140 Atk / 55 Def / 30 SpA / 55 SpD / 95 Spe
Abilities: Sheer Force / Daruma Mode

With a colossal attack stat, a devastating STAB move in Flare Blitz, and a great ability in Encourage, Darmanitan has the power to push his way through his opponents, even those who resist his attacks. With a Sheer Force-boosted Flare Blitz, Darmanitan can break through most pokemon who aren't outright immune to fire. For those who are, he can take advantage of encourage-boosted Rock Slide and even use U-turn to escape sticky situations. So whether running a destructive Choice band set, a revenging Choice Scarf set, or a set that takes advantage of Sheer Force's boost of no life orb recoil, Darmanitan can rip through teams with his colossal power.


Tentacruel
Typing: Water / Poison
Base Stats: 80 HP / 70 Atk / 65 Def / 80 SpA / 120 SpD / 100 Spe
Abilities: Clear Body / Liquid Ooze / (Unreleased) Rain Dish

While at first glance Tentacruel may appear to be just another run-of-the-mill bulky pokemon, it possesses a few distiinctions that elevate it high above that position. With the interesting typing of water and poison, Tentacruel possesses many resistances to common attacking types, as well as the ability to absorb Toxic Spikes. This, along with its ability to use Rapid Spin, as well as set up its own Toxic spikes goes a long way toward earning it a spot on most stall teams. Along with its high special defense, Tentacruel is certainly a highly useful defensive pokemon.
 
Edit: DONE


Toxicroak

Typing: Poison / Fighting
Base Stats: 83 HP / 106 Atk / 65 Def / 86 SpA / 65 SpD / 85 Spe
Abilities: Dry Skin / Anticipation / Poison Hand (Dreamworld)

Toxicroak has always been an odd Pokemon. With middling stats all across the board, it may, at first glance, seem like nothing more than a mediocre Pokemon at best. However, Toxicroak’s viability in OU comes from its highly coveted ability, Dry Skin, which restores 12.5% of its health in rain, and recovers health when hit by Water-type attacks. This ability along with Toxicroak’s Poison-typing allows it to completely wall nearly every bulky Water-type and set up in their face. Toxicroak has an interestingly wide movepool both physical and special, and also has access to both Swords Dance and Nasty Plot to augment its power output tremendously. With the advent of the 5th Generation, Drizzletoed provides Toxicroak with permanent rain, letting it last longer and become much harder to kill. Toxicroak attains nearly perfect coverage with just two moves either special or physical (Fighting- and Dark-type moves), and has access to a plethora of priority moves including Fake Out and Sucker Punch. Overall, Toxicroak is a seriously underrated threat and should not be taken lightly.


Infernape
Typing: Fire / Fighting
Base Stats: 76 HP / 104 Atk / 71 Def / 104 SpA / 71 SpD / 108 Spe
Abilities: Blaze / Iron Fist (Dream World)

With the fifth generation being extremely kind to Blaziken by giving it a godsend in the form of the ability Speed Boost, Infernape has been pushed aside and is now mostly outclassed as the premier Fire/Fighting-type of OU. However, it is important to realize that Infernape has the advantage of higher initial speed, allowing it to begin offensive momentum much more quickly. While Infernape can attack right off the bat, Blaziken must waste a turn using protect to activate Speed Boost. Despite Blaziken’s better offensive stats, Infernape can be more threatening by utilizing a Nasty Plot set and also has access to multiple priority moves, two of which are STAB, Grass Knot, Thunderpunch, U-turn, Close Combat (Hi Jump Kick recoil sucks), and Stealth Rock, just to mention a few. With these moves, Infernape can successfully run a plethora of different sets including physical, special, mixed, lead, and set-up sweeper. Needless to say, Infernape has an arguably better movepool and has the perfect stats to abuse it. Regardless of Blaziken’s new, highly coveted ability, Infernape is still a powerful threat and can easily cause major damage.
 


Jirachi
Typing: Psychic / Steel
Base Stats: 100 HP / 100 Atk / 100 SpA / 100 SpD / 100 Spe
Abilities: Serene Grace

As one can easily gauge from Jirachi's perfectly balanced stats and expansive movepool, one of Jirachi's main selling points is sheer variety. With its ability Serene Grace, which doubles the chances of secondary move effects, Jirachi can easily take advantage with a substitute and thunder wave set intent on spreading hax. Paired with Machamp, the likelihood of the opponent attacking becomes even less, allowing a player to inflict great damage on even resists, while taking none in return. At the same time, Jirachi can use her signature move Wish, along with Calm Mind and impressive defenses to set up and heal her teamates, as well as herself. With a scarf attached, Jirachi's uses multiply even further, whether using a elemental punch set asa catch-all counter to other threats, or a U-turning scout set, Jirachi with a Choice Scarf can find a place on any team. With its power and sheer potential, Jirachi can take advantage of holes in the metagame to achieve victory for any team.



Deoxys-S
Typing: Psychic
Base Stats: 50 HP / 95 Atk / 90 Def / 95 SpA / 90 SpD / 180 Spe
Abilities: Pressure

At first glance, the most striking feature of Deoxys-S is its blistering base 180 speed stat. It is thanks to this speed that Deoxys-S manages to find a home even in the most rapidly changing metagame. As the fastest non-scarfed lead, Deoxys-S can only be Taunted by Teasing Heart leads. That, coupled with its access to hazards and screens, makes Deoxys-S a very useful lead on any team that depends on setting up, or simply wishes to have guaranteed hazards every match. Along with its blistering speed, Deoxys-S possesses a respectable 95 base SpA, and can run a psuedo-scarf revenger set with the added benefit of being able to use life orb to boost its attacks, and coupled with its amazing coverage, Deoxys-S can easily clean up a weakened team, or take out a threatening sweeper before or after it manages to set up. all in all, Deoxys-S's blazing speed will always allow it to find a place in any metagame, and if one chooses to use Deoxys-S in whatever role he wants, he will not be disappointed.
 

Latias
Typing: Dragon / Psychic
Base Stats: 80 HP / 80 Atk / 90 Def / 110 SpA / 130 SpD / 110 Spe
Abilities: Levitate

The transition to Black and White has seen Latias once again allowed into standard play, with the sole stipulation that she may not hold her signature item, the Soul Dew. Nonetheless, Latias is capable of using her high speed, power, access to instant recovery, and formidable bulk to merit use. While Choice Scarf, Life Orb, and Choice Specs sets are viable, she is generally outclassed by her brother Latios and as such finds herself using sets that emphasize her higher bulk. These include the mono-attacking Calm Minder, dual screen sets that utilize Wish, and various other incarnations of the aforementioned Calm Mind. By running these sets, Latias provides an excellent answer to various sweepers, such as Heatran and Zapdos, and can easily heal off the damage with Recover. With the metagame centered largely around the Fighting- and Dragon-types, both of which Latias handles well thanks to her resistance to the former and ability to outspeed nearly all of the latter, she can be both a great choice and a great danger relevant to any team.



Zoroark
Typing: Dark
Base Stats: 60 HP / 105 Atk / 60 Def / 120 SpA / 60 SpD / 105 Spe
Abilities: Illusion

Zoroark is well-known as one of the earliest revealed pokemon in Black and White, and for good reason. With its exclusive Illusion ability, Zoroark is able to copy the sprite, gender, and nickname of the pokemon in the sixth team slot, which allows it to play serious mind games with an opponent who is already wary of the fox thanks to team preview. Zoroark often uses the ability to lure in the checks of a particular pokemon and strike them with a super-effective move, both giving its trainer the upper hand and providing excellent support to whichever pokemon Zoroark is masquerading as. However, this is not all there is to Zoroark - it has excellent offensive stats that allow it to serve as a viable user of Choice Scarf, Choice Specs, or Life Orb, and it accentuates its sweeping potential with access to both Swords Dance and Nasty Plot even if the Illusion should fail. Furthermore, it has access to powerful coverage moves such as Flamethrower and Focus Blast to compliment its Dark-type STAB. Not to be overlooked is its key speed tier, which manages to outpace the heavily populated Base 100 Speed tier and various other pokemon such as Landorus and Garchomp. Underestimate it at your peril, as it is capable of inflicting serious damage at a moment's notice, Illusion or not.
 
Damn, missed out on this big time, but I guess I will have to be content with reserving Chansey and Skarmory under Defensive Threats for now. Should be up soon.

EDIT: Done.
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Skarmory
Typing: Steel / Flying
Base Stats: 65 HP / 80 Atk / 140 Def / 40 SpA / 70 SpD / 70 Spe
Abilities: Keen Eye / Sturdy / Broken Armor

In a metagame dominated by powerful physical attackers such as Excadrill and Conkeldurr, Skarmory stands out as a fantastic physical wall, courtesy its Steel-typing and huge base Defense. The generation shift also brought Skarmory a useful buff to its ability Sturdy, which now acts as a Focus Sash for Skarmory whenever it is at full health. Reliable recovery in the form of Roost, and its Steel typing, which lends Skarmory neutrality to a wide range of attacking types in addition to a valuable Ground-type immunity, help Skarmory wall a large number of threats including but not limited to Excadrill, Garchomp, Landorus, Haxorus and Conkeldurr. Skarmory can also utilise its physical bulk and typing well to lay entry hazards such as Spikes and Stealth Rock. It also has Whirlwind and Taunt in its arsenal to cause further grief to the opponent by phazing stat boosts, causing residual damage and shutting down slower walls such as Ferrothorn and Hippowdon. As far as attacking goes, Skarmory also has a powerful STAB attack in Brave Bird to dent weak opponents. Despite all these positive characteristics, Skarmory's defensive capabilities are undermined by its poor Special Defense and a weakness to common Electric- and Fire-type attacks, which means that Skarmory can easily be brought down by powerful special attackers such as Thundurus, Starmie, Magnezone, Zapdos and Heatran. Still, its physical bulk and typing make Skarmory a very handy physical wall who can be a great asset to any team.


Chansey
Typing: Normal
Base Stats: 250 HP / 5 Atk / 5 Def / 35 SpA / 105 SpD / 50 Spe
Abilities: Natural Cure / Serene Grace / Healing Heart

In the previous generations, Chansey was overshadowed by its elder sister Blissey, who had better stats both offensively and defensively. However, the 5th Generation brought about a new item called the Pre-Evolution Stone which increases the defenses of NFE Pokemon by 50%. This has transformed Chansey into an enormously bulky Pokemon who can wall a huge number of threats with its enormous HP stat and large base 105 Special Defense (which are further enlarged by the Pre-Evolution Stone), and reliable recovery in the form of Softboiled. The new generation also brought about a change in the mechanics associated with Wish-Chansey can now pass enormous 352 HP Wishes to its teammates. Chansey can thus perform several different roles in teams. It can be a team supporter, with Wish and status moves such as Toxic and Thunder Wave, or it can be a pure wall, focussing on walling threats with its huge defensive stats and chipping away at the opponent's health with Seismic Toss. However, Chansey is still completely outclassed by Blissey when it comes to offense. Despite having a fantastic special movepool, Chansey cannot put it to good use with its deplorable base 35 Special Attack and thus has to resort to Seismic Toss as its only form of offense. This leaves Chansey without any form of offense against Ghost-types. The compulsion of having to use the Pre-Evolution Stone as a hold item means that Chansey also cannot avail of the constant recovery which Leftovers provides. Despite these flaws, Chansey shines as one of the best Special walls in the metagame and is one defensive threat which every team should be capable of dealing with.
 

religiousjedi

Old man.
is a Top Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Contributor Alumnus
I think I'll reserve Nidoking and Chandelure...if possible?

Edit: Done!

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Chandelure
Typing: Ghost / Fire
Base Stats: 60 HP / 55 Atk / 90 Def / 145 SpA / 90 SpD / 80 Spe
Abilities: Flash Fire / Flame Body / Shadow Tag (Dream World-Unreleased)

One of the newest Ghost to grace the Pokemon world, Chandelure carries an additional Fire-typing to differentiate itself from its brethren. Though its Defenses are somewhat decent, the Fire-typing means a weakness to Stealth Rock and a Water-, Rock-, and Ground-type weakness in addition to the Ghost- and Dark-type weaknesses. However, one should not overlook the massive Base 145 SpA, which absolutely trounces any non-Uber tiered Pokemon's Base Special Attack. Its Speed is a bit underwhelming, but it is fast enough to outrun a decent chunk of Pokemon as it performs admirably as a Scarfed revenge killer or a Calm Minder. Ghost / Fire compliments that massive Base 145 SpA, with STAB Shadow Ball and STAB Fire Blast demolishing most anything that doesn't resist the combo. In addition, its movepool includes Energy Ball to combat Water- and Ground-types while a host of support moves like Haze and Will-o-Wisp help it become a good team player. The chandelier should be approached with caution, as one wrong move may spell certain defeat.


Nidoking
Typing: Poison / Ground
Base Stats: 81 HP / 92 Atk / 77 Def / 85 SpA / 75 SpD / 85 Spe
Abilities: Poison Point / Rivalry / Sheer Force (Dream World-Released)

Overlooked the past generations due to middling stats, Nidoking received a blessing in the form of his Dream World ability, Sheer Force. Acting as a pseudo-Life Orb minus recoil, Sheer Force powers up moves that carry a secondary effect, but eliminates the possibility of the secondary effect occuring. While this may be a small price to pay, note that when paired with Life Orb, Sheer Force prevents Life Orb recoil when using such moves, meaning Nidoking's Attack and Special Attack reach Base 190 and Base 178, respectively (and that's with no stat boosts!). Nidoking's typing prevents him from being paralyzed from Electric-type attacks and prevents Poison status from Toxic and Toxic Spikes, with the latter being cleared when he comes in. He has access to powerful STAB moves such as Earth Power, which is buffed up thanks to Sheer Force, and gains access to various Fire-, Electric-, and Ice-type attacks without resorting to a Hidden Power, such as Flamethrower, Thunderbolt, and Ice Beam. And while the amount of Sheer Force physical moves is lacking, Nidoking received Hone Claws, a way to boost his decent Attack and raise his accuracy, making low accurac, high powered moves such as Stone Edge, Fire Blast, Thunder, and Blizzard feasible on a mixed set. Though the middling Speed and so-so Defenses may hold Nidoking back, being an able check (or even counter) to the threatening Conkledurr speaks volumes of Nidoking's newfound truck-hitting abilities.
 
Now that I have finished my earlier reservations, I am reserving Deoxys-D and Bisharp. Both should hopefully be up in a few hours.

EDIT: Done, again.

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Bisharp
Typing: Dark / Steel
Base Stats: 65 HP / 125 Atk / 100 Def / 60 SpA / 70 SpD / 70 Spe
Abilities: Competitive Spirit / Inner Focus

With a unique typing which gives it excellent dual STAB moves, a high base 125 Attack stat, and a good movepool, Bisharp has all the tools required to be a powerful physical attacker. Access to Swords Dance and a powerful STAB priority attack in Sucker Punch make Bisharp a dangerous set-up sweeper. Between its STAB attacks and Brick Break, Bisharp gets great neutral coverage. As a boosting sweeper, Bisharp can utilise its Steel typing to switch in on walls such as Ferrothorn, set up a Substitute and then start boosting its Attack with Swords Dance. However, Bisharp is not without its faults. It is held back by its poor base 70 Speed which means that Bisharp will more often than not need Thunder Wave support from its teammates to sweep successfully. Moreover, due to the compulsion of running both Substitute and Swords Dance, Bisharp will find itself limited to running only 2 offensive moves. The Steel typing also gives Bisharp unwanted weaknesses to common Fighting-and Ground-type attacks. Despite these flaws, Bisharp is not to be underestimated-if given the chance to set up it can easily tear entire teams apart.


Deoxys-D
Typing: Psychic
Base Stats: 50 HP / 70 Atk / 160 Def / 70 SpA / 160 SpD / 90 Spe
Abilities: Pressure

With enormous base 160 defenses apiece, a gigantic support movepool which includes a reliable recovery move in Recover, and the ability Pressure, Deoxys-D appears to be tailor-made for stalling. Along with Cosmic Power and Recover, and a wide variety of support moves such as Toxic, Taunt, Magic Coat and Protect, Deoxys-D can stall out a large number of threats. It is not limited to stalling, though. It can utilise its fantastic defensive stats to lay entry hazards such as Spikes, or be a team supporter by setting up Reflect and Light Screen. However, Deoxys-D's stalling capabilities are undermined by its poor base 50 HP stat and a weakness to Pursuit courtesy its Psychic typing, which also gives Deoxys-D weaknesses to common Ghost-and Dark-type attacks. This means that Pokemon such as Chandelure and Hydreigon can easily break through Deocys-D's defenses with their powerful STAB attacks. Deoxys-D is also prone to being Taunt bait for Pokemon with Mischievous Heart such as Thundurus, Whimsicott and Sableye unless it carries Magic Coat. Despite these middling flaws, Deoxys-D stands out as one of the most potent stallers in the metagame, and is a defensive threat that can stall out entire teams unless they are prepared to deal with it.
 

elDino

Deal With It.
is a Contributor Alumnusis a Battle Simulator Moderator Alumnus
Finished other reservations, would now like to reserve Hippowdon and Dragonite.
Thanks again Aerrow
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Hippowdon
Typing: Ground
Base Stats: 108 HP / 112 Atk / 118 Def / 68 SpA / 72 SpD / 47 Spe
Abilities: Sand Stream, Sand Force (Dreamworld: Unreleased)

Although Hippowdon gained practically nothing this generation, with the plethora of new physical attackers running around, Hippowdon becomes a valuable wall in today's metagame, having the ability to check many dangerous physical threats such as Excadrill and Landorus. With huge HP and Defense stats, Hippowdon is nigh on impossible to take down with a physical attack, and its respectable Special Defense coupled with its great HP allow it to wall some special attackers with the right investment. Hippowdon still sports a decent support movepool, with options such as Stealth Rock, Roar and Slack Off available to him, and can help out his teammates with ease. Hippowdon's main ability, Sand Stream, allows it to add more residual damage to the table, whilst making him the perfect partner to both Excadrill and Landorus. Finally, Hippowdon can surprise many of it's usual checks and counters with a Choice Band set, that allows him to utilise his respectable Attack stat and STAB Earthquake to do heaps of damage.

Dragonite coming soon.
 

Don Honchkrorleone

Happy Qwilfish the nightmare
is a Smogon Discord Contributor Alumnus
Done. Reserving Tornadus and Abomasnow please.
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Quagsire
Typing: Water / Ground
Base Stats: 95 HP / 85 Atk / 85 Def / 65 SpA / 65 SpD / 35 Spe
Abilities: Damp / Water Absorb / Unaware

After spending three entire generations being overshadowed by Swampert, Quagsire finally got its chance to shine in the OU metagame because of the magnificent gift he got from Dream World: Unaware. With Unaware, respectable amount of bulk, and Recover, Quagsire can be easily considered as a check to some of the most dangerous physical sweepers such as Excadrill, Cloyster and Blaziken. Quagsire can even run Curse to attempt to sweep. However, as any Pokemon, Quagsire isn't flawless. He's unable to touch Ferrothorn, often being setup fodder for Spikes and Stealth Rock. He also fears Toxic and, although he's able to handle physical sweepers, special ones give him trouble. Well, as six Pokemon can be in a team, those reasons aren't enough to not use Quagsire, because that cute face can spoil your opponent's fun without impunity.

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Spiritomb
Typing: Ghost / Dark
Stats: 50 HP / 92 Atk / 108 Def / 92 SpA / 108 SpD / 30 Spe
Abilities: Pressure / (Unreleased) Slip Trough

Spiritomb's interesting Ghost / Dark typing, decent defenses coupled with Pressure and acceptable offensive stats make him an odd and excellent Pokemon in a metagame infested with Fighting-type Pokemon and moves. Spiritomb has a precise support movepool that can usually get the job done, such as Will-O-Wisp, Taunt and Hypnosis. Being neutral to Dark is also a reason to use him over other Ghosts such as Jellicent and Dusclops. This is not the end, as with respectable 92 in both offensive stats, Spiritomb can act as a great special sweeper with Calm Mind, physical attacker with Choice Band, or even a mixed wallbreaker! Even though Spiritomb has problems with extremely strong attackers such as Darmanitan and Haxorus, and the lack of a reliable recovery move outside Rest and Pain Split really hurts, Spiritomb is still a good Pokemon if played correctly, no matter if used as a wall, a sweeper, or a staller, and should not be underestimated by any circumstances.
 


Blissey
Typing: Normal
Base Stats: 255 HP / 10 Atk / 10 Def / 75 SpA / 135 SpD / 55 Spe
Abilities: Natural cure / Serene Grace

Even while receiving nothing from this new generation, as well as the huge buff to Chansey, the original Pink Blob, with her massive HP, always seems to come back. With the near-unmatched ability to wall nearly any special attacker in the game, Blissey can find a place in any team fearing special sweepers. Also, with her wide array of support moves, including Toxic, Thunder Wave, Heal Bell, and the newly buffed Wish that allows her to heal almost any pokemon in the game to near full health, Blissey can be a fantastic team supporter or status-spreader on a stall or offense team, and despite it being somewhat outclassed in defenses by Miracle of Evolution Chansey, Blissey maintains some distinct advantages over her pre-evolution that allow it to take precedence in many team slots. With a usable base 75 special attack stat, Blissey can use moves such as Ice Beam or Flamehrower to take advantage of her surprising physical bulk, a side effect of her fantastic HP stat, and with the ability to use Leftovers, Blissey can prevent herself from taking residual damage from weather, and help offset whatever more damage she would take than Chansey. With massive special defense, workable physical defense, a usable special attack and a useful movepool, Blissey once again proves that if something isn't broken, you need not fix it.



Forretress
Typing: Bug / Steel
Base Stats: 75 HP / 90 Atk / 140 Def / 60 SpA / 60 SpD / 40 Spe
Abilities: Sturdy / Overcoat

Forretress, the premier spinner of the fourth generation, may have gained little this generation outside of a buffed Sturdy, but he still retains a very useful niche that he shares with no other pokemon. With impressive physical defense and workable special defense (with EV investmment), as well as access to all hazards and the ability to Rapid Spin, go a long way toward making Forretress a near must-have for any stall team. With the ability to set up all hazards, Forretress can be used easily to cover up holes in a stall team's hazard repertoire, and with Rapid Spinning capability, makes him even more useful as an add-on. Yet hazards work is not all Forretress can do. With its colossal defense, Forretress can tank most physical sweepers and take advantage of his surprisingly usable 90 base attack stat. Using Gyro Ball along with his dismal speed allows Forretress to counter many speedy sweepers, and with a buffed Sturdy, can abuse Custap Berry if need be to ensure two hits on a frightening sweeper. So whether one needs a stalling master, a rapid spinner, a clutch counter, or a catch-all defensive giant, Forretress is always there.
 
Finished my other reservations, would like to reserve Kyurem.

Edit: Done.

______________________________________________________________________________


Kyurem
Typing: Dragon / Ice
Base Stats: 125 HP / 130 Atk / 90 Def / 130 SpA / 90 SpD / 95 Spe
Abilities: Pressure

At a first glance, Kyurem appears to be an enormously powerful mixed attacker capable of tearing through even the bulkiest of walls. An excellent stat spread along with powerful dual STAB attacks from both sides of the offensive spectrum in Outrage, Draco Meteor, and Blizzard also back up this claim. However, Kyurem is almost completely let down by an average base 95 Speed, a small movepool with no boosting moves outside of Claw Sharpen, and a bad Dragon / Ice type combination which gives it weaknesses to common Fighting-and Steel-type priority attacks in addition to a Stealth Rock weakness. Still, Kyurem is not to be underestimated. With just Focus Blast and its dual STAB attacks, Kyurem achieves perfect neutral coverage, and this can be put to good use with its mixed attacking stats, allowing it to function as an effective mixed stallbreaker. Kyurem also has a unique move in Frozen World to slow down the opponent and force switches. With excellent 125 / 90 / 90 defenses, Kyurem is certainly durable enough to take the odd hit or two, allowing it to hang around for long. Despite having several crippling disadvantages, Kyurem cannot be taken lightly, and is an offensive threat which every team should be prepared to deal with.
 

Aerrow

hunter
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Updated. Great work so far guys! Two things to keep in mind: don't link to anything as none of the analyses have been uploaded yet, and remember to add as much detail as possible in your submissions.
 
Can I reserve defensive Starmie and Gengar?


Gengar
Typing: Ghost / Poison
Base Stats: 60 HP / 65 Atk / 60 Def / 130 SpA / 75 SpD / 110 Spe
Abilities: Levitate

As evidenced by his monstrous special attack and speed, Gengar was born to be a sweeper. Whether it be a powerful Life Orb attacker in the vein of the life orb Starmie of the fourth generation, a straight-up Substitute and three attacks set with leftovers, or even a scarf of Substitute and Pain Split set designed to wear down an break its counters, Gengar has many different, yet similar ways of inflicting huge damage and netting knock-outs. On top of this, he remains one of the few offensive ghosts, allowing him to spinblock very well on an offensive team. With a fantastic 130 base special attack, and 110 base speed, Gengar has some of the most useful sweeping stats and immunites, 3 in total thanks to his typing and ability, allowing him to form very potent combinations with other offensive pokemons, Gengar is one of the most potent sweepers of any generation.


Starmie
Typing: Water / Psychic
Base Stats: 60 HP / 75 Atk / 85 Def / 100 SpA / 85 SpD / 115 Spe
Abilities: Illuminate / Natural Cure / (Unreleased) Analyze

While Starmie may be famous for its fantastic Life Orb set of the fourth generation, one of its new most dominant uses is no doubt it ability to function as a Rapid Spinner and all in all highly useful defensive pokemon. As the 3rd-fastest Rapid Spinner (only only outsped by Sandslash and Doryuuzu in a sandstorm), and the only one with reliable recovery, Starmie functions very well as a rapid spinner. Also as an advantage of its great speed, Starmie can use its great coverage and and good special attack stat to common many prominent and common spinblockers, such as Jellicent or to a lesser extent, Dusclops.These advantages, as well as a great ability in Natural Cure, which makes it near immune to status moves outside of Toxic Spikes, makes Starmie a very useful defensive pokemon, and well worth a mention outside of its many offensive sets.
 
Reserving Mienshao and Bouffalant.

Edit: Done


Mienshao
Type: Fighting
Base Stats: 65 HP / 125 Atk / 60 Def / 95 SpA / 60 SpD / 105 Spe
Abilities: Inner Focus / Regenerator / Reckless (Unreleased)

One of the many new fighting types introduced in Gen V, Mienshao stands out of the pack in unique ways. First off, its one of the fastest Fighting types in the game with a base speed of 105, allowing to out run Pokemon sitting in the 100 speed benchmark with ease. It's offenses aren't bad ether, sporting a high 125 base attack and a usable 95 base special attack meaning it go all physical, special, or even mixed if it wanted to. It has a relatively shallow movepool, but does contain lots of useful moves like U-turn, Hi Jump Kick, Fake Out, Calm Mind, Sword Dance, and Work Up to toy with. However, the most notable niche Mienshao has is its ability Regenerator. With Regenerator, Mienshao worries less about residual damage from Life Orb, sandstorm, entry hazards, and status, meaning it can last longer in battle with relatively healthy HP with every switch. However, Mienshao is frail and won't takes hits anytime soon, and struggles against Ghost types due to a lack of decent Dark or Ghost type move. Even with the flaws, Mienshao is still a solid Pokemon to toy with and can run diverse sets even with a small movepool.


Bouffalnt
Typing: Normal
Base Stats: HP 95 / 110 Atk / Def 95 / 40 SpA / 95 SpD / 55 Spe
Abilities: Reckless / Sap Sipper / Soundproof (Unreleased)

Bouffalent is a somewhat underrated threat in OU, but can surprise many foes with its powerful afro of steel. Bouffalent packs a good attack stat of 110, which can be further boosted by Choice Band, Sap Sipper, or Sword Dance. Boufallent also sports a great physical movepool to abuse with that attack stat, like Afro Break, Megahorn, Wild Charge, Stone Edge, and Earthquake. Bouffalent isn't frail ether as it packs great bulk with 95/95/95 overall defense, meaning it can take neutral hits when needed; even some super effective hits at times. Bouffalent can abuse its two great abilities Reckless and Sap Sipper in different ways, like Reckless pumping up its Afro Break and Wold Charge or Sap Sipper allowing it to go into Grass-type moves (even non-attacking Grass moves like Sleep Powder) safely and gain a free Attack boost. Even with its slow speed and predictability, Bouffalent can really damage unprepared teams with its fabulous afro of destruction.
 

Espeon
Typing: Psychic
Base Stats: 65 HP / 65 Atk / 60 Def / 130 SpA / 95 SpD / 110 Spd
Abilities: Synchronize / Magic Mirror

At first glance, Espeon might appear to be mostly outclassed by other Psychic-types, most notably Alakazam, who has higher Special Attack and Speed stats, as well as Focus Blast to beat Tyranitar. However, Espeon's saving grace comes not in the form of typing or stats, but in its Dream World ability: Magic Mirror. Magic Mirror acts as an auto-Magic Coat, reflecting status moves back at the opponent. This gives Espeon a unique niche on standard teams as a hazard stopper and status switch-in. Its ability to reflect entry hazards, phazing moves, status moves, and Taunt allow it to set up on many defensive Pokemon, including Jellicent, Blissey without Seismic Toss, and Skarmory. Despite this incredible ability, Espeon's Psychic typing and poor Defense limit its ability to set up. Tyranitar and Scizor can come in and threaten Espeon with super-effective STAB moves, forcing Espeon to switch or be killed. Still, with the ability to pass Wishes and Calm Minds (although Baton Pass is illegal with Magic Mirror), as well as set up and sweep in some scenarios, Espeon makes a great choice for any team that needs a way to prevent entry hazards from going up.


Xatu
Typing: Psychic / Flying
Base Stats: 65 HP / 75 Atk / 70 Def / 95 SpA / 70 SpD / 95 Spd
Abilities: Synchronize / Early Bird / Magic Mirror

Xatu is the perfect example of a Pokemon that needed a boost in Generation 5 and got exactly what it needed to compete: Magic Mirror. This ability works as an automatic Magic Coat, allowing Xatu to reflect entry hazards, status moves, and phazing moves. Couple this with a 4x resistance to Fighting, as well as a Ground immunity and resistances to Grass and Psychic, and you have the makings of a good defensive switch-in to Blissey, Skarmory, Ferrothorn, and some Jellicent. However, not everything is sunshine and rainbows for this mystic bird. It faces stiff competition in its niche role from Espeon, who boasts Baton Pass, as well as higher Special Attack and Speed. Xatu also has a crippling Stealth Rock weakness, meaning that it will have difficulty switching in if it can't stop the setup. Tyranitar also walks all over Xatu, clobbering it with Dark and Rock STAB, especially in the form of Pursuit. Still, if your team needs something to stop setup or a somewhat bulky Fighting resist, Xatu should be one of the first Pokemon you look at.

EDIT: Reserving Politoed.
 

elDino

Deal With It.
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Starmie
Typing: Water / Psychic
Base Stats: 60 HP / 75 Atk / 85 Def / 100 SpA / 85 SpD / 115 Spe
Abilities: Illuminate / Natural Cure / (Unreleased) Analyze

While Starmie may be famous for its fantastic Life Orb set of the fourth generation, one of its new most dominant uses is no doubt it ability to function as a Rapid Spinner and all in all highly useful defensive pokemon. As the 3rd-fastest Rapid Spinner (only only outsped by Sandslash and Doryuuzu in a sandstorm), and the only one with reliable recovery, Starmie functions very well as a rapid spinner. Also as an advantage of its great speed, Starmie can use its great coverage and and good special attack stat to common many prominent and common spinblockers, such as Jellicent or to a lesser extent, Dusclops.These advantages, as well as a great ability in Natural Cure, which makes it near immune to status moves outside of Toxic Spikes, makes Starmie a very useful defensive pokemon, and well worth a mention outside of its many offensive sets.
Hey, I already reserved this and it was written above. Please be more observant, I spent a lot of time doing my Starmie post so be careful next time. Thanks

Anyways:


Dragonite
Typing: Dragon / Flying
Base Stats: 91 HP / 134 Atk / 95 Def / 100 SpA / 100 SpD / 80 Spe
Abilities: Inner Focus / Multiscale (Dreamworld: Released)

In past generations, Dragonite was shunned in favour of its other Dragon-type brethren: Salamence and Garchomp due to their higher offensive stats. However, Dragonite's new ability Multiscale allows it to become a great special tank in today's metagame. With support moves such as Thunder Wave, Dragon Tail and Heal Bell, Dragonite can not only wall dangerous threats such as Virizion, but also support the rest of the team. Dragonite can also run a more effective bulky Dragon Dance set as with Multiscale, Dragonite can set up multiple times whilst healing off the damage with Roost. Dragonite can now make use of it's Flying-type STAB with Hurricane, which when combined with rain supports 100 accuracy. Also, when boosted by Choice Specs, this Hurricane can cause great damage to Dragonite's usual switch-ins such as Suicune. Finally, Dragonite can utilise its great mixed attacking stats to run a wallbreaking set that contains moves such as Draco Meteor, Fire Blast and Superpower to deal huge damage to defensively oriented teams.
 
This gives Espeon a unique niche on Baton Pass teams, as well as standard teams in general. Still, with the ability to pass Wishes and Calm Minds, as well as set up and sweep in some scenarios, Espeon makes a great choice for any team that needs a way to prevent entry hazards from going up.

It faces stiff competition in its niche role from Espeon, who boasts Baton Pass, as well as higher Special Attack and Speed.
Just to nitpick this - Espeon is currently only available as an event Male Espeon with its DW ability, not an Eevee, so Baton Pass is illegal with Magic Mirror as of now. Might want to edit this to mention that.
 

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